Showing posts with label jedi consular. Show all posts
Showing posts with label jedi consular. Show all posts

09/08/2023

Romance Review: Base Game Guys for Gals

A couple of months ago (wow, this has been sitting in my drafts for a while!), Intisar wrote a blog post in defence of the romances with Doc and Corso, after they'd been panned pretty hard in one of Swtorista's livestreams. I had thoughts on this that I wanted to share in reply, but I figured that I might as well do so in a blog post of my own. It just took longer than expected to get it out...

I'll open by saying that I'm far from the most knowledgeable person when it comes to the in-game romances. Unlike many players, I'm not tempted to hit absolutely every flirt option I see, and in general the concept of romancing an NPC in a video game has less appeal to me nowadays than it might have had maybe fifteen years ago. I've also just been really inept at virtual romance in the past. My first post about companion romances on this blog talked about this at some length, including mention of my akward attempts at romance in Dragon Age. However, that doesn't mean that I don't have opinions on the stuff I have seen, and I thought I might as well compile them all in a single post.

This will only talk about romanceable companions by the way - flirting with random NPCs you encounter along the way can still be fun and memorable, but it just doesn't quite have the same weight in my opinion. I'll also limit myself to the base game companions, and more specifically to those available to female player characters, because almost all my characters are female. It's only more recently that I've dabbled a bit in also trying to level a couple of male characters, but none of them have made it far enough in the story to see their major romances. Something to explore over the next decade I guess. Anyway, here's what I've got to say now:

Republic

Trooper - Aric Jorgan

My main is a trooper and she's never kissed anyone. As I mentioned in the post linked two paragraphs ago, I wasn't instantly sold on Jorgan, and by the time he kind of started to grow on me and I might've considered a romance, I had missed my chance. So all she's done is flirt relentlessly with Jonas Balkar, and I could see something developing with Rass Ordo depending on how things go with him in the future... we'll see.

Anyway, on the subject of Aric: I obviously made alts later and have romanced him since then, though it's been a while since I played through those conversations, and I've got to admit they haven't been particularly memorable. In this post from 2016 I wrote that Jorgan kind of acts like a clichéd action hero in the sense that he likes to let the tough guy hang out most of the time, only confessing his feelings under certain amounts of pressure. It's hard to picture him in a proper committed relationship where he'd actually have to act like a normal person most of the time. And yeah, I don't really have much more to add to that. I kind of want to get my Vanguard through Fallen Empire at some point, to see whether the reunion with Aric in chapter eleven adds any more depth to the relationship.

Smuggler - Corso Riggs

Ah, the frequently maligned Corso. I'll come out right away and say that I like him. Honestly, even if you don't want to romance him, taking him along everywhere and watching him squirm by intentionally pushing all his buttons is hilarious. However, even as a romance he's got some things going for him. Like Intisar says, he's the kind of guy who'll always have your back no matter what's going on. He's kind of old-fashioned in his protectiveness and ideas about loyalty... and yes, this is where the problem with the sexism comes in.

I can't really blame anyone for being put off by this, but to me it ultimately wasn't that big a deal because unlike many sexist ideas in real life, Corso's sexism is utterly toothless. He'll always pipe up about how he thinks that a lady shouldn't do this or that... but ultimately he never tries to stop you, ignoring his objections doesn't diminish his affection for you, and if you push back on any of his silly complaints, he never has a good comeback. His ideas about ladies don't come from some deep conviction, but rather from a place of being a young bumpkin growing up on a backwater planet who just repeats what he's been told growing up, which ultimately just means that he's kind of naive, which I don't find that big of a deal personally. Plus he does show some growth over time.

Jedi Knight - Doc

Next we have Doc, the other guy Intisar went to bat for, and I agree with him, though for different reasons. I get why people might find him unappealing if they're looking for a character who'll be their one true love - but I always loved Doc for offering a more casual romance option. Doc flirts with every woman he meets from the moment you first encounter him, so you know exactly what kind of guy he is. And that can still be fun! There's something attractive about a man who finds something nice to say about absolutely every woman he meets, as long as you don't let yourself get dragged in too deep.

Ultimately, Doc's brave, easygoing and optimistic, and some days that's just the kind of pick-me-up you need after a hard day of saving the galaxy. I think he might also be the only companion who's actually happy if you turn down his marriage proposal. I just think he's a fantastic buddy with benefits.

Jedi Consular - Lieutenant Iresso

My first impressions of the consular romance were not very positive (again I refer you to the old blog post linked at the beginning), as I apparently flirted with both Tharan and Felix without meaning to and it all got very weird. I still don't really care for flirting with Tharan, but Lieutenant Iresso was really charming when I entered a relationship with him intentionally on an alt consular. He's probably got the most mature of all companion romances, with no major tension or drama, just two adults that really like each other and slide into being more than friends really easily.

Empire

Sith Warrior - Malavai Quinn

Quinn is another companion that is hated by many, though he didn't do badly on Swtorista's romance tier list. His betrayal in the main class story makes many people's dislike understandable I think, though if you can look past that, he's got another pretty unique experience to offer. I actually never forgave him on my own Sith warrior - she didn't hold a grudge on Iokath but also came to realise that she was kind of over him and that she preferred casually shacking up with Lieutenant Pierce.

Either way, in the earlier part of the class story, Quinn is pretty delightful to romance as he's basically the male equivalent of a blushing schoolgirl. He's super turned on by the Sith warrior's power and confidence but doesn't quite know how to deal with it at first, which makes for many a fun opportunity to make him squirm. It's an entertaining dynamic that you don't see this way round in media very often - more commonly it's the strong man whose appealing qualities make the woman blush.

Sith Inquisitor - Andronikos Revel

Andronikos is the classic "bad boy". He even gifts you a knife at one point! I remember the thing I enjoyed the most about romancing him was that he starts out very chill and views the relationship as pretty casual. I'll never forget how much I cracked up when I flirted with a guy on Alderaan and Andronikos' reaction was to approve and tell me that he was gonna go off to entertain himself with some girl from house staff in the meantime. He does get more possessive later on from what I remember, but it's still an interesting dynamic. He's easily the fiercest of the male love interests.

Imperial Agent - Vector Hyllus

Vector is the one romance that worked for me from the beginning and that I've never changed my mind about. I find it hard to make a female agent without romancing him. I just love how he's this calm, dedicated geek, and how the early flirtations with him are very low-key and playful. His love is deep but he doesn't want to make any drama about it. What's not to love?

Bounty Hunter - Torian Cadera

Torian is superficially attractive, but I've got to admit I never found his romance terribly compelling. I'll always remember the various conversations where he just says something to you in Mando'a with no subtitles and I was simply like: "Huh?" How am I supposed to judge whether that's romantic or not? His voice actor also uses a pretty flat affect most of the time, which to me comes across as Torian being "too cool to care", which I in turn don't care for myself.

On replaying his romace more recently I found it a bit more appealing, as I think it actually works better if your own bounty hunter isn't too weighed down by morals and approaches things with a colder "just in it for the thrill/money" kind of attitude. (My first hunter who romanced Torian was very light side and e.g. letting a potential target go for "moral" reasons didn't generally sit well with him.)

Overall Verdict

All in all, I've got to say I rank the base game romances for female characters pretty highly - even if they don't all appeal to me personally, I think it's really impressive what a wide range of love interests the writers managed to come up with for these: from shy to boisterous, from loyal to promiscuous, from goodie-two-shoes to bad boy, they offer quite a wide variety of experiences.

In fact, just writing this has made me want to do some romancing on alts just to see the ones again that I haven't played through in a while...

06/11/2021

Day 2: Class Stories #IntPiPoMo

I'm taking part in IntPiPoMo, and this is the second of ten screenshot posts I'm making this month, each one themed around a certain topic. Today's topic is... class stories!

The last time I made a post on this theme three years ago I noted that I have a very haphazard way of playing through the original stories nowadays. Many still consider them SWTOR's most compelling content ten years later, and while I don't exactly disagree, I'm clearly not as compelled to stick with them as most! Where others might start a new character and play through their story from beginning to end, I regularly hop between different characters while only progressing them by one or two missions at a time, meaning that without my spreadsheet I'd be hopelessly lost when it comes to remembering where each of my alts sits in terms of story.

Accordingly, when I gathered screenshots for this post, I ended up with an eclectic mix of images from different classes at very random points in their personal narrative.

This may well be the earliest moment I screenshotted in any class story ever, as this happens when your bounty hunter is like... level two? Historically I don't tend to take a lot of pictures on the starter planets except maybe on Tython due to how pretty it is.

This is Zilek, my Jedi Shadow on the Satele Shan server, solving his primary task on Taris the violent way. He's actually an absolutely ancient character - I think I first created him around the time free-to-play came out, but I don't actually tend to spend much time on servers other than Darth Malgus. One thing that makes him interesting though is that he's the only male character in my giant stable of alts - for some reason I've always struggled to bond with characters of the opposite sex in MMOs. I still dream of actually making some progress with him one day though.

Here we have another one of my consulars, my dps Sage, meeting with a child of the Emperor called Stark, like the ill-fated family from Game of Thrones. I always kind of liked this guy in the sense that despite of his very brief appearance, the voice actor manages to imbue him with a lot of character and he comes across as quite a tortured soul.

And one more shot of yet another consular, this one my DvL Shadow. It's a bit hard to make out in this static image, but the giant statue on the right was being smashed dramatically at the moment I took this. I've always liked these rare, more wide-angled scenes from the early game, considering that a lot of the earliest cut scenes were just basic shot/reverse shots.

Another nice wide-angled shot, this time from the Sith inquisitor's class story, when Darth Andru's Force ghost tries to kill you on Dromund Kaas, just before old Lord Kallig steps in to intervene. Who says Sith can't make great parents? Having a ghostly ancestor come in to save your hide on more than one occasion is definitely a perk.

Another shot of another inquisitor of mine, this time taking part in the iconic activity of shooting lightning! On second thought, I'm not 100% sure this was actually from a class story mission and not just a planetary quest, but there are enough similar moments of this type either way.

What else is iconic for Force users? Flinging/smashing things with the Force! Modelled here by my DvL Juggernaut.

And finally, here's the same character striking another one of my favourite iconic poses, lightsaber raised with determined expression on her face.

IntPiPoMo count: 15

27/07/2021

The Return of Zenith

All this talk about Galactic Seasons has really set me back in terms of writing about other things happening in the game that I wanted to cover on the blog. Time to get back on track on that front!

First off, let's talk about the return of Zenith, which was added as a small story update with patch 6.3.1 a month ago. It's sort of halfway between the two options I speculated about when the previous mini mission was released: It is indeed just a short chat on Odessen, but instead of being an Alliance alert, it is part of the main storyline. (The following post contains spoilers.)

Imperials misled Zenith with false intel to get him to destroy a Republic weapons shipment - a plan that does succeed, though Zenith himself gets away from the trap that the Alliance set for him (not sure why they bothered if he was unwittingly working for you anyway) and sends the Alliance Commander an angry letter afterwards.

For Republic characters, he successfully completes the mission he was given and then comes to Odessen to have a chat with you and you can try to recruit him into the Alliance. For non-consulars, this is doomed to fail as he's too put off by all the former Imperials under your command. I have to admit my mind was set racing, thinking about the possibility of whether it was feasible to have a character that he'd agree to join if you rejected every single former Imperial companion that you come across on your journeys... but of course you don't get the option for rejection for every single companion, and the Alliance is just generally portrayed as containing refugees from both the Republic and Empire lore-wise, regardless of your choices.

Now, the interesting part happens if you're a consular, because for your sake Zenith will agree to join the Alliance, as long as you keep the former Imps out of his hair (metaphorically that is). Or, and this is the part that excited me... you can flirt with him! Unlike many long-time players I'm not a romance fanatic, but this was something that was meaningful to me since Zenith was the first companion of whom I remember that I really wanted to flirt with him back in the day, just to be disappointed when I found out that it wasn't possible, and that there wasn't really any reason for it other than Bioware prioritising female love interests over male ones at the time. (The base game gave you eleven female companions to romance vs. only eight male ones.)

Since then I've kind of maintained it as my head canon that my Sage had deeper feelings for Zenith that she couldn't quite express at the time due to her strict observance of the Jedi code. Therefore I was filled with quite the mix of excitement and trepidation when I finally got to hit that [Flirt] option nine years later. (The trepidation comes from a feeling that I can never be entirely sure whether hitting [Flirt] won't make something wildly inappropriate for the situation come out of my character's mouth. To be fair, this hasn't actually happened in a long time, but the "trauma" from some early experiences with this in the base game has never quite left me.)

It led to what I thought was a very understated and cute little moment. Basically your consular says something like "I want you to stay" and "work with me" while taking a little step towards him and looking straight into his eyes, and you get the feeling that he's a little flushed and taken aback, yet very much swayed by this avenue of argument. It doesn't go any further than that, but it delivers an amazing amount of feels with little dialogue and a bunch of small touches, which I really loved. It would be great if we could get more at a later point, but I understand that content only applicable to a limited pool of players of a single class will probably be hard to fit in.

Anyway, even if you personally didn't care to romance Zenith or even about getting him back, this update still marked the end of an era, as it finally put a bookend to the "era of lost companions" that began with KotFE taking away all of the original class companions back in October 2015. (And yes, I know some people will point out that we haven't got Tanno Vik or Khem Zash back, but we also know that we won't at this point because we know why they aren't with us. With Zenith's return, everyone's accounted for.)

It's kind of mind-boggling that it took almost six years to reintroduce the last of the forty base game companions after they were taken away from us with a parting shot of them fighting in their undies in KotFE chapter two. I wonder if the devs ever regretted that decision... it did open up a lot of characters to interact with different classes, but I'm not sure Bioware was quite prepared for the vehemence with which players continued to campaign for their favourite companion to come back now, for months and years after they'd been separated from their base class. Never mind the newest story chapter about Zakuul, where's Mako?! However, I've got to give them credit for sticking with the overarching plan to bring them all back, even if it took forever. I reckon it would've been easy to say "who cares about that guy anyway" for some of the less popular companions and just move on, but the current dev team clearly values players of all classes and preferences - which is something I'm definitely grateful for.

09/07/2021

What Will Combat Styles Mean for Me?

As mentioned in my post about the expansion announcement, there's still a lot about the new combat styles feature that we don't know, especially relating to how changing between different styles will work and whether there'll be any sort of limitations on when and how often you can do it, but it does seem pretty clear that you'll be able to swap between the existing advanced classes with everything that entails - including both their weapons and abilities - and I see no reason to assume that e.g. older characters will be excluded from this feature (though I did see that line of thought floating around on Twitter as well).

With that said, what is this going to mean for my stable of alts?

The thought of Shintar the Commando being anything other than, well, a Commando seems kind of absurd. I mean, it's in the blog name! And I've always had a giant assault cannon on my banner! That said... no, I don't think I'll change her play style, though depending on the ease of swapping, I might experiment with using Mercenary style some time. Same basic gameplay, but two blasters. Plus I mean, all tech-using classes have canonically always had at least one blaster anyway, considering the ever-present oddity of wielders of big guns and rifles suddenly holstering their weapons in cut scenes to threaten their enemies with a small blaster instead.


Looking at my alts, I honestly can't see myself making a lot of changes to them either, because I've never been fussed about weapon choice and if I made them one specific advanced class over another, there was usually a reason for that. Still, I could imagine some use cases for swapping combat styles:

One is for Force users whose alignment doesn't match their faction. I have thought occasionally that it's a bit weird that my Sith Sorcerer is still shooting lightning all the time, considering how much of a goodie-two-shoes she is. So I could see myself changing her to Sage for the more appropriate visuals. I think on a low-level character it would feel a bit strange to use opposite-faction Force powers, because you'd think that would be very alarming to your fellow Sith or Jedi, but if you're already the Commander of your own Alliance, I reckon you don't have to worry about hiding your true nature anymore if you don't want to. The same would apply to my light-sided Juggernaut tank.

I've said before that I'm terrible at playing dark-sided characters, so there aren't many contenders for a transition the opposite way among my Republic alts. The closest is probably my somewhat ruthless Sentinel, but I'm not sure she's evil enough.

Speaking of my Sentinel though, that does bring up another interesting line of thought. I've made alts of every single advanced class over the years because I simply wanted to know what they played like, but I can't say I actually enjoyed them all. Sentinels and Marauders look cool with their two lightsabers, but the play style has never appealed to me at all. My second least favourite is probably Sniper/Gunslinger.

So the question here is: Would it be worth speccing out of the advanced classes that I don't like very much? It has sometimes struck me as a bit of a shame that I find myself avoiding playing these characters purely because I don't enjoy the way they play very much, even if their story choices would make for some interesting content to experience. But at the same time, I specifically created them because I wanted to have a Sentinel, a Sniper and so on. Is that still going to be that meaningful when we can all swap combat styles though? Something to think about at least.

And of course there is always the option of new alts. As if I need even more of those! But then, there could be synergies with other things I want to do. For example I've talked about how I like to play healers in lowbie PvP, but just how many times do I really want to start over as a consular or inquisitor? Now I could level up through the knight and warrior stories to add more alts to the stable while having a bit more variety in my story content.

Do you see yourself making use of the new combat styles feature?

10/05/2021

Conflicting Priorities

No, this post isn't about some sort of personal struggle - the title is the name of the little "in-between mission" set after Spirit of Vengeance but before 6.3's Secrets of the Enclave. While it came out a while ago now, I still wanted to say some things about it before talking about the 6.3 story content.

Like other recent-ish "in-between missions" it's basically just a little bit of chatter taking place in your base on Odessen about what's been happening with the Alliance. To be honest, while I used to think that these were a really neat idea initially - clearly meant to serve as a sort of "hey, we haven't forgotten about the story and neither should you" reminder for the players during long breaks between major patches... as they've started to accumulate, I've found that I kind of like them less and less.

While each one serves as a nice reminder of what's been happening if you play through it on the patch's original release date, if you're catching up on an alt's story progression later on, I'm finding that all these little "fillers" actually pointlessly slow down the action, and now that we've had a number of them already, they are also starting to sound increasingly same-y. There are only so many ways you can have Lana and your other advisors say: "By the way, the Alliance is still doing stuff!" I thought "Conflicting Priorities" was particularly egregious in that regard, which is why I really started thinking about it for the first time.

However, that wasn't all there was to this story update - there is a reference to a mission on Balmorra and you are asked whether you want to involve a particular "asset" called Zenith. Gasp! Could my thoughts about 2021 turn out to be wrong and Zenith make his return after all?


Sadly the mission doesn't really tell us very much. The dialogue refers to Zenith as a resistance fighter (note the lack of the adjective "former"!), but isn't Balmorra officially with the Republic again now? Who is he fighting when the Imps aren't about to try and steal something? And what happened to his ambitions to lead a more normal life as a politician? If you're a Jedi consular, your options to comment on this are sadly limited - the best I got to do was express happiness that he's alive and approve of getting in touch with him. I wasn't sure whether I should read this whole section as a hint that we'll all get a proper story mission that takes place on Balmorra later or whether it's just meant to be a tie-in for an Alliance alert along the lines of: "Zenith accomplished his mission, now he's come to Odessen to find out more about this Alliance commander" (for Republic characters only).

I'm actually hoping for the latter because as much as I've been pining for Zenith's return for nearly six years now (god, has it really been that long?), I don't think he'd be that interesting a character for other classes to interact with in great depth. I do hope that whichever way it plays out, we'll get some more context for what he's been up to and why.

25/08/2020

The Best Classes to Take into Onslaught

With the recent Steam launch having brought many new and returning players (back) to SWTOR, there's been a resurgence of curiosity about many basic aspects of the game. One question that returning players with a stable of multiple characters might have is which class they should pick up first to get the most out of the new story additions since they last played.

My post about the best classes to take into the "Knights of..." expansions is one of the most popular posts on this blog, but we've had a fair amount of new story since then, with the arc about Valkorion and his family more or less wrapped up and abandoned. I think it's fair to wonder whether the storylines that have come after are better suited for a different set of classes, or if there is one class that's just best for everything, meaning KotFE/KotET and everything that comes after. My answer to the latter is "yes, and it's the Sith inquisitor", but I'd really like to go into a bit more detail than that. So get ready for some minor content spoilers and mention of companion returns post-KotET, but I'm not giving away any major plot points or anything.

First off I think that on the whole, the post-KotET content has been much more neutral in terms of which classes it's suitable for. Your character is now the commander of the Eternal Alliance (whatever you may think of how they ended up there) and they are back to dealing with the two big factions, which is easily justifiable in my opinion, whether you originally started out as a Sith or a Republic trooper.

When Bioware first eased their way back into this style of writing they seemed to struggle a bit, and the Iokath storyline that followed KotET was pretty bland and awkward as a result. This was followed by what has been dubbed the "traitor arc" since then, which again started poorly but got better as it went along. It's also probably the single most class-neutral storyline we've had since KotET, simply because it focuses very much on your personal relationship with the traitor, which depends more on how you feel about that particular character than your class choice. That said, the last flashpoint in the series, The Nathema Conspiracy, features a nice callback to your class story with a lot of different permutations based on your choices there.

From there it's off to Jedi Under Siege, which takes place on the planet Ossus, and where the current ongoing storyline kicks off. While this is still fairly class-neutral content as a whole, Bioware started to include a lot more references to the original class stories from this point onwards, which is what I will use to justify most of my rankings. Also noteworthy is that from Iokath onwards you're given the option to start sabotaging your old faction, which is something that might be greatly suited for characters that were played as never having been that attached to their original faction to begin with.

With all that out of the way, I would recommend prioritising the classes as follows if you're uncertain:

1. Sith Inquisitor

The Sith inquisitor is in the lucky position that they were a great fit for KotET/KotFE but the new content fits them like a glove as well. They basically enjoy ruling their own little faction, and whether you decide to go back and help the old Sith Empire or would rather scheme against them because it's the Sithy thing to do, opportunities for intrigue abound.

Jedi Under Siege starts with a call from your old friend Moff Pyron (who remembers you of course), and if you sided with Khem Val over Darth Zash at the end of his companion arc in the base game, you'll get to reunite with Khem on Ossus. Even better, you get to romance him too if you're into that kind of thing!

In Onslaught you're also given the opportunity to reclaim your old seat on the Dark Council if you wish (and in an appropriately Sithy manner as well).

Oh, and Andronikos and Ashara also come back in post-KotET Alliance alerts but that's really just the icing on the cake.

2. Jedi Knight

The Jedi Knight is another character that gets along well with the KotFE/KotET storyline and manages to continue into the new content quite seamlessly. You'll get recognised both as an important Jedi and a military commander, and no fewer than three of the original knight companions make their return as part of the storyline from Ossus onwards: Doc, Kira and Scourge. The latter two haven't had that much to do yet (that'll be in the content drop we're anticipating towards the end of the year), but all three are fully integrated into the storyline and reuniting with them is quite interesting. Kira can now also be romanced by female knights and Scourge is open to either gender. I haven't been able to find confirmation whether Doc swings both ways as well now...

3. Imperial Agent

The reason I rank the Imperial agent highly is mostly because of the saboteur option. You don't have to take it if you don't want to, but of all classes the agent was the one for whom it could (potentially) make the most sense to want to betray the Empire by the end of their class story. This was the sort of story thread that I think most of us didn't expect to ever get picked up again once Bioware said that there weren't going to be any more class stories, but the saboteur option has effectively revived it and even made it more "mainstream" so to speak.

Vector returns in a post-KotET Alliance alert, which is nice enough if you like him or even romanced him, and agents also get an exclusive little chat with him after the Task at Hand interlude that serves to remind you that he's still there and involved in the agent's life and decisions.

4. Jedi Consular

Similar to the knight, the consular is recognised for previous achievements on Ossus, and there are opportunities to both fight and be diplomatic.

In terms of companion returns, the consular was a bit of a black sheep during the KotFE/KotET era as no consular companions were involved in the main storyline and Qyzen was the only one that could be re-acquired via an Alliance alert. Post-KotET however, Lieutenant Iresso returns in an alert, you reunite with Nadia as part of the Ossus storyline, and Tharan comes back during Onslaught. Good times!

5. Sith Warrior

I ranked the Sith warrior as fairly high in terms of its suitability for KotFE/KotET, but to be honest I never pictured the warrior as someone who wants to sit on a throne and rule - better to leave that to someone with an interest in politics while they go out and smash faces. Ossus and Onslaught offer some nice opportunities here as you get back onto the front lines of the war and get the option to leave all that pesky planning to other people if that's more up your alley.

Quinn returns on Iokath and you get the option to finally get closure in regards to "that thing" he did during your class story. Jaesa returns in an Alliance alert after Ossus too, both her light and dark side versions. The former can now also be romanced, and the latter can also be killed if, like me, you always found her pretty annoying.

6. Bounty Hunter

You finally get Mako back in post-KotET Alliance alert, but it's a bit lacklustre to be honest. There is an interesting moment in Onslaught where bounty hunters get a slightly different reaction from an NPC than other classes, but other than that it doesn't offer anything particularly exciting for the class. The main reason I still rank it above trooper and smuggler is that bounty hunter is another class for whom the option of wanting to change sides in the war makes more sense than for most others.

7. Smuggler

Corso, Risha and Akaavi come back in two post-KotET Alliance alerts but they are short and not that great in my opinion. And while part of Onslaught takes place on a planetoid where a smuggler could feel right at home, nothing much is made of how this might make for a different experience for this class.

8. Trooper

Elara Dorne makes her comeback during Iokath but it's not very exciting. In the aftermath of Onslaught you get another little scene with her though (like the agent does with Vector), which is nice. Other than that there isn't anything going on that feels particularly tailored towards troopers.

Looking back at the final ranking, I'm kind of surprised by how similar it is to my KotFE/KotET ranking, with knight and inquisitor coming out on top once again, and smuggler trailing behind yet again. That said, I think it's important to repeat that overall, the newer content doesn't feel nearly as badly suited for some classes as KotFE/KotET did, and that there's much less of a difference between how much you'll enjoy playing through it as an inquisitor vs. a smuggler.

Got a different take on how different classes experience the current expansion and the content leading up to it? Feel free to leave it in the comments!

31/07/2020

The Longest Journey

I've mentioned previously that I've not been very good at getting new alts through story content ever since 4.0 dramatically increased levelling speed. It used to be that I just engaged in a variety of activities to level up - including my class story - but since 4.0 changed it so that doing multiple things is not a requirement anymore, I always end up outpacing it by doing group content, and level sync or not, I just tend to not feel very inspired to hang out and do story quests on Coruscant once I'm past 50 or so. It just doesn't feel good.

As a result, it always takes a concerted effort for me to get high or even max-level characters back on track story-wise. Being able to (slowly) earn Conquest points that way too has certainly helped my motivation.

There is one character though whose journey I've been putting off for longer than any other: my Sage Tiranea. She was the second Sage I ever created, and possibly even the second consular? I don't recall for sure whether I created my first Shadow before or after, but I'm pretty sure it was after.


Tiranea was created for the express purpose of levelling with a couple of friends whom I tried to get into the game after it went free-to-play in late 2012. I had helped them out with heroic quests on my main, but I wanted to be able to just level with them organically. Unfortunately, by the time she had caught up to them in the mid-twenties, they had already lost interest in the game again (because that's how these things always go for me for some reason).

So I let Tiranea idle for several years, just in case they were going to come back. Once level sync was introduced I realised that trying to stay around their old characters' level was pretty pointless, and I started to log her occasionally at least, to help the guild with Conquest or to play a midbie PvP match here and there. But she always remained neglected, and never hit the level cap in any expansion. Until now that is, as I finally finished her class story the other night.

I realised that for all the countless times I've played through the Tython starter experience on new alts, I hadn't actually seen the end of the consular story since 2014. In the final boss fight I got one-shot by the cave-in ability and it was like meeting an old friend: Oh yeah, I remember that!

On the whole though, dragging her class story out over eight years has not done the experience any favours. In the confrontation with the final villain he talks a bit about your previous deeds, and when he referred to me killing the boss at the end of chapter one (instead of redeeming him) I was like: "I did that? I guess I must have."

This did bring back vague memories of how my original idea for the character had been to go slightly dark side (since I had just experienced the light side on my first Sage) but over time I found myself drifting back to making more light side decisions. I'd like to come up with some sort of roleplaying excuse, such as that she had impulsive tendencies when she was younger but grew and matured over time, but the truth is that I just forgot and going light side is simply my default.

The character has been malleable in other ways as well: I tend to pick a look and spec for my alts very early on and then pretty much stick with it. Tiranea on the other hand alternated between healing and dps several times, changed both her haircut and her hair colour (I even wrote about that at the time), and I gave her a completely new outfit about three times as well. I'm still not sure what her exact role's supposed to be in my stable of alts, which means that she probably won't see a lot of play time after this. But hey, at least she actually got to complete her class story.

On the subject of that, defaulting to my usual light side options meant that I didn't really get to see anything new in terms of content variations, but I did romance Lieutenant Iresso for the first time. It was a decision that came about on a bit of a whim after I'd just recruited him and I read in a reddit post that his romance was supposed to be quite enjoyable.


Ultimately I agree with the comments made there that he seems to have one of the most "mature" romances - no crazy advances or awkward shuffling of feet as someone struggles to express their feelings. Iresso and the consular just really like each other and say as much. There was one conversation cut scene where instead of the default smoochies animation he just gives her a peck on the cheek and funnily enough that was more memorable to me than anything else; it just felt like such a small but natural thing.

Anyway, that's that done - next on my list of characters that are working on finishing their class stories is my Jedi Guardian from the DvL event.

29/06/2020

That Other Patch Notes Post

I said in my last post that there were random parts of the patch notes for 6.1.2 that I wanted to comment on before the issues with the welcome window distracted me... I decided that I'm still going to make that post, and this is it. Note that I'm not reproducing the patch notes in full - if you're looking for the full notes, you can find them posted here on Vulkk or here on MMO Bits.

Nar Shaddaa Nightlife - The Nightlife event returns with new Missions and rewards! Get your credits ready for July 14th - August 11th.

At last, maybe I'll finally get to spend those casino chips that I forgot to use last year! Then again, it's only a month - requiring me to remember to spend my chips within such a short time frame is asking quite a lot, you know...

The following set bonus has been added to the game at level 75, available for all Guardians:
Fulminating Defense

(2) +2% Endurance
(4) Challenging Call gets two charges.
(6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.

That four-piece set bonus looks mighty sweet for flashpoint tanking... but of course the main source of this is Dxun master mode, which I'm unlikely to ever clear. I do wish there was more of a connection between where you get certain sets and what they're good for - then again, having no clue what the encounters look like in Dxun master mode, maybe having two stacks of your AoE taunt is really vital in there.

The following set bonus has been added to the game at level 75, available for all Sages:
Undying Protector
(2) +2% Mastery
(4) Activating Force Barrier heals all allies around you.
(6) Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


This is a very odd-sounding set bonus to me, in that I could imagine it being quite useful in a small number of specific fights where you can already use Force Barrier in a calculated manner instead of as an emergency cooldown (such as Dread Guards in TFB). Or it could be useful in PvP as well, where you use Force Barrier more than anywhere else after all. I wonder how useful that set bonus will be in master mode Dxun...

The following set bonus has been added to the game at level 75, available for all Shadows:
Ballast Point
(2) +2% Endurance
(4) Deflection grants Ballistic immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.
(6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


Did Shadows really need another way of making themselves immune to things? (Insert PvP-inspired sigh here.) Again, this sounds more like something that would be useful in PvP more than anywhere else.

The following set bonus has been added to the game at level 75, available for all Gunslingers:
Ballistic Concentration
(2) +2% Mastery
(4) When you deploy Scrambling Field, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.
(6) Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


This set continues a trend Bioware started in 6.0 of giving defensive cooldowns a damage-increasing effect. Personally I find these a bit annoying because they kind of encourage you to make these defensives part of your dps rotation instead of saving them for when you might actually need them to survive, but this particular example is one case I don't mind too much if it actually encourages Gunslingers to use their domes more often. (In my experience they rarely do unless you actively yell at them to do it.) Then again, once again this would only apply to Gunslingers doing Dxun master mode anyway (so nobody that I play with on a regular basis).

The following set bonus has been added to the game at level 75, available for all Commandos:
Rapid Response
(2) +2% Mastery
(4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical.
(6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


I don't know how good this is numbers-wise, I just know that there's already another set called Rapid Response (and it's still there, unchanged - I checked), which is unnecessarily confusing if you ask me.

The Rocket Fuel Vapors tactical item has been redesigned:
Kolto Pods heal for an additional 5% and last a second longer, gaining an extra tick of healing.
The HP-5 Dart Device tactical item has been redesigned and renamed to SC-4 Treatment Scanner:
Successive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.


The Running Rapid Restoration tactical item has been redesigned and renamed to Running Restoration:
Increases the healing output of Advanced Medical Probe by 15% and allows it to be activated while moving.


This just highlights again that I'm not a fan of Bioware redesigning what Tacticals and set bonuses do after the fact. I freaking loved the old Rocket Fuel Vapors and it significantly changed my rotation... now that they changed it I feel I need to re-learn how to best do AoE healing all over again. Plus the new functionality just sounds incredibly boring and lacklustre, even if I'm not yet sure how it works out numbers-wise.

Running Rapid Restoration was my Tactical of choice in more single target focused fights, but they changed it so that the "cast while moving" now only works on a different ability with a cooldown. Also a nerf if you ask me.

Finally, the HP-5 Dart Device was complete rubbish and people basically binned it all the time if they got it, but now it sounds like it might actually be somewhat decent? Made me glad that I had left one lying around in my legacy bank, but at the same time "make sure to save one of every Tactical and set bonus item just in case Bioware ever decides to make it good" frankly doesn't sound like the greatest system to me (and very casual-unfriendly).

The Unidentified Boxes from the Spoils of War Vendor now grant the correct Set Bonuses based on the player’s Class.

I had a guildie report that he got things like gear for knights when shopping there on his trooper... while funny, it wasn't very productive.

Corrected an issue where the entire Rapid Response Set was available from the Unidentified Helmet Box.

So they do know that there's already another Rapid Response set! Come on, Bioware!

If a character is at the weekly or global cap for a reputation, reputation items will no longer be auto-consumed. Instead, they will be granted as normal items that can be used later or vendored.

Yes! I was not a fan of the tokens just not being granted if you're already at the reputation cap, so I'm pleased to see this.

The Plasma Emitters in the Iokath Daily Mission “Systems Go” have been fixed. They will now appear in an inactive state, allowing players to complete the Mission.

I only ran into this bug fairly recently - I thought I was just having bad luck with someone else already having used all the emitters and them being super slow to respawn. Glad they fixed that.

Players who choose to flirt with Elara Dorne in the “Squared Away” Mission no longer find themselves on top of a table in the cantina when the scene ends.

I have no idea what this is about but it sounds hilarious. Must have been quite a racy flirt to end with you waking up on top of a cantina table afterwards!

Corrected an issue where the Conquest timer showed too many digits in the seconds section.

Haven't seen that in a while, but when I did it was rather funny to see that a Conquest event had exactly 12.93882374842792932692736 seconds left to go.

The “Makeb: Defeat Enemies 2” Conquest Objective now properly appears in the Objectives list after players complete the “Makeb: Defeat Enemies 1” Conquest Objective.

Oh! I was wondering why there was only one for Makeb!

Increased the requirement of planetary Mission Complete Conquest Objectives to require 2 Mission completions (up from 1).

That... seems fair. It should cause my class missions to advance a little faster too.

Conquest Objective point Decreases:
Credits for Junk – Daily Repeatable, decrease from 2000 to 1750
Amp Reroll – Daily Repeatable, decrease from 2000 to 1750
Take a Taxi – Daily Repeatable, decrease from 2000 to 1750
Harvesting Pinnacle – Weekly Repeatable, decrease from 9750 to 5800
Utility Point – Daily Repeatable, decrease 2000 to 1750

Again, that seems quite fair. I don't mind having these objectives, but they probably shouldn't be quite so lucrative compared to others that require actual gameplay.

New Conquest Objectives:
Play PvP 2 – Daily Repeatable, 2000 points
Play PvP 3 – Daily Repeatable, 3000 points
Win Arenas 2 – Daily Repeatable, 3000 points
Win Arenas 3 – Daily Repeatable, 4000 points

More objectives for PvP = win.

Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of 306.

Finally! That only took them... what, eight months? I hope nobody's tried to actually gear up via PvP in that time, because it basically didn't work.

Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical items) while waiting in the queue for a Warzone or Arena.

Yes! Another good change, as the fact that this was locked the moment you entered the queue used to drive many of my guildies who change their utilities a lot to distraction whenever we did PvP as a group.

All in all, lots of good/interesting stuff in there. There's already another patch queued up for tomorrow, but that one's only small and simply meant to fix a few bugs. More importantly, we'll see the start of the new swoop racing event! I'm sure I'll have things to say about that.

31/05/2020

Companion Returns: Vector, Iresso, Akaavi & Mako

More than two years ago I wrote about the first four Alliance alert missions that Bioware released to return more of the then still-missing class companions post-KotET. I found their shortness a bit disappointing, but was nonetheless excited for the first bits of class-specific content in years and looked forward to seeing the other four that were scheduled to come out soon after.

Would you believe that it actually took me until recently to see the last of those, as I only completed KotET on my bounty hunter the other week? At this point, talking about these companion returns isn't news anymore and I doubt anyone else really cares what I thought about them, but I've had this post sitting in my draft folder for almost two years so I'm going to finish and publish it, damn it!


Vector

This was probably the one I was looking forward to the most, considering that Vector is my favourite romance from the original class stories. He's also someone who actually manages to deliver the pathos of how heartbroken he was without his partner convincingly (in my opinion), unlike some other companions.

The only thing that made me raise an eyebrow a little was his story of how the Empire apparently "conscripted" the killiks to use as cannon fodder? That sounded odd to me, considering that I always got the impression that they were a pretty powerful faction, so I'm not sure how an already extremely weakened Empire would have been able to get them under its thumb just like that, but whatever I guess.

Lieutenant Iresso

Basically, Felix had a horrible time, the Republic abandoned him in his time of greatest need, and he'd like to just stick with you again if that's alright, kplzthx? I felt pretty neutral about this one, probably because I've always felt kinda lukewarm about Felix Iresso as a companion. I don't dislike him, but he's not one of my favourites either... I just didn't find him all that memorable.


The only thing that I was curious about was whether I'd be able to romance him if I hadn't romanced him before - my Sage actually kissed him once back in the day since I'd somehow manoeuvred myself into a companion conversation where my only options were 1) kiss him, 2) kiss him, or 3) say something mean, so I went for the kiss just to have her back out immediately afterwards because "oh noes, the Jedi code". This was apparently not sufficiently relevant to bring up again though, and having turned him down back then, there was no option to flirt with him this time around.

Akaavi & Mako

Now this is the one that held this post back, because while I did the smuggler version quite some time ago, I also wanted to see the quest from a bounty hunter's point of view and well... refer to what I said in the intro paragraph. It was also the most disappointing mission out of this lot of companion returns.

There wasn't actually that much difference between how the two classes experience it either: You get an alert that one of your missing companions has been spotted doing some bounty hunting on Tatooine, so you go there and find them in the company of the other companion. They quickly go from "hey, it's you" to "I met this other gal and she helped me out" to "let's hang out again just like old times" and it all goes by so fast it feels a bit like you could blink and miss it. I hope/assume it's a bit more interesting if you were in a romance...

I didn't mind the brevity so much on my smuggler since she honestly wasn't that close to Akaavi to begin with, but my bounty hunter had always been close to Mako, treating her like a little sister and encouraging her to hook up with Torian, and there was no reference to any of that. You also aren't really told anything about the other class companion other than that they are a friend and will want to come along. It was just a remarkably unmemorable affair.


I'm glad that from Ossus onwards Bioware went back to incorporating the returning companions into the main storyline again, even if it was in minor ways sometimes, as I feel that those returns have all been a lot more satisfying than these super short and rather disconnected Alliance alerts.

10/11/2019

Musings on Onslaught's Story, Part 3: Corellia & Beyond

After either helping or sabotaging the Republic fleets on Onderon and Mek-Sha, it's time for the big battle for the Meridian Complex on Corellia. Once again, spoilers abound!

On both factions, the briefing before the battle includes a lot of exposition about ships and battle plans. I couldn't help but think that to the type of player who just wants to jump straight into the action to get up close and personal, this could be a bit boring, but personally I appreciated the call-backs to weaponry developed in previous storylines such as the Isotope-5 powered ships of the Empire, and just the general effort to convey that both sides have competent leadership with an actual plan. Also, your involvement in these briefings emphasises that though the Alliance may have lost a lot of its power, it and by extension you are still considered very important to the war.


However, since you are also known for being good at kicking arse in person, you get asked to assist the ground troops, which leads to you doing the new Objective Meridian flashpoint. I think the flashpoint will deserve a post of its own later on... for the purposes of this one, it's enough to know that you spend some time fighting either Republic defenders or Imperial invaders in the streets of Corellia, until you get into the Meridian Complex itself, where it comes down to either shutting down or protecting the installation's shields.

The first place where you expect to do this turns out to have been rendered useless as controls have been rerouted to another level... by none other than Tharan Cedrax, yay! That leaves only one consular companion unaccounted for now. I'm really pleased that Bioware managed to weave his return into the main story here, and it fits well too. The encounter with him also features some pretty funny lines depending on your choices - I have to admit that I had to chuckle when I ordered him killed on my Marauder, and his last words "Holiday, I'm sorry" prompted Major Anri to go: "Holiday? What a weirdo." Also, my Sage looked hilariously put out when she recognised him.


On Imperial side you also get the option to flirt with Darth Malgus himself around this point! His response is a character-appropriate "ugh" before moving on. I just loved this.

Finally you have the big showdown between either you, Tau and Arn vs. Malgus or you and Malgus vs. Tau and some unnamed Republic soldiers/Jedi. These are both pretty well done and the fights quite interesting - though I swear the first time I did them they either bugged out in some way or I was completely zoned out because I came away thinking that they were really boring and the boss(es) had seemingly no interesting abilities.

Then I heard others talk about the fight and was confused when they mentioned all kinds of stuff happening of which I had absolutely no memory. The second time around I definitely noticed the actual mechanics too, so I have no idea what was going on there. (EDIT: On replaying the fight again last night, I think at least the first instance of me failing to notice any mechanics may have been simply due to the fact that if you have both Tau and Arn set to dps, they burn everything down very quickly, even Malgus.)

The one bit I found a bit wonky is what happens immediately after the fight, as your big feat of heroism basically consists of making a superhuman jump in a cut scene to get to the crucial console in time, which... didn't feel very heroic to me personally. Even worse, both your wounded opponent(s) and allies roll off the platform in the final moments and you just run off without as much as a: "Gosh, I hope he is/they are alright!" At least to me it didn't feel right for my character (any of them!) to have zero concern for the people that just fought by her side only two minutes ago.


On the plus side, everyone does definitely survive, and I do highlight this as a positive thing because I went into the final fight actively worrying about Malgus or Tau dying, which would have felt like a colossal waste to me considering how little time we've had with these characters so far. I didn't even want to have the option to kill either of them, not yet! So I'm glad to say that they lived to fight another day. Some enemies are just too much fun to have around for me to want to defeat them too quickly.

After securing victory for your faction in the final battle (from what I understand this is one place where you can't sabotage/betray anyone), you get a lot of honours bestowed on you. Regardless of your class, you get asked to integrate fully into the Empire or Republic or to make a conscious choice to maintain your independence. I thought that was actually an interesting question even for a loyalist, because while my trooper was instantly on board with simply serving the Republic again for example, my loyalist agent never liked being under the heel of Sith who had a 50-50 chance at best to be either competent or capricious. So while she's still definitely loyal to the Empire, it's because she cares about the people of the Empire. She definitely had no interest in going back to subjecting herself to the direct authority of the Dark Council again.

Then there are some neat rewards for you depending on your class: troopers get promoted to the rank of Colonel for example, while Jedi get offered a seat on Master Gnost-Dural's newly reinstated Jedi council. My warrior was basically offered her old job back (yes!) and I haven't played through the story on my inquisitor yet, but I heard that you get the option to go as far as to claim your old Dark Council seat back. All of this is simply awesome, period. I don't know how they are going to keep this much class specific detail straight if the story is going to stay generic, but I'm not going to look a gift horse in the mouth here.


Also worth noting is that Republic characters finally get to meet the new Supreme Chancellor Galena Rans, and she seems pleasant enough to deal with, which is nice. Republic leadership has not been painted in the best light for the last few years, and we really needed someone actually embodying the Republic's values at the helm again.

Anyway, you won and got your just rewards, time to roll the credits and do dailies, right? Not so fast!

For the first time in an expansion story, Bioware decided to not just wrap things up, but to also make it very clear where we'll be going next. (At the end of KotET Lana was worrying about trouble brewing ahead, but that was all very vague.) Back on the fleet, Tau or Anri introduce you to two people who want to meet you and who helped them out of the rubble after the battle: Kira and Lord Scourge! Finally! Now people can stop spamming each and every one of SWTOR's social media posts with "When's Kira coming back?", regardless of the post's actual subject...


Also, it turns out that Scourge was the mysterious Sith that attacked you on Mek-Sha, to test whether there was anything of Vitiate left in you. Also, it turns out that these two were the "mysterious observers" you could see in the distance from your base on Odessen just before the expansion. I remember someone on Twitter calling it (unfortunately I don't remember who it was) and me thinking that this was a weird theory, but they were completely right! Good on you, whoever you were!

For the Jedi knight, it's a great little reunion and involves some romance too: Kira is now open for some same-sex loving and Scourge can be romanced too! I was really hesitant about how to react to the latter on my knight because I wanted to romance him so badly back in the base game, but that was seven years ago at this point... since then my Guardian's gone through a lot of story and ended up with Arcann. I chose some of the flirt options anyway, just to see where they would go, and then pulled out at the last moment. I kind of thought there'd be an "I can't, there's somebody else" dialogue option or something, but since there wasn't, my knight basically just ended up saying that she thought it wasn't wise to rush into anything and that they'd talk about it again later. Cheeky minx likes to keep her options open!

Anyway, the big question with Kira and Scourge was always going to be why they hadn't shown up any earlier, considering everything you went through with Valkorion and that destroying the Emperor was literally Scourge's entire purpose in life. Surprisingly, they have a good excuse! They were busy destroying the Emperor's original body, which he had still stowed away somewhere as a sort of life insurance. (I did remember hearing/reading about that before at some point, so it didn't come out of left field for me.) Afterwards they were afflicted with some kind of disease caused by Vitiate's decaying body that knocked them out for more than a year until they were rescued by Master Satele and her new students, but then it afflicted them and they are currently stowed away on a distant transport ship, more or less comatose until someone comes to rescue them. Kira and Scourge want your help in saving them and destroying the Emperor's last legacy.


I thought it was a very interesting choice to finish on such a... not cliffhanger exactly, but obvious plot hook for the next story update, whenever that's going to come. I guess the folks at Bioware felt that making players feel too obviously "done" at the end of the story wasn't good for long term engagement. I can't say I minded though; the main story still feels like it wrapped up in a satisfying manner, and this is more of a tease of what's to come next. That said, I thought that going back to the old Emperor in any way, shape or form was the last thing I really wanted from the story, but Kira and Scourge kinda sold it to me. Of course, it also sounds very much like this next story update is then going to be the same for both factions again, which I'm less keen on, but I guess we'll see.

Bonus for Imperials only: They also get a scene that shows Darth Malgus strapped to a medical table while a doctor and a droid talk about what a nuisance it is to have to repair all those cybernetics again. The droid remarks that even the explosive device was damaged and needed taking out (forget subtlety, apparently Acina just decided to plant a bomb inside Malgus' body, dang), though the damage doesn't seem to have been caused by the debris under which he was buried... we have a brief moment of the doc going "oh noes" as he puts two and two together before we switch to a view of Malgus having set the lab on fire and demanding to be off with the medical droid. Exciting! So he's going to be on the loose as well now, another potential future plot thread. I guess we'll find out where he really stands on the subject of Republic vs. Empire when he isn't being kept on a leash by Acina or Vowrawn.


All in all, Onslaught's story has been very enjoyable to me, ramping up nicely after a bit of a weak start and finishing with an ending that once again has me excited about whatever's going to happen next. It has it all: class-specific dialogue options, companion returns, hanging out with entertaining NPCs - I couldn't really have asked for more!