Showing posts with label flashpoints. Show all posts
Showing posts with label flashpoints. Show all posts

08/09/2025

GS9 Flashpointing, Week 3

I wasn't planning to keep a diary of my weekly activities this season - and I guess I'm still not really keeping one, at least not one that involves the level of detail with which I kept Galactic Season diaries in Season 1 and Season 6 - but I do find the weekly flashpoint objectives interesting enough that I keep wanting to take some notes on them.

In general, the third week of Galactic Season 9 was another really pleasant one with multiple easy objectives, to the point that I ended up going 7 out of 7 on all servers. You know it's an easy one when you set yourself a goal to reach a certain objective by the end of the week and end up ticking off several others by accident before you even get there! That's the kind of week it was.

The dynamic encounter planet of the week was Ilum. It's the planet I've ranked as the least fun in terms of dynamic encounters so far, but the reason I did so was that I think many encounters have a high mob density that tends to get in the way of whatever the actual objective is. In a week like this one, where there were plenty of people on Ilum every day, this wasn't nearly as bad as mobs were constantly getting cleared out left and right. Turns out even the rather tedious Fall of Fort Tonvarr can be fun with a sufficiently large crowd of people around.

The featured veteran mode flashpoint of the week was Mandalorian Raiders, which is another relatively easy one. I wonder if all the featured flashpoints will be softballs or whether the devs will make us "graduate" to some of the trickier ones as the season progresses.

Anyway, nothing too noteworthy happened in any of my runs of this particular flashpoint this week, except that in one run where we had particularly high dps (it was a group with multiple level 80s if I recall correctly) the boss was burned down so quickly that he completely forgot to do any mechanics, just stood there and didn't move until he died. The only downside of this was that this also seemed to bug out his on-screen position, as none of us were able to loot him, always getting the "you can't reach that" error message.

I still remember when at least parts of this flashpoint could be quite deadly, such as if you pushed the last boss himself too quickly and got too many turret adds, but in the one group where this happened it was no problem to survive the turret fire anyway.

Also, the dog trash used to hit so hard, I remember on master mode we'd have to rotate stuns to make sure the tank would survive. I will say though that in runs with lower-level characters, I did notice that ahead of some pulls with multiple dogs, people often suddenly step on the brakes, clearly waiting for someone else to go first and get pounced on (I tended to volunteer).

The more exciting thing were once again the master mode flashpoints though, even if I got a pretty tame selection this week.

On Leviathan I got Hammer Station at last! I'm happy that it took until week three for it to show up in my randoms. Also, we actually killed all the trash to the first boss properly instead of trying to run like headless chickens, which is something I appreciated.

On Tulak Hord I got into a Maelstrom Prison and nearly died on the first pull when I got all the healer aggro just as a guildie was asking me something, but other than that it was smooth. And yes, a guildie was actually online in the largely inactive guild I joined! They asked me to invite an alt of theirs into the guild, so I had them invite two of mine in return after the flashpoint, so I can at last reap a few more Conquest rewards on this server. (Now, if only I knew what to do with my Imps...)

On Star Forge, I did several flashpoints on Swtorista's stream, and we got Nathema Conspiracy and Legacy of the Rakata. In the former, we actually did no skips, and we all agreed that the last boss used to be way harder somehow. In the latter, we wiped once on the bonus boss, oops! But it was all good fun.

On Satele Shan, I once again used my magic tank powers to get an instant pop for a pug. The power is addictive! This time I got into Red Reaper, a flashpoint I hadn't done in ages. A dps Powertech was constantly running ahead, which annoyed me a bit because if you're on a class that can tank and you want to always be the first to charge in, just queue as tank, damn it! These sorts of damage dealers are my least favourite to tank for. Though this one did stop just short of actually trying to pull for me. Fortunately I did still end up remembering all the pulls and skips so I managed to keep up reasonably well. I was really just having tank ego problems here: I got an instant pop and had a smooth run where nobody died, but one of the dps was playing in a manner that was slightly annoying to me, woe is me.

On Darth Malgus, we managed to field two groups for master mode flashpoints after our social ops run on Saturday, which was something I was very happy to see as I've always felt that flashpoints are a great social activity. My group got the Esseles, which I didn't have any particularly strong feelings about at this point, but Mr Commando groaned as it was the third time he'd had to run the Esseles in three weeks. I will note that I think for master modes the cut scene skip is fine by the way, because these were always meant to be a gear grind above anything else.

I'm curious to see what exciting places the group finder will take me next week!

01/09/2025

A Good Start to the Season

You may find it hard to believe after my outrage at how gutted the Esseles and the Black Talon feel without cut scenes, but I've actually had a pretty good start to Galactic Season 9 in spite of that. Patch day was a bit rough, with my game crashing to desktop something like seven times, but once I learned that this was caused by hovering over one specific UI element, I was once again too amazed by just how weird MMO bugs can be sometimes to really be mad about that. (Plus, once I knew what was causing it, it was easy to avoid. They then patched the issue a couple days later.)

The flashpoint theme has actually felt surprisingly invigorating. I've long said that I'm a big fan of flashpoints, but I'm not immune to incentives, and the fact that there's literally been nothing to earn for me in flashpoints for a couple of years now has admittedly discouraged me from running them. I would rarely go for the seasons objectives that required you to run two specific flashpoints because they were just too time-consuming and felt inefficient. The dedicated weekly objective for this season only requiring a single quick veteran mode run makes a world of a difference, and I was genuinely surprised that I actually had fun blitzing through Athiss six times this past week.

My favourite run was the one with my husband on our home server, where he actually bothered to go into one of the side alcoves to use his scavenging to repair the broken combat droid there, something I hadn't done in so long that I'd genuinely forgotten that it was even a thing. One of the guildies in our group then kept casting a heal over time on it to keep it alive, to the point that the temporary pet was actually still alive when we got to the last boss. This is where we learned that the living fire debuff can go on non-player characters! The poor droid didn't manage to survive that one, but it was good for a laugh. 

The other weekly objectives for the first two weeks were pretty good too, with some nice softballs that didn't take too much time to complete on multiple servers while also earning me new achievements.

My personal biggest delight last week though was that there was also an objective to run any random master mode flashpoint, which I did on five out of six servers. (Sadly I couldn't get the queue to pop on Shae Vizla even while queueing as a tank.)

Even better, not a single one of them was Hammer Station, even though I had queued for the full selection. I had the expectation that most people would use the new feature that allows you to exclude a few flashpoints without losing your random bonus to primarily veto long or difficult ones, but maybe there are more fellow Spammer Station haters out there than expected who are actually excluding that one instead.

Either way, the random master mode flashpoints I got put into were Assault on Tython (twice), Battle of Rishi, Lost Island and Crisis on Umbara. The latter must have been nerfed a lot since I last did it, as my group completed it successfully without wiping despite feeling pretty mid in terms of skill. I know there's been some gear inflation since 7.0, but the first two bosses barely even seemed to do any damage, and we pulled the bonus boss by accident with a bunch of trash and still killed that successfully too. Not that I'm complaining!

Battle of Rishi had me busting out my Shadow's tank spec on Satele Shan, which I had actually set up some time ago but then never ended up using. I was very pleased with myself for how I guided the rest of the group through the run after someone expressed that it had been a while and they weren't sure they remembered what to do. Trying to model good tank behaviour!

Lost Island was the most memorable one though, as that was what I got on the Leviathan server while queueing on my Sage as a healer. It quickly became obvious that the tank and one of the damage dealers knew basically nothing about the flashpoint, while the other damage dealer gave the vibes of someone who had done it before and generally knew how to play but couldn't fully remember all the tactics properly. It was pretty funny to read the chat and try to make sense of it, as my knowledge of French is very limited. I think I could generally get the vibe/general topic, but not necessarily what exactly people were trying to say.

Unsurprisingly we wiped something like five times on the second boss as everyone but me kept getting knocked off the platform. I tried to use Google Translate to explain where people needed to stand, but either the translation made no sense or they intentionally decided to ignore me because I sounded too weird, as they didn't appear to listen to my advice. Fortunately they eventually seemingly managed to figure it out on their own and we were victorious. The remaining two bosses after that were comparatively easy, but I still felt like I was carrying pretty hard, healing people through some significant amounts of "standing in bad".

I felt properly giddy after we finished, both excited and relieved that we'd succeeded despite our difficulties, but also a bit amused by how ridiculous the whole experience had felt. The dps who'd given me vibes of having some idea of what to do whispered me afterwards to... I don't know, I'm guessing it was something like "we're queueing again" though it might have meant something completely different; I genuinely had no clue. I just logged off because I'd definitely had enough for that evening.

I'm hoping to see that objective pop up more often though.

25/08/2025

Flashpoints: Why Are We Here?

I've been having fun with the new season so far and will probably talk about that at some point, but the removal of cut scenes and group conversations from the group finder continues to weigh heavily on my mind. While my initial reaction was skewing towards slightly negative, I was telling myself that this is probably one of those cases where I'm just a weird outlier for liking something (group conversations in pug flashpoints) that many people don't like, and that I'll see the benefits of this change soon enough. I still remember when the Czerka flashpoints first came out back in 2013, I was actually somewhat disappointed at first that they were so streamlined without any interactive cut scenes, but I got over that pretty quickly.

One of the seasons objectives this week was to run either the Black Talon or the Esseles on veteran mode via the group finder, and with me doing Galactic Seasons on all servers I had plenty of opportunity to see the new change in action. For the most part, the experience was... fine. I'm not going to pretend that I would have had so much more fun if I'd gotten the full cut scene experience six times instead of the new fade to black thing. Primarily, it was all just kind of weird, with a lot of running back and forth with no discernible purpose when you don't actually have the story cut scenes to tell you what is happening.

There was one run that really annoyed me though. I got into an Esseles on a level 80 healer, and the other three members of the group were a level 80 dps, a level 10 and a level 14. I don't know if the two lowbies were new players or just alts, but either way they were subject to certain limitations at their low level, such as slower speed and lacking strong AoE abilities or defensives. Yet the level 80 was constantly mounting up and driving ahead, aggroing absolutely everything to pull it into a corner at the end, while the rest of us slowly jogged after them on foot. (I would've been able to keep up more but I felt it was my duty to protect the lowbies, who would've died several times if I hadn't healed them.)

A chat screenshot from SWTOR. Names are hidden to protect the guilty. A level 80 says "mount, up, lmao, omg use mount" and a level 10 responds with "soz".

The 80 repeatedly told them off for fighting things and said they should just mount up as well. I got the impression that at least one of them got a bit flustered by that and tried to overcompensate by mounting up and rushing ahead even of the level 80 at one point, just to then be told off because not everyone had made it up the elevator yet when we were put into combat as a result of that (which was technically correct but also must've been confusing in terms of mixed messages).

I got really annoyed with that level 80's attitude but didn't say anything because frankly I was quite busy just keeping up with their constant running myself, as well as just keeping everyone else alive. I simply did what I could to support the lowbies, such as when one of them veered off towards the bonus boss while the 80 was just trying to go straight to the end. I just kept hoping that neither of the little guys were genuinely new players because if I had been a newbie in that situation, I would have been so put off from running flashpoints ever again.

Now, to be clear, all of this technically has nothing to do with the cut scene change, because people could act like that while the group conversations were still a thing. However, at least the cut scenes would put the brakes on things a little bit. They were a reminder that this flashpoint wasn't designed to be rushed like that. And I feel that the removal of the cut scenes does the opposite now, vindicating people like that level 80 in the sense that yes, the devs agree with you that flashpoints are something to get over and done with as quickly as possible. I feel like my opinion was validated by a thread on the SWTOR subreddit posted this week about how this kind of behaviour seemed to be worse than ever since the patch. In a comment thread there, someone who commented that "games are meant to be fun" also received the reply: "It's a season objective. Literally not meant to be fun. Just a way to progress."

I just kept thinking to myself: What are we doing here? Why are we optimising content for people who don't like it? And I realised that I'm worried about SWTOR flashpoints going down the way of World of Warcraft dungeons.

WoW was my first MMO as well as my introduction to doing group content with random players, and I loved it. The first time I did the Deadmines? Amazing. I got yelled at for ninja-looting a chest because I didn't know any better, but I apologised, learned from it and we moved on. For about three or four years, dungeons were easily one of my favourite things to do in the game. However, somewhere along the line, things changed. Blizzard wanted players to run dungeons in greater numbers and more often, so they became increasingly incentivised for endless replay, and people's attitudes changed accordingly.

I still play WoW almost twenty years later, but I rarely do dungeons in its modern incarnation now. Every now and then some reward will lure me into queueing up for a pug dungeon again, just for me to instantly be reminded of why I no longer find them fun. Everything is just an insane rush to the end to pick up the reward and it's a casual or new player's absolute nightmare.

When I started playing SWTOR, I instantly fell in love with the game's flashpoints too. The Esseles and Black Talon are absolutely amazing experiences that have no real equivalent in other games when you play through them in a group for the first time and as intended (which is to say, actually paying attention to the story and listening to the group conversations). They are also clearly not intended to be re-run on a daily basis. Sure, they can be fun to re-play every now and then, to see what different conversation choices do and so on, but it's clearly not something you're supposed to do all the time. The game won't stop you from running it multiple times a day if you want to, but I think it's fair to say that you were effectively "doing it wrong" in that case and couldn't really complain if it wasn't super fun. The idea with SWTOR flashpoints was that they were still meant to be a bit of an adventure every time you entered one, something you can only really consume in moderation.

With this change... I don't really know anymore. I can even defend the removal of cut scenes as a temporary measure for the Galactic Season, mostly because it benefits me personally, but people like me, who do Galactic Seasons on every server, can hardly make up a significant chunk of the player base. Clearly the intent is to get more players into flashpoints that haven't done them before, but I'm not sure this whole exercise is going to show them anything appealing enough to want to come back. Endless running along corridors with no rhyme or reason about what is going on? What's appealing about that?

I also saw someone comment somewhere that Final Fantasy XIV used to have a similar problem with new players having a bad experience in the group finder due to issues with cut scene skipping, and Square Enix's solution to that was to make the cut scenes unskippable for everyone and increase the reward payout to make sure veterans were being suitably compensated for the fact that the run was taking longer to accommodate the newbies. Now, I don't play FFXIV myself, so I can't tell you how well that worked out for everyone, but I think it shows that "whelp, we've got to cater to the people who are in a hurry" is not an inevitability. SWTOR and FF have a lot in common in terms of their focus on story, so it's actually kind of odd to me now to see the SWTOR devs choose speed-running over story in this instance.

At this point, after thinking about it some more, I feel like instead of removing cut scenes all over the place they should've gone back and reconsidered what flashpoints are all about and why people are funnelled into them the way they are. Why do people ask to skip cut scenes? Because they're in a flashpoint they don't really want to be in. Why are they in this flashpoint? Because we give extra rewards for queueing for a random flashpoint. Why do we give rewards for that? So people who want to run specific flashpoints can get groups for them. But why would people run the Esseles in a group these days when there is a solo mode available anyway? Maybe the devs should've just taken it out of the group finder like they did Kuat and Colicoid War Games. Leaving it in but taking out everything that actually made it unique and insteresting just feels like extremely muddled game design to me. It just doesn't make sense in my head.

23/08/2025

A Farewell to Pug Cut Scenes

I said in my post about the dev live stream last month that the most impactful announcement to me was that patch 7.1.1 was going to remove all cut scenes and group conversations from group finder flashpoints. While this was widely welcomed, I'm personally not convinced that it's the right decision for the devs to give in to the worst impulses of people who are always in a hurry, but we'll see how things play out. The patch went live this week, and either way it's done for now.

I just wanted to pay my own little tribute to all these cut scenes that I will no longer get to see, because I used to love taking screenshots of those group moments in pugs, so I dug through my screenshot folder archive and compiled some for this post. 

I was kind of surprised that the oldest screenshot of this kind I could find was the above scene from Battle of Ilum from 2016, but then I remembered that I was mostly unable to take screenshots during cut scenes for the game's first two years (not sure they ever fixed that bug) and yeah, I guess that checks out. You can tell that it's an older screenshot because everyone's outfits are relatively old school, with the Jedi in Thexan's robes being the most "modern" looking.

This shot on the other hand was from 2020, when I documented levelling a character purely through flashpoints for the second time and found that Battle of Ilum was a surprisingly common one to get randomly (if you excluded Hammer Station like I did). Gotta love the Twi'lek barely covering her privates on the ice planet. (No, I don't. I mostly dislike those kinds of outfits and in the cut scenes I found them quite immersion-breaking to be honest.)

The flashpoint I loved the most for group cut scenes was, ironically, one that only had a single one: Czerka Corporate Labs. However, it does have this brief moment at the end where your group enters the final boss room in this really cinematic looking way and I always loved capturing that one. I'm not kidding, I have so many shots of this scene. Here, have some more:

If you want to play a little game, you can try to pick out which character is mine in each shot! Or just generally let me know which character out of all the ones pictured you think looks the best. Or which group looks the most cohesive as a team. There are just so many things to ogle.

I almost forgot that Czerka Core Meltdown has a similar cut scene because it just doesn't work nearly as well. The above screenshot is cropped to focus more on the characters, because the camera is quite zoomed out if you look at the whole screen.

After Corporate Labs, I remember I kind of waited for Bioware to recreate that group cut scene magic in any of the flashpoints that followed but they never quite got there. The above shot from the end of Battle of Rishi is about as close as it got, and that, too required some cropping/zooming in.

A shot from Korriban Incursion. "Everyone with their weapons drawn" is another classic in terms of moments that looked great in screenshots.

Ah, Directive 7, one of the most interesting side stories from the base game that was never ever mentioned again anywhere. And another flashpoint with lots of little cut scenes (and even more trash mobs) that many hated for taking too long. But again, I quite enjoyed seeing my pug groups look cool and kick ass while facing off against Mentor.

Let's finish up with another screenshot from Battle of Ilum that stands for something else I'll miss: the dark side/light side choices. The image doesn't actually show the choice, but I saved it under the name "light side pug" - so the fact that I had ended up in a group of all light side characters on Imperial side stood out to me. I loved it when I found my people! And when someone disagreed about what the "right" choice was in a certain scenario, there was usually some friendly banter to be had. No more.

(Just as a disclaimer so nobody gets the wrong idea: I didn't "force" any of these pugs to wait for me while I was watching cut scenes. My attitude was always to skip if people wanted to skip, and watch if people wanted to watch, but you could easily get some great shots of certain moments even while space-barring through most of the conversation.)

31/07/2025

Some Interesting News From SWTOR's 7.7.1 Dev Stream

I was somewhat disappointed by the last two dev streams, but the voice actors' strike ended a few weeks ago, so I was positive that we'd get some good news about the next story update this time, and I was also hopeful that whatever they were going to announce about Galactic Season 9 was going to be more appealing to me than Season 8's uprising focus had been. I did get both of those things, but as I always do, I have some nits to pick as well.

Story is coming... but later and perhaps less than we'd hoped

At least when talking with some of my friends, there had been a hope expressed that the next story patch would be one big "catch-up patch" giving us a bigger chunk of story than usual, kind of like how Echoes of Oblivion and Spirit of Vengeance (which were originally supposed to be separate pieces of content) were both released at the same time after delays caused by Covid.

This... is not going to be the case. 7.8, which will come out before Christmas, will have the "Galactic Threads" story that was originally meant to be included in patch 7.6 last Christmas, and then they'll speed up a little bit and add "Master's Engima", the story originally built for patch 7.7, with 7.8.1, which should then launch at some point early next year and would usually have included only the start of Galactic Season 10 and no story update.

While I'm glad to finally have something close to a date, having to wait another four months or so until the next story drop still hurts - by that point the game will have gone nearly 18 months without a story patch, which is unprecedented in this MMO's history.

The other thing that stuck out to me is that if we're getting the story that was meant to be in 7.6 in 7.8, what was meant to be in 7.8 before that? No story? Ultimately it feels like aside from the delays, we also lost one of the twice-a-year story installments due to the strike, which sucks.

Same thing with date nights by the way - they mentioned working on one back in the 7.6.1 stream, but now we won't even get one with 7.7.1, with the next expected release (Torian and Kira) coming with 7.8.1 next year. 

Galactic Season 9: Flashpoint Resurgence

As for GS9, its theme is flashpoints. Yippee! There will be Czerka buffs involved like there were for uprisings during GS8, which I don't really care about, but I'm good with running flashpoints with or without buffs. Unfortunately it sounded like the objectives will be veteran mode only, which is a bit disappointing to me personally and will not encourage my guildies to group up I reckon, but still, it's flashpoints.

The most interesting bit of the stream to me personally was the devs talking about how they were using the occasion of this seasonal focus on flashpoints to make some changes to the activity finder. A big quality of life improvement they will make is that you'll finally be able to queue as multiple roles again, change roles while queueing (so that you can e.g. do dailies in a dps spec while queueing for a flashpoint as healer) and it will take both of your combat styles into account, meaning you could queue as all three roles if you wanted and have the right combat styles for it. Now, to be clear, only the last bit of that is actually new - both the ability to queue for multiple roles and the ability to queue as a different role than you're currently playing were in the game before but got patched out at some point, I think because they were buggy or causing issues of some sort. Still, I'm very glad to see these features make a comeback at last.

They are also going to improve the loot you get in flashpoints while levelling, though it's not entirely clear what that will mean - I'm guessing more gear that is actually appropriate for your level and combat style, because getting drops that you can't even use or not use for another twenty levels was definitely a thing sometimes.

For the max levels, you'll no longer have to queue for all flashpoints to be eligible for additional daily/weekly rewards, but can exclude a few that you may want to avoid. You still won't be rewarded for just spamming Hammer Station and nothing else, but you can untick a couple you don't like, which I guess is nice. 

No more "spacebar plz"

The thing that kind of shocked me was that in connection to all these flashpoint changes, queued veteran and master mode flashpoints will no longer feature any cut scenes or group conversations; everything will just be auto-skipped and if there was some sort of decision to be made (such as whether to kill or spare the captain in the Black Talon) it will just do so automatically. If you want to see the conversations and cut scenes in the future, you'll need to do story mode (where available) or manually walk into the higher difficulty with some friends.

Now, I completely understand why they are doing this and I'm sure many people will consider this a major quality of life improvement. I made a whole compilation poking fun at people's urge to skip the cut scenes seven years ago. I've seen it all, from the guy who drops group the moment you zone into the Esseles or Black Talon, to endless arguments about who isn't hitting their space bar and why. It was a source of friction for sure.

AND YET. I myself have always loved the group conversations in flashpoints and was generally happy to watch cut scenes if other people wanted to do so too. I enjoy running flashpoints, but I never "spammed" them to the point where getting the Esseles again made me frustrated. (The only flashpoint that I've managed to get utterly sick of is Hammer Station, and that has nothing to do with cut scenes and everything to do with the community.)

I also felt that the group conversations often inspired fun little interactions, such as when a dark or light side choice got people chatting. My guildies have seen me express (not-entirely-serious) outrage at killing the engineers or leaving Asara behind in the Esseles more than a few times. And some of the cut scenes also just genuinely looked nice! I have a whole collection of screenshots of pugs in Czerka Corporate Labs, from that last cut scene that shows your group walking into the room looking heroic.

Four SWTOR characters about to face down the last boss in Czerka Corporate Labs. One is a bounty hunter in green armour, the other three look like Imperial agents.

And all of that is just going to be... gone? Telling me that you can technically build a group manually and walk in to still see the cut scenes is a bit of a cold comfort because let's be real, how often do people do that? How often have you run Kuat Drive Yards since it was removed from the group finder? I just feel like this is going to be one of those things that will end up having negative ripple effects that people won't fully feel until later down the line. Or maybe I'm just a relic of ancient times for having actually enjoyed interacting with my pug mates in small ways, even if there was friction sometimes.

Be free, F2P-ers!

A big change for free-to-play players that's coming with the next patch is that the devs will be dropping a lot of the old restrictions on that type of account. You will now also get sprint at level 1, have all action bars unlocked, be able to hide your head slot  and equip random purples that you get while levelling. Honestly, with some of the things they mentioned I didn't even know there were restrictions for that: What, F2P players couldn't display legacy titles before? Or equip companion customisations? WTF?

Even as someone who's always been subscribed, I think this is great news. SWTOR has had a reputation for having extremely draconian F2P restrictions for a long time - I remember how the limited action bars were a source of ridicule across the entire MMO community when the game first went free-to-play. I think the devs did the right thing by being cautious when they first changed payment model back in the day (mostly because other MMOs that followed suit later and kept crowing about how much more generous their F2P model was in comparison, such as Rift and Wildstar, did ultimately not end up doing well).

However, all of that was over a decade ago, times have changed, and there's just no reason to be quite so brutal with all those restrictions on what's effectively the game's free trial mode. Annoying players with arbitrary feature locks before they've even left the starter planet was just never great, and I hope that these changes will give more people a chance to actually fall in love with what the game has to offer and then spend some money on it happily instead of feeling nagged from the get-go.

What about subscribers though?

So as not to leave subscribers feeling unappreciated, the game will run a new "subscriber login event" from September to December where you'll earn a special currency if you log in at least four times a week, which you can then use to buy some goodies. I kinda raised my eyebrow a bit at one of those goodies supposedly being "endgame gear" but we'll see. I really don't need more free stuff myself, but I can't blame them for trying to offer subscribers a bit more carrot while easing up on the F2P stick.

Say farewell to endless free CC

Speaking of carrots and sticks, regardless of your subscription status, you've long gained 100 free Cartel Coins per month if you've got a security key attached to your account. I often saw delighted comments from people who came back to the game after some time away to find that they'd accumulated thousands of free Cartel Coins while not playing. While that was nice, considering for how long the game has been running at this point, I can't blame the bean counters for concluding that someone coming back after years and immediately finding $40 worth of Cartel Coins in their account was maybe not so good for their bottom line. No, that free CC is not going to go away, but it will only be awarded going forward if your account was actually active in the last 30 days. 

Decos, Graphics, DirectX

Under "other topics about which I don't have that much to say", we have the Feast of Prosperity returning this autumn with some awesome new decos that I'll definitely want to grind for. (I actually broke my habit of ignoring Twitch chat to type "LOVE LAMP" when they showed the new ceiling lights.) 

The character customisation updates continue, with Rattataki getting updated textures next, and dark-side corruption getting a much-needed revamp so that it no longer turns every character into a pasty white dude regardless of their previous skin colour. (I might actually give showing it on my dark-siders a try once this goes live - I previously always disabled it precisely because it changed your skin colour so much and I didn't want to look like an albino axolotl.) Also, after they added all those skin colours for aliens in the last patch, they are expanding on this by adding more hair and montral colours with 7.7.1.

Finally, in technical news that I have to file under "I don't know enough about this to have an opinion but I guess it sounds good", they are making good progress on updating the game to DirectX 12 but there's still some work left to do. 

As usual, if you want ALL THE DEETS, including things I didn't mention here and images of various rewards, here are some other places you can look:

15/08/2024

Could Flashpoints Become Endgame Again?

I've been thinking a lot about flashpoints recently. Over the past year and a half, I've been dabbling in Mythic Plus dungeons in World of Warcraft with some friends, and while I have my issues with that system, it has served as a reminder of how much I still enjoy small group content with friends... and how little reason I've had to do any of that in SWTOR for a while now, even as I continue to run operations with my guild.

When 7.0 first came out, we ran master mode flashpoints as part of our gearing up process, trying to get items from every possible source available, but after that it soon became clear that of the three different PvE gearing paths available since Legacy of the Sith, flashpoints have come out as the most lacklustre. The Noble Decurion gear you get from solo activities is by far the easiest to grind out and upgrade, while the Rakata purples from operations offer the best overall itemisation, not to mention the highest possible item level, which makes them a worthwhile goal to pursue even if it takes some effort. Flashpoint gear occupies an uncomfortable position in the middle, meaning it's not the best, but also ridiculously pricey in terms of currency upgrade costs, meaning you're almost always better off choosing one of the other paths.

(I note that many guides recommend acquiring and upgrading a single Supreme Decurion item from flashpoints and dissembling it to unlock the mod vendor - but that's it, after that you're basically not supposed to set foot into a flashpoint ever again.)

Seasons used to offer an incentive to group up for flashpoints with guildies, as the way the old flashpoint objective worked meant that it was faster to run a master mode including the bonus boss with guildies than to do multiple, easier but more haphazard runs with pugs. However, since this was changed to require exactly two runs no matter what, it's not as attractive anymore to put the effort in to assemble a group of friends. Sure, I'll still run with guildies for fun sometimes, but the temptation to just "get it done" with a quick solo mode stealth run or pug when that is also an option at any time is definitely much stronger than it used to be.

It strikes me that there is really some missed potential there, considering the sheer number of flashpoints the game contains, most of which do have a master mode as well. There just isn't much incentive to run them beyond some achievements and rare decoration drops nowadays - and to be clear, I don't want to over-incentivise flashpoints either, so that people feel like they have to run them all the time, but I really think we could get a lot more mileage out of them than we currently do.

Whenever I do queue for a master mode flashpoint for example, I almost always get the same ones, because people want to just do the easiest ones for rewards and not have to deal with any of the harder or newer ones. Which I think is a crying shame!

I remember when Lost Island first came out, it was put into a second "tier" of flashpoints with a separate queue and rewards because it was considered to be so much harder than the others. That ultimately didn't go anywhere, I guess because having a tier with only a single flashpoint in it isn't particularly enticing. In this day and age however, when we have dozens of flashpoints available that are all scaled to the current level cap, many of which are of wildly varying difficulty, wouldn't this be a perfect time to revisit that idea? It doesn't make sense that the game treats master mode Hammer Station and master mode Ruins of Nul as if they were exactly the same.

Flashpoints I would personally put in tier two would be:

  • Assault on Tython 
  • Battle of Rishi
  • Blood Hunt
  • Crisis on Umbara
  • Lost Island
  • Nathema Conspiracy
  • Objective Meridian
  • Ruins of Nul
  • Secrets of the Enclave
  • Shrine of Silence
  • Spirit of Vengeance
  • Traitor Among The Chiss

That's 12 of the current 29 master mode flashpoints - maybe you could add or remove a couple. I'm not married to the idea of a specific list, and obviously any selection would still include some (comparatively) easier and some harder ones... but not "Hammer Station easy", you know.

And what would be the point of having a separate tier, you might ask? Well, it could give separate rewards, and again I look back at something that I liked about the early days of the game - that the last boss in a master mode flashpoint used to drop a Rakata piece. Why not do something like that again? You can't tell me that it takes less effort to complete any of these than to do a master mode Nefra.

Both of these suggestions wouldn't require the introduction of anything dramatically new, as they both refer back to systems that were in the game before, and gear rewards that are in the game right now, but I'm open to other ideas as well of course. I'd just like to see some incentives to make flashpoints more attractive again as something to run with both guildies and pugs, especially on master mode.

11/08/2024

Achievements I Would Add to Old Content

I'm actually not the biggest fan of achievements and prefer it when MMOs don't have them, as the big UI pop-ups tend to take me out of the world too much, but seeing how they seem to be considered pretty much a standard feature of most games nowadays, I've learned to live with them. Sometimes they'll even motivate me to do something! I won't necessarily go out of my way to hunt for achievements, but if I'm already doing something, and there's an achievement to do just a little bit more for example, that can definitely work as an incentive.

For those who don't know, SWTOR originally launched without an achievement system, but added one with the Rise of the Hutt Cartel expansion in 2013, which included a lot of retrofitted achievements for older content. However, there were always some things that made me go "huh" - every time I found myself a bit surprised that there wasn't an achievement for a particular thing. Here's my top five list of achievements that I would still add to old content:

1. Being sneaky in the Black Hole

In first place, we have the mission that inspired this whole post: [Daily] Eyes and Ears on Republic side or [Daily] Hypermatter Directive on Imp side. These are mirrored dailies that require you to click on five spots in a warehouse while navigating a bunch of sensors that will spawn a guard droid each if you trip them. There's no particular punishment for this other than having to kill the droid so you don't have to do it perfectly, but I at least try to be perfectly sneaky every time, and on the rare occasion when I succeed, I always feel extremely proud. Alas, the game doesn't agree that this is a special feat and there's no achievement for it. If any daily mission ever deserved an achievement, I think it's this one.

A female smuggler and Bowdaar look at a red sensor circle in the Eyes and Ears mission

2. Kill Esh-ka

One type of common achievement that was added with Rise of the Hutt Cartel was to kill a bunch of mobs on every planet, often sorted into different categories. On Voss for example, there's one to kill hostile droids, members of the opposite faction, and several different kinds of beasts. I didn't inspect all the newly added achievements in advance, so as I quested my way across the different planets for the first time after the expansion, it was always interesting to see what would pop up.

I have this distinct memory of doing this on Belsavis, and at one point wondering why nothing had popped up yet for the dozens of Esh-ka I'd killed. And then I checked and found that there wasn't even an achievement for these mobs... which make up what feels like half the enemies on the planet. I always thought that was a bit odd.

After thinking about it a bit more, I can only guess that the devs were worried that something like "kill 100 Esh-ka" might sound kind of... genocidal? Generally the kill achievements for humanoids ask you to take out a faction, not a species. But that strikes me as something that could be addressed with proper wording - "defeat 100 Esh-ka escapees" or something. I want my wading through tunnels and tunnels full of these to be acknowledged!

3. Harmonised flashpoint achievements

When a new flashpoint comes out nowadays, it generally has a pretty standard set of achievements: do it x times on story/veteran mode, do it x times on master mode, kill each boss at least once, and then maybe a couple of extra achievements for bonus bosses or special mechanics. This wasn't always the case though, and if you look back at the achievements archive, there are quite a few flashpoints that only have an achievement for running them once on story or vet mode, such as the Esseles, Black Talon, Athiss, Mandalorian Raiders and more. I think this is because at the time, they were low-level content that didn't scale, and it didn't really make sense to ask people to re-run a level 20 flashpoint twenty times after they'd out-levelled it (though there are always alts I guess...) Nowadays though, with everything being scaled, I don't see why these achievements shouldn't be the same across the board. Same with flashpoints that are lacking achievements for their bonus bosses, such as Assault on Tython and Korriban Incursion.

I know some old-timers would hate me for this - "I've already run the Esseles a hundred times and now you want me to run it another twenty times for a new achievement in 2024?!" Well... yeah. I'd still do it.

4. Planetary storylines

This one is fairly simple: I think it's a bit of a missed opportunity that there are achievements for completing all the class stories, but none for doing all the planetary storylines at least once. I'm not saying they're all narrative masterpieces, but I think they add a lot of context for each planet and achievements could make for a good incentive to encourage people to give them a try. I still occasionally see comments from players who try to do literally nothing but their class story and then wonder why they end up under-levelled at some point.

5. Exploration missions

I've always felt a bit sour about the fact that exploration missions get hidden by default nowadays, until I heard Swtorista say in a stream that they apparently confused people? I don't know, that was before we had the purple markers for main story missions... either way, I think at the very least they deserve an achievement of their own as well, to give people an incentive to check them out, similar to the planetary storylines. For these, I guess I wouldn't make a separate one for each planet, but simply something like "complete 50 exploration missions across the galaxy" (or however many there are - I wouldn't require you to do them all, but probably something like two thirds of them).

Have you ever come across something in game that made you go "huh, I'm surprised there isn't an achievement for that"? Feel free to share in the comments!

30/06/2024

Where Is the Group Content?

SWTOR has long had a reputation of being a "single-player MMO", and I've always hated that. One of the very first posts I ever wrote on this blog dealt with this topic in fact. Don't get me wrong, I have no issue whatsoever with anyone praising the personal storyline or preferring to play by themselves, but the thing that has always ground my gears is how this often dovetails into people being dismissive of the game's group content, calling it sub-par and not worth anyone's time.

Especially at lauch, that was just so not true. Coming fresh out of WoW's Cataclysm, where Blizzard had removed all group content from the levelling content in the open world, I loved that in SWTOR, heroics actively encouraged you to team up with others while levelling, plus you got bonus XP for questing in a group, instead of an XP penalty like in WoW. Social points also offered an incentive to do group content in PvE. While WoW players were moaning about being stuck with the Dragon Soul raid for nearly a year, SWTOR pumped out a new flashpoint or operation every other month. It was objectively a glorious game in terms of group content if you enjoyed that kind of thing.

Players from the guild Twin Suns Squadron assemble on Hoth to kill the world boss Snowblind

Sadly, over time, SWTOR's dedication to encouraging grouping has been watered down quite a bit. Rise of the Hutt Cartel was the first and last story expansion that supported group conversations in new story content. Heroics were nerfed in difficulty and turned into just another kind of soloable daily quest in 4.0. Social points were removed with 7.0. Any plans to add new flashpoints or operations were discarded with 4.0, until they eventually made a come-back a few years later, but things have kind of petered out a bit again since then.

This has made me a bit sad, but not... devastatingly so, because while I enjoy group content, I obviously don't spend all my time in it either. I love getting new story updates! And I suspect that catering more to solo players is simply where the money is. At the very least, I'd assume that it's much more straightforward to measure the return on investment when you see a subscription up-tick after a new story update as opposed to a patch adding a new operation. I wouldn't expect many lapsed players to specifically come back for a new operation, and I'm guessing it's more of a retention mechanic for existing long-time players, giving them something to do with their friends once their interest in playing by themselves has been exhausted.

With all that said, I do think that spending some time on catering to players who like group content is still important, because they are the ones most likely to get others to try or stay in the game, to gush about it in public and promote it on social media. Off the top of my head, I can't think of a single well-known SWTOR content creator that doesn't participate in group content at least some of the time.

And recently, I've been hearing a lot of discontent - from different directions, so it's not just one person and their group of friends - around the fact that we haven't heard anything about upcoming group content in a while. Now, players always want more of the stuff they like, but the reason this really drew my attention is that I've heard these kinds of complaints before... and they usually did not bode well for the months ahead, as in the past these were the times when I had to watch people I cared about leave the game and never come back. I think at this point SWTOR players who are invested in group content have mostly come to accept that their preferred mode of play is not a high priority for the devs and that they can't expect updates tailored to their interests very often - but there's still an expectation of getting something at certain intervals, and there's definitely a point where they'll lose patience and unsub.

Looking at my timeline of major content additions from last year, the longest gaps between major group content releases over time have been as follows:

  • Between operations: 2 years and 10 months, between the release of Dxun and R-4.
  • Between flashpoints/small group content: 1 year and 5 months, between the release of Nathema Conspiracy and Objective Meridian
  • Between major PvP updates: 4 years and 2 months, between the release of Vandin Huttball and the introduction of PvP seasons (yes, really)

I'm writing this at the end of June, shortly after we just got a major patch, so I wouldn't expect another one until October at the earliest, by which point it will have been:

  • 2 years and 2 months since the last operation (R-4)
  • 1 year and 4 months since the last flashpoint/small group content (Shrine of Silence)
  • 1 year and 10 months since the last major PvP update (introduction of seasons)

In other words, it's not totally unprecedented to have to wait this long for new group content, but considering that it's been this long for every type of it, I'm not surprised to see people going stir-crazy all over the place.

I really hope that the devs will have something relevant to share whenever they announce the next major patch (I'm not counting the next Galactic Season, as I know that's its own thing), because few things are as much of a downer to me in this game as seeing players I like and whose company I enjoy slowly turn away from the game because the devs just don't care about giving them anything new to hold their interest.

17/04/2024

Shintar's Galactic Season 6 Diary, Week 5

I didn't have any particular feelings or expectations going into this week beyond what I'll note down about the individual objectives:

  • Earn 200k Conquest points: Yes, naturally.
  • Earn the seasonal currency: After last week, I was happy to see this objective return as another easy one to complete on all servers.
  • Visit another player's Nar Shaddaa stronghold: Of course.
  • Kill four named champion mobs on Nar Shaddaa (2 Republic, 2 Imperial): Like the Quesh objective in week one, not my first choice to complete but an easy filler to round things out if needed.
  • Complete 8 repeatable or side missions and kill 100 mobs on the Unknown/Wild Space planets Ilum, CZ-198, Iokath and Zakuul: Easy to achieve with dailies, but one to watch out for in terms of not burning myself out with a billion CZ-198 runs.
  • Kill 100 mobs with a healer companion: Easy to do in combination with something else.
  • Complete 2 out of 4 selected flashpoints (Battle of Ilum, False Emperor, Legacy of the Rakata, Shrine of Silence): Now, I actually liked this one because two of the featured flashpoints were ones that are also required for the first GS6 story mission, and I'd only completed that on Darth Malgus so far, so I figured this could help with progressing it on the other servers (even if sticking to those two was going to make it particularly repetitive).
  • Earn 25 medals in Galactic Starfighter: Same as last week, not a fave due to how many matches it takes me to get there.
  • Play 3-6 GSF matches (wins count double): ... however, combined with this one it certainly seemed like an attractive combo to do on Darth Malgus at the very least.
  • Kill Nightmare Pilgrim: Since you can get credit for at least the seasons objective without even being in a group nowadays, this actually seemed somewhat viable to do on multiple servers, as you just need to hang out at the boss's spawn point and wait for a group of either faction to show up (and due to the nature of the fight, the groups always take a while to sort out, so you can usually tell some time in advance that it's a work in progress, it's not a quick "blink and you'll miss it" job like on some of the other world bosses)
  • KotET chapter 2 on veteran mode or higher: Now, I've always rejected the chapter objectives so far because I don't like repeating chapters... however, with this one, I actually had a character on Darth Malgus that was exactly on this step of the story, so I figured I might do it as a two-for-one.

Day 1 - Tuesday

What was supposed to be a normal office day turned out to be very sad as it was revealed to us that a (fairly young!) co-worker had surprisingly passed away over the weekend. As everyone was upset and in shock, people were allowed to go home early, and unsurprisingly, I didn't feel like doing much of anything for most of the day.

In the evening I was ready for some distraction though and logged on to do ops with my guildies, followed by a GSF weekly, which progressed me to 4/6 on one objective and to 9/25 medals earned.

On Leviathan, I put myself in the queue for False Emperor and Legacy of the Rakata and instantly got a vet mode pop for the latter. This resulted in a nice triple whammy of seasons progression, credit for the GS6 story mission and credit for the Prelude to Shadow of Revan story mission. I then meant to park myself at Nightmare Pilgrim to hopefully get a kill later, but there was already a group of Imps assembling there so I hung around (I was on a Republic character so couldn't join them). Sadly they wiped on their first attempt. The second one went better, though I myself got mowed down by the Pilgrim's Rapid Fire that time. Funnily enough, since I wasn't actually in the ops group the fight "belonged" to, I could just revive on the spot even as the fight continued.

On Tulak Hord, I did a round of CZ-198 dailies and then parked myself at Nightmare Pilgrim's spawn spot. It being past midnight in Germany, I wasn't surprised that nothing was going on anymore.

On Satele Shan, I decided to just do the Ilum heroic, including the bonus. As I also gained a legacy level while doing so, this was enough to complete the daily objective. Still, I wanted to park myself at Nightmare Pilgrim again before logging out, and once again there were some Imps already there. I waited for a bit, but when nothing seemed to move for more than ten minutes (and there weren't that many of them), I started to wonder whether this was actually a group or just some randoms doing the same thing I was, waiting for someone else to do the actual work. I actually relogged to Imp side just to check whether there were people actually LFM on the fleet but saw nothing. When I returned to my Republic character, there were suddenly a lot more people there and the battle was already in progress, but fortunately I had enough time to join in.

On Star Forge I just did a round of Iokath dailies on my boosted Sith inqusitor, before logging over to Shae Vizla to join a Nightmare Pilgrim group organised by my guild there.

Day 2 - Wednesday

After reset, I briefly logged into Leviathan to visit a Nar Shaddaa stronghold and knock out the named champion mobs for both factions. Some clickies pushed me over the required Conquest point amount for the daily objective.

Later in the evening, I logged into Tulak Hord and once again, there were some Imps at the Nightmare Pilgrim's spawn spot. Why is it always Imps? I once again waited for them to assemble and do their thing, but unfortunately this group just wiped three times and then gave up. Since I was having dinner around that time and was mostly AFK in game anyway, I hung around to wait for the next group to come by (the area had never fully emptied out). Eventually a huge Republic group came by and got me the kill. Then I just did the Ilum heroic plus bonus to complete the Unknown/Wild Space missions objective and the daily.

After that, I returned to my home turf on Darth Malgus for some PvP and GSF. One of the characters I did PvP on was a lowbie on whom I did some quests while waiting in the queue, which got me a good way towards the companion kills objective already. The GSF matches completed one of the related weeklies and brought the other one up to 16/25 medals.

When I visited Star Forge later, my inquisitor (whom I'd also left at the Nightmare Pilgrim's haunt) logged in to sounds of a battle and a group having the boss down to 20% or so already. I quickly ran in to hit him for credit before travelling to Ilum and doing the Imp side heroic there (including the bonus again) to complete the planetary missions objective.

Over on Satele Shan, I put myself in the queue for False Emperor and Legacy of the Rakata just to get an instant pop for the latter on veteran mode. The run was smooth and fast, bringing me one step closer to completing the GS6 stronghold mission on this character. I then also did a round of CZ-198, which ticked over three things at once: the planetary missions, killing things with my companion and the seasonal currency.

On Shae Vizla, I did the same thing with the group finder but without getting an instant pop, so I took care of my GTN listings and started on a round of CZ-198 in the meantime. Just as I was about to get to the final mission in the waste disposal area, I got a pop for veteran mode False Emperor. It was another smooth and fast run, and we even did the bonus boss.

Day 3 - Thursday

The first thing I did in the evening was log into Leviathan and do some quests on my bounty hunter to work towards the "kills with a healer companion" achievement until I'd hit my daily 25k Conquest points. (Reminder: My knight is a healer and doing stuff with double heals is a no-no even for me.)

On Tulak Hord, I queued for False Emperor and Legacy of the Rakata and got into a vet mode run for the latter, which I did not enjoy. We had two healers, which can make things a little slow but isn't usually a big deal... unless both of your damage dealers are really slow and erratic in their participation (one of them spent half of the first boss fight AFK from what I could tell) and the other healer absolutely refuses to press a single damage ability despite the group comp, both of which were the case here. I actually opened up Starparse purely to see whether the other healer was doing anything other than run in circles and spam AoE heals while we were all at 100% health anyway, and the answer was no. Nobody talked either, not even to respond to my greeting at the start, so I was just glad to get out of there (eventually). To cheer myself up, I went and visited a Nar Shaddaa stronghold, which got me to 4/7 weeklies completed.

I then spent the biggest chunk of the evening on Darth Malgus, first getting myself to 4/7 weekly seasons objectives there as well by completing one more GSF weekly mission, then by helping out another ops team by wiping in Dxun master mode for two hours.

After that I logged into Star Forge, where I basically did the same things as on Tulak Hord, only that the Legacy of the Rakata run on this server was smooth and pleasant. This was followed by a similarly smooth False Emperor pug on Satele Shan (bonus boss included again). Finally, I logged into Shae Vizla and just did the heroic on Ilum there, which ticked off three more weeklies there as well.

Day 4 - Friday

I had made such good progress over the first three days, I felt like a could relax and not fret about seasons too much for a day. I just logged into Darth Malgus in the evening to do a bit of PvP and that was it for my day in SWTOR.

Day 5 - Saturday

Late in the morning/shortly before lunch time, I did a round of all the other servers to get my daily done. On Leviathan, Tulak Hord and Satele Shan I did some story missions on Imp side, plus on the latter I also visited a stronghold since I hadn't done so yet. On Star Forge I queued for False Emperor and got a quick run in, which was okay, though a bit rushy and nobody responded to my saying hello.

Finally, I queued for Legacy of the Rakata on Shae Vizla and got a pop, but one person timed out so it didn't go through. It was getting close to reset time so I started work on getting Conquest points from some other sources to be on the safe side, but I did eventually get another run just in time to finish it before the reset. This one had two guys always pushing ahead while one always lagged behind, and the lagging guy actually apologised for his slowness, bless him. 

I didn't play again until the evening, when I killed Nightmare Pilgrim with my guildies on Darth Malgus and then did a couple of operations with them. After that I did some more PvP, and the questing I did between pops finished my companion kills objective. I finished the evening by doing KotET chapter two on veteran mode on the smuggler who was actually at that point in the story. I died a few times, but that wasn't entirely unexpected. With that, I was on 7/7 on Darth Malgus.

A female Mirialan smuggler with Empress Acina in her personal shuttle

Day 6 - Sunday

On Sunday morning I decided to visit the other servers again. On Leviathan I did a False Emperor run in which someone was chattering away in French for a while until they rage-quit after the second boss. I couldn't entirely make sense of what they were saying so I opened up Google Translate on my second monitor, but it was of limited help in this instance as it didn't know what "tous au cac" meant either, a phrase that was repeated several times. Considering the context in hindsight, I can only guess it meant something like "everybody stack"? But then I'm still not sure why this was important enough to rage-quit over, especially on the second boss in False Emperor. All I did was run to the cannon to make the ship go away... I took some solace from the fact that I understood what someone else in the group said after the rage-quit: "what an angry guy".

Interestingly, I seemed to get the answer to what had upset that French guy on Tulak Hord later, when I did another False Emperor run there too, and someone complained about me using the turret on the Jindo Krey fight there as well. At least they made it clear why: they felt that the absorb shield it puts on him for a few seconds "wastes time". I appreciated being able to have a conversation about it, but to be honest my real (private) response to this was to file it away under "stupid pug strats", because I can't quite fathom why anyone would think it's a good idea to make a fight ten seconds shorter by taking 300% increased damage. Plus as a healer, I always hate the attitude of "let's ignore simple mechanics and let the healer deal with it".

On Star Forge, I just did some clickies for my daily Conquest, while on Satele Shan and Shae Vizla I played alts for a bit. On the latter I cut it so close that I only got the "influencing the galaxy" pop-up two minutes before the daily reset.

I went through all the servers again in the evening, mostly just doing a bit of questing on alts, as I was either already 7/7 everywhere or just missing a few more companion kills or Conquest points towards the 200k objective. On Darth Malgus I played a few PvP matches as well.

Day 7 - Monday 

All that was left to do was to cycle through all the servers and earn some Conquest points for the daily, which I did with a mix of questing and clickies. The only thing worth remarking on is that I finally finished my first class story on Star Forge while doing so! Oddly, it was the smuggler, not the trooper I've had since forever, but the latter is still working her way through some side missions, so the smuggler (on whom I only did the class story) ended up overtaking her on Corellia.

Week 5 Thoughts

After how much of a slog week four was, this week was a pleasant surprise in terms of how quick and easy it was to get to 7/7 everywhere. Also, I can't believe I'm already halfway through the season track on all servers! So much for not pushing myself too much... but it's still been interesting to document my progress.

10/04/2024

Shintar's Galactic Season 6 Diary, Week 4

After the madness of trying to push for a win in Total Galactic War while also doing seasons across all servers at once, week four looked like it was going to be positively chill. There was some oddness in the weekly objectives though, as there were two origin story objectives as well as two flashpoint objectives. Here's how I viewed the lot of them:

  • Earn 200k Conquest points: Yes, easy, no problem.
  • Visit another player's Manaan stronghold: Sure, of course.
  • Complete 8 repeatable or side missions and kill 100 mobs on the capital worlds Coruscant or Dromund Kaas: I was definitely going to do this one, as I had plenty of alts in that level range across all servers.
  • Complete 15 missions as a Jedi knight or Sith warrior: Another definitive yes.
  • Complete 15 missions as a Jedi consular or Sith inquisitor: While the doubling up seemed weird to me, I saw no reason not to do both.
  • Dig up 3 treasures at a seeker droid dig site: So, I generally like this one and there's a reason I made sure to unlock the seeker droid on at least one character on all servers. It's very chill and can be done while queueing for something else, but it can be kind of time-consuming as well if you're unlucky with your digs, so I figured I was going to do it on some servers, but not all.
  • Complete 2 out of 4 selected "Underworld" flashpoints (Mandalorian Raiders, Cademimu, Directive 7, Spirit of Vengeance): I figured I might do this on a couple of servers, but not all.
  • Complete 2 out of the 4 Revan flashpoints (Taral V, Maelstrom Prison, Boarding Party, The Foundry): Now this was super odd to me and I figured I might do either one flashpoint objective or the other, but there was no way I was going to do four flashpoints on each server.
  • Earn 25 medals in Galactic Starfighter: I'm not a huge fan of this objective as I'm not great at GSF, so this one takes me at least three times as long as the regular "play matches" one. Still, I figured I might maybe do it on Darth Malgus.
  • KotET chapter 7 on veteran mode or higher: As usual, no.
  • Colossal Monolith on any difficulty: Like other lair bosses, I figured this was a given with my guild on Darth Malgus, but unlikely (though not impossible) to happen anywhere else.

Day 1 - Tuesday

I slept very little that night, followed by a long day in the office (where I was biting my nails around lunch time waiting for the results of Conquest to come in). As soon as I got home, it was time for our usual Tuesday raid, where we all (somewhat unusually) played like muppets. I had a brief look at the Conquest results that our... "Conquest accountant" sent me but was otherwise happy to go to bed early, not doing anything for seasons that day at all.

Day 2 - Wednesday

I decided to do a quick round of all the servers around lunch time, but before the reset. On Leviathan and Tulak Hord, doing few missions on Dromund Kaas on my inquisitors there got the daily objective done quickly (and offered nice synergy for the weeklies).

On Satele Shan, my knight still had a bunch of completed side missions from Coruscant in her log from god knows how many months ago, so I started by running around and handing all of them in. I was somewhat dismayed to find that only one of them counted as an exploration mission for the Coruscant seasons objective, but nonetheless I picked up some more where I had left off. As Conquest gains for low-level missions were much lower on a higher-level character, I eventually relogged my consular to finish off the seasons daily with a quick companion level-up.

On Star Forge, I logged into my lowbie consular and did some more missions on Tython. I smashed some flesh raiders and levelled up a couple of times until the daily objective was done.

Since it was getting close to reset at this point, I just expanded my Coruscant stronghold on Shae Vizla and ranked up a crew skill. On Darth Malgus I gave a companion gift to push me over the daily requirement (the previous night's ops had earned me some points already).

It was a busy day for me and I didn't get to play more until relatively late in the evening. I started by playing two GSF matches on Darth Malgus, before switching to Leviathan to continue questing on Dromund Kaas on my inquisitor. I only had to hand in two missions before hitting the daily objective.

On Tulak Hord, I decided to mix things up a bit by queueing for a random veteran mode flashpoint on my inquisitor. She was only eligible for nine of them, and five were featured seasons objectives, so I figured what were the odds? Of course I then got Black Talon, which was one of the not featured ones. Someone expressed annoyance as soon as we zoned in and quit the group the moment not everyone space-barred on the first cut scene. Ironically it went much faster after that person had left... at least the run completed my daily objective and counted as my inquisitor completing several missions.

On Satele Shan, I did a few more missions with my knight until I hit the Taskmaster Conquest objective and with that also my seasons daily. On Star Forge, I continued on Tython with my baby consular, and it didn't take long until she achieved Taskmaster and the daily objective too.

On Shae Vizla, I was about to continue my consular's class story for the missions as a consular when I realised I'd never done the Coruscant or Dromund Kaas side missions on this server. So I returned to Coruscant, hoovered up all the exploration missions and killed Migrant Merchants Guild members until I saw that lovely "influencing the galaxy" pop-up. I was ready for bed by then.

Day 3 - Thursday

After another long day at the office, I logged into Darth Malgus and just played a GSF match there. We won and this completed my 200k Conquest points objective, but only advanced me towards the 25 medals for GSF by one.

On Leviathan I did some more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided to spin the wheel in the group finder again. This time I got Cademimu and had a smooth enough run. The lowest-level person got a bit lost at one point after dying and having to run back, but I'm happy to say that we backtracked to rescue them and no unfriendly words were said. Apparently this counted as having completed 15 missions as an inquisitor already.

On Star Forge I continued on my baby consular on Tython, until she too hit the 15 missions completed objective. On Satele Shan, my knight handed in one mission on Coruscant, which completed her business there - since I still needed to complete more missions as a knight, however, I then continued with her class story on Alderaan until the daily objective was complete too. My consular on Shae Vizla also finished the objective on Coruscant before getting her daily done.

Day 4 - Friday

I did a bit of PvP on Darth Malgus around lunch time, and got put into four Voidstars in a row, three of which were losses. Thanks, game!

Later, I logged through all the servers to do a bit of tidying up - one side-effect of last week's Conquest mania was that while I had found time for some seasons objectives, I'd neglected to clear out my bags and they were full of junk everywhere. On Leviathan I followed this up with a few more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided that my inqusitor there might as well finish her "Searching for Allies" weekly mission by queueing for one more random flashpoint. I got the Foundry this time, which was also on the list of featured flashpoints. I also liked this run because we actually had a polite conversation about whether to do the bonus or not - we ultimately decided not to, but only after talking about it!

On Star Forge I decided to try my luck with the random queue on my knight, but unfortunately she just got a Hammer Station. At least that completed the daily objective, and somehow counted as no fewer than six missions completed as a Jedi knight. On Satele Shan, I completed my knight's class story on Alderaan, which ticked her over the 15 missions completed there.

On Shae Vizla, I decided to queue for a random veteran flashpoint on my consular. After a few minutes of waiting I realised that since it was still relatively early in the evening for me, most APAC players were probably still asleep, but just as I thought about going to do something else I got a pop after all. After a quick Taral V run with lots of trash skipping, I was halfway towards another flashpoint objective and had 15 missions as a consular ticked off on this server as well.

Later in the evening, I returned to Tulak Hord and did 15 missions on Tython on my littlest Jedi knight who is too low-level to do Conquest as of yet. By the time he completed the objective, he was level 9.

Day 5 - Saturday

In the morning I decided to log into Shae Vizla and queue for all the featured flashpoints on both veteran and master mode on my warrior. I got into a vet mode Boarding Party with a level 80 Sorc healer who used their knockback on cooldown to scatter trash mobs to the four winds. After one particularly egregious example where one of my smashes went into thin air after they'd knocked three mobs away from me a half-second before I would've hit them, I politely asked if they could stop doing that. They didn't respond and continued doing their thing, so I put them on ignore at the end of the run. Kind of petty, I know, but Boarding Party is a long flashpoint, and being trolled on every single trash pull was getting pretty damn aggravating. At some point I don't care anymore whether they were doing it intentionally or just a complete newbie who doesn't know their abilities and doesn't read chat, I just didn't want to get grouped with them again. At least this completed one of my flashpoint seasons objectives, plus it counted as completing five missions on my warrior.

I queued again for the remaining four flashpoints and got Mandalorian Raiders this time. I had a brief sweat drop moment when on the second pull the Sniper in the group catapulted a group of mobs away from me, but he was actually trying to defend himself and it was just a one-time thing. I enjoyed this run otherwise.

In the afternoon I mostly played GSF and did PvP on Darth Malgus. The GSF matches went a bit better than before and got me to 20/25 medals for the seasons objective.

In the evening I used our social night to kill the Colossal Monolith and get both flashpoint objectives done with Mr Commando. We chain-ran master mode Boarding Party, Spirit of Vengeance, the Foundry and Mandalorian Raiders in a single session. It felt long. On the plus side, since I made a point of asking to do this on Imp side (where we usually spend less time), we also got a bunch of achievement progress.

On the other servers I did the following things in the evening:

On Leviathan, I did a couple more Dromund Kaas missions on my inquisitor. The daily was done after only two of them and I was starting to realise that, since I usually switched servers after hitting the 25k Conquest for the daily and for some reason that was happening really quickly while playing my inquisitor, I had completed zero weeklies on Leviathan yet. I made a mental note to push myself a bit more on Sunday.

On Tulak Hord, I did a Dromund Kaas heroic on my inquisitor since I had run out of exploration missions for her to do. Interestingly, when you do this objective via the optional one-time quests, you'll usually get your kills way before you've completed enough missions, but the heroics seemed to be shaping up the opposite, though she did hit the 200k Conquest points earned objective. Logging over to Republic side, I put my trooper into the queue for all the featured flashpoints on master mode, though it was kind of late and nothing popped. I went and did a heroic on Coruscant to pad my kill count on the capital worlds and push myself over the 25k required for the daily objective.

On Satele Shan, I thought I'd queue for some seasonal flashpoints while digging for treasure on my consular, but I got a pop before I even made it to the dig site. I got into a vet mode Taral V that was... stressfully fast. Look, I've resigned myself to people wanting to skip and rush to some degree, and at times I even welcome it! But there are degrees, and the guy who took the lead in this run was just driving on and pulling more while completely ignoring the rest of the group, whether anyone got dismounted or aggroed a group we were trying to skip... the vibe was definitely "I can solo this so the rest of you don't matter to me". We completed the run smoothly enough but I felt unhappy and wished that people weren't like that.

Since I was now halfway done with one flashpoint objective and I wasn't sure I wanted to do both on this server, I queued again for Taral V and Maelstrom Prison only. And I got Taral V again! With the same guy! This time I managed to fall off a bridge at one point, something that hasn't happened to me in ages, though I was fortunate enough to not die... I landed safely further down the path we had originally taken, so just had to loop back around while the rest of the group continued on. To the guy's credit, they did give me a moment to catch up eventually... or maybe they were just slowed down by the unskippable mobs on the bridge... Either way: so not necessary.

On Star Forge I braved the random veteran queue on my Jedi knight again and got a Cademimu run this time, which counted for one of the flashpoint objectives. Nothing remarkable about that one other than that General Ortol almost forgot about his rockets... he only fired a single one towards the end, just before he was about to die.

On Shae Vizla, I queued for the set of four featured flashpoints again and went to visit a Manaan stronghold in the meantime (fortunately a public one was available). This gave me a bunch of Conquest for completing four weekly objectives, so when nothing popped after ten minutes or so, I just used a rep token to push me the last bit of the way to the daily requirement and called it a night.

Day 6 - Sunday

Around lunch time before reset, I logged into Leviathan to play a bit of catch-up. I queued for the featured underworld flashpoints and got into a vet mode Mandalorian Raiders that was interesting in a couple of ways. First off, we killed Braxx before his hounds and the world didn't end... I thought they had an enrage or something! But then on the last boss, most of us were still killing the turrets outside his room when one guy charged in and pulled the boss, and by the time we joined him, the boss was almost dead while only having spawned a single set of turrets? I have no idea how that went down. Anyway, the guy /stucked because of course the remaining turrets kept us in combat and he told us to do the same, but we just killed them instead. Afterwards I dug up some treasure with my seeker droid. While I was still only on one weekly completed at that point, I was partially done with a lot of others and felt like I was in a much better place.

I then logged over to Tulak Hord and queued for all the featured flashpoints on master mode again. I got into a Cademimu run where we even did the bonus boss and I was happy with that.

After reset I logged into Shae Vizla and queued for the underworld flashpoints first and got an instant pop for Mandalorian Raiders vet mode. This run completed both that flashpoint objective plus 15 missions as a Sith warrior, taking me to 7/7 weeklies completed on this server.

A bit later I logged into Leviathan and queued for the underworld flashpoints on my knight again. I got an instant pop and was pleasantly surprised to find myself in Spirit of Vengeance. Having four flashpoints to pick from for variety is less effective when a lot of people specifically avoid certain ones - I was fully expecting to see nothing but Cademimu and Mando Raiders in the public queue all week. It went fine and completed that flashpoint weekly objective for me.

A female pink twi'lek Jedi knight approaches Agent Protarius, a male yellow twi'lek and heroic quest giver on Balmorra

Afterwards I visited a Manaan stronghold and since I was still short a few missions as a knight, I took her to Balmorra (where she's currently in her class story) and cleared out Sobrik to get that done as well. This put me at 5/7 weeklies completed on Leviathan, with two more almost complete and easy to finish off the next day.

I visited Star Forge next and decided to complete my knight's vet mode flashpoint weekly by queueing for one more random. I continued to have bad luck and got into a Hammer Station. The group had a level 80 Sage healer who took point. When we expected them to make the first corner pull, they just kept running... and running... all the way to the drill, where they then stood and spammed heals on themselves. We eventually caught up and AoE-d everything down that they had pulled, but I was glad I wasn't the only one who expressed confusion about this strat in chat. When we got to the retractable bridge, they raced across just before it turned off, and then slowly soloed the next pull on the other side while the rest of us actually killed the turrets. I got the feeling they quietly cursed our "inefficiency" as they didn't say another word the entire run and quit instantly the moment the completion message came up. While I'd now completed 15 missions as a Jedi knight, I was only on 3/7 weeklies otherwise and not too happy about that, but I wasn't sure whether I could be bothered with a push for much more.

I decided to log over to Darth Malgus for the time being, where I did a GSF weekly on one of my Sith warriors, pushing me over the 15 missions completed as a knight or warrior and earning the last medals I needed. Then I visited a Manaan stronghold to take me to 7/7.

I logged into Tulak Hord while eating dinner and put myself in the queue for master mode Taral V and Maelstrom Prison, but nothing popped. I ended up just doing a couple of Coruscant heroics and logging off to do something else for a while.

Late in the evening I hopped onto Satele Shan, dug up some relics, visited a Manaan stronghold and did a few missions on my consular until I hit 200k Conquest points.

Day 7 - Monday

I logged into Star Forge shortly before reset, visited a Manaan stronghold and knocked out a couple of Coruscant heroics on my trooper main. After the reset, I knocked out the last couple of missions on Dromund Kaas on my inquisitor on Leviathan, to get that server to 7/7.

I then put myself in the master mode queue for the Revan flashpoints on Tulak Hord again, even though I knew it was a bad time and ultimately nothing popped, but I was able to also do the seeker droid objective while waiting.

In the evening I logged back into my trooper on Tulak Hord again and put myself back in the queue while questing, but I barely lasted ten minutes before also listing myself for the veteran versions. I just wanted to get that last objective done! I was surprised that it then still took another ten minutes to get a pop, considering this was German prime time. The actual Taral V run then only took another ten minutes too, though this time I was quite grateful for that. Also, the guy leading the skips in this one would instantly turn back and help kill any extra mobs that were aggroed, which I thought made a world of a difference. I guess it's less about skipping or not skipping and more about working together and with the other members of your group. Anyway, this brought me to 7/7 on Tulak Hord as well.

Hopping over to Star Forge, I put my trooper into the master mode flashpoint queue for the underworld flashpoints and did more heroics on Coruscant until the related seasons objective was ticked off. Just as I was about to start digging for treasure, I got a pop for master mode Mandalorian Raiders. This was a smooth and pleasant run that stood out to me for the tank's perfect calculation of number of mobs needed for the bonus boss, as we killed exactly 80 and not one more (and the reason I could tell this was calculated was that he was a Shadow, which allowed us to skip some pulls, but he got just the right number for us to unlock the bonus boss too). Once done, I dug up three treasures on Alderaan and with that, was 7/7 on Star Forge as well.

On Satele Shan I just had to complete a couple more story missions on Belsavis with my consular to go 7/7, which just left me to earn 25k Conquest points for the daily objective done on Darth Malgus and Shae Vizla, which was achieved easily enough. (Incidentally, one of the random master mode flashpoints I decided to run on Darth Malgus ended up being Ruins of Nul, but that has nothing to do with seasons... let's just say it was still a pain but we got there in the end.)

Week 4 - Thoughts

I was kind of surprised by how much effort this week took. By Sunday I was definitely considering forfeiting full credit for the week on some servers, but then I was pretty close already, so giving up so close to the finish line would've been annoying as well. In hindsight I think the problem was that this week was one that greatly benefitted from synergies between different objectives (such as doing the planetary missions or flashpoints on one of the featured origin stories) but I didn't always min-max that aspect and when I didn't, it actually increased the time required by a lot. I also wasted some time on the random queue without getting into the flashpoints I actually needed, clearly overestimating my odds with a total of eight flashpoints eligible for seasons objectives. I need to learn to resist the lure of that, even if it's much easier than trying to find the correct boxes to tick in the unsorted jumble that is the full flashpoint list in the group finder panel nowadays.

Some of the objectives also highlighted to me the differences between the "efficient" way to do them and what I find fun, and again, they didn't always align. Doing four flashpoints on master mode with my guildies, including all the bonuses, was certainly interesting and enjoyable, but it also took us more than two hours. Comparatively, veteran mode Taral V with a pug that just rushes to the end barely takes ten minutes, but is also quite boring. Same with doing exploration missions on Coruscant or Dromund Kaas on a lowbie that's levelling (which includes watching all the cut scenes) vs. just blasting through the heroic circuit on a level 80.