Showing posts with label imperial agent. Show all posts
Showing posts with label imperial agent. Show all posts

09/08/2023

Romance Review: Base Game Guys for Gals

A couple of months ago (wow, this has been sitting in my drafts for a while!), Intisar wrote a blog post in defence of the romances with Doc and Corso, after they'd been panned pretty hard in one of Swtorista's livestreams. I had thoughts on this that I wanted to share in reply, but I figured that I might as well do so in a blog post of my own. It just took longer than expected to get it out...

I'll open by saying that I'm far from the most knowledgeable person when it comes to the in-game romances. Unlike many players, I'm not tempted to hit absolutely every flirt option I see, and in general the concept of romancing an NPC in a video game has less appeal to me nowadays than it might have had maybe fifteen years ago. I've also just been really inept at virtual romance in the past. My first post about companion romances on this blog talked about this at some length, including mention of my akward attempts at romance in Dragon Age. However, that doesn't mean that I don't have opinions on the stuff I have seen, and I thought I might as well compile them all in a single post.

This will only talk about romanceable companions by the way - flirting with random NPCs you encounter along the way can still be fun and memorable, but it just doesn't quite have the same weight in my opinion. I'll also limit myself to the base game companions, and more specifically to those available to female player characters, because almost all my characters are female. It's only more recently that I've dabbled a bit in also trying to level a couple of male characters, but none of them have made it far enough in the story to see their major romances. Something to explore over the next decade I guess. Anyway, here's what I've got to say now:

Republic

Trooper - Aric Jorgan

My main is a trooper and she's never kissed anyone. As I mentioned in the post linked two paragraphs ago, I wasn't instantly sold on Jorgan, and by the time he kind of started to grow on me and I might've considered a romance, I had missed my chance. So all she's done is flirt relentlessly with Jonas Balkar, and I could see something developing with Rass Ordo depending on how things go with him in the future... we'll see.

Anyway, on the subject of Aric: I obviously made alts later and have romanced him since then, though it's been a while since I played through those conversations, and I've got to admit they haven't been particularly memorable. In this post from 2016 I wrote that Jorgan kind of acts like a clichéd action hero in the sense that he likes to let the tough guy hang out most of the time, only confessing his feelings under certain amounts of pressure. It's hard to picture him in a proper committed relationship where he'd actually have to act like a normal person most of the time. And yeah, I don't really have much more to add to that. I kind of want to get my Vanguard through Fallen Empire at some point, to see whether the reunion with Aric in chapter eleven adds any more depth to the relationship.

Smuggler - Corso Riggs

Ah, the frequently maligned Corso. I'll come out right away and say that I like him. Honestly, even if you don't want to romance him, taking him along everywhere and watching him squirm by intentionally pushing all his buttons is hilarious. However, even as a romance he's got some things going for him. Like Intisar says, he's the kind of guy who'll always have your back no matter what's going on. He's kind of old-fashioned in his protectiveness and ideas about loyalty... and yes, this is where the problem with the sexism comes in.

I can't really blame anyone for being put off by this, but to me it ultimately wasn't that big a deal because unlike many sexist ideas in real life, Corso's sexism is utterly toothless. He'll always pipe up about how he thinks that a lady shouldn't do this or that... but ultimately he never tries to stop you, ignoring his objections doesn't diminish his affection for you, and if you push back on any of his silly complaints, he never has a good comeback. His ideas about ladies don't come from some deep conviction, but rather from a place of being a young bumpkin growing up on a backwater planet who just repeats what he's been told growing up, which ultimately just means that he's kind of naive, which I don't find that big of a deal personally. Plus he does show some growth over time.

Jedi Knight - Doc

Next we have Doc, the other guy Intisar went to bat for, and I agree with him, though for different reasons. I get why people might find him unappealing if they're looking for a character who'll be their one true love - but I always loved Doc for offering a more casual romance option. Doc flirts with every woman he meets from the moment you first encounter him, so you know exactly what kind of guy he is. And that can still be fun! There's something attractive about a man who finds something nice to say about absolutely every woman he meets, as long as you don't let yourself get dragged in too deep.

Ultimately, Doc's brave, easygoing and optimistic, and some days that's just the kind of pick-me-up you need after a hard day of saving the galaxy. I think he might also be the only companion who's actually happy if you turn down his marriage proposal. I just think he's a fantastic buddy with benefits.

Jedi Consular - Lieutenant Iresso

My first impressions of the consular romance were not very positive (again I refer you to the old blog post linked at the beginning), as I apparently flirted with both Tharan and Felix without meaning to and it all got very weird. I still don't really care for flirting with Tharan, but Lieutenant Iresso was really charming when I entered a relationship with him intentionally on an alt consular. He's probably got the most mature of all companion romances, with no major tension or drama, just two adults that really like each other and slide into being more than friends really easily.

Empire

Sith Warrior - Malavai Quinn

Quinn is another companion that is hated by many, though he didn't do badly on Swtorista's romance tier list. His betrayal in the main class story makes many people's dislike understandable I think, though if you can look past that, he's got another pretty unique experience to offer. I actually never forgave him on my own Sith warrior - she didn't hold a grudge on Iokath but also came to realise that she was kind of over him and that she preferred casually shacking up with Lieutenant Pierce.

Either way, in the earlier part of the class story, Quinn is pretty delightful to romance as he's basically the male equivalent of a blushing schoolgirl. He's super turned on by the Sith warrior's power and confidence but doesn't quite know how to deal with it at first, which makes for many a fun opportunity to make him squirm. It's an entertaining dynamic that you don't see this way round in media very often - more commonly it's the strong man whose appealing qualities make the woman blush.

Sith Inquisitor - Andronikos Revel

Andronikos is the classic "bad boy". He even gifts you a knife at one point! I remember the thing I enjoyed the most about romancing him was that he starts out very chill and views the relationship as pretty casual. I'll never forget how much I cracked up when I flirted with a guy on Alderaan and Andronikos' reaction was to approve and tell me that he was gonna go off to entertain himself with some girl from house staff in the meantime. He does get more possessive later on from what I remember, but it's still an interesting dynamic. He's easily the fiercest of the male love interests.

Imperial Agent - Vector Hyllus

Vector is the one romance that worked for me from the beginning and that I've never changed my mind about. I find it hard to make a female agent without romancing him. I just love how he's this calm, dedicated geek, and how the early flirtations with him are very low-key and playful. His love is deep but he doesn't want to make any drama about it. What's not to love?

Bounty Hunter - Torian Cadera

Torian is superficially attractive, but I've got to admit I never found his romance terribly compelling. I'll always remember the various conversations where he just says something to you in Mando'a with no subtitles and I was simply like: "Huh?" How am I supposed to judge whether that's romantic or not? His voice actor also uses a pretty flat affect most of the time, which to me comes across as Torian being "too cool to care", which I in turn don't care for myself.

On replaying his romace more recently I found it a bit more appealing, as I think it actually works better if your own bounty hunter isn't too weighed down by morals and approaches things with a colder "just in it for the thrill/money" kind of attitude. (My first hunter who romanced Torian was very light side and e.g. letting a potential target go for "moral" reasons didn't generally sit well with him.)

Overall Verdict

All in all, I've got to say I rank the base game romances for female characters pretty highly - even if they don't all appeal to me personally, I think it's really impressive what a wide range of love interests the writers managed to come up with for these: from shy to boisterous, from loyal to promiscuous, from goodie-two-shoes to bad boy, they offer quite a wide variety of experiences.

In fact, just writing this has made me want to do some romancing on alts just to see the ones again that I haven't played through in a while...

19/05/2022

Imperial Saboteur, Part 1

Ever since Jedi Under Siege introduced the concept of loyalist vs. saboteur (the faction switch on Iokath was treated as more of a one-off before that), I've been curious to see the saboteur story options for myself - problem was, all my most advanced characters in terms of story were pretty loyal to their faction and I couldn't see any of them going down that path.

So I've slowly been chipping away at progressing more suitable saboteur characters through the story as a sort of side project... and the other week I finally reached the crucial point on my Imperial agent Corfette, the Sniper who became a double agent for the Republic during her class story - is there a more natural fit for the role of Imperial double agent?

What follows are my impressions of this path up to the end of Onderon, so consider this your spoiler warning for that content.

First off, I gotta say that it felt a bit odd to return to the Empire as a saboteur after openly siding with the Republic on Iokath. Paradoxically it actually felt better to return to being an Imperial loyalist after betraying them on Iokath on my bounty hunter, whose loyalties were always a bit questionable and for whom Iokath had been a somewhat impulsive decision based on a dislike for Acina's scheming and being in a relationship with Theron at the time.

On my agent however, who had previously been assisting the Republic undercover, Iokath was almost a sort of "coming out", and to then go back into the Imperial closet so to speak felt weird and like my old faction would obviously be suspicious of me now.

Incidentally, on Nathema I was confronted by the former Watcher Two, who did not look kindly upon my involvement with the Republic, despite of everything I'd done for her on Rishi.


Anyway, so the start of Ossus felt a bit awkward, but it seemed easy enough to slide back into the old agent patterns, what with Darth Malora expressing distaste for my character and the option to commiserate with Major Anri about the moods of Sith superiors.

I'd previously been told that Ossus wasn't that different for a saboteur vs. a loyalist and I would say that's broadly true. The bonus mission at the start is to sabotage the Imperial fighters instead of giving them a boost, and when it comes to the Jedi farming data, you tell Major Anri that it's not really your focus while secretly passing it on to the Republic. The main events stay the same however.

Interestingly, the wrap-up at the end sounds very pessimistic compared to the optimism a loyalist gets presented with, with the implied justification being that your small acts of sabotage made the whole mission way too costly. However, it doesn't really feel different, because the base still gets shot up by a Republic attack either way and the damage doesn't look any different as far as I could tell, even if it gets talked about in very different ways.

During Hearts and Minds, I told Theron about my saboteur status and he actually commented: "So it's true what Shara said on Nathema", which made me squee except that I thought it was it a bit odd that Theron would be on a first-name basis with my former Imperial colleague whom he saw exactly once.

I was also happy to choose the saboteur option for the speech at the end of the mission, which was pretty hilarious in that you're not saying anything that's obviously meant to be detrimental towards morale, you just come across as being absolutely abysmal at giving speeches. After the repeated air punching while yelling "Empire!" over and over again, you're basically quietly escorted away, and Doctor Oggurobb sends you a message in the mail later to suggest having you checked for Geonosian brain worms. (Nice reference!)

Onslaught starts with your character being involved in this little space battle, and I was pleased to see that as a saboteur, you don't end up killing the Republic fighter you're engaged with but let them get away.

The mission on Onderon initially goes exactly the same as on a loyalist, what with ingratiating yourself with King Petryph and enlisting the aid of the Untamed. But then! When you're at the point where you'd usually use the cannons in Iziz to shoot down the Republic fleet, you can pretend that they're not working. (Your character gets a very over-the-top smirk on their face as they do this - you won't survive long as a saboteur if you make faces like that every time you successfully perform some sort of sabotage! I just thought it was funny.)

Savik frets but doesn't panic quite as much as I would have expected and tells you to at least get to the throne room to help King Petryph. And here I got the opportunity to just shoot him and leave Senator Nebet be, which is exactly what I did! To be honest this is an option I've kind of wanted to have even on my loyalists sometimes, simply because it seemed like it could be useful to capture a Republic leadership figure that isn't a complete idiot.

Then I got back to base and Malgus absolutely lost it with Savik for failing, going instantly into remote Force choke mode, at which point you get the option to suggest whether you think she should be allowed to live or die. I really liked this choice as you could argue that either one can make sense for a saboteur: You can position yourself as a voice for moderation and potentially earn Savik's favour for the future, or you can simply let her be offed and be happy that there's one less Sith in the galaxy. I chose the former option here.

I gotta say the saboteur options on Imperial Onderon felt extremely satisfying and I was quite surprised that they actually allow you to blow the whole mission this time. You'd think that might make the Empire suspicious... but I guess from the point of view of the NPCs you aren't "the player character who never fails at anything" but simply another person who's fallible to some degree... plus you were just following Savik's plan, right?

I'm looking forward to what more there is to see. Continued in part 2!

29/08/2021

More Adventures on the LotS PTS

I never actually wrote a follow-up to my confused post about day one of the Legacy of the Sith PTS, but that doesn't mean that nothing's been happening. Bioware did provide some more information and context for what they were trying to achieve with what was on display there soon after, but to be honest none of it really changed my opinion from "I'm not really sure about this, but I guess I'll wait and see".  The rather confusing initial implementation of the new system on the PTS - which required you to wade through several forum threads to have even the faintest idea of what's going on - didn't exactly help either.

Plus as previously mentioned, the first advanced class/combat style to be tested was Guardian, which I play only casually, so combined with all the other limitations I didn't feel like I could really give any good feedback on that one. After that they tested Sentinels, which I know even less about, as Sentinel/Marauder is probably my least favourite advanced class in the game right now and I play it very little.

However, this past week they added Sniper and Operative, and while I'm not big on Snipers and Gunslingers either, Operative/Scoundrel is something I do play somewhat more frequently, at least in the healer role, so I thought it might be worth checking out.

One thing that was immediately helpful was that they added a very rough work-in-progress UI, which just makes it so much easier to understand what's happening. I wrote in my last post that it felt like they were trying to return to skill trees of a sort, but the new visuals make it clearer that it's more of a merge of the current specialisation "line" and the utility system. So you'll still get a lot of abilities that are tied to your spec as you level up, predetermined like it is now, but then at certain levels, instead of getting a utility point, you may be given a choice of three abilities or passives that modify existing abilities tied to your spec, e.g. as a healing Operative one of my early options was to choose between three passives that added special effects to existing heals. Somehow just seeing it like that made the whole thing immediately less intimidating to me.


In terms of pruning, Operatives didn't seem to have been hit too badly from my point of view. There was a bit of early panic when Sleep Dart was missing from the initial PTS build, which immediately sent everyone's minds racing about the implications of a potential end to crowd control from stealth (no more stealth caps in PvP?!), but that turned out to just have been an error and they added it back in almost immediately. As a healer, all of my heals were still there, and the only thing I noticed being conspicuously absent was the class's raid buff.

Where abilities had been turned into choices, forcing you to pick one out of three, this mostly seemed to be directed at perhaps nerfing the class a bit in PvP by making people choose between things like having more stuns or extra survivability. I don't really have a good read on the details, but that doesn't seem too bad a concept... though the hard stun becoming an elective does make me wonder about PvP balance a bit, even as someone who's more of a PvE person. Every single class having a hard stun on the same cooldown was one of those things the original devs decided to include as an easy balance move... and I'm not saying it's necessarily a bad thing to move away from that, as being stunned in PvP isn't exactly fun, but I can see changing that baseline having a major effect on overall class balance.

With that in mind, I originally wanted to have a bit of a go at seeing how this new setup worked in PvP, but whenever I was on the PTS there weren't enough people queueing. So I went to do a couple of level 75 veteran flashpoints with my guildies instead (since level scaling still isn't implemented the way it is on live). First we did Objective Meridian, in which I healed and it was... actually kinda challening! We even wiped once or twice, and defeating Tau took absolutely forever (which wasn't helped by the fact that only two of us were still standing by the end). This didn't seem down to any weakness of the classes though; more a result of us having none of our usual legacy buffs and all playing characters/roles that we weren't necessarily 100% familiar with. For example one of the new utilities I picked was actually a major buff to one of my heals but then I completely forgot to use it appropriately to take advantage of that.

After that we went into Spirit of Vengeance, and as one of my guildies wanted to try his hand at Operative healing too, I respecced to Concealment - a spec I've actually never played on live, though I did play its Republic equivalent (Scrapper Scoundrel) for a bit when I took my Scoundrel through KotET on master mode. Even with everything being stabby knife moves instead of punches it quickly came back to me how there's a certain rhythm to that spec in terms of building Tactical Advantage and spending it, and I actually found it quite fun, even if I couldn't really tell whether/how it was changed from live. Oh, and we wiped on this flashpoint too, so it wasn't just my healing earlier! But still, it was good fun.

My main takeaway from this round of visiting the PTS is that I'm feeling much more optimistic about what I'm seeing. A big part of my initially rather negative reaction was due to the way the ability changes seemed to have come completely out of the blue, but having a better understanding of what's happening and why certainly makes it all look a lot more palatable and like less of a big deal than it felt like initially.

25/08/2020

The Best Classes to Take into Onslaught

With the recent Steam launch having brought many new and returning players (back) to SWTOR, there's been a resurgence of curiosity about many basic aspects of the game. One question that returning players with a stable of multiple characters might have is which class they should pick up first to get the most out of the new story additions since they last played.

My post about the best classes to take into the "Knights of..." expansions is one of the most popular posts on this blog, but we've had a fair amount of new story since then, with the arc about Valkorion and his family more or less wrapped up and abandoned. I think it's fair to wonder whether the storylines that have come after are better suited for a different set of classes, or if there is one class that's just best for everything, meaning KotFE/KotET and everything that comes after. My answer to the latter is "yes, and it's the Sith inquisitor", but I'd really like to go into a bit more detail than that. So get ready for some minor content spoilers and mention of companion returns post-KotET, but I'm not giving away any major plot points or anything.

First off I think that on the whole, the post-KotET content has been much more neutral in terms of which classes it's suitable for. Your character is now the commander of the Eternal Alliance (whatever you may think of how they ended up there) and they are back to dealing with the two big factions, which is easily justifiable in my opinion, whether you originally started out as a Sith or a Republic trooper.

When Bioware first eased their way back into this style of writing they seemed to struggle a bit, and the Iokath storyline that followed KotET was pretty bland and awkward as a result. This was followed by what has been dubbed the "traitor arc" since then, which again started poorly but got better as it went along. It's also probably the single most class-neutral storyline we've had since KotET, simply because it focuses very much on your personal relationship with the traitor, which depends more on how you feel about that particular character than your class choice. That said, the last flashpoint in the series, The Nathema Conspiracy, features a nice callback to your class story with a lot of different permutations based on your choices there.

From there it's off to Jedi Under Siege, which takes place on the planet Ossus, and where the current ongoing storyline kicks off. While this is still fairly class-neutral content as a whole, Bioware started to include a lot more references to the original class stories from this point onwards, which is what I will use to justify most of my rankings. Also noteworthy is that from Iokath onwards you're given the option to start sabotaging your old faction, which is something that might be greatly suited for characters that were played as never having been that attached to their original faction to begin with.

With all that out of the way, I would recommend prioritising the classes as follows if you're uncertain:

1. Sith Inquisitor

The Sith inquisitor is in the lucky position that they were a great fit for KotET/KotFE but the new content fits them like a glove as well. They basically enjoy ruling their own little faction, and whether you decide to go back and help the old Sith Empire or would rather scheme against them because it's the Sithy thing to do, opportunities for intrigue abound.

Jedi Under Siege starts with a call from your old friend Moff Pyron (who remembers you of course), and if you sided with Khem Val over Darth Zash at the end of his companion arc in the base game, you'll get to reunite with Khem on Ossus. Even better, you get to romance him too if you're into that kind of thing!

In Onslaught you're also given the opportunity to reclaim your old seat on the Dark Council if you wish (and in an appropriately Sithy manner as well).

Oh, and Andronikos and Ashara also come back in post-KotET Alliance alerts but that's really just the icing on the cake.

2. Jedi Knight

The Jedi Knight is another character that gets along well with the KotFE/KotET storyline and manages to continue into the new content quite seamlessly. You'll get recognised both as an important Jedi and a military commander, and no fewer than three of the original knight companions make their return as part of the storyline from Ossus onwards: Doc, Kira and Scourge. The latter two haven't had that much to do yet (that'll be in the content drop we're anticipating towards the end of the year), but all three are fully integrated into the storyline and reuniting with them is quite interesting. Kira can now also be romanced by female knights and Scourge is open to either gender. I haven't been able to find confirmation whether Doc swings both ways as well now...

3. Imperial Agent

The reason I rank the Imperial agent highly is mostly because of the saboteur option. You don't have to take it if you don't want to, but of all classes the agent was the one for whom it could (potentially) make the most sense to want to betray the Empire by the end of their class story. This was the sort of story thread that I think most of us didn't expect to ever get picked up again once Bioware said that there weren't going to be any more class stories, but the saboteur option has effectively revived it and even made it more "mainstream" so to speak.

Vector returns in a post-KotET Alliance alert, which is nice enough if you like him or even romanced him, and agents also get an exclusive little chat with him after the Task at Hand interlude that serves to remind you that he's still there and involved in the agent's life and decisions.

4. Jedi Consular

Similar to the knight, the consular is recognised for previous achievements on Ossus, and there are opportunities to both fight and be diplomatic.

In terms of companion returns, the consular was a bit of a black sheep during the KotFE/KotET era as no consular companions were involved in the main storyline and Qyzen was the only one that could be re-acquired via an Alliance alert. Post-KotET however, Lieutenant Iresso returns in an alert, you reunite with Nadia as part of the Ossus storyline, and Tharan comes back during Onslaught. Good times!

5. Sith Warrior

I ranked the Sith warrior as fairly high in terms of its suitability for KotFE/KotET, but to be honest I never pictured the warrior as someone who wants to sit on a throne and rule - better to leave that to someone with an interest in politics while they go out and smash faces. Ossus and Onslaught offer some nice opportunities here as you get back onto the front lines of the war and get the option to leave all that pesky planning to other people if that's more up your alley.

Quinn returns on Iokath and you get the option to finally get closure in regards to "that thing" he did during your class story. Jaesa returns in an Alliance alert after Ossus too, both her light and dark side versions. The former can now also be romanced, and the latter can also be killed if, like me, you always found her pretty annoying.

6. Bounty Hunter

You finally get Mako back in post-KotET Alliance alert, but it's a bit lacklustre to be honest. There is an interesting moment in Onslaught where bounty hunters get a slightly different reaction from an NPC than other classes, but other than that it doesn't offer anything particularly exciting for the class. The main reason I still rank it above trooper and smuggler is that bounty hunter is another class for whom the option of wanting to change sides in the war makes more sense than for most others.

7. Smuggler

Corso, Risha and Akaavi come back in two post-KotET Alliance alerts but they are short and not that great in my opinion. And while part of Onslaught takes place on a planetoid where a smuggler could feel right at home, nothing much is made of how this might make for a different experience for this class.

8. Trooper

Elara Dorne makes her comeback during Iokath but it's not very exciting. In the aftermath of Onslaught you get another little scene with her though (like the agent does with Vector), which is nice. Other than that there isn't anything going on that feels particularly tailored towards troopers.

Looking back at the final ranking, I'm kind of surprised by how similar it is to my KotFE/KotET ranking, with knight and inquisitor coming out on top once again, and smuggler trailing behind yet again. That said, I think it's important to repeat that overall, the newer content doesn't feel nearly as badly suited for some classes as KotFE/KotET did, and that there's much less of a difference between how much you'll enjoy playing through it as an inquisitor vs. a smuggler.

Got a different take on how different classes experience the current expansion and the content leading up to it? Feel free to leave it in the comments!

31/05/2020

Companion Returns: Vector, Iresso, Akaavi & Mako

More than two years ago I wrote about the first four Alliance alert missions that Bioware released to return more of the then still-missing class companions post-KotET. I found their shortness a bit disappointing, but was nonetheless excited for the first bits of class-specific content in years and looked forward to seeing the other four that were scheduled to come out soon after.

Would you believe that it actually took me until recently to see the last of those, as I only completed KotET on my bounty hunter the other week? At this point, talking about these companion returns isn't news anymore and I doubt anyone else really cares what I thought about them, but I've had this post sitting in my draft folder for almost two years so I'm going to finish and publish it, damn it!


Vector

This was probably the one I was looking forward to the most, considering that Vector is my favourite romance from the original class stories. He's also someone who actually manages to deliver the pathos of how heartbroken he was without his partner convincingly (in my opinion), unlike some other companions.

The only thing that made me raise an eyebrow a little was his story of how the Empire apparently "conscripted" the killiks to use as cannon fodder? That sounded odd to me, considering that I always got the impression that they were a pretty powerful faction, so I'm not sure how an already extremely weakened Empire would have been able to get them under its thumb just like that, but whatever I guess.

Lieutenant Iresso

Basically, Felix had a horrible time, the Republic abandoned him in his time of greatest need, and he'd like to just stick with you again if that's alright, kplzthx? I felt pretty neutral about this one, probably because I've always felt kinda lukewarm about Felix Iresso as a companion. I don't dislike him, but he's not one of my favourites either... I just didn't find him all that memorable.


The only thing that I was curious about was whether I'd be able to romance him if I hadn't romanced him before - my Sage actually kissed him once back in the day since I'd somehow manoeuvred myself into a companion conversation where my only options were 1) kiss him, 2) kiss him, or 3) say something mean, so I went for the kiss just to have her back out immediately afterwards because "oh noes, the Jedi code". This was apparently not sufficiently relevant to bring up again though, and having turned him down back then, there was no option to flirt with him this time around.

Akaavi & Mako

Now this is the one that held this post back, because while I did the smuggler version quite some time ago, I also wanted to see the quest from a bounty hunter's point of view and well... refer to what I said in the intro paragraph. It was also the most disappointing mission out of this lot of companion returns.

There wasn't actually that much difference between how the two classes experience it either: You get an alert that one of your missing companions has been spotted doing some bounty hunting on Tatooine, so you go there and find them in the company of the other companion. They quickly go from "hey, it's you" to "I met this other gal and she helped me out" to "let's hang out again just like old times" and it all goes by so fast it feels a bit like you could blink and miss it. I hope/assume it's a bit more interesting if you were in a romance...

I didn't mind the brevity so much on my smuggler since she honestly wasn't that close to Akaavi to begin with, but my bounty hunter had always been close to Mako, treating her like a little sister and encouraging her to hook up with Torian, and there was no reference to any of that. You also aren't really told anything about the other class companion other than that they are a friend and will want to come along. It was just a remarkably unmemorable affair.


I'm glad that from Ossus onwards Bioware went back to incorporating the returning companions into the main storyline again, even if it was in minor ways sometimes, as I feel that those returns have all been a lot more satisfying than these super short and rather disconnected Alliance alerts.

10/11/2019

Musings on Onslaught's Story, Part 3: Corellia & Beyond

After either helping or sabotaging the Republic fleets on Onderon and Mek-Sha, it's time for the big battle for the Meridian Complex on Corellia. Once again, spoilers abound!

On both factions, the briefing before the battle includes a lot of exposition about ships and battle plans. I couldn't help but think that to the type of player who just wants to jump straight into the action to get up close and personal, this could be a bit boring, but personally I appreciated the call-backs to weaponry developed in previous storylines such as the Isotope-5 powered ships of the Empire, and just the general effort to convey that both sides have competent leadership with an actual plan. Also, your involvement in these briefings emphasises that though the Alliance may have lost a lot of its power, it and by extension you are still considered very important to the war.


However, since you are also known for being good at kicking arse in person, you get asked to assist the ground troops, which leads to you doing the new Objective Meridian flashpoint. I think the flashpoint will deserve a post of its own later on... for the purposes of this one, it's enough to know that you spend some time fighting either Republic defenders or Imperial invaders in the streets of Corellia, until you get into the Meridian Complex itself, where it comes down to either shutting down or protecting the installation's shields.

The first place where you expect to do this turns out to have been rendered useless as controls have been rerouted to another level... by none other than Tharan Cedrax, yay! That leaves only one consular companion unaccounted for now. I'm really pleased that Bioware managed to weave his return into the main story here, and it fits well too. The encounter with him also features some pretty funny lines depending on your choices - I have to admit that I had to chuckle when I ordered him killed on my Marauder, and his last words "Holiday, I'm sorry" prompted Major Anri to go: "Holiday? What a weirdo." Also, my Sage looked hilariously put out when she recognised him.


On Imperial side you also get the option to flirt with Darth Malgus himself around this point! His response is a character-appropriate "ugh" before moving on. I just loved this.

Finally you have the big showdown between either you, Tau and Arn vs. Malgus or you and Malgus vs. Tau and some unnamed Republic soldiers/Jedi. These are both pretty well done and the fights quite interesting - though I swear the first time I did them they either bugged out in some way or I was completely zoned out because I came away thinking that they were really boring and the boss(es) had seemingly no interesting abilities.

Then I heard others talk about the fight and was confused when they mentioned all kinds of stuff happening of which I had absolutely no memory. The second time around I definitely noticed the actual mechanics too, so I have no idea what was going on there. (EDIT: On replaying the fight again last night, I think at least the first instance of me failing to notice any mechanics may have been simply due to the fact that if you have both Tau and Arn set to dps, they burn everything down very quickly, even Malgus.)

The one bit I found a bit wonky is what happens immediately after the fight, as your big feat of heroism basically consists of making a superhuman jump in a cut scene to get to the crucial console in time, which... didn't feel very heroic to me personally. Even worse, both your wounded opponent(s) and allies roll off the platform in the final moments and you just run off without as much as a: "Gosh, I hope he is/they are alright!" At least to me it didn't feel right for my character (any of them!) to have zero concern for the people that just fought by her side only two minutes ago.


On the plus side, everyone does definitely survive, and I do highlight this as a positive thing because I went into the final fight actively worrying about Malgus or Tau dying, which would have felt like a colossal waste to me considering how little time we've had with these characters so far. I didn't even want to have the option to kill either of them, not yet! So I'm glad to say that they lived to fight another day. Some enemies are just too much fun to have around for me to want to defeat them too quickly.

After securing victory for your faction in the final battle (from what I understand this is one place where you can't sabotage/betray anyone), you get a lot of honours bestowed on you. Regardless of your class, you get asked to integrate fully into the Empire or Republic or to make a conscious choice to maintain your independence. I thought that was actually an interesting question even for a loyalist, because while my trooper was instantly on board with simply serving the Republic again for example, my loyalist agent never liked being under the heel of Sith who had a 50-50 chance at best to be either competent or capricious. So while she's still definitely loyal to the Empire, it's because she cares about the people of the Empire. She definitely had no interest in going back to subjecting herself to the direct authority of the Dark Council again.

Then there are some neat rewards for you depending on your class: troopers get promoted to the rank of Colonel for example, while Jedi get offered a seat on Master Gnost-Dural's newly reinstated Jedi council. My warrior was basically offered her old job back (yes!) and I haven't played through the story on my inquisitor yet, but I heard that you get the option to go as far as to claim your old Dark Council seat back. All of this is simply awesome, period. I don't know how they are going to keep this much class specific detail straight if the story is going to stay generic, but I'm not going to look a gift horse in the mouth here.


Also worth noting is that Republic characters finally get to meet the new Supreme Chancellor Galena Rans, and she seems pleasant enough to deal with, which is nice. Republic leadership has not been painted in the best light for the last few years, and we really needed someone actually embodying the Republic's values at the helm again.

Anyway, you won and got your just rewards, time to roll the credits and do dailies, right? Not so fast!

For the first time in an expansion story, Bioware decided to not just wrap things up, but to also make it very clear where we'll be going next. (At the end of KotET Lana was worrying about trouble brewing ahead, but that was all very vague.) Back on the fleet, Tau or Anri introduce you to two people who want to meet you and who helped them out of the rubble after the battle: Kira and Lord Scourge! Finally! Now people can stop spamming each and every one of SWTOR's social media posts with "When's Kira coming back?", regardless of the post's actual subject...


Also, it turns out that Scourge was the mysterious Sith that attacked you on Mek-Sha, to test whether there was anything of Vitiate left in you. Also, it turns out that these two were the "mysterious observers" you could see in the distance from your base on Odessen just before the expansion. I remember someone on Twitter calling it (unfortunately I don't remember who it was) and me thinking that this was a weird theory, but they were completely right! Good on you, whoever you were!

For the Jedi knight, it's a great little reunion and involves some romance too: Kira is now open for some same-sex loving and Scourge can be romanced too! I was really hesitant about how to react to the latter on my knight because I wanted to romance him so badly back in the base game, but that was seven years ago at this point... since then my Guardian's gone through a lot of story and ended up with Arcann. I chose some of the flirt options anyway, just to see where they would go, and then pulled out at the last moment. I kind of thought there'd be an "I can't, there's somebody else" dialogue option or something, but since there wasn't, my knight basically just ended up saying that she thought it wasn't wise to rush into anything and that they'd talk about it again later. Cheeky minx likes to keep her options open!

Anyway, the big question with Kira and Scourge was always going to be why they hadn't shown up any earlier, considering everything you went through with Valkorion and that destroying the Emperor was literally Scourge's entire purpose in life. Surprisingly, they have a good excuse! They were busy destroying the Emperor's original body, which he had still stowed away somewhere as a sort of life insurance. (I did remember hearing/reading about that before at some point, so it didn't come out of left field for me.) Afterwards they were afflicted with some kind of disease caused by Vitiate's decaying body that knocked them out for more than a year until they were rescued by Master Satele and her new students, but then it afflicted them and they are currently stowed away on a distant transport ship, more or less comatose until someone comes to rescue them. Kira and Scourge want your help in saving them and destroying the Emperor's last legacy.


I thought it was a very interesting choice to finish on such a... not cliffhanger exactly, but obvious plot hook for the next story update, whenever that's going to come. I guess the folks at Bioware felt that making players feel too obviously "done" at the end of the story wasn't good for long term engagement. I can't say I minded though; the main story still feels like it wrapped up in a satisfying manner, and this is more of a tease of what's to come next. That said, I thought that going back to the old Emperor in any way, shape or form was the last thing I really wanted from the story, but Kira and Scourge kinda sold it to me. Of course, it also sounds very much like this next story update is then going to be the same for both factions again, which I'm less keen on, but I guess we'll see.

Bonus for Imperials only: They also get a scene that shows Darth Malgus strapped to a medical table while a doctor and a droid talk about what a nuisance it is to have to repair all those cybernetics again. The droid remarks that even the explosive device was damaged and needed taking out (forget subtlety, apparently Acina just decided to plant a bomb inside Malgus' body, dang), though the damage doesn't seem to have been caused by the debris under which he was buried... we have a brief moment of the doc going "oh noes" as he puts two and two together before we switch to a view of Malgus having set the lab on fire and demanding to be off with the medical droid. Exciting! So he's going to be on the loose as well now, another potential future plot thread. I guess we'll find out where he really stands on the subject of Republic vs. Empire when he isn't being kept on a leash by Acina or Vowrawn.


All in all, Onslaught's story has been very enjoyable to me, ramping up nicely after a bit of a weak start and finishing with an ending that once again has me excited about whatever's going to happen next. It has it all: class-specific dialogue options, companion returns, hanging out with entertaining NPCs - I couldn't really have asked for more!

20/06/2019

Once Upon a DvL Event

Can you believe that it's been three years since Bioware announced SWTOR's big Dark vs. Light event? Two days ago Dr. SWTOR polled people on Twitter about what they ended up doing with all the characters they had to create for this event, and the poll results seem to indicate that most players either abandoned or outright deleted them. However, I wasn't the only one who chimed up about missing an option to state that I simply treat them as normal alts now.

This made me think that it would be fun to look back in more detail on what happened to my DvL alts. As a reminder, I took two of the eight through their class story at the time, with the other six levelling purely through flashpoints, PvP and GSF, only doing their class story up to the end of Coruscant/Dromund Kaas in order to get their ship and acquire mobility. As a general rule, the ones on Republic side have received more attention since, simply because I spend much more time playing there, but even there not all alts are equally loved.

My DvL "main" back in the day, Shilu the Scoundrel, on whom I did all the story content achievements such as completing Shadow of Revan and KotFE, as well as all the major group content objectives such as hardmode flashpoints and world bosses, has actually ended up becoming one of only five alts that are all caught up on current content and ready to jump into Onslaught when the time comes.

It's funny because I already had two smugglers that I was quite attached to when I created her, but the fact that I knuckled down and got her through KotFE for the DvL achievement (something I consider a bit of a chore at this point) gave her an edge over the other smugglers from then on in terms of being used for story progression, because I didn't have it in me at the time to go through the whole thing on a second smuggler.


That said, even though she's been my "smuggler story main" for several years now, it's interesting that I still struggle to think of her as my primary smuggler. Checking my /played time, both my old Gunslinger and my first Scoundrel (neither of whom have started KotFE) still have considerably more play time. I do think that the slower levelling process pre-4.0 allowed me to get more attached to characters than the current way of flying through the levels.

Also on Republic side, we have Starberry the Guardian, who was the second to last character I created for the event, but who quickly became a bit of a favourite of mine. I just think that she looks really cute, and playing Guardian tank is super fun. Unfortunately I don't get to tank very often, and even when I do, my Vanguard is still better geared and I'm more comfortable playing her, which forever leads to poor Starberry being sidelined. Though hey, at least I progressed her class story up to Tatooine/Alderaan by now. (Only took me three years...)


The other two Republic characters, Zeresa the Commando and Shin-dow the Shadow, aren't quite as well off. Zeresa still hasn't progressed past Coruscant, while Shin-dow is halfway through both Taris and Nar Shaddaa. Mostly they come out on the rare occasion when a guild run is short on dps for some easy piece of group content, or when I fancy a bit of PvP as a damage dealer.

For the latter I actually prefer playing Commando, as it's quite fun! It's weird to look back at my post about Zeresa's creation and see me complaining about Commando survivability, but that was before the big buff they received in 5.0. As it stands, she's the only dps character I have that makes me feel like I can actually make a dent in an enemy's health in PvP. Shadow is fun for the stealth aspect but I don't like Balance Serenity spec much while not really wanting to respec her either.

A good way to highlight the differences in engagement between Republic and Empire side is (Command) level. All four of the above are level 70 and have been Command rank 300 for a while (if with the help of CXP packs earned by other characters, but it's still telling that I prioritised them as recipients), but on Imperial side none of my four old DvL characters have maxed out their GC ranks, and Cheriza the Juggernaut isn't even level 70 yet.

My favourite over there is undoubtedly my Sniper Corfette, because even though I don't like Sniper gameplay, I loved secretly siding with the Republic at the end of her class story, and ever since this whole loyalist/saboteur thing came into focus on Ossus I've been meaning to make some progress with her as she'd be the perfect candidate to become an Imperial saboteur. I haven't actually got her any further than Rishi yet though.

I'm also quite fond of Shinister the Assassin. Deception is the more fun dps spec for Shadow/Assassin in my opinion, so doing some PvP on her is better for that particular fun fix than using Shin-dow. Only the other day I decided to finally play through her class story on Balmorra and I'd forgotten just how fun some of the inquisitor's lines are... "How do you know I'm not a Colicoid?" Now that I think about it, it's been a long time since I last played through the inquisitor story, so maybe I should give her some more love on that front.


Shi-rah the Merc and Cheriza the Jugg are honestly the least loved of the lot. Shi-rah only hit level 70 last week when I took her to Dantooine on a whim, and Cheriza hasn't had anything to do since 2016 other than a handful of PvP matches and that one time I took her along to a casual guild operation on Imp side. Still, I don't see that as a sign of not caring - after all there are only so many hours in the day, even fewer of them are free time, and I have so many alts to play!

The point is that I do not value these alts any less for having been created during the DvL event. That said, I think that the ease and speed of levelling since 4.0 has generally made it harder for me to get attached to any alts created since then. You just don't spend enough time getting a feel for what you'd like their characters to be or how to play them, and there are fewer opportunities for memorable moments to occur that would make you feel more invested in them.

02/12/2017

A Traitor Among the Chiss - The Story

Just like with Crisis on Umbara, I'd like to make two separate posts to talk about the new flashpoint Traitor Among the Chiss: one about the mechanical side of it and one about the story. Unlike with Umbara, I'd like to start with the story his time around and talk about the mechanics later.

As usual, this means: spoiler warning! Though I was shocked by how little Bioware themselves seemed to care about that this time, considering that they spoiled Umbara's big twist in the very patch notes for 5.6...

Either way, let me start by saying that I enjoyed the story of this one a lot more than that of Crisis on Umbara. Admittedly my first thought on initial completion was that not very much happened in this flashpoint, but on replaying it I realised that there was actually more going on than I initially thought; it's just more subtle. After some of the clunkers delivered in Crisis on Umbara, that felt like a welcome change.

I liked the intro with Raina Temple and Aristocra Saganu - not just because we're getting another one of the original companions back as part of the main storyline, but also because I like Bioware bringing back minor characters for another run. I also feel like I really, really need to bring my main agent up to speed now so she can see what class-specific dialogue there is in this bit of the story. Worse, I kind of feel like I should level my Chiss sniper who romanced Saganu too, just to see what that changes. Damn you, Bioware...


Anyway, then we're off to chase Theron. In my Umbara story post, I said: Hopefully we won't be chasing Theron for the next couple of patches. Yet here we are of course. Surprisingly, I didn't mind that much.

Actually, let me go off on a tangent here. I realised the other day that the ending of the main Eternal Throne story has put Bioware into a tricky situation in more than one way. Not only is the Eternal Alliance way too powerful to be challenged by much of anything, but there is no clear direction for the story to continue, and that is a problem.

When a player chooses a class at level one, they sign up for a particular kind of plot, and Bioware knows how to appeal to them. If you roll a trooper, you expect a story about fighting for the Republic. The choices you get to make throughout the process allow you to fine-tune the experience, turning into a benevolent hero of the people or a bit of an opportunistic asshole who just likes to shoot things, but the overall direction remains the same. Nobody would create a trooper and then be disappointed that they can't run off to join the Empire.

The story of the Outlander - even if we disregard all the issues with whether it's appropriate for your class to become the Outlander to begin with - was all about fighting the Eternal Empire, an opponent that is now gone. As a result you're left with a bunch of players who may all want completely different things from the story going forward. Some may want to go out and conquer the galaxy. Some may want to trash the Eternal Fleet and step off the galactic stage to focus on smaller issues again. Some way want to side with the Empire. Some may want to help the Republic. Many of these motivations are at direct odds with each other, so there is no single direction you could take to please everyone or even most people. So where do you go from here?

Making a story arc focused on one of our companions makes sense at this point because it avoids the issue by simply ignoring it. It doesn't matter what exactly we want to do with the Eternal Fleet if we don't have to make a choice about it because we're not doing anything where it would actually come in handy. And while you can still get people like me that grumble that they don't like Theron that much and aren't there more important things to worry about than chasing him around the galaxy anyway, at least it's not something that feels utterly wrong for any character. With that in mind, I've decided to embrace this arc and roll with it.

To get back to the actual flashpoint's story, Saganu tells you that Theron is hiding on the Chiss world of Copero, sheltering under the roof of a Chiss miscreant who is too powerful to be taken out openly - but if the Outlander just happened to kill her while chasing Theron Shan it would be most welcome. That... feels a lot less contrived than anything that happened on Umbara, well done.


I also really liked the use of environmental voice-overs during the early part of the flashpoint to give you a bit of time to talk to Temple. More importantly, at one point you pass a holo terminal where a news bulletin is running which updates you on what's been happening with the Republic and the Empire after the events of Iokath. If you sided with the Republic, you learn that Empress Acina has been supplanted by Emperor Vowrawn (last seen kneeling to Emperor Arcann in KotFE chapter two). If you sided with the Empire, you hear that Chancellor Madon has resigned (looks like Calph's burning desire to finally find out more about him won't be sated any time soon) and has been succeeded by Galena Rans. (Is that the former Supreme Commander Rans or a relative? I have no idea what his first name is actually.) As someone who always devours every bit of info about what's going on with our old factions I appreciated the way they managed to fit that in there without making things too complicated.

Anyway, you have no trouble locating the Chiss miscreant and taking her out. Unfortunately Theron played her too and is already on his way out again. You run to catch his shuttle but he gets away again. The big revelation comes at the end when you see Theron talking to the masked guy from Umbara again and he reveals that the mysterious order he is working for is basically another branch of the Heralds of Zildrog. Okay, that's... not totally surprising I guess? But on Zakuul those guys were a bit of a joke, how can they be such a big threat now?

The above paragraph sort of sums up how I saw the flashpoint after my first playthrough. It's all fine and well, but we didn't really accomplish anything here, did we?

The main thing I realised on my second playthrough is that this flashpoint more or less confirms the theory that Theron is actually a double agent. It's easy to miss the first time because you don't know what it is, but you see Theron switch on a little device when he talks to the Herald at the end. Afterwards you get a message from Hylo that she was able to intercept a transmission that basically reveals Theron's conversation with the Herald. Coincidence? Clearly not when the recorded message is exactly the bit of conversation that happened after Theron switched on the little device! So while our characters still don't officially know, it's pretty clear to us as players that Theron isn't really on those guys' side.

Then there is the star map that reveals Theron's next destination. Bioware has already hinted that the next story update will take us to a planet we likely didn't expect to return to, but now we know the details. Well, if one can read star maps that is. I don't, so I still don't really have a clue. If you were able to make out where Theron is going next, do let me know in the comments!


Finally, I liked the nuances many of the cut scenes delivered. I liked the conversation where you are asked to pass judgement on Syndic Zenta for example. She's not exactly sympathetic, but she hasn't done anything to make you hate her either, and you know virtually nothing about just why she's so hated by the other Chiss. The usually rather charming Saganu's pressure to kill her on the spot feels uncomfortable. It's something that made me think twice even on my dark-sided Marauder.

The cut scenes with Theron and Valss are also a joy to behold - their faces tell so much yet leave you guessing about even more. Theron is clearly somewhat uncomfortable with what he's doing, but also seems to hold a certain affection for Valss, while the latter's face repeatedly shines with an almost religious zeal. It makes you wonder what the story is between those two - could be good material for a short story to post on the website or something.

What are your impressions of the Copero storyline? I've seen a lot of people talk about the mechanics this time (which I will cover in another post) but I haven't seen much feedback about the actual events of the flashpoint other than that people hate Theron's new haircut. (No shock there.)

18/11/2017

Day 6: Environments #IntPiPoMo

Want to know what the hashtag is all about? Read all about International Picture Posting Month here. Want to see the full list of themes I'm following while posting screenshots throughout the month? You can find it here.


While we spend relatively little time in space in SWTOR, I always find the view from space, usually showing our ship(s) approaching a planet, absolutely gorgeous. Here we have the Gravestone and the Eternal Fleet approaching the Dyson Sphere of Iokath for the first time.


I really love the overgrown parts of Iokath you get to explore in KotET chapter four. It's a shame that there isn't more of that later on; it's all so pretty. (Also, only tangentially related: While I don't consider my Marauder very photogenic in general, she has a way of looking great in shots like this that focus on her silhouette. Or is it just me?)


Also on Iokath, but inside the Gods from the Machine operation. Despite of having said it many times, I'm still bad at following my own advice to look up more often. The first time I noticed this massive contraption on the ceiling of Tyth's room, I went "whoaaa" and drew the whole group's attention to it, leading to a discussion of what exactly Tyth needs a giant extractor fan for.


The ceiling in Esne and Aivela's room is similarly impressive.


Everyone knows that Alderaan is easily one of the most gorgeous planets in the game, but here, too, you can be surprised by looking up occasionally. Even if flying space whale/ray hybrids are ridiculous.


Sticking with the theme of looking up, here's my Cathar agent pausing on her way to confront her chapter three baddies for the final time to take in the chandeliers. I think that's the same or at least a similar style to what they use in the Shrine of Healing on Voss...


This was taken on Balmorra. It looks eerily pretty in a way, doesn't it? As long as you don't start thinking about the fact that the green stuff dripping from the ceiling is Colicoid goo...


Finally, it was Rav who highlighted last year that many places on Zakuul have a certain beauty to them that most people probably don't even notice while rushing through the story chapters. So I took a break during KotET chapter nine to appreciate this "indoor park" before continuing on my way to save the planet.

IntPiPoMo count: 46