I did a deep dive into Legacy of the Sith's story last month, but SWTOR is more than just its story updates. I was recently reminded that I did a full expansion review of Onslaught back in 2021, and I thought it would be interesting to do the same for LotS before we move on to the game's next era. Infamously, LotS was very thin on launch content when it released in early 2022, but the devs put out a lot of content in the years that followed, so I thought it would be fun to examine Legacy of the Sith from that angle too.
Story
As mentioned, I already did the deep dive into story so I won't go into that much detail a second time around, but I do think it's worth calling out that over the entirety of Legacy of the Sith, we ended up receiving nine pretty sizeable story updates (only Digging Deeper was kind of small). However, even if we discard the latter for a second, that still leaves us with eight story updates over the course of five years. Averaged out, that makes for a seven to eight month break between releases, but that doesn't really reflect reality because the voice actors' strike caused such a huge gap in 2024/2025. Realistically it was more like six months between story updates, which I'm usually pretty happy with.
In addition, Legacy of the Sith also introduced us to date nights, little mini missions to let you hang out with your romanced companion for a bit. We got seven of them so far (for Jorgan, Kira, Koth, Lana, Theron, Torian and Vette), but it's unclear when we'll get more. (If they had stuck to their previously announced release schedule for these, the most recent patch should have had two more but it didn't, and they haven't commented on the subject in a while as far as I can tell.)
MMO Content
Even as they delivered all that story, the devs didn't neglect the MMO side of the game either:
- Over the course of Legacy of the Sith, we got two entirely new planetary areas in the form of Manaan and Ruhnuk (I don't feel the previously existing bit of Manaan that only contained the flashpoint entrance really counted), as well as four new areas added to existing planets (the Interpreter's Retreat on Voss, Kessan's Landing on Ord Mantell, the Minboosa District on Hutta and the Dantooine Crash Site). These came with a lot of the usual trappings of new planets in SWTOR: four new daily areas, two new datacrons and two new world bosses.
- We also got a new type of endgame/evergreen content in the form of dynamic encounters, available on ten different planets at the time of me writing this.
- In terms of traditional endgame group content, we got two new flashpoints (Ruins of Nul and Shrine of Silence), as well as five new operations bosses: the four in R-4 Anomaly and XR-53 as a standalone boss.
- Spring Abundance was added as a new world event, rounding out the game's seasonal calendar.
- The new venture system gave us Bessi the Basilisk Prototype as a long-term solo grind that awards one of the most powerful companions in the game.
- The first Galactic Season technically happened in the latter half of Onslaught, but Season 2 was when the system really found its stride and the devs have been
stringing us alongkeeping us busy with two new seasons per year ever since. - Finally, housing enthusiasts were not left wanting either, with the addition of three new strongholds on Mek-Sha, Copero and Dantooine.
Features/Quality of Life
When I started compiling this list I was kind of shocked by just how much I had to add to it. These sorts of changes used to be few and far between, but in Legacy of the Sith, Bioware and then later Broadsword really went nuts with updating the game for the next decade and trying to subtly improve quality of life (the latter not always with a 100% success rate I'd say, but nobody can claim that they haven't been trying). Where to even start?
- After more than a decade without dedicated APAC servers, Broadsword launched the Shae Vizla server for Oceanic players in late 2023. It ultimately didn't do too well in terms of population... but its launch was very fun, and it's at the very least still around three years later.
- 7.0's big headline feature were combat styles, the splitting of "class" into origin story and combat style, which would allow for new combinations such as troopers with sniper rifles or Sith warriors that shoot Force lightning. In addition, every character got the option to choose a second combat style beyond the one they started out with. I didn't know how to feel about that feature when it was first announced, and funnily enough, I still don't have any strong opinions on it all these years later.
Almost everyone in my ops team has happily branched out to play multiple combat styles, and I've seen plenty of people try out new combinations that weren't originally possible, but as far as my personal experience goes, I didn't really do that much with it. I only selected a second combat style on very few of my characters (on most of them I just untrack the automatically granted mission to choose a second combat style and leave it at that) and few of my alts have been created using any of the new combinations as I tend to think that the original advanced classes are still the best match for their origin stories. I don't mind the option, it just hasn't affected my own play that much. - Now loadouts on the other hand... it's kind of funny that these were treated almost as an afterthought to combat styles but turned out to be super awesome in their own right. I used to be someone who hated respeccing... and okay, I still don't do it that often all things considered, but loadouts made it so easy that even I do it quite regularly nowadays. Initially, the system took some getting used to - I think the lack of a "save" button and every change just being auto-applied is a bit confusing when you first start out - but nowadays I wouldn't want to play without it. I wish similar systems in other MMOs were as sophisticated and user friendly. Probably my vote for Legacy of the Sith's best system update.
- Another expansion feature (that ended up being slightly delayed) was the addition of weapons to the outfit designer. I can't say this was a game changer for me as I tend to not pay that much attention to my weapons compared to my armour, but it's definitely been nice to have that extra option to coordinate outfits even more.
- There were a lot of other UI changes that had a mixed receptions... though I'd like to give a shout-out to the new map system, which did vex me a little when it was first introduced but definitely grew on me over time. Also, DvL tokens and Nar Shaddaa Nightlife casino chips were finally made legacy-wide, which was a big plus for me.
- I'd almost forgotten that the Galactic Trade Network also received its big update this expansion. We didn't end up getting all the new features that were originally discussed (still waiting for those buy orders...) and also ended up losing some lesser used options, such as the ability to sell pre-augmented gear or many random world drops, but overall it was an improvement.
- Related to this, the big "Credit Economy Initiative" happened and massively deflated SWTOR's economy, which is still impressive to me considering how high inflation levels had been before this project. Returning players who haven't played since circa 2023 continue to be surprised by how cheap stuff on the GTN has become.
- We saw a number of graphics updates to old planets, the cinematic lighting update as well as updates to player character textures... though the latter suddenly stopped when they were only halfway done, with no explanation. I've heard it theorised that the devs may have decided that it's better to wait until the DirectX 12 conversion before making any more graphics updates.
- PvP is one area that hasn't gotten much love this expansion, with no new gameplay modes or maps other than the Onderon arena map added in 7.2. Ranked PvP was removed and we got the new PvP season system instead that follows a similar model as the Galactic Seasons. I think opinions are mixed on whether that has worked out well or not.
- The final thing I'll add here is the addition of quest reset timers. Remember how at the start of 7.0, the devs had this idea of limiting the content we could run every week by only having a small number of flashpoints in the group finder and only having certain daily areas give rewards every week? They dropped all of that pretty quickly when people complained, but one side effect that stuck around has been the fact that daily and weekly missions now expire every reset if you don't complete them.
I think this was originally intended to prevent people from saving up and sharing missions from the "wrong" week, which is obviously no longer an issue, though there may have been other reasons for the reset to be added. Maybe they didn't like people "saving up" PvP weekly missions for example, which is obviously relevant for the way PvP seasons work now. Still, this is another one of those changes that has never really grown on me. I enjoyed the way the forced reset cleaned up my mission logs at first, but four and a half years in I can't help but notice how it always makes me feel rushed when working on any daily or weekly missions, because if I don't finish before they reset, all my progress is lost.
Summary
As you can see, a lot has happened and been added during Legacy of the Sith. Some might call it SWTOR's biggest expansion ever... though it was also stretched out over the longest period of time (it looks like we'll finally move on after close to five years), and if you split all those updates out across those years, the view probably becomes somewhat less favourable in terms of content per year.
Still, it's definitely been an era that has had a huge impact on the game with all those system changes. For example it seems wild to me now to remember that before 2021, Galactic Seasons weren't even a thing. Or to think back to how we handled respeccing before loadouts. What has been Legacy of the Sith's biggest game changer from your point of view?










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