21/05/2026

The Dantooine Crash Site Five Months Later

It's been more than five months since the Jannimak crash-landed on Dantooine and I wrote about how I thought it was bold of Broadsword to experiment with a new form of endgame, though I also saw the potential for problems with the way certain mechanics worked. I wanted to take some time to look back at how things have panned out for me in practice, because not everything has gone as expected, at least for me personally. I obviously can't speak for everyone.

Firstly, I've not been as persistently engrossed by the crash site as I expected, and I think it's the first in-game reputation grind they've added that I didn't max out in close to the minimum amount of time required. At the time of me writing this, my reputation rank on Darth Malgus is still only Hero (the 4th out of 6 in total).

Usually, with a new daily area, Mr Commando and I would do the weekly mission there every week and max out our reputation in short order. He's not into SWTOR anymore to the degree that I am, but that's the kind of thing he still logs in for. However, Mr Commando didn't like the crash site on Dantooine at all. I did briefly mention our abysmal run through the area together in my original post, and he basically told me he never wanted to go back there again. Countless deaths to overtuned encounters aside, he just didn't like the whole gameplay of it one bit I think.

There was one week when there was a seasons objective to do 15 Dantooine encounters, and since I figured that this is something that should be pretty fun to do as a group, I co-opted the latter half of my guild's social night for it. Even that turned out to be a bit of a mixed bag though. It's true that having a dozen people in an ops group made every encounter pretty quick to do, but it was also like herding cats, as people's experience levels ranged from "had been grinding the rep to the max every week" to "had never stepped foot in the area before" and it was challenging to keep everyone working together. The newbies needed guidance on where to go and what to do for each step of the introductory quest chain, while the more experienced players constantly wanted to wander off somewhere else for reasons such as "oh, I see that one encounter is up over there, I still need that one for the achievement so I'll just pop over there quickly". In the end, people said it had been fun, but I felt exhausted and didn't really want to go back to do it like that again.

So I've mostly been on my own in terms of working with GSI (the other one), and I kind of found that it didn't gel very well with the way I usually play. For example, long-time readers of the blog will know that I'm very motivated/guided by Conquest. When I decide to play a character in a given week, I usually want to play them enough to earn 100k conquest points and not much more, and then I switch to an alt. And for a conquest player... Dantooine is kind of meh!

You get a small amount of points for each encounter you do, but you could complete that objective faster and more easily on pretty much any other planet. Aside from that you get a good chunk of points for advancing the reputation from each encounter completed, but that's only once per day. At the same time, the place lacks many sources of easy points that you'd find pretty much everywhere else: there's no "complete missions" objective, nothing for killing enemies, and no harvesting nodes to gather (except for a few enemies that can be bioanalysed or scavenged).

So from a Conquest point of view, the best thing to do is basically to go and do one encounter per day for the rep and leave it at that. Even that can be awkward to do because due to the limited quick travel options available, just getting to the encounter can take longer than the encounter itself sometimes, meaning I haven't always bothered.

Lest you might think that this means I haven't actually spent that much time on Dantooine, there is an aspect to this that I haven't gone into yet: As mentioned above there was a seasons objective in the first week of this season to do 15 crash site encounters, and a couple of weeks ago there was another one to do 25. And I've actually gone and done those on all servers, racking up over 250 encounters completed in those two weeks alone.

(If that makes you go "Shintar, how that does gel with you saying that you haven't been that enthused about the game and that you've been finding the current Galactic Season too grindy?", I never claimed to be an entirely logical actor. Yes, doing all those dynamic encounters was grindy as heck too, but it just happened to be something I wanted to do at the time.)

Doing this gave me a very different perspective on the zone. Firstly, it's definitely more fun and feels more "worthwhile" when you're doing more than one encounter at a time. The most entertaining thing is probably when you manage to get a "train" going with other players that just surges from one encounter to the next, dispatching each one quickly and efficiently. However, that's not something you even get a chance to experience everywhere, because which server you're on makes a huge difference.

While interest in the crash site has generally dropped off since its launch, you can still go there on Star Forge for example, and on this biggest of all servers it'll be bustling at pretty much every time of day. If you ever find yourself going to Dantooine there and it seems a tad quiet, it's usually because the game actually spun up a second PvE instance and that one doesn't have as many players in it.

Compare this to somewhere like Shae Vizla, the tiny APAC server, and it's like night and day. On Shae Vizla it was rare that I'd even run into a single other player most times. On the plus side, this taught me a lot about various encounters, because when they fly by really fast it can sometimes be hard to tell what's happening. When you're the only person doing anything on the other hand, you get to see every single stage properly and actually have to learn what to do because there's nobody else there to hold your hand or help you out. I learned to solo certain tough encounters via use of crowd control and kiting, but I'm still convinced that there are some that just aren't doable alone. There were several times I found the glacial biome stuck on the "Cryonest Matron" transition encounter for example because that one's just too overwhelming and with no groups around that area was basically dead and could no longer be played.

There was exactly one time I managed to get it down, when I think I happened to be on at around APAC prime time on a weekend and there were at least a few other people in the zone. When glacial went into transition, we all converged there and managed to take it down with the whole five of us or however many we were (not a huge number).

The other servers were all in-between. Darth Malgus and Satele Shan always felt reasonably busy. Tulak Hord had some good times and some bad times, and Leviathan was also very quiet but not quite as bad as Shae Vizla. So I don't think this area (and any similar ones Broadsword decides to create in the future) does the game any favours in terms of the perception that certain servers are dead or dying.

Another aspect of the Datooine experience that hasn't worked out quite the way I'd hoped have been the reputation rewards. It was my understanding that as you went up in levels, you'd unlock counters to the various hazards that would make all three biomes less painful to traverse on all your alts. However, this turned out to not be the case, as access to the console that gives the various immunity buffs is actually locked behind completing the intro quest chain at least up to the point where you get sent to the core on every single character.

As someone who's done encounters on Dantooine on something like twenty different alts, this meant that each and every one of them had to do at least ten encounters without any of the buffs, which in practice has meant that I've only been able to use the reputation rewards very rarely, and the vast majority of my time has been spent on foot, suffering from debuffs, regardless of my reputation rank. Needless to say, this has sucked. Fortunately this is something the devs have said they will actually rectify in the next patch, so we'll see how much that improves my experience.

Regardless of that though, the rep rewards I've actually had a chance to try have all felt kind of half-baked to be honest. Like the fact that the immunity console only lets you apply one buff at a time when the way the whole zone works encourages you to hop between different biomes every twenty to thirty minutes, meaning you have to constantly switch buffs and pay for a new one or stay in the same area way longer than makes sense.

Same thing with the weird taxi pass, only with that one the problem is the other way round: the taxi pass allows you to hop back and forth between different biomes more quickly - for half an hour. But I just said that the game encourages you to switch every twenty to thirty minutes (whenever an area transitions basically), so you buy the taxi pass to use it... once? Twice at max? All these different pieces just don't fit together in a way that makes sense to me, so I've been largely ignoring them even when I did have access. Which again, is kind of disappointing.

Finally, there's the NiM-level core boss at the end of the quest chain, for which you need to have pushed all three biomes to level three to unlock access to it for two hours at a time. People were sceptical about that setup from the beginning, but I was more sanguine about it. Truth is, it hasn't really worked out for me either, though not in exactly the way I expected.

Getting the core to be aligned isn't that much of a problem at least on Darth Malgus, as it does happen reasonably often, but the timing can be a random and that is a problem for a group of middle aged raiders with average jobs and families that usually carve out a specific time slot to do progression content with their team. Without wanting to sound judgemental, I get the impression that most of the people who have successfully tackled the core are not limited by such constraints, for example because they stream as part of their day job. This also aligns with the fact that the only time I've seen the core myself (not killed it) was when I was helping out Swtorista and friends on one of her streams.

On Darth Malgus, I've grouped up with random guildies who just happened to be online a couple of times and went inside to have a look, but we didn't even make it past any of the mini bosses. They really are super hard and you can't really expect to take them down with any old group. The buffs are supposed to help, but you'd really need the whole group to have them, and I clearly underestimated how many of the people I run ops with just don't engage with casual content like a rep grind at all. So you've got all these hurdles of needing people to be able to be online at the right time, they need to be sufficiently skilled, and they need to have had an interest in grinding the rep, and that's just too many obstacles. I'm not personally upset about this because I don't feel like I'm missing much, but it does feel a bit like a design failure to have this content that will only ever be seen by a miniscule part of the player base, not just because it's hard but because it also has these additional hurdles to access on top of the difficulty. 

A couple of months ago I filled out a dev survey about Dantooine and I did put a lot of what I said above in the answers to the questions there. One question that stood out to me was that they asked whether I thought that Broadsword should invest in making more planets/zones like the Dantooine crash site, and my answer was "not exactly like this, no" because I think it has too many issues that the devs are unlikely to want to go back and address. (I was actually very surprised when they announced on stream that they were going back to change things like the intro quest chain being mandatory on every single character.) I still think the idea of dynamic encounters as endgame has potential, and as I said, the basic gameplay of running around with a group of people to do encounters can be very fun. I just feel like on Dantooine, the puzzle has too many pieces that don't fit well together and prevent the experience from being as fun as it maybe could be.

09/05/2026

Legacy Level 50 on All Servers

I said at the start of the year that it was going to happen this season, and it has indeed happened: I'm now legacy level 50 on all servers. The truly amazing thing is that I actually managed to capture the moment it happened on both Tulak Hord and Leviathan, when I'd previously failed to do so on my four other legacies. 

Shintar the trooper on Tulak Hord earns Living Legend in the sewers of CZ-198

Tulak Hord was the first across the finish line, about three weeks ago. The big ding happened after I completed a round of CZ-198 dailies.

Leviathan was about one legacy level behind, so it made sense that it didn't tick over until this week. In this case it happened at the end of a random master mode flashpoint I'd queued for because it was a seasons objective. I got into a Battle of Rishi run that was very smooth and quick.

Bounty hunter Chonkov earns living legend at the end of Battle of Rishi

As hinted at before, I think my next goal for the other servers will be to get one of every class levelled and through the class story. Not something I expect to achieve any time soon or on any predictable timeline really, but I'm just talking about it as a vague thing to strive towards over time. As it stands, I need to create a bunch more alts first as I don't even have one of every class on every server yet. I'm not missing that many though, and I already created a few new alts this week to start making some progress towards this new goal.

04/05/2026

Happy Star Wars Day!

May the 4th be with you! Today actually happens to be a real holiday in the UK as well, so I'm enjoying a long weekend.

If you like promotions and free stuff, SWTOR has you covered as usual with double XP, freebies for simply logging in, a 50% off collections sale and discounts on various Cartel Market items. I myself picked up the Shadow Sentry armour set this time (aka sexy Twi'lek lady from Star Wars: Visions season 3), a set that I'd kinda liked but not enough to buy it at full price. At 40% off it was an easy purchase, however.

A female purple Twi'lek stretching sensually in front of a Korriban backdrop, while looking like she wants to kill someone

My inquisitor on Shae Vizla is still grumpy even in a great outfit though. Life on Korriban be like that.

Tangentially related, do you remember how close to three years ago I bought myself a posable Darth Malgus figure when it came out? I won't blame you if you don't, but the point is that I said at the time that I now needed Hasbro to bring out a Satele as well so they could do battle in my living room. It took them three years, but it's finally happening! Later today, a Satele Shan figure from the same series is meant to go on pre-order.

Official promo picture of the Star Wars: The Black Series Satele Shan figure

As a bonus that almost feels like it was specifically added for me, there's a new Old Republic trooper design as well that wears the classic armour set sported by the guards on the fleet and which my own trooper also wore as part of her original levelling journey. Must have!

Official promo picture of the Star Wars: The Black Series Old Republic trooper figure

With all that and knowing that 8.0 is coming at the end of the year, I feel like I'm eating well right now as a SWTOR fan.

Edit: I almost forgot, the official Star Wars website even had a header image that included Malgus, Lana and Senya on their gaming deals post. How's that for rare recognition?

A promotional image to celebrate Star Wars Day in the style of classic movie posters. It features a lot of characters from Star Wars video games, including several from KOTOR and SWTOR.

01/05/2026

We'll Be Going to Ryloth in 8.0!

Yesterday was dev stream day once again - I'm usually awaiting these with baited breath, but as alluded to in my last post, I actually feel like I'm a bit behind story-wise right now, so my reaction this time was more something along the lines of, "What, it's already that time again?"

That's not to say that I didn't still enjoy the stream. We got a bit more of a preview of 7.9's story update, which is expected to go live at the end of May. As expected, it will feature the big showdown of all the different factions that's been building up to for a long time now. We'll even get to play as some of those other characters to mix things up - they had a preview of someone running around as Lana and a short clip of someone fighting as Malgus. We'll see how that goes! The HK-55 bonus chapter came out almost ten years ago now, and then they never did anything with the idea of playing as another character ever again. I enjoyed it at the time, but on replays it got a bit tedious, though I'm not sure whether that had anything to do with the mechanics or was just due to the chapter format itself. Either way, playing as all these other characters should at the very least be novel.

They were also talking a bit about 7.9.1 already, which they justified by saying that there won't be a dedicated stream for that patch. To be fair though, we already knew that it'll be the start of Galactic Season 11 and that it'll be more or less the same as Galactic Season 10, only with Fen Zeil and Amity instead of Altuur and PH4-LNX. About the only piece of real news was that the DvL bosses won't be returning for that season... yay, I guess?

In technical news, we were once again reassured that the DirectX 12 work is still continuing and that they are hoping to have an alpha for people to test later in the year. There was also an article on the official site about a month ago that talked a bit about the nitty gritty of the work involved in this, which I thought was quite interesting. I hadn't realised that in many ways this update seemingly requires them to rebuild the game's visuals from the ground up.

However, by far the most exciting part of the stream (to me anyway) was the additional information about 8.0. We still know only broad strokes, but honestly, at this point every morsel of information is exciting to me:

  • The level cap will indeed increase by five levels (to 85) like in previous expansions.
  • The new planet will be Ryloth, the home world of the Twi'leks, and it will come with dynamic encounters.
  • There'll be a new operation with three bosses that will launch with story and veteran mode.
  • The way we gear up will change again, but they want it to be an evolution of the current system, not a complete do-over like we've had in previous expansions, and it should be more organic to figure out in game, without necessarily needing a guide.
  • There'll be new abilities and changes to class balance.
  • The story will take a new direction but won't be completely disconnected from what's going on right now, which is why they can't go into it until we've had a chance to play through 7.9.

A Twi'lek city that resembles a termite hive, surrounded by rocky terrain

Ryloth as seen in season 1 of Clone Wars. 

They expect to have an 8.0 PTS up in summer, where we'll get to test a lot of the new stuff, and there'll be more reveals to come. The list of new features above is not exhaustive - as established in the last dev stream, they just don't want to spill all the beans at once.

The Ryloth reveal personally excited me the most (as you can tell from this post's title), I guess because for once it's a planet I actually already know, from the Clone Wars TV show. I'm not sure it'll end up being the most visually interesting - it's kind of rocky, so they might be able to re-use some assets from Ruhnuk - but it's the home world of the Twi'leks and I love Twi'leks, so that's a win by itself.

I still don't know how soon I'll manage to get more characters fully caught up to where I want them to be. Being excited doesn't change the fact that I've got a lot going on right now, but the news are definitely encouraging to me personally. For more details on what else was said on the stream, feel free to peruse one of the links below: