Showing posts with label boarding party. Show all posts
Showing posts with label boarding party. Show all posts

10/04/2024

Shintar's Galactic Season 6 Diary, Week 4

After the madness of trying to push for a win in Total Galactic War while also doing seasons across all servers at once, week four looked like it was going to be positively chill. There was some oddness in the weekly objectives though, as there were two origin story objectives as well as two flashpoint objectives. Here's how I viewed the lot of them:

  • Earn 200k Conquest points: Yes, easy, no problem.
  • Visit another player's Manaan stronghold: Sure, of course.
  • Complete 8 repeatable or side missions and kill 100 mobs on the capital worlds Coruscant or Dromund Kaas: I was definitely going to do this one, as I had plenty of alts in that level range across all servers.
  • Complete 15 missions as a Jedi knight or Sith warrior: Another definitive yes.
  • Complete 15 missions as a Jedi consular or Sith inquisitor: While the doubling up seemed weird to me, I saw no reason not to do both.
  • Dig up 3 treasures at a seeker droid dig site: So, I generally like this one and there's a reason I made sure to unlock the seeker droid on at least one character on all servers. It's very chill and can be done while queueing for something else, but it can be kind of time-consuming as well if you're unlucky with your digs, so I figured I was going to do it on some servers, but not all.
  • Complete 2 out of 4 selected "Underworld" flashpoints (Mandalorian Raiders, Cademimu, Directive 7, Spirit of Vengeance): I figured I might do this on a couple of servers, but not all.
  • Complete 2 out of the 4 Revan flashpoints (Taral V, Maelstrom Prison, Boarding Party, The Foundry): Now this was super odd to me and I figured I might do either one flashpoint objective or the other, but there was no way I was going to do four flashpoints on each server.
  • Earn 25 medals in Galactic Starfighter: I'm not a huge fan of this objective as I'm not great at GSF, so this one takes me at least three times as long as the regular "play matches" one. Still, I figured I might maybe do it on Darth Malgus.
  • KotET chapter 7 on veteran mode or higher: As usual, no.
  • Colossal Monolith on any difficulty: Like other lair bosses, I figured this was a given with my guild on Darth Malgus, but unlikely (though not impossible) to happen anywhere else.

Day 1 - Tuesday

I slept very little that night, followed by a long day in the office (where I was biting my nails around lunch time waiting for the results of Conquest to come in). As soon as I got home, it was time for our usual Tuesday raid, where we all (somewhat unusually) played like muppets. I had a brief look at the Conquest results that our... "Conquest accountant" sent me but was otherwise happy to go to bed early, not doing anything for seasons that day at all.

Day 2 - Wednesday

I decided to do a quick round of all the servers around lunch time, but before the reset. On Leviathan and Tulak Hord, doing few missions on Dromund Kaas on my inquisitors there got the daily objective done quickly (and offered nice synergy for the weeklies).

On Satele Shan, my knight still had a bunch of completed side missions from Coruscant in her log from god knows how many months ago, so I started by running around and handing all of them in. I was somewhat dismayed to find that only one of them counted as an exploration mission for the Coruscant seasons objective, but nonetheless I picked up some more where I had left off. As Conquest gains for low-level missions were much lower on a higher-level character, I eventually relogged my consular to finish off the seasons daily with a quick companion level-up.

On Star Forge, I logged into my lowbie consular and did some more missions on Tython. I smashed some flesh raiders and levelled up a couple of times until the daily objective was done.

Since it was getting close to reset at this point, I just expanded my Coruscant stronghold on Shae Vizla and ranked up a crew skill. On Darth Malgus I gave a companion gift to push me over the daily requirement (the previous night's ops had earned me some points already).

It was a busy day for me and I didn't get to play more until relatively late in the evening. I started by playing two GSF matches on Darth Malgus, before switching to Leviathan to continue questing on Dromund Kaas on my inquisitor. I only had to hand in two missions before hitting the daily objective.

On Tulak Hord, I decided to mix things up a bit by queueing for a random veteran mode flashpoint on my inquisitor. She was only eligible for nine of them, and five were featured seasons objectives, so I figured what were the odds? Of course I then got Black Talon, which was one of the not featured ones. Someone expressed annoyance as soon as we zoned in and quit the group the moment not everyone space-barred on the first cut scene. Ironically it went much faster after that person had left... at least the run completed my daily objective and counted as my inquisitor completing several missions.

On Satele Shan, I did a few more missions with my knight until I hit the Taskmaster Conquest objective and with that also my seasons daily. On Star Forge, I continued on Tython with my baby consular, and it didn't take long until she achieved Taskmaster and the daily objective too.

On Shae Vizla, I was about to continue my consular's class story for the missions as a consular when I realised I'd never done the Coruscant or Dromund Kaas side missions on this server. So I returned to Coruscant, hoovered up all the exploration missions and killed Migrant Merchants Guild members until I saw that lovely "influencing the galaxy" pop-up. I was ready for bed by then.

Day 3 - Thursday

After another long day at the office, I logged into Darth Malgus and just played a GSF match there. We won and this completed my 200k Conquest points objective, but only advanced me towards the 25 medals for GSF by one.

On Leviathan I did some more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided to spin the wheel in the group finder again. This time I got Cademimu and had a smooth enough run. The lowest-level person got a bit lost at one point after dying and having to run back, but I'm happy to say that we backtracked to rescue them and no unfriendly words were said. Apparently this counted as having completed 15 missions as an inquisitor already.

On Star Forge I continued on my baby consular on Tython, until she too hit the 15 missions completed objective. On Satele Shan, my knight handed in one mission on Coruscant, which completed her business there - since I still needed to complete more missions as a knight, however, I then continued with her class story on Alderaan until the daily objective was complete too. My consular on Shae Vizla also finished the objective on Coruscant before getting her daily done.

Day 4 - Friday

I did a bit of PvP on Darth Malgus around lunch time, and got put into four Voidstars in a row, three of which were losses. Thanks, game!

Later, I logged through all the servers to do a bit of tidying up - one side-effect of last week's Conquest mania was that while I had found time for some seasons objectives, I'd neglected to clear out my bags and they were full of junk everywhere. On Leviathan I followed this up with a few more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided that my inqusitor there might as well finish her "Searching for Allies" weekly mission by queueing for one more random flashpoint. I got the Foundry this time, which was also on the list of featured flashpoints. I also liked this run because we actually had a polite conversation about whether to do the bonus or not - we ultimately decided not to, but only after talking about it!

On Star Forge I decided to try my luck with the random queue on my knight, but unfortunately she just got a Hammer Station. At least that completed the daily objective, and somehow counted as no fewer than six missions completed as a Jedi knight. On Satele Shan, I completed my knight's class story on Alderaan, which ticked her over the 15 missions completed there.

On Shae Vizla, I decided to queue for a random veteran flashpoint on my consular. After a few minutes of waiting I realised that since it was still relatively early in the evening for me, most APAC players were probably still asleep, but just as I thought about going to do something else I got a pop after all. After a quick Taral V run with lots of trash skipping, I was halfway towards another flashpoint objective and had 15 missions as a consular ticked off on this server as well.

Later in the evening, I returned to Tulak Hord and did 15 missions on Tython on my littlest Jedi knight who is too low-level to do Conquest as of yet. By the time he completed the objective, he was level 9.

Day 5 - Saturday

In the morning I decided to log into Shae Vizla and queue for all the featured flashpoints on both veteran and master mode on my warrior. I got into a vet mode Boarding Party with a level 80 Sorc healer who used their knockback on cooldown to scatter trash mobs to the four winds. After one particularly egregious example where one of my smashes went into thin air after they'd knocked three mobs away from me a half-second before I would've hit them, I politely asked if they could stop doing that. They didn't respond and continued doing their thing, so I put them on ignore at the end of the run. Kind of petty, I know, but Boarding Party is a long flashpoint, and being trolled on every single trash pull was getting pretty damn aggravating. At some point I don't care anymore whether they were doing it intentionally or just a complete newbie who doesn't know their abilities and doesn't read chat, I just didn't want to get grouped with them again. At least this completed one of my flashpoint seasons objectives, plus it counted as completing five missions on my warrior.

I queued again for the remaining four flashpoints and got Mandalorian Raiders this time. I had a brief sweat drop moment when on the second pull the Sniper in the group catapulted a group of mobs away from me, but he was actually trying to defend himself and it was just a one-time thing. I enjoyed this run otherwise.

In the afternoon I mostly played GSF and did PvP on Darth Malgus. The GSF matches went a bit better than before and got me to 20/25 medals for the seasons objective.

In the evening I used our social night to kill the Colossal Monolith and get both flashpoint objectives done with Mr Commando. We chain-ran master mode Boarding Party, Spirit of Vengeance, the Foundry and Mandalorian Raiders in a single session. It felt long. On the plus side, since I made a point of asking to do this on Imp side (where we usually spend less time), we also got a bunch of achievement progress.

On the other servers I did the following things in the evening:

On Leviathan, I did a couple more Dromund Kaas missions on my inquisitor. The daily was done after only two of them and I was starting to realise that, since I usually switched servers after hitting the 25k Conquest for the daily and for some reason that was happening really quickly while playing my inquisitor, I had completed zero weeklies on Leviathan yet. I made a mental note to push myself a bit more on Sunday.

On Tulak Hord, I did a Dromund Kaas heroic on my inquisitor since I had run out of exploration missions for her to do. Interestingly, when you do this objective via the optional one-time quests, you'll usually get your kills way before you've completed enough missions, but the heroics seemed to be shaping up the opposite, though she did hit the 200k Conquest points earned objective. Logging over to Republic side, I put my trooper into the queue for all the featured flashpoints on master mode, though it was kind of late and nothing popped. I went and did a heroic on Coruscant to pad my kill count on the capital worlds and push myself over the 25k required for the daily objective.

On Satele Shan, I thought I'd queue for some seasonal flashpoints while digging for treasure on my consular, but I got a pop before I even made it to the dig site. I got into a vet mode Taral V that was... stressfully fast. Look, I've resigned myself to people wanting to skip and rush to some degree, and at times I even welcome it! But there are degrees, and the guy who took the lead in this run was just driving on and pulling more while completely ignoring the rest of the group, whether anyone got dismounted or aggroed a group we were trying to skip... the vibe was definitely "I can solo this so the rest of you don't matter to me". We completed the run smoothly enough but I felt unhappy and wished that people weren't like that.

Since I was now halfway done with one flashpoint objective and I wasn't sure I wanted to do both on this server, I queued again for Taral V and Maelstrom Prison only. And I got Taral V again! With the same guy! This time I managed to fall off a bridge at one point, something that hasn't happened to me in ages, though I was fortunate enough to not die... I landed safely further down the path we had originally taken, so just had to loop back around while the rest of the group continued on. To the guy's credit, they did give me a moment to catch up eventually... or maybe they were just slowed down by the unskippable mobs on the bridge... Either way: so not necessary.

On Star Forge I braved the random veteran queue on my Jedi knight again and got a Cademimu run this time, which counted for one of the flashpoint objectives. Nothing remarkable about that one other than that General Ortol almost forgot about his rockets... he only fired a single one towards the end, just before he was about to die.

On Shae Vizla, I queued for the set of four featured flashpoints again and went to visit a Manaan stronghold in the meantime (fortunately a public one was available). This gave me a bunch of Conquest for completing four weekly objectives, so when nothing popped after ten minutes or so, I just used a rep token to push me the last bit of the way to the daily requirement and called it a night.

Day 6 - Sunday

Around lunch time before reset, I logged into Leviathan to play a bit of catch-up. I queued for the featured underworld flashpoints and got into a vet mode Mandalorian Raiders that was interesting in a couple of ways. First off, we killed Braxx before his hounds and the world didn't end... I thought they had an enrage or something! But then on the last boss, most of us were still killing the turrets outside his room when one guy charged in and pulled the boss, and by the time we joined him, the boss was almost dead while only having spawned a single set of turrets? I have no idea how that went down. Anyway, the guy /stucked because of course the remaining turrets kept us in combat and he told us to do the same, but we just killed them instead. Afterwards I dug up some treasure with my seeker droid. While I was still only on one weekly completed at that point, I was partially done with a lot of others and felt like I was in a much better place.

I then logged over to Tulak Hord and queued for all the featured flashpoints on master mode again. I got into a Cademimu run where we even did the bonus boss and I was happy with that.

After reset I logged into Shae Vizla and queued for the underworld flashpoints first and got an instant pop for Mandalorian Raiders vet mode. This run completed both that flashpoint objective plus 15 missions as a Sith warrior, taking me to 7/7 weeklies completed on this server.

A bit later I logged into Leviathan and queued for the underworld flashpoints on my knight again. I got an instant pop and was pleasantly surprised to find myself in Spirit of Vengeance. Having four flashpoints to pick from for variety is less effective when a lot of people specifically avoid certain ones - I was fully expecting to see nothing but Cademimu and Mando Raiders in the public queue all week. It went fine and completed that flashpoint weekly objective for me.

A female pink twi'lek Jedi knight approaches Agent Protarius, a male yellow twi'lek and heroic quest giver on Balmorra

Afterwards I visited a Manaan stronghold and since I was still short a few missions as a knight, I took her to Balmorra (where she's currently in her class story) and cleared out Sobrik to get that done as well. This put me at 5/7 weeklies completed on Leviathan, with two more almost complete and easy to finish off the next day.

I visited Star Forge next and decided to complete my knight's vet mode flashpoint weekly by queueing for one more random. I continued to have bad luck and got into a Hammer Station. The group had a level 80 Sage healer who took point. When we expected them to make the first corner pull, they just kept running... and running... all the way to the drill, where they then stood and spammed heals on themselves. We eventually caught up and AoE-d everything down that they had pulled, but I was glad I wasn't the only one who expressed confusion about this strat in chat. When we got to the retractable bridge, they raced across just before it turned off, and then slowly soloed the next pull on the other side while the rest of us actually killed the turrets. I got the feeling they quietly cursed our "inefficiency" as they didn't say another word the entire run and quit instantly the moment the completion message came up. While I'd now completed 15 missions as a Jedi knight, I was only on 3/7 weeklies otherwise and not too happy about that, but I wasn't sure whether I could be bothered with a push for much more.

I decided to log over to Darth Malgus for the time being, where I did a GSF weekly on one of my Sith warriors, pushing me over the 15 missions completed as a knight or warrior and earning the last medals I needed. Then I visited a Manaan stronghold to take me to 7/7.

I logged into Tulak Hord while eating dinner and put myself in the queue for master mode Taral V and Maelstrom Prison, but nothing popped. I ended up just doing a couple of Coruscant heroics and logging off to do something else for a while.

Late in the evening I hopped onto Satele Shan, dug up some relics, visited a Manaan stronghold and did a few missions on my consular until I hit 200k Conquest points.

Day 7 - Monday

I logged into Star Forge shortly before reset, visited a Manaan stronghold and knocked out a couple of Coruscant heroics on my trooper main. After the reset, I knocked out the last couple of missions on Dromund Kaas on my inquisitor on Leviathan, to get that server to 7/7.

I then put myself in the master mode queue for the Revan flashpoints on Tulak Hord again, even though I knew it was a bad time and ultimately nothing popped, but I was able to also do the seeker droid objective while waiting.

In the evening I logged back into my trooper on Tulak Hord again and put myself back in the queue while questing, but I barely lasted ten minutes before also listing myself for the veteran versions. I just wanted to get that last objective done! I was surprised that it then still took another ten minutes to get a pop, considering this was German prime time. The actual Taral V run then only took another ten minutes too, though this time I was quite grateful for that. Also, the guy leading the skips in this one would instantly turn back and help kill any extra mobs that were aggroed, which I thought made a world of a difference. I guess it's less about skipping or not skipping and more about working together and with the other members of your group. Anyway, this brought me to 7/7 on Tulak Hord as well.

Hopping over to Star Forge, I put my trooper into the master mode flashpoint queue for the underworld flashpoints and did more heroics on Coruscant until the related seasons objective was ticked off. Just as I was about to start digging for treasure, I got a pop for master mode Mandalorian Raiders. This was a smooth and pleasant run that stood out to me for the tank's perfect calculation of number of mobs needed for the bonus boss, as we killed exactly 80 and not one more (and the reason I could tell this was calculated was that he was a Shadow, which allowed us to skip some pulls, but he got just the right number for us to unlock the bonus boss too). Once done, I dug up three treasures on Alderaan and with that, was 7/7 on Star Forge as well.

On Satele Shan I just had to complete a couple more story missions on Belsavis with my consular to go 7/7, which just left me to earn 25k Conquest points for the daily objective done on Darth Malgus and Shae Vizla, which was achieved easily enough. (Incidentally, one of the random master mode flashpoints I decided to run on Darth Malgus ended up being Ruins of Nul, but that has nothing to do with seasons... let's just say it was still a pain but we got there in the end.)

Week 4 - Thoughts

I was kind of surprised by how much effort this week took. By Sunday I was definitely considering forfeiting full credit for the week on some servers, but then I was pretty close already, so giving up so close to the finish line would've been annoying as well. In hindsight I think the problem was that this week was one that greatly benefitted from synergies between different objectives (such as doing the planetary missions or flashpoints on one of the featured origin stories) but I didn't always min-max that aspect and when I didn't, it actually increased the time required by a lot. I also wasted some time on the random queue without getting into the flashpoints I actually needed, clearly overestimating my odds with a total of eight flashpoints eligible for seasons objectives. I need to learn to resist the lure of that, even if it's much easier than trying to find the correct boxes to tick in the unsorted jumble that is the full flashpoint list in the group finder panel nowadays.

Some of the objectives also highlighted to me the differences between the "efficient" way to do them and what I find fun, and again, they didn't always align. Doing four flashpoints on master mode with my guildies, including all the bonuses, was certainly interesting and enjoyable, but it also took us more than two hours. Comparatively, veteran mode Taral V with a pug that just rushes to the end barely takes ten minutes, but is also quite boring. Same with doing exploration missions on Coruscant or Dromund Kaas on a lowbie that's levelling (which includes watching all the cut scenes) vs. just blasting through the heroic circuit on a level 80.

21/09/2016

A Boarding Party Pug

With nearly an hour to go until ops time, I figured that I had time to run a quick tactical flashpoint on my DvL dps Juggernaut, who hit level 40 yesterday. I got an instant pop for a Boarding Party run in progress... sort of. They were only about three trash pulls in, which struck me as a rather odd place to abandon a group, though I soon noticed at least one possible reason for my predecessor's behaviour: At level 40, I was actually the powerhouse of the group, with everyone else clocking in at level 19, 22 and 27 respectively. Oh, and they were all melee dps like me, two warriors and an Assassin.

The Assassin, who was the lowest level and whom someone else in the party eventually dubbed Jar Jar, was forever determined to pull first... just to die a few seconds later of course. Neither of the two warriors ever seemed to remember to regenerate their health either, so we got caught in a seemingly endless cycle of pulling things, people dying, and then pulling more as soon as they came back and while they were still on half health. Well, except for me. I always kind of muddled through, mostly thanks to my recently acquired cooldowns and Jar Jar's insistence on doing all the pulling.

I suggested that maybe things might go better if people healed up between pulls. "Lol sorry," opined one of the warriors, to whom I shall refer as Oblivious for the rest of the post, and dutifully started channelling his hatred. "I CAN'T SEE MY HEALTH, STUPID BUG," explained the other warrior, of whom I soon started thinking as "Allcaps" for obvious reasons. I suggested that he could try resetting his UI, which didn't seem to help, and then explained that it would probably be best to spend some time regenerating after every pull even if he couldn't see his health, because it was pretty much bound to be needed under the circumstances. Next pull: "LOL I LEVELLED WHILE DEAD"

We got to the first boss, and by the time he died I was once again the last person standing. "GUYS, I CAN'T SEE MY HEALTH, STUPID BUG - WHAT'S MY HEALTH?" Allcaps queried, face firmly glued to the floor. "Reup," instructed Jar Jar. "What does that even mean?" asked Oblivious. "Reup, rez, revive?" While everyone else dutifully ran back over and over again, "reup" quickly turned into Jar Jar's catch phrase while he patiently hugged the floor waiting for someone else to revive him. We actually dutifully took turns to do so, but he died so often that this wasn't enough and he didn't seem to listen when I tried to explain to him that the ability had a cooldown. "GUYS. REUP." Writing in all caps seemed to get Allcaps' attention: "DUDE, THE REZ POINT IS RIGHT HERE, TRUST ME." Grumbling, Jar Jar revived about two steps behind us, that one time at least.

We got to the second boss and Jar Jar decided to pull while Oblivious was still running back from his latest death. That was the one time I died too, as it was such a mess that we simply wiped. On the second attempt, I was once again the last person standing, which clearly impressed at least some of my group mates. The great thing about playing with people who don't know what they're doing is that you come off as some kind of god-like being for simply knowing how to use your abilities.

We talked to Captain Yelto. "OMG MY FIRST GROUP CONVERSATION, THAT WAS SO MUCH FUN," exclaimed Allcaps. Well, that explained a lot - and I was happy for him. "THIS IS TAKING QUITE LONG," he offered up almost immediately after (apparently it wasn't that much fun after all). "ARE OPS EVEN LONGER?" He seemed somewhat put out when I answered yes. I tried to reassure him that there wasn't that much of the flashpoint left.

It was fifteen minutes to ops time by now, and my pet tank was telling me to hurry up. I told him and my party that we were almost there. "LOL, YOU SAID THAT EARLIER YET HERE WE ARE." I explained that we really were getting close to the end (we were on the final deck) and that the green triangle on the map was the final boss. "HALLELUJAH", Allcaps responded. "MY HEALTH IS BACK!"

In our haphazard manner, with people accidentally leaping into trash pulls off to the side and such, we had almost accidentally completed the various bonus objectives and I asked if people wanted to do the bonus boss. Usually I love doing bonus bosses, but considering that he's probably the hardest fight in the instance and how badly we'd been struggling with every single trash pull, I wasn't really too keen for once. Fortunately, neither was Allcaps. "NO! I JUST WANT MY GROUP FINDER REWARD."

We were moving on, but Jar Jar, who was probably behind again from yet another death, had something else in mind. Also resorting to all caps, he shouted at us to come back and kill the bonus boss, but nobody moved. "YOU GO KILL THE BONUS BOSS THEN," Allcaps taunted, and just like his namesake, Jar Jar continued to vastly overrate his own abilities and charged right into the first trash pull leading down to the bonus boss's room. He died within seconds of course, and I wondered whether the mobs he had aggroed would come all the way over to us, but thankfully they evaded quickly.

We continued clearing trash towards the bridge, and though he appeared to be sulking, Jar Jar eventually caught up with us again. I thought I'd be helpful and put a target on the medic's head to let everyone know that he should be killed first. However, the moment I charged in, Oblivious went "brb", and everyone else went on the boss himself. I've never seen that fight take so long as I slowly took down the medic by myself and did my best to interrupt his heals.

We finished off the final conversation with a "YAAAH LIGHT SIDE" from Allcaps and then said our goodbyes. Allcaps made a point of thanking me by name, calling me his "flashpoint mentor" and letting me know that he had added me to his friends list. I returned to the fleet and looked at his little portrait, quietly remembering the days when I was a noob myself. "Do you know how to get out of there?" "UMMM..." (I told him.)

30/12/2015

My Mercenary's Grand Finale

In what's probably going to be my last post of the year, I'm proud to announce that my flashpoint-levelling Mercenary has hit level 65! The arrival of double XP provided a boost for the last couple of levels that I actually welcomed for a change, and her last few runs were all good. I'll make another post in a couple of days to talk about what I feel I've learned from this experiment, but for now, let me summarise my last couple of flashpoint pugs:

Cademimu
I levelled: 58-59

Cademimu, old friend, we meet again. This was a run with no Sith: just three Mercenaries (including me) and one Sniper. It made me feel like I was part of a proper strike team - I love it when random groups come together like that. Also, with three Mercs we had so much fun with knockbacks!


Team Tech Users

For all the Cademimu runs I've done on this character, this was actually the first one where people trapped the first boss's droid companion correctly and didn't get themselves trapped instead. The Wookiee boss got burned down so quickly that we got absolutely swarmed by Ugnaughts, though we survived. And nobody died on Ortol either, which I believe was a first for me as well (though one guy ate a lot of fire and came close).

In what may well have been the most hilarious moment of this character's pugging career, someone unexpectedly aborted the little conversation at the end for the whole group because he "made the wrong choice", as he had trouble remembering which of his alts were supposed to be good and which ones evil. Hardcore RP on The Red Eclipse, guys!

Czerka Core Meltdown
I levelled: 59-61

Just what I needed to complete the CZ-198 story quest! My companions for this flashpoint were a level 40 and two lowbies who were only 16 and 17 respectively. The latter two gave the impression that they were at least new to the flashpoint, but at the same time they seemed reasonably skilled and learned quickly, even if the Vrblther boss was a bit of a pain until they took note that he needed to be pulled towards the spores.

The Duneclaw had me a bit worried as I had heard unpleasant things about it, and they were certainly true. The AoE damage from the sandstorm generators is absolutely insane considering that groups are supposed to be able to do this without a healer! Even with my heals and constant console clicking we barely stayed alive. In fact, we did wipe twice: first because at least the lowbies didn't seem to know what to do, and then because while I was effectively tanking through heal aggro, I had trouble clicking the consoles at the same time as the giant boss in my face sometimes made it literally impossible to click on them. However, after I complained about this the rest of the group made a point of clicking them for me and we eventually came away successful.

Boarding Party
I levelled: 61-62

This was my first run with three players who were all from the same guild - in this case, the amusingly named "Howling Teapot Gang". We did the bonus boss because someone was hoping for a furniture drop; the boss didn't oblige however.

Blood Hunt
I levelled: 62-63

I'll be honest: I swallowed when I saw that it was Blood Hunt again. Was this going to be another one of those runs where we are fine until Jos and Valk and then everything falls apart?

In an amusing twist, I was actually the one being backfilled this time, with the rest of the group already waiting at the Mandalorian Couple of Doom. Everyone was amused when I immediately knew what was going on and I was told that three people had already quit before me.

You could tell that the three remaining players had had time to practice, because they were absolutely ace at staying alive via kiting and using defensive cooldowns and self heals. The only problem were deaths to knockbacks, which still occurred, especially in the second phase. We wiped two or three times and had one near-wipe where the bosses suddenly reset. In the end we finally managed to get Jos down in phase two and then it was just me and the level 50 Operative left alive, with me spending most of my time healing myself through Valk's sweeping gunfire and the Operative doing desperate dps. I eventually got the killing blow, dinged 63 in the process and the crowd went wild. I'm not kidding, one guy was yelling in all caps that we were gods among men, haha! It was pretty epic, and just like the last time I bested these guys in a pug group, everyone was ridiculously happy at the end.


BOOM!

Hammer Station
I levelled: 63-64

In this run we had a legendary level 65 Marauder who seemed to be suffering from Twitchy Sentinel Syndrome at first, which annoyed me initially, however I soon saw that he was actually pretty mindful of the rest of the group - he respected crowd control and in places where we snuck past bits of trash he waited for everyone to make it past safely before continuing. He also did pretty good dps, which prompted me to inspect him. I was almost disappointed that he was "only" wearing 208 gear. Still, even with that our enemies pretty much melted... on the last boss, one of the lower level dps got knocked to his death right at the start, and by the time he had managed to run back in the boss was already dead.

Boarding Party
I levelled: 64-65

This run was slightly annoying in that we had a level 65 Sniper who kept breaking my CC and the level 29 Mercenary who was marked as a damage dealer appeared to actually be a healer - at least I didn't see him use any actual dps spec abilities and he seemed to spend a lot of time throwing extra heals around. This made everything a bit slow and painful - basically the sort of run I would have declined to join if I had known that there was another healer in the group. Still, in the end it wasn't too bad and we did both bonuses, which is always a big plus in my book. And of course I hit max level!


... while being pebbled in the face by a Jedi consular.

Now I feel I should really do my class story on Dromund Kaas to at least get my ship - it wouldn't do to be asked to join an ops run on Oricon and be unable to actually get there...

04/09/2015

Flashpoint Friday: Boarding Party

Recently I've been thinking about adding a regular feature or column to this blog. I've seen other blogs do it, and if you choose a subject that suits you, it gives you something to write about on a regular basis even when you're short on inspiration for posts about current events. After some deliberation, I've decided on introducing... Flashpoint Fridays! It won't be a weekly column (because at my posting frequency that would result in every other post becoming a Flashpoint Friday entry), but I haven't decided yet whether I'll turn it into something that comes up every two weeks or less often. We'll see. The point of these posts will be to talk about individual flashpoints and what makes them great.


For my first Flashpoint Friday I've decided to post about a flashpoint about which I've apparently never posted before on this blog: the Imperial-only Boarding Party.

General Facts

Boarding Party is the first of the two mid-level "Revan flashpoints" on Imperial side. (The Republic has its own two faction-specific flashpoints, which tell the first half of the story.) In the low thirties you can pick up a quest on the fleet called "Call to Arms", which asks you to first complete Boarding Party, and then the follow-up flashpoint The Foundry. The gist of it is that the Emperor "allowed" an unknown, powerful Jedi master to escape from his clutches (/cough), and his trail has led the Empire to the Foundry, an extremely powerful installation which is currently in Republic hands. Of course the Empire can't let that stand, but since the Foundry is so powerful, any attack on it will have to be sneaky. You need to steal a Republic ship, which you can then use to infiltrate the Foundry. This is what Boarding Party is about: You're off to board the Republic cruiser Dorin's Sky.

Fights

The trash mobs in Boarding Party consist of random Republic soldiers, droids, and a bunch of Jedi. You kind of have to wonder why the Dorin's Sky has so many (not even particularly competent) Jedi on board! None of them really stand out as noteworthy. About the most interesting thing that can happen with the trash during a pug run is that someone accidentally knocks a mob down into the pit located about halfway through the flashpoint, which then ends up pulling a bunch of mobs from below.

Back when the level fifty hardmode of this was endgame, it wasn't surprising that a lot of people liked to skip as much trash as possible. There is one section in particular where this involves some jumping however, and I pretty much always fail on that one and end up pulling. I fully expect this behaviour to make a comeback once this flashpoint is scaled up and becomes relevant endgame again.

The boss fights are a mixed bag, with some slightly boring ones and a couple more interesting ones. On the more boring end we have the first boss, a droid that zaps people with electricity, and Lieutenant Menerus, who is so forgettable that you could almost miss the fact that he is a boss. "Storm Squad" at the end is also pretty tank-and-spank, though it's clearly beneficial to kill them in what I would say is the logical order (meaning first the medic, then the security chief, then the big guy).

What makes the other fights a bit more interesting is that they try to challenge the group's ways of dealing with crowd control and kill order. Major Alvena comes with two droid adds which are best CCed until she'd dead, because they spawn additional adds when they die, which can wreak a considerable amount of havoc if it happens at a bad point in the fight. Jedi master Do'nair appears to have a similar gimmick in the form of two Jedi healers, however if you start off by CCing them, he will immediately free them at the start of the fight. He also has super stealth detection and hits like a truck, so it can be beneficial to try to just burn him down quickly and then deal with the two healers afterwards. If your dps is decent, they won't stand a chance of keeping him up.


The most interesting encounter in my opinion is the bonus boss, which is why I'm always sad when people don't want to do it. It's about stopping the ship's power core from overloading and involves killing the ship's chief engineer and his two powerful droid guardians while generators overload all around you, hurt people and knock them back. Again the fight encourages you to deal with the problem of adds in a different way, as this time the adds will enrage if you try to kill the boss first, so you're better off focusing them first. This is definitely one of the more challenging low-level boss encounters.

Story (spoilers I guess?)

The story is pretty straightforward - you board the ship and fight your way to the bridge to take over. What is notable is that the ship's Togruta captain keeps sending troops after you with gusto, until she finally threatens to blow up the ship rather than letting it fall into Imperial hands. Not exactly endearing, but personally I can hardly blame her under the circumstances. I have however found that a lot of Imperial players seem to find her extremely annoying and can't wait to get to the bridge, where they have the option to choose the conversation option "Someone shut this woman up", which causes one of your soldiers to knock her out with the butt of his rifle.


"Is this some great victory to you?" - Captain Yelto and crew

At the end you also get to choose whether to take the crew prisoner or shoot them. I always feel bad when my party chooses the latter option, because there is this sad shot of two of the Republic crew members holding each other's hands before they get killed.

Conclusion

No matter which faction I'm playing, I always try to make sure to do the two "Revan flashpoints" on each new alt, even if I'm not really taking said character into instances otherwise. It's no wonder that this is one of the flashpoints to which Bioware will add a solo mode in KotFE, because it's a story you don't want to miss. It just gets a bit tedious when you're grinding this at max level because the trash mobs are quite numerous and not particularly interesting.

Note: Writing this post actually reminded me once again how much I miss having a comprehensive database for the game. TORCommunity is working on theirs, but it's still pretty bare-bones and there is no section for NPCs for example. After I had written the first draft of this post, I actually realised that I hadn't paid enough attention to all the bosses and their abilities the last time I was in the instance to be able to remember them all. Since I didn't have a good site to look things up, I ended up re-running the flashpoint purely to gather more information for this post. Life's hard when you actually have to do your own research!