Showing posts with label rishi. Show all posts
Showing posts with label rishi. Show all posts

26/04/2024

Drop In: Rishi

Last weeks' season objective to visit a Rishi stronghold had me a little worried in the sense that like Alderaan, the Rishi stronghold is huge, and I was wondering whether it would get a bit boring again to look at how the chairs had been arranged in every single room. There was definitely a bit of that, but I somehow felt it less on Rishi because it has less of a focus on those small rooms (though there are a few) and it was easier to quickly get the general lay of the land when comparing the different outdoor environments.

Like in previous weeks, I visited a stronghold on all servers except Darth Malgus. The first one was once again Shae Vizla, where there isn't that much going on (yet) in the stronghold scene and the most "filled up" stronghold I could find was Zenna Dusk's stronghold at 16%. This percentage sounds very low, but the owner did the best they could by placing at least a few decorations in every major location. Since this was also my first Rishi stronghold of the week and I couldn't even remember all the different sub-zones anymore, this felt a bit like a game of hide and seek, trying to find the most interesting spots. I didn't take any screenshots of it since I only noticed it towards the very end, but the Overlook seemed to be their main base of operations as thats where they had actually put their utilities and more "regular" furniture like a bed.

On Satele Shan, I visited Senséi's Pirate Roost at 100%, which was immediately a dramatic contrast because of how full it was. The most striking thing about this stronghold was that the owner was clearly a big Republic supporter as Republic guardsmen were everywhere. I was so impressed by how many there were, I ended up looking up the source of that deco and was reminded that it's accessible for cheap from a vendor, something I'd completely forgotten about myself even though I'd unlocked some myself in the past.


Oh, and dancing twi'leks, there were quite a few of those too.

On Leviathan, I ended up visiting Alita Darkangel's Marketplace Cantina at 96% completion, and was immediately delighted when I zoned in right next to the giant cat droid from Nathema Conspiracy (a decoration I use in one of my own strongholds too). I generally noticed that whatever I found at the default zone-in spot usually made quite a strong first impression, and it was annoying that it was hard to get good screenshots of everything on that slightly elevated platform.


Exploring the stronghold further, I saw more of the holo Christmas Life Day trees and indicators that unlike the last place I visited, this one was owned by a staunch Imperial. I actually giggled when I found that they had used one of the rooms on the patrol carrier to construct a prison, with Republic troops in a cage guarded by Imperial soldiers. Pretty inventive!


On Tulak Hord, I visited Ghost Leathercoat's Jedi Academy at 99% completion, because I hadn't seen a Rishi stronghold with a Jedi theme yet and was wondering whether this one would deliver. The answer was: partially - they definitely made use of a lot of Jedi shrines, but there wasn't much of an academy vibe, more of a general stronghold since there were also a lot of Republic guardsmen around again.


I haven't mentioned the PvP areas yet, which are unique to Rishi - in the free-for-all zone at the arrival point, it was interesting to see most players place different kinds of obstacles while seemingly still preserving its general purpose, while this person seemed to be like "screw it, I don't care about PvP" and just filled it up with mounts, trophies and plants as if it was any other space. I never looked too closely at the Huttball area on the patrol carrier in any stronghold since I figured it has limited customisation options, though this person had plopped a tree in there too.


Inside the patrol carrier there was also this giant root, which had me a bit baffled - is "giant root that sticks from floor to ceiling" an actual decoration (in which case this seems quite out of place) or is something clipping in a weird way there?

I also had a funny experience in the Overlook in this stronghold as one of the rooms in it contained a bar and a few NPCs. I turned around to run into the next room and... was wondering whether I'd accidentally turned myself around completely since I saw the exact same room again. It took me a few moments of of running back and forth to confirm that no, they had actually decorated two adjacent rooms in exactly the same way for some reason.

My final destination for the week was Akiara's Black Market on Star Forge, which also sat at 100%. I liked that this one had some very strongly themed areas, such as a "junk shop" with droids in various stages of (dis)repair and housing the jawa vendors.

I also liked these barracks on the patrol carrier. 

A room featuring bunk beds, regular basic beds, tables and chairs in a tight arrangement

This med bay impressed me as well, except that something clearly went wrong in that tank on the right, ew!

Two rows of kolto tanks, the contents of one of which are a sickly green colour and seem to include a corpse

I did find this one corner though that felt like they had just placed down random small items to get to full completion, never mind the visual result.

A corner of the Rishi stronghold filled with totems, flags and other similarly random decorations that fit on small hooks
What do you think of the Rishi Hideout? Did you encounter anything particularly interesting while visiting other players' version of this stronghold?

16/09/2023

The Hunt for the Best View Returns... Again!

Last year, I mentioned that the "Best View in SWTOR" contest, first held in 2021 for the game's tenth anniversary, made an unexpected return. I was even more surprised when I saw the announcement yesterday that it was coming back for a third round this year. If the SWTOR team wants to make a habit out of this, they'll have to give us a lot of new planets this year or else start repeating some of them on the featured planet list next year.

Anyway, I immediately felt inspired and spent some time traipsing around the galaxy and taking screenshots - none of which I'm going to show here yet of course. Instead, I'll share my submissions from last year. Back in 2021, I only submitted shots for three out of ten possible planets, but last year I actually entered nine out of ten possible screenshots, with Odessen being the one planet I left out since I just couldn't find an angle I was happy with there. Anyway, these were my submissions - you can compare them to the actual winners here.

Coruscant will always have a special place in my heart, and the quintessential experience of the Republic home world is stepping out of the spaceport into that perpetual dusk while the music swells and sky cars roar past overhead. There was no question that this was going to be the focus of my screenshot, and it was for the winner as well, but they basically faced the other way. It's a worthy shot, but I'll admit I still prefer my own submission in this case.

The winning shot of Quesh shows grass, water, trees and part of a Hutt Palace, and it's interesting to me that I took some similarly-themed shots during my own exploration of Quesh, but ultimately I opted for submitting the refineries blowing smoke into the sky, since to me, the toxic air is what defines Quesh more than anything else.

I had a hunch that this one wasn't going to be winning shot material, since I noticed that while NPCs are technically allowed to be featured in your submission, no winner has ever included one in the foreground. However, to me it was perfect since swamp and rakghouls are what defines Taris above all else. The winning shot was of the wreck of the Endar Spire instead (I think?) which is of course a KOTOR reference but never meant much to me personally.

There's something to be said for the stark beauty of driven snow, but while taking shots of Hoth I struggled with how empty it always looked, which is why I opted to include these tauntauns in my submission. Same problem as with the rakghoul I guess... though I also notice now that perhaps I've been using the full width of the screen too much, seeing how the winning submissions get cropped down to 4:3 for the in-game decorations. Half of that tauntaun wouldn't even be in the shot then.

Alderaan is undoubtedly one of the most beautiful planets in the game, but I find that this beauty can be a bit challenging to capture accurately in screenshots, so I was quite pleased with myself for managing to take this wide shot of the Glarus Valley. The winning shot ended up being one of Castle Panteer however, which I guess was kind of the more obvious choice. I had taken pictures of it myself as well, but opted against submitting them.

Dromund Kaas is an interesting mix of rain-swept jungles contrasted against the stark, futuristic spires of Kaas City, and I simply decided to submit this rather old screenshot I took of the city since I really liked it. The winner shows both the jungle and parts of the city in the background, which I really can't fault.

With Manaan there was the question of whether to screenshot the new invasion zone or the serenity of the old entrance area. For me it was an obvious choice since I really don't like the visuals of the invasion zone all that much. This particular shot was actually taken inside the Depths of Manaan flashpoint. The contest winner was from the new area though.

Iokath was a challenging place to frame, since it's incredibly cluttered visually, in a way that I honestly find kind of ugly. I eventually found this view at the edge of the expanse, which looked much cleaner and more serene, with just the Eternal Fleet ships taking to the sky in the background. I will admit that this isn't very "typically" Iokath though. The winner managed to take a much better shot of just outside the Republic (?) base that manages to be visually busy but still look good.

Rishi was a tough one because I couldn't decide whether the Rishi Maze or Raider's Cove were more iconic for the planet. I eventually opted for the former, with a grophet in the foreground because I love grophets, OK? I was quite surprised that the chosen winner actually included neither.

Anyway, I'm off to take more pictures of this year's featured planets! If you want to take part, you can find all the details here, and you have until the 29th of September to make your submission(s).

14/01/2023

Three Not So Little Grophets

The datacron on Rishi is definitely one of the more memorable ones for me. Back in the day before datacrons gave legacy-wide credit, I got it on quite a few alts... usually by someone else offering to summon people there whenever it was uncovered. I also got trapped under the rock that usually hides it at least once:


However, beyond the whole vanishing rock thing, I had no idea what was involved in revealing it, other than that I had overheard some talk about farming grophets, and that the special drops from them were easy to mistake for vendor trash (might be that they were even grey items originally, but I'm not sure about that one).

Then during a guild datacron hunt in 2021, we did the whole sequence to unlock the datacron in Raider's Cove, and I was the lucky one who won the roll to reveal the datacron and get the achievement using data packets that someone else had farmed.

I didn't really think about it again until a day in September when I was questing in Rishi's PvP instance on one of my alts. I don't generally use the PvP instance most of the time, but sometimes I switch my focus to PvP when I'm dealing with some sort of quest objective that's overfarmed, and then I often forget to switch back until I actually run into an enemy player. Anyway, on this occasion I didn't run into an enemy player... but while making my way to the pirate ship west of Raider's Cove, I came across a ginormous grophet with a name.

I instantly twigged that I must have run into one of the rare grophets related to the Rishi datacron, and like any good MMO player who discovers a rare and strange creature, I immediately went to kill it. I was surprised to actually see an achievement pop up too because I didn't know that there were any related to this.

Now I was intrigued. I'd always heard that getting the rare grophets to spawn was a horrible grind, but apparently you could just... randomly come across them in the world now? So I consulted the old Dulfy guide on the matter to learn where they spawn, just so I could, you know... check in on them if I happened to be in the area. I quickly decided that even if I didn't find them in their dedicated spots, I was at least going to kill the "placeholder grophets" from now on whenever I passed them, just to at least give the rares a chance to spawn, even if it was ultimately for someone else.


And what do you know, the other week I came across both Wudd and Breck on different characters. There was a bit of a hiccup with Breck as on re-checking the guide I realised that I'd actually read the map wrong and had been killing the wrong group of grophets the entire time (d'oh), but I got lucky after relocating to the correct place and got Breck to spawn after only a couple of visits. I was on my Sorc when I once again killed the placeholders, got a warzone pop and took it, and when I reappeared on Rishi after the match, there was Breck.

So now, more than eight years after it was added, I've finally seen every part of the Rishi datacron journey (not to mention that I earned a bunch of new achievements and the "Wolf of Rishi" legacy title). I really like it when old content still reveals new secrets to me. And I'm going to hold on to those data packets so that I can pay it forward and let someone else get the achievement for handing them in whenever a guild datacron hunt visits Rishi again.

14/12/2021

Day 8: Memorable Moments

IntPiPoMo may be over for this year, but my 10 days of SWTOR screenshots aren't finished, and I'm still planning to do that. The theme for day eight was "memorable moments".

First off we have a shot of guildies grouping up to kill the R8-X8 world boss on Ossus. I chose this one not because that particular kill was memorable, but to represent that whole era of Ossus being endgame. I loved it so much and I repeated all the related activities a stupid amount of times... I've often joked that had there been an achievement for killing each world boss a hundred times, I'd probably have gotten it.

I do miss those days somewhat. I really did like the importance of the world bosses, and that they were epic fights for maximum-size ops groups, but unfortunately they haven't aged well for that same reason, because now that the player base's focus is elsewhere, you can't easily go back and knock them out with just a few friends.

This shot was from Jedi Under Siege launch night. It may not be particularly immersive, but I do always enjoy seeing the masses pour in to enjoy the new story.

I wrote a whole post about it at the time, but I thought it was worth calling out again that spending my 37th birthday turning into a robotic deity and rampaging across Iokath with my guildies was an incredibly unique and fun experience.

This is a screenshot of me getting the achievement for completing the Trial and Error uprising on master mode in February 2020. I don't actually remember that evening in specific being that memorable, but basically that uprising seemed to be incredibly overtuned on its release and we spent a lot of time wiping in there the first couple of years. When we finally gave it another try during Onslaught and were able to beat it at last, it felt like quite an achievement. I think they definitely changed the tuning as well though, because it wasn't nearly the same level of crazy anymore.

This shot is from one of our datacron hunts from earlier in the year and was memorable to me in two ways: First off, I finally got to see how the Rishi datacron is done "properly", because back in the day I'd just been summoned to it after the whole process had already been completed and therefore I stayed completely oblivious to what was actually involved in unlocking it. (This is the reason I no longer accept well-intended summons to new datacrons, by the way. I want to actually see and understand how they work.) The second reason it was memorable to me was that someone else had pre-farmed the required materials so that we could quickly get it done on the night... but we rolled for who'd be the one to actually activate it, and since I won I got to do it and got an extra achievement to boot. That was nice.

17/06/2021

Shintar's Galactic Seasons Diary, Week 7

I apologise for Seasons being all I'm talking about at the moment, but similarly to the Dark vs. Light event back in the day, I'm honestly kind of fascinated by my own interest in it despite of my initial reaction that the concept wasn't all that great. I'm currently planning to keep writing these diaries until I reach level 100 (which, at my current progress, should be in three to four weeks) and then maybe post a summary of lessons learned.

Anyway, without further ado: The seventh week of the Season was Total Galactic War, which meant that I was more focused on Conquest than Seasons for the first few days at least, though there is overlap between the two of course. This shift in focus meant that I kind of completed some Seasons objectives almost accidentally and without paying too much attention to them.

Day 1:

Seeing how I'd got the flashpoint weekly again and considering what I said last week, I re-rolled it so that I ended up with both warzones and GSF as my weekly objectives. My dailies were also to play a warzone and to do some outer rim heroics.

For the latter I enlisted my DvL Shadow and for once I was actually pretty good at getting in and out of various heroics on Belsavis stealthily, meaning that I finished in good time. In the evening I did a fair amount of PvP for Conquest, which completed both my daily and my weekly. I remember that the first match was a Voidstar on my healing Sage, in which we managed to defend the first set of doors for the full duration, and during the second round I was the one who succeeded at planting the bomb, which is the sort of thing that always makes me happy. The matches after that I don't recall that well, I just know that they didn't all go that swimmingly for me.

Day 2:

My dailies were once again to play a warzone and to kill 75 enemies on outer rim planets. My first PvP match of the day was a Huttball on my Vanguard tank where I rocked pretty hard, pulling enemy ball carriers into the fire repeatedly, and we ended up winning 6-0. After that I descended into a major losing streak though, until I got annoyed enough to stop for the day.

For the outer rim rampage I decided to return to my DvL Assassin and continued questing with her on Belsavis. I felt slightly naughty playing on Imperial side since we needed more points on Republic side to win first place on Onderon, but we already had a healthy lead after only one day, so I wasn't too worried about taking a little bit of time away from that.

Day 3:

On the Thursday, my dailies were a convenient GSF/warzone combo. (I think one of them may originally have been something else, which I decided to re-roll, but I don't remember the details.) The GSF match was one in which my team was abysmal. The warzone, played on my Vanguard tank, was a Voidstar where we once again mounted a flawless defense during round one and then broke through the doors almost immediately in round two.

Day 4:

More GSF for my daily objective, which also brought my weekly count up to three. This one was one of those games in which both sides were bad and struggling to kill each other, which is usually something I find amusing, but less so on that day since I was lagging pretty badly for some reason, constantly getting "on cooldown" messages when trying to fire my railgun, and it annoyed me. Alas, even though it was quite close, it was still a loss.

My other daily was originally 75 mob kills, but I re-rolled it into heroics. I considered repeating the Belsavis combo that I'd found so efficient on day 1, but decided to try Hoth instead for a change of pace. I did aim for a stealthy run again, taking my Shadow tank this time, and actually succeeded again! I even picked up two heroics that were in the exact same area without realising. I found myself thinking that it would be handy to have a guide for which heroics are quick and stealthy to do, but of course these already exist; I just hadn't been looking. This spreadsheet is a good example, if not entirely comprehensive (though I'm not sure about all the random profanity).

Day 5:

My dailies were GSF and heroics again, but I felt daring, so I re-rolled the heroics and got mob killing instead... but the objective counter was already sitting at 74/75, so I literally only had to kill a single mob to get completion. Best bug ever.

For GSF I queued on my Assassin tank again while some of my guildies were queueing on Republic side, and we got into the same match on opposing sides. I was a bit uneasy since at least two of them are pretty good at GSF while I'm not, but the match actually ended up being quite balanced and extremely close. My team won though, which also completed my second weekly objective for the Season.

Day 6:

This time I got PvP and heroics, and re-rolled the heroics into mob killing again, though this time it was sadly at the (expected) progress of 0/75. For the warzone I queued with a group of three guildies this time since several of them had the same objective, and we got into a Novare Coast. Since I was on my Nautolan Shadow, I volunteered to guard our side base. It was pretty quiet for most of the match, except for one time when two people came to try and cap it and I pretty much deleted one of them before they even got close to killing me... I forget how ridiculously OP burst spec Shadows and Assassins are in PvP. The match as a whole was a decisive win too.

For the mob killing I decided to change scenery to Rishi, where my dps Sorc was just starting up the Shadow of Revan storyline. I simply quested until I had enough kills, though considering how many of the early missions are simply about running around and talking, that took me quite a while. Also, I learned that Rishi has a weekly mission now? I do vaguely recall hearing something about that being added at some point, but I'd kind of dismissed it because I didn't think Rishi had enough daily missions anyway. I was wrong!

Day 7:

Finally, I closed out the week with a combo of heroics and mob killing, neither of which I re-rolled this time because they were quite synergetic. One planet I hadn't visited yet this week was Tatooine, plus our Imperial guild still needed some Conquest points too, so I picked three Tatooine heroics off the fleet terminal on my dps Juggernaut and off I went. I was initally worried whether I'd judged their length badly when I wasn't even halfway towards completing the kill objective after two heroics, but "fortunately" (in this case) the third one included a lot of running around and mob killing, so that I actually ended up completing both objectives nearly simultaneously.

Week 7 thoughts:

I think I've developed a clear preference in terms of the daily Seasons objectives now: I'll always be happy to do a warzone or GSF match. Heroics and mob killing I'm generally OK with, but I might try to re-roll them anyway if I get the same type of objective too many times in a row or just don't fancy it that much on a particular day. Insectoids I still avoid like the plague.

That said, two months in, things are definitely getting a bit repetitive. I do try to to mix things up by doing things like heroics on different planets every day, but there's only so much you can do to spice things up on that front. I'm looking forward to being properly "done" with this Season and having a bit of a break from caring about these daily and weekly objectives before Bioware intends to start the second Season (in September I think?).

08/12/2018

Back In My Day: Dailies

"Back In My Day" is an irregular series in which I take one aspect of Star Wars: The Old Republic and look at how it has evolved over time. This particular installment was inspired by me doing a lot of questing on Ilum recently, which got me thinking about how many of the quests there used to be daily repeatable but aren't anymore.

Launch - The Dailies That Weren't Really

At launch, it was very obvious that SWTOR hadn't originally been conceived as a game with daily quests as an endgame activity in mind - until someone at the Bioware offices had a sudden panic attack three weeks before launch or something, and in order to shoehorn the daily concept into the game somehow, they took two quest chains that had been designed to be done at or near the level cap, the Ilum storyline and the Belsavis bonus series, and turned all the missions that weren't part of the main quest chain into daily repeatables that handed out endgame rewards. (I remember some of them gave out purple item modifications, but I seem to remember that this wasn't the case for all of them.)

This went about as well as you would expect. In a post from February 2012 describing my first impressions of the Belsavis dailies, I hilariously noted that I didn't even know where to go and where to start, as there was no "daily hub" or anything, and the daily missions were utterly indistinguishable from regular one-time quests.

Story-wise, a lot of them made no sense either. Now, daily tasks in an MMO require a certain suspension of disbelief most of the time, but there are still ways to make them more credible vs. blatantly hitting the player over the head with how little sense it makes to repeat certain things. My favourite example of this was always the Republic quest on Ilum that had a little astromech droid desperately seeking help and supplies for his owner, a recently crashed fighter pilot... who apparently crashed every day? We used to joke that the guy was really just a hermit who happened to live in a ship wreck and we were basically his daily supply run.

Mechanically, things were pretty bad as well. People were complaining about others not space-barring through the daily quest givers' dialogue quickly enough long before anyone got tired of the cut scenes in flashpoints, but at the same time they didn't just want to have the mission shared with them because they did want to go through the cut scene to farm social points and/or companion affection.

The area also didn't really seem to be designed to have a large number of people questing in it at the same time. Most infamously I remember the quest on Republic side to kill Rattataki leaders, of which you needed three for the quest, and there were only about five in the area, with half of them habitually bugged out and unkillable. Sometimes I'd just sit down and wait for the same guy to respawn three times.


Now, all of this may sound horrible, but it wasn't really that bad. It wasn't well designed for its purpose, but at least for me it also managed to stay below the threshold of actually becoming tedious and annoying. The fact that the Belsavis bonus series included no less than three heroics encouraged people to group up for the whole chain of dailies, and the end result felt kind of awkward but also fun. The payout was also high enough that you never really felt like you actually had to do the whole thing on a daily basis to stay afloat.

1.2 - Into the Black Hole

Patch 1.2 introduced the game's first "proper" daily area, the Black Hole on Corellia. It was a bit of a pain to get to as you had to go through no less than three loading screens to travel there, but it was much more streamlined for its purpose. There was an introductory quest with dialogue on the fleet, but then the actual dailies could just be picked up from a terminal all at once and were neatly clustered around the area.

Bioware decided to keep encouraging people to group up by also adding a heroic mission, as well as a weekly meta quest that required you to complete each mission, including the heroic, exactly once. I noted at the time that the concept of the weekly was very much in line with SWTOR's very casual-friendly approach, in that the best rewards only required you to visit the area once a week. It was also very much worth doing as the weekly also offered a new type of currency called Black Hole commendations, which could be used to buy new and more powerful gear from vendors on the fleet.

1.5 - Experiments in Section X

Section X iterated on the Black Hole and mostly tried to improve it. 1.5 was also the patch that included the free-to-play conversion though, which led to the weird experiment of making the new zone into paid content that you could unlock by subscribing or via a special access pass (which was eventually dropped).

I can't even remember what sort of rewards the missions gave at launch, but they were most assuredly overshadowed by the introduction of the reputation system, which also made Section X the first daily area with a reputation attached and gave players an incentive to increase their standing with the faction just to get access to things like cosmetic armour shells and pets.

The area was also spiced up by featuring the start to the quest chain to acquire HK-51 and having the world boss Dreadtooth path around the area. People with an interest in world PvP were delighted to actually run into the other faction on occasion now - one thing that had been a bit odd about the Black Hole was that even though technically Republic and Imperial players were playing on the same map, their quests were on entirely separate halves of it and they never even crossed paths. In Section X the two factions still had their own separate missions, like in the Black Hole, but they took place in roughly the same area, and the heroic mission for the weekly was even located in the same instance.


The heroic mission in Section X was the one somewhat controversial thing about the area, as it required exactly four people for successful completion - you couldn't substitute someone with a companion as there were several sections where people needed to click on things in sync to bypass some force fields. This was a bit of a nuisance, and was later on removed without much fanfare, though the quest's [Heroic 4] tag wasn't changed. Personally I only found out that I was suddenly able to solo it pretty much by accident.

1.7 - The Gree Revive Ilum

Patch 1.7 introduced the Gree event, the first world event that was designed from the ground up to be repeated, and which re-purposed the previously abandoned Western Ice Shelf on Ilum where the big open world PvP debacle from launch had taken place. While it also featured one instanced and two open world bosses, the main focus was once again on daily missions with which you could earn reputation to unlock some nice goodies from the local vendors.

The biggest controversy here was Bioware's attempt to use dailies more openly to encourage people to engage in world PvP within a small separate area down south, which would not allow you to be in a group larger than four, dismissed companions, and flagged you(r group) for free-for-all PvP. Personally I thought this was quite fun and novel, but some people got very hung up on the mere existence of two daily quests that required you to flag for PvP, despite of their rewards being minimal compared to the regular dailies.

2.0 - Makeb and Galactic Solutions Industries

2.0 was not a very successful addition to the game in terms of daily quest endgame. There were daily quests to do on Makeb, but they were part of the super awkward Makeb Staged Weekly and required you to limit yourself to one mission at a time, which had you travelling all over the damn place and wade through dozens of mobs just to achieve a single objective. Myself and most people I knew did it once or twice and then decided to go back to the old daily zones because they were much more fun.


Rise of the Hutt Cartel also introduced Galactic Solutions Industries as a faction, which asked us to make use of our new Seeker Droids and Macrobinoculars which we had acquired through one of 2.0's side mission arcs. Like the Makeb dailies these were very spread out, across different planets even, though at least the fact that many of them were on lower level planets allowed you to travel largely unimpeded, and quite a few of them didn't even require any combat at all. Unsurprisingly, these weren't a huge hit with people either, though there does seem to be a niche audience for them that appreciates the slower and more relaxed gameplay that they offer.

2.3 - CZ-198 & Bounty Contract Week

CZ-198 was the first daily hub to be introduced post 2.0 and went back to the classic model of having a small area shared between the two factions in which you could just "do the rounds" for some credits, and it quickly became popular because it was very quick and easy to do and therefore a very efficient way to make some money. It was also the first permanent daily area that didn't really differentiate much between the factions, as they both got the same quests. (I'm not counting that Republic players collect kolto and destroy toxin while the Empire does the opposite. It's still "click on these containers five times".)

What was really odd about CZ-198's weekly mission though was that it required you to run both of the local flashpoints in addition to doing all the dailies... which was a bit awkward to be honest. It's probably the reason I got the achievements for running these on story mode twenty-five times more quickly than for any other flashpoints, and I remember trying to always have the CZ weekly in my log before running a random just in case one of the Czerka flashpoints would pop up. This odd system was eventually patched out in 3.2, when the requirement to run the two flashpoints was replaced with a single heroic mission to kill a big droid.

2.3 was also the patch that introduced the second recurring world event, Bounty Contract Week. This followed more in the steps of the Makeb Staged Weekly, by making you choose a single daily quest that you then saw through to form a kind of storyline. It was a little weird, but still made a lot more sense than the stuff on Makeb.

2.4 - Oricon

Oricon always felt to me like it was made by the same team that created CZ-198, only with small improvements: again we were in a small area shared by both factions, both doing the same quests. Even though the change to the CZ weekly to not require flashpoint running anymore didn't come until much later, it seemed like Bioware already felt a bit awkward about that particular design decision, so the Oricon weekly featured a daily in a heroic area instead. It was brutal and I loved it - to this day it remains at least moderately challenging despite of how much heroics have been toned down in general.

What was different was that there were bonus missions for those who had unlocked their Seeker Droids and Macrobinoculars - CZ-198 had only featured a one-time quest for a pet, but the bonuses on Oricon were attached to dailies and therefore repeatable.

More importantly though, there was a much bigger attempt to tie the whole area into a story. On CZ-198, there was an introductory quest that asked you to run the flashpoints, and the flashpoints were part of the weekly, but the dailies were just kind of... there. Oricon took a different approach, by unlocking the daily quests one at a time and tying them into a quest chain narrative that you had to complete once before the missions unlocked as daily repeatable from the nearest terminal. (As an aside, the story was also refreshingly different for the two factions despite of running along the same general lines.) The story quest then cumulated in you being sent to do the two Dread operations, something that generated some resentment among solo players, but that's really another story as it had no impact on your ability to do the dailies.


2.5.2a - Return of the Rakghouls

(Fun fact, I couldn't actually find any patch notes about this... I only know that the event came with this patch thanks to my blog posts about it.) The third big repeatable world event, the Rakghoul Resurgence that would come to rotate between three different planets, took a fairly conservative approach and basically mirrored the basic setup of the Gree event, with a small enclosed daily area, an instanced operations boss and a couple of open world bosses. They just dropped the PvP area and replaced it with another heroic area instead.

What was somewhat revolutionary at the time was that the event was trying to be level-agnostic - the mobs in the tunnels were mostly very low level and would only spawn reinforcements of your character's level once you got aggro, allowing players of (nearly) all levels to join in the fun. The operations boss The Eyeless was also the first boss that featured PvE bolster, boosting lowbies to a high enough level that enabled them to participate. It's kind of ironic that this whole event appears to have been overlooked when they introduced the galaxy-wide level sync in 4.0, which now makes it feel kind of outdated and causes lowbies to get left out of parts of it due to some of the system's limitations.

3.0 - Soloing on Rishi & Yavin IV

Shadow of Revan's two new planets were a funny bunch in terms of dailies. Rishi featured several missions that were daily repeatable, and some of them even had achievements attached to repeating them often enough, but they were scattered all across the area and had no coherent theme or reward structure to them.

Yavin IV was the "real" new daily area of the expansion but required you to complete the storyline first. There was the whole thing with giving you the choice of either doing dailies or doing the Temple of Sacrifice operation to complete the storyline, which was honestly just kind of awkward. The dailies themselves, once unlocked, were decent enough fun and proved very popular. I ranted at the time though that I thought they were actually kind of over-incentivised, with the hugely powerful companion gear that was rewarded by the weekly making you feel like you kind of had to do them to kit out your companions (this was back when their gear affected their power level). What's also noteworthy is that while there was a weekly quest to kill the walker world boss on Yavin, this was completely separate from the regular weekly mission for the daily quests, which could be done solo in its entirety and was therefore the first of its kind to not feature any kind of grouping component.

3.2 - Pointlessness on Ziost

After the fun of Yavin, the dailies on Ziost felt like a bit of a step back. Requiring the completion of both the basic Shadow of Revan story as well as of the Rise of the Emperor patch, they presented the as of then largest number of hurdles to overcome in order to gain access to a new daily area. It wasn't exactly a prohibitive amount of effort or anything, but compared to the ease with which any alt could jump into any of the pre-3.0 daily areas it felt like a lot.

Mechanically it was interesting in that all the dailies were non-combat missions, enforced by the circumstances of the story... but the big problem was that there was basically zero incentive to come back. Where Yavin felt like it was almost showering you with too many rewards, Ziost had nothing, neither a reputation to work on nor anything interesting to buy with the currency the quests rewarded. I expect the value of all rewards to deprecate over time, but I distinctly remember Ziost being the one planet where I did one round of the missions on the day of release, looked at the local vendor, and realised that he didn't have anything of interest to offer even on day one, which was kind of disappointing. My impression is that I wasn't alone in this and that Ziost has remained comparatively unpopular with the masses for this reason... though again, some players did appreciate the novelty of the combat-less mission design.


4.0 - Goodbye To All The Quests I've Loved Before

Knights of the Fallen Empire brought with it a new focus on solo story, and new dailies were not really a part of Bioware's plan because they were considered too MMO-like I guess. Since the devs were busy retuning a lot of content anyway though, they decided to make most of the old heroics soloable while also attaching Alliance endgame rewards to them, which basically means that they morphed from being open-world group content for levelling players into just another set of endlessly repeatable dailies. I hated that, but based on the responses I got to the linked post a lot of people felt the opposite way.

As part of this great, galaxy-wide tidy-up, the former dailies on Belsavis and Ilum were also turned back into the regular quest chains they had clearly been meant to be from the beginning, so you did them once and that was it. I didn't even notice this for a long time, but as with all things, there were people who were unhappy about the change because they had actually still been doing those old dailies, mostly as a way to farm companion affection.

5.2 - Icky Iokath

Nearly two years after Ziost, Bioware brought us our first new daily area in ages in the form of Iokath. While everyone was quite excited about getting a new planet to explore, what we eventually got felt a lot less iterative than the previous daily areas, and more like they struggled to remember how to design this kind of content after a long time away from it. It felt as if they picked a bunch of features from the old areas, mixed in a couple of new ideas, and simply hoped that the end result would be fun. Unfortunately the different parts didn't gel too well and in the end it was more of a slightly awkward mishmash.

There is an initial storyline like on Oricon, and a couple of the quests you complete in it do return as dailies, but most of the repeatable missions are actually quite different. The quests are more or less the same for both factions and take place in a shared area, though it's larger than most daily areas. Travelling around the zone is also very convoluted, making questing on Iokath very time-consuming.

One of the new features was the concept of different daily missions rotating on the terminal from one day to the next, and the player being expected to do more than one day of them to complete the associated weekly quest. There were also several vehicle quests, which were very badly tuned in terms of cost vs. reward at launch, and while Bioware fixed this later, the bad first impression tarnished many players' impression of the planet forever. The vehicles were also meant to encourage PvP, but the combination of the initial high cost to buy them as well as the awkward geography not really encouraging people to meet up made that fall flat on its face as well.

Nearly three years after the last bunch of daily quests that also featured group content, Bioware also decided to include a single world boss on Iokath, the Colossal, and to make a daily quest for him... but since it wasn't required for the weekly and wasn't even marked as a group quest, most people picked it up once, went "mm, nope" once they saw what they were up against (or maybe did it once just for the achievement) and that was that. It's not like the boss drops anything either.


Looking Back And Looking Forward

Looking back at this history of SWTOR's daily quests / areas, I see several different developments over time. Aside from launch and it's "improvised" dailies, the Black Hole's precedent of the terminal with both dailies and a weekly quest was something that quickly became the norm and that has persisted to this day, but other aspects of the system have been more fluid.

First off, there was a lot of experimentation with story. The first daily areas just offered a voiced introduction and then tried to engage you by giving you different things to do on each faction. On Makeb and with Bounty Contract Week they seemed to try to create a sort of daily repeatable miniature story, with very mixed results. The Oricon approach of weaving the dailies into a one-time story was the most attractive way of going about things in my eyes. More recently they have gated largely separate dailies behind doing a longer, one-time story quest, which I haven't been quite as fond of.

There was also a gradual abandonment of group content. The early weeklies up to Oricon all had some sort of group component to them (even if CZ-198's flashpoint running requirement was eventually abandoned as a failed experiment), but with Shadow of Revan that all went out the window. The Colossal on Iokath felt like a hesitant breadcrumb thrown at players who liked to group up, but it wasn't handled very well in my opinion.

Finally, there is an interesting undercurrent of wanting to incentivise world PvP every now and then, most notably with the dedicated PvP area on Ilum but also with the Iokath vehicles, yet people never seem to have taken to it very well. From my experience the best thing to do still seems to be to simply force both factions into a small space and then let them sort themselves out. I've had some enjoyable world PvP both on Oricon and in the Rakghoul tunnels.


In a few days we'll all get to see the game's newest daily area on Ossus. I've mostly avoided spoilers about it, though I hear that there are supposed to be some new heroics, which is something that I at least would definitely appreciate. As far as story integration and world PvP goes, we'll just have to see!

09/09/2018

Twin Sunmer Games 2018

Two years ago I wrote about my guild organising a fun little social event which we playfully called the "Twin Sunmer Games". We didn't repeat it last year, but this year people decided to revive it, though by running it at the start of September we were only just able to justify still calling it summer games.

The two officers organising it managed to strike a nice balance between old and new, repeating previously popular activities in new locations while also adding something new. The most important addition was to give the new custom Huttball functionality in the Rishi stronghold a try. The one match we played as a guild was quite fun, though we also ran into what I can only guess was a previously undiscovered bug, namely that a new Huttball would respawn before the old one had actually been removed from the game via scoring or being dropped, which led to up to three balls being carried around at the same time. That certainly turned wanting to focus on the ball carrier into an interesting dilemma...

To tie things together, the older activities that we decided to repeat were also made Rishi-themed. So we also played "Hot Ball" (Hot Potato) with the custom Huttball stand in the Rishi stronghold for example. People were complaining a lot about the ball disappearing without doing anything this time, suggesting that it was bugged, though to me it didn't really seem to be happening more often than usual.


A relay run on Rishi was also planned, but then scrapped because we were running short on time. I've been told that the plans for it have been saved for a later date though.

Sticking with the theme, the flashpoint speed run took place in Battle of Rishi this time. Since I still remembered what a pain it had been in the last event to be stuck in a healer-heavy group, I made sure to relog my Guardian for dps. I also remembered the group with the most conservative approach winning last time, but of course our group leader had other ideas! This time the crazy plan was to skip a load of trash by running through to a checkpoint, dying, and letting the Scoundrel in our group vanish and then revive us once the mobs had reset. To be fair, that would have worked if we hadn't messed it up on the first attempt, which resulted in a wipe. As it was, the whole group dying and having to rerun the whole gauntlet up to the first boss was quite a set-back, though we still managed to finish in second place, only mere seconds behind the winners.

I also made a ten-minute video to summarise the event again, in the same style as last time:



If that makes you want to join in the fun, we do accept applications... though in fairness you should know that we don't organise events like these all the time.

27/08/2018

Rishi Proprietor

While it was another one of 5.9.2's major features, I didn't buy the new Rishi stronghold until about a week after its release. Money wasn't an issue; as I've mentioned previously I just kind of fail when it comes to MMO housing. I like the concept but in practice I don't want to spend a lot of my gaming time rearranging furniture. So the Rishi stronghold can join Yavin, Manaan and Umbara on the list of strongholds I own because I can, but which don't contain anything but a couple of random decorations placed on a whim. Meanwhile, I spend all my idle time in the first room of my Coruscant (Republic) or Dromund Kaas (Empire) apartment.


I did have a bit of a walk around and was astounded by the sheer size of the Rishi stronghold. While I did explore it a little on the PTS, my observations there remained somewhat superficial, and I was honestly shocked by how hard a time I had even finding all the rooms in order to unlock them. At one point I caught myself instinctively opening my map to find the nearest quick travel point, but of course there weren't any because it's a stronghold, duh!

I did find out only today however that you can set different locations as your "loading-in spots" for different characters, which is very cool. If they added something like that for the other strongholds I might actually spend time in more than one room...


Interestingly the thing that eventually pushed me into purchasing the stronghold despite of my lack of enthusiasm for decorating was wanting to take a screenshot of myself with Speedy the turtle. For those not in the know, for purposes of providing ambience a little turtle patrols the beach inside the stronghold, and it looks like the Juvenile Turtle pet that you can buy from the Cartel Market. "Speedy" quickly became a fan favourite, just for a dev to decide to include a cruel joke: a hidden achievement that gets Speedy killed, forever replacing him with a small pile of bones and earning the responsible player the (very appropriate) legacy title "Horrible Person".

Now this has been interesting to me because so far, hidden achievements have always been something desirable - a way to show off that you possessed secret knowledge. But calling yourself a horrible person? Killing an adorable turtle? No, thanks! There may be no special title for it, but I consider myself a member of the highly exclusive club of people who know how to kill Speedy but prefer not to do it.

10/07/2018

PTS Stronghold Excitement

A few days ago there was some excitement as Bioware opened up the Public Test Server to subscribers for the first time in quite a while. They had admitted several times previously that they'd somewhat fallen out of the habit of putting things up for public testing and said that they should probably get back into it.

For me, it's been even longer since I even bothered with the PTS. Looking back at the PTS tag on this blog I wrote about going on there a few times in the early days, such as to test out the moods feature or to familiarise myself with free-to-play. However, my interest in doing this gradually decreased, and the last time I even mentioned the PTS was over two years ago (probably around the time Bioware last bothered with it).

So there was much excitement about Bioware re-opening the PTS at last, especially since people got to preview the new stronghold on Rishi that will be released with the next patch. I'm still finding it hard to believe that they've given us three new strongholds within a year after there had been minimal support for housing for ages, aside from the release of new decorations on the Cartel market that is. I wonder if housing enthusiasts are more likely to buy Cartel coins than other groups of players?

Anyway, you don't have to log onto the PTS yourself to get a look at the new stronghold because people have been going nuts posting about it (in my feed anyway). You can have Swtorista walk you through it, or Vulkk, or Kid Lee, or Dulfy, or SWTOR Central, and probably more. If you'd prefer a written summary with static images, Xam Xam has you covered.

Despite of all this, I couldn't quite resist logging into the PTS myself, for old times' sake if nothing else. Cheers to Ondr the Scoundrel for being the only person online during that time who also happened to have their new Rishi stronghold publicly listed, allowing me to hop in and have a look around without having to bother with buying and unlocking it myself.


I do have to say, the inclusion of the ability to set up custom PvP areas sounds extremely cool and actually very innovative as well - at least no other MMOs that I know of allow you to also turn your house into an arena. Unfortunately I'm afraid that it will see very little use. Sure, there'll be the occasional guild event or community tournament, but... I just can't get really excited about something that I foresee gathering dust 99% of the time, despite of how cool it is in principle.

Am I at least excited about getting another new beautiful place to decorate? I'm embarrassed to say it, but: not really, simply because I eventually had to admit to myself that I'm not all that much into decorating. I adore strongholds for their practical features, which is why all my characters tend to log out in one, but I spend pretty much all my time in the first room of my Coruscant apartment (or Dromund Kaas for my Imperial alts). Despite of having fully unlocked every stronghold Bioware has ever released, most of them are virtually empty. The last "exciting" decorating project I engaged in was making one of the train cars on Umbara my "Baradium cart room" (Baradium carts being a common decoration drop from the Explosive Conflict operation that I have coming out of my ears).


In short: The new stronghold is something that sounds extremely nice in theory but unfortunately I just don't see myself getting much use out of it, which is why I can't really get excited about it. As soon as I actually logged onto the PTS I also queued myself for PvP in hopes of actually getting to see some of the planned PvP changes in action. There were almost 20 people online on Republic side alone, so we would have had enough to get a match going... if everyone had queued up that is. I'm guessing too many were just sightseeing on Rishi, because just like in the old days, nothing popped.

Unlike in the old days, Bioware does have dedicated PvP testing times these days, with the first one of these coming up tonight in fact - however, as it won't start until midnight in my time zone, this is unfortunately a no-go for me during a normal work week. However, there's already been talk of having more testing sessions, so hopefully at least one of them will happen at a time that makes it a bit more feasible for Europeans like me to also join. I'd really like to be able to make it one of these days, if for no other reason than to say that I did it.