Showing posts with label flashpoint levelling. Show all posts
Showing posts with label flashpoint levelling. Show all posts

17/03/2020

Levelling Through Flashpoints Post 6.0 - Would I Recommend It?

I originally wrote a version of this post back in January 2016, shortly after Bioware had first introduced level sync to the game and made all levelling flashpoints role neutral. I was intrigued by the idea of being able to level quickly and easily entirely through the group finder and wanted to find out what that was going to be like. The conclusions I came to back then are all summed up in the post linked above, plus it contains links to all the individual posts documenting my Mercenary's levelling journey itself.


I'm going to use the same format for this post, since I think it's still relevant, and will draw comparisons where they seem interesting to me. Sticking to the same headings as last time, let's start off with:

Speed

Just like last time, I intentionally avoided anything that would have artificially increased my levelling speed, such as guild perks, XP boosts or character perks, though unlike last time (when I was rarely fully rested), the casual on-and-off-again nature in which I played my Shadow meant that I benefitted from having some sort of rested XP bonus active most of the time.

Back in 2016, getting from 1 to 65 took me one day and a bit less than nine hours of /played time. I was surprised that getting from 1 to 75 - considering that I had ten extra levels to gain - only took about two hours longer. I wouldn't have expected that extra restedness to make that much of a difference.

More importantly though, despite of the small difference in /played time, it felt like the whole thing took way longer this time around, and looking at the numbers there's an obvious reason for that: while it only took me 37 flashpoints to hit the level cap in 2016, this time around I had to complete 54 of them, meaning that while the overall time required to level was only 6% higher, the number of flashpoints I had to run went up by 46%.

It's hard to find a clear explanation for this. Possible reasons for the reduced XP per flashpoint could be that I frequently forfeited the random bonus this time around, or that "skip culture" wasn't as well developed back then as it is now, resulting in more XP from mob killing. On the other hand though, I benefitted from more restedness this time, things like conquest objectives contributed extra XP (which wasn't the case back in 2016), and the paths of least resistance through places like Taral V or Battle of Ilum are hardly new inventions.

I can only guess that XP gains from flashpoints (whether from completion rewards, mob killing or both) must have received a significant nerf at some point between 4.0 and 6.0. Looking at my /played time, this was probably not an unreasonable move though, as increased familiarity with the content has led to people completing each run faster than they used to back then as well. At least during my own journeys, the average time spent on each flashpoint dropped from 54 minutes in 2015/16 to 39 in 2019/20.

Difficulty

Back when flashpoints were first level synced and made role neutral, there were concerns about the content being too difficult for lower levels. I mostly disagreed. While levelling my Mercenary in late 2015, her completion rate for the random flashpoints she entered was 89% (or 33 out of 37), which I considered satisfactory. That said, I acknowledged that some flashpoints that had been designed with a higher level character's tool kit in mind, such as Blood Hunt, could be a pain at lower levels, and I guessed that playing a healer may have served to elevate my teams' success rates as I could just heal them through a lot of problems.

Now, the big change that inspired me to revisit this whole experiment at the end of last year was that Bioware decided to put minimum levels back on flashpoints, limiting lower level characters to a smaller selection and keeping them out of content that was likely to be too demanding for the average lowbie pug.

And it does seem to have worked! My Shadow's success rate was 96% (or 52 out of 54), and that was without being a healer and therefore with limited ability to save other players from their mistakes. The only time I felt like the group I was in was really pushed to its limits in terms of what the characters could do was on Lieutenant Krupp in the first Kuat Drive Yards run described in this post.

That said, I didn't get the impression that the content has been made too easy or anything like that either. I didn't bother going through my older posts for this, but while reviewing the ones about my Shadow's levelling journey, I also made notes about where I had mentioned wipes and other character deaths, and apparently she was involved in 26 wipes and on at least 27 other occasions people died without wiping the group. That averages out to about one death per run (though of course in reality what happens is that you get a lot of very smooth runs and then the occasional shitshow), which shows to me that Bioware has managed to strike a good balance between making the content easy enough that most groups will be able to complete it but hard enough that you will suffer some setbacks if you don't pay attention, which (to me) is how it should be.


Player Behaviour

Like last time, I thought that on the whole players behaved "nice enough", which is to say that I did not witness anything that I would classify as verbal abuse, people being vote-kicked for bad performance or anything like that. This isn't to say that everyone was always perfectly polite - some players were very friendly but others could be more accurately described as cranky. Most just came across as indifferent towards their fellow pug mates, which is more or less what I've come to expect from automatically matched groups in modern games.

One thing that did seem somewhat different to me, though it's hard to quantify, is that people seemed somewhat less patient to me (which is not necessarily the same as rude). There's always been some impatience in pugs, especially when it came to things like people watching cut scenes, but it seemed to be a more general thing now: barely waiting a minute before wanting to vote-kick someone for lagging behind or being AFK, not wanting to wait for instructions to be typed out, running ahead and not caring if anyone's left behind.

To some extent this may simply be a side effect of us still running Hammer Station in 2020, meaning that more veteran players have perfected the process to a degree that makes everything significantly faster (which would also be in line with my "less time taken per flashpoint" observation earlier). However, personally I can't help but wonder whether over-incentivisation of flashpoints doesn't play a role as well. Basically, as someone who loves flashpoints, I like that gearing up under Spoils of War is most efficiently undertaken in instances, but it also means that players who don't actually enjoy that content (as much) will still gravitate towards it just for the rewards. I'm guessing that these are the ones most likely to be impatient with anyone or anything that "forces" them to spend even more time in there than they would really like.

Social Points, Crew Skills, Money, Gear

Being only social rank four after more than fifty flashpoints feels a bit underwhelming, but as previously observed it aligns with the fact that you only earn points for taking part in conversations and these are limited in most instances.

I did not max out any of my crew skills from gathering this time, though Scavenging came close. This is because I've taken to spending less time on gathering materials from dead enemies in flashpoints - it's always been something that tended to make other players tap their feet, but with the increased push towards speed and not wanting to be left behind I did it even less.

That said, it's honestly also just not really worth it any more - it used to be worthwhile in the past because you would get crafting materials for the current tier, but with everything but Objective Meridian being synced down to level 70, you keep getting nothing but materials for the last expansion, which most people don't really care about at this point.

I made a decent amount of money - more than two million just from levelling and without selling anything on the GTN. I just moved everything straight to the vendor this time around.

Personal loot kept upgrading my gear at a decent pace, but with Bolster it's hard to tell how much of a difference that made anyway.

Story

Besides smoothing out the difficulty curve, the new minimum level requirement for each flashpoint has also reduced the potential for story confusion - no more getting thrown into False Emperor at level 15 to fight the guy who just gave you a mission earlier. That said, I think you would have to be extremely disciplined in your levelling to unlock all content at the right time relative to your class/personal story, so some degree of confusion is still likely when people end up doing Battle of Ilum before completing the Ilum storyline and so on. Then again, this is just one of the side effects of Bioware's relatively lax attitude when it comes to story gating (which I do think is a good thing in general). Let's just say that the in-game signposting to make it clear what's supposed to be done in what order could still be improved.


So... would I recommend it or not?

Back in 2016 my recommendation basically came down to this: I do recommend it if you're an experienced player looking for a change of pace; I don't recommend it if you're a new player as it would be too confusing.

This time around my recommendation will have to be more nuanced, mainly due to a new phenomenon that I haven't really mentioned in this summary post yet but which was a major talking point throughout my posts about levelling: the lack of variety.

Last time around, running the full selection of random flashpoints throughout the entire levelling process, I had a pretty even spread in terms of repetition: Most flashpoints came up one to three times, one (Blood Hunt) came up four times, another one (Cademimu) five times, and another three never popped at all.

This time around I actually ended up abandoning the fully random selection about halfway through the process, as out of 24 runs drawing from the full selection of flashpoints available to me at the time, 14 (or 58%) put me into Hammer Station. Now, part of this can be blamed on the low-level selection being more limited these days and Hammer Station being one of the first flashpoints that unlocks, but the other instance that appears at the same level is Kuat Drive Yards, and I only got that one randomly three times. That's not a coincidence.

As I elaborated a bit in this post, the aforementioned over-incentivisation of flashpoints has led to a whole section of the player base, who seek to earn the most rewards for the least amount of effort, declaring Hammer Station their destination of choice, and it really skews the "random" numbers for anyone hoping to genuinely see a variety of content throughout the levelling process.

However, even if this was not an issue and/or you were to curate your selection to exclude Hammer Station at times, the available selection remains pretty limited for quite a long time, with most flashpoints not unlocking until around level 50. With the increased number of runs required to level up (as explained in the "speed" section), you'll therefore see a lot of repetition of the same flashpoints over and over. Unfortunately this is the opposite of getting a change of scenery; it's boring.

So I can't recommend levelling solely through flashpoints to experienced players seeking a change any more, and I still wouldn't recommend it to completely new players either - while the minimum level requirements have smoothed out the difficulty curve and reduced potential story confusion, there is still room for some confusion. More importantly though, I think that if you're a new player trying to find the fun in SWTOR, being put into Hammer Station over and over again is unlikely to give you the best experience.

Now, all that said, I wouldn't consider flashpoint levelling entirely unappealing. It's still quite fast, so for someone more mechanics-focused who's looking to raise an alt it remains a solid option, especially if you were to add some XP boosters to the mix. It's also a great way of learning your class tool kit in an environment where it actually matters (as opposed to most solo content). I'm still not great at playing Shadow, but the challenges associated with pugging content that can actually kill you have been excellent practice for things such as using my damage reduction cooldowns, playing with threat (when to drop it vs. when to taunt to help someone else out) and more, something that made for one of the most educational and fun parts of Nautalie's levelling journey.

Just keep in mind that you may find yourself being grouped with people with very different goals, from the complete newbie who only just started playing SWTOR to the veteran who just wants to get things "done" as quickly as possible to get their reward. This has always been an issue but has come to the forefront even more with the new gearing system.

And that's all there is to say really!

Here are links to all the installments of my levelling journey in case you want to re-read any of them:

Part 1: Group Finding in 6.0 (hey, the Esseles is hard again)
Part 2: Stuck in Hammer Station
Part 3: Hammered Home
Part 4: Kuat Drive Yards Can Be... Fun?
Part 5: Hammer Station No More
Part 6: Flashpoint Levelling: Halfway There?
Part 7: Flashpoint Levelling: Light at the end of the tunnel?
Part 8: Finding My Fun
Part 9: Harder Better Stronger?
Part 10: Battle of Ilum really IS Hammer Station version 2
Part 11: Finishing Up My Flashpoint Levelling

14/03/2020

Finishing Up My Flashpoint Levelling

In real time it took much, much longer than expected - four months! - but Nautalie the Shadow has finally hit level 75. Here's how she spent her last few levels levelling through flashpoints:

Blood Hunt
I levelled: 70-70

Even with completing both the weekly to do five veteran flashpoints and my personal conquest by doing this flashpoint, I just missed out on levelling up from this one, but that wasn't entirely surprising.

When we entered, one person left instantly, presumably because that person hadn't run Blood Hunt in a while and still thought that it's the horrible pug killer it used to be a couple of years ago. We got a replacement that resulted in our group having two tanks and a healer, with me being the only damage dealer. Unsurprisingly that made for quite a slow run - Torch went through no less than four "firestorm" phases for example - but on the plus side we were never really in danger of dying.

I noticed that one of the tanks and the healer were from the same guild: Nostrum Dolus, who were known as the best SWTOR PvP guild in the world back in the days of 8v8 ranked. I remember always being relieved whenever I saw one of their members in a random warzone back in the day, because even one of them was enough to give our side a significant performance boost. They've been inactive for many years now though. I made no secret of my fond memories in party chat and they claimed to have been the guild's actual founders, who apparently hadn't played since Rise of the Hutt Cartel.


Hammer Station
I levelled: 70-71

I couldn't resist getting a quick random in on another Wednesday morning, which reliably placed me in Hammer Station. Nobody in our all dps group was level 75, which made things a little more challenging than your average run, though not terribly so.

We spent about a full minute standing in front of the elevator shortcut, waiting for someone to slice it, before we admitted to ourselves that nobody had slicing and moved on.

Someone also charged right past the turrets again, which - unsurprisingly - was not a good idea in a full group of levellers without a healer. (Remember: it traps you in combat for the rest of the flashpoint so that nobody can regenerate any health.) One guy died and was lucky in so far as I was able to stealth out and revive him afterwards.

Objective Meridian
I levelled: 71-72

With only seven of what are probably the most unpopular flashpoints selected, I wasn't surprised that I had to wait a little while for a group to be formed. Then I had a couple of pops that someone always rejected, as if they knew what might be coming... but eventually I got into what was probably the least offensive of my choices, the new flashpoint Objective Meridian.

This didn't prevent someone from leaving the moment we zoned in. I don't really get it, as this one's really quite fun and easy, but I guess just like I have a dislike for Hammer Station, for some people anything that's not Hammer Station is unacceptable. Fortunately the others weren't perturbed by this and the group leader queued us for a replacement almost immediately. Two or three trash pulls later the group was full again.

Incidentally, this was a full consular group! The other three characters were Sages. Fortunately one of them was a healer, which made things a lot smoother than they could have been otherwise. In hindsight I think this might also have been the first time that I ran this flashpoint on veteran mode - I can't tell for sure since the achievement counter treats solo and veteran mode as the same thing. Or maybe I did it with my guildies once just after Onslaught had come out.


Anyway, thanks to the healer it was mostly a walk in the park. I took it upon myself to taunt things off the Sages in an attempt to keep things simple for them too. This worked very well for the most part except for the last boss, where I just couldn't hold aggro to save my life. Also, the others enjoyed spreading out across the entire platform so that I spent more time running around chasing Malgus in circles than actually doing damage. We even wiped once, as all but one of us got knocked to our deaths near the end. (Resilience didn't save me. /cry) On the next try we got him down without problems though.

Depths of Manaan
I levelled: 72-73

I had re-queued for this one because Nautalie was at the step in the Forged Alliances arc where she needed it for story progression. I got into a group with two other damage dealers and a tank. The tank left the moment we zoned in and we replaced him with another dps.

I didn't have a great feeling when we almost wiped on the very first pull. I don't know if our damage was just that low or what, but I felt like I had to blow every single cooldown on every mob group to make it through alive.

On Sairisi I made the mistake of not asking whether everyone knew what to do, which resulted in people spending ages hitting shielded targets and being utterly useless. Meanwhile I was tanking and just running back and forth between the two kolto stations just to stay alive. (Did you know that there are only two kolto stations next to Sairisi? Made survival quite a tight affair.)

Anyway, eventually we did get him down and started watching the cut scene featuring Jakarro. I had space-barred through but apparently somebody else was watching, so I waited, and waited, and waited... and suddenly we were all kicked out of the instance as our group lead had disconnected. Now I was lead and we ran back in, but the DCed guy came back on within a minute anyway.

At this point one of the other dps quit and I queued us for a replacement. Unfortunately the previously DC-ed guy chose this moment to leave the group as well, causing the group finder to bug out in the usual manner. Disheartened by how this kind of situation had gone previously, I asked the last person remaining (a Commando and the person who had joined us after the start to replace the tank) whether she wanted to continue with companions or quit... and she wanted to go on, yay!

So I summoned my influence level 6 Qyzen to tank and she whipped out Elara to heal and we finished the instance just fine. We did have one wipe on Ortuno as my trooper friend wasn't quick enough to put Elara on passive to drag her out of the puddles of doom, but once she knew to watch out for that we downed him just fine, even if it took a while.

After the run she whispered me asking if I wanted to join her guild. I declined politely, explaining that I already had a guild, but it still gave me a warm, fuzzy feeling.


What a hero.

Battle of Rishi
I levelled: 73-73

This was a pretty smooth and fast four-dps run. We skipped a lot of trash though (which is admittedly pretty easy in this flashpoint), which once again resulted in barely any XP for me.

Also, I was kind of bothered by how everyone just kind of expected me to stealth everything for them without even saying anything. There is this bit where you have to click on consoles in three different rooms and one guy literally just ran past all of them to the next boss and then presumably made himself a cup of tea. At least the other two hung back a little to make sure I didn't get in trouble (which I actually did once, though I cloaked and fortunately the mobs evaded instead of going after the rest of the group).

At least I did learn how you can indeed successfully stealth all three consoles. I already knew that it could be done but had never done it myself before, always failing at one in particular, but the unspoken pressure put on me in this run forced me figure it out. Yay I guess?

Legacy of the Rakata
I levelled: 73-74

Sod's Law had it that after grumbling about a run where we skipped so much trash that I barely got any XP, the next day the group finder put me into a full stealth group (two Shadows and two Scoundrels). Mind you, I think we still killed more mobs than the group in Battle of Rishi, simply because there are some objectives on Rakata Prime that require it, plus there were a couple of "oops, I forgot I wasn't actually in stealth" pulls. (Nobody called them that, but I've seen enough of this kind of thing to recognise it when I see it.)

In the end I didn't mind too much because at least a full stealth pug is something unusual and entertaining. On the last boss it was interesting to me that people prioritised killing Arkous over Darok, as I'm used to doing it the other way round.

Czerka Core Meltdown
I levelled: 74-74

Queueing for what I knew was going to be Nautalie's last levelling flashpoint, I had only four options selected: Czerka Core Meltdown and the three traitor flashpoints. I settled in for what I expected to be a bit of a wait but got a pop almost instantly - which meant that it couldn't be anything other than Czerka, seeing how most people seem to avoid and rather dislike the traitor flashpoints. And so it was.

It was another four dps group, and the Commando in the group immediately said that it was his first time. I replied that this was fine and that I'd explain bosses. Unfortunately the rest of the group wasn't quite so co-operative, and the Gunslinger pulled the first boss while I was still typing. It felt deserved that we quickly wiped on that attempt, even though I can't say for sure that it was directly related to the untimely pull.

On the next attempt we killed it just fine, with me tanking and dragging the Duneclaw around the room like a boss. Props to the other group members for clicking the kolto stations though - I couldn't reliably have done it myself without messing up the positioning, and while my health did get pretty low a couple of times, making me sweat, we all survived in the end.

We more or less repeated this performance on the next boss: me once again trying to explain for the Commando while the Gunslinger ran in and pulled anyway. At least this time we didn't wipe, though the Slinger messed up the first pod by popping it too early, before the boss was actually in range. Things went okay though once I taunted the boss off him and resumed tanking. The rest of the flashpoint went smoothly enough.

But then... we were done and I still wasn't 75! Even after handing in the Czerka story quest I was still just a sliver away from dinging.

I considered my options and didn't like either very much: queueing for another flashpoint would have been the most "true" to the project, but dinging on the second mob would have felt kind of anticlimactic and the event would have just been overshadowed by still having to run the whole rest of the flashpoint afterwards. Getting the XP somewhere else on the other hand felt a bit cheeky... but was also going to be much faster and easier... and it was really only a tiny sliver! So I went back to Coruscant to pick up Nautalie's class story again and soon dinged 75 from killing a bunch of back alley thugs.


Full debrief about the project to follow soon!

24/02/2020

Battle of Ilum really IS Hammer Station version 2

I am now genuinely convinced that Battle of Ilum is a sort of Hammer Station for more confident players. I haven't timed it, but I'm pretty sure that when everything goes smoothly and you skip as much trash as possible, you can probably finish it even more quickly than Hammer Station. There is a bigger risk of something going wrong though, which I assume is enough to put off a large portion of the audience that isn't interested in anything other than a guaranteed fast and easy run.

Battle of Ilum
I levelled: 66-67

This run was the one that made me reconsider having Battle of Ilum in my rotation as it became clear that it seemed to pop a lot more often than any of the other 50+ flashpoints. It's not quite as bad as Hammer Station, but still...

This run also put me into a philosophical mood after the two Sentinels and the dps Sage who made up the rest of the group hesitantly started trying to drive past the first pull... on the wrong side. It gave me the impression that they'd all been here before, but probably without fully taking in what was happening, just tagging along behind someone else's lead.

So I felt compelled to take over... and guided them through all the stealthy shortcuts I remembered. I'm becoming the very sort of person that always annoys me by skipping everything! To be fair, I wouldn't have minded if anyone had shown any indication or desire to kill more mobs, doing the bonuses or whatever, but finding myself in a leadership position with three innocent pugs looking up at me I took the easy way out. /me hangs head in shame.


When you ding at just the right time... (my health was in trouble before the boss died)

Assault on Tython
I levelled: 67-67

With Ilum removed from my selection, I ended up on Tython once again. By the way, in case you're wondering about my criteria for which boxes to tick now beyond "not Hammer Station", I'm mostly going for ones where I don't have the "run this 25 times on veteran mode" achievement yet and that I rarely get to run on veteran mode since they are fairly high level already and I often find myself going straight for master mode.

Once again I ended up with three level 75s looking for leadership - unfortunately for them, I'm really bad at remembering the skips for Assault on Tython despite of having run it a fair number of times, so we ran around pretty inefficiently, fighting more mobs than required (gasp).

One guy suddenly went AFK without a word, and since he hadn't returned by the time we were getting close to the first boss, someone initiated a vote kick, which seemed fair enough to me at that point - I just wish they hadn't done it just as I initiated a big pull, as this meant that the other two were now busy with vote-kicking over killing mobs (priorities, people) and we almost wiped. One guy (not me) barely survived with a sliver of health.

The replacement we got was a Shadow tank who did know all the skips and quickly took over, though it was kind of funny to me how he immediately ran up to the side where people often climb some boxes to skip a trash pull, while we had already killed said pull and were in fact standing in its usual location, right in front of the boss.

Also, later on there was this bit where we climbed over a rock to skip - I think - a group of mobs that spawns as you run past, but the healer in the group just couldn't get up. Once again I stood there watching him flail helplessly against the rock, thinking about how much quicker it would have been to just deal with the mob spawn. The tank and other dps decided to simply run ahead and abandon the healer. I stayed with him and eventually just directed him back down to the regular path, where no mobs spawned anyway (ahaha). Oh pugs.

Hammer Station
I levelled: 67-68

Starting the new in-game week with another early morning, fully randomised run, I was neither surprised nor unhappy to be given a Hammer Station quickie. I was a little surprised that we couldn't take the elevator shortcut for once, as it seems quite rare not to have a slicer in the group these days.

When we reached the turrets by the bridge, the Scoundrel in our party actually moved us past them and across the bridge using Smuggle, the temporary group stealth ability, which did earn my respect because it's not something I see used well very often.

By the end of the run I realised that Nautalie's scavenging had bumped up against the 600 skill cap and sent her to train Onslaught-level scavenging on the fleet. Fortunately she had earned enough money while levelling to be able to afford it without having to draw from the legacy bank.

Legacy of the Rakata
I levelled: 68-69

Limiting myself to nine flashpoints once again, I nevertheless got an instant pop once more and ended up in Legacy of the Rakata, one Nautalie hadn't done yet. Nice!

During the intro cut scene, someone hit escape and then started running off. I said that you couldn't skip a cut scene by aborting it and he said people should be hitting space bar then. Another person said that their UI had been bugging out and that was why they hadn't been able to skip. The second time around everyone dutifully space-barred through the whole thing.


"Dude, why did you hit escape? That's not helping us go any faster."

Legacy of the Rakata is one of those flashpoints that I've done comparatively rarely in pugs, so observing our self-appointed leader guide us along various trash-skipping lines was educational. I can never remember the tricks for this flashpoint though, because my brain just files them under "climb up this rock by that one group of Rakata" and the pulls in the first half of the instance all look the same to me.

During several of the boss fights I found myself thinking that all the bosses in this flashpoint have way too much health on veteran mode. The mechanics aren't hard; it just takes half an eternity to kill them - or maybe our dps was just low, though we had two level 75 damage dealers in full 306 gear.

We also had someone who was nominally a healer but didn't seem to do much healing, so that we ultimately always relied on the kolto stations on the boss fights.

At one point I noticed that two people in the group had the same legacy name (Stormrider or something like that), so I asked whether they were related. They didn't humour me with an answer.

Battle of Ilum
I levelled: 69-69

Well, in this one there was no doubt that someone wanted to skip as much as possible, as the dps Vanguard set off like a bat out of hell to lead the way past as many things as possible, including the first boss. As we once again also had a second Shadow in the group, we were able to do the extra skips as well.

I do wonder if the second Shadow, who was a tank, didn't like skipping the bosses though, because on the next optional boss he ran right in and pulled before anyone had a chance to try and run past it. It's like the question whether to pull something or not is decided in a weird kind of race to be the first one to either pull or run past certain mobs and then the rest of the group is compelled to follow along with that decision.

Unsurprisingly, XP was once again thin on the ground, and I only gained three bars or so.


I'm getting a lot of variations of this shot.

Battle of Ilum
I levelled: 69-70

Another quick run with a second Shadow in the group. I noticed that this one, being level 75, also had the Tactical that allows you to Mind Maze two targets at the same time, which I think is pretty neat for runs like these.

When it looked like people were going to skip Pork Pie Gark the Indomitable yet again I got a bit too close and pulled him. I swear, it really was an accident; I think I was just too keen. Seriously though, my achievement counter for that one is so behind all the other bosses.

We actually had a wipe on Krel Thak - I'm still not entirely sure what happened, one moment everything seemed fine and the next everyone but me just exploded. Proximity probe or something? I vanished out and ran back to re-unite with the group as they were coming back in. They also pulled the two droid mini-bosses which we had initially walked past, presumably also by accident.

With his two cronies dead, it now would have been possible to simply walk past Krel Thak if we had wanted to and I did find myself wondering, but we did actually go ahead and kill him after all.

In the end our lone dark sider once again won the roll and executed Talsa-ko - this time it was a Jedi doing it no less!

Having hit level 70, Nautalie has now unlocked the remaining four veteran flashpoints and only has five more levels to go. I'll try to use those to actually target the flashpoints I haven't done yet or ones I still need for a story quest. Then it'll be time for a reckoning!

18/02/2020

Harder Better Stronger?

When I first tried this whole flashpoint levelling thing four years ago, it took my Mercenary one day and a bit less than nine hours of /played time to hit the then-level cap of 65. My newest Shadow has now passed this milestone, though with this being 2020, she has another ten levels left to go of course.

Still, I was curious how my levelling speed so far would compare, considering that things had felt considerably slower to me this time around... so I did a /played after hitting level 65, and was shocked to find that despite of the levelling feeling slower to me, Nautalie had actually hit 65 in seven hours less (or 20% faster) than it took my Merc back in the day. I'm curious what my final stats at the end of this whole experiment will look like.

In the meantime...

Assault on Tython
I levelled: 63-63

Having trimmed down my list of desirable targets to only five flashpoints for the time being, I still got an almost instant pop, this time for Assault on Tython. I got all excited because this actually happened to be the instance I needed to continue the Forged Alliances storyline.

However, after I walked up to the first pull in stealth, one guy ran away, apparently expecting me to handle it stealthily or something? I said that I didn't know how to do that here, and me and the two others killed it the old-fashioned way, after which the first guy just left without a word.

We queued for a replacement and walked up to the next pull, but then another player left without saying anything. Me and the one remaining person eventually realised that this had bugged the group finder (I had this happen before when someone leaves while the system's already trying to replace a previous quitter). Whenever I was group leader it claimed that we were already in the queue (but with no option to leave), and with the other person as leader it said that we were not in the queue and they weren't able to queue us either. Somewhat disappointed, we both left. I had to relog entirely before my group finder unbugged and I was able to queue again.

Assault on Tython
I levelled: 63-64

As it happened I got put right back into Assault on Tython though, just with three different people this time. I was a bit worried when someone died on the very first pull, considering that the previous group has fallen apart over less (just slowness with the pulls as far as I could tell?), but the defeated person simply dusted themselves off and got back up, and after that everything proceeded normally and we finished the flashpoint just fine.

Czerka Corporate Labs
I levelled: 64-64

This run featured a healer, a female Miraluka Guardian in a bikini, and a Nautolan Sentinel. I don't know why I still get so excited every time I see another Nautolan. I guess with them being the newest species, not free for everyone and quite alien-looking, I still view them as somewhat rare. Sadly my fellow squidhead left the group after only a few pulls and without ever having said a word.


That aside, the run was perfectly smooth once again, and I was pleased to once again complete the weekly mission to run five veteran flashpoints. It may sound silly, but I think that having unlocked that quest has also helped to motivate me somewhat, because having that extra incentive of wanting to complete it each week really works for me.

Unfortunately the extra XP wasn't enough to actually get Nautalie to level up after this run.

Hammer Station
I levelled: 64-65

Once again I started a new week with a stab at the full random selection, and once again I didn't actually mind ending up in Hammer Station for this particular run as I was playing early in the morning before work and only had limited time to spare anyway. I got grouped with three competent level 75 damage dealers and everything went very smoothly.

Battle of Ilum
I levelled: 65-65

That evening I decided to queue for ten selected flashpoints and got Battle of Ilum again. Once again we had a total of three stealthers and killed almost nothing, which made for a very fast run but also gave me very little XP (and no level-up).

An evil Gunslinger called Facey McFaceshot or something lived up to her name and shot Talsa-ko in the face at the end, which was shocking as it almost never happens.

Directive 7
I levelled: 65-66

The first thing I noticed about this run was that it had two Togruta in it, which is not something I see often. We had a tank and three dps, ranging from levels 53 to 75, but only one 75 and she wasn't geared.

We started off by having a near-wipe on the very first trash pull, with only one person surviving and just finishing off the last mob before they would have died too. Then our tank declared that she wasn't really a tank. Not that it matters in vet mode, but it was still good to know. This declaration and the near-wipe struck me as one of those inflection points where the impatient usually leave, but in this group nobody seemed particularly fazed by anything that had happened.


That was a good thing - however, what was less good was the general level of fail we displayed as we continued. I didn't even think about bonuses this time around, because it was obvious that it was going to be enough of a challenge to get this group through the flashpoint as it was, what with people focusing on the single gold mob in each pull while a whole pack of weak ones was shooting them and similar shenanigans.

We did the most common bits of trash skipping, and there is this one section where you run/ride along a pipe where I've seen people get stuck in the terrain before, so of course that happened to someone in this group as well. This didn't prevent another person from pulling a big group of trash while we were a man down though, resulting in a wipe. Then while we were running back, another person got stuck on the same pipe!

I don't know if they did a /stuck or died from aggro, but either way they pulled another group of mobs that then came running for the rest of us after that person had died. Fortunately we managed to dispatch them without another wipe.

It's worth noting though that we wasted so much time on people getting stuck and wiping for the sake of skipping one trash pull, we probably could have killed every single mob in the instance up to that point in the same amount of time. I couldn't make this sort of stuff up if I tried.

When people made a beeline for the infamous tents I commented to Mr Commando "I wonder how we're going to fail on this one" and someone did indeed fall off.

We continued to bumble our way through the various boss fights. On the assassin droids I was the only one to switch targets as the shields rotated. On the Replicator only me and the Sage killed adds, while the other two kept hitting the boss throughout his immunity for the entire fight. On Bulwark it was once again down to just me and the Sage to kill adds as they spawned - one of them nearly got a repair off too.

On Mentor himself I actually did see one of the overheated cores get repaired before we could blow it up, something I hadn't seen happen in literal years. But eventually he died and we were done, after what had felt like an eternity to me but had apparently only been forty minutes or so. But hey, at least I could go and tell Director Rigel that we'd saved the galaxy from the droid apocalypse.

09/02/2020

Finding My Fun

I won't lie: For a while there, I wasn't having the best of times with this whole flashpoint levelling thing. I'm not someone to keep engaging in in-game activities that I don't enjoy, but after my initial enthusiasm had worn off, I only really kept going because of my interest in the project as a whole, with the moment-to-moment experience of being put into Hammer Station over and over again not being the height of fun to me.

This has changed dramatically since I unlocked more flashpoints and decided to take charge of my little Shadow's fate by simply unticking all the ones that I didn't want to deal with anymore.


Korriban Incursion
I levelled: 58-58

While I was pleased to see this flashpoint pop, especially as I also had the Forged Alliances story quest that required me to run it, this was the first run Nautalie completed that didn't level her up even once, and it wasn't a close thing either. I suppose it didn't help that I'd run out of restedness for the first time in a while, but still. I suspect those last 17 levels are going to feel quite long.

Funnily enough the group composition was the exact same one as in the Battle of Ilum from the day before: a Vanguard tank and three Shadows. Why is it that everyone always complains when Mandos/Mercs are even a little bit "flavour of the month" but one of the Jedi or Sith classes filling 75% of all group finder slots barely raises an eyebrow? People are hugely biased in favour of Force users I say.

Anyway, with three stealthers we did a whole bunch of trash skipping again, though Korriban Incursion doesn't really have that much optional trash to begin with. On the bit with the four overseers, I figured that since we were doing well we could split up to get things done faster, but was then surprised to find - after soloing two of them - that the rest of the group had stuck together and only just killed the third one with the three of them. (Gosh, I'm so awesome etc.)

On the last boss I saw Nautalie's first ever shared endgame drop, a tactical item for Vanguard tanks. One of my eyes may have twitched a little when I saw one of the other Shadows roll need on it, but fortunately the Vanguard won the roll anyway.

Battle of Ilum
I levelled: 58-59

This was my third Battle of Ilum in four runs... could this be the level 50+ version of Hammer Station? Though as commenter Diana pointed out in a comment on my last post in this series, pops can also be driven by Conquest events, and it was Relics of the Gree that week, which included running BoI as one of its objectives.

Our group composition consisted once again of three Jedi damage dealers and a Vanguard tank, though one of the dps was a Sentinel this time. Also, I recognised the Vanguard's name from my last run... yay for same-server group finders!

At the very beginning, one of the dps tried to climb out of the trench instead of taking the speeder and died. I asked if it was their first time and they said no, they'd only confused the flashpoint for False Emperor. I'm not sure how that explained anything...

We did a moderate amount of trash skipping again (though also again, not as much as we could have done with two stealthers) and killed all the bosses. Also, someone put a star marker over my head for some reason.

Completing the flashpoint also completed Nautalie's very first Conquest, what with BoI having been an objective that week.


Red Reaper
I levelled: 59-60

Another one Nautalie hadn't done before! Red Reaper is one of those flashpoints that can be super smooth and fast, especially if you have a stealther, but there is also lots of potential for things to go wrong.

There was no better demonstration of this duality than this all-dps pug, where a clearly experienced level 75 Gunslinger took the lead and tried to coax us past trash we could skip and made sure to round up otherwise annoying pulls in the most efficient manner, while our level 75 Guardian was the very incarnation of a bumbling oaf, stumbling right into every mob the rest of the group had carefully avoided.

To her credit, the Gunslinger didn't have a go at him beyond a single "oh, come on!" in party chat, but at some point she seemed to make the decision to simply not care about our clumsy laggard anymore, so when the Guardian got so confused that he got himself stuck behind some crates she and the third group member, a level 40 Commando, simply moved on.

I felt bad for the guy though, and after he'd died by aggroing yet another bunch of mobs, I revived him and slowly tried to guide him back to the others. I thought we were back in business once we reached the Eradicator droid, but once again the Guardian managed to run off and pull the nearby turrets instead. We ended up fighting them with the two of us while the other two actually killed the boss. At that point the Gunslinger decided that she'd had enough and left.

We queued for a replacement and got another, slightly lower-level Gunslinger with whom we finished the rest of the flashpoint just fine, even if the last boss took a while as several people didn't seem to know the mechanics, meaning that it took some time to get Darth Ikoral to zap his chosen Sith.

Depths of Manaan
I levelled: 60-61

At the start of a new (in-game) week, I re-ticked everything for that random bonus, braced myself for Hammer Station... and got another flashpoint I hadn't done yet, Depths of Manaan - yay! I was grouped with three level 75s, two of them dps, one a tank. All of us were melee Jedi.

They were quiet except for a brief "hi" at the start of the run, but everything went very smoothly, with people executing tactics correctly, clicking kolto stations when needed and so on. Happy days!

False Emperor
I levelled: 61-62

Not wanting to push my luck, I limited my selection for this evening to only seven of the higher level flashpoints that I actually felt like doing that night. My queue time wasn't affected and I got into a False Emperor run almost immediately.

The group composition was similar to the run I had before that, with three other saber-swinging Jedi, one of whom was a tank and the others dps. One of them was also a female Nautolan Shadow who was only two levels below me, which tickled my fancy.

And it was another beautiful run! The only small stain marring the perfection was that I was the only one who cared about the minor bonus and since I missed a console at the start we failed to complete it. We did do the bonus boss however, and the group was generally rolling along in a highly fun way. Even Jindo Krey with his perpetually bugged turrets posed no challenge to us as we managed to interrupt nearly every one of his casts so that he barely had a chance to do any damage.


Blood Hunt
I levelled: 62-63

Encouraged by my last run, I took False Emperor off the list too so that I was only queuing for the six highest level flashpoints that I hadn't done yet. Again I didn't have to wait long and got into Blood Hunt! I never thought that I'd feel delighted to end up there, but I genuinely was. The rest of the group seemed in surprisingly good spirits as well, with one guy leading with: "Hoping for a nice and quick run!"

For the first time in a while (for me), we even had a healer too. I'd almost forgotten how nice it was to have someone watching your health and not having to worry about dying all the time. Since we didn't have a proper tank, I did my best to taunt things off her whenever she got aggro on anything.

Once again, everything went smoothly, even Jos and Valk (mostly thanks to the healer). After having done this flashpoint a few times since 6.0, I have to say that I'm not sure they're the hardest fight in there anymore - it feels to me like Torch actually hurts more now.

Anyway...

We'll see if it holds up, but I'm definitely getting the impression that with the rewards for queuing for the full random selection being pretty meaningless these days, there's a certain self-selection going on inside the group finder population. There definitely seems to be a number of people who don't necessarily care much for flashpoints and just want to do the easiest ones as quickly and with as little fuss as possible to maximise their gear drops per hour or however these things are measured these days.

However, this doesn't match my own approach to flashpoints at all. Sure, every now and then a quick and easy Hammer Station can feel like a treat, but repeating the same flashpoint multiple times gets boring to me really quickly. I'd rather face more of a challenge, be slowed down and maybe wipe a couple of times for the sake of variety, as well as killing extra mobs for bonuses and such.

Ironically though, queuing with a preference for the longer/harder flashpoints has only resulted in increased enjoyment and smoother runs for me so far, maybe because people with similar preferences are more likely to know their stuff and also queue for the higher-level flashpoints with confidence. It'll be interesting to tally up the numbers for comparison once Nautalie hits 75.

31/01/2020

Flashpoint Levelling: Light at the end of the tunnel?

My Nautolan Shadow who's solely levelling through the group finder is getting close to level 60. Here's how her last five runs went.

Maelstrom Prison
I levelled: 52-54

Braving the full selection of flashpoints available to me once again for the sake of the weekly quest, I was pleasantly surprised to not get put into Hammer Station but Maelstrom Prison, which Nautalie had only done once before and for which she also had the story quest this time around. Once again the group consisted of nothing but damage dealers of a variety of levels.

The lowest among them, a level 40 Scoundrel, immediately expressed a dislike of the flashpoint, to which I felt the need to reply that I quite liked it. She responded that the "dude with laser eyes is one of the most tedious in the game IMO". I didn't actually say it, but all I could think on reading that was: "You've clearly never been to Copero, dear woman!"

At this point I felt the need to inspect her achievements and she had indeed never set foot into any of the Traitor flashpoints. I quietly amused myself trying to imagine what she was going to think of bosses like Syndic Zenta if she already hated Colonel Daksh.

Lest I give a negative impression of this person, she also suggested that we do the bonus, which instantly raised my opinion of her. We would have done both of them too if we hadn't missed one of the consoles somewhere, and by the time we realised that, even I couldn't be bothered to go back to search for it.

Just before we got to the first boss, one person who hadn't said a single word left the group seemingly at random. I queued us for a replacement and got a Scoundrel whose name was the term for the edges of a woman's underwear showing through her clothes, because why wouldn't you want to name your character something like that?

Colonel Daksh lived up to his reputation by the way and wiped us on the first attempt, with pretty much everyone in the group except me trying to face-tank him when they really shouldn't have. (I just died from all the other damage, clearly having overestimated my survivability at level 52.) During the run back I made sure everyone was now aware that they should hide if they got aggro during the laser phase, and on the next try we were victorious - though not without more deaths. Fortunately the Sage in the group knew where her combat revive was and with the reduced cooldown of thirty seconds she must have used it at least three times during that one fight. Beginner's Luck indeed.


Athiss
I levelled: 54-55

Queuing late at night and with Hammer Station deselected again, my wait time lasted several whole minutes! Then I got a group which included a tank for a change, which was nice as it at least established who should be making the pulls.

On the first boss someone did that weird ledge jump again and I had a moment of unpleasant memories, but at least this person actually waited for everyone to follow (except me, who preferred to just stealth past the mobs on the ground).

A guy whose name was the name of an Italian city written three times in a row revealed himself as new to the place by running off into a random direction at one point and pulling some completely out-of-the-way mobs, and he also tried to fight the Prophet of Vodal's flames for a bit - fortunately for him, neither event led to his death.

Hammer Station
I levelled: 55-56

Another weekly reset, another shot at the full selection of flashpoints (up to 19 at this point), and I got taken to Hammer Station once again. With a level 75 tank and two damage dealers of levels 75 and 65, I figured it should be fast and painless, just to have the tank stop the whole group dead after literally the first pull because she was annoyed with the Gunslinger not regenerating their health.

Now, to be clear, people not using their regen abilities can be annoying, especially when you're struggling to stay alive from pull to pull, but this was veteran mode Hammer Station after literally the first pull and nobody other than the Gunslinger had lost any health at all. It just seemed like a very bizarre thing to get upset about, though it was equally weird that the Gunslinger kept standing there acting confused instead of simply hitting their regen ability for five seconds. We did continue eventually regardless of the Gunslinger's health.

On the Tunneler the Vanguard tank and the 'slinger kept trading aggro, which seemed to annoy the tank even more. After that I was unsure for a bit whether she had decided to troll us out of annoyance, since she started pulling extra trash that wasn't needed and ran Vorgan the Volcano in constant circles, which made it very hard to dps him as a melee.

At the bridge someone actually asked whether we should fight the turrets or run, to which I replied that I preferred to kill them. This prompted the Vanguard to burst out with something in all caps which Google Translate rendered for me as Spanish for "it's the same for me" - I wasn't sure whether that was meant to signal agreement or indifference.

Anyway, we killed the turrets and the last boss just fine. Once again I just found someone's (in this case the tank's) behaviour quite weird at times.

Battle of Ilum
I levelled: 56-57

After taking another look at the 19 available flashpoints on my group finder list, I realised that I hadn't done 12 of them even once yet and made the executive decision that in the future I will untick all seven flashpoints below level 40 whenever I'm not aiming to get credit for the weekly quest to do a random. As it stands I've done all the lower-level flashpoints at least once and most of them multiple times.

I braced myself for a potentially longer wait... but got an instant pop for Battle of Ilum instead, with three people who were all in the same guild, no less! Some people might find that sort of setup uncomfortable, maybe for fear of being ganged up on, but I'm always happy to group with a partial premade as it ensures a minimum amount of co-operation and greatly reduces the risk of in-fighting or rage-quitting. Based on the guild name they were Polish, but they did speak English in chat and acted perfectly friendly towards me.

And the best thing? We watched the cut scenes, did all the bosses and both bonuses. I don't think I've ever gotten all of that done in my first run of BoI on a new character while pugging. I seriously felt like it was my lucky day.

As an additional bonus it was a pretty fun run in terms of gameplay too. The three guildies were all level 75, though not all of them were well-geared, and nobody played a class that could heal, so there were some pulls where things got a bit tight and got the adrenaline pumping, but in the end we always succeeded.


Battle of Ilum
I levelled: 57-58

Queuing for the same 12 level 40+ flashpoints again, I was surprised to end up in Battle of Ilum again. This run was closer to my usual experiences with the place, involving lots of trash skipping, but considering that I'd just had the run of my life literally the day before, I didn't mind. We did kill all the bosses, even the optional ones, and the extent to which we skipped the trash was actually kind of amusing because our group consisted of a Vanguard tank and three Shadows, so we essentially had one person running around with a stealth escort that was mezzing everything around them as they went.

By the end of the flashpoint we'd killed less than forty mobs, and it would have been even fewer if not for a couple of accidental/lazy body pulls. I don't think I would have levelled up if flashpoint completion hadn't also granted me the Socialite I Conquest objective, which resulted in a bit of bonus XP.

I fear I'm going to jinx it by even saying this, but I can't help but wonder if unticking all the easy low-level flashpoints that people like to farm is going to make things more fun for me going forward. At least the first two runs using this new strategy were very successful, and I don't find it hard to imagine that players who are happy to queue for these are more interested in actually doing the content and having a good time than those who just want to run Hammer Station a hundred times in as short a time as possible to maximise their rewards.

I'll find out I guess.

20/01/2020

Flashpoint Levelling: Halfway There?

Nautalie the Shadow's levelling journey through the group finder continues.


Hammer Station
I levelled: 46-47

After several weeks of not seeing the place, I didn't mind getting it quite so much this time.

This group almost would have gone down as my first one where nobody said a single word, as nobody responded to my greeting at the beginning of the run, but then someone suddenly typed "hello" in chat halfway through the instance for some reason.

That, and our tank told us to just run past the turrets before the bridge, a tactic I'd read about somewhere but hadn't seen in action for a while (or ever? not sure now). It worked, but also meant that the tank almost died on the trash pulls afterwards, as we were unable to get out of combat to regenerate and nobody had any healing abilities. Also, at the end people had to commit suicide by hurling themselves off the platform since you can't exit while stuck in combat. Another prime example of how to make things unnecessarily complicated just to avoid killing two mobs if you ask me.

I also found it interesting that while the tank did a great job at rounding up mobs and holding aggro, she didn't seem to have much of a survival instinct. I watched closely on the Tunneler to see if she'd take the two steps to the side to click the kolto station next to her, but she didn't and only survived the first laser due to her Life Warden tactical proccing. After that I started clicking them for her.

Also, as an aside, for the last four or five runs all the personal loot I'd been getting was gear that required level 48 to wear, which I found funny. It formed a proper pile in my inventory by that point, since I couldn't put any of it on yet.

Hammer Station
I levelled: 47-49

I suppose I had been pushing my luck with all those times I queued without deselecting Hammer Station. At least this was a fairly uneventful and pleasant run with no weird behaviour from anyone and a group that was just tearing through the flashpoint as one happy wrecking ball. I felt smug about once again ending up tanking the Tunneler against three level 75 damage dealers without having used any taunts (while also taking care of my own health clicking kolto stations, as you do).

Hammer Station
I levelled: 49-50

By this point I knew that I really had to go back to making sure that Hammer Station wasn't part of my random selection. At least it was another solid group of 75s, with a healer who actually healed and dps who managed to generate more aggro than me. The only thing that detracted from my personal satisfaction was that it was another group that decided to just run past the turrets by the bridge, getting us stuck in combat for the remainder of the flashpoint.

I also got some level 65 green gear for some reason. I think I must have won the roll on some random loot.

Mandalorian Raiders
I levelled: 50-51

I made sure to unselect Hammer Station for this run, which fortunately did not prevent me from getting a pop within literal seconds. The group I got consisted entirely of mid-level damage dealers like me. I was also auto-granted the weekly to do five veteran flashpoints, as level 50 is apparently the first time you can pick that up.

The Commando in the group was very adept at turning everything into a corner pull, which I found admirable... but he was also impatient, rarely waiting for people to fully heal up before he ran into the next pull, which was less admirable. I also noticed that he was the only person rolling need on all the crafting drops...

I have to admit I felt somewhat vindicated when we wiped on Braxx after the Commando once again ran in without paying attention where everyone else was and promptly died within five seconds. This wipe also led to the only comments from fellow group members throughout the entire run (nobody replied to my hi or thanks), as one guy went "...." and another commented that "no way we're doing this shit". I half expected that one to drop out at that point, but we just tried again and the next attempt went perfectly. (Shocking, that one wipe isn't an indicator of utter failure!)

Nobody said anything before we pulled Mavrix either, and the Sentinel in the group stayed on the boss the entire time, but fortunately his dps wasn't enough to push the boss through before the rest of us could take out the turrets.

Not a terrible run by any means, but I've got to say the general attitude on display got a thumbs-down from me.

Mandalorian Raiders
I levelled 51-52

Another day of queuing for everything but Hammer Station, another instant pop, another group of four dps for Mando Raiders. Meh.

This group was fun though. They didn't talk much either, but at least everyone said hi and bye. The other Shadow in the group and I facilitated a lot of trash skips by doubling up on crowd control, which I didn't mind in this case and didn't find annoying at all since it required us to co-ordinate, which is actually fun to me (as opposed to people impatiently tapping their feet waiting for the newbie to get some awkward jump just right).

They were also the happiest kolto clickers ever. I've previously said that I often adopt the role of quasi-healer since nobody else seems to have sufficient awareness of their own health and of when they should be clicking on a kolto station, but this group was happily running laps around the room clicking each one almost as soon as it came off cooldown. In a fight with fewer stations that could have been problematic, but fortunately there is no shortage of kolto on the Allusis.

On the Imperial strike team I once again became witness to a slightly different strategy, because while people killed things in the order I expected, there was no dps split on the last two so that the agent was still on full health when the bounty hunter died. I worried a little that we might be done for, but the guy with aggro just ran away and hid behind some crates, and for some reason the agent wasn't too bothered by this and just kept vaguely firing in his direction while the rest of us killed him. The more you pug, the more you learn.


Half Time

With 23 levels left to go I reckon I'm at around the halfway point, so I decided to do a little tally of how it's been going so far. I've run a total of 24 flashpoints, and 10 of them (or 42%!) have been Hammer Stations. Not exactly an exciting amount of variety, which I think is the main reason I've been dragging my feet a little. Both Tessal's and Pugette's levelling journeys felt like exciting adventures, never knowing what the group finder would spit out next, while poor Nautalie is just becoming an expert in asteroid-throwing battle stations. That's what I get for wanting to find out what life's like for the "average" pugger I guess! Still, I'm committed to finishing this so I can do a proper round-up once she hits 75. Another 24 flashpoints or so to go I guess?

02/01/2020

Hammer Station No More

Let's ring in the new year with an update on my Nautolan Shadow's progress levelling through flashpoints.

Hammer Sta... Kuat Drive Yards!
I levelled: 38-40

As it was the start of a new week I queued for the full selection of available flashpoints once again, expecting to be thrown into Hammer Station for this transgression (when the queue popped I could see that we had a level 17 in the group so it couldn't have been anything other than that, Kuat or Athiss), but I got Kuat again! Yay!

In this one I was actually the highest level, grouped with two Sentinels and another Shadow below me. The Shadow was the lowest level and admitted that it was her first time in a flashpoint of any kind. Poor thing got lost at the very beginning as she couldn't even find the elevator but I showed her the way.

We got the Starship Assembly first and things went well enough, except for one or two deaths, which I consider fairly normal in a low-level group with no healer. But one of the Sentinels clearly wasn't happy, as (from what I could tell) he started swearing in Polish after dying once. Then he jumped into another big pull all on his own while the rest of the group was still low on health from the previous fight, died shortly thereafter and finally quit the group.

I re-queued us for a replacement unfazed and tried to actually do the puzzle properly since neither of the two lowbies seemed to know what to do and were therefore unlikely to interfere, but I messed it up and picked the wrong options anyway. D'oh! A level 75 Shadow joined the group just as we finished the section.

The second part was the hangar, and I'm happy to say that for once we completed all the bonuses in that one!

The final boss was Lieutenant Krupp again. I explained what to do and everyone executed things perfectly so that we got him down on the first try. Afterwards I stayed grouped with the newbie Shadow for a bit longer and she told me that she played other MMOs but had only just got started on SWTOR. She also said that she'd had fun in the flashpoint and added me as a friend. Warm fuzzies all around!

Hammer Sta... Taral V!
I levelled: 40-42

My initial enthusiasm for these runs diminished a lot after the first week, which made me log in to work on this project more infrequently, but being ill for a few days caused me to take a break for a full week, so that I soon found myself with the weekly quest yet again. Again I braved the full random selection and did not get Hammer Station - instead I found myself getting sent to Taral V, which was handy as I had the story quest for it too.


Taral V is one of those places where I always struggle with the majority's desire to skip as much as possible, but this time around I decided to take it easy and go with the flow. The other dps was a Nautolan Sage, and we had a level 75 tank and healer, so I let the tank lead us past most trash and bonus objectives, just doing their thing. The only skip that stung a bit was Doctor Zharan, whom I consider a very fun boss and I always expect him to drop loot (though I later verified that he doesn't), but I didn't say anything either way. At least with full restedness I still gained two levels despite all the skips.

Ha... Mandalorian Raiders
I levelled: 42-43

Third time in a row that I queued for everything and didn't get Hammer Station! Is the madness finally over? Even better, I got another flashpoint that Nautalie hadn't done yet.

This was another all-dps group, consisting of me, a level 75 Guardian and Commando, and a level 41 Sage. Contrary to expectations, the 75s didn't seem entirely sure what to do and were initially very hesitant to make the pulls, despite of it being the most sensible thing for them to do considering our level distribution. The Commando also ran off into completely the wrong direction (which is to say backwards) after we took the shortcut involving the elevator. Meanwhile the Sage seemed to be the one person who knew what they were doing... never judge your pugs by their level!

The first boss was the usual crazy mess (though nobody died) and it was once again mostly down to me to click kolto stations. I'm coming to appreciate that it really is an art, knowing when to click these, in particular that you need to start thinking about doing it before you're almost dead.


The Boarding Party was interesting in so far as I swear that I've killed its members in the same order pretty much since the dawn of time (warrior, inquisitor, then agent and bounty hunter more or less simultaneously), but as usual pugs are great at providing new experiences. I didn't actually know what would happen if you changed the order... as it was, the group actually left Rotham for last and he promptly one-shot the Sage with a Force choke from hell the moment all his friends were dead. Good thing I had been hitting him at least, so he didn't have that much health left.

Considering how it had been going I made sure to highlight the rule not to attack the final boss while turrets are up, and fortunately everyone was compliant in that regard so that we downed Mavrix Varad himself with no problems.

Ha... Cademimu
I levelled: 43-45

This was a run with three level 75s, two Sentinels and a healing Sage. Considering that, it was still harder than expected. The Sage was one of those odd healers where I'm never quite sure what they are doing, because he was obviously healing specced and I could see him cast healing spells, but somehow we were still all on half health even on the most mundane of pulls. On two of the bosses I had to click a kolto station because I was about to die from a complete lack of any incoming heals, just to get yanked away from it right afterwards by the very same Sage as if I he as annoyed at me daring to keep myself alive. Very odd.

I learned two new trash-skipping tricks, both of which failed and generally (as these things so often are) seemed way more hassle than simple killing the mobs we were trying to bypass. But I guess it's still interesting to know to what lengths people will go to in places to avoid killing one more mob.

Finally, on the last boss the healer died to rocket fire and then tried to tell us what to do while lying dead on the floor. One of the Sentinels died as well, but me and the other Sent finished the boss off just fine with just the two of us. It was just one of those groups that kind of grated on me despite of nothing going terribly wrong - I just didn't really like the juxtaposition of the dps being in a hurry and wanting to skip everything with a healer who came across as having a pretty high opinion of himself while doing very little healing.

Ha... Kuat Drive Yards again
I levelled: 45-46

And fifth time in a row that I didn't get Hammer Station! Though it was Kuat again, but then I'm not really tired of that one yet. This run was already in progress and halfway through the Starship Assembly when I joined. It didn't look to me like they were going for any of the bonuses, but when I saw the elite defender just sitting in a corner I asked whether we should kill it, and while I got no verbal reply someone else immediately charged it, so yay for communication I guess? As there was some dithering about the actual starship assembly I started to wonder whether they were actually trying to solve it, but the prototype turned out to be a failure as usual.

The second half was the prison wing, which we also blasted through in short order. This time the elite defender just kind of sat in the way of one of our objectives anyway, so I didn't even ask before charging it. I was happy to get all three bonus missions done for once!

We finished up with Lord Modo and I defaulted to clicking the kolto stations again, but this time it was more out of habit than due to a feeling that we were all going to die if I wasn't looking after our health. I haven't mentioned it yet, but this party also consisted of three level 75 damage dealers (two geared, one not) but for once the effect was actually as expected, which is to say that everything melted in short order.

I'm up to having nine flashpoints unlocked and not far off unlocking more at this point, so hopefully I'll be able to keep queuing for a random without being put into Hammer Station all the time anymore. It's certainly more fun to see some variety.

09/12/2019

Kuat Drive Yards Can Be... Fun?

Last time on "levelling through flashpoints" I decided that I'd had enough of Hammer Station and that going forward, I was going to exclude it from my flashpoint selection before queueing. Somewhat to my surprise, queue times with Hammer Station unselected really were longer, though it was mostly a difference between mere seconds and waiting a couple of minutes. Things really are more dire than I had thought if that many people are queueing for nothing but Hammer Station in specific.

Also, fun fact: When I went to unselect Hammer Station, I noticed that what inspired this whole project, to find out at which level each flashpoint unlocks now, is actually a pointless exercise since it says right there in the tooltip of the group finder interface what each flashpoint's level range is! D'oh!

Cademimu
I levelled: 30-31

Ahh, Cademimu, an old favourite. My team for this one consisted of two other Shadows and a Sentinel, which led to a lot of sneaking. Mostly we were successful in skipping the pulls we tried to, though other times we did end up aggroing things by accident and once, just before the first boss, this even led to a wipe. Oops!


Order 66 executed successfully.

We were mostly carried by the level 75 in full 306 gear, while the poor lowbie tank seemed a bit lost. I took it as final confirmation of his newness when he died to General Ortol's very first rocket firing - you know the one, where only one of the four quadrants is dangerous and the other three are safe, yet he managed to run right into the one that killed him.

Maelstrom Prison
I levelled: 31-33

I briefly considered unticking Cademimu from the list on my next run to avoid getting it again, but then decided against it because after all those Hammer Stations two Cademimus in a row would have been nothing anyway. As it turned out the question was moot in any case as I ended up in Maelstrom Prison. I've always considered this one a pretty nice flashpoint to pug, as it's one of the easier ones overall but has a couple of tricky bits that prevent it from being a snore-fest.

My party this time around consisted of three Guardians, one level 75 tank, and two labelled as dps, level 60 and 45 respectively. While everyone said hi at the beginning, there was virtually no conversation after that, so I didn't bother bringing up the question of the bonus boss when it became obvious that some people were keen on quickly running past anything that was skippable.

Our tank had a clear understanding of the basics of tanking, as he was taunting and using his cooldowns appropriately, but displayed a surprising lack of tactical knowledge when he attempted to face-tank Colonel Daksh, which eventually resulted in a wipe. The next time around we got him down okay, and the level 60 revealed himself to be the most experienced by using his taunt to take over kiting duty.

The level 45 was a funny one in so far as he kept running ahead to be the first to jump into as many pulls as possible and died multiple times from that. However, every time he was revived he went straight ahead and did the same thing again, undeterred by the obvious negative consequences. Some people play this game in (to me) very strange ways.

At one point he also accidentally pushed a gold mob into a patrol and then said "mb" in chat. After my recent adventures in WoW Classic my brain immediately went to "mana break", which obviously made no sense, until I realised that he was apologising for the bad pull: "my bad"!

Kuat Drive Yards
I levelled: 33-36

Kuat at last! I never thought I'd say that, considering that this used to occupy a similar position as Hammer Station does now, as in: the easy place to spam for rewards (though it used to be more of a levelling thing than about max-level gear).

The group I got for this one was fairly low-level, with the highest character a level 51 Guardian, and the other two slots being filled by a level 16 Gunslinger and a level 21 Sentinel.

I got a bit worried when the Guardian started the introductory convo before the Sentinel had even loaded in and asked people to skip if they'd already seen the cut scene, but then he aborted the conversation when he realised that we were still missing someone and didn't actually complain when we did watch the cut scene. He was sporting the title "Friendly" and I was curious to see whether he'd live up to it. (He did.)

Remembering how rush-rush people used to be in this flashpoint it felt odd to go through it as slowly as we did, but at our level every pull was a challenge and we had to heal up in-between. We got the armoury and the gun emplacements as our random segments. We even did the bonus once! The second time the Guardian completed the final objective before we'd found the Elite Defender, but oh well.

The final boss was Lieutenant Krupp, and of course we wiped the first time due to the two lowbies being completely oblivious to the grenade mechanic. I explained. On the next try the group split and activated both degaussing stations at the same time, so that we were unable to cleanse the second round of grenades and wiped on that one. Friendly Guardian put a star over my head and told everyone to follow me whenever the grenades were thrown.

We continued in that vein but wiped about another half dozen times without much progress, barely shaving twenty percent of the boss's health off before dying. I was getting increasingly worried that someone was going to get angry/frustrated and leave, but that didn't happen. Friendly Guardian and I just kept trying to come up with additional advice to improve our performance, such as to kill the adds as soon as they appeared, while the two lowbies did their best to execute it (though with limited success).

As survivability was our biggest problem, I eventually took it upon myself to personally run back and forth between the kolto stations - I had expected our Guardian to heal himself there since he was the one with boss aggro most of the time, but after a few tries of that not working I decided to just do what I could myself. I also taunted the boss every now and then to spread out the damage a bit, and the Guardian let me take some hits, then taunted back when I got low. We were obviously on the same page on that point.

I think it must have taken us ten or twelve attempts until we finally got the boss down. On that final successful try the Sentinel died early on too, so that we three-manned most of the fight. I was doing very little actual damage, mostly just running back and forth between the kolto and degaussing stations, but eventually we got him down. I checked the time and the fight that finally led to the kill had taken us a full seven minutes. Quite hardcore for a group of lowbies fighting a flashpoint boss - and easily the most satisfying run Nautalie has been in so far. (EDIT: I actually uploaded a video of that fight to YouTube in the end, you can see it here.)


I don't mind showing these guys' character names because they were all goddamn heroes.

Cademimu
I levelled: 36-37

I guess after the positive excitement of the previous run, karma decided that I was due for a train wreck. I got put into a Cademimu run in progress, though they were only on the second trash pull. I saw two level 75s still in levelling gear designated as tanks, a Vanguard and a Shadow, and another dps Shadow a few levels below me.

When we got to the bit at the bottom of the first elevator where you can run past a lot of mobs, one of the other Shadows charged right in and pulled half the area, causing us to wipe. The Vanguard yelled some expletives. We re-grouped and the Shadows (or one of them, I couldn't quite see) ran right back in to pull the same group again. The Vanguard left as soon as that happened and we wiped again.

We re-grouped for a third time and someone was obsessed with getting revenge on that Champion drone now as they unnecessarily pulled it yet again... but we got two at once and wiped yet again (well, I stealthed out just beforehand). That resulted in the level 75 Shadow leaving as well.

The lowbie Shadow had been passed group lead for some reason and I told him that he had to re-queue us if we wanted replacements but he was completely non-responsive and just seemed confused. I summoned my crappy influence level four Qyzen Fess and tried to gently guide him onwards. He did follow me for a bit, which got us past the cantina and to that bit where you can take a shortcut through the fenced area. We both snuck up to the next pull right outside it in stealth and I was pondering whether we should just bypass it entirely, when the Shadow decided to jump out of stealth with an AoE, dying a few seconds later. I still tried to help him but died as well.

We started running back once again, and I watched him jump to his death while the elevator wasn't there, just like that. I didn't know what to say. Suddenly he seemed to have found the queue button as the prompt for getting replacements popped up... but before we could actually get any, he left the group, causing it to disband. I returned to the fleet, somewhat bewildered by what had just happened.

Kuat Drive Yards
I levelled: 37-38

I re-selected Hammer Station just so I could get the weekly Searching For Allies quest done, fully expecting to get thrown into it right away, but the instant pop I got actually took me to Kuat Drive Yards again!

This time the group consisted of three other dpsers just below max level, two Shadows and a Commando. There was a bit of confusion at the beginning as one of the Shadows lagged behind and eventually asked us to kick her. I was glad that the other two didn't immediately oblige but rather asked why. She said that she couldn't see her UI, which prompted the other Shadow to explain how to reset your UI. I imagined the Commando rolling his eyes as he announced that he was going for a bio in the meantime.

Eventually we got everyone onto the station though, and this time around we got the hangar and starship assembly scenarios. Nice variety! My attempts to get people to do the bonuses before completing the main objectives were once again only moderately successful. I did grit my teeth a bit when people didn't want to do the Elite Defender in the hangar even though he was right next to the exit, so that when we eventually had to kill him anyway, we didn't get anything for it since the bonus quest had disappeared. On the starship assembly someone customarily mashed all the buttons before I'd even had a chance to figure out the puzzle and the prototype exploded. Nice to see that some things haven't changed.

The final boss was Station Guardian One, whom we dispatched easily enough as everyone used the two kolto stations responsibly (thankfully). I just found it amusing that I was once again the lowest level by far yet ended up tanking the boss for most of the fight - until I got caught in a tight spot with no kolto station in reach and stealthed out to avoid dying.

It does still feel a bit strange to get this much satisfaction out of running Kuat Drive Yards of all places, but right now anything that's not Hammer Station is a win.