Showing posts with label ziost. Show all posts
Showing posts with label ziost. Show all posts

07/10/2024

Looking for Good Views

The Best View in SWTOR contest has returned once again! I noted last year that we were at risk of running out of planets to feature, and that has indeed resulted in a rather strange selection this time around. Instead of the usual ten planets, there are only five eligible locations this year, namely:

  • Ziost
  • CZ-198
  • Section X
  • Minboosa District
  • The Black Hole

Aside from the fact that none of these are among the most picturesque of places, some of the choices struck me as a bit odd. CZ-198 and Ziost make sense as these were indeed among the last few planets/moons yet to be featured, but for some reason Darvannis was still left out. I know it's not the most exciting place to look at, but neither are most of these!

The Minboosa District is technically part of Hutta, which was featured before, but it's a new area, so including it made a certain kind of sense. What's surprising is that the Interpreter's Retreat and Kessan's Landing weren't included using the same kind logic.

Instead we got the Black Hole and Section X, which are separate maps, sure, but since they are old they were technically already included as part of Corellia and Belsavis last year. I recall that at least one of the finalists for Corellia was in fact a shot taken in the Black Hole, and my own submission for Belsavis was a shot of Section X. I guess I can simply submit the exact same image again? Just seems a little odd.

Anyway, last year I used the occasion of the contest returning as an opportunity to showcase my own submissions from the year before, but this year I'd like to talk about my observations about three of this year's locations instead.

Ziost is of course a unique planet in the sense that it has a "before" state that only exists during the storyline and which is very different from the permanent "after" state in which we get to do dailies. I had several alts with the Ziost storyline active and thought I'd be clever by taking screenshots on these otherwise impossible to access maps, but I've got to admit I liked none of them enough to submit in the end. Looking out at the skyline in front of the People's Tower certainly made me rethink the impact of Vitiate's actions that day, but the buildings honestly looked a bit basic and like the designers intentionally didn't put that much work into them, knowing that they would live in a phase only used for a single storyline where nobody would spend a lot of time marvelling at the scenery (and who would blame them).

Tall buildings on Ziost at night

Somewhat basic-looking Ziost skyline

I can see why CZ-198 was saved until the end because while it's an extremely popular daily location, it basically just consists of a landing platform and some indoor spaces. I look forward to seeing whether someone actually manages to come up with a good shot of the place, because I certainly didn't.

The Minboosa District mostly consists of a lot of swamp and pipelines (and I learned that the annoying Xuvva spawns that can see through stealth are not limited to the storyline but just always there it seems), but while scouting the area for good shot locations I was surprised to realise that there's actually a whole sub-zone that we never go to during the storyline. I didn't think it was particularly pretty so I didn't take a picture of it, but it did make me wonder what was up with that. With Broadsword's more limited resources nowadays, it seems odd to have such a large chunk of an already relatively small map not serve any purpose.

Anyway, those are my thoughts on this year's contest. It's worth noting that the devs have acknowledged that they're basically out of planets now and that they're thinking about what other topics future screenshot contests could be about, such as strongholds or outfits. I'm not sure how that would work because surely then it'd more about building a good-looking outfit/stronghold rather than about being able to take good screenshots of the world we all share? Personally I think something like flashpoints might work better, but we'll see. If you want to enter the current competition while the going is still hot, you have until the 20th of October.

23/07/2022

Daily Tour: Ziost

Since 7.0's push to make us do dailies every week in order to keep upgrading our gear, Ziost has become one of my favourite daily areas. The (almost) complete lack of combat is particularly handy because many of my most-played characters are healers. And yes, I know that with the introduction of loadouts I could switch them to dps at the click of a button, but some characters are just not meant to be damage dealers, you know?

The responses to my Oricon daily tour post showed me that it's possible to tackle the same daily area in quite different ways, but with Ziost in particular I kind of wonder how much wiggle room there really is, considering that there's no quick travel point and the mission with the speeder takes you along a predefined path from the bottom left corner of the map to the top right.

The way I do it is, I start by checking the camp just outside the landing zone for remains to scan, since there's usually a bunch there... but as seemingly everyone else does the same, it's not unusual for all of them to be gone already. It's not a big deal either way, as there are plenty more of those particular clickies around the zone, and it's not unusual for me to finish this objective before any others.


Around where you see the tip of the first arrow outside the base on the above map, I tend to stop and use my binoculars, as you can scan three of the five points of interests in one go from there. I believe there's an even more optimised point where you can reach four at once, but I haven't really felt the need to try and find it, as the other two scans can be done more or less "on the way" anyway.

I then make my way to the broken down speeder and peek out on the east side of that area to perform my fourth scan. I've found that just outside that area is also a good place to get two to three of the crashed probe droids. From my experience those are the closest thing to an objective that can cause issues if there are too many people in the area at once, so I prefer to get as many of them out of the way early as I can.

Next I take the speeder for the mission and ride it up to the north-east corner of the map, where I also perform the last of the five scans. On my way back down south I try to pick up any remaining probe droids, but that's the area where things can get competitive sometimes. I then go into the phased area for the mission with all the holograms, and once I'm done I come back out and return to base to do the final hand-in there. (Sadly that one's been a bit buggy since pretty much forever, but if you get stuck with a speech bubble and no progress, just quickly log out and back in again and that usually fixes it.)

It's a pretty tight daily route that I didn't value very much at release as it rewarded nothing of interest to me, but with 7.0 equalising all the daily areas to give the new daily currency, it's probably more relevant now than it was at any previous point in the game.

29/06/2021

Shintar's Galactic Seasons Diary, Week 9

Day 1

This was the closest I've actually come to missing a day, and to explain why, I need to share a bit of personal information. Basically what happened was that I came down with a horrendous toothache out of nowhere in the late afternoon, so that I spent all evening desperately trying to get some sort of emergency dental treatment, though I did not succeed at this. In the end I could only take a lot of painkillers and go to sleep, meaning that I was in no state to play at any point.

The next morning I felt a bit better and managed to get a dentist appointment, at which point I finally remembered to log into SWTOR to check on my Seasons objectives. My weeklies were GSF and flashpoints, but I re-rolled the latter and happily, it turned into warzones. My daily objectives were Oricon and Yavin dailies - both activities I didn't mind, and in fact Yavin had never come up for me as an objective before so I appreciated the novelty, but I was a bit disappointed by the complete lack of synergy. Looking at the time, I had about an hour left until I had to leave for the dentist, and I knew I wouldn't be back before the daily reset. Could I try to squeeze both sets of dailies in before then? Should I even try? Wasn't the very fact that I was having an urgent dental issue reminding me that there are more important things in life than video games? I decided to give it a go anyway just to see if I could... and I did manage to complete both sets of dailies just in the nick of time.

(Just in case you're wondering, the dentist identified the issue and I'm receiving medication now, plus further treatment has been arranged. I'm still in some pain but at least it's being worked on.)

Day 2

I logged on late in the evening to find that my daily objectives were to kill insectoids across the galaxy and 75 opponents across "Seat of the Empire" planets. I paused for a moment to think whether these could overlap somehow, but I don't think there are any kind of bugs on Oricon, Taris, Yavin or Dantooine, so I ended up re-rolling the insectoids once again and the associated daily turned into the warzone objective.

For the latter I played a late-night Huttball on my Sage, which was one of the rare matches that really frustrated me, not because it was a 1-5 loss but because it felt like it was due to a single player on the enemy team: This one Shadow scored most of their goals and repeatedly pushed or pulled our ball carrier into fire traps when we were close to scoring. (He finished the match with more than twice the objective score of the next person down the list.) I mean, on the one hand... respect! But on the other... damn it, a single guy shouldn't be able to run circles around an entire team like that.

For the mob killing I consulted my quest spreadsheet and decided to continue my DvL Commando's class story on Taris. Only when I logged in, I realised that the step in the story she was on was literally the last bit of talking on Taris before leaving the planet. I mean, I did do that while I was there, but it didn't help me with my mob kill counter. I moved on to my Scoundrel that I once created for lowbie PvP. To be honest, what she had left of her class story on Taris didn't require that much mob killing either, even more so with a stealther, but I just made sure to aggro and kill every single pack of rakghouls and scavengers I encountered on the way, so that completing my objective and finishing the planetary class story ended up aligning quite nicely.

Day 3

Like on day one, I ended up with two non-overlapping PvE objectives, Yavin dailies and heroics on Taris. For Yavin I ended up completing the weekly on my Marauder, who had done her first four quests there for Tuesday's daily objective (and I also found out - very much to my surprise - that based on the codex entries she received while doing them, I'd apparently never done the Yavin weekly on her before), and for the Taris heroics I returned to my DvL Shadow, whom I recalled having a pretty chill time stealthing through them last time. It worked out well.

Day 4

More Yavin dailies and insectoids across the galaxy. I re-rolled the latter and it turned into Ziost. I gritted my teeth a bit, as three out of four days up to that point being dailies was not exactly my favourite combo, but it was alright. I did half the Yavin weekly on my Sniper, fully expecting to have to do the other half later in the week, and a round of Ziost on my Operative healer - after all, it's not like there's anything that requires killing on there.

Day 5

Finally a GSF daily, which brought my weekly counter to one out of four, even if it was another somewhat depressing domination loss. (You know it's bad when you're fighting at satellite B, and when you get the message that the enemy has captured A and C, your team is only on a single point... then someone on the enemy team self-destructed and we went to two.)

The other objective was Taris heroics again... I decided to risk a re-roll to insectoids since I really needed more warzones for my weekly, but it landed on Oricon dailies again. Sigh, more dailies. I decided to start the Oricon storyline on my dps Juggernaut since I knew that the one-time story quests also counted as "dailies" for Conquest - but apparently Seasons are programmed differently, since I soon noticed that my objective tracker was not moving as I was progressing through the story. So I abandoned that angle and logged onto my dps Powertech to do the dailies the "normal" way instead.

Day 6

Since my daily objectives were to do more Yavin dailies (as expected... sigh) and to play a warzone, I started off by playing two rounds of GSF. No, really, that made sense! With my weekly still sitting at one out of four and the week being on its sixth day, the opportunities for synergetic dailies had mostly passed. I played both matches on my Powertech tank: The first one was a loss during which I still had a good time since I had the highest score on my team (not that this was any sign of me actually being good at GSF, mind you), and the second one was a solid win in domination mode for once.

For the dailies I first took to Vandin Huttball on my Sorc healer, and it was one of those frustrating matches that started out feeling relatively even but then quickly devolved into a 0-6 beatdown. Also, my mind boggled when I saw at the end of the match that I had the lowest objective score on my team despite of constantly chasing the ball and feeling very much alone in that. I guess you don't get points for healing nearby team mates and vainly trying to stop the enemy ball carrier without succeeding.

Completing the Yavin weekly on my Sniper ticked off the other daily objective. She too, got codex entries that indicated that she'd apparently never done it before.

Day 7

On the last day of the week, the game presented me with generic mob killing and Ziost dailies as my daily objectives. I was fine with the mob killing as I had an Oricon weekly to finish off anyway, but I eyed the Ziost dailies thoughtfully. Checking back with the official post about Season one, I figured I'd have a one in three chance of re-rolling to something more synergetic with what remained of my weeklies, and a one in six chance of making things worse by getting the insectoids - everything else would be a wash. Those odds seemed good to me, so I decided to risk it... and got the bloody insects of course, prompting Mr Commando to ask why I was swearing so loudly (something that's not usually my wont).

I decided to start off with finishing the weeklies. The GSF match I got into on my Assassin tank was an easy ride for once, as I spent most of the game squatting on the middle satellite (owned by us) while the rest of the team laid waste to the opposition for a quick and easy win. When I played my regular PvP match on my healing Sage a bit later, things looked a lot less promising as I loaded into an arena with horrible lag (I've been having recurring connection issues in the evening lately). I figured it was bound to be a loss but somehow the rest of the team carried us to victory regardless of me only getting a heal off every three seconds or so.

This just left the two rounds of daily slaughter. For the generic mob killing on a Seat of the Empire planet I finished off my Oricon weekly on my main (she'd still had the heroic mission left after doing the regular dailies on day one), and for the insectoids I decided to go slaughter Geonosians in Jundland on Tatooine on my DvL Shadow. While running around the area I noticed that I'd never done the local side mission to kill Geonosians (the one that used to be an [Area] mission), so I picked that up too while I was there.

Week 9 thoughts:

What a week, with personal emergencies, connection issues and other mishaps! I can't say that was as fun as it could have been. And yet I persisted, bringing my Seasons level up to 83 (or in other words, 660 out of 800 points earned). I'm in the final stretch now, with only one full week and a bit left to go to max out.

I'm definitely feeling somewhat ambivalent about the whole system at this point. I can't deny that it's worked to somewhat revitalise my interest in the game and made me play more - I'm a sucker for a good fill-the-bar routine. On the other hand though, it's also been somewhat exhausting and with both raiding and completing Seasons objectives, I feel like I haven't really had any time left to just log on and do something random for fun, if you get what I mean. So I'm very much looking forward to being able to say that I'm done with this Season thing, at least for a while.

25/05/2021

Shintar's Galactic Seasons Diary, Week 4

Day 1:

The first thing I did upon logging in was check whether I had two weeklies this week. Check! Flashpoints and warzones, represent! However, the flashpoint weekly showed as completed for some reason, even though the counter was (naturally) on 0/3. I checked and I hadn't accidentally been awarded points for it either. I had a look at the forums to see whether there was a bug report about this by somebody else, but there was nothing. Just as I was contemplating taking a screenshot and submitting it myself... it reverted back to (correctly) showing as incomplete. I really wish I had taken that screenshot earlier now, just to prove to you all that I'm not going insane.

Anyway, I dithered a bit about whether to keep the flashpoints, as I do like flashpoints in principle and the bug with not receiving credit for them was supposed to be fixed by now, but eventually I decided that I just don't like how limited this objective is. I'm fine with only certain flashpoints counting, but only on veteran mode and only through the group finder? Meh... I re-rolled and it turned into operations, which was just as well as I was signed up to do the two Oricon operations with some guildies later in the week. Mind you, some of them tried to do Dread Palace that evening already, and hey, it turns out it was bugged and didn't give credit for the objective even though it said it should! What a shocker!

My dailies were once again the welcome combo of GSF and playing a warzone. I returned to doing GSF on my Assassin tank and she got into a domination match that started really well, but then we somehow ended up losing all three satellites and it turned into a loss. My warzone of the day on my Sage healer wasn't much better - I guess it was a nice change to not get into Huttball yet again, but instead it was Hypergates, which is probably my least favourite warzone. The match was an annoyingly close loss, an experience that was not improved by one guy constantly whining in chat.

Day 2:

My daily POs were doing a warzone and heroics on Taris. The latter would have been alright I guess, but I didn't really fancy heroics that evening so I dared a re-roll anyway and got Ziost dailies instead. At least something different!

I did the warzone on my lowbie Merc and got into an Alderaan Civil War which ended with a close win for my team. What was surprising to me was that everyone was very communicative and friendly, rather unlike your average PvP match. I took my Gunslinger to do the rounds on Ziost and that was very nice and chill as well.

Day 3:

Same dailies as the day before, but this time I decided not to re-roll the heroics.

I once again did the warzone on my lowbie Merc and got into an arena, in which I was the lowest level by quite a margin (the next lowest level character was 19 levels above me). It felt like the system had made some sort of attempt at balance, as my team had the higher level characters aside from me, but I still got slaughtered within seconds and we lost. It felt vaguely bad, but once again I'm not quite sure I can really blame the level disparity as I've been in similarly lop-sided matches before this whole merging of brackets thing. At least this completed both the daily and weekly objective for me.

Fortunately the heroics on Taris went well for a change, as I did remember for once which ones to pick for quick completion with my DvL Shadow. I think it helped that Republic Taris was more freshly on my mind from when my pacifist character came through there and I was checking whether any of the heroics were doable with her specific limitations in mind.

Day 4:

As mentioned previously, a story mode run of the two Oricon operations was scheduled by the guild, and Dread Fortress completed my second weekly.

My dailies were completely PvP-free for once, asking me to do another round of Ziost and to kill 75 mobs of any kind on a "Seat of the Empire" planet (Taris, Oricon, Yavin or Dantooine). I was OK with this and did the Ziost weekly on my Guardian and started the Oricon story on my dps Sage, while only going as far as I needed to in order to get all my mob kills.

Day 5:

The 75 generic mob kills made a return, this time accompanied by 75 kills worth of insecticide. While bugs from all over the galaxy were eligible for the latter, making it less annoying than the objectives from previous weeks, I still re-rolled it and got the warzone one again.

My PvP match of the day was a Voidstar I played on my Sage healer, which was a really good match that we won. For the kills I returned to my dps Sage and continued her Oricon story until she'd achieved another 75 kills.

Day 6:

My favourite combo of warzone and GSF returned, so there was no need to re-roll anything. I got exceptionally lucky with both as well: The PvP match took my Assassin tank into Odessen Proving Grounds, a long-time favourite of mine which I hadn't actually got into in ages. It was a tight match that we ended up winning, not least because of yours truly topping the team's scoreboard for objective points.

When I queued my Powertech tank for GSF, I got into a death match in progress with my team already up by 40 points. I conveyed this to a couple of guildies on voice chat and one of them commented: "So basically, some poor bastard disconnected and you're reaping the benefits!" Indeed I did. I still managed to shoot a couple of things, but the whole thing must have been over within less than two minutes.

Day 7:

The last day of the SWTOR week presented me with Oricon dailies and Taris heroics as my objectives again. I didn't really mind either of those, but seeing how it was the last day of the week, I tried re-rolling the heroics anyway just to see if could get something more synergetic or that I hadn't done before and got warzones again.

For this PvP match I selected my Nautolan Shadow and she got into a Voidstar which was a close loss. Considering how close it was, I can't really complain, and my team did fight hard until the end, but at the same time it was one of those losses that felt like it would have been entirely avoidable if the two people guarding the left door hadn't decided to chase some random to the other side of the map...

For the dailies I returned to my dps Sage, who had handily just reached the point in the Oricon story when you unlock the dailies, so I did a round of the area to complete the weekly and to unlock the one-time story quest for the two Dread operations.

Week 4 thoughts:

Once again I was reasonably happy with my objectives for the week, though I also have to admit that four weeks into this Season, things are starting to feel a bit same-y. In Bioware's detailed article about Seasons on the website, there seemed to be more generic objectives every week than I've personally encountered - has anyone actually got the ones for the low-level planets? Or are those limited to players with only low-level characters on their account?

After doing every single objective for four consecutive weeks now, I've also completed 37 out of the 100 Seasons levels, meaning that if I can keep up this cadence, I've got less than two months to go. Alternatively, I guess I could afford to slack off and slow down a bit without missing out on any rewards. We'll see how I feel about it in two weeks time.

08/12/2018

Back In My Day: Dailies

"Back In My Day" is an irregular series in which I take one aspect of Star Wars: The Old Republic and look at how it has evolved over time. This particular installment was inspired by me doing a lot of questing on Ilum recently, which got me thinking about how many of the quests there used to be daily repeatable but aren't anymore.

Launch - The Dailies That Weren't Really

At launch, it was very obvious that SWTOR hadn't originally been conceived as a game with daily quests as an endgame activity in mind - until someone at the Bioware offices had a sudden panic attack three weeks before launch or something, and in order to shoehorn the daily concept into the game somehow, they took two quest chains that had been designed to be done at or near the level cap, the Ilum storyline and the Belsavis bonus series, and turned all the missions that weren't part of the main quest chain into daily repeatables that handed out endgame rewards. (I remember some of them gave out purple item modifications, but I seem to remember that this wasn't the case for all of them.)

This went about as well as you would expect. In a post from February 2012 describing my first impressions of the Belsavis dailies, I hilariously noted that I didn't even know where to go and where to start, as there was no "daily hub" or anything, and the daily missions were utterly indistinguishable from regular one-time quests.

Story-wise, a lot of them made no sense either. Now, daily tasks in an MMO require a certain suspension of disbelief most of the time, but there are still ways to make them more credible vs. blatantly hitting the player over the head with how little sense it makes to repeat certain things. My favourite example of this was always the Republic quest on Ilum that had a little astromech droid desperately seeking help and supplies for his owner, a recently crashed fighter pilot... who apparently crashed every day? We used to joke that the guy was really just a hermit who happened to live in a ship wreck and we were basically his daily supply run.

Mechanically, things were pretty bad as well. People were complaining about others not space-barring through the daily quest givers' dialogue quickly enough long before anyone got tired of the cut scenes in flashpoints, but at the same time they didn't just want to have the mission shared with them because they did want to go through the cut scene to farm social points and/or companion affection.

The area also didn't really seem to be designed to have a large number of people questing in it at the same time. Most infamously I remember the quest on Republic side to kill Rattataki leaders, of which you needed three for the quest, and there were only about five in the area, with half of them habitually bugged out and unkillable. Sometimes I'd just sit down and wait for the same guy to respawn three times.


Now, all of this may sound horrible, but it wasn't really that bad. It wasn't well designed for its purpose, but at least for me it also managed to stay below the threshold of actually becoming tedious and annoying. The fact that the Belsavis bonus series included no less than three heroics encouraged people to group up for the whole chain of dailies, and the end result felt kind of awkward but also fun. The payout was also high enough that you never really felt like you actually had to do the whole thing on a daily basis to stay afloat.

1.2 - Into the Black Hole

Patch 1.2 introduced the game's first "proper" daily area, the Black Hole on Corellia. It was a bit of a pain to get to as you had to go through no less than three loading screens to travel there, but it was much more streamlined for its purpose. There was an introductory quest with dialogue on the fleet, but then the actual dailies could just be picked up from a terminal all at once and were neatly clustered around the area.

Bioware decided to keep encouraging people to group up by also adding a heroic mission, as well as a weekly meta quest that required you to complete each mission, including the heroic, exactly once. I noted at the time that the concept of the weekly was very much in line with SWTOR's very casual-friendly approach, in that the best rewards only required you to visit the area once a week. It was also very much worth doing as the weekly also offered a new type of currency called Black Hole commendations, which could be used to buy new and more powerful gear from vendors on the fleet.

1.5 - Experiments in Section X

Section X iterated on the Black Hole and mostly tried to improve it. 1.5 was also the patch that included the free-to-play conversion though, which led to the weird experiment of making the new zone into paid content that you could unlock by subscribing or via a special access pass (which was eventually dropped).

I can't even remember what sort of rewards the missions gave at launch, but they were most assuredly overshadowed by the introduction of the reputation system, which also made Section X the first daily area with a reputation attached and gave players an incentive to increase their standing with the faction just to get access to things like cosmetic armour shells and pets.

The area was also spiced up by featuring the start to the quest chain to acquire HK-51 and having the world boss Dreadtooth path around the area. People with an interest in world PvP were delighted to actually run into the other faction on occasion now - one thing that had been a bit odd about the Black Hole was that even though technically Republic and Imperial players were playing on the same map, their quests were on entirely separate halves of it and they never even crossed paths. In Section X the two factions still had their own separate missions, like in the Black Hole, but they took place in roughly the same area, and the heroic mission for the weekly was even located in the same instance.


The heroic mission in Section X was the one somewhat controversial thing about the area, as it required exactly four people for successful completion - you couldn't substitute someone with a companion as there were several sections where people needed to click on things in sync to bypass some force fields. This was a bit of a nuisance, and was later on removed without much fanfare, though the quest's [Heroic 4] tag wasn't changed. Personally I only found out that I was suddenly able to solo it pretty much by accident.

1.7 - The Gree Revive Ilum

Patch 1.7 introduced the Gree event, the first world event that was designed from the ground up to be repeated, and which re-purposed the previously abandoned Western Ice Shelf on Ilum where the big open world PvP debacle from launch had taken place. While it also featured one instanced and two open world bosses, the main focus was once again on daily missions with which you could earn reputation to unlock some nice goodies from the local vendors.

The biggest controversy here was Bioware's attempt to use dailies more openly to encourage people to engage in world PvP within a small separate area down south, which would not allow you to be in a group larger than four, dismissed companions, and flagged you(r group) for free-for-all PvP. Personally I thought this was quite fun and novel, but some people got very hung up on the mere existence of two daily quests that required you to flag for PvP, despite of their rewards being minimal compared to the regular dailies.

2.0 - Makeb and Galactic Solutions Industries

2.0 was not a very successful addition to the game in terms of daily quest endgame. There were daily quests to do on Makeb, but they were part of the super awkward Makeb Staged Weekly and required you to limit yourself to one mission at a time, which had you travelling all over the damn place and wade through dozens of mobs just to achieve a single objective. Myself and most people I knew did it once or twice and then decided to go back to the old daily zones because they were much more fun.


Rise of the Hutt Cartel also introduced Galactic Solutions Industries as a faction, which asked us to make use of our new Seeker Droids and Macrobinoculars which we had acquired through one of 2.0's side mission arcs. Like the Makeb dailies these were very spread out, across different planets even, though at least the fact that many of them were on lower level planets allowed you to travel largely unimpeded, and quite a few of them didn't even require any combat at all. Unsurprisingly, these weren't a huge hit with people either, though there does seem to be a niche audience for them that appreciates the slower and more relaxed gameplay that they offer.

2.3 - CZ-198 & Bounty Contract Week

CZ-198 was the first daily hub to be introduced post 2.0 and went back to the classic model of having a small area shared between the two factions in which you could just "do the rounds" for some credits, and it quickly became popular because it was very quick and easy to do and therefore a very efficient way to make some money. It was also the first permanent daily area that didn't really differentiate much between the factions, as they both got the same quests. (I'm not counting that Republic players collect kolto and destroy toxin while the Empire does the opposite. It's still "click on these containers five times".)

What was really odd about CZ-198's weekly mission though was that it required you to run both of the local flashpoints in addition to doing all the dailies... which was a bit awkward to be honest. It's probably the reason I got the achievements for running these on story mode twenty-five times more quickly than for any other flashpoints, and I remember trying to always have the CZ weekly in my log before running a random just in case one of the Czerka flashpoints would pop up. This odd system was eventually patched out in 3.2, when the requirement to run the two flashpoints was replaced with a single heroic mission to kill a big droid.

2.3 was also the patch that introduced the second recurring world event, Bounty Contract Week. This followed more in the steps of the Makeb Staged Weekly, by making you choose a single daily quest that you then saw through to form a kind of storyline. It was a little weird, but still made a lot more sense than the stuff on Makeb.

2.4 - Oricon

Oricon always felt to me like it was made by the same team that created CZ-198, only with small improvements: again we were in a small area shared by both factions, both doing the same quests. Even though the change to the CZ weekly to not require flashpoint running anymore didn't come until much later, it seemed like Bioware already felt a bit awkward about that particular design decision, so the Oricon weekly featured a daily in a heroic area instead. It was brutal and I loved it - to this day it remains at least moderately challenging despite of how much heroics have been toned down in general.

What was different was that there were bonus missions for those who had unlocked their Seeker Droids and Macrobinoculars - CZ-198 had only featured a one-time quest for a pet, but the bonuses on Oricon were attached to dailies and therefore repeatable.

More importantly though, there was a much bigger attempt to tie the whole area into a story. On CZ-198, there was an introductory quest that asked you to run the flashpoints, and the flashpoints were part of the weekly, but the dailies were just kind of... there. Oricon took a different approach, by unlocking the daily quests one at a time and tying them into a quest chain narrative that you had to complete once before the missions unlocked as daily repeatable from the nearest terminal. (As an aside, the story was also refreshingly different for the two factions despite of running along the same general lines.) The story quest then cumulated in you being sent to do the two Dread operations, something that generated some resentment among solo players, but that's really another story as it had no impact on your ability to do the dailies.


2.5.2a - Return of the Rakghouls

(Fun fact, I couldn't actually find any patch notes about this... I only know that the event came with this patch thanks to my blog posts about it.) The third big repeatable world event, the Rakghoul Resurgence that would come to rotate between three different planets, took a fairly conservative approach and basically mirrored the basic setup of the Gree event, with a small enclosed daily area, an instanced operations boss and a couple of open world bosses. They just dropped the PvP area and replaced it with another heroic area instead.

What was somewhat revolutionary at the time was that the event was trying to be level-agnostic - the mobs in the tunnels were mostly very low level and would only spawn reinforcements of your character's level once you got aggro, allowing players of (nearly) all levels to join in the fun. The operations boss The Eyeless was also the first boss that featured PvE bolster, boosting lowbies to a high enough level that enabled them to participate. It's kind of ironic that this whole event appears to have been overlooked when they introduced the galaxy-wide level sync in 4.0, which now makes it feel kind of outdated and causes lowbies to get left out of parts of it due to some of the system's limitations.

3.0 - Soloing on Rishi & Yavin IV

Shadow of Revan's two new planets were a funny bunch in terms of dailies. Rishi featured several missions that were daily repeatable, and some of them even had achievements attached to repeating them often enough, but they were scattered all across the area and had no coherent theme or reward structure to them.

Yavin IV was the "real" new daily area of the expansion but required you to complete the storyline first. There was the whole thing with giving you the choice of either doing dailies or doing the Temple of Sacrifice operation to complete the storyline, which was honestly just kind of awkward. The dailies themselves, once unlocked, were decent enough fun and proved very popular. I ranted at the time though that I thought they were actually kind of over-incentivised, with the hugely powerful companion gear that was rewarded by the weekly making you feel like you kind of had to do them to kit out your companions (this was back when their gear affected their power level). What's also noteworthy is that while there was a weekly quest to kill the walker world boss on Yavin, this was completely separate from the regular weekly mission for the daily quests, which could be done solo in its entirety and was therefore the first of its kind to not feature any kind of grouping component.

3.2 - Pointlessness on Ziost

After the fun of Yavin, the dailies on Ziost felt like a bit of a step back. Requiring the completion of both the basic Shadow of Revan story as well as of the Rise of the Emperor patch, they presented the as of then largest number of hurdles to overcome in order to gain access to a new daily area. It wasn't exactly a prohibitive amount of effort or anything, but compared to the ease with which any alt could jump into any of the pre-3.0 daily areas it felt like a lot.

Mechanically it was interesting in that all the dailies were non-combat missions, enforced by the circumstances of the story... but the big problem was that there was basically zero incentive to come back. Where Yavin felt like it was almost showering you with too many rewards, Ziost had nothing, neither a reputation to work on nor anything interesting to buy with the currency the quests rewarded. I expect the value of all rewards to deprecate over time, but I distinctly remember Ziost being the one planet where I did one round of the missions on the day of release, looked at the local vendor, and realised that he didn't have anything of interest to offer even on day one, which was kind of disappointing. My impression is that I wasn't alone in this and that Ziost has remained comparatively unpopular with the masses for this reason... though again, some players did appreciate the novelty of the combat-less mission design.


4.0 - Goodbye To All The Quests I've Loved Before

Knights of the Fallen Empire brought with it a new focus on solo story, and new dailies were not really a part of Bioware's plan because they were considered too MMO-like I guess. Since the devs were busy retuning a lot of content anyway though, they decided to make most of the old heroics soloable while also attaching Alliance endgame rewards to them, which basically means that they morphed from being open-world group content for levelling players into just another set of endlessly repeatable dailies. I hated that, but based on the responses I got to the linked post a lot of people felt the opposite way.

As part of this great, galaxy-wide tidy-up, the former dailies on Belsavis and Ilum were also turned back into the regular quest chains they had clearly been meant to be from the beginning, so you did them once and that was it. I didn't even notice this for a long time, but as with all things, there were people who were unhappy about the change because they had actually still been doing those old dailies, mostly as a way to farm companion affection.

5.2 - Icky Iokath

Nearly two years after Ziost, Bioware brought us our first new daily area in ages in the form of Iokath. While everyone was quite excited about getting a new planet to explore, what we eventually got felt a lot less iterative than the previous daily areas, and more like they struggled to remember how to design this kind of content after a long time away from it. It felt as if they picked a bunch of features from the old areas, mixed in a couple of new ideas, and simply hoped that the end result would be fun. Unfortunately the different parts didn't gel too well and in the end it was more of a slightly awkward mishmash.

There is an initial storyline like on Oricon, and a couple of the quests you complete in it do return as dailies, but most of the repeatable missions are actually quite different. The quests are more or less the same for both factions and take place in a shared area, though it's larger than most daily areas. Travelling around the zone is also very convoluted, making questing on Iokath very time-consuming.

One of the new features was the concept of different daily missions rotating on the terminal from one day to the next, and the player being expected to do more than one day of them to complete the associated weekly quest. There were also several vehicle quests, which were very badly tuned in terms of cost vs. reward at launch, and while Bioware fixed this later, the bad first impression tarnished many players' impression of the planet forever. The vehicles were also meant to encourage PvP, but the combination of the initial high cost to buy them as well as the awkward geography not really encouraging people to meet up made that fall flat on its face as well.

Nearly three years after the last bunch of daily quests that also featured group content, Bioware also decided to include a single world boss on Iokath, the Colossal, and to make a daily quest for him... but since it wasn't required for the weekly and wasn't even marked as a group quest, most people picked it up once, went "mm, nope" once they saw what they were up against (or maybe did it once just for the achievement) and that was that. It's not like the boss drops anything either.


Looking Back And Looking Forward

Looking back at this history of SWTOR's daily quests / areas, I see several different developments over time. Aside from launch and it's "improvised" dailies, the Black Hole's precedent of the terminal with both dailies and a weekly quest was something that quickly became the norm and that has persisted to this day, but other aspects of the system have been more fluid.

First off, there was a lot of experimentation with story. The first daily areas just offered a voiced introduction and then tried to engage you by giving you different things to do on each faction. On Makeb and with Bounty Contract Week they seemed to try to create a sort of daily repeatable miniature story, with very mixed results. The Oricon approach of weaving the dailies into a one-time story was the most attractive way of going about things in my eyes. More recently they have gated largely separate dailies behind doing a longer, one-time story quest, which I haven't been quite as fond of.

There was also a gradual abandonment of group content. The early weeklies up to Oricon all had some sort of group component to them (even if CZ-198's flashpoint running requirement was eventually abandoned as a failed experiment), but with Shadow of Revan that all went out the window. The Colossal on Iokath felt like a hesitant breadcrumb thrown at players who liked to group up, but it wasn't handled very well in my opinion.

Finally, there is an interesting undercurrent of wanting to incentivise world PvP every now and then, most notably with the dedicated PvP area on Ilum but also with the Iokath vehicles, yet people never seem to have taken to it very well. From my experience the best thing to do still seems to be to simply force both factions into a small space and then let them sort themselves out. I've had some enjoyable world PvP both on Oricon and in the Rakghoul tunnels.


In a few days we'll all get to see the game's newest daily area on Ossus. I've mostly avoided spoilers about it, though I hear that there are supposed to be some new heroics, which is something that I at least would definitely appreciate. As far as story integration and world PvP goes, we'll just have to see!

04/11/2017

Day 1: Bugs #IntPiPoMo

International Picture Posting Month is upon us again! I wasn't sure whether people in my known part of the blogosphere were going to participate in it again this year as I still hadn't heard as much as a peep about it by the end of October, but apparently Chestnut was just waiting until the last minute to put her explanatory post up.


I quite enjoyed participating last year, so I will take part this year again. I will also once again use my self-imposed "10 Days of SWTOR Screenshots" challenge as an excuse to post the 50 required pictures, considering that I don't usually use that many images in my regular posts. This means that November probably won't feature as many "meaty" entries but more random insights into what goes through my head during everyday play. You can find the list of themes I will use in this old post.

We're starting with... bugs. No matter how long I play, the game never seems to run out of those.


Let's start with a classic: doubled-up companions. I already referenced this one back in 2015, but it never ceases to amuse me. Nothing quite like it to throw off an important in-game cut scene, like this one from the Jedi knight class story, where my Sentinel was suddenly seeing Kira double.


Another popular occurrence is companions that shouldn't belong there haunting your strongholds. Like in this screenshot, where upon exploring my newly purchased Manaan stronghold, I ran into Broonmark already there and staring out into the sea. This was extra dramatic because my trooper had already done his Alliance alert and killed him. It's like one of those moments where it suddenly turns out that someone's not dead after all and they've come back to get their revenge.


It seems strangely apt that the world would be broken in the domain of the so-called Worldbreaker Monolith. At least when you stand in a certain place, there is a clearly visible crack/line in the ground where two bits of floor weren't quite properly connected. Or at least this was the case when I took this screenshot - maybe they've fixed it by now; I haven't been to that part of Ziost in a while.


Invisible floors are another popular type of bug/glitch, but there's something particularly unsettling about having to cross the chasm in Voidstar without being able to see the bridge. Actually, now that I'm looking back through some old posts, I had the exact same thing happen on my Assassin before! I'd forgotten all about that.


Somewhat related, but I believe that my Guardian wasn't actually standing on invisible ground here but in actual thin air, as in: I had tried to leap to someone and ended up somewhere I definitely shouldn't have been able to land. Unfortunately vertical movement in warzones is subject to really bad descync issues sometimes, where your game shows you one thing while the server has already decided that the character is actually somewhere else, leading to lots of annoying "teleportation".


This is the same Guardian during KotET chapter eight, appearing to wear a set of gear that looks noting like what she was actually wearing! (I believe it's the equivalent Imperial version of the same gear set.) This is a really jarring bug in some KotET cut scenes, especially if the "alternate outfit" you are given doesn't match your character at all, such as is the case here, with my Twi'lek Jedi losing her lekku and turning into what looks like an Imperial fighter pilot. I reported it ages ago but last time I checked it hadn't been fixed yet.


The Shadow ability Kinetic Ward, more commonly known as "rocks" has the strange habit of sometimes visually dropping off the character that is "wearing" it and just floating around in space for a while. "You lost your rocks over here" is something we've had to say to our Shadow tanks more than once.


Now this one needs a bit of explanation because it's non-obvious. SWTOR is a bit old-school in terms of not having shared mob tagging, so if a mob has already been tagged by someone else, a little padlock appears over their portrait and the tooltip explains that you won't get anything for killing it. Except... sometimes this padlock randomly appears over the head of party members, or like in this case: myself! Nice to know that I won't get any loot for killing myself, Bioware...

IntPiPoMo count: 7

17/11/2016

Day 6: Environments #IntPiPoMo

Wondering what the hashtag in the title is all about? Click here. Want to know all the themes that I have used and will be using for my 10 Days of SWTOR Screenshots? You can find the full list here.


Let's start with another picture that I originally took for my Flashpoint Friday series and then never used: lightning on Taral V. I had to spam print screen a lot to actually catch a strike!


Makeb is mostly known for its beautiful mesas, but this volcano base is on Makeb too and I think it looks impressive in its own right.


Every time I get to this day in this series I mention how I don't look up enough and all the amazing sights I miss out on due to this. This year, exhibit A of this is the Rishi Maze a.k.a. an entire galaxy visible in the night sky! I wasn't even aware of it until someone told me to look up into the sky while on the northern island on Rishi - which was well after I had already run through Shadow of Revan multiple times without ever doing so.


Can you guess where this is? It actually took me a moment to remember myself: It's part of the caves in Temple of Sacrifice, around where the Underlurker... lurks. Pretty scenic, don't you think?


Even though what happens on Ziost is terrible, the lifeless black-and-white world that it becomes retains a strange beauty of its own.


Even though it might be hard, I ask you not to focus on my knight's mighty bust in this picture, as that wasn't the point - it's the funny glowing creature on the ceiling! This was in KotFE chapter seven when you enter Zakuul's old world, and I just thought it was funny that someone put in the effort to place that little creature there, inside a phase you can't go back to and where few people will even look up and notice it. Though apparently Darkbrew noticed it too! Before reading his post I didn't know that there were even more of them.


This was taken on the Tatooine Star Fortress and just fascinated me because it seemed like an odd result of the Star Fortresses' modular nature. They do tend to have some wildlife from the planet they are guarding situated behind glass panels somewhere, but slotting sand people in the same place comes across as a bit strange. They just kind of appear to have been plopped into the middle of some sort of animal nest here.


Finally, I think I've said it before, but I was quite pleased that KotFE chapter fourteen allowed us to return to Darvannis. I generally like desert planets, and I like how Darvannis manages to capture a different "flavour" of desert than Tatooine, what with the strong sandstorms, palm trees and perpetual dusk.

IntPiPoMo count: 51 - that's the target hit, but I will continue!

14/11/2016

Day 5: NPCs #IntPiPoMo

Wondering what the hashtag in the title is all about? Click here. Want to know all the themes that I have used and will be using for my 10 Days of SWTOR Screenshots? You can find the full list here.

Paring down the number of screenshots for this one was extremely hard because a) SWTOR features a lot of interesting non-player characters, and b) I've taken even more screenshots of them in the past year. In the end I just accepted that this would be a big one with lots of pictures.


Okay, this is neither a great screenshot nor are these great characters, but I just felt like including it anyway as a reminder of just how creepy the few child characters in SWTOR are. Rav made a whole post about this once. Why does a boy who's apparently meant to be about eight have half his head shaved (not to mention that the rest of the haircut is terrible)? Why does a girl of presumably the same age have an adult figure and boobs? Yikes.


I really like the subtle ways in which the original class stories are intertwined with the world story arcs, meaning that while they work perfectly fine as self-contained tales there are plenty of "Easter Eggs" to be found for those in the know. For example Doctor Ianna Cel here, whom you encounter on Imperial Taris as an Imperial agent, is a quest giver for all Republic players on Republic Taris.


For me it's quite rare that I meet an NPC that makes me go "huh, this guy/girl is quite good-looking" but this Sith Pureblood was a rare exception. His name is Lord Torius and he features in the trooper class story on Voss.


Another interesting connection between class and world stories is the fact that while "The Three", the rulers of Voss, are mentioned pretty much all over the place, the Imperial agent is the only one who actually gets to meet them in person during their class story... and in the process finds out just why the Voss have been so stubbornly neutral for a long time.

 

Captain Hanthor on Makeb is an NPC that I found quite memorable, what with being the first Cathar we see in the service of the Empire. He serves to illustrate the somewhat increasing Imperial tolerance for aliens after the whole Malgus debacle. I also think it's quite clever that while he's only a very minor character in the main story, you have the option to talk to him and get a bit more background in at least one of the side missions.

 

I just love this screenshot of Revan and every time I look at it I feel the urge to turn it into a meme saying "Sad Revan is sad".


That sad face totally runs in the family by the way.


I'm really proud of this shot of Master Surro because it took me several playthroughs of Ziost to actually capture this split-second frame of her Force-pushing someone away (I think it was Lana). Master Surro in general is quite a striking and memorable character, but if you think about it properly, we actually know virtually nothing about her as she spends 99% of the Ziost story being possessed by the Emperor.

 

I really loved the looks of these two Jedi you meet in the People's Tower on Ziost. I think I may have subconsciously modelled my Guardian Starberry after the Mirialan here because I just love the contrast of the sassy pink hair against the green skin.


This screenshot may superficially appear to be centred on everyone's favourite cranky engineer Tora, but the real reason I saved it was that it made me notice the diversity of Vik's stable of thugs! First we have that lady to the left who appears to be a Bothan, making her the... what, third one in the entire game? And to the right of Tora there's that walrus guy... I don't know what they are called, but I know they exist in KOTOR as well and I had never seen one in SWTOR until then.


While I think that Vaylin's character in KotFE is quite underdeveloped for someone with this much screen time, she seriously has the best facial expressions.

IntPiPoMo count: 43

11/11/2016

The Many Fates of Agent Kovach

This post contains spoilers for the storyline on Ziost. Read at your own risk!

People always complain that the choices in the game don't make enough of a difference, and I do think that this will continue for as long as the game exists, because there are those among the player base for whom nothing but seeing the whole galaxy get destroyed will count as a "meaningful" consequence to your character making some sort of choice, plus the ever-ongoing nature of an MMO puts restrictions on how much you can let a single player change the world that a single-player RPG doesn't suffer from.

I was replaying the story on Ziost the other day though (when I originally wrote this post anyway, it's been sitting in my drafts folder for a while), and it occurred to me that I feel that this storyline is actually a good example of how to make choice interesting without things getting too complicated.


Shortly after landing on Ziost, the player character is introduced to agent Rane Kovach, supposedly in service of Imperial Sith Intelligence and working with Lana Beniko. If you are a Republic player, he will quickly reveal to you that he is actually a double agent working for Theron Shan. Regardless of your faction, you later catch him talking to Chancellor Saresh on the holo, which reveals his true allegiance to Imperial players and tells Republic players that Kovach has been going behind Theron's back. You are the one who gets to decide what happens to him after that.

On my Commando, I basically told him that it didn't matter (he was still on my side, sorta) and that we had bigger problems to worry about. He couldn't quite believe it and kept expecting me to rat him out. Later he sent me a letter to say that he was extremely grateful for my silence and that he would do his best to keep working on resolving the Vitiate situation.

On my Sage, I urged him to confess to Theron. It wasn't pretty, and Theron was understandably pissed off.

On my Sorcerer, I made him confess to Lana over the holo. She was furious and asked me to execute the traitor, but I let him get away, out of a mix of pity and respect for his abilities, knowing that leaving him alive would result in one more useful ally against Vitiate.

On my Marauder, I cut him down while he was talking to Lana, and then explained to her that he had been a traitor. She then kept beating herself up over the fact that she allowed herself to be tricked like that.

Did any of that change Ziost's ultimate fate? No. But it did give every playthrough a slightly different flavour, and it certainly felt meaningful to me to get to decide on whether Kovach got to live or die, carry on with his work or be exposed. It didn't need to have further-reaching consequences for the fight against the Emperor - it was good as it was because it helped to emphasise my characters' different personalities.

One of these days I'll have to write a more fleshed-out post on what I think makes for good choices in a game like this. Surprisingly, I think it actually has fairly little to do with changing the world.

10/11/2016

Day 4: Missions & Conversations #IntPiPoMo

Wondering what the hashtag in the title is all about? Click here. Want to know all the themes that I have used and will be using for my 10 Days of SWTOR Screenshots? You can find the full list here.


My favourite thing about the story on Ziost is actually not the main events but the little sub-plot involving Agent Kovach. I had a whole little post written up about why that is, but for some reason it's been sitting in my draft folder for months... hmm... not sure why! I'll schedule it to go up after this one.


When the Imps take over Corellia, Darth Decimus holds a pretty impressive speech... well, actually I don't remember anything about the speech itself, but this visual from it was certainly nice enough for me to want to take a screenshot.


This screenshot is from an Imperial exploration mission on Alderaan called Bugs and Bombs which I find morbidly funny. Basically some Imps that carried valuable sensors have been killed and cocooned to the Kilik hives, so your mission is to bust them out to retrieve the sensors. However, from a mechanics point of view, the soldiers are still alive inside the cocoons, and when you pop them, the poor Imps fall to their deaths and give you XP as they die. It's so very wrong but I can't help but find it funny every time.


Speaking of funny, look at all these droids falling to their deaths on Makeb! Teehee.


What I imagine going through my Jedi knight's mind in this screenshot: "Nope, nope, nope, nope."


You might be wondering why I'm not featuring more shots from Knights of the Fallen Empire in this post, and in this series in general, considering how much I've praised its cinematic direction. And it does offer some great scenes for screenshots! The problem is that most of them are very obvious, so I've either used them before or they are just incredibly overused all over the web. This scene from Zakuul is a good example. Does it look cool? Hell yeah. Has every single person taken the exact same screenshot of their character standing with Lana and Senya? Probably. So there just isn't that much to show off here.


There is this neat little Imperial side mission on Quesh that has you observing a Republic walker blowing up through a set of binoculars. I really like this little cut scene. Shame I never feel half as cool when I use my own macrobinoculars.


I took so many screenshots of Kaon Under Siege for my Flashpoint Friday post about it, I didn't have room to use even half of them. It took me several runs to get this shot of Major Byzal getting jumped by a rakghoul and I'm quite proud of it... even if the rakghoul's pose mid-air is kind of comical.

IntPiPoMo count: 30