Showing posts with label black hole. Show all posts
Showing posts with label black hole. Show all posts

11/08/2024

Achievements I Would Add to Old Content

I'm actually not the biggest fan of achievements and prefer it when MMOs don't have them, as the big UI pop-ups tend to take me out of the world too much, but seeing how they seem to be considered pretty much a standard feature of most games nowadays, I've learned to live with them. Sometimes they'll even motivate me to do something! I won't necessarily go out of my way to hunt for achievements, but if I'm already doing something, and there's an achievement to do just a little bit more for example, that can definitely work as an incentive.

For those who don't know, SWTOR originally launched without an achievement system, but added one with the Rise of the Hutt Cartel expansion in 2013, which included a lot of retrofitted achievements for older content. However, there were always some things that made me go "huh" - every time I found myself a bit surprised that there wasn't an achievement for a particular thing. Here's my top five list of achievements that I would still add to old content:

1. Being sneaky in the Black Hole

In first place, we have the mission that inspired this whole post: [Daily] Eyes and Ears on Republic side or [Daily] Hypermatter Directive on Imp side. These are mirrored dailies that require you to click on five spots in a warehouse while navigating a bunch of sensors that will spawn a guard droid each if you trip them. There's no particular punishment for this other than having to kill the droid so you don't have to do it perfectly, but I at least try to be perfectly sneaky every time, and on the rare occasion when I succeed, I always feel extremely proud. Alas, the game doesn't agree that this is a special feat and there's no achievement for it. If any daily mission ever deserved an achievement, I think it's this one.

A female smuggler and Bowdaar look at a red sensor circle in the Eyes and Ears mission

2. Kill Esh-ka

One type of common achievement that was added with Rise of the Hutt Cartel was to kill a bunch of mobs on every planet, often sorted into different categories. On Voss for example, there's one to kill hostile droids, members of the opposite faction, and several different kinds of beasts. I didn't inspect all the newly added achievements in advance, so as I quested my way across the different planets for the first time after the expansion, it was always interesting to see what would pop up.

I have this distinct memory of doing this on Belsavis, and at one point wondering why nothing had popped up yet for the dozens of Esh-ka I'd killed. And then I checked and found that there wasn't even an achievement for these mobs... which make up what feels like half the enemies on the planet. I always thought that was a bit odd.

After thinking about it a bit more, I can only guess that the devs were worried that something like "kill 100 Esh-ka" might sound kind of... genocidal? Generally the kill achievements for humanoids ask you to take out a faction, not a species. But that strikes me as something that could be addressed with proper wording - "defeat 100 Esh-ka escapees" or something. I want my wading through tunnels and tunnels full of these to be acknowledged!

3. Harmonised flashpoint achievements

When a new flashpoint comes out nowadays, it generally has a pretty standard set of achievements: do it x times on story/veteran mode, do it x times on master mode, kill each boss at least once, and then maybe a couple of extra achievements for bonus bosses or special mechanics. This wasn't always the case though, and if you look back at the achievements archive, there are quite a few flashpoints that only have an achievement for running them once on story or vet mode, such as the Esseles, Black Talon, Athiss, Mandalorian Raiders and more. I think this is because at the time, they were low-level content that didn't scale, and it didn't really make sense to ask people to re-run a level 20 flashpoint twenty times after they'd out-levelled it (though there are always alts I guess...) Nowadays though, with everything being scaled, I don't see why these achievements shouldn't be the same across the board. Same with flashpoints that are lacking achievements for their bonus bosses, such as Assault on Tython and Korriban Incursion.

I know some old-timers would hate me for this - "I've already run the Esseles a hundred times and now you want me to run it another twenty times for a new achievement in 2024?!" Well... yeah. I'd still do it.

4. Planetary storylines

This one is fairly simple: I think it's a bit of a missed opportunity that there are achievements for completing all the class stories, but none for doing all the planetary storylines at least once. I'm not saying they're all narrative masterpieces, but I think they add a lot of context for each planet and achievements could make for a good incentive to encourage people to give them a try. I still occasionally see comments from players who try to do literally nothing but their class story and then wonder why they end up under-levelled at some point.

5. Exploration missions

I've always felt a bit sour about the fact that exploration missions get hidden by default nowadays, until I heard Swtorista say in a stream that they apparently confused people? I don't know, that was before we had the purple markers for main story missions... either way, I think at the very least they deserve an achievement of their own as well, to give people an incentive to check them out, similar to the planetary storylines. For these, I guess I wouldn't make a separate one for each planet, but simply something like "complete 50 exploration missions across the galaxy" (or however many there are - I wouldn't require you to do them all, but probably something like two thirds of them).

Have you ever come across something in game that made you go "huh, I'm surprised there isn't an achievement for that"? Feel free to share in the comments!

04/05/2024

Shintar's Galactic Season 6 Diary, Week 7

This is being published a bit late since I wanted to get my April round-up and the dev stream highlights out on time, but I didn't forget! To clarify, this is about the period from 23rd to 30th of April.

I'd been pretty excited about doing Galactic Seasons objectives for the first six weeks, but week 7 was the first one where I looked at the weekly objectives and kind of thought "meh". I think this was mainly due to the fact that repetition was starting to become noticeable to me for the first time. Here's what I thought about each weekly objective:

  • Earn 200k Conquest points: Yes, I'd do that one.
  • Complete the GSI weekly mission: Somewhat time-consuming so I definitely wasn't going to do this everywhere, but I do like me a bit of GSI action every now and then, so I figured I was going to do this on some servers as least.
  • Earn the seasonal currency: Will get done automatically, so yes.
  • Blow up enemies with destructible barrels and the like: I was probably going to do this one one way or another because of how easy it is to complete.
  • Do the Black Hole weekly twice or the Onderon weekly once: This was the first objective that made me sigh a little. Didn't we just have this one? Oh, apparently that was five weeks ago. Didn't feel that long ago, somehow.
  • Complete 8 repeatable or side missions and kill 100 mobs on the Hutt Space planets Nar Shaddaa, Quesh, Voss, Makeb, Darvannis or Ossus: This one also felt like I'd done it before, but I triple-checked and it hadn't been featured yet this season. I can only guess it felt that way since I'd done a fair bit of questing on Nar Shaddaa while working on other objectives in previous weeks. Still, this wasn't too bad and I was definitely going to do it.
  • Craft invasion forces and dark projects: As usual, yay for crafting on Darth Malgus but nowhere else.
  • Complete four uprisings on veteran or master mode: Still not a huge fan of uprisings and I could still feel the after-effects of spamming them for Total Galactic War. I figured maybe I'd do this on Darth Malgus, but surely nowhere else.
  • Complete 2 out of 4 selected flashpoints (Battle of Ilum, False Emperor, Legacy of the Rakata, Shrine of Silence): Now this one was definitely repetitive because these exact same flashpoints were featured only two weeks ago. I appreciated them then, but going through the exact same routine only two weeks later was definitely going to be a no from me.
  • Earn 25 medals in Galactic Starfighter: And the more annoying one of the two GSF objectives again... I figured I probably wasn't going to bother with this one, except maybe on Darth Malgus.
  • Karagga's Palace on story mode: Now this was one objective that made me happy, as I was pleased to see that like the vet mode ops objective in week two, it had been reduced to requiring only one run - instead of previously four! I was hopeful that I'd be able to get this done on multiple servers since I figured it shouldn't be too hard to find pugs for it.

Day 1 - Tuesday

I got home very late that day as I attended a memorial for the recently deceased co-worker after my shift at the office. I didn't really feel like playing games after getting home, so I just logged into each server briefly to collect my daily login reward and achieve my daily allotment of Conquest point via various clicky objectives.

Day 2 - Wednesday

I had a lot more free time that day but still didn't really feel much like playing SWTOR for most of the day. I did eventually log in late in the evening to do the rounds again. On Darth Malgus I just did some crafting, followed by some GSI dailies on Leviathan.

I've settled into a routine when it comes to doing the GSI weekly, which involves doing Buried in Time on Tatooine, followed by two of the missions on Alderaan, digging up ancient weapons near House Teral and toxic waste barrels near Outpost Luurdes just a short ride over. This is very quick and easy, and I just do it several days in a row. This time, I also did the heroic on Tatooine (since you need to do one for the weekly) and blew up the womp rats near the barrel in Anchorhead a couple of times while I was there.

I then logged over to Star Forge to see whether any ops pugs were advertising for KP story mode in general chat. It took a little while, but eventually I saw a group form on Imp side. It was a nice and smooth run that also got me some achievements, as I'd never done KP SM on Star Forge before.

On Shae Vizla, I did a bit of questing on Nar Shaddaa until I'd earned enough Conquest for the daily objective. By that point it was late though and I was tired, so I decided to leave the remaining two servers for the next day.

Day 3 - Thursday

In the morning, I logged into Satele Shan and did a round of GSI dailies mirroring what I'd done on Leviathan the night before.

After that, I logged into Tulak Hord and did the Nar Shaddaa bonus series, since I couldn't remember whether I'd completed it on that server before, just that I had all these issues with false starts and bugs. It's a shame that you pretty much have to do them in a single day now to make sure they don't bug out, and with that in mind I've found it best to be laser-focused on only the missions actually part of the chain, while making a note to come back for any heroics or unrelated exploration missions in the area another time. Either way, this completed my Hutt Space missions weekly.

In the evening, I spent some time on Darth Malgus doing stuff not strictly related to seasons, such as PvP, ops with my guild and a bit of questing (though this did also get my daily objective done).

A female trooper accompanied by M1-4X instructs her seeker droid to dig up fossilised eggs on Tatooine

When I visited the other servers afterwards, I did another "round" of GSI dailies (meaning the eggs on Tatooine and the two dailies on Alderaan) on both Leviathan and Tulak Hord, followed by a round of the Black Hole on Satele Shan (since that's the only server where my main's a stealther) and a round of Ossus on Star Forge (the only secondary server where I have access to that planet). Finally, I continued doing non-class missions on Nar Shaddaa on Shae Vizla until my daily was done there as well.

Day 4 - Friday

I didn't log in until the evening again. Starting on Darth Malgus, I did a variety of activities there, including a GSF weekly. I'd originally planned to skip that particular objective, but our Imperial alt guild was a bit low on Conquest points, so doing the GSF weekly a couple of times seemed like a good way to boost our score. Winning two matches only got me to 7/25 medals however.

On Leviathan, I went out to Nar Shaddaa - I knew that I'd completed the bonus series before, but I could've sworn I had some other side missions left to do in the area. This turned out to be wrong as I couldn't find a single one - clearly my spreadsheets to track progression across different alts aren't detailed enough for this. I instead started questing on Quesh until I hit my daily Conquest.

On Tulak Hord, I did some more GSI dailies, after which I logged over to Shae Vizla since I thought a KP guild run might be about to start. However, when I double-checked the time it turned out that I was wrong and the actual start time was something like 2.30 am my time, so I went and did some more quests on Nar Shaddaa instead. (I was clearly not having the best day in terms of knowing WTF was going on.) It didn't take long for me to complete my Hutt Space objective, so I went and started another GSI weekly mission. The Imperial version of the heroic on Tatooine has a bugged spot so you always need to check there first to make sure RNG hasn't assigned it to you, else you need to come back the next day (some say resetting the mission can also work but I've had no success with that personally). Fortunately I was lucky that day and the bugged spawn was not included in my objectives. On Alderaan, I realised I'd forgotten how much more of a pain the Killik weapons are to dig up on Imp side, as the nearest location for Imperials requires going up a long and winding mountain path with lots of bugs in your way. I eventually got there, but I vaguely seemed to remember actually preferring a more distant location with less of a hassle to get there...

On Satele Shan I did another round of Black Hole, and on Star Forge a round of Onderon for the daily area objective.

A twi'lek riding across Onderon on a cybernetic rancor mount

Day 5 - Saturday

I only played for a couple of hours in the evening, and only on Darth Malgus. Not everything I did was about seasons either, though I did do Karagga's Palace on story mode with my guild, and another GSF weekly. I got it in two wins again, though this time they yielded ten medals, getting me to 17/25.

Day 6 - Sunday

I got up late but with enough time left before the reset to do the rounds on the other servers. On Leviathan and Tulak Hord, I completed my GSI weeklies, and on Star Forge I figured I had it in me to do one more of these this week, so I started it on my trooper (including the heroic on Tatooine and blowing up some womp rats). On Satele Shan, I did some side questing on Nar Shaddaa.

When it came to Shae Vizla, I only had twenty minutes left before reset, but I figured that should be enough for a quick round of the Black Hole, right? Even on a character that is a healer (my level 75 consular)? Even if their highest-level companion is only influence level 12? (I hope you can tell where this is going...) I started but quickly realised that things weren't going fast enough. I decided to skip ahead to the heroic, since I figured I could at least finish that, but it was going so. Slow. Just as I was starting to wonder what would happen to someone inside a mission phase if the reset happened while you were doing the quest, I actually managed to die on a pull and just gave up. I quickly relogged my warrior to get my last few Conquest points for the daily objective before reset, but even that took too long and reset arrived with me being only 150 Conquest points off the daily objective. I was so annoyed I just logged off.

I logged back in later in the evening, completed the partially done Black Hole weekly on my consular and then did some GSI dailies on my warrior again (opting to take a taxi to the more distant but less awkward location for Killik weapons this time), followed by some more of those on my trooper on Star Forge.

By then it was time for ops with my guild, which took up a good chunk of the evening. Afterwards I did another GSF weekly, which was done within two wins again, and yet I was still only on 23/25 medals after that. This is what makes this weekly so frustrating. It doesn't even matter if you play well/win, whether you get any medal credit feels like a complete roll of the dice. Like, how many weekly missions should a single seasons objective require? It's ridiculous. After that, it took two more matches to get those last two medals. Yes, two matches for just two more medals.

After a couple more warzones, I switched to the remaining servers where I hadn't done the daily yet and got my daily Conquest allocation done with some questing on all three.

Day 7 - Monday

In the morning I logged in on Darth Malgus and quickly knocked out two more weekly objectives by doing a round of Onderon dailies and blowing up some womp rats. I'd held off on my last two objectives until close to the end in case Mr Commando felt like doing flashpoints or uprisings over the weekend, but that didn't happen, so I had to get to 7/7 by myself.

I then logged in again in the evening to finish off my personal Conquest on a couple of alts and get my daily objective done that way. On Leviathan, I completed my bounty hunter's personal Conquest on Quesh (a good Hutt Space planet to jump ahead to, and I was kind Nar Shaddaa-ed out).

On Star Forge I did two heroics on Makeb to get some more Hutt Space kills - the Ossus dailies on Thursday had taken care of the mission part of that objective but I had barely killed any mobs. Makeb was good for achieving the opposite.

On Satele Shan, I'd left things off with several Conquest objectives partially completed so that I only had to do a single mission hand-in on my agent to be done for the day.

Finally, I finished my SWTOR week on Shae Vizla by doing one more round of Black Hole and completing my GSI weekly.

Week 7 Thoughts 

I started this season with a promise to myself that I wasn't going to burn myself out doing objectives I didn't enjoy, but then I was so excited that I did 7/7 weeklies on all servers for several weeks anyway. This week though, I could definitely feel my enthusiasm wane for the first time, with several days where I just didn't feel like playing much at all. I was still going to get 7/7 on Darth Malgus, but I quickly resigned myself to probably only getting three or four weeklies done on the other servers. In the end I still did a bit better than that, achieving 6/7 on Star Forge and Shae Vizla, and 5/7 on all the others.

I didn't even think that the objectives were particularly bad, but there was definitely little to no synergy, and the feeling of repetition got me more than anything else. This was the first time this season where I really felt the conflict between "wanting to do the thing because I want to have the thing completed" and just not feeling the actual gameplay in that moment. It's a pretty normal thing to feel, but also something I personally like to keep an eye on, as I'm quite capable of making things un-fun for myself by being too determined to get things done no matter what. With that in mind, I was glad that I was able to recognise that I was not really feeling it this week and say "oh well, not gonna go all out this week then" pretty easily and early on.

26/03/2024

Shintar's Galactic Season 6 Diary, Week 2

The second week of GS6 started with some deep thoughts for me. I know that doing this whole thing across all servers is weird. It doesn't make me unique, there are many others who do it, but compared to the player base as a whole, we're definitely a small hardcore fringe group. People may wonder whether it isn't stressful to play this way, and I guess it can be? But I do like playing in different environments and in different ways, as well as figuring out how I can get the most boxes ticked in a way that is somewhat efficient but still fun. Because it is fun for me!

That said, there's definitely a risk of hitting a point where the gameplay crosses over from fun into tedious. I remember there was a week last season when I did the same flashpoint something like three times in two days and I really didn't want to do it yet again... but it actually took a bit of effort to make myself stop and remind myself that I wasn't losing anything by not going 7/7 everywhere that week; completing the seasonal track on that server would just take one reset longer.

After I had achieved all my goals during GS5, there was also a moment when I looked at some of the objectives for the remaining weeks of the season and thought: "That would've been fun to do again on some servers... but instead I did Black Hole ten times in week one. Probably not the most fun path to take."

So with that in mind, I wanted to fight my self-imposed urge to push for 7/7 weekly objectives on all servers every week this time. My goal was to do only as many as I found fun, because I'd rather my overall season lasted a couple of weeks longer than burn myself out on grinding too hard in too short an amount of time.

With all that out of the way, the weekly objectives and my thoughts on them were as follows:

  • Earn 200k Conquest points: Once again, a freebie on all servers.
  • Visit another player's Mek-Sha stronghold: I wrote a whole post about how much I enjoyed this new objective, and it was effectively also free seasons points on all servers.
  • Kill 25 mobs without a companion: An extremely easy and fast objective, I figured I was probably going to do this on all the secondary servers as well.
  • Kill 100 mobs with a healer companion: Like all companion objectives, easy to do and easy to get done while also doing other things.
  • Do the Black Hole weekly twice or the Onderon weekly once: Now this is where things got a bit tricky, because while I like the Onderon weekly, I only have access to it on Darth Malgus and Star Forge. I don't mind the Black Hole either, but having to do it twice on each of the remaining servers would be quite grindy (especially without stealth) so I wasn't planning to go that far.
  • Complete 8 repeatable or side missions and kill 100 mobs on the Coreward planets Alderaan, Balmorra, Corellia, Mek-Sha or Onderon: Another easy choice that can be done in a variety of ways and also synergises nicely with the companion kills and the above objective to do daily areas (the Black Hole counts for Corellia).
  • Complete 2 out of 4 selected flashpoints (Assault on Tython, Korriban Incursion, Depths of Manaan, Secrets of the Enclave): Like always, I never fancy doing twelve flashpoints across six servers, but I figured I might do this on a couple at least. Especially since three of them are part of the prelude to Shadow of Revan story chain, which I'm generally happy to start on alts before I've actually reached that point in the main storyline.
  • Complete the Eternal Championship on Zakuul: I figured I might do this on Darth Malgus with Mr Commando, but otherwise I only had access to it on Star Forge and probably wouldn't fancy doing it again with the same character there.
  • Hive of the Mountain Queen on any difficulty: An easy enough one-boss operation, but I couldn't count on doing this anywhere but on Darth Malgus due to the challenges involved with finding a pug group at a time that might not be the most active in the server's time zone.
  • Explosive Conflict on veteran mode: First off, I'm very grateful that they took the feedback about the operations objectives introduced last season and reduced this to only requiring one operation. Nonetheless, the same rule applied as for the previous objective. I wouldn't say no to an opportunity to do this with a guild group, but I wasn't going to actively push for it anywhere. Even on Darth Malgus we'd just done EC VM the week before (since nobody had thought to look ahead at the objectives for the next week...) and I wasn't sure people would feel like doing it two weeks in a row.
  • KotFE chapter 10 on veteran mode or higher: As before, not really interested in re-doing chapters.

Based on that list, I could easily see myself going 5/7 everywhere, and probably 6-7/7 on some servers, but whether I'd feel like pushing for 7/7 on all of them would kind of depend on luck and time. I didn't want to completely neglect my PvP season progression either.

Day 1 - Tuesday

It being another day in the office, I came home late again and then jumped straight into operations with my guild team. We spent most of our time wiping on Dread Master Brontes on master mode, which is actually oddly good for Conquest and completed my daily objective all on its own. I "influenced the galaxy" by running away from her zappy tentacle things. I then visited a local Mek-Sha stronghold before logging over to the other servers.

Since I didn't want to stay awake until 1 a.m. again, I just visited a Mek-Sha stronghold everywhere and mostly got the daily objective done with clickies, except for on Leviathan, where I did a bit of questing on Balmorra with my bounty hunter.

Day 2 - Wednesday

I got a bit of play time in around lunch time and used it to do a few warzones on Darth Malgus as well as a round of Onderon dailies. This completed two more weekly objectives (the one for the dailies and the 200k Conquest points one). I also used one of those buff items to increase the drop rate of the blueprint fragments and got 15 from my daily round (while killing fewer than 75 mobs) - not sure whether that's a good return on investment or not, though a guildie later posited that he got close to 60 from an hour of grinding on Oricon, so your mileage may vary.

In the late afternoon, an opportunity arose for me to join Swtorista's raid team for a run of Explosive Conflict veteran mode, which I was happy to come along to and which was good fun. This completed the associated seasons objective for me on Star Forge and also made my trooper there hit her personal Conquest target. (Also, since the operations missions terminals are often slow to update, I managed to re-pick last week's EC mission for bonus currency; go me.)

In the evening, I took part in a bit more PvP on Darth Malgus and then did some more questing on Balmorra on both the Leviathan (on my bounty hunter) and Tulak Hord (on my trooper). On Satele Shan, I did a round of the Black Hole on my stealthy consular. On Shae Vizla, I was wondering which Coreward planet to quest on, since I'd mostly levelled up through class stories there and had barely done any of the side content. I eventually settled on visiting Alderaan on my warrior for a bit. None of this took too long but I needed an early night.

Day 3 - Thursday

Another office day meant limited play time in the evening. I started with some PvP on Darth Malgus again, and then repeated most of the questing circuit I'd done the day before. My bounty hunter on Leviathan did more missions on Balmorra until he got credit for his 100 companion kills and Coreward missions. My trooper on Tulak Hord did the same for the Coreward missions, but didn't get the companion kills because she's a healer, and contrary to what a lot of people will tell you, I've always quite enjoyed levelling as a healer in this game... but questing as a healer with a healing companion is a level of masochism even I'll avoid stooping to.

My warrior on Shae Vizla did some more Alderaan missions, hit her personal Conquest target and completed her companion kills, but not her Coreward worlds objective because most of her progress had been through main planetary storyline missions and had only advanced the eligible mission tracker to 4/8.

On Satele Shan I did another stealthy round of the Black Hole, which completed the daily missions objective, but due to the stealth I hadn't killed enough mobs to complete the other two related weeklies. On Star Forge I did a round of Onderon on my inquisitor, which yielded similar results.

Day 4 - Friday

In the morning I visited Tulak Hord and logged into the knight I'd created there at the end of last season without ever playing him. I sorted out his inventory and then did the first couple of quests on Tython, because getting 25 mob kills without a companion is easy to do either way, but I particularly enjoy doing it on a character that doesn't actually have a companion yet. The same logic made me do a few more missions on Tython with my littlest consular on Star Forge.

Around lunch time, just after reset, I decided to queue for some warzones on Shae Vizla. Not only did I get quick pops, I won four matches in a row, completing my warzone weekly in the minimum amount of time possible. That is so rare that I was stunned, but I still ran around Alderaan for a bit as well to kill a few mobs without a companion so I could also feel like I'd done something for my main season progression.

In the evening I started my play time with some more PvP on Darth Malgus, followed by an operation with guildies. After that I hopped over to Leviathan and idled on the fleet for a bit while looking at something else on my second monitor, which is when I noticed that a pug group for Hive of the Mountain Queen was forming in general chat. I happily tagged along and got to tick that weekly off my list on the French server. I didn't expect to be as lucky on Tulak Hord when I logged over there, and I wasn't, but someone was forming a group for the Coruscant world boss instead, which I decided to join on a whim. It was still very good for Conquest if nothing else and pushed me over the 200k needed for the weekly objective.

Over on Star Forge, I decided to do another round of Onderon on my inquisitor - I didn't need it for the daily objective, but it was a handy way of getting my remaining Coreward worlds and companion kills, and I just like Onderon. This completed my inquisitor's personal Conquest and put me on 7/7 weekly objectives completed on Star Forge.

A Cathar Imperial agent working on a console while Kaliyo looks on in the background

On Satele Shan I decided to grab my Imperial agent and continue her class story on Balmorra, first killing a few mobs without a companion and then continuing with Kaliyo by her side. I also got my Coreward mob kills but still had some left to go with a healing companion (since I'd forgotten to set Amity to heals on my first day of doing Black Hole with my consular).

It wasn't that late for a Friday but I was tired and felt quite satisfied with my in-game accomplishments so decided to call it an early night.

Day 5 - Saturday

The weekend! I was up nice and early, and since I'd achieved all my daily seasons objectives the night before, I decided to put some more work towards additional weeklies before the reset. I started by putting myself in the group finder queue on Satele Shan, for any of the four featured flashpoints on either difficulty. I ended up being put into a veteran mode Assault on Tython with a full group of 80s, and it was weird. One person ran past all the trash and then just stood there at the boss while the other two milled about uncertainly. I figured maybe the guy who had run ahead expected me to stealth the first three objectives since I was on a Shadow and I'd seen people do that before. I hadn't succeeded at it myself yet, but I decided to give it another go and pulled it off this time, go me! Meanwhile the other two players pulled some more trash though and died. I eventually put into chat "sooo, what are we doing?" since everyone seemed to have run off into a different direction, to which the guy at the boss responded that we needed to kill those three things... so they weren't expecting me to stealth but just wanted to go AFK while the rest of us did the killing?! It ultimately didn't matter, we just killed all the trash from then on, but that whole situation was a bit awkward. After that I queued again for the remaining three flashpoints and got a vet mode Depths of Manaan which was fast and uneventful.

Next I hopped over to Tulak Hord, where I did a solo mode Assault on Tython since I had the story quest for it, followed up by a round of Black Hole. Then I changed to my Sith inquisitor for a bit of story questing with a healer companion. I no longer needed anything on the Core worlds, so I was grateful to find that her class story was actually up to Nar Shaddaa already. (I'd thought she was still on Balmorra too and I'd had quite enough of that planet for the week.)

Leviathan was my next destination, where I hit up the group finder queue for the featured flashpoints again and got an instant pop for vet mode Depths of Manaan. Since we had two healers it was a bit slow, but otherwise alright. I did get a little worried on the last boss with the five minute timer when one of our two damage dealers suddenly had to go AFK, but we did still manage to beat the timer.

Finally I returned to Shae Vizla. I had to have a bit of a think about how I was going to go about the flashpoints and Black Hole runs if I was going to go for them there as well. The rewards would have been best on my level 80 warrior, but she'd already completed her Conquest for the week and I craved something slightly different, so I opted to go on my level 68 consular instead. The guild I'm in often alternates events between Republic and Imperial side, and I keep getting reminded that I don't yet have a level 80 on Pub side that can go to operations there, so it seemed prudent to milk these objectives for some XP at least.

I first queued for three of the eligible flashpoints (Secrets of the Enclave was out of reach due to level) and got into another Depths of Manaan. The irony of me running that same flashpoint three times in one morning after I wrote that whole intro about not wanting to burn myself out by repeating the same content too many times wasn't lost on me, but fortunately all the Shadow of Revan prelude flashpoints are pretty fun and not too long, so I genuinely didn't mind. Afterwards I did a round of the Black Hole and was reminded that the heroic is still somewhat challenging in levelling gear, as I actually had to run back out of the first room to save myself after starting with a bad pull. I proceeded with a bit more care after that and was fine though. The whole adventure netted me two levels, something I was quite pleased with.

After lunch and the daily reset I logged right back into Shae Vizla with the goal of repeating what I'd done earlier, one flashpoint and one round of the Black Hole. I put myself in the flashpoint queue (unticking Depths of Manaan this time, but at least Secrets of the Enclave was now available to me) and returned to Corellia, but nothing popped for the entirety of my daily run. I did have the pleasure of someone actually asking to group up for the Black Hole heroic though, something I happily accepted and which filled me with massive nostalgia.

Just as I was starting to wonder whether I should leave the flashpoint for another time, I got a pop and found myself in Secrets of the Enclave. A level 80 from my guild was in the run as well, and they instantly took off like a bat out of hell. Someone else said that they were new to the flashpoint, which prompted our bat to type out a few instructions at some point, so I can't even complain that they were being inconsiderate or anything, but they were still absolutely racing. Mr Commando went off to take a shower just when I got the flashpoint pop and he wasn't even done by the time we finished. With that, my consular completed her personal Conquest, gained another level (almost two actually), and Shae Vizla became the second server on which I hit 7/7 weekly season objectives for week two.

Later in the afternoon I went to cycle through the other servers again. On Leviathan I queued for flashpoints again, once again unticking Depths of Manaan, and ended up in yet another round of Assault on Tython. I sighed a little to myself, but it went fine. Feeling a bit flashpoint-ed out after that, I opted to just continue questing on my inquisitor on Tulak Hord to tick off the 100 companion kills objective. On Satele Shan I did the same with my Imperial agent, and finishing off her class story on Balmorra also pushed me past 200k Conquest points, bringing Satele Shan to 7/7 weeklies completed as well. Since I was already done with weeklies on Star Forge, I just spent some time on a somewhat neglected smuggler alt there to get my daily dose of Conquest done.

In the evening it was time for social night with my guild on Darth Malgus once again, where we did 16-man Hive of the Mountain Queen on story mode and Explosive Conflict on veteran mode, ticking those two objectives off for me.

I had held off on working more on my progress on Darth Malgus partially because I counted on getting those two objectives in specific done on social night and partially because I thought Mr Commando might want to do flashpoints and the Eternal Championship with me over the weekend, however it turned out that he was already on 7/7 himself after the operations. With that in mind, I logged onto my newest lowbie alt on Ord Mantell and did a bit of questing there for 25 kills without a companion.

Day 6 - Sunday

On Sunday morning I did a bit more questing to get to 7/7 weeklies done on Darth Malgus, specifically by doing some story missions on one of my inquisitors on Corellia until I'd achieved the last few kills for the Coreward Worlds objective.

I'd been so focused on completing weeklies on all servers that I hadn't even done the (admittedly quite time-consuming) first part of the new seasonal storyline yet, and neither had Mr Commando, so we made up for the missed shared play time from not doing the seasonal flashpoints by working our way through the first two chapters of the new storyline together.

After that I didn't log back into the game until evening, at which point paying a visit to each server to get caught up didn't take long at all. On Darth Malgus I just did some clickies. On Leviathan I did a bit more putzing around on Balmorra on my bounty hunter, which completed his personal Conquest target, the 25 kills without a companion objective, and the 200k Conquest points for seasons, taking me to 7/7 on that server as well.

On Tulak Hord I had one round of Black Hole and a flashpoint left to do. In an attempt to mix things up a bit, I only queued for the master mode version of the four featured flashpoints. It was European prime time and healers were even flagged as the role in need! However, I did the entirety of the Black Hole and nothing popped. Since that did earn me enough Conquest for the day though, I decided to leave the flashpoint for Monday.

A togruta Republic trooper watches an Imperial holo on Hoth

Since the other three servers were all done with weeklies, I just had play a little bit on each one to earn my 25k Conquest points for the day. On Star Forge I did a few more missions on my smuggler, and on Shae Vizla the same on my trooper. On Satele Shan, I was just getting ready to make a start on Nar Shaddaa on my Imperial agent when I got a warzone pop! I've historically had bad luck with getting into PvP in the non-max level brackets on that server, presumably due to time zone conflicts above anything else, so this was exciting. In fact, the whole reason I was queued for warzones was that I still had the "introduction to PvP" quest in my log at level 39 - I'd originally picked it up at level 10 and had got the arena part done pretty quickly, but just never managed to get into a warzone. Apparently I got lucky that night and the game actually found enough people for a 4v4 lowbie Huttball. I did more damage than anyone else (Snipers are so brutal in the lowbie bracket, it's kind of amazing) and we dominated the other team 6-0. Sorry guys, but I did wait a long time for this.

I actually still felt like playing some more after all that and found myself at bit of a loss for what to do outside of seasons content that evening, so I ended up doing a bit of midbie PvP on Star Forge.

Day 7 - Monday

I decided to start my play session in the late afternoon by logging into Tulak Hord to get that last weekly seasons objective done. I thought I'd try the master mode queue for the featured flashpoints again while taking care of some errands like crew skills and GTN listings (since I'd done nothing but solo and veteran modes all week), and I could always switch to queueing for vet mode if nothing materialised within a reasonable amount of time. However, this time I got a pop almost immediately, which was for Depths of Manaan. What followed was a super smooth run that even included the bonus boss; I was very pleased. Since I was also on the story step for Depths of Manaan, my Shadow of Revan prelude progressed as well. And with that I was once again 7/7 on all servers.

Since I now only had to earn some Conquest points on the other servers, I just did that by cycling through various alts and playing them a little bit at a time.

Week 2 Thoughts

Okay, so... I was wrong again! I was quite sure that I wouldn't be able to do 7/7 weekly objectives on every server this week without feeling stressed, but not only did I do it again, I was almost fully done by Sunday. That was really surprising to me as this week featured a lot more repetition than week one, with me doing the same four objectives across all servers (while in week one the two "automatic" ones were the only ones I did everywhere). I think those lucky ops runs on Star Forge and Leviathan (which I definitely wasn't counting on) really helped me out, because I don't think I would've been able to stand any more flashpoints and dailies than I already did.

Now, next week - things really will be different I think, because in a classic case of "be careful what you wish for", after I bemoaned the lack of a Total Galactic War during the between-seasons break, the devs decided to give us one next week, right in the middle of the Galactic and the PvP season! It's simultaneously exciting and a completionist's nightmare, as I'll probably find myself wanting to focus on helping my guild on Darth Malgus win at Conquest, which would then leave little time to do anything on the other servers. We'll see how it goes I guess.

20/04/2023

Daily Tour: Black Hole (Republic)

Is it me or does the Black Hole come up as a seasons objective more often than other daily areas? Maybe it's because it's the most accessible of these zones, having been the first of its kind. Looking back at what I had to say about the Black Hole at its release, I was quite charmed by its design, even if the whole concept of SWTOR having "proper" dailies (instead of story missions that just happened to be repeatable) still felt kind of weird and novel at the time.

Nowadays though, I have to admit I'm not nearly as fond of it anymore. The whole concept of having a [Heroic 4] at the end that you needed to group up for worked well enough when it came out, when there was less to do at endgame and grouping up for a round of dailies seemed like a natural thing to make time for in your weekly routine. Nowadays there are so many more daily areas, and players are more spread out, so Bioware made the heroics soloable - but to be honest that just makes them a slog. I'm not crazy about spending ten minutes on the "regular" dailies in the zone and then another fifteen on just doing the heroic.

If you're a stealther, mind you, it's super easy because you can just sneak straight to the end and be done just as quickly as with any other quest. It's just that I so rarely play a stealthy combat style that I tend to not think of that experience by default...

Anyway, here's a visualisation of my usual route through the Black Hole on Republic side (I never did it much on Imperial side for some reason):


I start by clearing out the mobs in the north-east corner of the map and then turn back to rack up more kills along the northern zone border, eventually looping down to Quick-Hands Quarl when I need him. If someone just killed him, I can always go do the "Eyes and Ears" mission first, else that comes after. Then I cross over diagonally to free the dralls (I used to always turn left at the entrance, but someone converted me to turning right at some point by pointing out that there was one less mob group to deal with on that side).

When I exit that building, I go in a straight line and drop down to a group of mobs that will usually drop one of the anti-radiation thingies for that quest. I make sure to use it right away so I can loot a second one and have that ready to use as soon as the first one expires. Once I've fixed the leaks, I continue to the heroic, and after completing that I used to quick travel back to base for hand-ins, though that part is no longer needed.

Now that I think about it, I still have a pretty good time whenever I go to the Black Hole, it's just that whenever I think about going there in the first place, the idea just doesn't seem that appealing in my head anymore for some reason.

12/07/2021

Shintar's Galactic Seasons Diary, Week 11

The final week!

Day 1

My weekly objectives - the last weeklies I was going to do this Season - came up as warzones and operations, which was fine by me. My daily objectives were to play a warzone and generic mob killing on core worlds.

For the former I played a Hypergates match on my healing Sage that was pretty fun and we won. For the latter I returned to my little squid Sorc and did some more questing on Balmorra, like I'd done in week 6.

Day 2

The same daily objectives as the day before! This time my Sage got into a Voidstar, which was another nice win. During the attacker round I felt like I just spent all my time being killed over and over again by a veritable mob of enemies, but every time I caught myself noticing this, someone else on the team managed to plant a bomb on the other side of where I was - so I guess I did my job by being distracting?

My little Sorc continued questing on Balmorra. I can recommend the Okara droid factory as a place where you can get some side quests done while also killing lots of mobs.

Day 3

Heroics and Black Hole dailies made for a welcome change of pace, even if there wasn't any synergy between them. It was late in the evening and I didn't feel like risking a re-roll. For the heroics I went to Alderaan on my Assassin, since I figured Imperial heroics on Alderaan was one particular combo I hadn't done yet since the Season started. My picks for things that were quick to do and where stealth would be useful were mostly good, except for this one heroic where you're supposed to kill some enemies while friendly droids help, and for some reason it was just super buggy and everything kept evading. Fortunately blowing up a nearby barrel managed to un-bug at least a few mobs enough that I could kill them and then the rest followed suit.


For the Black Hole dailies I went back to Republic side after my previous observations about how I just have issues with these on Imp side. My Guardian made quick work of them.

Day 4

First I got my operations weekly out of the way by running Nature of Progress with my guildies, then I tackled more Black Hole dailies on my Nautolan Shadow and played a GSF match on my Assassin tank. In the latter both teams were neck-on-neck throughout the whole thing, though my team eventually eked out a win. In this one I was actually the worst player on my team, which made me oddly happy (because I know that I'm pretty bad at GSF, and every time I see how many people still manage to be even worse than me it depresses me a little).

I also kept looking at my Seasons points to figure out just how many more objectives I'd have to do in order to finish and was temporarily overcome by paranoia that I'd miscalculated and would actually have to do another week. I'm apparently not good at doing maths on the fly.

Day 5

I saw heroics and insectoids and immediately re-rolled the latter, just to then slap myself on the forehead for doing that because I'd forgotten that during "core week", the insectoid killing actually has good synergy with doing heroics and I could have got both of them done at the same time by doing selected heroics on Alderaan or Balmorra. As it was, I'd instead saddled myself with yet another round of the Black Hole instead. I went on another stealth character, my DvL Shadow, to at least make things there as quick as possible.

For the heroics I also went stealth on Imp side on my Operative, and opted for picking three heroics on Balmorra. My choices were pretty good: one didn't require me to kill a single mob; in another I killed two but probably could have avoided doing so if I'd cloaked when they aggroed. Only the third one actually required a bit of killing, but it still wasn't too bad.

Day 6

As if the game wanted to give me a second chance, I got heroics and insectoids again, and managed to resist the urge to re-roll this time. I completed both by doing a round of the Killik heroics on Alderaan on my Vanguard tank.

That just left me to complete the PvP weekly for the final few points! I queued for a warzone on my lowbie Merc and got into an arena where I initially was completely by myself on my team while the opposition had a full four. I pondered whether it was worth taking the deserter penalty if I was still alone by the time the gates opened, but fortunately two more people got added before the match started - though that still meant that we were one man down, but then, the other team didn't have a healer! Amazingly, we managed to win within two rounds despite the numbers disadvantage, and no, I don't think it was because of my healing actually... it's just that both damage dealers on my team did really high damage, and the Sage found the time to throw some off-heals on me on top of that.

After doing a couple of quests to finish my Merc's Conquest, I relogged on my main to claim my final Seasons prizes. There doesn't seem to be an achievement for completing the Season, but I did get one for Altuur's last custom gift pushing him to influence fifty.

Week 11 thoughts:

I'll go into more detail about my final thoughts on the first Galactic Season in a separate post, but I will say that it feels really good to be done. I don't regret committing to completing it as soon as possible and without using any of the buyout options, but some days I definitely did feel a bit pressured (by my own resolution I mean) to log in just to keep up even though I didn't really feel like playing or didn't have much time. So I'm looking forward to not having to worry about POs anymore for the next few months until they release Season two with the expansion.

09/06/2021

Shintar's Galactic Seasons Diary, Week 6

Day 1:

We were back to week one objectives, and I got flashpoints and GSF for my weeklies. I decided to keep the flashpoints this time, since three of them are part of the Shadow of Revan prelude and I have a lot of alts that are somewhere on that step of the story (I don't like doing these on solo mode very much). So I figured this could be a good opportunity to progress their personal stories a bit.

My dailies were heroics and conveniently, more GSF. I returned to playing the latter on my Assassin tank, and I felt that I actually did incredibly well for once... I ended up being at the top of scoreboard in that match somehow, with most kills and the highest hit percentage. Sadly, we still lost by quite a margin, but at least I had fun. This also completed the character's first ever GSF weekly, which finished her Conquest three times over, so I knew that I'd want to do the remaining GSF matches for the week on another alt.

For the heroics I decided to return to Corellia, but this time on my Shadow tank to avoid having to kill too many mobs. However, this did not work as well as expected, as I'd forgotten that two of the three heroics I chose were full of mobs with super stealth detection, meaning that going into stealth didn't just not make me inconspicuous, but rather the opposite, sometimes causing mobs to come running from the other side of the room. This was quite amusing but fortunately didn't cause me to lose too much time (to some degree I could still get away with stealthing if I was fast enough running past the mobs with the detection skill).

Day 2:

This was kind of the ultimate test for my interest in Seasons as it was the day after the release of WoW's Burning Crusade Classic, which I was very excited about and therefore distracted by. I actually logged on extremely late at night to check out my objectives, re-rolled insectoid killing once again, but then decided that I couldn't be bothered anyway. However, in the end the FOMO won out and I logged back in the next morning to quickly get my objectives in before the reset after all.

One was to play a warzone, which I did on my lowbie Merc, and once again got into an arena. Now, this one definitely felt depressingly unbalanced in terms of levels - my team all in the thirties and the opposition between 65 and 74 except for one guy. I didn't expect us to stand a chance and we didn't, though I was surprised that I did manage to stay alive at least for a little while.

The re-rolled objective was to kill 75 mobs on a core world and I was unhappy to see from my spreadsheet that only a single one of my characters had any story quests there, and it was my little squid Sorc whom I'd specifically made to PvP and on whom I didn't care about doing the story anyway. Still, I logged into her anyway and flew to Balmorra. For a change of pace I also picked up all the other quests in Sobrik and then just went on a rampage in the nearby area. It was actually interesting to see those side quests again as it had been so long that I'd done some of them that they actually felt vaguely fresh again. I also "found" a datacron containing a green matrix shard and that required two people to unlock, again something I'd completely forgotten about... there was another person there clearly interested in getting it so I helped them out.

Day 3:

Once again I logged on extremely late at night and was therefore glad to see that neither of my daily objectives were group content, as PvP or GSF pops would likely have been non-existent at that time of night. Instead I was asked to do three core world heroics and kill insectoids on Balmorra... which I decided not to to re-roll for once, as the previous day's adventures had reminded me that this was actually quite a viable combo in more than one way, even if I was sick and tired of the Republic heroics featuring Colicoids.

So I logged my Sniper instead and picked up three heroics on Balmorra, two of which I was sure contained Colicoids, the third one I wasn't sure about (and it didn't). Still, after doing those three, I was most of the way towards being finished with the insectoid objective as well, so I just went to Bug Town and AoE-d down a couple of pulls of weak mobs there to finish off.

Day 4:

This time I logged in earlier in the evening and was presented with more generic core world killing and being asked to do a warzone. I played the latter on my Merc again and got into a Quesh Huttball. It was another loss, but I couldn't blame that one on levels; my team was sadly just a lot less co-ordinated than the enemy. Also, in a classic display, the one guy on my team who I could tell was really trying and of whom I thought positively early on in the match, then went on to be abusive in chat and AFK-ed out at the end. Because of course.

For the mob killing I returned to my little Sorc to do some more questing on Balmorra, even though she was long done with her Conquest, but I had no other characters that had anything useful to do on any of the highlighted planets. So I guess a lesson I learned about myself there was that while I generally like to spread out my activity to reach my Conquest target on as many characters as possible, when it comes to Seasons I'll prioritise making actual character progress over spreading out those Conquest points at all costs.

Day 5:

After three days of counting mob kills I was relieved to be presented with Black Hole dailies and a GSF match as my objectives for a change. The GSF match was one of those in which I played pretty abysmally, but everyone else somehow managed to be even worse, so it was no surprise that we lost.

For the Black Hole I decided to go on my Gunslinger, after having done the dailies on Imperial side every time they came up as an objective so far. I generally prefer to go Imp side for these things since our Imperial alt guild sometimes needs a bit of a push to reach the large Conquest yield, but for some reason I find the Imperial side of the Black Hole a bit irritating. I can't quite put my finger on it as I don't think it takes longer exactly, but it just doesn't seem to flow very well. Maybe it's just because I got so much more practice on Republic side back in the day when this zone first came out. On Imp side it always feels like I spend entirely too much time running back and forth to find a few more droids to kill.

Day 6:

My favourite combo of GSF and a warzone at last, woohoo! This GSF match went quite a bit better, and at the start it even looked like it might end up being an easy win, but somehow the enemy managed to turn things around and we ended up losing after all. It was pretty close though, and a good match overall.

The warzone I did on my healing Sage ended up being an Ancient Hypergates. That was another good match, despite of us losing - we were only four points behind, which is an absolutely minuscule difference in that game mode.

As it was Sunday and I had yet to even start on my flashpoint weekly objective, I also decided to run two flashpoints. First I did Depths of Manaan on my Powertech tank. The queue pop showed another tank and I hesitated for a moment as I tend to avoid double tank or double healer team-ups in veteran mode, but I decided to risk it. In the end it went fine, though the other tank was a bit odd. They were unusually chatty by flashpoint standards and seemed friendly enough, but they also bragged about their dps, seemed to pay little attention to any of our damage dealers lagging behind, and felt the need to quiz one of them about why their gear was so bad (not that this person responded).

On my second run I queued for Assault on Tython on my Shadow tank, again because she was on that step in the Shadow of Revan prelude (that had been my reason for choosing the Powertech as well). Funnily enough I ended up in a group with a guildie who was also trying to get his weekly done. I stealthily positioned myself to pull the first group but was instantly reminded that Tython is another one of those flashpoints where people will run all around the houses to skip as much trash as possible. I rolled my eyes a little but decided to let the "lead skipper" take point from then on and it all went very quickly and smoothly.

Day 7:

My last daily objectives for the week were to kill 75 mobs again and to play a warzone. I tried to re-roll the mob killing in hopes of getting a GSF match to synergise with my weekly but got bug killing on Alderaan instead.

I decided to finish my weeklies first and played one last GSF match, which we actually won decisively! First victory I had all week. Then I did Depths of Manaan with my Juggernaut tank and it was quite smooth. I liked that we had this one dps who pulled a couple of times but then actually apologised for it.

With just the dailies left, I joined a warzone on my Shadow, but it was a Hypergate that was less than a minute from ending, and my team was behind. Unsurprisingly, I didn't manage to pull off some miracle move to make us win after all, but at least it was quick completion credit. For the bugs, I couldn't be bothered to try and figure out some interesting activity that would maybe coincide with bug killing anymore, so I just grabbed my dps Sorc and did a round randomly AoE-ing down Killiks just outside the Imperial spaceport.

Week 6 thoughts:

Well, I kind of surprised myself with my persistence in this one, since this would have been the perfect time to end my perfect streak of doing all the objectives, but even in the throes of Burning Crusade hype I found the time to log on at least briefly every day and knock out my dailies. I'm just too much of a sucker for a routine I guess.

Having done the flashpoint weekly two weeks in a row now, I think I'll likely avoid it going forward as it just takes too long compared to anything else and has no synergy with any of the dailies. Like I said last week, it would be nice if there was a daily objective for flashpoints of some sort, but since there isn't it sadly doesn't line up with anything else.

Otherwise this week was kind of dominated by mob killing dailies, giving me a chance to grow tired of those. I'm generally somewhat ambivalent about this sort of objective, because on the one hand it gives you options and you can tie it into some other activity, such as doing story missions or heroics on that planet, but on the other hand it can be seen as a cue to just mindlessly AoE everything in sight for quick completion, which is not the sort of thing I'm fond of.

04/05/2021

Shintar's Galactic Seasons Diary, Week 1

As I predicted when the Seasons system was first announced, while I dislike the concept of being incentivised to repeat old content yet again, that doesn't necessarily prevent me from engaging with it and being somewhat entertained anyway. As such, I thought it would be interesting to keep a diary of my first week of completing my personal objectives to document my experiences with the whole thing.

Day 1:

When I inspected the new Galactic Seasons objectives lumped in with my Conquest, I was initially confused why they were marked as "pee zero". Only later did it dawn on me that it's probably meant to be PO and short for "personal objective".

My weeklies were the one to do three veteran flashpoints from a short list and three warzones. The warzones were easy enough for me to do and I decided to jump into a few matches on a lowbie mercenary. I only found out on the day of the patch that 6.3 also included the merging of the lowbie and midbie brackets, meaning that now all players from level 10 to 74 are lumped into matches together. I can't say I was happy to see that change, but the matchmaker was with me and I was lucky that evening, so that my team absolutely stomped the opposition in all three matches that I played. Also, the two missing Huttball maps are back, yay! I got into Quesh once.

A group of guildies was doing a quick Scum and Villainy story mode run since that was a weekly objective for many as well. I was asked if I wanted to join but declined since I didn't have that one. Instead I posted in the Discord channel dedicated to chatter about Seasons objectives, which one of the other officers had set up with some foresight, and asked if anyone was interested in joining me for the flashpoints later. There were a couple of offers of assistance, though I found out shortly afterwards that apparently the flashpoint objective is currently bugged. Good thing I learned that before actively spending time on trying to complete it. I used the option to re-roll my second weekly and now got Scum too.

My daily objectives were to kill mobs on Alderaan or Balmorra as well as do three heroics there, which seemed nicely synergistic. I took my DvL Shadow to Balmorra since she also still had her class quest unfinished there, so I progressed it a bit and did the three heroics in the Colicoid area. I've never seen that place so thoroughly cleared out before, I actually had to fight people for spawns.

Completing all this allowed me to claim my first reward in the form of the new Kubaz companion, and I was pleasantly surprised to find that he had a short Alliance alert associated with him. For some reason I'd expected him to just be a clicky to unlock like the companions you can get from the Nightlife event.

Day 2:

We had previously assumed that you could re-roll weekly objectives more than once, but this turned out to be not the case, so I was "stuck" with operations for good or ill. Fortunately around lunch time another guildie with the same weekly decided to set up a Scum pug run (not many guildies were online). It was... an adventure, as pugs so often are, but we still completed the operation within the hour so it wasn't too bad.

I tackled the daily objectives in the evening and sadly they were less synergistic this time - but I wanted to at least give them a try once before re-rolling. One was to complete a GSF match, which was fine to me, though I got into a completely unbalanced death match on the losing side. It was over very quickly and I was the top performer on my team by having managed to earn one medal... everyone else finished on zero. Based on the general chatter about GSF, we seem to once again be back to the problem of Bioware adding extra incentives for participating to keep the queues popping, but this just ends up filling up the matches with people who hate Starfighter and may even intentionally decide to do nothing or even sabotage their own team by suiciding. I'm not sure what the solution to that is.

My other daily was to kill insectoids on Alderaan or Balmorra - and was already partially completed as it seemed to remember that I had killed a lot of bugs during my rampage the day before. So I went and did the Colicoid heroics again, this time on a different character - I could see now why the area had been so busy the day before, though it was a bit better that night. Still, killing 75 bugs specifically still felt like it took really long. I concluded that if I was going to do that one again I needed to find a better area to farm them in, with more weak mobs in it that are quick to kill.

Day 3:

One of my daily objectives was to kill enemies on "coreward worlds", specified as Alderaan, Balmorra, Corellia, Mek-Sha or Onderon. Something from the previous day must have carried over again because I was immediately on 63/75, significantly reducing the amount of killing required. Still, I couldn't quite decide on which planet to go to, so instead opted to go for my other objective first, which required me to do Black Hole dailies. Conveniently, this actually ended up also completing the other objective, as (somewhat to my surprise) the Black Hole did count as Corellia for the purposes of this particular counter, which is not something I expected. (I mean, yes, it's technically correct, but you never know with these planetary sub-zones.)

Day 4:

Got the same heroic objective as on day one, but this time combined with having to kill 75 insectoids on Alderaan in specific, so I went and did the three Killik heroics there. This time nothing had carried over and I had to kill the full 75 mobs to get credit, which felt quite tiresome, especially considering that the larvae didn't count. Not a fan of this whole insect theme so far.

Day 5:

I was not pleased to find myself saddled with the exact same daily objectives yet again, being asked to kill even more bugs. Deciding that nothing could be worse than dealing with more insectoids, I used a re-roll on that one and it changed to at least require only the killing of normal enemies. In order to not have to deal with Balmorra or Alderaan again, I opted to do three heroics on Corellia this time.

This was pretty relaxing, until I checked my progress about halfway through the third heroic and noticed that the counter was still on 0/3 - and that while the objective description listed several planets, the objective name actually specified Alderaan. I sighed to myself a little, finished off the last heroic on my Guardian tank, and since that had also completed her Conquest I relogged on my Gunslinger to go to Alderaan after all. At least the mob farming was done, so I could choose three heroics that were quick to do and required minimal killing.

When I completed the last one of these, I still didn't see a pop-up for the daily objective, so I checked my list, worried that I had messed up yet again, but it showed as completed. Now I'm not sure whether I just managed to miss the completion notification message or whether the three Corellia heroics had counted after all (which I definitely would have missed) and it was just the progression counter that was bugged. So confused.

Day 6:

When I saw that my daily objectives were to kill insectoids on Alderaan and to kill insectoids on Balmorra, I screamed. I immediately re-rolled the Balmorra one and got a generic "kill mobs on core worlds" instead, which I figured would at least synergise. Though I was then told by a guildie that the two bug objectives are currently also bugged in a weird way and if you have both they will complete at the same time if you just do one planet... or something. Who knows.

Since heroics weren't part of my requirements this time around, I decided to do some GSI dailies on Alderaan, since I remembered a couple of them taking place in areas full of non-elite Killiks. Unfortunately I'd forgotten just how much driving around they require. My daily objectives were actually long done before I finished the quests, especially the one to search for Big Red. The big thranta was unlocatable in two separate instances (yes, I checked all five spots in each), and I only found it in the fifth spot in the third instance I checked. Cannot recommend this particular experience.

Day 7:

This time my daily objectives consisted of GSF (yay) and yet more bug killing, which I immediately attempted to nope out of with a re-roll, and got lucky enough to get more Black Hole dailies instead. While these are hardly my favourite thing ever, they beat having to kill bugs for the fourth time.

For the GSF match I chose a random alt that had never even done a single match, so I probably ended up spending more time on purchasing and sorting out ships and components than on actually playing, but oh well. My team lost once again, but at least it was a fair and reasonably fun match. Basically we were all equally terrible, so that the match timer ran out with both teams only on twenty-something kills each, but at least it was close.

Impressions so far:

At the moment, Galactic Seasons features too many bugs of both kinds. I get that new releases are always a big buggy at the start, but when a system is all about offering rewards for completing content within a limited time window, being unable to do so because of bugs is extra annoying (even if the Seasons system has a considerable buffer for potential inactivity built in).

Also, it seems to me that the weeklies are skewed more towards group content while the dailies are more targeted towards the solo player, which would be fine if you could get by doing just one type, but you absolutely do need to do at least some of both to earn all the rewards in time. Given the nature of my play style, I was happy with my weeklies but the dailies to kill x mobs on a specific planet got old quite quickly and I barely seemed to get anything else, even when I used the re-roll option.

Funnily enough, when I went to the forums to check how other people felt about this, the first thread I found had the title "Galactic Seasons - Daily Priority Objectives - More Options Please!", so I thought hey, other people agree with me and think the same! Then I actually read it and the first few pages were mostly people complaining that one out of the eight listed potential daily objectives being "do a warzone" (wish I'd got that one!) was "forcing" them into PvP... good reminder of why the forums should never be approached with too high expectations.

Either way, I'm not hopeful that Bioware will make any major adjustments to things like the objective mix at this point beyond fixing obvious bugs. We'll see how long I can put up with the bug grind. At least next week should send me to different planets.

08/12/2018

Back In My Day: Dailies

"Back In My Day" is an irregular series in which I take one aspect of Star Wars: The Old Republic and look at how it has evolved over time. This particular installment was inspired by me doing a lot of questing on Ilum recently, which got me thinking about how many of the quests there used to be daily repeatable but aren't anymore.

Launch - The Dailies That Weren't Really

At launch, it was very obvious that SWTOR hadn't originally been conceived as a game with daily quests as an endgame activity in mind - until someone at the Bioware offices had a sudden panic attack three weeks before launch or something, and in order to shoehorn the daily concept into the game somehow, they took two quest chains that had been designed to be done at or near the level cap, the Ilum storyline and the Belsavis bonus series, and turned all the missions that weren't part of the main quest chain into daily repeatables that handed out endgame rewards. (I remember some of them gave out purple item modifications, but I seem to remember that this wasn't the case for all of them.)

This went about as well as you would expect. In a post from February 2012 describing my first impressions of the Belsavis dailies, I hilariously noted that I didn't even know where to go and where to start, as there was no "daily hub" or anything, and the daily missions were utterly indistinguishable from regular one-time quests.

Story-wise, a lot of them made no sense either. Now, daily tasks in an MMO require a certain suspension of disbelief most of the time, but there are still ways to make them more credible vs. blatantly hitting the player over the head with how little sense it makes to repeat certain things. My favourite example of this was always the Republic quest on Ilum that had a little astromech droid desperately seeking help and supplies for his owner, a recently crashed fighter pilot... who apparently crashed every day? We used to joke that the guy was really just a hermit who happened to live in a ship wreck and we were basically his daily supply run.

Mechanically, things were pretty bad as well. People were complaining about others not space-barring through the daily quest givers' dialogue quickly enough long before anyone got tired of the cut scenes in flashpoints, but at the same time they didn't just want to have the mission shared with them because they did want to go through the cut scene to farm social points and/or companion affection.

The area also didn't really seem to be designed to have a large number of people questing in it at the same time. Most infamously I remember the quest on Republic side to kill Rattataki leaders, of which you needed three for the quest, and there were only about five in the area, with half of them habitually bugged out and unkillable. Sometimes I'd just sit down and wait for the same guy to respawn three times.


Now, all of this may sound horrible, but it wasn't really that bad. It wasn't well designed for its purpose, but at least for me it also managed to stay below the threshold of actually becoming tedious and annoying. The fact that the Belsavis bonus series included no less than three heroics encouraged people to group up for the whole chain of dailies, and the end result felt kind of awkward but also fun. The payout was also high enough that you never really felt like you actually had to do the whole thing on a daily basis to stay afloat.

1.2 - Into the Black Hole

Patch 1.2 introduced the game's first "proper" daily area, the Black Hole on Corellia. It was a bit of a pain to get to as you had to go through no less than three loading screens to travel there, but it was much more streamlined for its purpose. There was an introductory quest with dialogue on the fleet, but then the actual dailies could just be picked up from a terminal all at once and were neatly clustered around the area.

Bioware decided to keep encouraging people to group up by also adding a heroic mission, as well as a weekly meta quest that required you to complete each mission, including the heroic, exactly once. I noted at the time that the concept of the weekly was very much in line with SWTOR's very casual-friendly approach, in that the best rewards only required you to visit the area once a week. It was also very much worth doing as the weekly also offered a new type of currency called Black Hole commendations, which could be used to buy new and more powerful gear from vendors on the fleet.

1.5 - Experiments in Section X

Section X iterated on the Black Hole and mostly tried to improve it. 1.5 was also the patch that included the free-to-play conversion though, which led to the weird experiment of making the new zone into paid content that you could unlock by subscribing or via a special access pass (which was eventually dropped).

I can't even remember what sort of rewards the missions gave at launch, but they were most assuredly overshadowed by the introduction of the reputation system, which also made Section X the first daily area with a reputation attached and gave players an incentive to increase their standing with the faction just to get access to things like cosmetic armour shells and pets.

The area was also spiced up by featuring the start to the quest chain to acquire HK-51 and having the world boss Dreadtooth path around the area. People with an interest in world PvP were delighted to actually run into the other faction on occasion now - one thing that had been a bit odd about the Black Hole was that even though technically Republic and Imperial players were playing on the same map, their quests were on entirely separate halves of it and they never even crossed paths. In Section X the two factions still had their own separate missions, like in the Black Hole, but they took place in roughly the same area, and the heroic mission for the weekly was even located in the same instance.


The heroic mission in Section X was the one somewhat controversial thing about the area, as it required exactly four people for successful completion - you couldn't substitute someone with a companion as there were several sections where people needed to click on things in sync to bypass some force fields. This was a bit of a nuisance, and was later on removed without much fanfare, though the quest's [Heroic 4] tag wasn't changed. Personally I only found out that I was suddenly able to solo it pretty much by accident.

1.7 - The Gree Revive Ilum

Patch 1.7 introduced the Gree event, the first world event that was designed from the ground up to be repeated, and which re-purposed the previously abandoned Western Ice Shelf on Ilum where the big open world PvP debacle from launch had taken place. While it also featured one instanced and two open world bosses, the main focus was once again on daily missions with which you could earn reputation to unlock some nice goodies from the local vendors.

The biggest controversy here was Bioware's attempt to use dailies more openly to encourage people to engage in world PvP within a small separate area down south, which would not allow you to be in a group larger than four, dismissed companions, and flagged you(r group) for free-for-all PvP. Personally I thought this was quite fun and novel, but some people got very hung up on the mere existence of two daily quests that required you to flag for PvP, despite of their rewards being minimal compared to the regular dailies.

2.0 - Makeb and Galactic Solutions Industries

2.0 was not a very successful addition to the game in terms of daily quest endgame. There were daily quests to do on Makeb, but they were part of the super awkward Makeb Staged Weekly and required you to limit yourself to one mission at a time, which had you travelling all over the damn place and wade through dozens of mobs just to achieve a single objective. Myself and most people I knew did it once or twice and then decided to go back to the old daily zones because they were much more fun.


Rise of the Hutt Cartel also introduced Galactic Solutions Industries as a faction, which asked us to make use of our new Seeker Droids and Macrobinoculars which we had acquired through one of 2.0's side mission arcs. Like the Makeb dailies these were very spread out, across different planets even, though at least the fact that many of them were on lower level planets allowed you to travel largely unimpeded, and quite a few of them didn't even require any combat at all. Unsurprisingly, these weren't a huge hit with people either, though there does seem to be a niche audience for them that appreciates the slower and more relaxed gameplay that they offer.

2.3 - CZ-198 & Bounty Contract Week

CZ-198 was the first daily hub to be introduced post 2.0 and went back to the classic model of having a small area shared between the two factions in which you could just "do the rounds" for some credits, and it quickly became popular because it was very quick and easy to do and therefore a very efficient way to make some money. It was also the first permanent daily area that didn't really differentiate much between the factions, as they both got the same quests. (I'm not counting that Republic players collect kolto and destroy toxin while the Empire does the opposite. It's still "click on these containers five times".)

What was really odd about CZ-198's weekly mission though was that it required you to run both of the local flashpoints in addition to doing all the dailies... which was a bit awkward to be honest. It's probably the reason I got the achievements for running these on story mode twenty-five times more quickly than for any other flashpoints, and I remember trying to always have the CZ weekly in my log before running a random just in case one of the Czerka flashpoints would pop up. This odd system was eventually patched out in 3.2, when the requirement to run the two flashpoints was replaced with a single heroic mission to kill a big droid.

2.3 was also the patch that introduced the second recurring world event, Bounty Contract Week. This followed more in the steps of the Makeb Staged Weekly, by making you choose a single daily quest that you then saw through to form a kind of storyline. It was a little weird, but still made a lot more sense than the stuff on Makeb.

2.4 - Oricon

Oricon always felt to me like it was made by the same team that created CZ-198, only with small improvements: again we were in a small area shared by both factions, both doing the same quests. Even though the change to the CZ weekly to not require flashpoint running anymore didn't come until much later, it seemed like Bioware already felt a bit awkward about that particular design decision, so the Oricon weekly featured a daily in a heroic area instead. It was brutal and I loved it - to this day it remains at least moderately challenging despite of how much heroics have been toned down in general.

What was different was that there were bonus missions for those who had unlocked their Seeker Droids and Macrobinoculars - CZ-198 had only featured a one-time quest for a pet, but the bonuses on Oricon were attached to dailies and therefore repeatable.

More importantly though, there was a much bigger attempt to tie the whole area into a story. On CZ-198, there was an introductory quest that asked you to run the flashpoints, and the flashpoints were part of the weekly, but the dailies were just kind of... there. Oricon took a different approach, by unlocking the daily quests one at a time and tying them into a quest chain narrative that you had to complete once before the missions unlocked as daily repeatable from the nearest terminal. (As an aside, the story was also refreshingly different for the two factions despite of running along the same general lines.) The story quest then cumulated in you being sent to do the two Dread operations, something that generated some resentment among solo players, but that's really another story as it had no impact on your ability to do the dailies.


2.5.2a - Return of the Rakghouls

(Fun fact, I couldn't actually find any patch notes about this... I only know that the event came with this patch thanks to my blog posts about it.) The third big repeatable world event, the Rakghoul Resurgence that would come to rotate between three different planets, took a fairly conservative approach and basically mirrored the basic setup of the Gree event, with a small enclosed daily area, an instanced operations boss and a couple of open world bosses. They just dropped the PvP area and replaced it with another heroic area instead.

What was somewhat revolutionary at the time was that the event was trying to be level-agnostic - the mobs in the tunnels were mostly very low level and would only spawn reinforcements of your character's level once you got aggro, allowing players of (nearly) all levels to join in the fun. The operations boss The Eyeless was also the first boss that featured PvE bolster, boosting lowbies to a high enough level that enabled them to participate. It's kind of ironic that this whole event appears to have been overlooked when they introduced the galaxy-wide level sync in 4.0, which now makes it feel kind of outdated and causes lowbies to get left out of parts of it due to some of the system's limitations.

3.0 - Soloing on Rishi & Yavin IV

Shadow of Revan's two new planets were a funny bunch in terms of dailies. Rishi featured several missions that were daily repeatable, and some of them even had achievements attached to repeating them often enough, but they were scattered all across the area and had no coherent theme or reward structure to them.

Yavin IV was the "real" new daily area of the expansion but required you to complete the storyline first. There was the whole thing with giving you the choice of either doing dailies or doing the Temple of Sacrifice operation to complete the storyline, which was honestly just kind of awkward. The dailies themselves, once unlocked, were decent enough fun and proved very popular. I ranted at the time though that I thought they were actually kind of over-incentivised, with the hugely powerful companion gear that was rewarded by the weekly making you feel like you kind of had to do them to kit out your companions (this was back when their gear affected their power level). What's also noteworthy is that while there was a weekly quest to kill the walker world boss on Yavin, this was completely separate from the regular weekly mission for the daily quests, which could be done solo in its entirety and was therefore the first of its kind to not feature any kind of grouping component.

3.2 - Pointlessness on Ziost

After the fun of Yavin, the dailies on Ziost felt like a bit of a step back. Requiring the completion of both the basic Shadow of Revan story as well as of the Rise of the Emperor patch, they presented the as of then largest number of hurdles to overcome in order to gain access to a new daily area. It wasn't exactly a prohibitive amount of effort or anything, but compared to the ease with which any alt could jump into any of the pre-3.0 daily areas it felt like a lot.

Mechanically it was interesting in that all the dailies were non-combat missions, enforced by the circumstances of the story... but the big problem was that there was basically zero incentive to come back. Where Yavin felt like it was almost showering you with too many rewards, Ziost had nothing, neither a reputation to work on nor anything interesting to buy with the currency the quests rewarded. I expect the value of all rewards to deprecate over time, but I distinctly remember Ziost being the one planet where I did one round of the missions on the day of release, looked at the local vendor, and realised that he didn't have anything of interest to offer even on day one, which was kind of disappointing. My impression is that I wasn't alone in this and that Ziost has remained comparatively unpopular with the masses for this reason... though again, some players did appreciate the novelty of the combat-less mission design.


4.0 - Goodbye To All The Quests I've Loved Before

Knights of the Fallen Empire brought with it a new focus on solo story, and new dailies were not really a part of Bioware's plan because they were considered too MMO-like I guess. Since the devs were busy retuning a lot of content anyway though, they decided to make most of the old heroics soloable while also attaching Alliance endgame rewards to them, which basically means that they morphed from being open-world group content for levelling players into just another set of endlessly repeatable dailies. I hated that, but based on the responses I got to the linked post a lot of people felt the opposite way.

As part of this great, galaxy-wide tidy-up, the former dailies on Belsavis and Ilum were also turned back into the regular quest chains they had clearly been meant to be from the beginning, so you did them once and that was it. I didn't even notice this for a long time, but as with all things, there were people who were unhappy about the change because they had actually still been doing those old dailies, mostly as a way to farm companion affection.

5.2 - Icky Iokath

Nearly two years after Ziost, Bioware brought us our first new daily area in ages in the form of Iokath. While everyone was quite excited about getting a new planet to explore, what we eventually got felt a lot less iterative than the previous daily areas, and more like they struggled to remember how to design this kind of content after a long time away from it. It felt as if they picked a bunch of features from the old areas, mixed in a couple of new ideas, and simply hoped that the end result would be fun. Unfortunately the different parts didn't gel too well and in the end it was more of a slightly awkward mishmash.

There is an initial storyline like on Oricon, and a couple of the quests you complete in it do return as dailies, but most of the repeatable missions are actually quite different. The quests are more or less the same for both factions and take place in a shared area, though it's larger than most daily areas. Travelling around the zone is also very convoluted, making questing on Iokath very time-consuming.

One of the new features was the concept of different daily missions rotating on the terminal from one day to the next, and the player being expected to do more than one day of them to complete the associated weekly quest. There were also several vehicle quests, which were very badly tuned in terms of cost vs. reward at launch, and while Bioware fixed this later, the bad first impression tarnished many players' impression of the planet forever. The vehicles were also meant to encourage PvP, but the combination of the initial high cost to buy them as well as the awkward geography not really encouraging people to meet up made that fall flat on its face as well.

Nearly three years after the last bunch of daily quests that also featured group content, Bioware also decided to include a single world boss on Iokath, the Colossal, and to make a daily quest for him... but since it wasn't required for the weekly and wasn't even marked as a group quest, most people picked it up once, went "mm, nope" once they saw what they were up against (or maybe did it once just for the achievement) and that was that. It's not like the boss drops anything either.


Looking Back And Looking Forward

Looking back at this history of SWTOR's daily quests / areas, I see several different developments over time. Aside from launch and it's "improvised" dailies, the Black Hole's precedent of the terminal with both dailies and a weekly quest was something that quickly became the norm and that has persisted to this day, but other aspects of the system have been more fluid.

First off, there was a lot of experimentation with story. The first daily areas just offered a voiced introduction and then tried to engage you by giving you different things to do on each faction. On Makeb and with Bounty Contract Week they seemed to try to create a sort of daily repeatable miniature story, with very mixed results. The Oricon approach of weaving the dailies into a one-time story was the most attractive way of going about things in my eyes. More recently they have gated largely separate dailies behind doing a longer, one-time story quest, which I haven't been quite as fond of.

There was also a gradual abandonment of group content. The early weeklies up to Oricon all had some sort of group component to them (even if CZ-198's flashpoint running requirement was eventually abandoned as a failed experiment), but with Shadow of Revan that all went out the window. The Colossal on Iokath felt like a hesitant breadcrumb thrown at players who liked to group up, but it wasn't handled very well in my opinion.

Finally, there is an interesting undercurrent of wanting to incentivise world PvP every now and then, most notably with the dedicated PvP area on Ilum but also with the Iokath vehicles, yet people never seem to have taken to it very well. From my experience the best thing to do still seems to be to simply force both factions into a small space and then let them sort themselves out. I've had some enjoyable world PvP both on Oricon and in the Rakghoul tunnels.


In a few days we'll all get to see the game's newest daily area on Ossus. I've mostly avoided spoilers about it, though I hear that there are supposed to be some new heroics, which is something that I at least would definitely appreciate. As far as story integration and world PvP goes, we'll just have to see!