Showing posts with label taral v. Show all posts
Showing posts with label taral v. Show all posts

10/04/2024

Shintar's Galactic Season 6 Diary, Week 4

After the madness of trying to push for a win in Total Galactic War while also doing seasons across all servers at once, week four looked like it was going to be positively chill. There was some oddness in the weekly objectives though, as there were two origin story objectives as well as two flashpoint objectives. Here's how I viewed the lot of them:

  • Earn 200k Conquest points: Yes, easy, no problem.
  • Visit another player's Manaan stronghold: Sure, of course.
  • Complete 8 repeatable or side missions and kill 100 mobs on the capital worlds Coruscant or Dromund Kaas: I was definitely going to do this one, as I had plenty of alts in that level range across all servers.
  • Complete 15 missions as a Jedi knight or Sith warrior: Another definitive yes.
  • Complete 15 missions as a Jedi consular or Sith inquisitor: While the doubling up seemed weird to me, I saw no reason not to do both.
  • Dig up 3 treasures at a seeker droid dig site: So, I generally like this one and there's a reason I made sure to unlock the seeker droid on at least one character on all servers. It's very chill and can be done while queueing for something else, but it can be kind of time-consuming as well if you're unlucky with your digs, so I figured I was going to do it on some servers, but not all.
  • Complete 2 out of 4 selected "Underworld" flashpoints (Mandalorian Raiders, Cademimu, Directive 7, Spirit of Vengeance): I figured I might do this on a couple of servers, but not all.
  • Complete 2 out of the 4 Revan flashpoints (Taral V, Maelstrom Prison, Boarding Party, The Foundry): Now this was super odd to me and I figured I might do either one flashpoint objective or the other, but there was no way I was going to do four flashpoints on each server.
  • Earn 25 medals in Galactic Starfighter: I'm not a huge fan of this objective as I'm not great at GSF, so this one takes me at least three times as long as the regular "play matches" one. Still, I figured I might maybe do it on Darth Malgus.
  • KotET chapter 7 on veteran mode or higher: As usual, no.
  • Colossal Monolith on any difficulty: Like other lair bosses, I figured this was a given with my guild on Darth Malgus, but unlikely (though not impossible) to happen anywhere else.

Day 1 - Tuesday

I slept very little that night, followed by a long day in the office (where I was biting my nails around lunch time waiting for the results of Conquest to come in). As soon as I got home, it was time for our usual Tuesday raid, where we all (somewhat unusually) played like muppets. I had a brief look at the Conquest results that our... "Conquest accountant" sent me but was otherwise happy to go to bed early, not doing anything for seasons that day at all.

Day 2 - Wednesday

I decided to do a quick round of all the servers around lunch time, but before the reset. On Leviathan and Tulak Hord, doing few missions on Dromund Kaas on my inquisitors there got the daily objective done quickly (and offered nice synergy for the weeklies).

On Satele Shan, my knight still had a bunch of completed side missions from Coruscant in her log from god knows how many months ago, so I started by running around and handing all of them in. I was somewhat dismayed to find that only one of them counted as an exploration mission for the Coruscant seasons objective, but nonetheless I picked up some more where I had left off. As Conquest gains for low-level missions were much lower on a higher-level character, I eventually relogged my consular to finish off the seasons daily with a quick companion level-up.

On Star Forge, I logged into my lowbie consular and did some more missions on Tython. I smashed some flesh raiders and levelled up a couple of times until the daily objective was done.

Since it was getting close to reset at this point, I just expanded my Coruscant stronghold on Shae Vizla and ranked up a crew skill. On Darth Malgus I gave a companion gift to push me over the daily requirement (the previous night's ops had earned me some points already).

It was a busy day for me and I didn't get to play more until relatively late in the evening. I started by playing two GSF matches on Darth Malgus, before switching to Leviathan to continue questing on Dromund Kaas on my inquisitor. I only had to hand in two missions before hitting the daily objective.

On Tulak Hord, I decided to mix things up a bit by queueing for a random veteran mode flashpoint on my inquisitor. She was only eligible for nine of them, and five were featured seasons objectives, so I figured what were the odds? Of course I then got Black Talon, which was one of the not featured ones. Someone expressed annoyance as soon as we zoned in and quit the group the moment not everyone space-barred on the first cut scene. Ironically it went much faster after that person had left... at least the run completed my daily objective and counted as my inquisitor completing several missions.

On Satele Shan, I did a few more missions with my knight until I hit the Taskmaster Conquest objective and with that also my seasons daily. On Star Forge, I continued on Tython with my baby consular, and it didn't take long until she achieved Taskmaster and the daily objective too.

On Shae Vizla, I was about to continue my consular's class story for the missions as a consular when I realised I'd never done the Coruscant or Dromund Kaas side missions on this server. So I returned to Coruscant, hoovered up all the exploration missions and killed Migrant Merchants Guild members until I saw that lovely "influencing the galaxy" pop-up. I was ready for bed by then.

Day 3 - Thursday

After another long day at the office, I logged into Darth Malgus and just played a GSF match there. We won and this completed my 200k Conquest points objective, but only advanced me towards the 25 medals for GSF by one.

On Leviathan I did some more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided to spin the wheel in the group finder again. This time I got Cademimu and had a smooth enough run. The lowest-level person got a bit lost at one point after dying and having to run back, but I'm happy to say that we backtracked to rescue them and no unfriendly words were said. Apparently this counted as having completed 15 missions as an inquisitor already.

On Star Forge I continued on my baby consular on Tython, until she too hit the 15 missions completed objective. On Satele Shan, my knight handed in one mission on Coruscant, which completed her business there - since I still needed to complete more missions as a knight, however, I then continued with her class story on Alderaan until the daily objective was complete too. My consular on Shae Vizla also finished the objective on Coruscant before getting her daily done.

Day 4 - Friday

I did a bit of PvP on Darth Malgus around lunch time, and got put into four Voidstars in a row, three of which were losses. Thanks, game!

Later, I logged through all the servers to do a bit of tidying up - one side-effect of last week's Conquest mania was that while I had found time for some seasons objectives, I'd neglected to clear out my bags and they were full of junk everywhere. On Leviathan I followed this up with a few more Dromund Kaas missions on my inquisitor, and on Tulak Hord I decided that my inqusitor there might as well finish her "Searching for Allies" weekly mission by queueing for one more random flashpoint. I got the Foundry this time, which was also on the list of featured flashpoints. I also liked this run because we actually had a polite conversation about whether to do the bonus or not - we ultimately decided not to, but only after talking about it!

On Star Forge I decided to try my luck with the random queue on my knight, but unfortunately she just got a Hammer Station. At least that completed the daily objective, and somehow counted as no fewer than six missions completed as a Jedi knight. On Satele Shan, I completed my knight's class story on Alderaan, which ticked her over the 15 missions completed there.

On Shae Vizla, I decided to queue for a random veteran flashpoint on my consular. After a few minutes of waiting I realised that since it was still relatively early in the evening for me, most APAC players were probably still asleep, but just as I thought about going to do something else I got a pop after all. After a quick Taral V run with lots of trash skipping, I was halfway towards another flashpoint objective and had 15 missions as a consular ticked off on this server as well.

Later in the evening, I returned to Tulak Hord and did 15 missions on Tython on my littlest Jedi knight who is too low-level to do Conquest as of yet. By the time he completed the objective, he was level 9.

Day 5 - Saturday

In the morning I decided to log into Shae Vizla and queue for all the featured flashpoints on both veteran and master mode on my warrior. I got into a vet mode Boarding Party with a level 80 Sorc healer who used their knockback on cooldown to scatter trash mobs to the four winds. After one particularly egregious example where one of my smashes went into thin air after they'd knocked three mobs away from me a half-second before I would've hit them, I politely asked if they could stop doing that. They didn't respond and continued doing their thing, so I put them on ignore at the end of the run. Kind of petty, I know, but Boarding Party is a long flashpoint, and being trolled on every single trash pull was getting pretty damn aggravating. At some point I don't care anymore whether they were doing it intentionally or just a complete newbie who doesn't know their abilities and doesn't read chat, I just didn't want to get grouped with them again. At least this completed one of my flashpoint seasons objectives, plus it counted as completing five missions on my warrior.

I queued again for the remaining four flashpoints and got Mandalorian Raiders this time. I had a brief sweat drop moment when on the second pull the Sniper in the group catapulted a group of mobs away from me, but he was actually trying to defend himself and it was just a one-time thing. I enjoyed this run otherwise.

In the afternoon I mostly played GSF and did PvP on Darth Malgus. The GSF matches went a bit better than before and got me to 20/25 medals for the seasons objective.

In the evening I used our social night to kill the Colossal Monolith and get both flashpoint objectives done with Mr Commando. We chain-ran master mode Boarding Party, Spirit of Vengeance, the Foundry and Mandalorian Raiders in a single session. It felt long. On the plus side, since I made a point of asking to do this on Imp side (where we usually spend less time), we also got a bunch of achievement progress.

On the other servers I did the following things in the evening:

On Leviathan, I did a couple more Dromund Kaas missions on my inquisitor. The daily was done after only two of them and I was starting to realise that, since I usually switched servers after hitting the 25k Conquest for the daily and for some reason that was happening really quickly while playing my inquisitor, I had completed zero weeklies on Leviathan yet. I made a mental note to push myself a bit more on Sunday.

On Tulak Hord, I did a Dromund Kaas heroic on my inquisitor since I had run out of exploration missions for her to do. Interestingly, when you do this objective via the optional one-time quests, you'll usually get your kills way before you've completed enough missions, but the heroics seemed to be shaping up the opposite, though she did hit the 200k Conquest points earned objective. Logging over to Republic side, I put my trooper into the queue for all the featured flashpoints on master mode, though it was kind of late and nothing popped. I went and did a heroic on Coruscant to pad my kill count on the capital worlds and push myself over the 25k required for the daily objective.

On Satele Shan, I thought I'd queue for some seasonal flashpoints while digging for treasure on my consular, but I got a pop before I even made it to the dig site. I got into a vet mode Taral V that was... stressfully fast. Look, I've resigned myself to people wanting to skip and rush to some degree, and at times I even welcome it! But there are degrees, and the guy who took the lead in this run was just driving on and pulling more while completely ignoring the rest of the group, whether anyone got dismounted or aggroed a group we were trying to skip... the vibe was definitely "I can solo this so the rest of you don't matter to me". We completed the run smoothly enough but I felt unhappy and wished that people weren't like that.

Since I was now halfway done with one flashpoint objective and I wasn't sure I wanted to do both on this server, I queued again for Taral V and Maelstrom Prison only. And I got Taral V again! With the same guy! This time I managed to fall off a bridge at one point, something that hasn't happened to me in ages, though I was fortunate enough to not die... I landed safely further down the path we had originally taken, so just had to loop back around while the rest of the group continued on. To the guy's credit, they did give me a moment to catch up eventually... or maybe they were just slowed down by the unskippable mobs on the bridge... Either way: so not necessary.

On Star Forge I braved the random veteran queue on my Jedi knight again and got a Cademimu run this time, which counted for one of the flashpoint objectives. Nothing remarkable about that one other than that General Ortol almost forgot about his rockets... he only fired a single one towards the end, just before he was about to die.

On Shae Vizla, I queued for the set of four featured flashpoints again and went to visit a Manaan stronghold in the meantime (fortunately a public one was available). This gave me a bunch of Conquest for completing four weekly objectives, so when nothing popped after ten minutes or so, I just used a rep token to push me the last bit of the way to the daily requirement and called it a night.

Day 6 - Sunday

Around lunch time before reset, I logged into Leviathan to play a bit of catch-up. I queued for the featured underworld flashpoints and got into a vet mode Mandalorian Raiders that was interesting in a couple of ways. First off, we killed Braxx before his hounds and the world didn't end... I thought they had an enrage or something! But then on the last boss, most of us were still killing the turrets outside his room when one guy charged in and pulled the boss, and by the time we joined him, the boss was almost dead while only having spawned a single set of turrets? I have no idea how that went down. Anyway, the guy /stucked because of course the remaining turrets kept us in combat and he told us to do the same, but we just killed them instead. Afterwards I dug up some treasure with my seeker droid. While I was still only on one weekly completed at that point, I was partially done with a lot of others and felt like I was in a much better place.

I then logged over to Tulak Hord and queued for all the featured flashpoints on master mode again. I got into a Cademimu run where we even did the bonus boss and I was happy with that.

After reset I logged into Shae Vizla and queued for the underworld flashpoints first and got an instant pop for Mandalorian Raiders vet mode. This run completed both that flashpoint objective plus 15 missions as a Sith warrior, taking me to 7/7 weeklies completed on this server.

A bit later I logged into Leviathan and queued for the underworld flashpoints on my knight again. I got an instant pop and was pleasantly surprised to find myself in Spirit of Vengeance. Having four flashpoints to pick from for variety is less effective when a lot of people specifically avoid certain ones - I was fully expecting to see nothing but Cademimu and Mando Raiders in the public queue all week. It went fine and completed that flashpoint weekly objective for me.

A female pink twi'lek Jedi knight approaches Agent Protarius, a male yellow twi'lek and heroic quest giver on Balmorra

Afterwards I visited a Manaan stronghold and since I was still short a few missions as a knight, I took her to Balmorra (where she's currently in her class story) and cleared out Sobrik to get that done as well. This put me at 5/7 weeklies completed on Leviathan, with two more almost complete and easy to finish off the next day.

I visited Star Forge next and decided to complete my knight's vet mode flashpoint weekly by queueing for one more random. I continued to have bad luck and got into a Hammer Station. The group had a level 80 Sage healer who took point. When we expected them to make the first corner pull, they just kept running... and running... all the way to the drill, where they then stood and spammed heals on themselves. We eventually caught up and AoE-d everything down that they had pulled, but I was glad I wasn't the only one who expressed confusion about this strat in chat. When we got to the retractable bridge, they raced across just before it turned off, and then slowly soloed the next pull on the other side while the rest of us actually killed the turrets. I got the feeling they quietly cursed our "inefficiency" as they didn't say another word the entire run and quit instantly the moment the completion message came up. While I'd now completed 15 missions as a Jedi knight, I was only on 3/7 weeklies otherwise and not too happy about that, but I wasn't sure whether I could be bothered with a push for much more.

I decided to log over to Darth Malgus for the time being, where I did a GSF weekly on one of my Sith warriors, pushing me over the 15 missions completed as a knight or warrior and earning the last medals I needed. Then I visited a Manaan stronghold to take me to 7/7.

I logged into Tulak Hord while eating dinner and put myself in the queue for master mode Taral V and Maelstrom Prison, but nothing popped. I ended up just doing a couple of Coruscant heroics and logging off to do something else for a while.

Late in the evening I hopped onto Satele Shan, dug up some relics, visited a Manaan stronghold and did a few missions on my consular until I hit 200k Conquest points.

Day 7 - Monday

I logged into Star Forge shortly before reset, visited a Manaan stronghold and knocked out a couple of Coruscant heroics on my trooper main. After the reset, I knocked out the last couple of missions on Dromund Kaas on my inquisitor on Leviathan, to get that server to 7/7.

I then put myself in the master mode queue for the Revan flashpoints on Tulak Hord again, even though I knew it was a bad time and ultimately nothing popped, but I was able to also do the seeker droid objective while waiting.

In the evening I logged back into my trooper on Tulak Hord again and put myself back in the queue while questing, but I barely lasted ten minutes before also listing myself for the veteran versions. I just wanted to get that last objective done! I was surprised that it then still took another ten minutes to get a pop, considering this was German prime time. The actual Taral V run then only took another ten minutes too, though this time I was quite grateful for that. Also, the guy leading the skips in this one would instantly turn back and help kill any extra mobs that were aggroed, which I thought made a world of a difference. I guess it's less about skipping or not skipping and more about working together and with the other members of your group. Anyway, this brought me to 7/7 on Tulak Hord as well.

Hopping over to Star Forge, I put my trooper into the master mode flashpoint queue for the underworld flashpoints and did more heroics on Coruscant until the related seasons objective was ticked off. Just as I was about to start digging for treasure, I got a pop for master mode Mandalorian Raiders. This was a smooth and pleasant run that stood out to me for the tank's perfect calculation of number of mobs needed for the bonus boss, as we killed exactly 80 and not one more (and the reason I could tell this was calculated was that he was a Shadow, which allowed us to skip some pulls, but he got just the right number for us to unlock the bonus boss too). Once done, I dug up three treasures on Alderaan and with that, was 7/7 on Star Forge as well.

On Satele Shan I just had to complete a couple more story missions on Belsavis with my consular to go 7/7, which just left me to earn 25k Conquest points for the daily objective done on Darth Malgus and Shae Vizla, which was achieved easily enough. (Incidentally, one of the random master mode flashpoints I decided to run on Darth Malgus ended up being Ruins of Nul, but that has nothing to do with seasons... let's just say it was still a pain but we got there in the end.)

Week 4 - Thoughts

I was kind of surprised by how much effort this week took. By Sunday I was definitely considering forfeiting full credit for the week on some servers, but then I was pretty close already, so giving up so close to the finish line would've been annoying as well. In hindsight I think the problem was that this week was one that greatly benefitted from synergies between different objectives (such as doing the planetary missions or flashpoints on one of the featured origin stories) but I didn't always min-max that aspect and when I didn't, it actually increased the time required by a lot. I also wasted some time on the random queue without getting into the flashpoints I actually needed, clearly overestimating my odds with a total of eight flashpoints eligible for seasons objectives. I need to learn to resist the lure of that, even if it's much easier than trying to find the correct boxes to tick in the unsorted jumble that is the full flashpoint list in the group finder panel nowadays.

Some of the objectives also highlighted to me the differences between the "efficient" way to do them and what I find fun, and again, they didn't always align. Doing four flashpoints on master mode with my guildies, including all the bonuses, was certainly interesting and enjoyable, but it also took us more than two hours. Comparatively, veteran mode Taral V with a pug that just rushes to the end barely takes ten minutes, but is also quite boring. Same with doing exploration missions on Coruscant or Dromund Kaas on a lowbie that's levelling (which includes watching all the cut scenes) vs. just blasting through the heroic circuit on a level 80.

02/01/2020

Hammer Station No More

Let's ring in the new year with an update on my Nautolan Shadow's progress levelling through flashpoints.

Hammer Sta... Kuat Drive Yards!
I levelled: 38-40

As it was the start of a new week I queued for the full selection of available flashpoints once again, expecting to be thrown into Hammer Station for this transgression (when the queue popped I could see that we had a level 17 in the group so it couldn't have been anything other than that, Kuat or Athiss), but I got Kuat again! Yay!

In this one I was actually the highest level, grouped with two Sentinels and another Shadow below me. The Shadow was the lowest level and admitted that it was her first time in a flashpoint of any kind. Poor thing got lost at the very beginning as she couldn't even find the elevator but I showed her the way.

We got the Starship Assembly first and things went well enough, except for one or two deaths, which I consider fairly normal in a low-level group with no healer. But one of the Sentinels clearly wasn't happy, as (from what I could tell) he started swearing in Polish after dying once. Then he jumped into another big pull all on his own while the rest of the group was still low on health from the previous fight, died shortly thereafter and finally quit the group.

I re-queued us for a replacement unfazed and tried to actually do the puzzle properly since neither of the two lowbies seemed to know what to do and were therefore unlikely to interfere, but I messed it up and picked the wrong options anyway. D'oh! A level 75 Shadow joined the group just as we finished the section.

The second part was the hangar, and I'm happy to say that for once we completed all the bonuses in that one!

The final boss was Lieutenant Krupp again. I explained what to do and everyone executed things perfectly so that we got him down on the first try. Afterwards I stayed grouped with the newbie Shadow for a bit longer and she told me that she played other MMOs but had only just got started on SWTOR. She also said that she'd had fun in the flashpoint and added me as a friend. Warm fuzzies all around!

Hammer Sta... Taral V!
I levelled: 40-42

My initial enthusiasm for these runs diminished a lot after the first week, which made me log in to work on this project more infrequently, but being ill for a few days caused me to take a break for a full week, so that I soon found myself with the weekly quest yet again. Again I braved the full random selection and did not get Hammer Station - instead I found myself getting sent to Taral V, which was handy as I had the story quest for it too.


Taral V is one of those places where I always struggle with the majority's desire to skip as much as possible, but this time around I decided to take it easy and go with the flow. The other dps was a Nautolan Sage, and we had a level 75 tank and healer, so I let the tank lead us past most trash and bonus objectives, just doing their thing. The only skip that stung a bit was Doctor Zharan, whom I consider a very fun boss and I always expect him to drop loot (though I later verified that he doesn't), but I didn't say anything either way. At least with full restedness I still gained two levels despite all the skips.

Ha... Mandalorian Raiders
I levelled: 42-43

Third time in a row that I queued for everything and didn't get Hammer Station! Is the madness finally over? Even better, I got another flashpoint that Nautalie hadn't done yet.

This was another all-dps group, consisting of me, a level 75 Guardian and Commando, and a level 41 Sage. Contrary to expectations, the 75s didn't seem entirely sure what to do and were initially very hesitant to make the pulls, despite of it being the most sensible thing for them to do considering our level distribution. The Commando also ran off into completely the wrong direction (which is to say backwards) after we took the shortcut involving the elevator. Meanwhile the Sage seemed to be the one person who knew what they were doing... never judge your pugs by their level!

The first boss was the usual crazy mess (though nobody died) and it was once again mostly down to me to click kolto stations. I'm coming to appreciate that it really is an art, knowing when to click these, in particular that you need to start thinking about doing it before you're almost dead.


The Boarding Party was interesting in so far as I swear that I've killed its members in the same order pretty much since the dawn of time (warrior, inquisitor, then agent and bounty hunter more or less simultaneously), but as usual pugs are great at providing new experiences. I didn't actually know what would happen if you changed the order... as it was, the group actually left Rotham for last and he promptly one-shot the Sage with a Force choke from hell the moment all his friends were dead. Good thing I had been hitting him at least, so he didn't have that much health left.

Considering how it had been going I made sure to highlight the rule not to attack the final boss while turrets are up, and fortunately everyone was compliant in that regard so that we downed Mavrix Varad himself with no problems.

Ha... Cademimu
I levelled: 43-45

This was a run with three level 75s, two Sentinels and a healing Sage. Considering that, it was still harder than expected. The Sage was one of those odd healers where I'm never quite sure what they are doing, because he was obviously healing specced and I could see him cast healing spells, but somehow we were still all on half health even on the most mundane of pulls. On two of the bosses I had to click a kolto station because I was about to die from a complete lack of any incoming heals, just to get yanked away from it right afterwards by the very same Sage as if I he as annoyed at me daring to keep myself alive. Very odd.

I learned two new trash-skipping tricks, both of which failed and generally (as these things so often are) seemed way more hassle than simple killing the mobs we were trying to bypass. But I guess it's still interesting to know to what lengths people will go to in places to avoid killing one more mob.

Finally, on the last boss the healer died to rocket fire and then tried to tell us what to do while lying dead on the floor. One of the Sentinels died as well, but me and the other Sent finished the boss off just fine with just the two of us. It was just one of those groups that kind of grated on me despite of nothing going terribly wrong - I just didn't really like the juxtaposition of the dps being in a hurry and wanting to skip everything with a healer who came across as having a pretty high opinion of himself while doing very little healing.

Ha... Kuat Drive Yards again
I levelled: 45-46

And fifth time in a row that I didn't get Hammer Station! Though it was Kuat again, but then I'm not really tired of that one yet. This run was already in progress and halfway through the Starship Assembly when I joined. It didn't look to me like they were going for any of the bonuses, but when I saw the elite defender just sitting in a corner I asked whether we should kill it, and while I got no verbal reply someone else immediately charged it, so yay for communication I guess? As there was some dithering about the actual starship assembly I started to wonder whether they were actually trying to solve it, but the prototype turned out to be a failure as usual.

The second half was the prison wing, which we also blasted through in short order. This time the elite defender just kind of sat in the way of one of our objectives anyway, so I didn't even ask before charging it. I was happy to get all three bonus missions done for once!

We finished up with Lord Modo and I defaulted to clicking the kolto stations again, but this time it was more out of habit than due to a feeling that we were all going to die if I wasn't looking after our health. I haven't mentioned it yet, but this party also consisted of three level 75 damage dealers (two geared, one not) but for once the effect was actually as expected, which is to say that everything melted in short order.

I'm up to having nine flashpoints unlocked and not far off unlocking more at this point, so hopefully I'll be able to keep queuing for a random without being put into Hammer Station all the time anymore. It's certainly more fun to see some variety.

22/10/2017

Pugette's Journey Is Nearing Its End

Pugette, my Commando alt who's levelling through flashpoints and whose adventures I've been recording on video, has reached level 64 today, so she only has only six more levels to go! I expect that my next post about this series will be my last one. I will probably have some more things to say about the project as a whole at that point, but for now, here is once again a summary of the last six weeks/episodes:


Episode 19: Getting Nostalgic in Directive 7 - As I continue to queue for both master modes and a diminishing number of veteran modes, I mostly keep getting instant queue pops for the former but every now and then also still for the latter. This run was part of the second category. Directive 7 is one of those places that always makes me super nostalgic for the game's early days because I associate so many funny stories with it, some of which I shared in the video. The way the run progressed also gave me reason to detour into some adventures I used to have during my time pugging in WoW.

Episode 20: Testing the Puggability of Crisis on Umbara - I was so excited to get the new flashpoint as my random! I had only done it with guildies before and therefore had zero idea what it would be like with a pug. My main impression at the start was that there was a lot of damage flying around and I couldn't imagine doing it without a healer. But when we got to the bonus boss, things got really interesting... I won't spoil the rest!

Episode 21: Unexpected Developments in MM Czerka Core Meltdown - This flashpoint defied my expectations because I remembered the desert boss being very hard to heal while having no issues whatsoever with the jungle boss. Apparently this has been reversed at some point! Also, a 15-minute wait for a new tank after our first one abandoned us led to some interesting experimentation with companion tanking.

Episode 22: Killing ALL THE THINGS in Taral V - At last, Pugette was able to advance her Jedi Prisoner quest line through Taral V, veteran mode this time. I was endlessly amused by the fact that after I explained at the start (and in previous videos) that most people just want to skip most of the trash in this instance, I of course ended up in a group that actually wanted to do both bonuses. The group's zeal for killing absolutely everything was actually pretty comical.

Episode 23: Getting chatted up outside MM Depths of Manaan - Just as I started recording this episode, I got whispers from some random person who started with some innocuous but pointless questions, causing me to predict that he was going to ask if I was a real girl next... and he promptly obliged, allowing me to nicely capture the awkwardness that comes with playing a female character online at times on screen. The instance itself went very well, especially considering that it's one of the tougher master modes. In fact my team seemed to engage in a game of one-upmanship with achievements, trying to convince each other that they were the one who knew the flashpoint best.

Episode 24: Inconsiderate Tanking in MM Esseles - This was a fairly uneventful run, except that our tank seemed to think that "tanking" means constantly charging ahead to solo things and ignoring what's going on with the rest of the group. Fortunately it wasn't much of an issue considering the low difficulty of the flashpoint, and at first I even laughed about it, but after a while it did get a bit annoying.

17/11/2016

Day 6: Environments #IntPiPoMo

Wondering what the hashtag in the title is all about? Click here. Want to know all the themes that I have used and will be using for my 10 Days of SWTOR Screenshots? You can find the full list here.


Let's start with another picture that I originally took for my Flashpoint Friday series and then never used: lightning on Taral V. I had to spam print screen a lot to actually catch a strike!


Makeb is mostly known for its beautiful mesas, but this volcano base is on Makeb too and I think it looks impressive in its own right.


Every time I get to this day in this series I mention how I don't look up enough and all the amazing sights I miss out on due to this. This year, exhibit A of this is the Rishi Maze a.k.a. an entire galaxy visible in the night sky! I wasn't even aware of it until someone told me to look up into the sky while on the northern island on Rishi - which was well after I had already run through Shadow of Revan multiple times without ever doing so.


Can you guess where this is? It actually took me a moment to remember myself: It's part of the caves in Temple of Sacrifice, around where the Underlurker... lurks. Pretty scenic, don't you think?


Even though what happens on Ziost is terrible, the lifeless black-and-white world that it becomes retains a strange beauty of its own.


Even though it might be hard, I ask you not to focus on my knight's mighty bust in this picture, as that wasn't the point - it's the funny glowing creature on the ceiling! This was in KotFE chapter seven when you enter Zakuul's old world, and I just thought it was funny that someone put in the effort to place that little creature there, inside a phase you can't go back to and where few people will even look up and notice it. Though apparently Darkbrew noticed it too! Before reading his post I didn't know that there were even more of them.


This was taken on the Tatooine Star Fortress and just fascinated me because it seemed like an odd result of the Star Fortresses' modular nature. They do tend to have some wildlife from the planet they are guarding situated behind glass panels somewhere, but slotting sand people in the same place comes across as a bit strange. They just kind of appear to have been plopped into the middle of some sort of animal nest here.


Finally, I think I've said it before, but I was quite pleased that KotFE chapter fourteen allowed us to return to Darvannis. I generally like desert planets, and I like how Darvannis manages to capture a different "flavour" of desert than Tatooine, what with the strong sandstorms, palm trees and perpetual dusk.

IntPiPoMo count: 51 - that's the target hit, but I will continue!

12/10/2016

Using Kolto Stations in Tactical Flashpoints

The Dark vs. Light event had me running a lot of tactical flashpoints while levelling, and I'm happy to report that on the whole, it's been a pretty smooth experience. When I performed my flashpoint levelling experiment shortly after 4.0, I found that being a healer seemed to help a lot with ensuring any given pug's success, but these past couple of months I've done pretty well even while queuing as tank or dps. That's not to say that there were never any wipes, but those tended to be random screw-ups rather than hard road blocks or any sort of inherent incompetence on part of the player base.

In fact, I got the impression that overall, players have learned to handle tacticals a lot better than they did even a few months ago. Presumably more people have had a chance to get used to how they work and can help their less experienced brethren by making the average run more likely to be successful.

One subject that's been on my mind a lot though is the use of kolto stations on bosses. Again, in most cases there are no issues, but I remember actually getting into an argument with someone in Kuat about how to best utilise them, and since I have a blog (and he presumably doesn't) I get to spread my point of view more widely. Hah!

Basically, there are three core facts to consider about the kolto stations available for boss fights in tacticals:

- Clicking on one casts a big heal on the person doing the clicking and puts an also pretty sizeable heal over time on everyone in the party (assuming they are in the same room, the range is pretty large but not infinite).

- After it's been clicked, the kolto station goes on cooldown for about thirty seconds.

- There is a limited amount of kolto stations available.


From these, three basic consequences arise:

- Since the heal over time gets put on everyone, everyone in the group can use the kolto stations to heal other people.

- However, since the one actually clicking also gets that big heal on top of it, you get the most bang for your buck if the person with the heaviest injuries (which is usually the one with the aggro, whether they are a tank or not) does the clicking.

- Since the kolto stations have a cooldown and there are a limited number of them, it is possible to "mis-use" them by clicking at the wrong time and end up with no option to heal when it's actually needed.

This in turn means that there are basically two things that can go wrong:

From my experience, most deaths and wipes on bosses occur because nobody bothered to click a kolto station at all. Sometimes you'll get people complaining "why didn't you click", but fact of the matter is that nobody is "the healer" (this whole post is working on the assumption that you don't have one, or you wouldn't have to rely on the kolto stations to begin with), so you can't blame any one person for not doing the clicking. If you notice that you have the boss on you and are taking heavy damage, it's best to run for your nearest kolto station at about fifty percent health. For the reasons mentioned above, it's best if you do the clicking yourself.

However, sometimes things can prevent the de facto tank from reaching a station in time, such as when the boss decides to stun or knock them down at a bad moment. If you see that happening and it looks like the injured person won't make it to the console in time, it's OK to click on it even if you're not the one who's the most hurt. Some big bosses also make it really hard to click the kolto stations through their sheer bulk. I remember that on the desert boss in Czerka Core Meltdown I actually had to ask someone else to click for me before, because even though I always had the aggro, the boss's bulk in my face made it impossible for me to actually target the kolto stations even when they were right next to me.

Now, deaths from people being overeager to click are a lot rarer - but they do happen, especially on bosses that have very few kolto stations. Station Guardian One in KDY is a good example, since he's only surrounded by two, which are located on opposite sides of the room. A low-level damage dealer will take quite a lot of damage from him if they have aggro, and personally I found that the only way to survive this was basically to run back and forth between the two kolto stations non-stop. However, this was all ruined if someone else decided to click on one in-between, as the heal over time alone wasn't enough to keep me up until the next cooldown, forcing me to either die or drop aggro and let someone else get killed. It's particularly annoying when I'm almost at the kolto station, nothing is holding me back, and yet someone else clicks on it right in front of me - you're not helping!

Bosses with three kolto stations aren't quite as tricky but can still be close calls depending on how squishy you are - examples where I've had groups struggle include the droid boss in Taral V and HK-47 in False Emperor.


All that said, it's worth reiterating again that your reliance on kolto stations can vary a lot depending on what kind of group you get. If you've got a well-geared max-level character in the group you might find yourself breezing through fights even without a tank or healer and it really doesn't matter who clicks on the kolto stations or when, as they merely serve to get people topped off every now and then. However, if you do find yourself struggling with an encounter for some reason, I've found that making sure that your group optimises their use of the available kolto stations is usually the first step towards success.

19/02/2016

Flashpoint Friday: Taral V

Let's talk about Taral V today. That's the Roman numeral for five by the way, so please don't call it "Taral Vee".


General Facts

Taral V is the first flashpoint in the mid-level Revan storyline. The arc consists of four flashpoints in total, two of which take place on Republic side and two on Empire side. (I've written about the first one on Empire side, Boarding Party, before.) I think this storyline shows that Bioware was counting very heavily on people playing alts right from the beginning, as you have to play both factions to experience the story in its entirety. Taral V was originally designed for levels 31-37, though it is now accessible from level 15 onwards. It had a hardmode version from launch and received a solo mode in 4.0.

Things start with the story quest The Jedi Prisoner, in which a Jedi Master called Oteg who also happens to be a fleet admiral recruits you for a top secret mission. You meet him on the Telos and he's quite a charming chap, of the same species as Yoda from the original trilogy, just quite a bit younger and actually capable of using proper grammar. He reveals to you that the Force ghost of a human woman has been appearing to him, and even enables you to briefly see her for yourself (even if you're not a Force user). She spouts cryptic messages about impending doom and gloom, and Oteg explains that she told him of a Jedi prisoner that is being kept in an Imperial prison in the so-called Maelstrom Nebula. It's absolutely vital to the Republic that he's freed, but the Maelstrom Nebula can't be navigated via ordinary means. To actually find the prison, you'll need to steal a Gree computer from an Imperial base on the planet Taral V. You'll have to infiltrate it with a small strike team by landing in an Imperial shuttle. Got all that so far?

Fights

Taral V is a rainy jungle planet very similar to Dromund Kaas and is populated not just by Imperial soliders and scientists, but also by a bunch of hostile wildlife, mostly reptiles of some sort. Oteg says that the Imperials are fond of them, but there's also a small scripted scene where a bunch of swamp monsters climb a bridge with Imperial soldiers on it and they start fighting each other.


In general, the trash seems to have been designed in a way that prioritises style over substance, as there are lots of occasions where mobs come running out of tunnels or fly in from above, but most mob groups are so weak that they barely provide more than a speed bump.

The bosses are for the most part not terribly interesting, with some very basic mechanics. There's the guy with the two animal adds, the guy with the single animal add (which should die at roughly the same time as him) and the guy who spawns multiple waves of weak animal adds. The bonus boss is the first real challenge, a Sith who has the ability to pull everyone on top of him and then casts a heavy-hitting Force storm that also slows you. I remember him being one of the first real challenges we faced while levelling up, as it was almost impossible to survive the Force storm if the whole party got caught in one. It turned out that the best strategy was for anyone with range to stand near the door and learn to predict when the boss would do the pull so you could break line of sight just in time to not be affected. That's some pretty advanced stuff for someone still levelling their first character.

The droid just before the final building is a fairly straightforward tank and spank, however when doing a tactical run recently I found his damage output to be somewhat overtuned, with unavoidable instant attacks hitting for 20k a pop, which is nearly half of a bolstered levelling character's health bar. My pug of four damage dealers eventually fell apart because even though people made an effort to click the kolto stations, we simply ran out of kolto too quickly and were unable to keep up with the droid's damage. To finish, me and the only other dps that didn't quit had to whip out a tank and healer companion, and even then the boss still hit pretty hard on the tank.

The last boss, General Edikar, is also challenging as he summons adds that are very spread out and casts a dot on a random person that hurts pretty badly. Again, this is a problem on tactical mode, where it's not even guaranteed that anyone will have a cleanse. On a side note, back at level fifty I think that Edikar on hardmode was probably the boss that people were cheesing most regularly to circumvent his mechanics. Anyone else remember how everyone would hide behind a box in the corner so all the adds would arrive in a nice clump for AoEing and his turrets couldn't hit you?

In quite a few previous Flashpoint Fridays I've talked about the problem of people skipping trash and this causing conflict between these players and those who want to do the bonus content as well. Taral V is another prime offender here. At level fifty I remember people claiming both that they hated getting this as their random hardmode because it's so long as well as saying that they loved it because so much of it can be skipped.

As someone who generally likes to do the bonuses, I have to confess that Taral V probably has the worst bonus mission of all the flashpoints because it's incredibly spaced out. Most bonuses really only require you to follow the intended route through the flashpoint and clear all the trash along the way instead of trying to skip pulls. The objectives in Taral V on the other hand are both so numerous and so spread out that you actually need to clear out several side buildings if you want to do the bonus boss, which is pretty annoying to be honest. I'll admit that I found it pretty exciting the first time though, having to explore what felt like the entire flashpoint just to find all of our bonus objectives.

Story

You fight your way from your landing point through the jungle, shut down the Imperial security grid and then invade their base, getting occasional advice from Oteg and hearing the voice of the mysterious Force ghost predict more doom and gloom. Just as you enter the final bunker, you suddenly have Grand Moff Kilran on the holo, whom you previously met on the Esseles. He's pleased to see you again and vows to get you this time, even if it means bombarding the whole facility into oblivion. Oteg advises you to finish up quickly, though he will try to stall the Imperial fleet as much as possible.


After defeating General Edikar, you confront an Imperial researcher called Doctor Narem. He gets quite uppity about this Republic "act of aggression". When you ask him about the Gree computer, he complains that you stealing it would result in the deaths of loads of researchers that are scouting the nebula right now and would be lost forever without the device's guidance. You have the option to tell him to send them new coordinates to get them back home before handing over the computer or you can say that, civilians or not, you don't care about Imperials dying. As soon as you have the Gree computer, you make your way out.

Conclusion

While levelling up my first character and feeling rather let down by the story-light flashpoints that followed after the Esseles, I considered Taral V a refreshing return to story-heavy group content. It doesn't have many cut scenes, but the storyline it is a part of is a pretty epic one.

It's also quite a sprawling instance by SWTOR's standards, with a whole bunch of "optional" buildings that you can ignore if you like. I remember finding it exciting to explore these and to discover hidden treasures like bonus loot chests, though those seemed to get removed quite quickly (I'm not sure why). Nowadays it mostly just feels unnecessarily long, considering how much time you spend doing nothing but fighting unchallenging pulls of jungle beasts and Imperials. Even as someone who usually likes to do all the bonus missions, I find Taral V's to be a bit of a pain to complete so that I wouldn't want to do it every run.

Nonetheless I personally have a considerable fondness for this flashpoint. It left a strong impression on me as a new player, and to this day I consider it one of the more atmospheric flashpoints. Meeting Grand Moff Kilran again ties the story nicely to that of the Esseles, and considering how many instances take place on space stations and ships, which tend to make for rather dull environments, infiltrating an Imperial base on a largely untamed jungle planet is a refreshing change of pace.

13/01/2012

Early Flashpoint Impressions

Back in WoW, small group instances used to be one of my favourite pastimes in the game for years - until the dungeon finder slowly sucked the fun out of them for me, that is. Unsurprisingly, SWTOR's more old-fashioned flashpoints make me very happy, and I've run all of them up to my current level at least once, some of them multiple times. It's been an interesting ride so far.

Difficulty-wise they seem to hit a pretty sweet spot for me. Trash is mostly very easy, but there are patrols to watch out for, mobs of different strengths to consider, and sometimes enemies surprise you by entering the scene unexpectedly. Personally I feel that this creates a nice atmosphere where most of the dungeon is fairly laid back, but not mindlessly boring, as you still have to watch where you're going and what you're pulling. The bosses tend to be a bit harder, and I've had quite a few deaths and even wipes at the hands of some of them. They all have a couple of mechanics each that you have to pay attention to and that can't be safely ignored, but there is some margin for error so the fights don't exactly feel twitchy either.

Interestingly enough, I've already had two runs where our group failed to complete the flashpoint because we simply couldn't get past a certain encounter. This felt a bit strange and surprising to me initially, as I haven't experienced anything like it since my party found it impossible to kill the last boss in Grim Batol when we ran our very first heroic five-man after WoW's Cataclysm launch. In SWOTR, the two offenders that had us running into a brick wall were Athiss and Taral V. On Athiss, we just couldn't get past what was I believe the last trash pull before the final boss, which contained two elites that both had AoE attacks and were wearing our group down faster than I could heal it up again. Since we were on the lower end of the level range for the place, nobody in the party had their long-duration crowd control abilities yet either. On Taral V, we first died a few times to the bonus boss before giving up on him, and then failed to kill the last boss too as he wiped us out within seconds every time he hit his low-health enrage (which was promptly patched out two days later, which is telling). In both cases we came back with another level or two under our belts and completed the whole thing easily. At the end of the day, the initial failure wasn't actually that terrible, as it just spurred us on to come back and get revenge together, not to mention that it provided some unforgettable memories to bond over.

Another thing that I found noteworthy was that most flashpoints seem to reward both explorers as well as people who've honed their crew skills. The former was particularly evident for me on Taral V, where the way through the instance is fairly straightforward, but there are plenty of hidden nooks and platforms that contain bonus objectives and chests. Both times I've been in there, our group had fun clearing out as much of the place as we could, and one time we even found a purple item in a chest. The runs took a lot longer than strictly necessary, but the whole experience felt very rewarding and fun.

As far as crew skills go, there seem to be a lot of little bits and pieces in many flashpoints that provide you with small bonuses if you take the time to notice them. On Athiss for example you can go into a side room and use scavenging to repair a broken droid, which will then follow you around and act as a combat pet for a bit. On Hammer Station, you can use crew skills to drill a hole through a wall to create a shortcut to the first boss. None of it is even remotely necessary, but it's a little something that feels fun. I was reminded of how I used to be grateful for someone who could pick locks in WoW's Shattered Halls so that we didn't have to go through the local sewer to get to the first boss. Sometimes it's the little things that make all the difference.

Finally, I found it notable that there's a huge stylistic difference between flashpoints. The first one you get access to on either side (The Esseles / The Black Talon) feels very creative and exciting. Lots of moving around, multiple conversations with NPCs, multiple light/dark side decisions that really make you feel like you're influencing the story. I found it to be quite different from what I usually expect to find inside an instance, but in a good way.

However, after that the next couple of flashpoints honestly felt like a bit of a disappointment. Hammer Station, Athiss, Mandalorian Raiders, Cademimu... there's nothing wrong with them, but they don't utilise SWTOR's unique selling points nearly as well and feel a lot more like classic dungeon crawls. Yes, there is a bit of voice work, and at some point there's usually a light/dark side choice for you to make, but it tends to feel a bit tacked on. Hey, there's a room full of innocents over there, want to save them or kill them? At their heart, these four instances can easily be summed up as "go kill some bad guys and then kill their boss", detailed story be damned. Still, this is only a problem when you compare it to what came before. Truth be told, I'm perfectly happy to do a classic dungeon crawl with some friends. I mentioned our fun little adventures in Cademimu before.

Interestingly, just as I was going to accept that the Esseles and the Black Talon were obviously outliers, the game threw Taral V and the Maelstrom Prison at me, two separate flashpoints that are part of one continuous story. They are not quite as interactive as the Esseles, but the story is considerably more involved, and at the end of the Maelstrom Prison we were rewarded with a hugely satisfying boss fight and a massive lore revelation (which might not actually mean much to Republic players without much prior knowledge, but fortunately for me I had just played through Dromund Kaas on Empire side, which had conveniently provided me with some context for events).

At first I was a bit bewildered by the way some flashpoints are so story-heavy while others aren't, but after doing some research on it, I think I understand the reasons for it. Basically, the difference seems to come down to whether a flashpoint is faction-specific or the same for both sides. I remember listening to a developer interview where the guy confessed that originally, they had intended to make all content shared between the factions to save development time, but the resulting stories were pretty dumb because you can't really make a very compelling quest that both Luke Skywalker and Darth Vader would find equally engaging (as the dev put it). So maybe those flashpoints are leftovers from early development, or the developers simply decided that they could afford to have at least a couple of group instances with a comparatively weak story, especially considering that they would be repeatable content at endgame, at which point the story fades into the background anyway.

All in all, I've enjoyed myself enough that I'm definitely looking forward to exploring the flashpoints that I haven't seen yet, and so far there hasn't been one that I wouldn't be happy to rerun.