Showing posts with label user interface. Show all posts
Showing posts with label user interface. Show all posts

13/12/2025

Patch 7.8 Ramblings

Patch 7.8 with the long-awaited story update and more landed this week, and for the first time in a while I felt like there were so many things going on in SWTOR at once, I hardly knew where to start. And I loved it!

I finished my last Galactic Seasons achievement on Darth Malgus last week (which means I should probably write my usual season review soon) but on the other servers I still need a few more weeklies for the last meta achievement, and I didn't want to abandon them completely this week, even if there was new content to explore on my main.

Mostly I just ran the featured flashpoint on each server, which was Legacy of the Rakata this week. And oh my god, the skips! Fortunately there's not too much annoying jumping going on in this one, but I was continually surprised by the number of trash pulls for which I learned that you can literally walk right through them without aggroing anything as long as you walk down a certain narrow line between two specific mobs. I always wondered who was the first person to figure that out and how it spread.

Primarily I wanted to check out the new story of course, but on launch night I saw a few people talking about bugs so I decided to hold off at first, because with the level of anticipation I was feeling, I figured I really couldn't deal with the disappointment of then running into a blocker. Fortunately the aforementioned issues were fixed quickly, and as of the time I'm writing this, I've played through the Galactic Threads story once. I can tell you that my first impression was very positive, but before I write my full review I need to see it a few more times on different classes. It seems like the kind of story that's mostly the same for everyone, but at least one part of it is gonna be different for Imperials, and there were a few other small moments where I found myself thinking "I wonder if you get a different line here if you have a different origin story". I've got to know!

One thing that was very obvious was that this update was originally meant to be part of patch 7.6, which also brought us the XR-53 lair boss on Ilum and the first batch of dynamic encounters on Tatooine and Hoth. Because the story has us going to all these places and there would've been some very obvious synergy there, discovering dynamic encounters for the first time as you're also cruising around Tatooine for the story. As it was, I was like "nope, I don't want to help promote your band right now, I'm 100% on Tatooine encounter achievements, bye". Though I did pause to help out the Weary Travellers at the taxi spot, because I can never ignore those. And on Hoth I helped rehome an ice cat, because I can rarely resist that either. I could just tell that it probably would've been an even better experience if it had come out as originally planned.

One tiny thing I'll comment on in terms of the story - and I guess this could be considered a spoiler if you're a purist, but it's only a small thing that happens literally in the first five minutes - is that I took the opportunity to flirt with Rass Ordo, and for a moment it looked like it was gonna go somewhere, but then he wasn't in the mood. It just made me realise I'm so ready for my trooper to finally kiss someone. Since her creation almost fourteen years ago, she's taken some flirt options here and there, but has never taken it all the way! I sure hope Rass is around in the next update as well.

Next to the story, the other big addition that came with the patch was of course the new dynamic encounter zone on Dantooine. Again, I'll have to make a longer post about that later on, but first impressions are once again positive, even if I had some issues with bugs on day one.

On top of all that, it was the start of a new PvP season, so I once again jumped back into warzones and some lower-level arenas. Within the same evening, I had one Voidstar match that was absolutely beautiful, with amazing, objective-focused teamwork that I see so rarely in a pug, and an Ancient Hypergate where someone yelled insults and ALL CAPS at me after I failed to defend a pylon. I put them on ignore as I've had to do with others before them, but it still always gives me an unpleasant adrenaline rush in the moment to be attacked like that, and no matter how much I tell myself that I don't need to care about the opinions of some random internet stranger, it can be really hard not to dwell on it. Always reminds me of why so many people avoid PvP.

Finally, the devs once again made some minor changes to the user interface this patch. They keep doing that and I'm sure they have their reasons, but it's honestly always a bit jarring and strange from a player perspective. Did we really have to devote development time to making the quest tracker ALL CAPS for example? However, I will say that in this particular case, all was forgiven on my part the moment I noticed that they also added a scroll bar to the quest tracker at last, which is something that filled me with delight. I always hated how that feature always just kind of "gave up" after five missions or whatever the previous limit was and simply added "X additional missions tracked" at the bottom. It's not really helping me to say I'm tracking these missions if I can't actually see any details about them, is it? Well, with the addition of the scroll bar, I finally can. Thanks, Broadsword!

The mission tracker with eight missions tracked and a scroll bar indicating more

31/07/2025

Some Interesting News From SWTOR's 7.7.1 Dev Stream

I was somewhat disappointed by the last two dev streams, but the voice actors' strike ended a few weeks ago, so I was positive that we'd get some good news about the next story update this time, and I was also hopeful that whatever they were going to announce about Galactic Season 9 was going to be more appealing to me than Season 8's uprising focus had been. I did get both of those things, but as I always do, I have some nits to pick as well.

Story is coming... but later and perhaps less than we'd hoped

At least when talking with some of my friends, there had been a hope expressed that the next story patch would be one big "catch-up patch" giving us a bigger chunk of story than usual, kind of like how Echoes of Oblivion and Spirit of Vengeance (which were originally supposed to be separate pieces of content) were both released at the same time after delays caused by Covid.

This... is not going to be the case. 7.8, which will come out before Christmas, will have the "Galactic Threads" story that was originally meant to be included in patch 7.6 last Christmas, and then they'll speed up a little bit and add "Master's Engima", the story originally built for patch 7.7, with 7.8.1, which should then launch at some point early next year and would usually have included only the start of Galactic Season 10 and no story update.

While I'm glad to finally have something close to a date, having to wait another four months or so until the next story drop still hurts - by that point the game will have gone nearly 18 months without a story patch, which is unprecedented in this MMO's history.

The other thing that stuck out to me is that if we're getting the story that was meant to be in 7.6 in 7.8, what was meant to be in 7.8 before that? No story? Ultimately it feels like aside from the delays, we also lost one of the twice-a-year story installments due to the strike, which sucks.

Same thing with date nights by the way - they mentioned working on one back in the 7.6.1 stream, but now we won't even get one with 7.7.1, with the next expected release (Torian and Kira) coming with 7.8.1 next year. 

Galactic Season 9: Flashpoint Resurgence

As for GS9, its theme is flashpoints. Yippee! There will be Czerka buffs involved like there were for uprisings during GS8, which I don't really care about, but I'm good with running flashpoints with or without buffs. Unfortunately it sounded like the objectives will be veteran mode only, which is a bit disappointing to me personally and will not encourage my guildies to group up I reckon, but still, it's flashpoints.

The most interesting bit of the stream to me personally was the devs talking about how they were using the occasion of this seasonal focus on flashpoints to make some changes to the activity finder. A big quality of life improvement they will make is that you'll finally be able to queue as multiple roles again, change roles while queueing (so that you can e.g. do dailies in a dps spec while queueing for a flashpoint as healer) and it will take both of your combat styles into account, meaning you could queue as all three roles if you wanted and have the right combat styles for it. Now, to be clear, only the last bit of that is actually new - both the ability to queue for multiple roles and the ability to queue as a different role than you're currently playing were in the game before but got patched out at some point, I think because they were buggy or causing issues of some sort. Still, I'm very glad to see these features make a comeback at last.

They are also going to improve the loot you get in flashpoints while levelling, though it's not entirely clear what that will mean - I'm guessing more gear that is actually appropriate for your level and combat style, because getting drops that you can't even use or not use for another twenty levels was definitely a thing sometimes.

For the max levels, you'll no longer have to queue for all flashpoints to be eligible for additional daily/weekly rewards, but can exclude a few that you may want to avoid. You still won't be rewarded for just spamming Hammer Station and nothing else, but you can untick a couple you don't like, which I guess is nice. 

No more "spacebar plz"

The thing that kind of shocked me was that in connection to all these flashpoint changes, queued veteran and master mode flashpoints will no longer feature any cut scenes or group conversations; everything will just be auto-skipped and if there was some sort of decision to be made (such as whether to kill or spare the captain in the Black Talon) it will just do so automatically. If you want to see the conversations and cut scenes in the future, you'll need to do story mode (where available) or manually walk into the higher difficulty with some friends.

Now, I completely understand why they are doing this and I'm sure many people will consider this a major quality of life improvement. I made a whole compilation poking fun at people's urge to skip the cut scenes seven years ago. I've seen it all, from the guy who drops group the moment you zone into the Esseles or Black Talon, to endless arguments about who isn't hitting their space bar and why. It was a source of friction for sure.

AND YET. I myself have always loved the group conversations in flashpoints and was generally happy to watch cut scenes if other people wanted to do so too. I enjoy running flashpoints, but I never "spammed" them to the point where getting the Esseles again made me frustrated. (The only flashpoint that I've managed to get utterly sick of is Hammer Station, and that has nothing to do with cut scenes and everything to do with the community.)

I also felt that the group conversations often inspired fun little interactions, such as when a dark or light side choice got people chatting. My guildies have seen me express (not-entirely-serious) outrage at killing the engineers or leaving Asara behind in the Esseles more than a few times. And some of the cut scenes also just genuinely looked nice! I have a whole collection of screenshots of pugs in Czerka Corporate Labs, from that last cut scene that shows your group walking into the room looking heroic.

Four SWTOR characters about to face down the last boss in Czerka Corporate Labs. One is a bounty hunter in green armour, the other three look like Imperial agents.

And all of that is just going to be... gone? Telling me that you can technically build a group manually and walk in to still see the cut scenes is a bit of a cold comfort because let's be real, how often do people do that? How often have you run Kuat Drive Yards since it was removed from the group finder? I just feel like this is going to be one of those things that will end up having negative ripple effects that people won't fully feel until later down the line. Or maybe I'm just a relic of ancient times for having actually enjoyed interacting with my pug mates in small ways, even if there was friction sometimes.

Be free, F2P-ers!

A big change for free-to-play players that's coming with the next patch is that the devs will be dropping a lot of the old restrictions on that type of account. You will now also get sprint at level 1, have all action bars unlocked, be able to hide your head slot  and equip random purples that you get while levelling. Honestly, with some of the things they mentioned I didn't even know there were restrictions for that: What, F2P players couldn't display legacy titles before? Or equip companion customisations? WTF?

Even as someone who's always been subscribed, I think this is great news. SWTOR has had a reputation for having extremely draconian F2P restrictions for a long time - I remember how the limited action bars were a source of ridicule across the entire MMO community when the game first went free-to-play. I think the devs did the right thing by being cautious when they first changed payment model back in the day (mostly because other MMOs that followed suit later and kept crowing about how much more generous their F2P model was in comparison, such as Rift and Wildstar, did ultimately not end up doing well).

However, all of that was over a decade ago, times have changed, and there's just no reason to be quite so brutal with all those restrictions on what's effectively the game's free trial mode. Annoying players with arbitrary feature locks before they've even left the starter planet was just never great, and I hope that these changes will give more people a chance to actually fall in love with what the game has to offer and then spend some money on it happily instead of feeling nagged from the get-go.

What about subscribers though?

So as not to leave subscribers feeling unappreciated, the game will run a new "subscriber login event" from September to December where you'll earn a special currency if you log in at least four times a week, which you can then use to buy some goodies. I kinda raised my eyebrow a bit at one of those goodies supposedly being "endgame gear" but we'll see. I really don't need more free stuff myself, but I can't blame them for trying to offer subscribers a bit more carrot while easing up on the F2P stick.

Say farewell to endless free CC

Speaking of carrots and sticks, regardless of your subscription status, you've long gained 100 free Cartel Coins per month if you've got a security key attached to your account. I often saw delighted comments from people who came back to the game after some time away to find that they'd accumulated thousands of free Cartel Coins while not playing. While that was nice, considering for how long the game has been running at this point, I can't blame the bean counters for concluding that someone coming back after years and immediately finding $40 worth of Cartel Coins in their account was maybe not so good for their bottom line. No, that free CC is not going to go away, but it will only be awarded going forward if your account was actually active in the last 30 days. 

Decos, Graphics, DirectX

Under "other topics about which I don't have that much to say", we have the Feast of Prosperity returning this autumn with some awesome new decos that I'll definitely want to grind for. (I actually broke my habit of ignoring Twitch chat to type "LOVE LAMP" when they showed the new ceiling lights.) 

The character customisation updates continue, with Rattataki getting updated textures next, and dark-side corruption getting a much-needed revamp so that it no longer turns every character into a pasty white dude regardless of their previous skin colour. (I might actually give showing it on my dark-siders a try once this goes live - I previously always disabled it precisely because it changed your skin colour so much and I didn't want to look like an albino axolotl.) Also, after they added all those skin colours for aliens in the last patch, they are expanding on this by adding more hair and montral colours with 7.7.1.

Finally, in technical news that I have to file under "I don't know enough about this to have an opinion but I guess it sounds good", they are making good progress on updating the game to DirectX 12 but there's still some work left to do. 

As usual, if you want ALL THE DEETS, including things I didn't mention here and images of various rewards, here are some other places you can look:

09/05/2025

7.7 Dev Stream: More Alien Colours Are Nice, but Still No Story

Yesterday it was time for another dev stream, this time focused on the upcoming patch 7.7. There was some competition for my attention as the new pope had gone live mere moments earlier, but I loaded up Twitch on my laptop and dived right in.

There was a new Twitch drop to be earned (a purple-framed Dromund Kaas poster), for watching one hour of live SWTOR content, but apparently Twitch measures time a bit differently from the rest of the world as it took almost the full one and a half hours of the stream for it to show as earned. Yes, the stream lasted one and a half hours! I wish I could say this was a sign of it being chock-full of exciting updates, but to be honest I get the feeling that they've just got better at fluffing up what they have to make it look bigger. For example there was a whole section about fixing a bug with the sprinter guild perk, which... don't get me wrong, fixing bugs is a good thing, no arguments there! But is a single bug fix of that nature really important enough to warrant a segment with the game producer on your livestream to get players hyped up? Personally I don't think so.

The thing that we of course all wanted to know above all else was whether there was any update on the story content and sadly, the answer was not really. Basically, they've built 7.7, but the voice actors' strike is still going on, so we're still not getting anything. The only thing I noted down here was that they showed the little trailer from Star Wars Celebration again (the one that included [Spoiler?]) and the accompanying slide said it featured "a mysterious figure that has been pulling the strings behind the scenes", which does seem to confirm that this person's role is going to be more than a throwaway cameo.

Anyway, having the second major patch in a row release without story content will be a bummer, but I guess I can't really complain as we know the voice actors' strike is still a thing. I'd just gotten my hopes up a little as a "datamining-adjacent" friend had told me that something had happened and somehow the 7.6 story looked ready for release now. (You know who you are; consider yourself given the side eye!) But that's not the devs' fault, and just goes to illustrate once again why you shouldn't put too much stock in things that are datamined.

Anyway, they still managed to fill a one and a half hour stream, and it wasn't all bug fixes, so there obviously were some other things announced.

A screenshot from the dev stream showing the new eras window. The title says "The journey of Mehaynn" and it shows a timeline of images. The highlighted one is called "Interlude" and describes the Ilum story, with a link to the relevant mission underneath.

Among a number of UI updates to the mission log and map, the one that stood out the most was the addition of the so-called "eras window", a new tab on your mission log. All this does is basically show you the storyline split into "eras" (which mostly align with expansions, but not 100%), to show you where you are and what's coming up. This seems like it could be a major boon to returning players who don't remember where they left off in terms of story. It was also noted that it doesn't "currently" include notes on any decisions you've made, though I guess this is something they could expand on in the future. Either way, it's a good feature but won't do much for me as a "power user". I wrote about how I had to create a spreadsheet to keep track of all my alts' progress almost seven years ago, which is much more detailed and most importantly, let's me see where each character is at without having to log into them in game to check. I still rely on that to this day, but for less hardcore Swtorites this new window will be useful.

In terms of group content, we got the official announcement for master mode XR-53, which is cool for the relevant target audience but I suspect it will be too hard for me and my guildies so I can't muster too much enthusiasm for it right now. I was also a bit disappointed by the clarification that the new augment schematics it will drop will be brand-new gold augments that will outclass the purple ones that people spent the last few months researching and crafting. We don't even know whether you'll be able to reverse-engineer the gold ones by deconstructing the purple ones (it was asked in chat multiple times but not answered). So eh. As a side note to this, they said that PvP weeklies will start rewarding small amounts of corrupted bioprocessors, the (until now) unique crafting material dropped by XR-53, which is nice I guess, though for me personally the bottleneck has actually turned out to be other mats.

Speaking of PvP, PvP Season 8 will launch with 7.7 and in order to align it more with how Galactic Seasons work, it will now also include an option to just buy out levels with Cartel coins. I've got to admit there was a small part of me that bristled at this because isn't PvP about skill? You shouldn't be able to buy that, right? But then, these new PvP seasons have always been just about participation with no particular requirement to succeed, so I guess it's not that big a deal.

They talked about Nar Shaddaa Nightlife returning in July, which just felt weird to think about this early in May, but I guess summer isn't that far away. The main thing that irked me here was that there was no comment about making the various slot machine chips a legacy-wide currency. They talked about this last year and said it was complex and would take time - but then they managed to change the DvL tokens from character- to legacy-bound within a couple of weeks, so I was really hoping we'd be able to start this year's Nightlife with something similar. But nope, nothing. I guess I can still hope that it will be addressed later, but for now I'm just disappointed that the main thing I was curious about in regards to this event was not mentioned at all.

The biggest and most universally accessible bit of gameplay to be added with the patch will be new dynamic encounters on seven planets, which will include all the starter planets, the two faction capitals and Ilum. The starter planets won't have that many encounters due to how small they are, but still. I thought going for these early planets next was an interesting choice when I first heard chatter about it during the previous PTS. I thought Tatooine and Hoth made great sense as first locations for this new feature, and in my mind the best place to use it going forward were going to be other large planets with a lot of empty space, such as Quesh, Belsavis or Voss. Cramming them into the tiny starter planets is kind of the opposite of that, but I can understand the devs wanting to introduce the feature to new players early on in order to get people interested and familiar from the get-go. I'm still a little concerned that it might end up being a bit of a pain to have god knows how many players compete for the same six k'lor'slugs on Korriban (which would not improve the new player experience I reckon), but we'll see how it goes. In general I've really enjoyed dynamic encounters and am looking forward to getting more of them.

One interesting thing they announced closer to the end was "combat updates", which is to say they are going to make some changes to combat styles, such as which discipline is selected for new players by default and what order you get some abilities in. The example they gave was that Guardians/Juggernauts don't really have any AoE other than Force Sweep/Smash for a long time, so they want to pull Cyclone/Sweeping Slash forward and grant it automatically at level 7 instead of making it a level 27 optional choice like it is right now. This sounds like a good idea in principle, though I could have thought of better examples to choose. From what I recall there are currently some utilities that actually give you buffs to certain abilities several levels before you actually get that ability, which is just weird, and I'm hoping that this kind of thing will also be included in this overhaul. (I quickly logged in to find an example and e.g. Deception Shadows have a talent option at level 27 to add functionality to Force Cloak when they don't actually get Force Cloak until level 31.)

I do wonder a little though, as another example they gave about something they want to change was to make the default spec for Shadows Serenity (the dot spec) instead of Deception (the direct damage one). I just wrote down "why?" in my notes here as the latter is much easier to play, so why change to the more difficult one as default? So I have some reservations as well, not fully understanding what they are going for here.

A screenshot of a slide from the dev stream, titled "Expanded skin color options - new skin colors availavle to all players with 7.7!" It shows the number of options increasing for each species as follows: Cathar from 10 to 81, Chiss from 10 to 19, Mirialan from 8 to 47, Nautolan from 10 to 95, Sith Pureblood from 6 to 41, Togruta from 19 to 97, Twi'lek from 8 to 95.

The big surprise at the end of the stream (including one here seems to be a pattern they are settling into) was that they'll be adding lots more skin colours for aliens in the patch, and I do mean lots. Like, Nautolans will go from having 10 colours to 95 different shades. Now, only some of those will be completely new colours, like the (inexplicably, to me) popular purple Twi'leks, but just getting a lot more different shades of say, green, will be cool too. I think this was the most exciting announcement of the stream for many players, and I liked it too. It's just no replacement for actual story content, you know? I continue to wait.

Meanwhile, further info about the patch and stream, should you want it:

27/02/2025

A Season of Uprisings... And?

Yesterday evening it was time for the SWTOR dev stream about 7.6.1, the patch that will bring with it the start of Galactic Season 8. I've been finding the lull in interesting activity recently noticeable, so I was hyped for some news - perhaps too much so, as I actually ended up feeling somewhat disappointed. I could tell that other people were also keen to hear about Galactic Season 8, as my post speculating about what its theme might be from back in December has been my most popular post for several weeks now.

The big reveal came and... *drumroll* it's uprisings. No massive surprise there, as this was one of the activities people had been throwing around as the season's potential focus during the speculation. I just didn't think it was going to be uprisings myself because I didn't think Broadsword would want to make a season entirely focused on a type of group content.

To be fair, they didn't explicitly say it, but it kind of sounded like at least some modes might become easily soloable during the season. To mix things up, we'll be given some special gadgets from Kai Zykken that will do things like call little droid swarms to come to our assistance or cause explosions. Uprisings will also no longer be limited to subscribers, and will become accessible from level ten.

I'm curious to see how they'll hold up as levelling content, and whether newer or more casual players will find them confusing. They don't have much in the way of a narrative, but they're technically set after Knights of the Eternal Throne's base story, with Lana and Theron sending you out to fight people on both Republic and Empire side that are conspiring against the Eternal Alliance, which doesn't really make any sense at level ten.

Some of the rewards that were showcased look quite good too - I really liked the Coruscant and Dromund Kaas themed decorations and can see myself finding a lot of good uses for those.

That said... I've got to admit I was the opposite of excited when all this was announced. In my review of GS7 back in December, I noted that it had been a rather "meh" experience for me, as I felt the season was kind of lacking in flavour and newness. Annnd, unfortunately GS8 looks like it's going to be more or less the same. From the sounds of it, there is once again not going to be a grand reward that everything's centred around, such as a companion, stronghold, or side story.

As for uprisings as an activity... let's just say that of all the things people speculated could be the theme of the season, I would have preferred almost anything else. I don't hate them, but they are very low down on the list of activities I'm happy to take part in, so having a whole season centred around them fills me more with dread than anticipation. I want to believe that the changes will make them more interesting! But I'm not sure the devs can pull it off.

When this was followed up by an announcement that they were going to add more achievements to the existing dynamic encounters on Hoth and Tatooine, as well as some new Bessi customisations to grind out exactly the same way as you ground out Bessi's unlocks, it just added to the feeling that all we have to look forward to is replaying more of the same content that we've just done. I think I wouldn't have minded these so much on any other day, but as a direct follow-up to the uprising season they felt deflating.

Then Eric got to the headline "Cartel Market Storefront Updates" and my ears perked up, because I think parts of the Cartel Market interface are pretty poor to use and I think that making a number of small key changes here could really improve the experience of using it. So Eric was like: "As an example you go: I wanna buy a blaster pistol. And so you go and look at weapons and there's just a lot of them." I was quietly nodding along. "And so one of the things we're looking at doing is... putting things across the market into retirement."

To which my mental reaction was something along the lines of: Jesus Christ, what?! That is not how that sentence was supposed to continue! The Cartel Market isn't overwhelming because there are too many items on it, it's because there are no freaking filters! If you want to buy a blaster pistol, there's no way for you to just see the blaster pistols, you have to wade through all these other weapon types that your character can't actually use just to find the odd pistol here or there; that's where the pain point is! You don't need a FOMO sale, you need bloody filters!

Ahem. This one may have kind of pushed my buttons because I work in e-commerce in real life and am part of the UI/UX team at my job. So I was suffering professional outrage at the fact that I can't remember the last time anything a dev said missed the mark for me by a mile like that. I guess consider this your public service announcement that there'll be a weapon sale for the next two weeks, and all those weapons that are on sale will then be removed from the Cartel Market afterwards. Then they'll do the same for another category and so on. This isn't an entirely new thing, as there are a lot of things that aren't available on the CM at any given moment. I just wish they hadn't led with making it sound like they were actually going to improve the user interface instead of making a FOMO push.

There were a couple of other (to me) minor things like that they are still working on improving the character texture updates, but I was kind of starting to tune out towards the end. So much so that I missed the casual mention of 7.7 bringing dynamic encounters to more planets and XR-53 getting a master mode. I would have missed that entirely if a guildie hadn't pointed it out to me afterwards! I think those things sound really cool actually, even if I'm personally unlikely to beat an XR-53 master mode. I just think the fight is well-tuned for story and veteran mode and has room for a master mode on top to challenge high-end players.

However, all that still feels kind of far away, and in the meantime I feel like I don't have a lot to look forward to, which is disappointing to me. And most importantly to me, there was no comment on the still missing story update that was originally meant to come with 7.6. Back in November I summarised what they said about this on the 7.6 dev stream as such: "[...] they had to delay the story update part of it because they "currently don't have all the elements [they] need to complete this story", which I've seen people interpret as having to do with the voice actors' strike, though I don't know whether that's just speculation or backed by anything that was said elsewhere."

Back then, I wasn't sure how strong the suspicion about the voice actor's strike was, as people can be quite wrong sometimes when it comes to making guesses about what's going on inside a studio, but it seems to be quite cemented in at this point, as other games have released updates with bits that would usually be voiced missing, and I think I saw a comment from dataminers that the 7.6 story content looks largely complete in the game files except for the missing voice lines.

Someone pointed me at this video about the voice actors' strike, which I think explains the whole situation pretty well. To be clear, I'm 100% in support of the union and their demands here, and I'm not holding it against Broadsword either that they are unable to proceed in the meantime. However, considering that it's now been more than three months since the 7.6 dev stream and nine months since the last story update, I really just wanted them to say something, to acknowledge that this situation sucks, that they don't have an ETA yet but that they'll release all the built up story content at once as soon as the strike ends. Or something. 

And you know, I realise it's quite possible that they are simply not able to do that, as there may well be some kind of ruling from above to not talk about the strike to players/customers. But that doesn't make it any less frustrating to be presented with this front of "nothing's wrong" while there's a freaking elephant in the room. They also mentioned in this stream that there would be a new date night in 7.6.1, just to then say absolutely nothing else about it, seemingly acknowledging that while they've probably indeed built this content, we still won't actually be getting it with the patch due to missing voice work, despite their announcement.

I'm kind of reminded of when we didn't get a story update for over a year during 2020, but there were two important differences there: one was that the global pandemic was a very obvious obstacle to a lot of work in a sense that people could generally understand. While the SAG-AFTRA strike is obviously also a public thing, it's nowhere near on the same level, and without any public acknowledgement of what's going on, SWTOR players will just assume the worst as usual about how the game is now dying because it's no longer releasing story content or whatever.

The other difference is that SWTOR had just released the Onslaught expansion at the end of 2019, which was rich with new content and goals to chase, meaning the game was able to coast on that momentum for a bit. The current situation feels more like the opposite, in the sense that we went from getting a new planet in 7.2 at the end of 2022 to a smaller new daily zone in 7.4, to an even smaller new planetary area without anything to do in it in 7.5. The current storyline feels to many like it's overstayed its welcome a bit, and people are desperate for something fresh, so to me this feels like the worst possible time to suddenly have to stop releasing major updates.

I think I'm a pretty patient person and I always roll my eyes a little at the people who complain about two story updates with full voice acting, cinematics and story choices per year as if they were nothing, because I think the team is doing a great job putting out high-quality content with the resources they have. However, I hate feeling like I have nothing to really look forward to at the moment, as the new season doesn't particularly excite me and who knows when the voice actors strike will end. It's been going on for more than seven months! According to Wikipedia the longest SAG-AFTRA strike in history lasted close to a year, so I guess unless they are going for a new record we can hope for an agreement before July at least?

I don't know, man, that's just a long time to feel like I should be focusing on other games.

08/01/2025

On the Comlink

One of patch 7.6's more minor features was the addition of the new comlink interface. To be honest, when the devs announced this on the stream in November, part of me wondered how something like that was considered important enough to be included on a stream... but in hindsight I think it's good that they showed it off in advance, as otherwise I'm pretty sure my reaction would've been a big WTF on first encountering it in game.

Musco also said on the stream that this new interface wasn't meant to replace cinematics and proper conversations, so naturally in the first place I encountered it... it felt like it was replacing a proper conversation, namely the short intro mission for the new ops boss.

Shintar the trooper on the comlink with "Republic Expedition Commander", asking about what's been happening on Ilum

The story wrapper missions for operations have been in KOTOR style for almost a decade, so suddenly seeing this purely text interface pop up, with not even an NPC talking to me in Huttese or anything, was certainly surprising. To be honest, the dialogue also felt a bit like it had originally been written for a traditional conversation, as the NPC - after indicating that they don't know who they're addressing on first contact - replies to your first comment with "Oh! It's YOU!". This is the kind of response that would make sense in an in-person interaction, as many a quest giver in the game starts by muttering something or other just to suddenly recognise our character the moment they look more closely. But in a texting interface, where it's already been established that the NPC doesn't know whose number this is... what are they recognising without seeing my face or hearing my voice? Does my character have a super obvious profile picture in her chat app? It just felt like a bit of a stretch is all I'm saying.

Anyway, I may poke fun, but ultimately I didn't mind this change to an ops intro mission of all things. As an operations player, I was just happy to have a new boss to fight, and one that's well-tuned and fun too. I would've gone and done the new ops even with zero story attached to it, and so would many others I'm sure, so the fact that they trimmed down the intro and post-ops debrief to a simple text exchange is no skin off my back.

I will say though that I liked the other two situations in which I encountered the new interface better. One is the little story that comes with the new Remote Outpost decoration bundle from the Cartel Market (about which I'm planning to write another post) and the other was one of the new dynamic encounters on Tatooine, where you're simply interacting with some terminals. In the latter, having this new interface instead of a KOTOR-style cut scene felt very organic, and the Remote Outpost missions felt like something that simply wouldn't have existed without this feature - the devs wouldn't have made a voiced storyline to go along with a bunch of decos at this stage of the game, but using the comlink interface they could add a little something extra that we wouldn't have gotten otherwise, so that was nice.

Zeresa the trooper using the comlink interface to interact with a communications terminal on Tatooine, trying to get old Czerka hardware to work

All in all, I think this is a positive addition to the game, assuming the devs do stick to using it in ways like these. Most people around me haven't minded it at all either, though I will say that there was one guildie who absolutely freaked out when he saw the new ops mission in writing, shouting something along the lines of: "What is this? They are going to make me read? I specifically play this game because I don't want to read things; if I wanted to read things I'd be playing WoW!"

02/01/2025

My SWTOR Feature Wishlist Going Into 2025

The start of a new year is traditionally a time for plans, predictions, resolutions - or wishes, as it might be. So I figured this might be a good time to finally make this post about features I really wish the SWTOR devs would get around to updating or adding. I don't really expect any of these to happen in 2025 in specific to be honest, but I just want to throw them out there because this kind of thing isn't actually something I usually spend a lot of time talking about.

I originally drafted this post several months ago under the simple title "feature wishlist" but then I saw someone comment in a video (I forget which one it was exactly) that "devs hate nothing more than feature wishlists", which gave me pause at the time. I have no idea whether it's true, but it's the kind of statement that sounds like it could be? After all, MMO developers are always working on new things that they're hoping will excite players, and the last thing you'll want to hear while you're doing that is someone going "whatever, can you please work on all this other stuff instead".

Anyway, like I said, I decided that now's the time to go ahead anyway, so without further ado, my biggest wishes for SWTOR in the next year (and beyond):

1. A solution for queues

I wrote a post in June last year in which I talked about how I'm worried about steadily increasing queue times for PvP, but to some extent this problem applies to PvE as well, depending on what content you want to do and what server you play on. If you're on Star Forge or Darth Malgus, you're mostly fine, but on any of the other four servers your odds of signing up for an automated activity queue that never pops have slowly been growing over time. Simply put, the game has too many different queues for the number of players it actually has nowadays.

You might ask why that matters, especially if you're someone who primarily plays solo, and my answer is that it's simply not healthy for any multiplayer game. It's frustrating for people who just want to play the content (and who are being led to believe that they should be able to, why else is that "queue for PvP" button even there), but it can also leave a terrible impression on new players trying to get into the game for the first time.

I find myself thinking back to SWTOR's first year, when it still had hundreds of thousands of paying subscribers, and yet people would regularly post screenshots about how it was supposedly stone dead, showing themselves standing on the fleet with not a single other person being there. You know why that was? Because when the population started dropping, the devs opened free transfers everywhere to consolidate players onto a smaller number of servers, but it took them months to actually close down the old/abandoned servers, and people were logging into them all the time with no idea what was going on, just to find that apparently "nobody" was playing the game anymore. Queues that never pop can have a similar effect, if perhaps not to the same degree.

Now, there are a number of ways to address this problem. Server merges are one, and you'll find a good number of people suggesting those, but I've got to admit I'm not the biggest fan of that particular solution myself. I like giving people the option to play in distinctly different environments that are busier or more quiet depending on their preference, and then we'd also have to deal with the issue of millions of characters all needing unique names again. However, I do think that this queue problem is bad enough that I would embrace even this radical solution.

Another option would be the introduction of cross-server queueing at last. Now, this is something that people actually asked for way back when the game first launched, and early dev communications hinted at the feature being just around the corner. However, at some point they changed their minds about this, and while I can't find the exact quote anymore (I just found a link to an old episode of the Bad Feeling Podcast that is no longer online), I seem to remember that the devs were basically saying that it turned out to be too complicated/too much effort and wasn't worth it. Please do correct me if you got an actual quote for what was said back then. Either way, this was a long time ago when the game still had a lot more servers, so I'm thinking there's a chance it might be more feasible now than it was back then?

Other options include things like simply reducing the number of available queues, for example by re-merging the warzone and arena queues, or merging the lowbie and midbie PvP brackets. And yes, I know that all of these would cause other issues in turn, which is why I'm not picking one option and claiming that this one would definitely be the best and solve everything. All I'm saying is that I think this is a serious problem and there are a number of ways the devs could go about addressing it. I'd just like them to do something.

2. A legacy- or account-wide friends list

Before the current number one on the list became top of mind for me, this used to be my number one feature request for SWTOR for over a decade. Think I'm exaggerating? Go and read me complaining about "my useless friends list" back in 2014. It's actually quite astounding to think just how many parts of the UI the devs have revamped and updated over the years, but that stupid window is still exactly the same as it was at launch.

This game is all about alts, so we need the option to (consensually!) become legacy- or account-wide friends with someone, maybe with an additional option to hide your online status even from your friends when you feel like laying low some days. As it is, we continue to make do by using external apps like Discord to stay in touch, but we shouldn't have to.

3. Support for manual group finding

This is another drum that I've been beating for at least half a decade - see here. Being able to queue up for automatically formed groups for flashpoints and PvP is fine and dandy, but sometimes you need players for something else and there are tools to support manual group formation for that in other games, but not in SWTOR. Why does forming an ops group with pugs still involve barking "LFM" in fleet general chat in 2025? Hell, we had more support for this back in 2012 when you could flag yourself as LFG in /who while providing more details in the comment field. Nowadays we don't even have that.

4. An updated companion UI

OK, so far everything I've listed has been about social features because those are near and dear to my heart, but I do have other interests as well. The "companions and contacts" window (bound to N by default) was added with Knights of the Fallen Empire and it does have some nice features, like the little text summaries that tell you more about your relationship with each companion as well as their likes and dislikes. The "travel to contact" button is also pretty neat when it works.

The companions and contacts window in SWTOR, with Aric Jorgan and his back story highlighted

That said, after a decade of the devs constantly adding more companions and contacts... it's just a mess. Whenever I want to check my influence level with a companion, I always open the crew skill window instead because at least in there they are sorted from highest influence to lowest. I'm not convinced that splitting companions into different categories based on which part of the story you acquired them in was ever a good idea, but it's only gotten worse over time with inconsistent categorisation and weird duplication bugs, all of which can make it very hard to find the specific companion you're trying to summon at any given moment.

For all the sometimes seemingly random UI changes we've seen over the past couple of years, this is one window I really wish they'd get around to revamping. Mainly I think that the companions should just all be in one big list, but with the ability to sort and filter them different ways, including alphabetically and by influence level.

5. Where's that crafting update?

Remember when the devs said there'd be a crew skills update coming at some point? I think it was before Legacy of the Sith, wasn't it? Either way it's been so long since we've heard anything about that, I find it hard to remember the details.

Gif of the old lady from Titanic going "It's been 84 years..."

As someone who enjoys crafting I'd love for it to finally get some love again. It's not completely useless now, and I don't think they need to fully overhaul how everything works, but some crafting skills are definitely less relevant than others and it's just been ages since they even added anything to it other than the latest set of new augments.

I'm not sure what exactly I'm wishing for with this one to be honest, other than that I hope there are no monkey paws involved, because in other MMOs I've looked forward to a crafting revamp more than once, and even thought that what the devs did in each instance looked pretty good at first... just to then still end up disappointed after a while, missing the old systems. I don't want that to happen to SWTOR... but I also feel like crew skills are definitely overdue for some love.

Do you agree with my priorities here or would yours be completely different? Feel free to share your own thoughts in the comments!

14/11/2024

7.6 Dev Stream Reactions

After watching the big Warcraft Direct stream yesterday, it was quite a contrast to spend time on SWTOR's 7.6 dev stream tonight. Smaller studio, fewer viewers, but also a much more relaxed atmosphere and lots of laughs. I was immediately overcome with an urge to make a bunch of gifs of the interactions between Eric Musco and Papa Keith, intending to post them on Bluesky, but it couldn't cope with me uploading any images at the time (I later learned it wasn't just me), so I'll be inserting them into this blog post instead, even if that may seem a bit random!

Eric holds his finger up to his chin and goes "ooh", followed by Keith rolling his eyes.

As usual, if you want the full rundown of every little detail, I recommend watching the recording of the stream yourself or reading a detailed summary elsewhere - Kal already has one up here for example. Over here I'm more choosy with what I talk about and won't mention everything, but I'll add some commentary to make it more interesting. Let's get on with it!

Topical and time-sensitive things first: There's a new Twitch drop for the next 14 days, an Ilum poster deco with a purple border. Handily livestream viewers were able to earn it right away simply by watching the stream as it only requires one hour of watch time. There'll also be another Twitch drop, a purple Vulptilla mount, once 7.6 launches. We weren't given an exact date for that, but from what they did say on the stream it sounds like it will be early December.

While Eric explains something, Keith rubs his cheeks as if he's applying skin cream.

Also, effective immediately, there's a big 50% off sale on dyes going on! The interesting thing related to this was that they mentioned that they're planning to make changes to how dyes work soon... I'm sure I'm not the only one whose mind immediately jumped to the notion of making them unlockable in Collections, something I've seen people request more than once. I don't think that will happen though - dye sales have got to be too much of a money-maker for that - but I'm still curious to hear what they've got in mind once the time comes.

We got some info about the 7.6 story, and I tend to not go into too much detail about story previews in these posts, but I did want to note that Imperials will finally get to see Major Anri again, almost three years after Manaan, and that the story is supposedly going to be structured a bit differently, consisting of four threads you can advance in any order, about Shae Vizla, Darth Malgus, the Hidden Chain and Darth Nul's holocron respectively. I'm curious to see how that'll pan out - it could mean more content, but I've got to admit that personally I'm a little worried that "you can do them in any order" means that each "thread" will contain a lot of exposition/cut-scene watching and fewer interesting choices - but we'll see.

Eric points at the screen, then looks questioningly at Keith, who shakes his head emphatically.

Unfortunately after all that talk about how interesting the new story is going to be, we won't actually get to see it at 7.6's release, because while the patch itself will still land as planned, they had to delay the story update part of it because they "currently don't have all the elements [they] need to complete this story", which I've seen people interpret as having to do with the voice actors' strike, though I don't know whether that's just speculation or backed by anything that was said elsewhere.

There was some talk about dynamic encounters and the new lair boss, but I won't go into that here as I already covered those topics in my post about the PTS from last week. They just confirmed that dynamic encounters will only exist on Hoth and Tatooine at launch, with the possible exception of Hidden Chain invasions, which might also happen on other planets from the sounds of it.

Eric and Keith waving their arms over their heads as if trying to cover themselves.

The new lair boss is also going to drop crafting materials for new augments, something that people had already caught on to some time ago but that hadn't been officially announced. These new augments will be better than the current gold augments. I guess this will offer a sort of gear progression without further raising overall item rating, though it does make me wonder whether the next gear reset perhaps isn't as far away as I thought.

There was some talk about new Cartel Market items, which I usually don't go into here either, but there was one thing that piqued my interest: there'll be a new decoration bundle called the Remote Outpost Bundle, and it'll come with a small amount of story/gameplay attached from the sounds of it. I was immediately reminded of the encrypted datacubes from back in the day and how people were not happy with those, though I guess a big part of that was that they came from inside Cartel packs, while this will be a direct purchase. I'll make sure to get it when it comes out and will let you know whether it's worth the money or not.

While Eric explains something, Keith raises his hands to his face, forms circles with his thumbs and forefingers and peeks through them.

In terms of gameplay, there'll be a new UI feature called comlink to interact with terminals and characters in a more organic way without having to always resort to KOTOR-style cut scenes. They emphasised that this isn't meant to replace cinematics and proper conversations but should simply serve as another option for interactions where appropriate. The example they showed was of someone using a terminal and being given a prompt to enter a password, where in the current system that would bring up the KOTOR-style black bars and mute dialogue options like "enter code" or "walk away". They explained that they could also see this working for characters "texting" you.

PvP Season 7 will still start with the launch of 7.6 and bring an end to 8-man premades, as they'll once again be limited to four people max, and the devs are also disabling the old level 75 set bonuses in PvP to reduce the power of twinks. Not what I personally consider PvP's biggest problems right now, but better than nothing. What did stand out to me was that one of the new season rewards is actually going to be a proper emote instead of the previous "text-only" one, which might actually be something to look forward to for me.

While Eric talks, Keith raises his hands and face as if he's about to shout "hallelujah".

As the stream was getting close to wrapping up, Eric and Keith dropped a few more surprises on us at the end. First off, we'll get a new mount as a free subscriber reward that introduces something new: the ability to have your (humanoid) companion ride in a sidecar beside you and a non-combat pet in the luggage rack. The preview looked hilarious and made me laugh out loud. I'm not sure how much I'll use it but it'll be fun for a little while if nothing else. Plus I appreciate that they decided to make it a sub reward instead of a Cartel Market item. There'll also be two new mounts from dynamic encounter-related achievements that won't show your companion but will include your active mini pet.

A female togruta on a speeder, with Aric Jorgan lounging leasurely in a sidecar and a loth-cat kitten bouncing in the luggage rack.

Next they announced that they'll do a character name purge for the first time in a long time. If you're a subscriber, all your characters are safe, but if not, you'll want to log into any toons that haven't been logged into since January 1st of this year, else they will be flagged for a rename. I wonder if that'll give me a chance to claim Shintar without the funny i on Tulak Hord, the one server where I don't currently own the name... they also mentioned that they'll try to remember to do this a bit more often in the future to not have all these names taken up by inactive characters.

As Eric explains something, Keith suddenly gives him a faux-shocked look, which causes Eric to burst out laughing.

Finally, a big surprise at the very end: they're working on more art modernisation for planetary environments, but also for player characters. Musco immediately assured everyone that their number one priority was to not change the overall feel of the characters. The examples they showed looked really good, with just more detail on the facial textures and more gloss on the eyes. (When I tried to explain this to Mr Commando afterwards, he said that talking about shiny hair and eyes made me sound like I was trying to sell him a dog!)

Close-up of Lew Brell on Hutta, showing his face before and after the character update. The texture of his skin is much more detailed and his eyes full of life.

All in all, a fun stream with lots of news and some interesting things to look forward to, though the story update being delayed with no clear ETA was a bit of a bummer. What was your favourite part of this stream?

30/10/2024

A Mini GTN Rant

It's been about a year now since the big revamp of the Galactic Trade Network, and I wanted to use the occasion to post some thoughts on how things have been going. Overall, the deflation of the economy due to the taxation changes has been absolutely bananas (which, to be clear, is a good thing), and the GTN has probably played at least a part in this. 

Transaction fees aside, the sales data it provides makes it obvious to potential buyers what other players have been willing to pay for an item in the past, so it's much harder to artificially drive up the price of things, and you can't hope to just fool someone into overpaying by making sure that you're the only one selling and putting a unreasonably high price tag on the item.

The only annoying thing about this is that you can't see this sales data if there isn't already an active listing, and the prices that the GTN "recommends" based on this sales data don't always make sense, in either direction. I saw this recently when opening some of the Cartel packs you get from the Galactic Seasons track on the Shae Vizla server, where the GTN is a lot more quiet.

First I got what I thought was a new-ish and pretty rare weapon which had no listings on the GTN. The system suggested I list it at 30 million credits and I was like "sure, that sounds reasonable for a rare weapon". Then I opened the listing I'd created and...

GTN listing for Rectractable Training Saber. Recent range: zero credits. Historic range: 444.50k credits.

The historic price was less than half a million? Why in the world would you recommend that I try selling at 30 million then?! Needless to say that listing expired and I re-listed it at a lot less afterwards.

However, it works the other way round as well. Another Cartel Pack gifted me a bronze armour set that wasn't currently being sold on the GTN either. I know that those usually aren't worth that much, so I wasn't surprised that the recommended listing price was only 10k credits. But again, I checked the listing afterwards...

GTN listing for Timberland Scout Armor Set. Recent range: zero credits. Historic range: 100k credits.

... and the historic range was ten times as much. Why do you do this to me, GTN? I'd really love to know where those numbers come from.

Also, whatever happened to those buy orders we were supposed to get with the new GTN? I was really excited about those but haven't heard anything about that feature in forever. I thought being able to add new functionality like that was partially the point of revamping the whole thing in the first place.

14/07/2024

Adventuring With Bessi

There's one major feature of patch 7.5 that I still haven't written about here yet: Bessi the Basilisk Droid! To be honest, I did the introductory quest line during the first week and then decided to nope right out of the whole system for the first month - it was all dailies and I was already doing the new spring event on ALL the characters; there's only so much daily-running I can take. However, I always intended to get back to Bessi eventually, so for the past few weeks I've been taking her out on adventures every week.

B3-S1 lying peacefully in Lane's lab, offering you a daily quest

When Bessi and her new "venture" were first announced, my reaction could basically be summed up in three bullet points:

  • Good: a companion with a meaningful story and gameplay behind it!
  • Bad: another incentive to do the same old daily areas yet again!
  • Confusing: why do we need a new system for this?

I feel like seeing the system in action only really gave me a partial answer to the last question. It has its own snazzy UI of course, but at its core it's still just a bunch of quests and achievements? My best guess is that the whole thing is legacy-wide in a way that the current achievement system wouldn't quite have been able to support or something...

The Basilisk Prototype venture UI at level 5

As a system, I'm honestly feeling a bit ambivalent about it, but it might be that the devs are still working out some kinks. For example I saw people complain a lot about mission RNG from level five onwards (before I'd gotten there myself) and this was addressed pretty quickly with a new option to unlock specific missions via currency on a vendor.

For me, where I'm at right now, there are mainly two things that still seem a little unrefined to me: one is that even though the system was advertised as legacy-wide, all the training module missions are character-bound, which makes it kind of unappealing to ever go on an alt, as you'll keep earning new missions on the same character, and switching to an alt would require you to pay extra to unlock training missions on a different character, when what you really want to do is save your precious currency for actual advancement.

The other thing is that it's just... a bit confusing, but in a way that I find hard to articulate. I was actually somewhat reminded of the way I felt about the 7.0 gearing system when Legacy of the Sith came out, which is to say, I kinda got what I needed to do, but if you asked me to explain how it all works, I'd just draw a blank. With Bessi in specific, I can always see the checklist of tasks in the venture window, but I find that I have to keep referring back to it all the time, because I just can't quite keep track and the flow never feels entirely organic to me. I pretty much always complete one task at a time and then have to go "OK, now what".

Bessi herself is incredibly cute though. She's basically a robot dog with a giant, multi-barrelled gun for a face, which sounds bizarre but works somehow. Everything about her design walks a fine line between threatening and adorable. I particularly like her idle sound, which made the hairs on the back of my neck stand up the first time I heard it because she growls a bit like the T-Rex from the original Jurassic Park, only slightly more robotic. But then you watch her wag her tail while she casts heals on you and you just can't help going "aw"; it's pretty amazing honestly.

Lane Vizla introduces Shintar the trooper to Bessi

Also, and it almost pains me a little to say this, but the daily gameplay loop turned out to be more fun than I expected. It's a bit different in that you have to "rent" Bessi for an hour at a time, so you have an incentive to really dedicate that time slot to nothing but her (logging out pauses the timer so you can take breaks if you want, but my point is you may not want to go off and run a flashpoint halfway through or something).

More interestingly though, we're not being asked to do the weekly mission in each daily area like on pretty much every other occasion, but instead Bessi's training modules require you to do just two daily or heroic missions in a specific daily zone at a time, which makes you think about things like which ones to pick for good synergy and can result in a lot of planet-hopping in a relatively short time. It's just... different.

The one thing that's surprised me is how extremely time-gated the system is. Obviously there was always going to be a limit in terms of how much progress you're allowed to make in a single week, but there are four different currencies involved and so far I've always reached the weekly cap for all of them within only two hours of gameplay, at which point it's back to the stable for Bessi as she can't make any more progress until the next week. Considering how the resource investment for each level is also increasing over time, the devs clearly weren't kidding when they said that unlocking Bessi's full potential was going to be something that takes a level of real time commitment that not everyone will be willing to make to this system.

How are you getting on with Bessi and what do you think of the new venture system so far?

19/10/2023

A Livestream About 7.4 and Beyond

Yesterday was livestream day for SWTOR, a day that's quickly becoming a major event to look forward to for me, as we finally find out what's to come in the next big patch while getting to connect with the devs and deriving some entertainment from the process at the same time.

The stream lasted for more than an hour and yet time seemed to be flying by! A lot was said and done, and as usual you can watch a recording on Twitch or find a full written summary of absolutely everything that was revealed on the sites of the usual suspects:

I have no desire to go into that much detail myself, but will instead comment on the main things that excited me, of which there were still a lot! So let's get into it.

First off, it was interesting that they started the stream with Papa Keith saying hi and showing new studio pride by wearing a branded Broadsword jumper. (By contrast, I noticed that Musco was still wearing a SWTOR shirt with the Bioware logo on it; naughty!) What was really interesting about Keith's intro though was that he immediately started things off by telling us that beyond 7.4, they just reviewed their road map up to 7.6 with Broadsword, content that is meant to come out over the next year.

This was reassuring in the sense that it showed that there are no signs of things slowing down after the studio transition, and it was interesting to note that this planned patch cadence basically confirmed that there isn't another expansion coming soon. I personally didn't think there was, but I'd certainly seen some people speculate that the next patch after 7.4 would be 8.0, so I'm kind of glad to have that misconception dispelled. Obviously I'm not saying I never want another expansion again, but Legacy of the Sith definitely feels like it needs more time to cook at this point so I'm okay with adding more patches to its runtime.

The main announcement was the reveal about 7.4's story content, which will take us to... a new town on Ord Mantell? Can't say I expected us to return to another existing planet immediately after the return to Voss in 7.3, and Ord Mantell wasn't on my personal list favoured destinations, but I can't say I'm unhappy with it either. Actually, it's an interesting callback to the ten-year-anniversary news post from two years ago, when it was teased that as part of this expansion, we might "gain an opportunity to return to where your character’s journey first began so long ago…" My only disappointment was that when there was some talk about how it can be safe for Imperial characters to go to Ord Mantell, nobody thought to mention Lost Island. Come on!

I won't go into any detail about what they said about the story there to keep things as spoiler-free as possible, but unlike the Interpreter's Retreat, the new town Kessan's Landing is going to be a proper daily area and yes, we'll chase after Heta Kol and the Hidden Chain again. No, I don't know whether we'll actually achieve anything this time around. But! We'll interact with both new and returning characters, and I was particularly pleased to hear of the return of Sergeant Captain Blyes and Gizmel Gam. If those names don't mean anything to you, Sergeant Blyes is literally the first NPC troopers and smugglers talk to outside their class story phase, the guy who gives you your very first side mission to blow shit up in the village. And Gizmel Gam is the shady heroic quest giver who wants you to fetch his illegal drugs from Savrip Island (without telling you that it's illegal drugs). I love it when minor characters like that get to reprise their roles.

A story-related announcement that surprised me was the continuation of the Lane Vizla story from Ruhnuk. Now, again, trying to keep it as spoiler-free as possible... the way that story ends on Ruhnuk does sort of imply that there'll be a follow-up, but I honestly figured it would just be a mail or maybe a short conversation. But no, it looks like it's actually turning into a proper side storyline that has you seeking out new characters and places, and I'm here for it.

Next they announced a technical update that probably had me way more excited than it should have: "cinematic lighting". What does that mean? It means older in-game cut scenes will have better lighting, making better use of "natural" light sources and shadows instead of artificial spotlights. They showed a few clips from starter quests for different origins and I just kept thinking how gorgeous the new versions looked.

What can I say: this is a game with a heavy focus on watching your character look cool in cut scenes and it heavily encourages you to play alts. I'm not sure there's any other game where an announcement about improved lighting would make me feel like it's one more reason to make a new alt, but it really does in this instance.

Also, my favourite side story related to this was that when I checked the forums afterwards, I found this thread by someone going by the forum name Jazulfi, posted about a month ago and complaining about how bad the lighting in some of the old story cut scenes was. Needless to say, they were over the moon about this announcement. Just imagine being in that position, making an incredibly niche complaint about something and a few weeks later the devs announce that they are about to release a major technical upgrade addressing your specific issue. The timing just cracked me up. Good for you, Jazulfi!

Also interesting was the demo of the GTN update that had been teased before. At a glance I thought it looked kind of similar to the way things are set up in the modern World of Warcraft auction house - which is not a bad thing, as it's mostly quite convenient. Even better, the new GTN will have a "claim" button so you can grab your stuff directly from the GTN terminal instead of going to your mailbox, which I really appreciate because in WoW I always buy stuff from the auction house and then run off without remembering to actually take it out of my mailbox, so this is a very real problem for me. The only slight concern I have was that there was a brief mention of the deposit now being classified as a fee, which makes me worried that it might no longer be refunded if your item doesn't sell. That would be a shame as this particular bit of generosity of SWTOR's GTN was a really nice feature and meant that I was never shy about re-listing stuff as I didn't have to worry about actively losing money if nobody purchased right away. We'll see I guess. (Edit: This has now been confirmed in a forum post.)

In terms of gear, we were told that 7.4 will bring another gear rating increase. Implants and mods will become upgradeable to 340, and Rakata gear's max rating will increase to 344. There was also a cryptic mention of Rakata gear for everyone, not just ops players. The main takeaway I got from this is that after about a year of R-4 Anomaly on veteran mode being the only source of max-item-rating gear, they're basically dumping that entire idea and nobody will ever go there again. Can't say I'm sad, though the thought of updating gear across my entire stable of alts again is a little tedious, even if it won't be hard to do.

Now, the Cartel Market section of these streams never really interests me that much, but this time they had something that caught my attention... because it was SHINY! Basically, they're adding a new type of dye that doesn't just colour your gear but also gives it a shiny or matte effect, and the example they showed looked amazing.

To be fair, this is a brand-new gear set that has likely been optimised to work well with this new effect, and it might not look as great on older armours, but still... I could definitely see myself picking a couple of these up to see if I can give an old outfit a new shine. This gets a thumbs-up from me.

Finally, they finished the stream with an interesting twist on the Best View in SWTOR contest - they haven't chosen the winners yet, but Jackie wanted to share the five finalists for each planet... and I can see why, as they were all gorgeous. I kept an eye out for any of my own submissions, but while one of the Nar Shaddaa finalists looked kind of like one of mine, it had someone else's name on it so was presumably submitted earlier. However, apparently no fewer than three people I know found themselves featured among the finalists. Yay them! Either way, I loved seeing all those screenshots and they looked like worthy winners regardless of which ones actually end up being the final choices.

Oh, and if you read this before November 1st - they gave out a free deco code again, so you can redeem "LotsVizla" until then for another in-game poster of your (perhaps not) favourite Mandalorian(s).

Either way, the stream clearly did its job for me as it got me properly excited for 7.4. We don't have a release date yet, but based on how they've been handling these recently, it's probably going to be late November or early December.