Twin Sunmer Games 2018

Two years ago I wrote about my guild organising a fun little social event which we playfully called the "Twin Sunmer Games". We didn't repeat it last year, but this year people decided to revive it, though by running it at the start of September we were only just able to justify still calling it summer games.

The two officers organising it managed to strike a nice balance between old and new, repeating previously popular activities in new locations while also adding something new. The most important addition was to give the new custom Huttball functionality in the Rishi stronghold a try. The one match we played as a guild was quite fun, though we also ran into what I can only guess was a previously undiscovered bug, namely that a new Huttball would respawn before the old one had actually been removed from the game via scoring or being dropped, which led to up to three balls being carried around at the same time. That certainly turned wanting to focus on the ball carrier into an interesting dilemma...

To tie things together, the older activities that we decided to repeat were also made Rishi-themed. So we also played "Hot Ball" (Hot Potato) with the custom Huttball stand in the Rishi stronghold for example. People were complaining a lot about the ball disappearing without doing anything this time, suggesting that it was bugged, though to me it didn't really seem to be happening more often than usual.

A relay run on Rishi was also planned, but then scrapped because we were running short on time. I've been told that the plans for it have been saved for a later date though.

Sticking with the theme, the flashpoint speed run took place in Battle of Rishi this time. Since I still remembered what a pain it had been in the last event to be stuck in a healer-heavy group, I made sure to relog my Guardian for dps. I also remembered the group with the most conservative approach winning last time, but of course our group leader had other ideas! This time the crazy plan was to skip a load of trash by running through to a checkpoint, dying, and letting the Scoundrel in our group vanish and then revive us once the mobs had reset. To be fair, that would have worked if we hadn't messed it up on the first attempt, which resulted in a wipe. As it was, the whole group dying and having to rerun the whole gauntlet up to the first boss was quite a set-back, though we still managed to finish in second place, only mere seconds behind the winners.

I also made a ten-minute video to summarise the event again, in the same style as last time:

If that makes you want to join in the fun, we do accept applications... though in fairness you should know that we don't organise events like these all the time.

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