Showing posts with label smuggler. Show all posts
Showing posts with label smuggler. Show all posts

09/08/2023

Romance Review: Base Game Guys for Gals

A couple of months ago (wow, this has been sitting in my drafts for a while!), Intisar wrote a blog post in defence of the romances with Doc and Corso, after they'd been panned pretty hard in one of Swtorista's livestreams. I had thoughts on this that I wanted to share in reply, but I figured that I might as well do so in a blog post of my own. It just took longer than expected to get it out...

I'll open by saying that I'm far from the most knowledgeable person when it comes to the in-game romances. Unlike many players, I'm not tempted to hit absolutely every flirt option I see, and in general the concept of romancing an NPC in a video game has less appeal to me nowadays than it might have had maybe fifteen years ago. I've also just been really inept at virtual romance in the past. My first post about companion romances on this blog talked about this at some length, including mention of my akward attempts at romance in Dragon Age. However, that doesn't mean that I don't have opinions on the stuff I have seen, and I thought I might as well compile them all in a single post.

This will only talk about romanceable companions by the way - flirting with random NPCs you encounter along the way can still be fun and memorable, but it just doesn't quite have the same weight in my opinion. I'll also limit myself to the base game companions, and more specifically to those available to female player characters, because almost all my characters are female. It's only more recently that I've dabbled a bit in also trying to level a couple of male characters, but none of them have made it far enough in the story to see their major romances. Something to explore over the next decade I guess. Anyway, here's what I've got to say now:

Republic

Trooper - Aric Jorgan

My main is a trooper and she's never kissed anyone. As I mentioned in the post linked two paragraphs ago, I wasn't instantly sold on Jorgan, and by the time he kind of started to grow on me and I might've considered a romance, I had missed my chance. So all she's done is flirt relentlessly with Jonas Balkar, and I could see something developing with Rass Ordo depending on how things go with him in the future... we'll see.

Anyway, on the subject of Aric: I obviously made alts later and have romanced him since then, though it's been a while since I played through those conversations, and I've got to admit they haven't been particularly memorable. In this post from 2016 I wrote that Jorgan kind of acts like a clichéd action hero in the sense that he likes to let the tough guy hang out most of the time, only confessing his feelings under certain amounts of pressure. It's hard to picture him in a proper committed relationship where he'd actually have to act like a normal person most of the time. And yeah, I don't really have much more to add to that. I kind of want to get my Vanguard through Fallen Empire at some point, to see whether the reunion with Aric in chapter eleven adds any more depth to the relationship.

Smuggler - Corso Riggs

Ah, the frequently maligned Corso. I'll come out right away and say that I like him. Honestly, even if you don't want to romance him, taking him along everywhere and watching him squirm by intentionally pushing all his buttons is hilarious. However, even as a romance he's got some things going for him. Like Intisar says, he's the kind of guy who'll always have your back no matter what's going on. He's kind of old-fashioned in his protectiveness and ideas about loyalty... and yes, this is where the problem with the sexism comes in.

I can't really blame anyone for being put off by this, but to me it ultimately wasn't that big a deal because unlike many sexist ideas in real life, Corso's sexism is utterly toothless. He'll always pipe up about how he thinks that a lady shouldn't do this or that... but ultimately he never tries to stop you, ignoring his objections doesn't diminish his affection for you, and if you push back on any of his silly complaints, he never has a good comeback. His ideas about ladies don't come from some deep conviction, but rather from a place of being a young bumpkin growing up on a backwater planet who just repeats what he's been told growing up, which ultimately just means that he's kind of naive, which I don't find that big of a deal personally. Plus he does show some growth over time.

Jedi Knight - Doc

Next we have Doc, the other guy Intisar went to bat for, and I agree with him, though for different reasons. I get why people might find him unappealing if they're looking for a character who'll be their one true love - but I always loved Doc for offering a more casual romance option. Doc flirts with every woman he meets from the moment you first encounter him, so you know exactly what kind of guy he is. And that can still be fun! There's something attractive about a man who finds something nice to say about absolutely every woman he meets, as long as you don't let yourself get dragged in too deep.

Ultimately, Doc's brave, easygoing and optimistic, and some days that's just the kind of pick-me-up you need after a hard day of saving the galaxy. I think he might also be the only companion who's actually happy if you turn down his marriage proposal. I just think he's a fantastic buddy with benefits.

Jedi Consular - Lieutenant Iresso

My first impressions of the consular romance were not very positive (again I refer you to the old blog post linked at the beginning), as I apparently flirted with both Tharan and Felix without meaning to and it all got very weird. I still don't really care for flirting with Tharan, but Lieutenant Iresso was really charming when I entered a relationship with him intentionally on an alt consular. He's probably got the most mature of all companion romances, with no major tension or drama, just two adults that really like each other and slide into being more than friends really easily.

Empire

Sith Warrior - Malavai Quinn

Quinn is another companion that is hated by many, though he didn't do badly on Swtorista's romance tier list. His betrayal in the main class story makes many people's dislike understandable I think, though if you can look past that, he's got another pretty unique experience to offer. I actually never forgave him on my own Sith warrior - she didn't hold a grudge on Iokath but also came to realise that she was kind of over him and that she preferred casually shacking up with Lieutenant Pierce.

Either way, in the earlier part of the class story, Quinn is pretty delightful to romance as he's basically the male equivalent of a blushing schoolgirl. He's super turned on by the Sith warrior's power and confidence but doesn't quite know how to deal with it at first, which makes for many a fun opportunity to make him squirm. It's an entertaining dynamic that you don't see this way round in media very often - more commonly it's the strong man whose appealing qualities make the woman blush.

Sith Inquisitor - Andronikos Revel

Andronikos is the classic "bad boy". He even gifts you a knife at one point! I remember the thing I enjoyed the most about romancing him was that he starts out very chill and views the relationship as pretty casual. I'll never forget how much I cracked up when I flirted with a guy on Alderaan and Andronikos' reaction was to approve and tell me that he was gonna go off to entertain himself with some girl from house staff in the meantime. He does get more possessive later on from what I remember, but it's still an interesting dynamic. He's easily the fiercest of the male love interests.

Imperial Agent - Vector Hyllus

Vector is the one romance that worked for me from the beginning and that I've never changed my mind about. I find it hard to make a female agent without romancing him. I just love how he's this calm, dedicated geek, and how the early flirtations with him are very low-key and playful. His love is deep but he doesn't want to make any drama about it. What's not to love?

Bounty Hunter - Torian Cadera

Torian is superficially attractive, but I've got to admit I never found his romance terribly compelling. I'll always remember the various conversations where he just says something to you in Mando'a with no subtitles and I was simply like: "Huh?" How am I supposed to judge whether that's romantic or not? His voice actor also uses a pretty flat affect most of the time, which to me comes across as Torian being "too cool to care", which I in turn don't care for myself.

On replaying his romace more recently I found it a bit more appealing, as I think it actually works better if your own bounty hunter isn't too weighed down by morals and approaches things with a colder "just in it for the thrill/money" kind of attitude. (My first hunter who romanced Torian was very light side and e.g. letting a potential target go for "moral" reasons didn't generally sit well with him.)

Overall Verdict

All in all, I've got to say I rank the base game romances for female characters pretty highly - even if they don't all appeal to me personally, I think it's really impressive what a wide range of love interests the writers managed to come up with for these: from shy to boisterous, from loyal to promiscuous, from goodie-two-shoes to bad boy, they offer quite a wide variety of experiences.

In fact, just writing this has made me want to do some romancing on alts just to see the ones again that I haven't played through in a while...

19/07/2023

Republic Saboteur, Part 1

When Bioware first added the option to the game to sabotage your old faction after KotET, I was not ready for it. All my most progressed characters were simply way too loyal to their faction!

It took me until last year to finally get my Imperial double agent up to the point where I could start making saboteur choices on Ossus and beyond. I wrote about the experience in a series of posts here, here and here.

Of course, after that, the next step was going to be to be repeat the exercise on Republic side, which required me to get yet another character caught up to the relevant point in the story. The choice fell on my somewhat dark-sided smuggler Racelle, since I always pictured her as quite chaotic and enjoying personal power. I figured she would view it as liberating to break free from her old ties to the Republic, and to be fair, Acina and the Empire did help her during KotET...

Getting her up to Iokath was very slow though, and by the time I finally got there I was baffled when a piece of dialogue reminded me that she had romanced Theron. He must be my most-romanced companion at this point; I just can't resist flirting with him on the blaster-wielding ladies... on re-evaluation, I figured that the two of them probably weren't going to be a good match, but then, even a somewhat dark-sided, chaotic smuggler can have a soft spot, right?

Interestingly, when my bounty hunter who had also romanced Theron reached Iokath, that felt like a reason to side with the Republic there for the sake of his dad, but on my smuggler I had no such compulsion, even though she was also dark side and in a romance with Theron. Instead, she seemed to take the obvious cue that Theron didn't actually seem to like his dad very much, and saw it as just one more justification to turn her back on the Republic. Though that then led to her having to watch her beloved Theron get upset when his dad died, which was not a combo of events I had really anticipated seeing.

Up next was the traitor arc, which I'll admit was really tricky to decide on in this instance. My bounty hunter had turned her back on Theron on this occasion, but I felt that despite her chaotic nature, my smuggler wasn't quite that cold. When he asks you whether he can stay with the Alliance at the end, I actually selected "no" at first but then escaped out and changed my mind. Turns out this smuggler just had to forgive him... even I didn't see that coming.

In the Nathema Conspiracy, I was kind of disappointed by the way that this smuggler also got the dialogue with Master Sumalee at the end, just like my light-side smuggler did. Based on a quick Google search, there seems to be some disagreement on how exactly you trigger the alternate variant.

Anyway, Ossus was next and I got to start sabotaging in earnest. First you damage the water pumps in the Jedi base, then you plant an extra bomb in the cave with the Geonosians to make sure it collapses completely and no artefacts can be preserved (I think that's what the sabotage is about anyway, considering the loyalist version is to save some relics) and you steal the Jedi's farming data in a somewhat blatant way as it's handed to you directly and then when someone asks about it later you go "oh, but it was corrupted". Just a little suspicious I think...

Interestingly, unlike on Imperial side I didn't really get any vibes that the ending monologue sounded noticeably more pessimistic than for non-saboteurs. I went back to compare the loyalist and saboteur ending cinematics on YouTube just to make certain, and the overall sentiment really wasn't that different. There is some disappointment about the lost farming data and some of the escaping shuttles being snatched up by Imperials, but the overall vibe is still one of "yay, we got the Jedi back and we'll totally show the Empire".

During Hearts and Minds I confessed about the sabotage to Theron and he took it surprisingly well! I mean, he was taken aback and didn't like it, but also assured my smuggler that it didn't affect his love for her, plus he seemed to be more worried about how taxing the whole double agent business can be than anything else (based on everything that happened during Fractured Alliances).

The saboteur version of the interview with Alec Ranin was a hoot as expected - I especially loved the bit where the camera pans to your character and they just break into a big goofy grin, and how when Alec asks whether you have any last words, my smuggler said: "I really like your boots!" A true TV natural.


Onderon starts the same way for Republic characters as for Imperials, with a space battle where as a saboteur you let the enemy get away instead of shooting them down.

Interestingly, I found the first act of sabotage on Onderon much more convincing on Republic side than on Imperial, where you just mysteriously fail to press the right button at a crucial moment. After all, Republic side has you reacting to Darth Savik's attack on Iziz, and when you get to the point where you would usually stop the cannons from firing at the fleet, you just pretend that you were simply too late. Much more believable!

This means that all but a few of the Republic ships above Onderon are destroyed, and surprisingly little fanfare is made about it compared to what happens on Imperial side regardless of outcome. After that, there isn't really much sabotaging left to do, as you hunt down Darth Savik just like a loyalist would and there are no options to try to be nice to her (not that it would matter as she has a personal grudge against you).

All in all, my first impressions of the Republic saboteur path so far are that it feels surprisingly more subtle than the Imperial version, but also less impactful somehow. On Ossus, stealing the farming data for the Empire is a decent win I guess, but ultimately the Republic still wins the day no matter what you do. And on Onderon your sabotage is simultaneously much more believable, but also kind of downplayed in the story as you quickly shrug and move on to chasing down Darth Savik. I'm curious to see whether these vibes will stay the same or start to change as my sabotage continues. Read more in part 2.

23/05/2023

Yet Another Smuggler Fights the Eternal Empire

A few weeks ago I made the decision to start my Gunslinger Talara on Knights of the Fallen Empire. This was a bigger step for me than you might think.

You see, Talara was the first smuggler I ever created (back in 2012), and was pretty important to me as an alt for a while. She was part of a levelling duo with a friend during the game's early days, though unfortunately SWTOR didn't stick for him. At max level, she was the first character on whom I actually tried to learn how to do a proper dps rotation. And when Knights of the Fallen Empire was announced, I got her all caught up with the story and was ready to use her to see the new expansion from a smuggler's point of view.

Of course, the KotFE chapters turned out to not be a lot of fun to replay, and the story didn't seem like a good fit for a smuggler at all, so I moved her to the back of the queue. Then the Dark vs. Light event came out and required that we all start new characters of every class from scratch and take them through a bunch of content. As it happened, the smuggler I made for this purpose ended up being the character I played all the way through KotFE for the sake of the achievement. Of course, also taking Talara after that seemed a bit redundant at that point.

And so she has lingered behind, watching the level cap go up again and again. I usually got her to the new cap doing whatever, but in terms of story progression she was forever frozen in time at the end of Ziost. I just didn't want to make that leap - yet at the same time that lack of play made me feel increasingly estranged from the character, which was a bit of a shame. Especially as she's super cute!

Funnily enough, Galactic Season 4 was what finally made the difference. I pretty much never do the seasons objectives to complete KotFE or KotET chapters as I don't like replaying them on characters that have completed the story, and whichever alt is currently working their way through it is usually not on the right step. But this time around, they started the first week of the season with KotFE chapter 1 as an objective, and the related news post stated that week five would feature chapter 5. If Bioware's intention was to encourage players to use the season to work their way through the expansions one chapter or so a week, it worked on me and I finally made the jump into KotFE, only eight years late.


I'll be doing chapter twelve this week as that's the next objective, and we'll see whether the trend continues whenever they release the list of objectives for the next few weeks.

It's just kind of weird to me that thanks to this, I've now taken three smugglers into the "Knights of" expansions - which is more than any other class - even though I think that their origin story is the least suited for the story those expansions try to tell. It's funny to me how the game just sometimes works out that way.

16/05/2022

The Big Decision

Almost from the moment combat styles were announced as Legacy of the Sith's big new feature, I was pretty sure that they weren't for me. I tried to think of some ways that I could potentially make use of this new option, but it was honestly a bit of a struggle to come up with use cases for myself. I didn't think that it was a bad idea by any means; I just wasn't really the target audience. I like to lock my characters into specific play styles, and if I want to play in a different way, I just change characters.

So the expansion came out, people around me changed combat styles left and right, and I did nothing. All of my characters stuck to their single combat style and that was that. However, I'd be lying if I claimed that I didn't think about the process at all, especially in the context of running operations with my guild and watching my fellow raiders swap frequently between tanking and dps - or melee and ranged dps - on the fly. The closest I came to doing something similar myself was to switch to healing on my Scoundrel on some nights... but as I noted previously, the new way in which Bioware has decided to handle the weekly ops missions encourages you to not change characters for any boss as it leads to you missing out on mission credit and rewards.

So as the weeks went by, I started mulling over my options. I became increasingly convinced that I'd have to choose a second combat style eventually, at least on my main - but what to go for? In my post from last year I was considering Mercenary, and while that would have had some RP value, it wouldn't have added any practical utility. Looking at the reality of my day-to-day ops experience, I figured that I was looking at either Vanguard or Scoundrel, with each one having its pros and cons.

Vanguard:

Pros:

  • Would stay true to the trooper origin as it's the original second combat style option for troopers.
  • I would actually get some old abilities back that Commandos used to have before they were limited to Vanguard only, such as Stockstrike and Pulse Cannon!
  • Since a Vanguard's roles are tank and melee dps, it would enable my main to truly become a jack of all trades.
  • From my experiences on alts, I quite enjoy Vanguard tanking and dps at least in casual content.

Cons:

  • In terms of practical use, I don't think I've ever been in a situation where we wanted to have one less healer but one more tank, and in terms of dps we tend to have too much melee already anyway.
  • It may sound wishy-washy, but I never considered my trooper to be the sort to face-tank things. It just seems a bit out of character.

Scoundrel:

Pros:

  • Scoundrel healing is incredibly overpowered right now, to the point that having or not having one can make a big difference to how doable a fight is, and my progression team doesn't always have someone else wanting to play that role, so me being able to swap can be very useful.
  • Scoundrel is at least somewhat adjacent to the trooper archetype, since I remember Elara Dorne being pretty much a Scoundrel healer when she first joined your squad early in the game, coming with a blaster with Cunning on it (the old smuggler stat) and a very similar ability set.
  • Cut scenes always show tech users wielding a single blaster pistol anyway, so it's kinda canon that my trooper has and uses one already.
  • Having access to stealth is handy in many situations, both when soloing and in small group content.

Cons:

  • Considering how unbalanced Scoundrel healing is right now, I wouldn't be surprised to see it get nerfed soon, at which point I'd be "stuck" with just having two different healing styles, somewhat reducing the usefulness in ops.
  • Wearing medium armour just isn't as cool.

Late last night I finally made my decision and launched the mission to choose a second combat style for my Commando. I hadn't looked into what to expect from that experience at all, so I was kind of pleasantly surprised to find that there was a little "mini story" attached to the process, similar to the little conversations you used to have on the fleet back in the day to choose your advanced class.

A GSI droid being your "trainer" is a bit odd but works for all tech classes, and I liked how you could ask it for a little demonstration of each combat style which then shows you a mini cut scene of your character pulling off some moves typical of that combat style.

So the deed is done - I thought of titling this post "Going Scoundrel", but that would have given the game away from the start! I can't really see it changing the way I see my trooper though, because I still vastly prefer the Commando healing play style in groups - it'll just be nice to have the option to synergise with my fellow healers better where appropriate without switching characters every time.

25/08/2020

The Best Classes to Take into Onslaught

With the recent Steam launch having brought many new and returning players (back) to SWTOR, there's been a resurgence of curiosity about many basic aspects of the game. One question that returning players with a stable of multiple characters might have is which class they should pick up first to get the most out of the new story additions since they last played.

My post about the best classes to take into the "Knights of..." expansions is one of the most popular posts on this blog, but we've had a fair amount of new story since then, with the arc about Valkorion and his family more or less wrapped up and abandoned. I think it's fair to wonder whether the storylines that have come after are better suited for a different set of classes, or if there is one class that's just best for everything, meaning KotFE/KotET and everything that comes after. My answer to the latter is "yes, and it's the Sith inquisitor", but I'd really like to go into a bit more detail than that. So get ready for some minor content spoilers and mention of companion returns post-KotET, but I'm not giving away any major plot points or anything.

First off I think that on the whole, the post-KotET content has been much more neutral in terms of which classes it's suitable for. Your character is now the commander of the Eternal Alliance (whatever you may think of how they ended up there) and they are back to dealing with the two big factions, which is easily justifiable in my opinion, whether you originally started out as a Sith or a Republic trooper.

When Bioware first eased their way back into this style of writing they seemed to struggle a bit, and the Iokath storyline that followed KotET was pretty bland and awkward as a result. This was followed by what has been dubbed the "traitor arc" since then, which again started poorly but got better as it went along. It's also probably the single most class-neutral storyline we've had since KotET, simply because it focuses very much on your personal relationship with the traitor, which depends more on how you feel about that particular character than your class choice. That said, the last flashpoint in the series, The Nathema Conspiracy, features a nice callback to your class story with a lot of different permutations based on your choices there.

From there it's off to Jedi Under Siege, which takes place on the planet Ossus, and where the current ongoing storyline kicks off. While this is still fairly class-neutral content as a whole, Bioware started to include a lot more references to the original class stories from this point onwards, which is what I will use to justify most of my rankings. Also noteworthy is that from Iokath onwards you're given the option to start sabotaging your old faction, which is something that might be greatly suited for characters that were played as never having been that attached to their original faction to begin with.

With all that out of the way, I would recommend prioritising the classes as follows if you're uncertain:

1. Sith Inquisitor

The Sith inquisitor is in the lucky position that they were a great fit for KotET/KotFE but the new content fits them like a glove as well. They basically enjoy ruling their own little faction, and whether you decide to go back and help the old Sith Empire or would rather scheme against them because it's the Sithy thing to do, opportunities for intrigue abound.

Jedi Under Siege starts with a call from your old friend Moff Pyron (who remembers you of course), and if you sided with Khem Val over Darth Zash at the end of his companion arc in the base game, you'll get to reunite with Khem on Ossus. Even better, you get to romance him too if you're into that kind of thing!

In Onslaught you're also given the opportunity to reclaim your old seat on the Dark Council if you wish (and in an appropriately Sithy manner as well).

Oh, and Andronikos and Ashara also come back in post-KotET Alliance alerts but that's really just the icing on the cake.

2. Jedi Knight

The Jedi Knight is another character that gets along well with the KotFE/KotET storyline and manages to continue into the new content quite seamlessly. You'll get recognised both as an important Jedi and a military commander, and no fewer than three of the original knight companions make their return as part of the storyline from Ossus onwards: Doc, Kira and Scourge. The latter two haven't had that much to do yet (that'll be in the content drop we're anticipating towards the end of the year), but all three are fully integrated into the storyline and reuniting with them is quite interesting. Kira can now also be romanced by female knights and Scourge is open to either gender. I haven't been able to find confirmation whether Doc swings both ways as well now...

3. Imperial Agent

The reason I rank the Imperial agent highly is mostly because of the saboteur option. You don't have to take it if you don't want to, but of all classes the agent was the one for whom it could (potentially) make the most sense to want to betray the Empire by the end of their class story. This was the sort of story thread that I think most of us didn't expect to ever get picked up again once Bioware said that there weren't going to be any more class stories, but the saboteur option has effectively revived it and even made it more "mainstream" so to speak.

Vector returns in a post-KotET Alliance alert, which is nice enough if you like him or even romanced him, and agents also get an exclusive little chat with him after the Task at Hand interlude that serves to remind you that he's still there and involved in the agent's life and decisions.

4. Jedi Consular

Similar to the knight, the consular is recognised for previous achievements on Ossus, and there are opportunities to both fight and be diplomatic.

In terms of companion returns, the consular was a bit of a black sheep during the KotFE/KotET era as no consular companions were involved in the main storyline and Qyzen was the only one that could be re-acquired via an Alliance alert. Post-KotET however, Lieutenant Iresso returns in an alert, you reunite with Nadia as part of the Ossus storyline, and Tharan comes back during Onslaught. Good times!

5. Sith Warrior

I ranked the Sith warrior as fairly high in terms of its suitability for KotFE/KotET, but to be honest I never pictured the warrior as someone who wants to sit on a throne and rule - better to leave that to someone with an interest in politics while they go out and smash faces. Ossus and Onslaught offer some nice opportunities here as you get back onto the front lines of the war and get the option to leave all that pesky planning to other people if that's more up your alley.

Quinn returns on Iokath and you get the option to finally get closure in regards to "that thing" he did during your class story. Jaesa returns in an Alliance alert after Ossus too, both her light and dark side versions. The former can now also be romanced, and the latter can also be killed if, like me, you always found her pretty annoying.

6. Bounty Hunter

You finally get Mako back in post-KotET Alliance alert, but it's a bit lacklustre to be honest. There is an interesting moment in Onslaught where bounty hunters get a slightly different reaction from an NPC than other classes, but other than that it doesn't offer anything particularly exciting for the class. The main reason I still rank it above trooper and smuggler is that bounty hunter is another class for whom the option of wanting to change sides in the war makes more sense than for most others.

7. Smuggler

Corso, Risha and Akaavi come back in two post-KotET Alliance alerts but they are short and not that great in my opinion. And while part of Onslaught takes place on a planetoid where a smuggler could feel right at home, nothing much is made of how this might make for a different experience for this class.

8. Trooper

Elara Dorne makes her comeback during Iokath but it's not very exciting. In the aftermath of Onslaught you get another little scene with her though (like the agent does with Vector), which is nice. Other than that there isn't anything going on that feels particularly tailored towards troopers.

Looking back at the final ranking, I'm kind of surprised by how similar it is to my KotFE/KotET ranking, with knight and inquisitor coming out on top once again, and smuggler trailing behind yet again. That said, I think it's important to repeat that overall, the newer content doesn't feel nearly as badly suited for some classes as KotFE/KotET did, and that there's much less of a difference between how much you'll enjoy playing through it as an inquisitor vs. a smuggler.

Got a different take on how different classes experience the current expansion and the content leading up to it? Feel free to leave it in the comments!

29/06/2020

That Other Patch Notes Post

I said in my last post that there were random parts of the patch notes for 6.1.2 that I wanted to comment on before the issues with the welcome window distracted me... I decided that I'm still going to make that post, and this is it. Note that I'm not reproducing the patch notes in full - if you're looking for the full notes, you can find them posted here on Vulkk or here on MMO Bits.

Nar Shaddaa Nightlife - The Nightlife event returns with new Missions and rewards! Get your credits ready for July 14th - August 11th.

At last, maybe I'll finally get to spend those casino chips that I forgot to use last year! Then again, it's only a month - requiring me to remember to spend my chips within such a short time frame is asking quite a lot, you know...

The following set bonus has been added to the game at level 75, available for all Guardians:
Fulminating Defense

(2) +2% Endurance
(4) Challenging Call gets two charges.
(6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.

That four-piece set bonus looks mighty sweet for flashpoint tanking... but of course the main source of this is Dxun master mode, which I'm unlikely to ever clear. I do wish there was more of a connection between where you get certain sets and what they're good for - then again, having no clue what the encounters look like in Dxun master mode, maybe having two stacks of your AoE taunt is really vital in there.

The following set bonus has been added to the game at level 75, available for all Sages:
Undying Protector
(2) +2% Mastery
(4) Activating Force Barrier heals all allies around you.
(6) Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


This is a very odd-sounding set bonus to me, in that I could imagine it being quite useful in a small number of specific fights where you can already use Force Barrier in a calculated manner instead of as an emergency cooldown (such as Dread Guards in TFB). Or it could be useful in PvP as well, where you use Force Barrier more than anywhere else after all. I wonder how useful that set bonus will be in master mode Dxun...

The following set bonus has been added to the game at level 75, available for all Shadows:
Ballast Point
(2) +2% Endurance
(4) Deflection grants Ballistic immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.
(6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


Did Shadows really need another way of making themselves immune to things? (Insert PvP-inspired sigh here.) Again, this sounds more like something that would be useful in PvP more than anywhere else.

The following set bonus has been added to the game at level 75, available for all Gunslingers:
Ballistic Concentration
(2) +2% Mastery
(4) When you deploy Scrambling Field, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.
(6) Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


This set continues a trend Bioware started in 6.0 of giving defensive cooldowns a damage-increasing effect. Personally I find these a bit annoying because they kind of encourage you to make these defensives part of your dps rotation instead of saving them for when you might actually need them to survive, but this particular example is one case I don't mind too much if it actually encourages Gunslingers to use their domes more often. (In my experience they rarely do unless you actively yell at them to do it.) Then again, once again this would only apply to Gunslingers doing Dxun master mode anyway (so nobody that I play with on a regular basis).

The following set bonus has been added to the game at level 75, available for all Commandos:
Rapid Response
(2) +2% Mastery
(4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical.
(6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times.
Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.


I don't know how good this is numbers-wise, I just know that there's already another set called Rapid Response (and it's still there, unchanged - I checked), which is unnecessarily confusing if you ask me.

The Rocket Fuel Vapors tactical item has been redesigned:
Kolto Pods heal for an additional 5% and last a second longer, gaining an extra tick of healing.
The HP-5 Dart Device tactical item has been redesigned and renamed to SC-4 Treatment Scanner:
Successive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.


The Running Rapid Restoration tactical item has been redesigned and renamed to Running Restoration:
Increases the healing output of Advanced Medical Probe by 15% and allows it to be activated while moving.


This just highlights again that I'm not a fan of Bioware redesigning what Tacticals and set bonuses do after the fact. I freaking loved the old Rocket Fuel Vapors and it significantly changed my rotation... now that they changed it I feel I need to re-learn how to best do AoE healing all over again. Plus the new functionality just sounds incredibly boring and lacklustre, even if I'm not yet sure how it works out numbers-wise.

Running Rapid Restoration was my Tactical of choice in more single target focused fights, but they changed it so that the "cast while moving" now only works on a different ability with a cooldown. Also a nerf if you ask me.

Finally, the HP-5 Dart Device was complete rubbish and people basically binned it all the time if they got it, but now it sounds like it might actually be somewhat decent? Made me glad that I had left one lying around in my legacy bank, but at the same time "make sure to save one of every Tactical and set bonus item just in case Bioware ever decides to make it good" frankly doesn't sound like the greatest system to me (and very casual-unfriendly).

The Unidentified Boxes from the Spoils of War Vendor now grant the correct Set Bonuses based on the player’s Class.

I had a guildie report that he got things like gear for knights when shopping there on his trooper... while funny, it wasn't very productive.

Corrected an issue where the entire Rapid Response Set was available from the Unidentified Helmet Box.

So they do know that there's already another Rapid Response set! Come on, Bioware!

If a character is at the weekly or global cap for a reputation, reputation items will no longer be auto-consumed. Instead, they will be granted as normal items that can be used later or vendored.

Yes! I was not a fan of the tokens just not being granted if you're already at the reputation cap, so I'm pleased to see this.

The Plasma Emitters in the Iokath Daily Mission “Systems Go” have been fixed. They will now appear in an inactive state, allowing players to complete the Mission.

I only ran into this bug fairly recently - I thought I was just having bad luck with someone else already having used all the emitters and them being super slow to respawn. Glad they fixed that.

Players who choose to flirt with Elara Dorne in the “Squared Away” Mission no longer find themselves on top of a table in the cantina when the scene ends.

I have no idea what this is about but it sounds hilarious. Must have been quite a racy flirt to end with you waking up on top of a cantina table afterwards!

Corrected an issue where the Conquest timer showed too many digits in the seconds section.

Haven't seen that in a while, but when I did it was rather funny to see that a Conquest event had exactly 12.93882374842792932692736 seconds left to go.

The “Makeb: Defeat Enemies 2” Conquest Objective now properly appears in the Objectives list after players complete the “Makeb: Defeat Enemies 1” Conquest Objective.

Oh! I was wondering why there was only one for Makeb!

Increased the requirement of planetary Mission Complete Conquest Objectives to require 2 Mission completions (up from 1).

That... seems fair. It should cause my class missions to advance a little faster too.

Conquest Objective point Decreases:
Credits for Junk – Daily Repeatable, decrease from 2000 to 1750
Amp Reroll – Daily Repeatable, decrease from 2000 to 1750
Take a Taxi – Daily Repeatable, decrease from 2000 to 1750
Harvesting Pinnacle – Weekly Repeatable, decrease from 9750 to 5800
Utility Point – Daily Repeatable, decrease 2000 to 1750

Again, that seems quite fair. I don't mind having these objectives, but they probably shouldn't be quite so lucrative compared to others that require actual gameplay.

New Conquest Objectives:
Play PvP 2 – Daily Repeatable, 2000 points
Play PvP 3 – Daily Repeatable, 3000 points
Win Arenas 2 – Daily Repeatable, 3000 points
Win Arenas 3 – Daily Repeatable, 4000 points

More objectives for PvP = win.

Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of 306.

Finally! That only took them... what, eight months? I hope nobody's tried to actually gear up via PvP in that time, because it basically didn't work.

Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical items) while waiting in the queue for a Warzone or Arena.

Yes! Another good change, as the fact that this was locked the moment you entered the queue used to drive many of my guildies who change their utilities a lot to distraction whenever we did PvP as a group.

All in all, lots of good/interesting stuff in there. There's already another patch queued up for tomorrow, but that one's only small and simply meant to fix a few bugs. More importantly, we'll see the start of the new swoop racing event! I'm sure I'll have things to say about that.

31/05/2020

Companion Returns: Vector, Iresso, Akaavi & Mako

More than two years ago I wrote about the first four Alliance alert missions that Bioware released to return more of the then still-missing class companions post-KotET. I found their shortness a bit disappointing, but was nonetheless excited for the first bits of class-specific content in years and looked forward to seeing the other four that were scheduled to come out soon after.

Would you believe that it actually took me until recently to see the last of those, as I only completed KotET on my bounty hunter the other week? At this point, talking about these companion returns isn't news anymore and I doubt anyone else really cares what I thought about them, but I've had this post sitting in my draft folder for almost two years so I'm going to finish and publish it, damn it!


Vector

This was probably the one I was looking forward to the most, considering that Vector is my favourite romance from the original class stories. He's also someone who actually manages to deliver the pathos of how heartbroken he was without his partner convincingly (in my opinion), unlike some other companions.

The only thing that made me raise an eyebrow a little was his story of how the Empire apparently "conscripted" the killiks to use as cannon fodder? That sounded odd to me, considering that I always got the impression that they were a pretty powerful faction, so I'm not sure how an already extremely weakened Empire would have been able to get them under its thumb just like that, but whatever I guess.

Lieutenant Iresso

Basically, Felix had a horrible time, the Republic abandoned him in his time of greatest need, and he'd like to just stick with you again if that's alright, kplzthx? I felt pretty neutral about this one, probably because I've always felt kinda lukewarm about Felix Iresso as a companion. I don't dislike him, but he's not one of my favourites either... I just didn't find him all that memorable.


The only thing that I was curious about was whether I'd be able to romance him if I hadn't romanced him before - my Sage actually kissed him once back in the day since I'd somehow manoeuvred myself into a companion conversation where my only options were 1) kiss him, 2) kiss him, or 3) say something mean, so I went for the kiss just to have her back out immediately afterwards because "oh noes, the Jedi code". This was apparently not sufficiently relevant to bring up again though, and having turned him down back then, there was no option to flirt with him this time around.

Akaavi & Mako

Now this is the one that held this post back, because while I did the smuggler version quite some time ago, I also wanted to see the quest from a bounty hunter's point of view and well... refer to what I said in the intro paragraph. It was also the most disappointing mission out of this lot of companion returns.

There wasn't actually that much difference between how the two classes experience it either: You get an alert that one of your missing companions has been spotted doing some bounty hunting on Tatooine, so you go there and find them in the company of the other companion. They quickly go from "hey, it's you" to "I met this other gal and she helped me out" to "let's hang out again just like old times" and it all goes by so fast it feels a bit like you could blink and miss it. I hope/assume it's a bit more interesting if you were in a romance...

I didn't mind the brevity so much on my smuggler since she honestly wasn't that close to Akaavi to begin with, but my bounty hunter had always been close to Mako, treating her like a little sister and encouraging her to hook up with Torian, and there was no reference to any of that. You also aren't really told anything about the other class companion other than that they are a friend and will want to come along. It was just a remarkably unmemorable affair.


I'm glad that from Ossus onwards Bioware went back to incorporating the returning companions into the main storyline again, even if it was in minor ways sometimes, as I feel that those returns have all been a lot more satisfying than these super short and rather disconnected Alliance alerts.

20/06/2019

Once Upon a DvL Event

Can you believe that it's been three years since Bioware announced SWTOR's big Dark vs. Light event? Two days ago Dr. SWTOR polled people on Twitter about what they ended up doing with all the characters they had to create for this event, and the poll results seem to indicate that most players either abandoned or outright deleted them. However, I wasn't the only one who chimed up about missing an option to state that I simply treat them as normal alts now.

This made me think that it would be fun to look back in more detail on what happened to my DvL alts. As a reminder, I took two of the eight through their class story at the time, with the other six levelling purely through flashpoints, PvP and GSF, only doing their class story up to the end of Coruscant/Dromund Kaas in order to get their ship and acquire mobility. As a general rule, the ones on Republic side have received more attention since, simply because I spend much more time playing there, but even there not all alts are equally loved.

My DvL "main" back in the day, Shilu the Scoundrel, on whom I did all the story content achievements such as completing Shadow of Revan and KotFE, as well as all the major group content objectives such as hardmode flashpoints and world bosses, has actually ended up becoming one of only five alts that are all caught up on current content and ready to jump into Onslaught when the time comes.

It's funny because I already had two smugglers that I was quite attached to when I created her, but the fact that I knuckled down and got her through KotFE for the DvL achievement (something I consider a bit of a chore at this point) gave her an edge over the other smugglers from then on in terms of being used for story progression, because I didn't have it in me at the time to go through the whole thing on a second smuggler.


That said, even though she's been my "smuggler story main" for several years now, it's interesting that I still struggle to think of her as my primary smuggler. Checking my /played time, both my old Gunslinger and my first Scoundrel (neither of whom have started KotFE) still have considerably more play time. I do think that the slower levelling process pre-4.0 allowed me to get more attached to characters than the current way of flying through the levels.

Also on Republic side, we have Starberry the Guardian, who was the second to last character I created for the event, but who quickly became a bit of a favourite of mine. I just think that she looks really cute, and playing Guardian tank is super fun. Unfortunately I don't get to tank very often, and even when I do, my Vanguard is still better geared and I'm more comfortable playing her, which forever leads to poor Starberry being sidelined. Though hey, at least I progressed her class story up to Tatooine/Alderaan by now. (Only took me three years...)


The other two Republic characters, Zeresa the Commando and Shin-dow the Shadow, aren't quite as well off. Zeresa still hasn't progressed past Coruscant, while Shin-dow is halfway through both Taris and Nar Shaddaa. Mostly they come out on the rare occasion when a guild run is short on dps for some easy piece of group content, or when I fancy a bit of PvP as a damage dealer.

For the latter I actually prefer playing Commando, as it's quite fun! It's weird to look back at my post about Zeresa's creation and see me complaining about Commando survivability, but that was before the big buff they received in 5.0. As it stands, she's the only dps character I have that makes me feel like I can actually make a dent in an enemy's health in PvP. Shadow is fun for the stealth aspect but I don't like Balance Serenity spec much while not really wanting to respec her either.

A good way to highlight the differences in engagement between Republic and Empire side is (Command) level. All four of the above are level 70 and have been Command rank 300 for a while (if with the help of CXP packs earned by other characters, but it's still telling that I prioritised them as recipients), but on Imperial side none of my four old DvL characters have maxed out their GC ranks, and Cheriza the Juggernaut isn't even level 70 yet.

My favourite over there is undoubtedly my Sniper Corfette, because even though I don't like Sniper gameplay, I loved secretly siding with the Republic at the end of her class story, and ever since this whole loyalist/saboteur thing came into focus on Ossus I've been meaning to make some progress with her as she'd be the perfect candidate to become an Imperial saboteur. I haven't actually got her any further than Rishi yet though.

I'm also quite fond of Shinister the Assassin. Deception is the more fun dps spec for Shadow/Assassin in my opinion, so doing some PvP on her is better for that particular fun fix than using Shin-dow. Only the other day I decided to finally play through her class story on Balmorra and I'd forgotten just how fun some of the inquisitor's lines are... "How do you know I'm not a Colicoid?" Now that I think about it, it's been a long time since I last played through the inquisitor story, so maybe I should give her some more love on that front.


Shi-rah the Merc and Cheriza the Jugg are honestly the least loved of the lot. Shi-rah only hit level 70 last week when I took her to Dantooine on a whim, and Cheriza hasn't had anything to do since 2016 other than a handful of PvP matches and that one time I took her along to a casual guild operation on Imp side. Still, I don't see that as a sign of not caring - after all there are only so many hours in the day, even fewer of them are free time, and I have so many alts to play!

The point is that I do not value these alts any less for having been created during the DvL event. That said, I think that the ease and speed of levelling since 4.0 has generally made it harder for me to get attached to any alts created since then. You just don't spend enough time getting a feel for what you'd like their characters to be or how to play them, and there are fewer opportunities for memorable moments to occur that would make you feel more invested in them.

07/11/2018

Day 3: Companions & Pets #IntPiPoMo

My 10 themed days of SWTOR screenshots in celebration of International Picture Posting Month continue. If you want to see a list of all the themes I'm using, you can find it here.


Back in April I wrote a post about some of the class-specific Alliance alerts dedicated to bringing more of the romanceable companions back, and I was hyped about getting more of my characters to the point of getting theirs back too (a.k.a. to the end of KotET). That... hasn't happened, and the only other companion return I've done since then is the one pictured above, which shows my Scoundrel getting Akaavi back (plus Mako as a bonus).

Of the returns already in game, I have yet to make it towards getting Iresso and Vector back, as well as Mako as a bounty hunter. I guess I am still working my way towards them, but only slowly.

5.10 promises some more returns though that are even further out of reach. For example you'll be able to get Khem Val back, but only if you made a certain choice at the end of his companion story. Of course my Sorcerer who's all up to date with current content made the other choice. I can't say I'm thrilled by the idea of bringing my other Sorc up to that point, as she's only on Makeb story-wise. Likewise, Jaesa Willsaam will make a return in both of her light and dark side forms, and while I have recruited both versions of her in the past, only the Marauder with the dark side version is ready for Ossus in terms of current story progress.

I think at this point I'll just stop fretting about it and will simply file this stuff away as content I might see one day when I happen to get there naturally on an alt.


Replaying chapter one of the smuggler story I was reminded of this companion quest for Corso that I had nearly forgotten, in which he sets out to "rescue" his cousin Rona and finds out that she's actually made it big in the criminal underworld and has no interest in leaving that life. I've played through that mission four times now but I've never agreed with Corso on forcing the issue, so I don't even know if you can. Either way I think it's an interesting part of his character development. He doesn't get much love from people who don't enjoy his romance arc, but I think he's an interesting character regardless. He joins the smuggler with a pretty naive, black-and-white world view and has to learn that there is a lot more nuance than that to things.


I'm not a big fan of companion pets, but I took a screenshot of my tanking Guardian winning this little Force Hound because I love the Kath Hound model in general, and the winning roll came at the end of a prolonged Battle of Rishi master mode run in which I successfully tanked the bonus boss for the first time (and killed him for what was only my third time or so), which made it feel like a just reward for what had been a lot of effort.


As I said, I don't pay much attention to companion pets, but at some point I visited the Nar Shaddaa stronghold of a guildie who's both into decorating and pet collecting, which made for some interesting screenshot opportunities, such as this one of a tiny underwalker standing at the feet of a giant one.


He also had a fountain of Mewvorrs. (I had to look up how to spell that; for some reason I always think of them as "Meow-arrs".) I have no idea if these are meant to be aquatic or something, but again I found it kind of original and cute.

 

Finally, in another juxtaposition of small pets and their larger counterparts, he has tauntauns guarding their offspring with guns. Who thought it was a good idea to have tauntauns manning guns?!


The same guildie also proudly showed off his Treek, who had apparently been disfigured by a bug that had once made it possible to equip her with a C2-N2 customisation, and he was so tickled by the result that he kept her that way. I certainly found it screenshot-worthy and dread to think what this looks like in combat...

IntPiPoMo count: 17

03/11/2018

Day 2: Class Stories #IntPiPoMo

My 10 themed days of SWTOR screenshots in celebration of International Picture Posting Month continue. If you want to see a list of all the themes I'm using, you can find it here.

My first thought when I was putting together screenshots for this theme for this year's run was: Crap, I didn't really play any class stories this year, did I? And I wasn't entirely wrong, in the sense that I didn't complete any of the original class stories in the past year. I did however progress a few casually played alts a little bit through their stories, whenever I felt like it - which is the worst way of playing these of course, as by the time I get back to any given character, I've usually forgotten what kinds of decisions I made on them previously. But oh well.


My Commando on the Ebon Hawk Star Forge has finally got her whole team together after two and a half years - one advantage of not having to worry about gearing your companions anymore is that if you're as lazy as me and can't be bothered with giving them all unique outfits, at least their default get-ups create a somewhat coherent-looking team, instead of everyone looking like they just put on whatever armour they were able to salvage from their fallen enemies (which is of course exactly what we used to do). I think I last left her somewhere on Belsavis, so she still has some ways to go.


At some point last year I also decided to roll up a Gunslinger on Star Forge to keep my Commando company, and I played her up until the end of act one of her class story. That first act of the smuggler story is just so full of awesome that I found it impossible to choose only one screenshot from it. Here's Comptesse (as the little lady is named) meeting the shiniest bounty hunter on Nar Shaddaa...


... and here she is dealing with the stupidest of Skavak's ex-girlfriends.


Meanwhile, the smuggler's class story on Tatooine is a perfect illustration of just how absurd Jedi and Sith can potentially look to "normal" people.


My eternally pugging Commando Pugette has also nearly completed chapter one of her class story, mostly from me doing bits and pieces of it while waiting in the queue for uprisings. Here she is guarding a Twi'lek slicer that's doing a job for her. Now that I think about it, slicers/slicing used to be quite a frequently used plot device for the non-Force-using classes back before the storyline went all supernatural in Shadow of Revan, wasn't it?


I've said before that I really like cut scenes in which my characters make angry/determined faces. So here's one of my second Sage on... I think it was Balmorra? This is my slowest-levelled character of all time by the way, as I created her relatively early on (I think it was shortly after the game went free-to-play) as a dedicated grouping character in an attempt to get some old friends from WoW to play SWTOR with me. It quickly became apparent that this wasn't working out at all, but I've still been dragging my feet when it comes to levelling her alone ever since. Five or six years later she only just finished Quesh, heh.


Now this screenshot isn't from an original class story but from the Nathema Conspiracy flashpoint, but I actually consider that flashpoint to be the closest thing we've had to something approaching unique class content since Shadow of Revan. Sure, it's only a short conversation via holo that's unique, but there are so many variations! I took a quick look at a spoiler thread about the flashpoint on reddit because I didn't really want to know all the possible permutations, but I kind of did want to know how many there were (and therefore, how many different classes I could take through it to see different content) and there were a lot - at least two per class I think.

IntPiPoMo count: 10