Showing posts with label reputation. Show all posts
Showing posts with label reputation. Show all posts

22/02/2026

Makeb GSI Missions Guide

The below guide was originally written by FJ Brodie for his website FibroJedi. After he decided to shut the site down, I decided to reproduce this and his other GSI guides on my blog - with his permission of course. I also made a few small amendments to update them for the current level cap and to add some new information. You can still find an archived version of his original guide here. 

One of my favourite planets in SWTOR is Makeb. It’s sunny, picturesque and the music is relaxing. Although it has a few weekly Heroic Missions, once you’ve done Rise of the Hutt Cartel, there’s little reason to return – except maybe to gather crafting materials. However Makeb GSI Missions are relaxing repeatable daily/weekly missions. They also crop up occasionally in conquest. So here’s my guide, enjoy!

Makeb GSI Missions Guide

Makeb GSI Missions Locations Map

There are 5 GSI Missions available on Makeb. As with Tatooine, there are 4 ‘standard’ quests and one ‘Heroic’. There's also a weekly that requires you to complete 10 GSI Missions in one week and will get you bonus reputation and rewards.

Here’s the map showing where each mission is:

A map of Makeb with coloured arrows connecting each GSI mission to the mesa it takes place on

Quake Engines

This Makeb GSI mission takes place in the Westwater Settlements. If you’ve completed Rise of the Hutt Cartel, then the Hovertanks in this area are ‘Yellow’, meaning they don’t attack on sight. There are small regulator patrols, but you can clear this GSI Mission with minimal (and sometimes no) enemy interaction.

The aim here is to find three Vibration Emitters and dig them up using your Seeker Droid. These look like little black boxes with antenna sticking up. They rarely spawn near each other, so your best bet is to run/ride around looking for them. As with the Tatooine missions, using your eyes will save you a world of pain compared to using the droid and moving a few paces!

Here are a couple of screenshots showing what the vibration emitters look like:

A female Cathar digging up a vibration emitter on Makeb using her Seeker Droid
A female Cathar and her companion standing close to a vibration emitter on Makeb

Quake Engines Mission Rewards

  • Repair Toolkit: Small Reputation increase with Galactic Solutions Industries
  • Credits (at Level 80): 18,630

Origins of the Makrin

Makrin are a tree-like creature native to Makeb. I think they also appear on Odessen in KotFE Chapter 12 – Visions in the Dark. Young Makrin emerge from the ground shedding Proto-Bark Casings in the process. It is these barks that Galactic Solutions Industries need you to dig up.

Finding the Makrin

To find them you’ll need to travel to the Sunken Pool on Frinn Mesa. The Imperial entrance is marked below. Republic characters need to enter the clearing from a narrow gap in the cliffs to the north (around 1210,2110).

Map of Frinn Mesa with the area with the Imperial quick travel point circled in red

For the Imperials at least, once you’ve travelled there once, there is a quick travel point to save the hassle of the long trek. This Sunken Pool is serene and beautiful, but the creatures there aren’t always friendly!

A female Cathar poses in front of a non-aggressive Makrin

Proto-Bark Casings can be really obvious (looking like a huge branch), but mostly they are small, unassuming shreds of wood. They do trigger a ‘tooltip’ when you hover your cursor over them.

A female Cathar looking at a proto-bark casing that looks like a tree branch
A female Cathar looking at another, smaller proto-bark casing, this one looking more like a cow pat

Use your Seeker Droid to dig up three of these Makrin Proto-Bark and the mission will complete automatically once you dig up the third one. Oh and Makrin look pretty, but when you anger them, they are terrifying!

Origins of the Makrin Mission Rewards

  • Repair Toolkit: Small Reputation increase with Galactic Solutions Industries
  • Credits (at Level 80): 18,630

The Unbreakable Code

This mission takes you deep into Regulator Territory. You will need to defeat a few regulators and trash some droids on this one. Oh, and probably sacrifice a few lizards and Tonitrans (bring me back a steak if you do, okay?). The premise here is quite straightforward. You head to The Sanctuary area of Makeb and are looking for Four Transmission Towers. These are marked clearly on your map, but there are a lot of similar towers in this area! The Unbreakable Code is a Macrobinocular Mission. Get the towers in your sights, scan them, then upload the data to GSI Headquarters using the handy quick button in the mission list. Job done!

A map of the Sanctuary on Makeb, with the four tower locations for the Unbreakable Code marked in red
View of a transmission tower in the Sanctuary on MakebView of a transmission tower through the macrobinoculars, ready to scan

Unbreakable Code Mission Rewards

  • Repair Toolkit: Small Reputation increase with Galactic Solutions Industries
  • Credits (at Level 80): 18,630

Volcanic Metals

Time to head deep underground in the Volcanic Mesa on Makeb. Your mission here is to dig up a sample of Burnished Volcanic Metal in each of the four areas. These are hard to spot (see screenshot below). But again you are better using your eyes than relying on your Seeker Droid.

You will also have to be careful of the creatures here. There are gold- and white-level foes in this area. Even the ‘weak’ enemies have an annoying push-back ability which can send you flying into the lava. So try not to burn up during this mission!

You need four burnished volcanic metals. And you won’t be able to dig up more than one from each of the four zones. Your Seeker Droid will say that it cannot find anything to excavate, even though there are multiple samples in each zone. So be prepared to fight off (or if you have stealth, sneak around) plenty of critters.

Get your four samples and your mission will auto-complete.

Map of the Volcanic Mesa on Makeb, with active quest markers for Volcanic Metals
Close-up of a Burnished Volcanic Metal inside the caves on the Volcanic Mesa

Volcanic Metals Mission Rewards

  • Repair Toolkit: Small Reputation increase with Galactic Solutions Industries
  • Credits (at Level 80): 18,630

Guarded Research [Heroic 2+]

Guarded Research is a two-stage mission, similar to A Droid Defiant on Tatooine. You are after a set of schematics that Galactic Solution Industries wants to get their hands on, held somewhere in the Hutt Strongholds region of Makeb. As the [Heroic] tag implies, this is the hardest of the Makeb GSI Missions. Here we go…

Stage 1: Scan Three Communications Satellites

If you’re playing as an Imperial, two of these are visible from just outside the taxi area. The third you will need to travel on foot or ride around. I advise on foot as there are regulator forces, static and running around. And there are sentry cannons also manned by Regulators. So, unless you have stealth on your side, you’ll have to fight through some. Even if you do have stealth, there are stealth-detection droids scattered throughout this region.

As a Republic player, you'll have to travel a bit further to be able to scan all three targets. Be aware there are a lot of satellite dishes in the Hutt Strongholds, but you need the specific three to triangulate the location of the schematics.

View of a communications satellite through macrobinoculars, ready to scan

Stage 2: Revealing the Schematics

Once you have all three, the location of the Schematics is revealed. And the hard work starts! I had a lot of trouble as a healer on this mission. Much easier with player DPS and companion heals, though a high influence level companion is advisable here.

Room 1: There is a panel half-hidden behind some crates. Interacting with this will trigger an alarm. Two sentry turrets will spawn and a gold-level NPC runs into the room. Despatch the turrets – they tend to target your companion so take those down as best as you can. Then kill the human. Heal up!

Room 2: There is a similar panel in room 2 as in room 1. This time however, two gold-level droids emerge from the lockers. Just focus on destroying the one with HL in its name first, as it heals the other one. If it gets stuck in its locker and you become unable to target and hit it, try running around an obstacle or a corner to break line of sight and force it to come out.

A female Cathar about to trigger one of the wall panels in this mission that summons enemies
A female Cathar looking at a hostile droid that just spawned in

Room 3: The Rogue Mercenary Captain

A female Cathar with a pink lightsaber fighting the rogue mercenary captain

Finally you get to your boss. Good time to trigger Heroic Moment. Some of his abilities are quite devastating, but the Rogue Mercenary Captain is not immune to interrupts, so make the most of that fact. Once you’ve dispatched this guy, collect the schematics from the Terminal that was behind him and the mission will complete automatically.

Guarded Research Mission Rewards

  • Repair Toolkit: Medium Reputation increase with Galactic Solutions Industries
  • Credits (at Level 80): 29,064

TL;DR Makeb GSI Missions

Although they took time to explain, the Makeb GSI Missions are quicker than those on Tatooine as there is less wandering around. The Heroic 2+ is pretty tough, but that balances the more easy-going four other missions. If you’d like more details about how to acquire your Macrobinoculars and Seeker Droid, you can check Swtorista's guide. May the Force Be With You. 

14/02/2026

Hoth GSI Missions Guide

The below guide was originally written by FJ Brodie for his website FibroJedi. After he decided to shut the site down, I decided to reproduce this and his other GSI guides on my blog - with his permission of course. I also made a few small amendments to update them for the current level cap and to add some new information. You can still find an archived version of his original guide here.

Hoth GSI Missions Guide

Welcome to the back of beyond – also known as Hoth! Even on this snowball, Galactic Solutions Industries has research to do. And, of course, you’ve been coopted to do that research. So here’s my SWTOR Hoth GSI Missions Guide! I’ve included notes, screenshots and a couple of videos to help guide you through the icy wastelands.

Picking up the GSI Missions

Once you arrive on the surface of Hoth from the Space Station, you’ll need to locate the GSI Missions Terminal. In the past you also had to return to this terminal to hand in some mission items, but with patch 7.0, all the GSI dailies on Hoth were changed to auto-complete as soon as you fulfil the last objective.

Imperial: Inside Dorn Base

For the Empire, the GSI Terminal is right near where you properly start the Hoth story arc.

Republic: Exit of Aurek Base

For the Republic faction, the Terminal and dropbox are found right by the TaunTaun vendors.

Quick-slotting the Seeker Droid and Macrobinoculars

If you haven’t completely finished The Shroud and the Dread Seeds questlines, you can find your Seeker Droid and Macrobinoculars in the Quest Items tab of Inventory. You’ll find GSI missions easier if you just quick-slot these, rather than keeping the Inventory UI open.

Missions

Some of the Hoth GSI Missions inter-link. This means you can often progress two of them at the same time. I’ve tried to remember to note down where this is the case to cut down travel time.

Crash Courses (DAILY)

Hoth has, apparently, a particularly strong gravitational pull. This has led to a number of starship wreckages scattered across the planet. For reasons we probably don’t want to know Galactic Solutions Industries want to figure out how to replicate the effect. The mission involves scanning wreckages and downed escape pods so GSI can reverse engineer the effect.

Crash Courses: Notes

Mission: Scan Crashed Ships or Escape Pods × 4
Region: Clabburn Tundra, one in Crescent Canyon

  • If you’re playing an Imperial-faction character, the wreck at -3984,540 (Wreck 2 in the video below) is surrounded by Republic soldiers and the occasional Talz. You may need to clear a few out to scan it without being attacked.
  • If you’re playing a Republic-faction character, the wreck at -2522,-465 (Wreck 4 in the video below) has Imperial mobs on the approach to it. Because of a dip in the snow you can’t really scan it from afar, so defeating some Imperials will be necessary. But I’m sure you won’t mind: there is a war going on, after all!

Note: this wreck is en route to one of the sites for Picking up the Pieces so it make sense to complete this mission at the same time as Crash Courses.

Mission Rewards (Assumes L80)

  • Credits: 18,630
  • Reputation: Repair Toolkit (Small Galactic Solutions Industries gain)

Picking Up the Pieces (DAILY)

Despite extensive funds and influence, the White Maw Pirates have made off with research data from GSI’s Superweapons Division. Data breaches are not just our galaxy’s concern! GSI want that data returned.

Thankfully (for GSI at least), the pirates’ ship crashed into Hoth, presumably thanks to the gravitational pull mentioned in Crash Courses.

Mission Summary: Scan and Recover Crashed Ship Parts
Regions: Clabburn Tundra, High Mount Ridge and Glacial Fissure

This is one of the Hoth GSI Missions with a random element in it. There are five possible locations where the research data may have crashed. The mission will not complete until you’ve found the specific crashed ship containing it. But the “correct” ship may differ each time you do Picking Up the Pieces.

Site 1: Crescent Canyon (Clabburn Tundra)

This wreck is near the most Northern point of Crescent Canyon. It is filled with Imperials and the occasional Wampa.

Crashed ship in Crescent Canyon on Hoth

Site 2: Highmount Road (Highmount Ridge) -1635,471

Road! Ha! Please note this coordinate is not in the tunnel-like section lower-down but up on top. If you can see this view, you’re in the wrong area.

View of the inside of a canyon in Highmount Ridge on Hoth

Apart from the occasional Ice Cat, nothing should bother you here.

Map of Highmount Ridge with the two locations for Picking Up the Pieces highlighted
View through Macrobinoculars of the crashed ship atop Highmount Road

Site 3: Highmount Bluffs (Highmount Ridge) -740,1607

This crash site is South of Leth Outpost (Imperial). The path South is patrolled by White Maw Pirates and their droids. Further South are Ortolans and Talz (Republic allies). Once you’ve passed the Ortolan camp, the path is easy to the next wreck.

A male Sith warrior and Vette stand high atop an icy mountain south of Leth Outpost
View through Macrobinoculars of the crashed ship south of Leth Outpost

Site 4: Eruption Impasse (Glacial Fissure) – 620,386

This crash site is in the same area (and on the same level) as the volcanoes for Forged in Fire. So if you haven’t found the GSI data yet by wreck 4, do Forged in Fire at the same time. 

A male Sith warrior and Vette next to some volcanoes in the Glacial Fissure
View through Macrobinoculars of the crashed ship inside the Glacial Fissure

Site 5: Northern Whitelands (Glacial Fissure) – 900,-862

If you have yet to complete Warped to the Core, then the Ambria’s Fury is just a short distance from Wreck 5. Aside from the occasional Talz (Republic allies) and Ice Cat, you should be fairly safe from interruptions while scanning this wreck.

A male Sith warrior and Vette near the wreck of the Ambria's Fury on Hoth
View through Macrobinoculars of the crashed ship near the Ambria's Fury on Hoth

Picking Up the Pieces Rewards (Assumes L80)

  • Credits: 18,630
  • Reputation: Repair Toolkit (Small Galactic Solutions Industries gain)

Beneath the Spires (DAILY)

Crashed ships of recent origin are one thing. Ancient starships buried under many centuries of ice and snow is a totally different matter. Galactic Solutions Industries believes unearthing (or un-icing?) these starships would be valuable to their research.

FJ’s Note: despite the Seeker Droid seeming to just scratch the surface when it “digs”, apparently that cable can excavate starship parts from under many layers of snow and ice!

Mission Summary: Dig Up Ship Components Near Ship Debris × 3
Region: Jagged Plains, Clabburn Tundra

Health Warning: World Boss Gargath may be wandering around here. He was there when I was! Aside from that there are plenty of Whitefangs lurking around here too.

All you need to do is locate 3 × Ship Debris (see screenshot below). Then excavate them with your Seeker Droid. You can hover your cursor over scrap metals. The hover text will then confirm if it’s ship debris.

A male Sith warrior and Vette watch as their Seeker Droid excavates ship debris from under the ice on Hoth

Once you've dug up three pieces of ship debris, the mission completes automatically.

Beneath the Spires Rewards (Assumes L80)

  • Credits: 18,630
  • Reputation: Repair Toolkit (Small Galactic Solutions Industries gain)

Forged in Fire (DAILY)

If you’ve wandered SWTOR’s rendition of Hoth (on a day you don’t have a headache, or didn’t before you landed on Hoth) you will have noticed some small volcanos. These volcanoes (which are pretty small) yield metallic ores that are instantly cooled by Hoth’s rather cold climate.

GSI have called this “Embersteel” that it believes only occurs near these volcanoes. Your research could assist the Empire (or Republic) with state-of-the-art plasma cannons.

FJ’s Note: Of course, your research will only give you a small discount on such amazing tech. Available exclusively from GSI, naturally!

Mission Summary: Dig Up Embersteel Ores inside Volcanoes x 3
Region: Eruption Impasse (Glacial Fissure)

  • If you have not completed Picking up the Pieces, then Wreck 4 is in the same area as the volcanoes.
  • The area contains groups of Hailstorm Brotherhood mobs, aggressive to both Republic and Empire factions.
  • Use your Seeker Droid on volcanoes to see if any Embersteel is contained inside. I think you need to scan near the top. But you don’t have to be near the top yourself – molten rock will hurt you a bit!
  • If your droid returns and you have a red ring about you, pick a volcano a fair way from where you were stood.
  • There are a lot of volcanoes in Eruption Impasse/Southern Crevasse, so this mission requires patience!
  • The precise point you need to dig on a volcano may take a few attempts. If you get a green circle around you after a failed dig attempt just adjust the area you’re digging slightly. Move in the direction of the solid green segment of the circle.

Eruption Impass from above

Seeker Droid digging into a volcano


Red and green circles after a dig attempt

Forged in Fire Rewards

  • Credits: 18,630
  • Reputation: Repair Toolkit (Small Galactic Solutions Industries gain)

Warped to the Core (HEROIC 2+)

Health Warning: This Hoth GSI Heroic is by far the hardest of all those available for Galactic Solutions Industries. There are multiple factors at play and it is timed. Timed missions are really bad for my Fibromyalgia, which is one reason I’ve taken so long to psych myself up to write this SWTOR Hoth GSI Guide!

Back Story

GSI are really interested in one particular downed Imperial ship – the Ambria’s Fury. They believe its reactor core has been affecting the ship’s durasteel hull. They intend to use this effect to help build new thermonuclear weaponry.

Yes, you’re going into an enclosed nuclear radiation box! So GSI recommend (!) finding and using any protective gear you find.

Mission Summary: Investigate the Ambria’s Fury

Instead of doing screenshots of the mission, I’ve recorded it below. But these are a few key notes:

  • The Ambria’s Fury is surrounded by groups of White Maw Pirates (aggressive to both factions). No doubt they’re hoping to find some components to sell, or to improve their own arsenal.
  • Pick up the Protective Headgear! Your first thing is to find and loot the piece of headgear from the highlighted crate. This can be done immediately from entering the phase. Don't forget to also open your inventory and actually equip it. Just taking it out of the crate is not enough.
  • The protection lasts 15 minutes maximum. There is no timer in the quest but you can hover your cursor over the buff to see time remaining.
  • A couple of doors need clearing by destroying the barrels stacked in front of them.
  • Look out for (and avoid!) pools of flowing radioactive liquid.
  • You need to make it to the very far end of the Ambria’s Fury, as this is where your Irradiated Durasteel Samples can be found. This area is guarded by a Champion-class Wampa.
  • Once you’re done, you can use Quick Travel to exit the phase. If your Quick Travel is still cooling down or you want to save some credits, run out as fast as you can. You will have cleared all mobs so the route out should be straightforward.
  • Don't forget to put your normal headgear back on once you've completed the quest! 



Warped to the Core Rewards (Assumes L80)

  • Credits: 29,064
  • Reputation: Energy Field Monitor (Medium Galactic Solutions Industries gain)

TL;DR The SWTOR Hoth GSI Missions Summary

From data retrieval and digging samples from volcanoes to taking on a radioactive Wampa, the SWTOR Hoth GSI Missions have a wide variety of tasks to undertake. Some can be done without defeating any enemies at all. So dust off that cold-weather gear and go do something more interesting than stringing out a pointless Empire vs Republic battle! 

10/02/2026

Alderaan GSI Missions Guide

The below guide was originally written by FJ Brodie for his website FibroJedi. After he decided to shut the site down, I decided to reproduce this and his other GSI guides on my blog - with his permission of course. I also made a few small amendments to update them for the current level cap and to add some new information. You can still find an archived version of his original guide here.

Alderaan GSI Missions Guide

Welcome to my guide for the Alderaan GSI Missions in SWTOR! I really enjoy the tasks given to you by Galactic Solutions Industries here, especially digging up and testing ancient Killik weapons. But there’s a bit of everything in just five quests on this planet. There is a fair amount of travel involved, so I would urge you to enjoy the scenery of Alderaan while undertaking jobs for GSI. Relax and enjoy.

Note: Reputation gains are stated before taking any Legacy boosts.

Requirements

The only requirements for being able to pick up these Alderaan GSI Missions, and those on other planets are

  • Seeker Droid: Available from Level 52 via quests Master Gend’s Mission (Republic) or An Invitation from Darth Acina (Imperial)
  • Macrobinoculars: Obtained via The Shroud’s Gambit (Republic) and Shroud of Ruin (Imperial)

The quest-givers are protocol droids – some are on your faction’s fleet and some are on planets such as: Dromund Kaas, Coruscant, Makeb and Ilum. (More info on Swtorista.)

Where to Pick Up the Alderaan GSI Missions

The GSI Terminals can be found just outside
Rhu Caenus Spaceport - Imperial:


 Pallista Spaceport - Republic:

Antiquity Analysis – Find & Test Ancient Killik Weapons

The culture of the Killiks intrigues Galactic Solutions Industries so they send you to find some relics for study.

Where Are Killik Memorials on Alderaan?

To this end you need to visit one of five Killik Memorials. Choices are

  • Kaamos Territory (2309,-1440): This is the closest location for Imperial characters but also requires you to make your way up a long, narrow mountain path and through a cave of Killiks.
  • King’s Pass (2302,2313): This is also near a scan site for Big Red.
  • The Juran Mountains (2144,-135): Overrun Mining Path, east of House Alde - a decent alternative for Imperial characters.
  • Alsakan Lowlands (740,1233): Mensaav Laboratory Grounds, just north of Republic Wardpost Duvaal. And near a tower for Weather Forecast. Ignore the actual map marker here – you can’t actually reach that exact point!
  • Alsakan Lowlands (1163,1488): House Teral. This is probably the most convenient location for Republic players, as it's very accessible and has three spawn points that are very close to each other.

Kaamos territory map, showing a character on their way to the Killik memorial site in the mountains

Once there, you need to dig up 3 × Ancient Killik Weapons. There is no guesswork involved in finding where your Seeker Droid should dig. Simply look for the piled-up blocks and pottery and dig away. You will have to dispatch some Killiks to complete your excavation.

A female Sith accompanied by Andronikos about to dig up some ancient Killik weapons on Alderaan

After you've collected some weapons, the fun part begins – testing them! Near to your faction’s spaceport on Alderaan is a shooting range. Simply target a droid and press the mission item icon in your tracked missions (or from Inventory if you prefer).

Antiquity Analysis auto-completes once you have tested three weapons. Sometimes you destroy a test droid and another one takes its place, sometimes they backfire!

Antiquity Analysis Rewards (Assumes Level 80)

  • Credits: 18,630
  • GSI Reputation: Repair Toolkit (310 Reputation)

Big Red – Where is the Giant Red Thranta on Alderaan?

In an unusal data-gathering step, GSI has attached technology to a rare Giant Red Thranta. Apparently no one on Alderaan is allowed to kill it because of its rarity. But because it is still a wild Thranta it’s not always easy to predict where it will be.

So that’s your job. On your map you are given areas where the Giant Red Thranta may be found. You will need to travel to those areas and scan it with your Macrobinoculars in order to collect the data.

Possible Locations of the Giant Red Thranta

The coordinates below and the map markers indicate roughly where you should stand and use your macrobinoculars. Not where the Thranta itself may have been spotted.

  • King’s Pass: (2055,2275)
  • Juuran Mountains: (2181,493) – South and a bit East of House Alde
  • Juuran Mountains: (2069,-1047) – North of House Alde
  • Glarus Valley: (-187,-610) – West of Wardpost Hurne
  • Kaamos Territory: (320,-2780) 

Big Red is large and static, and you'll usually already be able to spot it without your Macrobinoculars. Don't get distracted by other, smaller Thrantas flying around the area; that's not what you're looking for.

Occasional Bug with ‘Big Red’

I, along with other players, have come across an occasional bug where it seems the Thranta does not spawn at all. Unfortunately you won't know that this has happened until you've visited all five map markers and found that Big Red isn't at any of them. This is a bug with the instance (not your mission), so all you can do is open your map and swap to a different instance of Alderaan. Cross your fingers that Big Red will be present in that one and revisit each quest marker again.

Enjoy the Journey

Big Red encourages you to travel around a lot – so enjoy the journey as much as the destination. Most of Alderaan’s GSI Missions are slow and relaxing, so take in the views too.

A female Twi'lek spots Big Red above the waterfall in Kaamos Territory
Using macrobinoculars to zoom in on Big Red at its spawn point in Kaamos Territory
Tooltip for the final mission item you get at the end of the Big Red quest: Thranta Data Transmitter. Use: Uploads the collected data to the GSI databanks. This data transmitter enables a secure link to the GSI databanks, and uploads the data from the surveillance equipment on the Giant Red Thranta.

Big Red Rewards (Assumes Level 80)

  • Credits: 18,630
  • GSI Reputation: Repair Toolkit (310 Reputation)

Retrieve, Restore, Recycle

The legacy of Czerka Corporation rears its ugly head again. Apparently Czerka illegally dumped radioactive waste on the beautiful planet of Alderaan. Your job is to find 3 × Chemical Barrels because GSI believes they could be turned into fuel. No mention of being eco-friendly here!

Locations of Chemical Dumping Grounds

There are two sites where you can unearth chemical barrels with your Seeker Droid:

  • Kings Pass: (1635,1715) – East of Republic Wardpost Luurdes
  • Kaamos Territory: (144,-2196) – Just South of a scan location for Big Red.

Dig Up Irradiated Plants

Your world map will show you the region to dig in. Again, though, there is no guess-work because you just have to find irradiated plants. Use your seeker droid to dig where these irradiated plants appear and voilà, you have a Chemical Barrel.

An irradiated plant sticking out of the ground next to some Killiks
A female Twi'lek taking a closer look at an irradiated plant on Alderaan

Remember that, even if you’re Level 80 you will have to dispatch nearby mobs (mostly Killiks) to get at the Irradiated Plants.

Deposit Chemical Barrels

In order for Galactic Solutions Industries to see if the chemical waste can make a fuel source, you’ll need to deposit the barrels at the place marked on your map. Then your mission will complete.

Retrieve, Restore, Recycle, Rewards (Assumes Level 80)

  • Credits: 18,630
  • GSI Reputation: Repair Toolkit (310 Reputation)

Weather Forecast

From the mission log:

"GSI is interested in reverse engineering Alderaan’s famous weather towers in order to develop weather controlling technology."

Your mission then is to locate all four towers and scan them with your Macrobinoculars to send data to GSI on how they work. Here's what the towers look like:

A female Sith accompanied by Andronikos looks up at an Alderaanian weather control tower

Remember: your Macrobinoculars are super-powerful. If you can see the tower in the distance, it can be scanned. No need to wander too far into enemy territory, for example!

Weather Forecast Tower Locations

  • Alsakan Lowlands: (45,1680) – West of Wardpost Duvaal.
  • The Juran Mountains: (2125,-1030) – right by a scan location for Big Red.
  • King’s Pass: (1990,1200) – North East of Wardpost Luurdes.
  • The Glarus Valley: (450,-870) – North of Wardpost Hurne.

Weather Forecast Rewards (Assumes Level 80)

  • Credits: 18,630
  • GSI Reputation: Repair Toolkit (310 Reputation)

[Heroic 2+] Trade Secrets

A saboteur working for The Shroud is known to be on Alderaan, but more importantly GSI data was stolen in the process! (Sarcasm intended!) They believe the saboteur is about to send the data from one of the major “Great House” locations.

Trade Secrets: Possible Locations

  •  The Apalis Coast: House Organa Cantina (Republic Ally): 809, -801
  •  The Juran Mountains: House Alde (Republic Ally): 1750, -20
  •  The Juran Mountains: House Thul (Imperial Ally): 1167, -1081
  •  House Rist (Neutral): 589, 650

Great Houses of Alderaan – some Pointers

  • House Alde: if you’re Imperial, House Alde is aligned with the Republic. You can however scan the transmitter from outside the walls (see screenshot below). Naturally if the saboteur is transmitting from inside House Alde, then you’ll have to fight your way through.

A female Sith accompanied by Andronikos outside House Alde

Close-up of the sort of transmitter you're looking for when scanning 

Taking on the Industrial Spy

Once you have confirmation of the Industrial Spy’s location, you’ll have to neutralise them. The boss is a Champion-grade foe with two normal-strength bodyguards. Take these out first – no more are spawned during the encounter. Then just bash the Spy into dust.

A Jedi accompanied by Nadia Grell about to face down a hostile spy

Trade Secrets Rewards (Assumes Level 80)

You have to complete at least one Heroic 2+ mission to fulfil the [Weekly] GSI Valued Partner Initiative. As this is a Heroic, the credit reward is much higher, as is the reputation gain.

  • Credits: 29,064
  • GSI Reputation: Energy Field Monitor (724 Reputation)

 Alderaan GSI Missions – Relax and Enjoy!

Seriously, if fast credits are your motivation, then you’re not going to do GSI Missions. By choosing to undertake them, you’re putting aside time to relax and smell the roses for a bit. The Alderaan GSI tasks are varied, interesting and enjoyable. I hope this guide has helped you out. Do let me know if anything needs to be changed or updated! Take care! 

14/03/2024

Galactic Season 6 & Reputation

Galactic Season 6 is here and we can all get a shiny new villa! Everyone is happy! Or are they?

Shintar the trooper with Amity by her side, performing the /stretch emote on the stairs of the Copero stronghold

As it turns out, GS6 launched with an unexpected amount of grumbling and confusion. In all their excitement about date nights, and in their eagerness to provide details about the new stronghold, it seems the devs forgot to mention a fairly important change coming with GS6: that for the first time since Season 2, there isn't a new reputation track to be filled out throughout the season.

Now, by itself, I don't think that would've been a huge deal, even if it came as a surprise. I've had conversations with quite a few people over the last couple of years where we basically agreed that the seasonal reputations were a bit weird, both from a narrative point of view (gaining reputation with a faction you never really interact with aside from your seasonal companion where applicable) and from a practical point of view (what good is a reputation that doesn't grant you access to anything other than an achievement).

However, while the devs removed the reputation, they left in the seasonal currency that was previously used to gain it, which is now not actually a currency anymore but literally just a grey item whose acquisition counts towards an achievement tracker. You can't really blame people for being confused by the fact that level two of the seasons reward track was effectively prompting players to claim nothing but a bunch of vendor trash. Musco actually took to the forums today to add a bit of context to all of this, and among other things he explained that they ended up at this awkward halfway point because while they did want to get rid of the seasonal reputation, they were also a bit worried about taking away too much at once - however, he admits that the end result ended up being unnecessarily confusing.

I will say that personally, I liked the seasonal reputation track because as someone who's been playing the game since launch, I've maxed out literally every other reputation in game on my main server, and each season adding a new one was handy for Conquest, as "gain reputation with a faction" is a Conquest objective that awards a ton of points and that was otherwise inaccessible to me.

However, that Conquest objective has in fact been the third point of contention, because it also received a stealth nerf with the patch that reduced its points value to a small fraction of what it used to be. On my main server that's no skin off my back, considering that I have no more ways to gain reputation until they add another daily area or something anyway.

On the other servers however... that daily Conquest point boost from clicking a reputation token was a godsend during seasons, especially on days when I was tired and only really looking to get credit for the daily objective on each server. Log in, press a button, done. I don't think I relied on it too much, since I do actually enjoy playing on all servers, but I know others that leaned into it quite heavily. Today in TOR had a whole guide on how to reach Galactic Season level 100 "without playing any content", just by pressing reputation tokens, and I think ultimately that's the kind of thing that's considered clever as long as only a few people do it but that turns into degenerate gameplay as it becomes more widespread and accepted as the "best" way to do things.

So I think that nerf was completely deserved and understandable. It didn't really make sense for a single button click to grant more Conquest points than completion of one or even multiple daily areas. I do think the devs are going to back-pedal a little bit after the amount of pushback there's been on the forums but I don't think we'll go back to the old numbers. Either way, there are still other low-effort ways of earning Conquest points for when you're starved for time - they'll just require more than one button push.