What made me happiest about the release of Legacy Reborn, beyond the fact that I thought it was a very good story update on its own merits, was that it finally brought the era of Legacy of the Sith to a conclusion, something that has been a looong time coming.
Two years ago, I wrote a post about my favourite patch/expansion storylines in SWTOR, and even at the time, unsure of where it was ultimately going to go, I ranked Legacy of the Sith in sixth place. Now that I've played through it in its entirety multiple times, I'd definitely move it higher up, probably in third or fourth place.
However, even though I've always thought that LotS' writing was good overall, the speed at which the story progressed in-game was always a problem. In the devs' defense, the 2024-25 voice actors' strike threw a spanner in the works that they couldn't have foreseen, but even if we assumed a normal six-month gap between Desperate Defiance and Galactic Threads instead of the eighteen months it actually ended up being, the storyline still would've taken almost three and a half years to conclude. And I'm sorry, but that's just too long, especially considering the amount of stuff that actually happens in that time frame (which is not that much, compared to other eras of SWTOR).
I've been wondering why the devs could've possibly thought that this wouldn't bother people - after all, most of them have been around long enough to know about KotFE's reception, which was Bioware's original attempt to convert SWTOR into a game that would sell story in installments. Yet even when that was at its best pace, releasing a new chapter once a month, people thought that was way too slow and got bored. How could anyone possibly have thought that doing the same thing again, but this time with six months between "chapters", would be popular with players?
As I thought about this, I came to a surprising realisation, and it startled me that I'd gone so long without noticing it at all: that Legacy of the Sith has been the first expansion storyline/era that attempted to be as ambitious as the original class stories in the sense of having both a smaller, self-contained story for each update and an overarching meta plot.
What I mean by that is that if you look at any of the original class stories, they always have a larger plot in each chapter that is advanced only a little bit with each planetary mission as you work your way through it, but said planetary missions have (minor, but coherent) stories of their own.
For example, the Jedi consular's chapter one is all about the question of who is causing the mysterious plague that is afflicting various Jedi Masters, but each planet has its own story and "villain" to overcome. On Taris you need to track down master Cin Tykan while trying to deal with the various types of destruction he's left in his wake, all while different characters are chewing your ear off about how you should deal with him once you find him. On Nar Shaddaa you befriend Theran Cedrax, who helps you infiltrate a gang to get to Duras Fain, who has pretty relatable beef with the Hutts even if the plague is affecting his judgement. On Tatooine you learn more about the native people of the planet while following the steps of Master Eriz. On Alderaan you get entangled with the political machinations of House Teral in order to gain access to Master Sedonie. Each of these is a satisfying little story on its own that also slowly reveals more about the mysterious plague master with each step along the way.
I'd never really thought about this before, but none of the expansion stories ever tried to do that again; they are pretty much always just a sequence of major events that are tied together by "and then". I suppose you could argue that KotFE's larger plot was about building an Alliance to defeat Arcann for a while, with smaller stories about how you end up recruiting new allies, but I'd say that only applies to maybe four chapters. Otherwise it's still mostly a matter of one main event simply leading directly to another.
I'm wondering whether the writers thought that they'd be able to pull off Legacy of the Sith by having each update be a story that's engaging enough on its own, with the meta plot basically being a bonus.
Let's have a look at how that worked out with each installment in terms of how strong its "standalone" story was vs. what it contributed to the larger plot. The larger plot being the question of what's up with Darth Nul and her inventions, as well as what Darth Malgus and Heta Hol want with them (plus our attempts to foil them).
7.0 - Legacy of the Sith
Standalone story: The fight over Manaan was a solid piece of story, even if I thought the narrative on Republic side was a bit less interesting than that on Imp side.
Larger plot: In the Elom flashpoint, you investigate a mystery, run into Darth Malgus and capture him.
Overall vibe: Both aspects of the story were served in this update, but in a super weird way, as the Manaan plot had basically zero connection to anything else, unless you want to count the introduction of Admiral Rava on Republic side, who would later return as an extremely minor character. The events on Elom seem like a decent enough starting point for a larger plot when looked at in isolation, but as I noted in my review at the time, we'd already spent time wondering about Malgus' plans for over three years of real time by that point, so to once again be back at the point of "huh, I'm wondering what Malgus was up to" was extremely unsatisfying.
7.1 - Digging Deeper
Standalone story: You meet people and look at some rocks.
Larger plot: You get an exposition dump about Darth Nul, plus some cut scenes about what Sa'har has been up to.
Overall vibe: The standalone story was basically non-existent here; it was just a giant plot exposition dump.
7.2 - Showdown on Ruhnuk
Standalone story: Shae hunts down Heta Kol on Ruhnuk and they duel, plus you manage to hurt the Hidden Chain quite a bit. It's an interesting enough series of events, though the fact that Heta gets away again at the end is a bit unsatisfying.
Larger plot: Our character actually meets Sa'har for the first time, learns that she's with the Hidden Chain and that she has a brother there.
Overall vibe: ??? At the time, it wasn't at all clear that the Mandalorian plot thread would eventually tie into the main storyline, so it felt more like a detour from the Malgus/Nul plot than anything else.
7.3 - Old Wounds
Standalone story: We assist the Voss and Gormak in their restoration and unification efforts at the Interpreter's Retreat and put an end to some Czerka shenanigans.
Larger plot: We find out that Darth Nul was once a Jedi and that the Voss had a vision about Malgus doing something dramatic. Shae gets very angry.
Overall vibe: I'd argue that this was the first update where we got both a standalone story and a larger plot advancement, and they had a clear connection, which was a positive development. The problem was that the standalone story was the first time they inserted KOTOR style cut scenes into the main story, which immediately made some people hate it, and the storyline itself also wasn't the most exciting (floor sweeping). Combine that with the fact that the main plot advancement - while present - was still slow and vague, and story progression still felt lacking overall.
7.4 - Chains in the Dark
Standalone story: The Hidden Chain is abducting people for mysterious reasons. You go to Ord Mantell to stop that.
Larger plot: Sa'har comes out as wanting to defect and Shae Vizla goes missing.
Overall vibe: This was the first update where I thought things finally started to come together a bit. The story of helping the people of Ord Mantell was satisfying enough for me as a trooper main, but I understand that for someone who primarily plays Imperial, there might have been a sense of "why does my character care about this". Beating Tyrus Brokenblade is a pretty satisfying conclusion to the standalone part of the story though, because while our character doesn't know him, we as the player know that he's one of Heta's most important lieutenants. Sa'har taking a stand feels like it's finally moving things along a bit. It's just bad that it took us until the fifth LotS update to finally get a sense of where we're going.
7.5 - Desperate Defiance
Standalone story: As part of striking at the Hidden Chain, you help out a slave rebellion on Hutta and take out Yusinduu the Hutt.
Larger plot: Sa'har defects openly, and after stealing a Hidden Chain shuttle, you infiltrate one of Heta's ships and destroy the machine there. You finally get to understand what she wanted with it and why she was kidnapping people. Your faction expresses displeasure about the Mandalorian situation. At the end, Shae breaks Malgus out of his prison.
Overall vibe: This was another step up from Chains in the Dark. The slave rebellion on Hutta alone is a bit weak as the minor plot, but we do end up invading Heta's space and blowing up her machine at the end, which is a satisfying advancement of the meta plot.
7.8 - Galactic Threads
Standalone story: You hunt down a Hidden Chain defector on Tatooine and end up helping her. You chase Greb Besrik through the snows of Hoth and deal with Rass' anger issues. We explore Darth Nul's secret lab on Elom. On Ilum with an i, we discover the remains of the Emperor's crashed space station.
Larger plot: From the above, you learn that Heta Kol is travelling through Sith space and that Shae and Malgus are working together towards different objectives. The section on Elom fleshes out Darth Nul's lore some more while also giving us a hint that someone is spying on us. Ilum answers the question of what actually happened to Nul. Darth Jadus reveals himself.
Overall vibe: I actually struggled a bit to split out the minor and major story beats for this one, but I think that was kind of the point of this update, to finally pull a number of different threads together. I think Galactic Threads really succeeded at telling stories that were both interesting in isolation and also advanced the greater plot in several repects.
7.8.1 - Master's Engima
Standalone story: You meet with Darth Jadus, explore Darth Nul's old spaceship and get betrayed.
Larger plot: Your faction is really unhappy with you by this point, and you learn where you have to go to confront Heta, Malgus and Shae one last time.
Overall vibe: This was probably the strongest standalone story since 7.2, while still advancing the plot in a meaningful way, which made it feel like a great update.
7.9 - Legacy Reborn
This is where it finally all comes together and the meta plot effectively became the main plot.
In summary, Legacy of the Sith officially consisted of nine story updates (I mentioned previously that you could argue that its plot effectively already started earlier, but for simplicity's sake let's stick with the official labelling), and looking back at them, it took about five updates and more than two years of real time for the story to really find its feet, which is wild to me. The sheer length of the plot was always going to be a problem in an MMO format with six months between story updates, but I do think people probably would have been a little less negative about it if we hadn't spent so much time at the beginning seemingly meandering between story beats that felt completely disconnected and lore dumps that didn't really make it clear where any of this was meant to be going.
When I first started writing this, I thought that my conclusion at the end would be something along the lines of "please devs, never do anything like this again; future updates should all be mostly self-contained or at least resolved within two or three updates max" but now that I've looked at it in detail... I guess I wouldn't be completely opposed to having another longer story arc in the future (though nine parts is definitely too much, never mind that it could be considered even longer if you count all the Malgus stuff that came before). However, it would then be vital for each patch to always deliver both an interesting standalone story that has our characters going on a noteworthy adventure with meaningful results and some clear advancement of the overarching plot that isn't just a bit of lore or a vague prophecy. It's clear that the team has the ability to do that (as evidenced by the second half of LotS) but whether they can always apply that in practice remains to be seen.
How do you feel about Legacy of the Sith's story now that it's finally wrapped up? How has your perception of its narrative changed over time?


















