27/07/2023

Republic Saboteur, Part 2

My Republic saboteur's journey continues. 

Since I learned that Imperial saboteurs have a special alternate ending for one of the Onderon dailies, I was curious to see whether there was a similar Easter egg for Republic saboteurs. There was, though it's somewhat less cool than the Imperial version (in my opinion), since it's only a bonus.

The daily mission to destroy Imperial listening devices has a bonus to find and take out the Imperial surveillance commander. As a saboteur you tell this person to hold their fire instead and that you secretly work for the Empire. They point out that you're not being very helpful by destroying their stuff, and offer you the option to do something useful for them by planting some listening devices inside the city. If you take it, you get a follow-up task to do just that, which feels kind of ironic considering that the main mission's objective was to do the literal opposite.

On Mek-Sha, I was kind of surprised that there wasn't even a mention of committing sabotage by influencing the vote so that the fuel sale would be blocked. (After all, if you play Imperial side, that's what Veek and Indigo expect you to do.) I guess you could argue that directly sabotaging the sale would've been kind of obvious, but it's not like you couldn't have come up with some way to shift the blame.

Instead everything proceeds just the same way as it does for a loyalist, until you get to the Imperial attack on the docks at the very end, where you arrive just in time to see Narlock confronting Major Anri - and the saboteur option is to just shoot him, which I did. Anri is confused by the unexpected assist for a moment but knows better than to ask too many questions when you prompt her to get a move on. So once again, the Republic's plans fail because you were too late to stop the Imperials. Oops?


At the debrief afterwards, Narlock is replaced by a Nautolan with an eye patch and a Scottish accent called Captain Prenton, and Arn wonders how the Empire could do this to "us" twice in a row... gee, I wonder.

I have to admit I felt kind of bad about this particular act of sabotage, because it was so cold and personal. It's one thing to (not) press a button that triggers something bad, but quite another to directly shoot someone in the back who thought you were their ally. You also get to hear about how Narlock had a daughter and Junker Jott agonises about having to tell her about her father's death. She later writes you a letter asking whether you saw what happened. Junker also writes you a letter, saying he reviewed some security footage (gulp) that showed Major Anri so it was probably her who killed Narlock (phew).

You continue on to Objective Meridian, which is pretty unremarkable from a saboteur point of view as a Republic player. For all the devastating losses you inflict on the Republic fleet on Onderon and Mek-Sha, it doesn't look any smaller during the attack on Corellia and I didn't notice any differences to the loyalist outcome during the battle. The only thing I'll say is that like on Imp side, the ending with you leaving your buddies behind after the Malgus fight without a care in the world feels so much more natural as a saboteur than as a loyalist. I briefly considered not committing sabotage on this last step since I still felt bad about Narlock and handing the facility over to the Empire seemed like kind of a big deal, but it turned out to be just another opportunity to be just a second too late to press the button that was meant to prevent the shields from going down... it was simply too easy to do.

At the post-battle conversation on the fleet, things got a bit buggy as an angry Theron yelled at my smuggler for not using the fleet to protect the civilians the Empire was bombarding and then ran off... just to then proceed to contribute jokey comments to the rest of the conversation while invisible.

In the debrief on Nar Shaddaa, NR-02 introduced me to Darth Xarion. Unlike on my agent, I didn't even have my smuggler ask about being allowed to join the Empire properly; I think she quite enjoys being a chaotic force not strictly beholden to anyone. I just chose to have her complain about Malgus trying to kill her on Corellia, which of course just got her the response that he didn't know about her real loyalties since they're a closely kept secret.

All in all, the things that really stood out to me about the Onslaught arc for Republic saboteurs was that coming from a defensive perspective, with the Republic always caught on the back foot and scrambling to deal with Imperial attacks, it felt so much easier to justify the sabotage as failure and much less suspicious than the way the Imperial saboteur always makes it all the way to the objective of an offensive strike just to then mysteriously fail at the finish line.

Also, the Republic is incredibly chill about failure compared to the Empire. The Sith were always angry and seeking to place blame, but the Republic attitude can pretty much be summed up as "too bad, so sad". It's almost comical how they're only mildly disappointed by mission failures causing hundreds and thousands of deaths, and it's never anyone's fault, just a tragedy. All they do is talk about how they need to find ways to soldier on anyway.

If you asked me whether I preferred the Imperial or the Republic saboteur path up to this point, I'd honestly struggle to choose. The Republic version seems much more believable, but on the other hand the consequences of sabotage on Imperial side feel a lot spicier (what with angry Sith blaming and trying to murder each other), which is more entertaining in a way, even if the way you keep getting away with it is much less convincing.

No comments :

Post a Comment

Share your opinion! Everyone is welcome, as long as things stay polite. I also read comments on older posts, so don't be shy. :)