This week's patch was a medium-sized one, with one major new feature (the swoop racing event) that's not actually going live until next week. The rest of the changes were mostly small things, and I was thinking about doing a sort of summary post to talk about my favourites among them, but there was one addition that stood out from the rest above all others: that damn welcome window.
Basically, Bioware decided to replace this:
With this:
No big deal, right? I mean, I guess those icons are somewhat less intuitive than having the actual words there - I'm not sure anyone would know intuitively that the magnifying glass stands for the current planet or the flag for your guild - and it's a bit bigger than before, but it's not like... dramatically different, right? I've heard some people complain that it's the "wrong" shade of blue and that the rounded corners don't align with other elements of the UI, but frankly that's too "graphics designer" for me to care much.
Oh, did I mention that it also suddenly expands into this?
Note that big ad for the Cartel Market deal of the day and you'll have one reason why people are grumbling about this. More advertising for the Cartel Market! Money grab! Etc.
Personally, I actually don't mind this particular inclusion as the Cartel Market deal of the day is often quite good and I've occasionally kicked myself for missing a nice one simply due to never looking at the place. Somehow I find it easier to briefly expand the social bar once per day and look than to actually open the whole Cartel Market window; I'm not sure why. Maybe it's just because it's new.
I also suspect that, however much pressure there might have been to give the Cartel Market more exposure, Bioware genuinely wanted to promote the other two items in the window as well. The first shows your current main story quest, and the second shows the current week's Conquest event. They call the whole thing the "welcome window" because it's supposed to give (I'm guessing especially returning) players an idea what they can do.
My impression from reading other people's blogs and such is that returning players definitely struggle with finding their way back into the game sometimes, despite of the story missions being highlighted in the quest log and tracker, and many MMOs feature similar, often much bigger windows these days that shout about the best features to check out the moment you log in. I've always kind of enjoyed discovering content more organically, but I can understand why this is a thing.
Anyway, I don't think any of this would have been a big deal if the new social bar had simply replaced the old one in the exact same location - but for some reason Bioware decided to implement it as being located in the centre left of your screen by default, where it clashes with pretty much every UI setup under the sun:
You can move it, but only if you have "enable movable secondary window" selected in the UI editor, and only if you manage to "grab" it by the thin light blue border just so. Also, it won't necessarily remember this setting on all your characters - it seems quite erratic in that it will sometimes appear in the "right" place (where you moved it previously), or in the default position, or disappear altogether. Also, it's not part of the UI editor proper, so you can't hide or resize it. I've seen someone ask on the forums whether none of the devs know how to code for the UI editor anymore, as apparently a lot of newer UI elements have this problem.
I think all of this is pretty bad, but again, to be honest I think a lot of players wouldn't have noticed (or at least not immediately) if Bioware hadn't decided to put the bloody thing in the middle of the screen by default. As it was, both general chat and guild chat on Wednesday evening were full of people cursing about that damn window/bar in the middle of their screen and asking how to get rid of it.
And if all of this wasn't enough, this new window had also been on the PTS prior to this, with Bioware specifically asking for feedback about it - most of which was negative. The fact that the feature still made it to live with most issues unaddressed just makes it look like they didn't even listen.
It's weird because changing a small part of the user interface is such a tiny matter in the grand scheme of things... but this just goes to highlight the importance of a good UI: it needs to give the player everything they need to know to navigate the virtual world while also being as minimalistic as possible so as not to be distracting or annoying. I feel Bioware definitely violated the latter principle here and it just goes to show how much a misstep in that area can disrupt players' experiences.




















