19/09/2021

Daily Tour: Oricon

I spent an unusually large amount of time doing dailies this past week. I've said before that I'm not really a "daily person" - I tend to binge on them a bit when they're new to max out any associated reputations, but after that I pretty much stop doing them unless an alt is making it to the area for the first time or it's worth doing them for Conquest. This past week was an occasion of the latter.

It got me thinking about what I do like about dailies whenever I do them, and it's a mix of trying to come up with an efficient route and then enjoying the familiar routine of following it. Since dailies are usually a solo endeavour, we all tend to come up with our own routes and don't necessarily exchange information about them... but it's something I find quite interesting, so I thought it would be fun to share some of my own daily routes.

I'd like to start with Oricon, and I made a little graphic to visualise what I'm talking about:


Roughly speaking, my route through Oricon could be described as a clockwise swirl that starts in the base (the image illustrates a Republic character's journey, but an Imperial's wouldn't be very different; it would just start further south) and ends in the central tower.

I think the somewhat circular motion is pretty natural, but while drawing this up I did find myself wondering why I'm going clockwise instead of counter-clockwise. I think the reason for that is that the initial storyline makes you run through all the missions that become dailies later in a specific order, and it sends you north before it sends you south, so I guess I just incorporated that initial direction into my routine without thinking about it. Or maybe it's because I'm Republic and the northern quest is closer than the southern one.

Anyway, starting in the Republic camp I begin with freeing the soliders from the crashed escape pods immediately outside the base, though I sometimes make a little detour right away as there are some strong mobs guarding a chest just to the left of the base exit sometimes (not shown on the graphic). Chests may never contain anything valuable nowadays, but I still like opening them.

Then I turn north and start hunting for the mobs dropping the quest items that allow you to enter the northern phase. If I'm on a character that has their seeker droid unlocked, I might meander a bit to also do the bonus mission to dig up roots.

After the phased bit, I turn south-east towards the heroic area, crossing over a giant root thing... I always dread that part because there's a mob standing on it that will yank you if you try to just ride past and dismounts me pretty much every time. I'm always relieved when someone else has just been through before me and killed it.

The heroic area is always the most time-consuming part since it's actually somewhat challenging still (just today I managed to get myself killed in there by accidentally aggroing a large group and a champion mob together, oops) - I have a bit of a love-hate relationship with that. I find it best to start at the north-western entrance since the bonus mission that becomes accessible if you have macrobinoculars also starts there.

If I'm not going to do the bonus I'll just try to climb shuttles and kill champions without aggroing too many other mobs before legging it back out, but if I also want to do the bonus I have to make my way south to get in range of the two southernmost things I need to scan and then double back up to complete the mission at the same terminal where it started. I vaguely recall someone mentioning to me once that there's supposed to be a spot where you can scan all four things at once but at this point I'm wondering whether I didn't just imagine that... as it is, the doubling back is quite annoying since everything takes a while to kill, but stuff's usually already respawned by the time I make my way back.

Then I ride south between the tower and the heroic area, destroy the terraforming devices and do the phased bit in the southernmost end of the zone. Afterwards it's back up towards the tower, which I always enter via the southern ramp. This is interesting in so far as I didn't find out until a couple of years ago that the mob that can drop the "bat hat" spawns at the start of the northern ramp because I simply never go there. Was quite a surprise when I found out!

Then I do the tower before quick travelling back to base. Here it's important to remember to exit the phase before using quick travel, because the mission has a step that says "exit the chamber" or something like that, and quick travelling straight out doesn't count. On at least one occasion I returned to base from inside the chamber, just to realise that my mission was stuck on asking me to exit the phase, so then I had to fight my way all the way back up the tower and inside the room just so that I could leave it "properly"... /facepalm

Anyway, I'd be curious to hear how this resonates with some of my readers. Does this route look similar to your own or do you prefer completing your dailies in a different order?

4 comments :

  1. "Since dailies are usually a solo endeavour, we all tend to come up with our own routes"

    ... hahahaha... you're doing your route totally wrong.

    you always start at the empire camp. who plays republic anyway?






    sry.... this is not meant as a serious post. feel free to ignore.

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  2. Out of all Daily areas Oricon is the most original one and best tied into the game's narrative. I remember loving it, but after so many years of doing the dailies, I don't think I can safely say I have a favorite any more.

    I follow a slightly different path, but maybe a change would be good for me, to see some different environmental elements or the same ones, but from another angle :)))

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    Replies
    1. Just linking your Twitter map drawing here so I can find it again later. Love it!

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  3. I kinda dislike Oricon and it's been a while but I think I'm going 90% the same route. Maybe skipping some things.

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