Showing posts with label the foundry. Show all posts
Showing posts with label the foundry. Show all posts

10/04/2024

Shintar's Galactic Season 6 Diary, Week 4

After the madness of trying to push for a win in Total Galactic War while also doing seasons across all servers at once, week four looked like it was going to be positively chill. There was some oddness in the weekly objectives though, as there were two origin story objectives as well as two flashpoint objectives. Here's how I viewed the lot of them:

  • Earn 200k Conquest points: Yes, easy, no problem.
  • Visit another player's Manaan stronghold: Sure, of course.
  • Complete 8 repeatable or side missions and kill 100 mobs on the capital worlds Coruscant or Dromund Kaas: I was definitely going to do this one, as I had plenty of alts in that level range across all servers.
  • Complete 15 missions as a Jedi knight or Sith warrior: Another definitive yes.
  • Complete 15 missions as a Jedi consular or Sith inquisitor: While the doubling up seemed weird to me, I saw no reason not to do both.
  • Dig up 3 treasures at a seeker droid dig site: So, I generally like this one and there's a reason I made sure to unlock the seeker droid on at least one character on all servers. It's very chill and can be done while queueing for something else, but it can be kind of time-consuming as well if you're unlucky with your digs, so I figured I was going to do it on some servers, but not all.
  • Complete 2 out of 4 selected "Underworld" flashpoints (Mandalorian Raiders, Cademimu, Directive 7, Spirit of Vengeance): I figured I might do this on a couple of servers, but not all.
  • Complete 2 out of the 4 Revan flashpoints (Taral V, Maelstrom Prison, Boarding Party, The Foundry): Now this was super odd to me and I figured I might do either one flashpoint objective or the other, but there was no way I was going to do four flashpoints on each server.
  • Earn 25 medals in Galactic Starfighter: I'm not a huge fan of this objective as I'm not great at GSF, so this one takes me at least three times as long as the regular "play matches" one. Still, I figured I might maybe do it on Darth Malgus.
  • KotET chapter 7 on veteran mode or higher: As usual, no.
  • Colossal Monolith on any difficulty: Like other lair bosses, I figured this was a given with my guild on Darth Malgus, but unlikely (though not impossible) to happen anywhere else.

Day 1 - Tuesday

I slept very little that night, followed by a long day in the office (where I was biting my nails around lunch time waiting for the results of Conquest to come in). As soon as I got home, it was time for our usual Tuesday raid, where we all (somewhat unusually) played like muppets. I had a brief look at the Conquest results that our... "Conquest accountant" sent me but was otherwise happy to go to bed early, not doing anything for seasons that day at all.

Day 2 - Wednesday

I decided to do a quick round of all the servers around lunch time, but before the reset. On Leviathan and Tulak Hord, doing few missions on Dromund Kaas on my inquisitors there got the daily objective done quickly (and offered nice synergy for the weeklies).

On Satele Shan, my knight still had a bunch of completed side missions from Coruscant in her log from god knows how many months ago, so I started by running around and handing all of them in. I was somewhat dismayed to find that only one of them counted as an exploration mission for the Coruscant seasons objective, but nonetheless I picked up some more where I had left off. As Conquest gains for low-level missions were much lower on a higher-level character, I eventually relogged my consular to finish off the seasons daily with a quick companion level-up.

On Star Forge, I logged into my lowbie consular and did some more missions on Tython. I smashed some flesh raiders and levelled up a couple of times until the daily objective was done.

Since it was getting close to reset at this point, I just expanded my Coruscant stronghold on Shae Vizla and ranked up a crew skill. On Darth Malgus I gave a companion gift to push me over the daily requirement (the previous night's ops had earned me some points already).

It was a busy day for me and I didn't get to play more until relatively late in the evening. I started by playing two GSF matches on Darth Malgus, before switching to Leviathan to continue questing on Dromund Kaas on my inquisitor. I only had to hand in two missions before hitting the daily objective.

On Tulak Hord, I decided to mix things up a bit by queueing for a random veteran mode flashpoint on my inquisitor. She was only eligible for nine of them, and five were featured seasons objectives, so I figured what were the odds? Of course I then got Black Talon, which was one of the not featured ones. Someone expressed annoyance as soon as we zoned in and quit the group the moment not everyone space-barred on the first cut scene. Ironically it went much faster after that person had left... at least the run completed my daily objective and counted as my inquisitor completing several missions.

On Satele Shan, I did a few more missions with my knight until I hit the Taskmaster Conquest objective and with that also my seasons daily. On Star Forge, I continued on Tython with my baby consular, and it didn't take long until she achieved Taskmaster and the daily objective too.

On Shae Vizla, I was about to continue my consular's class story for the missions as a consular when I realised I'd never done the Coruscant or Dromund Kaas side missions on this server. So I returned to Coruscant, hoovered up all the exploration missions and killed Migrant Merchants Guild members until I saw that lovely "influencing the galaxy" pop-up. I was ready for bed by then.

Day 3 - Thursday

After another long day at the office, I logged into Darth Malgus and just played a GSF match there. We won and this completed my 200k Conquest points objective, but only advanced me towards the 25 medals for GSF by one.

On Leviathan I did some more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided to spin the wheel in the group finder again. This time I got Cademimu and had a smooth enough run. The lowest-level person got a bit lost at one point after dying and having to run back, but I'm happy to say that we backtracked to rescue them and no unfriendly words were said. Apparently this counted as having completed 15 missions as an inquisitor already.

On Star Forge I continued on my baby consular on Tython, until she too hit the 15 missions completed objective. On Satele Shan, my knight handed in one mission on Coruscant, which completed her business there - since I still needed to complete more missions as a knight, however, I then continued with her class story on Alderaan until the daily objective was complete too. My consular on Shae Vizla also finished the objective on Coruscant before getting her daily done.

Day 4 - Friday

I did a bit of PvP on Darth Malgus around lunch time, and got put into four Voidstars in a row, three of which were losses. Thanks, game!

Later, I logged through all the servers to do a bit of tidying up - one side-effect of last week's Conquest mania was that while I had found time for some seasons objectives, I'd neglected to clear out my bags and they were full of junk everywhere. On Leviathan I followed this up with a few more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided that my inqusitor there might as well finish her "Searching for Allies" weekly mission by queueing for one more random flashpoint. I got the Foundry this time, which was also on the list of featured flashpoints. I also liked this run because we actually had a polite conversation about whether to do the bonus or not - we ultimately decided not to, but only after talking about it!

On Star Forge I decided to try my luck with the random queue on my knight, but unfortunately she just got a Hammer Station. At least that completed the daily objective, and somehow counted as no fewer than six missions completed as a Jedi knight. On Satele Shan, I completed my knight's class story on Alderaan, which ticked her over the 15 missions completed there.

On Shae Vizla, I decided to queue for a random veteran flashpoint on my consular. After a few minutes of waiting I realised that since it was still relatively early in the evening for me, most APAC players were probably still asleep, but just as I thought about going to do something else I got a pop after all. After a quick Taral V run with lots of trash skipping, I was halfway towards another flashpoint objective and had 15 missions as a consular ticked off on this server as well.

Later in the evening, I returned to Tulak Hord and did 15 missions on Tython on my littlest Jedi knight who is too low-level to do Conquest as of yet. By the time he completed the objective, he was level 9.

Day 5 - Saturday

In the morning I decided to log into Shae Vizla and queue for all the featured flashpoints on both veteran and master mode on my warrior. I got into a vet mode Boarding Party with a level 80 Sorc healer who used their knockback on cooldown to scatter trash mobs to the four winds. After one particularly egregious example where one of my smashes went into thin air after they'd knocked three mobs away from me a half-second before I would've hit them, I politely asked if they could stop doing that. They didn't respond and continued doing their thing, so I put them on ignore at the end of the run. Kind of petty, I know, but Boarding Party is a long flashpoint, and being trolled on every single trash pull was getting pretty damn aggravating. At some point I don't care anymore whether they were doing it intentionally or just a complete newbie who doesn't know their abilities and doesn't read chat, I just didn't want to get grouped with them again. At least this completed one of my flashpoint seasons objectives, plus it counted as completing five missions on my warrior.

I queued again for the remaining four flashpoints and got Mandalorian Raiders this time. I had a brief sweat drop moment when on the second pull the Sniper in the group catapulted a group of mobs away from me, but he was actually trying to defend himself and it was just a one-time thing. I enjoyed this run otherwise.

In the afternoon I mostly played GSF and did PvP on Darth Malgus. The GSF matches went a bit better than before and got me to 20/25 medals for the seasons objective.

In the evening I used our social night to kill the Colossal Monolith and get both flashpoint objectives done with Mr Commando. We chain-ran master mode Boarding Party, Spirit of Vengeance, the Foundry and Mandalorian Raiders in a single session. It felt long. On the plus side, since I made a point of asking to do this on Imp side (where we usually spend less time), we also got a bunch of achievement progress.

On the other servers I did the following things in the evening:

On Leviathan, I did a couple more Dromund Kaas missions on my inquisitor. The daily was done after only two of them and I was starting to realise that, since I usually switched servers after hitting the 25k Conquest for the daily and for some reason that was happening really quickly while playing my inquisitor, I had completed zero weeklies on Leviathan yet. I made a mental note to push myself a bit more on Sunday.

On Tulak Hord, I did a Dromund Kaas heroic on my inquisitor since I had run out of exploration missions for her to do. Interestingly, when you do this objective via the optional one-time quests, you'll usually get your kills way before you've completed enough missions, but the heroics seemed to be shaping up the opposite, though she did hit the 200k Conquest points earned objective. Logging over to Republic side, I put my trooper into the queue for all the featured flashpoints on master mode, though it was kind of late and nothing popped. I went and did a heroic on Coruscant to pad my kill count on the capital worlds and push myself over the 25k required for the daily objective.

On Satele Shan, I thought I'd queue for some seasonal flashpoints while digging for treasure on my consular, but I got a pop before I even made it to the dig site. I got into a vet mode Taral V that was... stressfully fast. Look, I've resigned myself to people wanting to skip and rush to some degree, and at times I even welcome it! But there are degrees, and the guy who took the lead in this run was just driving on and pulling more while completely ignoring the rest of the group, whether anyone got dismounted or aggroed a group we were trying to skip... the vibe was definitely "I can solo this so the rest of you don't matter to me". We completed the run smoothly enough but I felt unhappy and wished that people weren't like that.

Since I was now halfway done with one flashpoint objective and I wasn't sure I wanted to do both on this server, I queued again for Taral V and Maelstrom Prison only. And I got Taral V again! With the same guy! This time I managed to fall off a bridge at one point, something that hasn't happened to me in ages, though I was fortunate enough to not die... I landed safely further down the path we had originally taken, so just had to loop back around while the rest of the group continued on. To the guy's credit, they did give me a moment to catch up eventually... or maybe they were just slowed down by the unskippable mobs on the bridge... Either way: so not necessary.

On Star Forge I braved the random veteran queue on my Jedi knight again and got a Cademimu run this time, which counted for one of the flashpoint objectives. Nothing remarkable about that one other than that General Ortol almost forgot about his rockets... he only fired a single one towards the end, just before he was about to die.

On Shae Vizla, I queued for the set of four featured flashpoints again and went to visit a Manaan stronghold in the meantime (fortunately a public one was available). This gave me a bunch of Conquest for completing four weekly objectives, so when nothing popped after ten minutes or so, I just used a rep token to push me the last bit of the way to the daily requirement and called it a night.

Day 6 - Sunday

Around lunch time before reset, I logged into Leviathan to play a bit of catch-up. I queued for the featured underworld flashpoints and got into a vet mode Mandalorian Raiders that was interesting in a couple of ways. First off, we killed Braxx before his hounds and the world didn't end... I thought they had an enrage or something! But then on the last boss, most of us were still killing the turrets outside his room when one guy charged in and pulled the boss, and by the time we joined him, the boss was almost dead while only having spawned a single set of turrets? I have no idea how that went down. Anyway, the guy /stucked because of course the remaining turrets kept us in combat and he told us to do the same, but we just killed them instead. Afterwards I dug up some treasure with my seeker droid. While I was still only on one weekly completed at that point, I was partially done with a lot of others and felt like I was in a much better place.

I then logged over to Tulak Hord and queued for all the featured flashpoints on master mode again. I got into a Cademimu run where we even did the bonus boss and I was happy with that.

After reset I logged into Shae Vizla and queued for the underworld flashpoints first and got an instant pop for Mandalorian Raiders vet mode. This run completed both that flashpoint objective plus 15 missions as a Sith warrior, taking me to 7/7 weeklies completed on this server.

A bit later I logged into Leviathan and queued for the underworld flashpoints on my knight again. I got an instant pop and was pleasantly surprised to find myself in Spirit of Vengeance. Having four flashpoints to pick from for variety is less effective when a lot of people specifically avoid certain ones - I was fully expecting to see nothing but Cademimu and Mando Raiders in the public queue all week. It went fine and completed that flashpoint weekly objective for me.

A female pink twi'lek Jedi knight approaches Agent Protarius, a male yellow twi'lek and heroic quest giver on Balmorra

Afterwards I visited a Manaan stronghold and since I was still short a few missions as a knight, I took her to Balmorra (where she's currently in her class story) and cleared out Sobrik to get that done as well. This put me at 5/7 weeklies completed on Leviathan, with two more almost complete and easy to finish off the next day.

I visited Star Forge next and decided to complete my knight's vet mode flashpoint weekly by queueing for one more random. I continued to have bad luck and got into a Hammer Station. The group had a level 80 Sage healer who took point. When we expected them to make the first corner pull, they just kept running... and running... all the way to the drill, where they then stood and spammed heals on themselves. We eventually caught up and AoE-d everything down that they had pulled, but I was glad I wasn't the only one who expressed confusion about this strat in chat. When we got to the retractable bridge, they raced across just before it turned off, and then slowly soloed the next pull on the other side while the rest of us actually killed the turrets. I got the feeling they quietly cursed our "inefficiency" as they didn't say another word the entire run and quit instantly the moment the completion message came up. While I'd now completed 15 missions as a Jedi knight, I was only on 3/7 weeklies otherwise and not too happy about that, but I wasn't sure whether I could be bothered with a push for much more.

I decided to log over to Darth Malgus for the time being, where I did a GSF weekly on one of my Sith warriors, pushing me over the 15 missions completed as a knight or warrior and earning the last medals I needed. Then I visited a Manaan stronghold to take me to 7/7.

I logged into Tulak Hord while eating dinner and put myself in the queue for master mode Taral V and Maelstrom Prison, but nothing popped. I ended up just doing a couple of Coruscant heroics and logging off to do something else for a while.

Late in the evening I hopped onto Satele Shan, dug up some relics, visited a Manaan stronghold and did a few missions on my consular until I hit 200k Conquest points.

Day 7 - Monday

I logged into Star Forge shortly before reset, visited a Manaan stronghold and knocked out a couple of Coruscant heroics on my trooper main. After the reset, I knocked out the last couple of missions on Dromund Kaas on my inquisitor on Leviathan, to get that server to 7/7.

I then put myself in the master mode queue for the Revan flashpoints on Tulak Hord again, even though I knew it was a bad time and ultimately nothing popped, but I was able to also do the seeker droid objective while waiting.

In the evening I logged back into my trooper on Tulak Hord again and put myself back in the queue while questing, but I barely lasted ten minutes before also listing myself for the veteran versions. I just wanted to get that last objective done! I was surprised that it then still took another ten minutes to get a pop, considering this was German prime time. The actual Taral V run then only took another ten minutes too, though this time I was quite grateful for that. Also, the guy leading the skips in this one would instantly turn back and help kill any extra mobs that were aggroed, which I thought made a world of a difference. I guess it's less about skipping or not skipping and more about working together and with the other members of your group. Anyway, this brought me to 7/7 on Tulak Hord as well.

Hopping over to Star Forge, I put my trooper into the master mode flashpoint queue for the underworld flashpoints and did more heroics on Coruscant until the related seasons objective was ticked off. Just as I was about to start digging for treasure, I got a pop for master mode Mandalorian Raiders. This was a smooth and pleasant run that stood out to me for the tank's perfect calculation of number of mobs needed for the bonus boss, as we killed exactly 80 and not one more (and the reason I could tell this was calculated was that he was a Shadow, which allowed us to skip some pulls, but he got just the right number for us to unlock the bonus boss too). Once done, I dug up three treasures on Alderaan and with that, was 7/7 on Star Forge as well.

On Satele Shan I just had to complete a couple more story missions on Belsavis with my consular to go 7/7, which just left me to earn 25k Conquest points for the daily objective done on Darth Malgus and Shae Vizla, which was achieved easily enough. (Incidentally, one of the random master mode flashpoints I decided to run on Darth Malgus ended up being Ruins of Nul, but that has nothing to do with seasons... let's just say it was still a pain but we got there in the end.)

Week 4 - Thoughts

I was kind of surprised by how much effort this week took. By Sunday I was definitely considering forfeiting full credit for the week on some servers, but then I was pretty close already, so giving up so close to the finish line would've been annoying as well. In hindsight I think the problem was that this week was one that greatly benefitted from synergies between different objectives (such as doing the planetary missions or flashpoints on one of the featured origin stories) but I didn't always min-max that aspect and when I didn't, it actually increased the time required by a lot. I also wasted some time on the random queue without getting into the flashpoints I actually needed, clearly overestimating my odds with a total of eight flashpoints eligible for seasons objectives. I need to learn to resist the lure of that, even if it's much easier than trying to find the correct boxes to tick in the unsorted jumble that is the full flashpoint list in the group finder panel nowadays.

Some of the objectives also highlighted to me the differences between the "efficient" way to do them and what I find fun, and again, they didn't always align. Doing four flashpoints on master mode with my guildies, including all the bonuses, was certainly interesting and enjoyable, but it also took us more than two hours. Comparatively, veteran mode Taral V with a pug that just rushes to the end barely takes ten minutes, but is also quite boring. Same with doing exploration missions on Coruscant or Dromund Kaas on a lowbie that's levelling (which includes watching all the cut scenes) vs. just blasting through the heroic circuit on a level 80.

27/05/2016

Flashpoint Friday: The Foundry

I'm keen on finishing my write-up of this group of flashpoints in this series, so let's get on with it. The grand finale of the mid-level Revan storyline!


General Facts

The Foundry is an Imperial-only flashpoint that has been in game since launch and was originally designed for levels 35-42. It's the last part of a story arc that spans four levelling flashpoints in total, with the first two taking place on Republic side and the Imperial part of the story starting with Boarding Party. Since 4.0 they are all tacticals accessible from level 15 onwards and also have a solo mode in order to enable people to just see the story.

The story that you've been told in the quest Call to Arms up to this point is that the Emperor supposedly allowed a powerful Jedi Master to escape from captivity so he would lead the Empire to an even more powerful, hidden installation called the Foundry. In the previous flashpoint you stole a Republic ship to approach said installation more stealthily, while this instance is about the main event of invading it.

Fights

The Foundry is basically a giant droid factory, so it's no surprise that most of the enemies you fight in it are droids too (and there are a lot of them). Interspersed are a couple of Jedi, plus in that bit where you exit the main installation for a while there are those moon slug things, one of which is the bonus boss.

Aside from said bonus boss, there are two fairly unremarkable droid bosses, plus that one Jedi where I'm never even sure whether he's supposed to be a boss or not, but he does drop some crystals as far as I recall.


What makes this flashpoint interesting however are two fights: HK-47 and... the Jedi Master.

HK-47 is a fairly interesting fight in terms of mechanics, though to this day I'm not entirely sure how much of it is intended and how much of it is simply due to bugs. Apart from add summons, the key mechanic is that HK will disappear into a giant machine core every so often to power up, which you have to interrupt by clicking on four panels on its outside. However I've also seen HK stand in the core's spot with no actual core visible, while simply being immune to all damage, and people getting one-shotted when they tried to attack him. I guess we're willing to forgive that because he's HK - being a bit of an unpredictable killer is in character.

And of course at the end we have... Revan! Sadly he's not nearly as cool in terms of mechanics as he could have been. The fight is quite impressive visually, with Revan drawing from a mix of Jedi and Sith abilities while going on about how he uses the power of the Force in balance. In practice however, there's simply a lot of dodging out of circles and not much else. His body mysteriously disappears at the end, leaving the door open for a possible return of the character, which Bioware eventually made a reality in 3.0.

Story (spoilers)

So... I guess I kind of already spoiled it in the paragraph above, but it just so happens that the mysterious Jedi Master in charge of the Foundry turns out to be Revan. He contacts you on the holo shortly after you kill the first boss, offering to not treat you badly as his prisoners if you give yourself up peacefully. Of course that's not an option.

Later you run into a holographic projection of HK-47 who explains that his master has devised a plan to eradicate something like 98% of the Imperial population because they all have some traces of Sith blood in them and the galaxy needs to be cleansed of that. In other words, Revan has turned into a genocidal maniac and needs to be stopped. So you kill first his droid and then the man himself.

The flashpoint ends with the Empire taking control of the Foundry, a super powerful installation that is sure to win it the war, just to never be heard of again.

Conclusion

Overall the Foundry is another fun romp, if maybe filled with a bit much trash. (It's one of the few places where I'm not too bothered if the rest of the group wants to skip the two bonus quests.) Getting to fight HK-47 and Revan is kinda cool.

Kinda.


Here's the rub though (and I already talked about this to some extent in my Maelstrom Prison review): Putting a storyline about Revan, which is incidentally also a direct continuation of the Revan novel, into a bunch of mid-level flashpoints was simply not a good idea, because it meant that it had to be completely disconnected from the game's main storyline, which in turn resulted in it being both kind of nonsensical and not really doing the character of Revan justice. And I'm saying that as someone without previous attachments to KOTOR!

If you come to the Foundry as an Imperial player first, you kind of go: "Wait, Revan is alive? And he's insane? Why?" If you actually played through the part of the story on Republic side first, you know the answer to the first question, but instead you go: "No way the Republic would have sanctioned genocide like this, what is going on? And we're killing Revan, yet nobody ever mentions this anywhere on Republic side?" Everybody kind of loses.

After having played through all the flashpoints in this story multiple times, I do kind of appreciate the effort that was clearly expended to tie all of it together... but it's simply not good enough. Even if you play both factions, it feels like there is too much missing, mainly any sort of explanation of why Revan has turned into a genocidal maniac. Sure, you could argue that the long imprisonment by the Emperor drove him insane, but having to look for an explanation for something this crucial to the plot after the fact is not very satisfying. Plus there is the whole issue of the Foundry being this incredibly powerful installation, clearly a defining point in winning the war... and then it is never mentioned again. If you want to keep flashpoints separate from the main storyline, you can't just leave all-powerful MacGuffins lying around at the end of one.

I still recommend visiting the place to see the storyline, even more so now since it's kind of required background reading for the Shadow of Revan storyline that was added in 3.0. However, overall it definitely isn't one of Bioware's more shining examples of storytelling. Even though I enjoy aspects of it, I still find the Foundry to be the most disappointing of the lot, simply because up until then there was still room (in theory anyway) to explain some things. However, the Foundry just goes "nope, this is it", which is a bit of a letdown.

14/12/2015

I Have The Power (to carry these pugs)

My Merc's journey to the level cap continues and she's getting quite close by now. However, XP gains have also dropped to "only" about one level per flashpoint. I'm wondering how much better one might do if one were to make full use of all available XP boosts (which I didn't) by joining a guild, waiting for full restedness, buying all the increased flashpoint XP perks and using XP-boosting consumables.

Cademimu
I levelled: 45-46

As I mentioned in my last Flashpoint Friday post, my Cademimu hat-trick from last time was immediately followed up by a fourth pop of this instance. The most notable thing about this run was that it contained the most "gogogo"-like player I've encountered yet, a level 65 Juggernaught who took off like a bat straight out of hell the moment we zoned in and kept pulling as fast as he could, even if it led to bad things such as us getting two groups at once (which meant even more heal-tanking for me). In hindsight it's a mircale that I only died once, on the first boss. At the same time, even this rushing was still positively sedate compared to the sort of behaviour I experienced in WoW a couple of years ago.

After this flashpoint I fully upgraded my gear again even though it didn't seem to make much of a difference, purely because I was getting close to the cap for how many common data crystals you can have. Sadly the mods from the vendors are so cheap now that even buying a whole new kit barely made a dent in my crystal pile. I also picked up the story quest for Directive 7, just in case it comes up again, as I was now high enough level to do so.

Blood Hunt
I levelled: 46-46

Oh hey, another failed Blood Hunt pug! Same story as always: Everything was fine until Jos and Valk, then the group disbanded after two wipes (even though they had been pretty good tries and we'd made it to the second phase each time).

Korriban Incursion
I levelled: 46-47

Another rare group with a tank, though he seemed unfamiliar with the flashpoint and didn't know that we needed to kill the four commanders to get access to the first boss, so the rest of the group had to gently herd him into the right direction first. After the first boss he DCed and was replaced by a level 45 dps. Even with three dps our damage seemed very low, and I couldn't help but wonder whether the dps Juggernaught wasn't actually secretly a tank as well. (He had zoned in in Soresu form, though he did switch when I pointed that out.) On the last fight my heals were once again enough to out-aggro all the dps and I was effectively tanking most of the time. The dps also didn't know that they were supposed to kill the probes - thank Bioware that they die on their own after a while or we would have been in trouble.

It was after this flashpoint that I noticed that all my Republic characters, even the really low-level ones, have access to a quest called [Daily] Group Finder Tactical Flashpoint! I wonder why the Imps don't get that one? Looking at the TORCommunity database, it looks like it might be some sort of flagging error, as it lists the same quest twice, but both are tagged as only accessible to Republic classes. That would have been another nice source of XP to speed up the process.

The Foundry
I levelled: 47-49

This late-night run was easily the most fun pug I've had in a while, as it contained a tank and dps that were in the same guild, very laid back, and happy to banter. The tank died on the first boss and just laughed about her silliness when I pointed out that even tanks had to move out of melee whenever he does his fire attack. We also did both bonuses, which is probably why I gained two levels in this one.

At the end I had to laugh when the last boss exploded into a box - another 4.0 change that Bioware made is that they got rid of all those security chests that used to spawn on bosses that don't leave a body behind or that leave multiple bodies. They were always a bit of a pain in places like ops, as they could only be looted by one person at a time and you had to form an orderly queue so everyone could get their commendations. This new system is much better, it's just kind of humorous when the body's supposed to mysteriously disappear and instead a glowy box appears out of thin air.

False Emperor
I levelled: 49-50

We meet again, False Emperor! In this run I was joined by three melee dps of levels 41, 47 and 49 respectively. Any attempts of mine to use crowd control were foiled instantly, but at least they seemed to be aware that I was getting all the aggro and tried to reduce the impact that had. (I fully expect to do a lot of tanking when there is no proper tank, but you can tell the difference between groups that notice and try to help you and those that are completely oblivious... usually the latter are busy piling on a single gold mob while I get shot by five weak enemies for the entire fight.) I also worked on improving my heal-tanking by doing the line-of-sight dance around various corners and pillars.

On the two prototype droids, my three "pets" were sadly completely focused on trying to kill the one that was immune to damage and needed some prompting to start attacking the right one. Still, I was growing oddly fond of them. At exactly eight o'clock, one of them suddenly went "oops, I have to leave" and I couldn't help but picture him as a little kid who had reached his bedtime.

Having hit level 50 in this flashpoint, I did some running around to pick up more quests, such as the storyline for Kaon Under Siege and Lost Island. I was kind of shocked by how Darth Nurin casually dropped a massive spoiler for the end of my class story in that conversation... I was like: "I haven't even been to Dromund Kaas, woman!" In all seriousness though, I had been under the impression that they had markers for some of these lines so they wouldn't come up if you hadn't already completed that content. It was a bit jarring.

I was now also able to pick up the weekly mission to do five tactical flashpoints, which should add another chunk of experience to my remaining runs. When I opened up the group finder, it had now selected operations and hardmode flashpoints by default, which I had to uncheck, as I don't think that I would have a very good time in there right now.

Assault on Tython
I levelled: 50-52 (this included the random flashpoint weekly)

For this flashpoint I was joined by three dps, two of whom were only level 23 and 24 respectively, so I expected things to be slow. It wasn't that noticeable on the first boss, but by the time we got to Master Liam I was a bit worried that we might run into trouble with our group being unable to kill each set of droid adds before the next one spawned. Fortunately that wasn't the case, though we got very little dps time on the boss himself. We were lucky in so far as he seemed to get bored after a while and stopped bothering to vanish and summon adds.

We also wiped on Master Oric, which was simply an amazing experience for me because I don't think I'd ever had it happen to me before. I mean, I'd always known that it would be bad to let him draw power from those holocrons, but since no group of mine actually ever let him get away with it, I'd never seen what it actually does. The answer is that it increases his damage output, and after two or three stacks I simply wasn't able to keep up with it anymore, not to mention that we'd already lost another group member to his "purple circle phase". Fortunately everyone listened to me when I explained what had gone wrong, and on the next attempt they executed the mechanics nearly perfectly, even if our dps was still low.

After this flashpoint I was pleased to find my combat res and Electro Net on the trainer - now I've got pretty much everything except for whatever Successive Treatment is called for Mercenaries.

I also had too many crystals again and was pleased to discover (after some running around on the fleet) that you don't actually have to wait until Odessen to be able to buy companion gifts with them - you can already get rank 5 gifts on the fleet, which should help prevent any more crystal overflow in the future.

Mandalorian Raiders
I levelled: 52-53

This run was a bit of an emotional roller-coaster ride. I got teamed up with three dps of level 20, 21 and 27, so I knew that things were going to be even slower than in Assault on Tython the day before. But I didn't mind at first - I was kind of looking at myself as the benevolent high-level player carrying them through the experience. I asked them if they knew each other, since they were close in level and none of them were in a guild, but they never responded. They also did not pay much attention to me getting mauled by mobs and never bothered to regenerate any health themselves in-between fights.

In hindsight I really wish that I'd thought of recording the first boss fight because it was pretty comical. I was healing everyone and kite-tanking the boss around the room, only getting the occasional break whenever he did his aggro drop and jumped on somebody else for few seconds. I was really grateful for Hydraulic Overrides there, because getting caught in his slowing aura was not nice. Meanwhile the dps took absolutely forever to kill his pets. After that I thought that surely the worst was over now, just to have that fight be followed up by that big pull with a bunch of hounds. They did not get frozen by the exploding barrel and I barely clung on to life tanking all the dogs while hitting every single cooldown that I had.

Slowly my attitude started to shift. When I sliced the lift and called people over, they ignored me in favour of going the long way round. When I marked a focus target on the Republic boarding party, they ignored that as well. I was getting rather annoyed with them all and their seeming lack of interest in what was going on. I pictured them zoning into their next flashpoint, without a healer, and dying on every single pull.

I was convinced that the last boss would go horribly wrong, but tried to give instructions before the fight anyway. On the first jump we were left with both turrets still up and alive, but at least they then seemed to get it and started dpsing them down before continuing to chase the boss. In the end that fight wasn't nearly as bad as everything that had come before, but I still felt a bit burnt out on my role as the "carrier" of clueless pugs after that run.

30/06/2012

Day 6: Environments

This is the sixth post in my 10 Days of SWTOR Screenshots challenge. Click on any screenshot to see a larger version.

I bet you thought that I had given up on this! I haven't, but all the hullabaloo about server transfers was too distracing for me to write about anything else really. However, now that things are slowly getting back to normal, let's talk environments.

One criticism of the game that I've seen a few times is that it supposedly doesn't have good graphics. Personally I don't see that at all, but then I also feel that I haven't actually encountered a game with genuinely bad graphics in many years. That's not to say that I like all modern video game graphics to an equal extent, but my like or dislike isn't so much based on their supposed quality as it is about overall style and maybe nitpicking on details such as that I don't like the look of certain animations in some games (also refer to this Extra Credits episode).

The Old Republic has won me over in every respect here, as I love the slightly cartoony style (I really don't care for attempts at photorealism in games), I adore most of the animations (seriously, I could just watch Jedi knights jump around all day and I'd be happy), and overall the art direction very much follows the aesthetics of the films by focusing on interesting character designs placed in front of gorgeous backdrops.


My favourite operation from a visual point of view is still Eternity Vault. Nothing says "Star Wars" like huge, gaping chasms without safety rails! Also, the place just generally feels enormous, even though the area you actually play in is of limited size.


For a bit of contrast, within the same operation we have this scene, taken during a raid break. Here the little details actually work quite well - I loved the look of those glowy mushrooms. Too bad I rarely get to pay attention to them while we plough through trash mobs.


One thing I still don't do nearly often enough is look up. I thought that Quesh had pretty much no redeeming features until I went there with my agent and my companion Vector prompted me to look up with a comment about the redness of the sky. Dude! I can't believe I never noticed! I now try to pay more attention to my companions' prompts, as they encourage me to stop for a little while to appreciate the scenery (even if I'm itching to get to the next part of my class quest).


Mako has been very good at this on Dromund Kaas in particular. Until she made me look up while playing my bounty hunter, I never even really noticed the way the citadel in Kaas City looms above the rest of the city.


And for a nice view of space, here's my boyfriend's Sith inquisitor boosting me through the Foundry. (We did eventually make it past HK-47 once he hit max level.) When we stepped out of the actual installation and found ourselves with naught but a force field above our heads, I was quite awed. Very atmospheric.

28/05/2012

Day 4: Missions & Conversations

This is the fourth post in my 10 Days of SWTOR Screenshots challenge. Click on any screenshot to see a larger version.

In hindsight I'm not so sure whether this was the best subject to pick for one of my ten days. Looking at my screenshot folder, I was reminded that many of the little cut scenes that I enjoyed the most didn't actually result in any screenshots simply because print screen refused to work, or I was so engrossed in the game that I didn't remember to press the button in time. Still, there is something.


This isn't a very good quality screenshot - part of the UI is visible, it's very dark, and I didn't actually catch exactly the moment I wanted, but it's still a very good representation of what I love about the little cut scenes in the game. It's from the quest Fall of the Locust, which is a Republic side heroic on Taris that is more story-heavy than most heroics. It had already gone grey by the time I did it on my Jedi knight, but I volunteered to help out two other people that were looking for a group simply because I remembered enjoying this quest very much on my Sage. In fact, my high level ended up being a good thing because we couldn't find a healer at the time, so it was handy to have a tank who took virtually no damage.

Anyway, I love this little scene because it has the entire party slowly drawing their weapons at the same time as they encounter a threat, and it really drives home the feeling that you're this strike team that's on a dangerous mission together. Even if I never see that fat bearded Jedi and the dodgy smuggler again, we had something memorable going on when we rescued that twi'lek agent and then proceeded to take care of a dangerous pirate together.


And for something slightly different, my first Imperial side screenshot on this blog! This was when my boyfriend and I unsuccessfully tried to duo the Foundry. We didn't make it past this guy, but I was very impressed with the light show. More enemies should have giant holographic presentations of themselves give illustrated speeches about their devious plans.