I haven't talked about PvP seasons in a while, mostly because the devs haven't changed anything about them since stretching out the reward track back in season six and the objectives are always the same, so there isn't really much to talk about from my point of view.
I also still have the same concerns about the state of PvP that I elaborated on in this post from two years ago, primarily as far as the state of queues is concerned. I guess things have at least remained stable, as it's been two years and I'm still managing to get both my warzone and my arena weeklies done, though the lowbie queues still feel like they take forever. It's particularly bad when I'm approaching the top end of the lowbie bracket and have to make sure to not accidentally out-level it before I'm ready, meaning I have to twiddle my thumbs while waiting for matches to pop instead of at least doing some quests in the meantime.
It makes me wonder whether I wouldn't enjoy the PvP season more if I just stopped trying to go for the arena achievement, like I did in a few of the early PvP seasons... but I do kind of like the gameplay (in the lowbie brackets at least) and the extra rewards for completing the meta achievement are so massive it really feels like leaving money on the table to skip just this one part of it.
In general, PvP is just suffering from feeling a bit stale at this point in my opinion. Did you know that it's been close to eight years since we last got a new warzone map? The last time we got a new PvP gameplay mode was with the Proving Grounds over ten years ago. Even the introduction of PvP seasons happened three and a half years ago at this point - and yes, I still miss my MVP votes. I get that the SWTOR team is small and that they have a lot on their plate as it is, but still... I also have a lot of things to spend my time on as a player, and PvP with nothing new happening is definitely getting a bit boring. I wonder if 8.0 will include anything interesting for PvPers?
Anyway, so as not to sound all doom and gloom, jumping into PvP again for the start of the season has also been a reminder of what I do still love about it. Like pugging, it's a bit of a window into the server community, showing you which guilds are very active, who's that one guy that seems to play absolutely every single day, and so on and so forth. (Back in the day, PvP was how I found the guild that Mr Commando and I now lead together, so don't underestimate the ways in which it can bring people together.)
I particularly love seeing all the "meme" characters with ridiculous names or looks - I'm not always a fan of that kind of thing, but in the context of PvP I do tend to find it funny. Try telling anyone to focus fire the guy with the below name for example:
I was also amused to see "Agent Mako" looking exactly like the bounty hunter companion, and chuckled at "Caterina de'medic" the Commando healer. Only today I faced off against Spiderman in Huttball. Sometimes that kind of thing manages to take the sting out of even a bad loss.
And of course, there are the matches that are just super memorable. Like the one I dubbed "closest Novare Coast win ever", which we won with only 2% integrity left on our own bunker, and when the enemy's bunker hit zero they had just killed off our last defender and were already three quarters of the way into flipping one of our turrets. They were just seconds too slow!
Or the Voidstar I played on my Merc healer alt where in a highly unusual turn of events, the enemy left me almost completely alone for most of the match. That practically never happens, and I remember thinking "I wonder what kinds of healing numbers I'll end up doing when left to my own devices like this" and the answer was over fifteen million. I was pretty chuffed! (And we won.)


I think Caemae may be the first example of an abbreviation with the letter W (in this case 'CWW') that's faster to say than the full name!
ReplyDeleteIn general I do find it intersting how little focus they've given to PvP even though I don't get involved with it - if I recall correctly, even bolster scaling is the same as it was after the introduction of 332+ gear, although at least that is matched by them not raising the minimum gear rating from PvE content so isn't purely PvP-associated. It's plausible that they had a grand scheme in place that aligned their original gearing plans as laid out shortly before 7.0 launched that got upset and they just never gave themselves the opportunity to revisit it as they were happy with the resultant equilibrium.
I may be alone in this, but I think Swtor PvP is an interesting case study in the need for innovation just to shake things up.
ReplyDeleteI actually think Swtor PvP is among the best in MMOs because it hits a sweet spot of readability and complexity, and is actually possible to get in to as a new player (I’m looking at you, WoW). But like you, I definitely find it gets stale.
I think I prefer it like this though. I can leave and come back to the same good thing, unlike a MOBA or many other MMOs where things get shaken up a LOT patch to patch.
I agree that SWTOR's PvP is great and prefer it over WoW's and other MMOs I've tried. I also think the fact that it's still as active as it is is a testament to how well designed it is. You'd think that a version of PvP where the devs change nothing for several years would quickly get old as people figure out the meta and then every warzone is just Juggernauts or whatever, but the basic rock/paper/scissors is solid enough that there's always a bit of rotation among the classes you see the most even after such a long time. It's definitely overdue for a breath of fresh air at this point though.
DeleteYou think we might see a new Warzone in 8.0?
DeleteI mean, I'd love it if we did, but I don't want to expect too much! At this point, anything new for PvPers would be nice.
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