10/10/2022

Imperial Saboteur, Part 3

It's been a few months since I wrote about my decision to make my Chiss Sniper an Imperial saboteur and how that changed the story from Jedi Under Siege onwards. Part one, which covered the story content up to Onderon, could largely be summed up as "these saboteur options are pretty neat and interesting", while part two was still fun but veered a bit into the ridiculous with how obvious my character's sabotage was at times.

Last week I finally got the character caught up with the latest content - at the time of writing this, that's the "Digging Deeper" story update, though I can already tell you that I won't have anything to say about that one as I didn't encounter any saboteur-specific options in it; it seemed to be exactly the same as for all my loyalist characters. As far as everything else goes however, there'll be post-Onslaught spoilers in this post; you've been warned.

I previously covered up to the end of the main Onslaught story, so I had to pick things up with The Task at Hand and the introduction of Darth Rivix. Your sabotage is shown to have had consequences here as unlike the briefing for loyalists, the one saboteurs get from Rivix describes the Empire as being in deep trouble after the loss of the Meridian complex.

There's also a little section where Rivix asks your opinion on something that's specific to your origin story, which I don't actually remember catching on to before... for agents he notes that Darth Xarion appears to have planted some spies among the Hand's prospective staff and as a saboteur you can get him in trouble with the Emperor or Empress for that, though I didn't choose this option. I was also a bit confused why Rivix called me "Keeper" as I don't remember my agent attaining that rank (not that this is something that's specific to saboteurs).

Echoes of Oblivion and Spirit of Vengeance unsurprisingly had no saboteur options, seeing how they're not about the Republic/Empire conflict. In the "intermission" after that I didn't really note any saboteur options either, other than being able to dismiss going after Zenith as not worth your time, which I liked.

Secrets of the Enclave felt like the saboteur option was given some more thought again here. Krovos justifies her delayed arrival with Imperial forces facing "heavy resistance", which is not the case for loyalists. Before you set out, you also have the option to contact Jonas Balkar to give him a heads-up about where you're going.

With that in mind, I kind of enjoyed the bit where you land on Dantooine and are shocked that the Republic is already there. I mean, I know that's how the story goes regardless and that it has nothing to do with being a saboteur, but considering I'd literally tipped them off personally, it just made so much more sense, you know? Just like the complete abandonment of Malgus at the end of Objective Meridian makes more sense when you have reason to dislike him for being suspicious of you.

When you rescue the medical droid inside the caves, you've got the option to instruct her to also transmit her data to Jonas/Odessen, which I thought was a bit blatantly suspicious with Krovos and Rivix just around the corner, but whatever it takes I guess...

After the mission I got a mail from Jonas which initially confused me and I was actually going to ask my readers whether they could tell me what the encoded message in it was, but as I was looking at the screenshot again while editing this post, I suddenly noticed it myself: "Got message from droid. Good. Talk soon."

Again, the "intermission" style updates leading up to Legacy of the Sith didn't contain anything relevant to saboteurs other than that there was obviously no Zenith follow-up.

Now, Manaan was a weird one. I immediately noted that it was lacking the sorts of small touches I'd really enjoyed during Onslaught, where you let a Republic fighter escape after doing some damage if you're a saboteur instead of destroying them completely as a loyalist. On Manaan, our saboteur is shown to have no such reservations and seems perfectly happy to blow up the Republic pilots that are chasing Major Anri at the start. Also, I felt kind of bad about the bonus missions to kill what felt like a million Republic forces... couldn't they have thought of something more appropriate for saboteurs? Maybe to complete the mission while only killing less than a certain number of Republic NPCs...

I don't think it had anything to do with my saboteur status, but at one point while Anri was telling me who Darth Norok was, she also commented that "Darth Shaar's retired to some frilly palace on Dromund Kaas" and I was like, "What?". I actually had to pause and go back through the text in the conversation window to make sure I'd heard that right, because I didn't remember encountering that comment before.

Anyway, as far as Manaan goes, I'd actually exposed myself to some spoilers about the saboteur path by accident so I knew that something was going to happen at the end with Colonel Korrd, but I wasn't really sure how it was going to play out. I chose to cover for him in front of Darth Krovos, and then went with the saboteur-specific option to say something about how you protected him because you still have a use for him and you'd like him to report for debrief with your people on Odessen.

I honestly found that kind of confusing, because while Korrd is fed up with a certain kind of Sith, he still seems deeply loyal to the Empire, so I'm not sure what the angle is supposed to be here. The spoiler I'd read seemed to interpret it as him being recruited into the Alliance, but that doesn't really make sense to me. My best guess is that the implication is that you'll mine him for Imperial secrets since he owes you and has no reason to distrust you, but if so, that's not made very clear.

The conversation at the end where you have the option to flirt with Anri and where she tells you how amazing you are reminded me of my comment in an earlier post about how nonsensical her admiration feels when you've been playing a saboteur who's messed up one mission after another.

At the end I got a call from Jonas about the Republic weapons platform being destroyed, and there was no option to say that you feel bad about it. You can say something about how you've gained new intel through Colonel Korrd (somehow...) and how you secured some kolto for the Republic, but I mean... they were already doing well on that front before you came in to help the Empire beat them. It just didn't feel like a very satisfying exchange and like I didn't really help the Republic, considering how many of their people I mowed down.

Ruins of Nul didn't have any saboteur-specific options again, except that during the intro conversation, after Rivix asks you to come to Elom, you can say to Lana: "Let Malgus tear the Empire down. What do we care?"

All in all, the saboteur role still provides some interesting variations on content but I've got to admit that the post-Onslaught stuff has generally felt more muddled and less impactful to me. I know the story is progressing very slowly, but at some point you've got to wonder where we're going with this whole saboteur thing and how much longer it makes sense to maintain it. More than three years ago I wrote a post called "Will we ever get to change sides?" and my answer to that question back then was that it seemed very unlikely.

However, I've got to admit that since Bioware has gone through all the hassle of decoupling origin story from combat style since then, it seems... less far-fetched now that they could do the same thing for faction one day, though this would actually increase the amount of work required from the voice actors, as they'd now have to account for every base class being able to play through Republic or Imperial story. Whichever way they go, my main hope is that they didn't just add this whole saboteur thing with no real plan for where it should go in the long run.

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