Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts

16/03/2024

Persistent Pet Pals At Last!

I threw a bit of shade at the devs in my last post for failing to communicate what felt like some pretty important changes that weren't entirely well-received in the patch notes ... but 7.4.1 also contained a very good change that they forgot to include in the patch notes. Intisar was the first to point it out to me on Discord, but I haven't really seen anyone else mention it so far, so I wanted to give a shout-out to it here:

Pets now persist through loading screens and relogging.

Pets disappearing every time you zoned had been an issue for literally over a decade. There was a thread on the bug report forums for it, created in June 2013, that people bumped every so often, but it was clearly not a priority for the devs to fix. And to some degree I could understand that, but on the other hand... they sell pets on the Cartel Market! Pets disappearing all the time has got to have hurt sales of the little critters, surely.

I'm not exactly a pet fanatic myself, but I do like them and have some fond memories attached to more than a few of them. Just check the pets tag on this blog. Remember my grophet phase? Those were the days.

However, the constant need to re-summon them was just too annoying. Even if you put them on your quick bar for easy access... this game has a LOT of loading screens. I'd usually get a new pet, get it out and go "aw, how cute"... but it'd be gone within five minutes of me doing anything and at most I'd remember to re-summon it a couple of times before getting bored and giving up/just forgetting about it. Which is a shame!

I also put this piece of feedback into one of my responses to the survey Broadsword sent out back in November, so I've been absolutely delighted to finally see this bug get fixed. I think my guildies were rather bemused when I told them to all get their favourite pets out during Friday night's ops.

Loth kittens following their owners around on the Dread Master Brontes fight in Dread Fortress

After a bit of testing, I can confirm:

  • That pets do now persist through general loading screens/area transitions.
  • The game does remember which pet you had out when you last logged out.
  • They do go away if you are defeated - the little toggle on the icon stays on as if your pet was still there, but you need to un- and re-summon it after dying. I can live with that one; just means I have to remember to re-summon the little buggers after wiping in progression ops.
  • They won't follow you into PvP, but they'll re-appear by your side when you come out of the match, even if you died during the fighting.

I'm excited every time I log into an alt now, thinking about which little critter they should have by their side... because I know the game will finally remember and I won't have to think it through all over again the next time I log in. I'm also looking forward to seeing more of the little buggers around the fleet!

So if you have any pets you like and you just kind of gave up on getting them out in the past because they'd just disappear - now is the time to get them back.

Just remember to un-summon your pets if you're doing the Coratanni fight in Ravagers. As far as I'm aware she still has that bug where someone having a pet out can cause the encounter to reset (I'm guessing because some boss ability targets the pet and causes things to go wonky).

27/12/2023

Galactic Season 5 in Review

I finished my last GS5 achievement on Darth Malgus the week before Christmas, so it's time for my usual review of the season as a whole.

Let me start off by saying that overall, I had a really good time with Season 5. I will admit though that I'm not sure about the causality here, which is to say that I don't know whether the season was so good that it made me have more fun with the game as a whole, or whether I was already having a good time anyway and therefore also enjoyed the season more.

I really liked the way they expanded on the seasonal story, but I'm not going to go through all that again because I already wrote a dedicated post on the subject two months ago.

I will say though that the omission of a new companion didn't bother me at all. I can tell from the forums that there were people who did miss getting one, and to be honest there were always going to be some - however, only the devs have the metrics to know what the bigger picture looks like in terms of (dis)approval. All I can say is that to me personally, it felt really liberating to not have to deal with all the extra clutter that usually comes with a new seasonal companion, such as special companion gifts, customisations and companion-only weapons. I really appreciated that it made the reward track feel a lot "cleaner".

The only thing I didn't like were the "Brrazz's Gift" thingamabobs, which felt useless to me as I always earn more of the seasonal currency than I "need" to max out my rep each week anyway, just from doing the objectives, so I never felt the need to specifically farm them and boost the drop rate. I'm also not sure the buff was even working correctly, as I heard people complaining about it repeatedly and the one time I made a point of popping one of the buffs before an operation just to see how it worked, not a single dark spore dropped during the entire run. Make of that what you will.

I really liked the inclusion of a few more "high-quality" rewards, such as the white/white dye and the loth kitten pet, but more than anything else, this was the season of stronghold decorations for me. I went back and compared the reward tracks for Seasons 4 and 5, and unless I miscounted, Season 4 gave more random deco packs, but Season 5 gave more decos overall since it included more unique, season-specific ones.

Either way, I'm usually not much of a stronghold decorator - and I'm still not really, but at one point during the season while I was playing on one of the other servers, I was doing something in my stronghold when it suddenly hit me that I had a dozen of a particularly nice looking couch or something like that, and it gave me pause because I always claim free decos without looking too closely at what they even are. It was only then that it hit me that I'd claimed some very interesting items across different servers throughout the previous seasons, and for the first time I started to actually invest a bit into decorating my strongholds there. My efforts still wouldn't impress anyone who's actually deeply into that aspect of the game, but for me it was actually kind of surprising and a big step. I guess the devs weren't too badly off either as I then ended up buying a few more decos on the other servers with Cartel coins as well.

I also liked most of the other rewards this season, such as the mounts, dyes and armour sets, and am actually using some of them - which is saying something when most of these types of rewards tend to just get claimed and thrown into the cargo bay/collections with barely a second look. Even as someone who mainly plays Republic side, I liked the strong Imperial theme. As a guildie commented, that theme is another thing we probably wouldn't have gotten if the season had included a companion, because due to the nature of such a companion having to be suitable for both factions, you could never really have one that's strongly entrenched on one side or the other. However, having an Imperial villain instead and theming the rewards around that worked just fine, and I'd love it if they did a similar thing with a Republic focus in a future season.

As for objectives - again, first of all, I appreciate that the devs tried to vary things a bit this season with some changes. I was grateful for the addition of the operations objective, but as I wrote previously, their first implementation of the idea was just waaay too time consuming. As the season went on, we also learned that when the ops objective reappeared, it always asked for the exact same operations, which was kind of sucky. I think in future they should trim this down to requiring no more than two story modes or one vet mode operation, and it also shouldn't require the same one(s) every time.

I have to admit the changes to the flashpoint objectives that I also discussed in the post linked in the previous paragraph started to wear on me a bit after a while, because it meant running pretty much double the number of flashpoints compared to previous seasons, and with me doing this across multiple servers... it was just too much. I like flashpoints, but some of them can also be quite time-consuming and it just got a bit tiresome, especially as there seemed to be a flashpoint objective pretty much every week. I could've just done something else or not done that many objectives to begin with I guess, but especially on the secondary servers my options are sometimes limited in terms of what I have access to in terms of story progression, queue pops or group content in general.

I think the secondary servers were perhaps my biggest challenge this season in the sense of reining myself in to not overdo it and spoil my own fun. This isn't a new thing and I've talked about it before, but I think the addition of an eleventh weekly objective to choose from, even if the total you could do was still seven, meant that I often found myself capable of doing exactly seven objectives on the other servers... and so I did them, even if that wasn't necessarily super fun. In a way it was easier when my choices were more obviously limited, because now that I often can complete the maximum number of objectives, it takes an extra bit of willpower to not always push myself into that.

Oh, and I did almost no chapter objectives this season because unlike in Season 4, they were all over the place in terms of story order. I think I did chapters one to three at one point as I pushed a couple more alts into KotFE, but then the objectives jumped all over the storyline again and since I saw no rhyme or reason to it I decided to focus on other objectives instead.

Still, all in all I thought this was an excellent season and I'm looking forward to seeing what the devs have planned for the next one. I'm kind of hoping they go "companion-less" at least one more time as I'd like to see what else they can come up with when not tied down by the seasonal companion concept.

09/11/2021

Day 3: Companions & Pets #IntPiPoMo

I'm taking part in IntPiPoMo, and this is the third of ten screenshot posts I'm making this month, each one themed around a certain topic. Today's topic is... companions and pets!

This first shot is of me doing the hidden achievement to get the nerf calf pets... I recall that I didn't do this when it first came out and the spawns were quite contested but rather much later when I could go through the whole process in relative in peace and quiet. I also seem to remember that at the time I thought about writing a blog post about the whole experience, but as these things go, I got distracted writing about other things and then forgot about it. All that remains is a brief reference to it in this post.


When I came across this screenshot from the Jedi knight class story, I went: Oh yeah, remember when Doc also had character traits like being a kind guy who took his oath seriously and was happy to take care of wounded Imperials? Somehow all anyone ever thinks about when he's brought up is his boundless horniness...

I really liked the way Bioware handled companion returns on Ossus and beyond. Here my Marauder is shown getting rid of dark side Jaesa, a moment I rather enjoyed.

The reunion with Khem Val was pretty cool too. Though I had to quickly abort the mission on my first Sith inquisitor to reach Ossus, as she had sided with Zash and thus the Khem return showing was a bug... I did later go through without encountering Khem once it was fixed, and my boosted Assassin was the one who got to see the return dialogue instead, as siding with Khem is assumed to be the default choice for boosted characters.

While it was a bit disappointing that we didn't get to see Holiday again when Tharan returned, I did find the idea that he got... this guy as his new assistant quite amusing. Plus if he really does love Holiday, it does make sense that he'd get someone else to run his more basic errands after a while.

I really appreciated that Bioware added these little pieces of dialogue on Odessen that troopers get with Elara and agents with Vector respectively, just because someone thought it would be nice/make sense to have them.

IntPiPoMo count: 23

10/11/2020

Feast Finished

The Feast of Prosperity came to an end earlier today, and I wanted to write down some final thoughts on this world event. In a nutshell, I stand by my previous assessment that it was quite enjoyable. In fact, while I had been taking time out of my day to do some of the event dailies from the start, I actually ramped up my activities during this last week once I realised that a) some of the rewards were actually quite desirable (yet costly) and b) the best way to earn lots of tokens was to play alts, as the best sources of currency were the one-time story quest and the weeklies. Once you'd completed all the weeklies on a character, repeating just the dailies was a lot less profitable than simply starting on another alt.

Who wouldn't want to be rewarded with a chunky boy like that for a pet?

I mentioned in my last post that I quite enjoyed the daily world boss hunts, though it turned out that most of the missions on the terminal actually reset twice a day, so you could do them both in the morning and again in the evening if you were really into it. This, combined with the benefit of doing the event on alts, meant that world boss groups were running pretty much 24/7 and it was amazing.

I was really pleasantly surprised by the behaviour of the community too - as easy as guild ship transportation has made it to quickly move a whole group of players to a specific location, there were still always people who struggled with this concept, missed or accidentally declined the first summon and then promptly begged for another one two minutes later. It always made me roll my eyes a little, but in all the pugs I did I didn't encounter a single occasion of anyone in the group losing patience with this. You could tell that the Sentinels were tugging at their metaphorical leashes for sure, and often relieved the tension caused by the extended waits by murdering every trash mob in the area several times over, but not once did someone ninja-pull a boss while we were still waiting for a straggler. It made me feel all warm and fuzzy inside.

I also learned new things about the mechanics of grouping. For example I've long been technically aware that SWTOR has a public grouping feature, but I didn't know much about it because nobody ever seemed to use it. Therefore I was very surprised when I grouped up with one of my guildies (whom I can only describe as the most efficient event/achievement pugger I've ever seen) to form a new world boss group, just to have him set our group to public and then spam chat with "type /j [name] to join for the world boss". This way players who followed his instruction could add themselves to the group without requiring an invite. I followed his example when I was building a world boss group from scratch on a different day and found it quite convenient, though I got the impression that a lot of players weren't really familiar with this feature either.


I was also amused to find that the ingredient-collection daily tied to the same planet as the world boss actually worked quite well in an ops group too. I remember the first time I was told to collect larval geo beast brains on Hoth after killing Snowblind, I had to do several laps around the area and eventually even ended up switching instances because there was so much competition for the kills. On another day however, someone in my world boss group exclaimed "Now for the brains!" or something like that before I had a chance to leave the ops group, so I tagged along and found that in the most wonderful of MMO fashions, a single mob dropped enough brains for an entire ops group of people if you did the quest while still grouped up. Brilliant!

The one-time story came to a satisfying conclusion, with an ending that allowed you to make a choice between supporting one of the two Hutts hosting the Feast over the other. Besides the currency incentives this was the main thing that motivated me to play through the whole thing on an alt - also to see how it would feel playing through it on a dark-sided character. Unfortunately (?) you don't really get to be mean either way, so when you get the mission to deliver charity for example you have to do so regardless of your alignment, and don't get to bribe gang bosses instead (as the dialogue kind of suggested). That said, there was something slightly amusing about imagining my mostly evil Marauder getting letters from orphans thanking her for her kindness.

The only thing that did bug me a little was that the rescue mission on Mek-Sha involved killing Brothers regardless of your faction. Considering that Imperials are openly aligned with them, I thought it would have made more sense for the player character to bribe or negotiate with them rather than to be simply attacked on sight.

Anyway, I can only concur with Intisar's assessment that this event has been a nice addition to SWTOR's calendar, offering some light-hearted amusement in dark times and combining quick and easy event activities with optional but very attractive rewards. I'm already looking forward to seeing it return next year.

10/02/2019

ESO vs. SWTOR: Comparing Business Models

After playing Elder Scrolls Online for a few hours on New Year's Eve, I joked that I probably wasn't going to get back into it for another year, but actually I've ended up playing it casually throughout the past month and even splurged on an ESO Plus subscription too. Turns out that now that I made it over the hump of replaying content that I'd already seen in the beta years ago, I've been rather enjoying myself, though not always in the ways I expected.

I'll probably be able to get a couple more comparison posts out of the experience, but I'm a bit wary of making shallow "first impressions" posts at this point, as these are a dime a dozen in the MMO space and can end up being very oddly skewed, so I don't want to write about anything that I haven't been able to actually sink some time into/research in a bit more depth. So let's start by talking about business models, as these are very straightforward. (Well, relatively speaking. Actually they are pretty complex, but still less so than the gameplay itself.)

In a nutshell, I was surprised by how similar the two games are when it comes to their business model, considering that SWTOR is often decried for having a terrible one, while I mostly keep hearing people gush about ESO's being oh so great. I guess Bioware is still having a hard time with bad PR.

Buy to Play vs. Free to Play

To be honest I've never quite understood the obsession many outspoken MMORPG players seem to have with B2P over F2P. That one-off box purchase on its own isn't going to pay for years and years of content to be developed, so the devs still need to push the subscription option/additional cash shop purchases either way.

That said, having tried ESO I can see one advantage for the player in that the required buy-in means there has to be less worrying about restrictions during the early levels in particular. SWTOR places some pretty brutal chat restrictions on low-level free players, simply because of how much gold/credit sellers have abused the ability to create new accounts for free.

That said, having to spend money to start playing at all is still an obstacle, even if the price of the base game is quite low these days. I know I was unwilling to give Secret World a try until it went free-to-play for example, but then ended up enjoying it enough to be willing to give Funcom some money afterwards, so there's obviously some value to not having a pay wall at the very beginning. I'd love to know how the two models compare behind the scenes in terms of acquisition/player lifetime value.

The "Optional" Subscription

People often criticise that SWTOR's subscription isn't really optional as playing without it you'll feel very limited. I don't think I've ever met a SWTOR player that denies this either, though I think people sometimes don't give credit to all the content you can access completely for free, which includes all the class stories.

ESO definitely doesn't nag you about subscribing nearly as much, though in fairness they also don't have to since you've already given them money by the point you've started playing. That said, I actually found the game pretty unplayable without a subscription by level ten or so, for the simple reason that is the crafting bag.

The crafting bag is a feature that you only get access to while subscribed and is basically a portable hole that can hold infinite amounts of everything related to crafting. The thing that people don't tell you is that if you're the kind of person who likes to click on everything around you that the game will let you interact with, 90 percent of everything you loot will be crafting materials. Since I'm somewhat interested in crafting, I wanted to keep them too, but from level five or so onwards this basically meant that I could barely complete a single quest before my bags were full. By the time I ponied up for a month of ESO Plus, both my bags and my bank were full to burst, yet the instant I subscribed and the crafting mats were automatically transferred to the crafting bag, my normal bags and bank were suddenly virtually empty.

I guess this particular limitation doesn't get as much publicity because I know from experience with my guildies that most players aren't as obsessed with picking up everything that sparkles and will happily ignore large numbers of dropped loot, and what they do pick up they will happily vendor without thinking about potential future use for crafting or anything like that, but I suppose it goes to show that "optional" is in the eye of the beholder. At least I know that I'm not the only one who's struggled with the lack of crafting bag for non-subscribers, as people's opinions on the official forums range from "it's okay; you can circumvent it by making extra storage alts/a personal guild bank/buying additional accounts" to being entirely put off the game by this particular restriction.

Convenience aside, another thing that both games' subscriptions have in common is that they give you a cash shop stipend for every month that you're subscribed. ESO is much more generous however, by throwing in 1500 Crowns per month vs. SWTOR's 500-600 Cartel Coins. While the value of funny money like that can be hard to gauge accurately, I did the maths and the two currencies are actually very close in terms of real life value as well, so ESO really does give you more bang for your buck, which is nice! It's pretty obviously part of their marketing strategy too, as one month of ESO Plus actually costs less than buying 1500 Crowns separately, so the idea is to use the lower price to lure you into subscribing instead of having you simply make a one-time purchase.

General Cash Shop Observations

ESO for some reason felt the need to not have just one but two cash shop icons, because they figured the Crown Crates (random lootboxes) needed their own, which is kind of funny to me. Either way the icons are similarly unobtrusive as the Cartel Market icon in SWTOR.


In general, I like the Crown Store's UI a bit better. SWTOR's store UI is much better now than it was, but ESO still requires fewer clicks in comparison to navigate between categories, which makes it easier to casually browse what's on offer. There are also helpful sub-categories, such as "mounts" being split into "exotic", "horses" or "special". I've often wished that SWTOR had more of these, for example to make it easier to only look at animal mounts vs. speeders, or in the armour section at Jedi styles vs. bounty hunter outfits for example.

Another big plus in favour of the ESO store's UI is that they make it much easier to preview everything before buying. While SWTOR technically has a preview function, it's sometimes disabled for bundled items. Compare this to ESO selling a bundle with several dozen hairstyles in it and letting you preview literally every single one of them before buying (though how to do so isn't super obvious and - like many things relating to ESO's UI - I had to google how to do it).

The general wares in both stores mostly consist of cosmetics of some variety or another, with no power-related purchases. The main thing that SWTOR has that ESO doesn't is that they allow you to manually unlock some of the subscriber benefits (such as the infamous extra hotbars) permanently. The only comparable thing that ESO has is that you can buy DLC content - it's generally free to access for subscribers but unlike in SWTOR, you don't automatically get to keep it if your sub lapses. Also, the current newest "chapter" in ESO or whatever word they use to avoid saying "expansion" is not included in the subscription and still requires an extra purchase no matter what. Another thing that's worth pointing out is that ESO sells some insta-gratification consumables - as I mentioned in my last post, there are mechanics such as riding training and crafting trait research that are gated behind literally months of waiting... unless you're willing to pay up that is.

In general it seems to me that SWTOR's Cartel Market is somewhat better stocked than ESO's Crown store, despite of both games periodically removing items to create artificial scarcity; there's just more stuff to choose from in the former than in the latter.

Funny Money

Now, let's talk pricing! As mentioned above, funny money's whole purpose is to make it less obvious just how much you're spending on things, which it generally succeeds at (especially with additional discounts if you buy larger amounts at once etc.). There is however some napkin maths that you can do, and while doing so I was pleasantly surprised to find that SWTOR and ESO made it easy for me to draw comparisons between the two by having an extremely similar exchange rate. (Note that all prices in this post are in pounds as I'm located in the UK.)

Basically Cartel Coins range in price from £4 to £7 per thousand, depending on which bundle you choose, while ESO's Crowns range from £5 to £8 per thousand. So Crowns are slightly more expensive, but not massively so. The main thing that surprised me was the variance in bundle pricing. I think I've only ever bought Cartel Coins once a long time ago, so I didn't remember how it works in detail, but basically the bundles you can buy range in price from £1.80 to £24. For all the talk about "whales" people like to engage in nowadays, a maximum transaction amount of £24 is hardly daylight robbery. I mean, that's only slightly more than I have to pay for my daily commute. In comparison, ESO's Crown bundles start at £6 for the cheapest one but go up to £110. I wonder how many players actually go for that last one? I think I would struggle to even find enough things in the store that I'd like to spend 21,000 Crowns on.

Anyway, I figured that for price comparison purposes it was both fair and easiest to assume a value of about £5 per thousand Cartel Coins or Crowns. Looking at the different categories you can see some interesting differences.

For example on checking the mounts categories in both stores, SWTOR's ranged in price from about £2 to £13, with most averaging around £7.50. In comparison an ESO store mount will set you back £4.50 to £15, with most of them averaging around £9. One interesting tidbit about ESO store mounts is that the in-game alternatives to them are extremely restricted. I've sometimes heard people complain that SWTOR hides all the good cosmetic stuff in the store - something I've always disagreed with - but even if you see some merit in the argument it's nothing compared to the way ESO handles its mount skins. There are literally only four differently coloured horses plus an event mount available from actually playing the game; every other mount is exclusive to the store.

Another category I compared was that of non-combat pets, where again, SWTOR was a bit cheaper, with the average price for a pet being only a little over a pound, while ESO's tended to hover around £3.50. I suspect that this is simple market pressure at work as pets are not very popular in SWTOR and I doubt they'd sell any at all if they cost more than they do. In ESO on the other hand I see people running around with non-combat pets all the time, despite of their higher prices.

When it came to character looks, I compared SWTOR's armour shells to ESO's appearances, which are slightly different but essentially both grant you a full cosmetic outfit for your character, which I judged similar enough for the purposes of this post. Here ESO is more generous, with prices ranging from £2.50 to £5, while SWTOR's armours can cost up to £13 for some, with most hovering around the £7 price point. I guess this must be one of Bioware's main money makers. I mean, I'm sure ESO players care about their characters' looks too, but SWTOR makes it more of an issue with all the cut scenes making you want to look your most fabulous for the camera. People jokingly refer to the game as "Space Barbie" for a reason.


Crown Crates vs. Cartel Packs

Let's talk about the elephant in the room: lootboxes, oh em gee! I've noted previously that SWTOR has effectively been phasing them out, but the Ultimate Cartel pack is still available, so I guess it counts. As far as I'm aware ESO has shown no signs of shifting away from relying on Crown Crates for its income.

Interestingly, there is a big price difference between Cartel Packs and Crown Crates, with the latter costing twice as much as the former: £2 vs. £1 per pack. (That said, this is still less than I thought either of them were going to cost in real money.) Now, it might be that the ESO crates make up for their higher price with better contents, but to be honest that's hard to judge considering that nobody knows the drop rates for anything for certain, and even if we did know, if the items aren't also sold in the store for a fixed price, there isn't an objective value we can attach to any of them, seeing how people have different opinions on what's a good or a bad drop. One person's favourite mount ever might be another one's trash.

That aside, I do think that SWTOR is miles ahead in terms of consumer-friendliness in this area simply because all the contents of the boxes are tradable. So if you enjoy opening random boxes you can, but if you just want a specific item, you can simply buy it off another player for credits. There is a chance that your particular item might not be available for sale at all times, but in general there is a pretty healthy secondary market for pack items.

I'd previously been told that ESO had this "Crown Gem" system, which was just as good or even better because you can use gems to buy crate items directly, but after having seen it myself I have to call shenanigans on that one. Basically you get gems for disintegrating unwanted junk items from the boxes, such as potions, but they are only worth one gem a pop, which is basically nothing. Bigger items such as pets or mounts cannot be turned into gems at will, only if they're duplicates! So getting an ugly mount that you're not going to use doesn't get you one bit closer to getting the thing you actually want, whereas in SWTOR you'd at least be able to sell it.

Also, and this is something nobody had ever mentioned to me before and that I only learned while looking it up, the top reward tier, which is called "radiant apex" rewards, can't be purchased with gems, ever, so you can only get those via sheer luck.

Really, the only thing I can say in favour of ESO's Crown Crates is that aside from the radiant apex rewards, all the rewards for the current crate season can be inspected via the in-game UI and you don't need to go to an outside site to learn what they are. This would have been a good feature for SWTOR to have too back in the day, though it has now become redundant with the Ultimate pack (as I get that they can't easily give you a preview of every Cartel Market item ever produced).

Trading & Unlocks

After railing against the lack of tradability of Crown Crate items, I do want to mention something positive related to store items and other players in ESO: the game has the option to give store items to others as gifts directly, which I think is very neat. In SWTOR you can give gifts too, but you have to buy them yourself, wait for the bind timer to run out and then send them through the mail or hand them over in person. I think a dedicated gift UI as part of the store is a nice idea.

The other thing I wanted to mention is that (as far as I could tell; personally I still only have one character), all of ESO's cosmetic cash store purchases are automatically unlocked account-wide, whereas in SWTOR you have to pay an additional fee through the Collection UI to get access on all your characters. How much of a boon that is to you depends on your play style I guess - I love creating alts myself but tend to give them all unique looks anyway, so to me automated account-wide unlocks are a moot point. However to players who don't mind recycling a good look, this can be a boon and drastically increase the value for money of purchases in ESO.

Whew, this ended up being longer than expected!

TL;DR: SWTOR's and ESO's business models are remarkably similar. The main differences are:

- SWTOR gives you a big chunk of content for free, but restricts and nags you a lot if you don't spend any money
- ESO's subscription feels more like a nice bonus than a requirement to fully enjoy the game (unless you have a specific play style), largely due to the generous currency stipend
- Both cash stores rely heavily on cosmetics, with no direct power purchases. Both have only a couple of what I would call slightly iffy items in there, such as SWTOR's extra hotbars for non-subscribers, or ESO's unlocks to skip months of waiting.
- ESO's store has the slightly better UI, but SWTOR's has more merchandise to choose from.
- In both cases, the prices for most items are what I'd call pretty reasonable, usually coming in at £5 to £10. I was actually kind of surprised by this, which is funny in itself as you'd think that as a long-time player I'd know better. It gets a lot of publicity when they experiment with releasing something super expensive, but if you look at the everyday items and prices, it's actually much ado about nothing.
- ESO still relies heavily on lootboxes at this point, with some bad luck protection but no ability to trade, which makes them a bad deal for anyone who just wants a specific drop, whereas SWTOR players can get pretty much anything they want from them without having to rely on RNG.

Do you think there's anything important I got wrong or left out? Feel free to add it in the comments and I'll edit it in where applicable.

07/11/2018

Day 3: Companions & Pets #IntPiPoMo

My 10 themed days of SWTOR screenshots in celebration of International Picture Posting Month continue. If you want to see a list of all the themes I'm using, you can find it here.


Back in April I wrote a post about some of the class-specific Alliance alerts dedicated to bringing more of the romanceable companions back, and I was hyped about getting more of my characters to the point of getting theirs back too (a.k.a. to the end of KotET). That... hasn't happened, and the only other companion return I've done since then is the one pictured above, which shows my Scoundrel getting Akaavi back (plus Mako as a bonus).

Of the returns already in game, I have yet to make it towards getting Iresso and Vector back, as well as Mako as a bounty hunter. I guess I am still working my way towards them, but only slowly.

5.10 promises some more returns though that are even further out of reach. For example you'll be able to get Khem Val back, but only if you made a certain choice at the end of his companion story. Of course my Sorcerer who's all up to date with current content made the other choice. I can't say I'm thrilled by the idea of bringing my other Sorc up to that point, as she's only on Makeb story-wise. Likewise, Jaesa Willsaam will make a return in both of her light and dark side forms, and while I have recruited both versions of her in the past, only the Marauder with the dark side version is ready for Ossus in terms of current story progress.

I think at this point I'll just stop fretting about it and will simply file this stuff away as content I might see one day when I happen to get there naturally on an alt.


Replaying chapter one of the smuggler story I was reminded of this companion quest for Corso that I had nearly forgotten, in which he sets out to "rescue" his cousin Rona and finds out that she's actually made it big in the criminal underworld and has no interest in leaving that life. I've played through that mission four times now but I've never agreed with Corso on forcing the issue, so I don't even know if you can. Either way I think it's an interesting part of his character development. He doesn't get much love from people who don't enjoy his romance arc, but I think he's an interesting character regardless. He joins the smuggler with a pretty naive, black-and-white world view and has to learn that there is a lot more nuance than that to things.


I'm not a big fan of companion pets, but I took a screenshot of my tanking Guardian winning this little Force Hound because I love the Kath Hound model in general, and the winning roll came at the end of a prolonged Battle of Rishi master mode run in which I successfully tanked the bonus boss for the first time (and killed him for what was only my third time or so), which made it feel like a just reward for what had been a lot of effort.


As I said, I don't pay much attention to companion pets, but at some point I visited the Nar Shaddaa stronghold of a guildie who's both into decorating and pet collecting, which made for some interesting screenshot opportunities, such as this one of a tiny underwalker standing at the feet of a giant one.


He also had a fountain of Mewvorrs. (I had to look up how to spell that; for some reason I always think of them as "Meow-arrs".) I have no idea if these are meant to be aquatic or something, but again I found it kind of original and cute.

 

Finally, in another juxtaposition of small pets and their larger counterparts, he has tauntauns guarding their offspring with guns. Who thought it was a good idea to have tauntauns manning guns?!


The same guildie also proudly showed off his Treek, who had apparently been disfigured by a bug that had once made it possible to equip her with a C2-N2 customisation, and he was so tickled by the result that he kept her that way. I certainly found it screenshot-worthy and dread to think what this looks like in combat...

IntPiPoMo count: 17

27/08/2018

Rishi Proprietor

While it was another one of 5.9.2's major features, I didn't buy the new Rishi stronghold until about a week after its release. Money wasn't an issue; as I've mentioned previously I just kind of fail when it comes to MMO housing. I like the concept but in practice I don't want to spend a lot of my gaming time rearranging furniture. So the Rishi stronghold can join Yavin, Manaan and Umbara on the list of strongholds I own because I can, but which don't contain anything but a couple of random decorations placed on a whim. Meanwhile, I spend all my idle time in the first room of my Coruscant (Republic) or Dromund Kaas (Empire) apartment.


I did have a bit of a walk around and was astounded by the sheer size of the Rishi stronghold. While I did explore it a little on the PTS, my observations there remained somewhat superficial, and I was honestly shocked by how hard a time I had even finding all the rooms in order to unlock them. At one point I caught myself instinctively opening my map to find the nearest quick travel point, but of course there weren't any because it's a stronghold, duh!

I did find out only today however that you can set different locations as your "loading-in spots" for different characters, which is very cool. If they added something like that for the other strongholds I might actually spend time in more than one room...


Interestingly the thing that eventually pushed me into purchasing the stronghold despite of my lack of enthusiasm for decorating was wanting to take a screenshot of myself with Speedy the turtle. For those not in the know, for purposes of providing ambience a little turtle patrols the beach inside the stronghold, and it looks like the Juvenile Turtle pet that you can buy from the Cartel Market. "Speedy" quickly became a fan favourite, just for a dev to decide to include a cruel joke: a hidden achievement that gets Speedy killed, forever replacing him with a small pile of bones and earning the responsible player the (very appropriate) legacy title "Horrible Person".

Now this has been interesting to me because so far, hidden achievements have always been something desirable - a way to show off that you possessed secret knowledge. But calling yourself a horrible person? Killing an adorable turtle? No, thanks! There may be no special title for it, but I consider myself a member of the highly exclusive club of people who know how to kill Speedy but prefer not to do it.

08/11/2017

Day 3: Companions & Pets #IntPiPoMo

Want to know what the hashtag is all about? Read all about International Picture Posting Month here. Want to see the full list of themes I'm following while posting screenshots throughout the month? You can find it here.

I apologise if this feels a bit spammy, but I need to make one of these every three days if I want to make it through the challenge before the end of the month! At least I should have the server merges to talk about for my next post.

For now, the picture posting challenge continues with companions and pets.


I just love this shot of my Cathar Sith warrior and light-side Jaesa. They've got each other's backs. I think I like my companions best when the game has them fighting by my side canonically (as opposed to randomly while doing dailies). It's a bonding experience.


In a similar vein, I think this part of KotET chapter nine is one of Theron and Lana's stronger moments (if they are the ones who accompanied you to the Spire). Generally speaking I'm unfortunately a bit tired of them.

I've been thinking about why that is and I think it's not just overexposure, but probably more a feeling that they mostly exist to serve as love interests and to force the plot along. The original companions all had their own stories aside from just following you around, and actually most of the supporting cast from KotFE and KotET have their own agendas too. But Theron and Lana never seem to do anything that isn't about pushing the Outlander into moving the plot along. They have mysterious and convenient connections, but they don't appear to have any friends or interests aside from the Alliance. I kind of want to tell them to go out and get a life.


Shroud of Memory is an enjoyable little story featuring two fun companions, but like with all the chapters, I kind of struggle to make myself replay it. I think I've only done it three times so far? I just don't enjoy being in a solo instance all the time...


On the pet front, fiery grophets are still a thing with me! I'm pretty sure that companion pets are not supposed to show up in cut scenes, so I was very amused when my Marauder's grophet decided to unceremoniously join her for her conversation with the Scions on Iokath.


Also, here we have Pugette receiving emotional support from her own grophet, Charles. All of my alts have grophets now actually and I cannot house any more. I've declared one of my low-level alts the dedicated grophet herder and she keeps any spares in her cargo bay for now. One day their time will come... maybe when Bioware holds another DvL event, asking us to roll up another eight alts.


One thing I really liked about the Done and Dusted uprising is the part where you can summon random desert animals as temporary companions. We spent a really long time in there early on, just constantly summoning and re-summoning more of them, just so that everyone could get the achievement for finding them all. They aren't exactly very useful in a fight, but it's just funny to watch all these random critters engage in combat.


Yes, I already featured the "random companions haunting strongholds" bug in my day 1 post, and several times before that, but I just never grow tired of the strange scenes it creates. Once again, none of the pictured companions were actually mine. My Sorcerer just kind of seems to stand there thinking "WTF..."

IntPiPoMo count: 21

25/05/2017

Saving The Grophets

What started as an innocent observation about how I didn't like to disintegrate mini-pets took a turn for the strange when Rav felt the need to write a response to express her own hatred of grophets, while simultaneously encouraging people to humanely donate their own grophets to my care. Since then she's sent me a steady stream of them in the post, sometimes even joined by Conrad (meaning he sent some too, not that she put him in the post), and of course my own Command crates have also continued to provide.


I haven't yet run out of alts to press-gang into grophet-keeping, but I worry that the day must be imminent. What then? I don't want to waver in my commitment, but it's uncertain where I can go once I run out of potential grophet-keepers. Open a home for them inside one of my cargo bays? Seems a bit dour. Load up an alt's inventory with grophets and then have them emigrate to another server to found the Grophetkeeper Legacy? I feel like I'm definitely approaching crazy cat grophet lady territory here.

At least tweets like this one reassure me that I'm not alone in my struggle:

21/04/2017

A Tale of Tier Four

I mentioned before the patch that I had saved up a lot of CXP packs in anticipation of Command tier four. One more reason to be antsy about the patch's release was that I was running out of space to store the things if I didn't want to start redistributing them on alts, so I was really keen on finally being able to clean out my cargo hold, inventory and mail box.

Of course, nothing is ever that easy. To get the most out of all those packs, I wanted to wait with claiming them until my alignment (light side) had had a victory. Unfortunately, this doesn't happen very often on TRE right now, and I'd say there are about two dark side victories for every light side victory. I won't be so melodramatic as to say that light side never wins, but it's certainly proven elusive over the last couple of days. I tried staying up late in the evening, but even though my side was gaining, it was so slow that I eventually had to give up as I was falling asleep at the keyboard and had work the next day. Other times I always seemed to just miss it, with the victory popping just after I had to leave the house for an appointment or just before I came home from work. It was growing kind of aggravating!

Then, yesterday at around 6 in the morning, I logged on to finally find the light side at stage four already, and claiming victory shortly afterwards. Hurrah! What followed were several hours worth of inventory management, which is one of those things that you either enjoy or you don't, and I definitely did enjoy it in this case. I'm happy to report that all those CXP packs translated to a respectable 86 Command crates. And let me tell you, opening so many of the things at once is pretty fun!

I actually purchased all the Command stash extensions, a UI feature that I had always considered pretty pointless before then, but if you open that many crates at once it's actually pretty nice to be able to let the loot pile up for a bit without having to worry about claiming or disintegrating things every other crate. Plus it allowed me to be strategic and for example leave the blue gear pieces in the stash at first without claiming them, in hopes of getting a purple or even gold for the same slot out of one of the later crates.

I'm happy to say that it worked out pretty well for me, and I received an upgrade for every single gear slot. Sure, most of them were blues, and while they feel less prestigious than the purples we're used to and I'm still not convinced whether it's a good idea to even have all these tiers within tiers, everything was at least an upgrade. It seems that Bioware has finally found a sort of balance with tier four, making me reconsider Command rank 300 as a worthwhile goal for some of my alts.


Fiery Grophet seeking to camouflage itself on a carpet.

The thing that came as a surprise for me were the pets. I'm not a pet collector, so I have to admit I have a pretty short attention span when it comes to caring about them. Sure, I'll usually go "that's cute", but by the next day I'll already have forgotten that I even got a new pet the day before. But this tier had a grophet as one of the rewards from the crates. I've written before about really liking those. And the other pet was a cute green froggie with spots! D'aww.

But then the duplicates started rolling in. I hit disintegrate on a grophet and immediately felt a terrible jolt of guilt. It doesn't really make sense. I don't worry about what an uncomfortable life these creatures must lead, being stashed away between armour pieces and companion gifts inside of crates that mysteriously appear out of thin air. But when you ask me to take action myself, to actively destroy them... I suddenly feel bad. It's one thing to "disintegrate" a piece of armour, but a cute little animal? I'd always felt a little bad about it before, but the grophets were more appealing to me than the usual offerings, and due to opening all of those crates at once I had quickly accumulated a whole stack of them. Seven little grophets... sounds like the name of a fairy tale!

Eventually I went "to hell with it", claimed them all and sent them round to my alts. Who wouldn't want a cute little potato creature with spindly legs by their side? My Marauder's also seems to have an interest in slicing, who knew? It's a shame that you can't have more than one copy of a pet in your stronghold, or I could open Shintar's Home for Fiery Grophets in one of them. It's strange in what sort of directions playing a game like this can take your thoughts sometimes.

04/03/2015

Day 3: Companions & Pets

This is the third post in my 10 Days of SWTOR Screenshots challenge. Click on any screenshot to see a larger version.


Let's start with a shot of my Vanguard alt with her customised Elara. (This is Elara Dorne customisation #5, just in case you're curious.)

Companion customisation kits are a funny thing to me personally. I seem to remember that the main idea behind them was to allow people to gloss over the fact that many players in the world around them would have exactly the same companions. In practice, I never actually experienced that as a problem - people choose different companions to have out most of the time, everyone gives them a unique set of gear, often they wear hats that cover most of their faces, and so on and so forth - so most of my companions were never customised in any way when I levelled my first couple of characters.

But once I started rolling alts of classes that I already had... oh boy. "My Vanguard can't be running around with that Elara, that's Shíntar's Elara!" So on my alts almost all my companions get a new look, purely for that reason. I can ignore other people's companions out in the world, but it seems I can't ignore my own legacy.


I just love this shot of my baby Sith warrior and Quinn. She looks so... disgusted by his offer to swear fealty to her! It seems oddly appropriate, considering the way the Sith warrior story goes later on (trying not to spoil it for anyone who doesn't know).


Also, I love this shot of my Sith Sorcerer waking up from one of her many fainting spells to see... Khem Val and Andronikos. Reassuring to see a monster that eats Force users and a pirate, isn't it? Khem is a companion with whom I've had a bit of a love/hate relationship in the past (being stuck with a deeply dark side companion for the first four planets when you're playing a light side character sucks), but his companion story is awesome.


Speaking of companion stories, I think Mako's is pretty good as well. When I levelled my second bounty hunter however, it really struck me how unsatisfying the ending of Mako's story is... there's just never any real resolution to what her "family" was actually all about. Unless I missed something?


Finally, a shot of a companion and a pet: my Gunslinger with her Corso (dressed up to look a bit like my pet tank) and her Orosquab. I still get a little bit excited every time one of my characters wins an Unusual or Mysterious Egg. They were one of Bioware's early attempts to make the acquisition of vanity pets  interesting. In the same vein I also wrote a long, rambling post about my struggle to capture a taunlet once. Even though I'm not a pet collector, I find it kind of sad that it took no time at all for them to abandon this development path completely. Maybe it's because mini-pets supposedly haven't been that big of a hit in SWTOR, but I suspect that it had more to do with the F2P transition and with needing lots of goodies to fill those Cartel packs - such as pets.

24/01/2015

Random Rishi Moments

At the moment most of my play time is taken up by working on crew skills and running operations with my guild. Whenever I have time to play between doing those things, I mostly do a flashpoint or a warzone on one of my max-level characters or level an alt for a bit.

Currently I'm working on getting my Imperial agent to sixty. On Rishi, I was amazed to find out that the daily quest to kill three pirates in Raider's Cove actually gets randomised. I don't know if the Republic version was bugged or I just had a really odd streak of luck whenever I did it, but on my Republic characters I got White Maw pirates every time. I actually thought that was pretty stupid, considering there were so many other types of pirates around...


Even though I maxed out my reputation with the People of Rishi quite some time ago (it's kind of hard not to, considering how they shower you with reputation tokens as you level), I never actually visited the reputation vendor until the other day. I cracked up hard when I saw the "Commemorative Meat Tree" decoration for one credit. For those who don't know, the mission "Jungle's Bounty", where you have to lure a beast out by attaching some meat to a tree, could bug out at launch so that you were unable to interact with the tree. This was one bug that I fortunately didn't experience personally, but my pet tank did on one of his alts and apparently it inspired a fair bit of chatter in general chat. I'm not sure if bugs are really the kind of thing we should commemorate with special decorations but... I'll admit it's funny. And since they only cost one credit per piece, you could fill a whole room with these trees of questionable taste if you so desired...

I was also delighted to get a Jungle Grophet mini pet off the reputation vendor. I've loved grophets ever since I first saw one on Rishi (I believe I referred to it as "giant jungle pig" back then) and it's great to have my own miniature version following me around.


Here's my agent doing the daily "She Who Greedily Devours". When I first did this quest with my pet tank, he commented that he knew someone else to whom that nickname could apply...! He hasn't been able to live that one down since then.


Finally, a picture not from Rishi but from Yavin 4. I've said before that I'm very bad at looking up and admiring the environment in this game unless one of my companions prompts me to do so. This happened again when I landed on Yavin and Vector chimed in with: "Can you feel it? The gravity of the gas giant urges us skyward, as if we could spread wings and ascend. This world is more than it appears." Aside from the sheer weirdness of that comment, even by Vector's standards, I kind of went: "Gas giant? Oh right, this is a moon, isn't it..." Then I looked up.


Oooooh...

30/08/2014

Refer-A-Friend Update

I'm back from my holiday (which was very enjoyable, thank you for asking) and still in the process of catching up with what has happened in game since I left and what my favourite bloggers have been writing about. One thing I did already notice however was that I received another referral reward in my absence, bringing my total up to five.

I believe that I put my referral link up on the blog around the end of March/beginning of April, so it took about five months to make the five referrals that are needed to get all the rewards, about one per month then. Apparently I also earned 1200 bonus Cartel Coins from people subscribing after they've been referred by me.

I considered taking the referral link down after I got all the little recoloured droid pets, because once you have all the rewards, what's the point? However, looking at those bonus Cartel Coins it's clearly worth it to keep making referrals even after you've received all the item rewards. And who knows, maybe Bioware will one day add a little extra reward for people who've made ten referrals or however many I'll be up to by then... so I'll leave that little sidebar box up for now.

Either way, I just wanted to say a quick thanks to all the people who have used the referral link so far and who got me all those little droid pets. I hope you've been enjoying the game!

12/08/2014

Rakghoul Roundup

The rakghouls have come and gone, and I had fun. The weekly reset today allowed me to use up some of the spare reputation tokens that I had accumulated over the course of the week, so that I'm now maxed out on reputation with yet another faction.

I made sure to do the dailies at least once on each of my nine max-level characters and bought each of them a set of the two rakling pets that you can get from Jeelvic for cheap. I killed the Eyeless about half a dozen times, most of them in pugs. There were some wipes, especially on hardmode, but people were in good spirits and in the end we always pulled through. Cracking jokes about the boss's shapely butt never got old either.


I killed the new world boss, Plaguehorn, once as well, though only once. I'm not sure how I feel about putting the event-related world boss so far away from where the actual event is happening. On Alderaan it was easy to get pulled into a world boss group just as you were about to enter or coming out of the Spike. With Plaguehorn being located more or less on the opposite end of the map from the entrance to the rakghoul tunnels, you kind of had to make a conscious decision to go for one or the other.

I also worked on my achievements a little. I feel that the ones related to all the different rakling pets and the Tunnel Lurker are pretty insane. Get lots of pets that are rare drops and then have each of them out as you repeatedly kill a rare spawn that's not soloable for most people... um, yeah. It's not so bad though when you just chip away at it slowly. For example I didn't go out of my way to hunt the Tunnel Lurker down, but over the course of the week I still ran into him twice while doing dailies in a group and while assembling for an ops respectively. It was no big deal to quickly summon one of my pets for the achievement just then and pull him quickly.

Somewhat to my surprise, I also still had fun spreading the plague around. I have to admit that this is a feature whose entertainment value has somewhat worn off over time, at least for me, because doing dailies - especially the heroic - while infected is such a pain that you tend to vaccinate yourself at the start and then forget about it.


However, I somehow ended up contracting the plague just before a social ops run on Saturday and staunchly refused any requests to vaccinate myself... after all it was only EV and KP! The funny thing was that after some initial expressions of annoyance people soon changed their minds about the whole thing and we actually ended up converging on each other every time someone was about to explode, basically trading the infection back and forth over the course of the run.

I've said it before, but I really like how this event creates opportunities for player interaction. Some people may only see "yet another set of dailies", but I see a lot of ways to both help and compete with other players, which I believe is one of the secret ingredients that truly make an MMO come alive.