I mentioned in a previous post that I wasn't that busy during the last Total Galactic War, and as a result I ended up poking around on the other servers as well that week. Having a peek at the planetary leaderboards was interesting in terms of how incredibly different they looked on each server.
People often ask about server populations on reddit, which server is the best to play on etc., and I do have some information that addresses this on my State of SWTOR page, but it did occur to me that it's hard to find any kind of data to actually back up people's perceptions of each server's size. Over in WoW Classic, the most common metric is raid logs, which is already very limited because obviously there are plenty of players who don't raid and aren't counted, but in SWTOR we don't even have that. It's also been many years since we last had indicators of population size on the server selection screen.
The best bit of hard evidence about server size I've ever seen is probably this Today in TOR post from January 2023, which compared the number of Conquest points winning guilds had earned on each server throughout 2022. However, at this point that's several years old, and I have no doubt that server populations have shifted a little - plus the Shae Vizla server didn't exist yet, so it's not included at all.
I do think Conquest is about as good a measure of activity as you're ever going to get, as most things you do in game award Conquest points, so most guilded characters above level 10 will leave some kind of Conquest footprint if they are active at all. The problem is that in any given week the planetary leaderboards are very limited in how much they show us. Total Galactic War is a different beast, however...
So I spent a few hours logging through all servers on a Monday afternoon and manually recorded the full TGW leaderboards on all servers. The event wasn't over yet and scores were still updating all the time, but I didn't really care about that as I wasn't looking for precise numbers for this exercise; I just wanted the big picture. Let me share with you what I found:
First off, Total Galactic War includes 28 planets, with each one having ten spots on its visible leaderboard, so up to 280 guilds can make their presence known in this event. However, the only server on which all slots were actually taken was Star Forge.
This doesn't necessarily mean that the other servers don't have 280 guilds - the major gaps were pretty much always on the large yield planets, so the open slots on Darth Malgus (19), Satele Shan (32) and Tulak Hord (37) primarily indicated a lack of large guilds valuing visibility on the board over potentially conquering one of the smaller yield planets. In all three cases it seemed safe to assume that there were also extra guilds on the medium and small yield planets that had simply been pushed off the board. (The same was true for Star Forge, obviously.)
However, Leviathan and Shae Vizla were a different matter. On Leviathan, only 149 guilds were visible, leaving 131 spots empty - nearly half. On Shae Vizla the picture was even more dire, with only 102 guilds making a showing, leaving 178 openings. Some planets remained completely unconquered, with not a single guild even trying to claim a spot. (That said, I'm almost certain someone out there will read this and go "I'm surprised Shae Vizla has over 100 guilds!")
OK, so guilds are one thing, but what about their actual scores? A guild showing up with 2000 points is not the same as one showing up with 200 million. So I tallied up all the scores visible on the board. In total, across all servers, I counted a little under 12 billion Conquest points. Across the different servers, they were distributed as follows:
- Star Forge: 4.2 billion (35% of total)
- Darth Malgus: 3.4 billion (29% of total)
- Satele Shan: 1.8 billion (15% of total)
- Tulak Hord: 1.5 billion (13% of total)
- Leviathan: 500 million (4% of total)
- Shae Vizla: 400 million (3% of total)
There are some interesting inferences you can make from these numbers. While it sometimes feels to me like I'm constantly hearing about players moving off the smaller servers to Star Forge, these numbers don't really back that up. In fact, 35% is exactly the same slice of the pie that Star Forge occupied on the Today in TOR graphic from 2023.
Today in TOR doughnut chart from 2023
Satele Shan does seem to be the biggest loser, having gone from nearly twice the size of Tulak Hord to only marginally larger, but part of that is also that TH actually seems to have grown a little since 2022, contrary to what I personally would've expected. Again, anecdotally I have the impression that both German and French players have been moving off their dedicated language servers to Darth Malgus for the bigger population - I've seen them chatter away in general chat and get yelled at for not speaking English. Darth Malgus does indeed seem to have grown, but seemingly only at the expense of Leviathan. Still, overall the shifts in activity levels are a lot milder than I would've expected after nearly four years.
However, what these numbers do show for sure is that you can expect to have a drastically different experience on different servers. If we correlate Conquest points to active population, then Star Forge is more than twice as populated as Satele Shan, and literally more than ten times the size of Shae Vizla. That's going to make a difference to how busy the world feels and how often group content is popping.
As for how these numbers translate into actual player numbers... it's impossible to say, as people can generate wildly varying amounts of Conquest points. When I go all out during Total Galactic War, I can generate 10-15 million by myself, but more realistically a guild invading a large yield planet should probably have at least 10-20 active members to hit its target without too much difficulty. (I base this on my personal experience being a member of different guilds on different servers.) If we assume 20 players per 5 million points generated, then these scores would be evidence of at least 48,000 guilded players leaving a mark during Total Galactic War, but I'd honestly expect the total number of active players to be higher. (Though it'd also give those people a heart attack who think that the game only has 4,000 active players nowadays because that's the daily average recorded on Steam.)
















