Showing posts with label mmorpg general. Show all posts
Showing posts with label mmorpg general. Show all posts

14/09/2020

The Nameplate Dilemma

I think that on a basic level, a good user interface is crucial to an immersive MMO experience. I'm not talking about details like the size and exact positioning of your action bars here, but about the very way you interact with the world. It seems to me that there's always a balance to be struck between immersion and convenience: Pushing a button to instantly teleport from anywhere to anywhere else is certainly convenient, but it also means that there's no real sense of place. On the other hand, running around a beautiful landscape with no understanding of where to go or how to interact with anything will soon leave players feeling lost. The trick is in finding the sweet spot in the middle.

I've been thinking about all of this recently because of nameplates. You see, the default setting in World of Warcraft when I first started playing that was to show nameplates for friendly players and nothing else. It being my first MMORPG, I of course didn't know any different, but even once I became aware of my options, that setup still made sense to me. I get that characters having their name float above their head isn't in any way "realistic", but it enables the player to recognise familiar faces out in the wild, something that their character should reasonably be able to do in-universe as well, but that could be hard from a player point of view when all you see is a generic character model in the distance.

Eventually I learned that there could also be a benefit to turning on nameplates for friendly NPCs when doing the quest for master first aid in WoW, which is basically a slow whack-a-mole that requires you to click on a number of injured NPCs in the right order based on their names, but the actual character models all look the same. If you have to click on each one first to see what they are called, it's nigh-impossible to get right within the allocated time. If they all have their names floating above their heads at all times, it's trivial. So I got into the habit of turning that setting on for that specific quest and then immediately turning it off again.

I've been following the same model in SWTOR since the beginning, but just like Revan forced me to re-evaluate my view distance, bosses sometimes have a way of favouring one UI setting over another. We've been running veteran mode Gods from the Machine again recently, to teach some newer players the ropes, and the first phase of the Scyva fight involves dealing with a number of small adds with relatively little health, at least some of which need to die in the right place and at the right time. When I was first learning the fight myself I found that part to be a bit of a struggle, but then I noticed on someone else's kill video that they had enemy nameplates turned on, so I followed their example and voilà: instantly it became so much easier to keep track of all the little adds in the room and what health each one was on.

Back then I still stuck to my guns and turned enemy nameplates back off after the fight, but this time around I keep forgetting and it's been making me thoughtful. When tanking a flashpoint it's so much easier to keep track of all targets when they have their names and health floating over their heads, plus you can make much more decisive switches based on health levels.


Just cruising around the galaxy has felt very different too. Out in the wild, I can see even smaller mobs from miles away and it's much easier to circumvent them. I've long had a reputation for being oblivious to my surroundings and frequently pulling adds by accident, but now I'm wondering whether I've simply been made to feel like a buffoon because the people I've been playing with all had enemy name plates turned on at all times. It's not hard to avoid those!

As a result, I'm kind of torn. Part of me just wants to go back to the way it was already, to a landscape unmarred by floating names everywhere. It's so much more beautiful! However, the difference in convenience has also been very noticeable, and I fear that I may well end up missing it, especially in group content. Of course there's nothing stopping me from simply switching my settings around every so often, but still... it's given me food for thought.

22/08/2019

Commonalities Between Books And MMOs

It's been quiet on here because I was on holiday for a week, largely unplugged from the gaming world - though for the first time not entirely unplugged from the internet, as I recently surrendered to various internal and external pressures and bought a smartphone (yes, I'm quite late to the party). This meant that I could at least read blog posts on the train and check my email.

I spent a lot more time reading good old-fashioned books during those days though. I clearly have MMOs on the brain at all times however, as I suddenly found myself contemplating similarities between long-running book series and massively multiplayer online roleplaying games.

I'm currently reading the Foreigner series by C. J. Cherryh - incidentally I found out about the first book in the series due to being friends with Wilhelm on Goodreads. Hurrah for blogosphere connections. Anyway, when Foreigner first came to my attention I noted that it was the first part of a series and this immediately made me cautious - knowing that something is part of a series is a sign that greater commitment may be required to get full enjoyment out of the thing, not dissimilar to how you can't expect to get a good idea of what an MMO is like without being willing to invest more than a couple of hours of play time.


The cover of the first book as pictured on Wikipedia.

Luckily for me, in this particular case general consensus in reviews and comments seemed to be that you didn't need to read the whole lot to have a satisfying experience, and that the first trilogy was quite self-contained, which was enough to convince me to take the plunge. And I enjoyed myself enough that it didn't take long at all until I was sure that I wanted to read more.

I'm up to book six at the time of writing this, and even though I enjoyed the series from the start, I think that books four and six (so far) feel like considerable improvements on the first trilogy, while having been read by fewer people, at least based on the number of reviews they've received on places like Goodreads. Which is somewhat sad but also makes sense: Lots of people are willing to give the first one in a series a go, but not everyone's going to like it, and those people aren't going to bother with buying any sequels. Again I couldn't help but be reminded of an MMO's launch hype and how most players drop off after the first few months because for one reason or another the game just couldn't hold their attention.

If a game can't draw you in to begin with, you're unlikely to care about the next expansion pack... but MMO players are probably more likely to give a game that didn't grab them another try than readers are likely to re-engage with a book they didn't like. After all a game's low-level experience can change, but a book will always remain the same. (Your perception of a book can change over time too, but I think it's fair to say that it generally takes longer for that kind of shift of perspective to occur - years or even decades.)

But just like an MMO can live off a relatively small but dedicated fan base for a long time, a book series can keep going for quite a while too as long as people keep buying those sequels. The first Foreigner novel came out in 1994, when I was a mere eleven years old, but Cherryh is still churning them out today. Apparently book #20 in the series is supposed to come out next year. And as long as there are enough long-time readers to keep buying them, with the occasional late-stage drop-outs being replaced by newcomers like myself who came to the series late, this can keep going for a long time.

Like an ageing MMO, such a book series isn't really interested in attracting new audiences with its latest releases... though that doesn't preclude the occasional awkward attempt to try anyway. I found it strikingly strange when book three for example started with a hundred-odd pages that basically did nothing but re-cap the first two books I'd just read, presumably for the benefit of readers jumping straight into volume three? Like a level boost in an aging MMO, it doesn't make for the smoothest of experiences.

Finally, like an MMO, a long-running book series quickly acquires degrees of complexity that are hard to keep track of even for the well-initiated. I'm only six books into a series consisting of nineteen novels so far and can't help but notice how many named characters of importance there are already, and I expect that number to only increase over time. It's not a problem with me reading these back-to-back right now, but I expect that after a couple of years away while waiting for the next release, it could be hard to remember who's who and just what is going on - not unlike the way you struggle to remember what all those buttons do when you return to an MMO you haven't played in a while.

Re-reading this a day after I wrote the initial draft, it all seems slightly inane or at least like stating the obvious, but I'm going to hit post anyway. It's vaguely on topic! And I can't help but wonder now how much overlap there is between MMORPG players and people who follow book series that go on and on for years...

06/08/2019

MMORPGs on TV: Dead Pixels

This past weekend I found out that there's a new-ish British television show about MMO players called "Dead Pixels". It first aired on Channel 4 this spring and was apparently successful enough that they already greenlit a second season. Since the first one is only six episodes long and available to watch online for free, I sat right down and went through all the available episodes on Sunday afternoon. I never understood why after the success of The Guild, nobody seemed to want to pick that idea up again and make it come to life somewhat more professionally, with a larger budget, to take it in front of a more mainstream audience.

One thing I immediately liked about Dead Pixels and which is probably my favourite aspect of the show is that it intersperses the actors doing their thing with animated bits showing their characters' actions in the fictional MMO "Kingdom Scrolls". One thing that always bugged me a little about the setup in The Guild was that all their avatars looked exactly like they did in real life, only with funny clothes on. Nobody practising a bit of wish-fulfilment or engaging in some experimentation? In Dead Pixels on the other hand, main character Meg plays an ugly hunchback in the game, and another character, Usman, plays a purple cat person. The animation is very simple and cartoony, but that doesn't detract from its charm.


The show is officially billed as a comedy, but the humour is... a mixed bag. There were some jokes that genuinely made me smile or even laugh, such as when Meg's co-worker Russell joins the game and the crew quickly gets exasperated with his wide-eyed sense of wonder and desire to have fun, or when Meg gets excited about watching a story cut-scene while Nicky is shown to be skipping through it all.

More often though, I simply found the jokes hugely cringe-worthy. For example in one episode, naive Russell invites a friend he made in game to his home without realising that said friend is only fourteen years old. The others joke that surely someone will call the police on him for being a child groomer - crass, but I could have lived with it as a one-off gag - but this then goes on and on, as in an increasingly unlikely sequence of events the awkwardness of the situation gets dialled up to eleven and the joke gets run into the ground. Apparently the show's creators are the same people who were responsible for Peep Show (for any British readers who might be familiar with that), so I guess I shouldn't have been entirely surprised, but I don't remember that show being quite so bad most of the time...

Anyway, I acknowledge that humour is entirely subjective, and other people might well find it hilarious throughout. At least many of the positive reviews I've come across said as much.

What ultimately left me feeling uncomfortable rather than satisfied by the end of the last episode though was the show's portrayal of gamers - which is ironic, considering that I also found an interview with the show's writer Jon Brown, in which it's stated that he wanted to demonstrate what gaming is really like and correct bad misconceptions about gamers. Unfortunately I fear that he may well have ended up doing the opposite: enforcing bad stereotypes.

Simply put, the show's main protagonist Meg is a massive asshole. (And to some extent her friend Nicky too.) I'm fine with characters having flaws and dark sides, but she genuinely just spends most of her time being horrible to people with little to no consequences, and that's a problem when we're supposed to be rooting for her. When Russell first joins the game, she and Nicky lure him into a cave where they club his character to death and steal all his stuff. She feels a little bit of remorse the next day, but this is quickly forgotten again as everyone immediately goes back to treating Russell like a nuisance.

Another episode starts with Meg stopping at a bus stop in real life to scream at a random woman for (in her eyes) looking like a fake gamer girl. She and Nicky also participate in a harassment campaign against an actor who is supposed to star in a Kingdom Scrolls movie and feel vindicated when he drops the role. In general, she keeps being horrible to Russell while also trying to use him for sex throughout. And so on and so forth...

There are moments where the characters show likeable traits and their humanity shines through in a good way, but unfortunately those are rare compared to all the bad stuff mentioned above. Mainly the show portrays gamers as angry, rude, socially inept, unable to differentiate between virtual and real world, and deeply cynical towards anyone who doesn't act like they do. Fortunately that is far removed from the reality of MMO gaming as I know it, but sadly a TV show like this is unlikely to do public perception of our geeky hobby any favours.

All that said, I'll still happily watch season two when it comes out (assuming I hear about it and actually remember to pay attention). The characters do show some growth throughout the series and I suppose one can hope that maybe in future episodes they'll actually become more likeable as a result.