22/09/2025

Truth Sought and Found

There's a dynamic encounter on Hoth called "Trial By Fire", which I ranked among my top ten favourite encounters on that planet. As mentioned in that post, the encounter has you testing an experimental heat resistance suit inside one of the small lava fissures in the area, which requires you to press some buttons both to stay alive and to gather data.

Back in January I wrote: "I also feel like there's definitely more to how the suit works that we just haven't quite figured out yet, which intrigues me." At the time, I even spent some time trying to do more research on that myself, which included recording myself doing the encounter and noting down the sequence of available ability buttons in a spreadsheet. Unfortunately it quickly became clear that there wasn't a straightforward solution or "correct" button-pressing order. I was intrigued that on one of my attempts my charge button changed to "hyper-charge" but at the time, I couldn't figure out what that meant.

In the end I got bored of the whole thing again pretty quickly. In March however, the devs added new achievements to the dynamic encounters on Hoth with patch 7.6.1, and the real depth of Trial By Fire was revealed, including several new achievements and other rewards, which of course got the real super-sleuths on the case pretty quickly. That hyper-charge I had previously achieved by accident turned out to be only one of those achievements.

Going somewhat counter to what you'd expect considering my initial interest, I didn't immediately jump on working on all the new achievements myself. The main reason for this was that when I initially read about them, it sounded like you'd need a second person to help unlock most of them. You see, they required you to stay in the lava fissure for longer and focus on the data-gathering abilities at the expense of the self-preservation abilities, so initially the advice given was to bring another person to heal you through the damage (your own companion gets dismissed whenever you don the lava suit).

However, as new information was uncovered and the guides were updated, I learned that it was possible to survive by yourself, by falling back on tried and tested methods used for other purposes: buying a health regenerating meal on the fleet (yes, this is a thing) and getting the "refreshed" buff from the moisture vaporators on Tatooine, the same buff that's required to hatch an Orobird pet out of its egg (and serves to protect you from extreme heat in that context as well). It just really tickled me that they'd actually re-used an old mechanic like that in a way that made sense and I wanted to see for myself how it worked. So I got myself all refreshed, ate my dewback steak sandwich and started diving into the lava.

And what do you know, I had fun! I quickly got into the habit of just parking my character with the buffs next to where the encounter usually appears and then relogging her whenever it was up. (Both buffs last half an hour, so if you don't do anything other than spend five minutes on the dynamic encounter every time it's up, you can do several runs in a row without having to go back to Tatooine to refresh the buff from there.) It didn't even require a huge amount of effort, just a bit of patience. (I did make myself a little crazy at times checking the galaxy map every half hour to see whether the encounter was back up yet, but that part's not mandatory.)

Shintar the Commando standing inside a little volcano on Hoth while the "Truth Seeker" achievement and title codex pop up

Finally, a few weeks ago, I finally dug up the last item I needed for the last achievement, which earns you a special armour set and the title "Truth Seeker". The armour set kind of looks like the hazmat suit you wear during the encounter itself and therefore isn't exactly the most stylish of outfits, but I've been wearing both it and the title on my main for several weeks now because I'm just so proud of having achieved it. It's not proof of great skill or anything, just of patience, but it's such a niche thing that I don't think many people are even aware of it. Which, to be honest, is also why I wrote this post, to spread awareness of this bit of hidden content. I think it's a very fun little puzzle and I appreciate whichever dev came up with it.

16/09/2025

GS9, Week 4 Thoughts

This week was probably the least fun week of Galactic Season 9 for me so far, though I can't tell for sure whether the objectives were just less fun by themselves or whether my "new season enthusiasm" was slowly starting to wear off. That isn't to say that it was a bad week, just one that felt like it required more effort.

The dynamic encounter planet of the week was Dromund Kaas, which was weirdly enough quite a mixed bag. First off, it required 25 instead of 15 encounter completions again, which I found off-putting, though that didn't prevent me from doing the objective anyway, at least not this early in the season.

More strikingly though, Dromund Kaas was a weird inverse of Ilum last week - as mentioned then, I think the dynamic encounters on the latter are usually somewhat less fun due to the high mob density, so having more people around who were constantly clearing things out actually made everything more pleasant. Dromund Kaas on the other hand has a lot of encounters that are usually quite fun in my opinion... but they just don't scale with large crowds at all. Watching a dozen people all try to be the first to click that one terminal in "Rogue Droid Uprising" would have been funny if it hadn't also been very frustrating. The cherry on top was that this particular encounter has an achievement for clicking the terminal really quickly after getting to that stage of progression - not this week, bucko!

A crowd of people in the Kaas City expansion area, waiting for a dynamic encounter terminal to respawn

The veteran flashpoint of the week was the first part of the Jedi Prisoner storyline on each faction, which meant running either Taral V or Boarding Party and was another objective I wasn't too thrilled about. The Jedi Prisoner is an interesting storyline, but all the flashpoints involved in it are definitely in the bottom half of my list if I had to rank all flashpoints from best to worst. Gameplay-wise, they're all kind of long and boring, and while there are a lot of mobs that can be skipped, that just makes the whole experience feel a bit unsatisfying in a different way (to me anyway). Also, what's the point of doing Boarding Party if you don't get to confront Captain Yelto at the end?!

Unsurprisingly, my favourite run of this objective was the one I did with Mr Commando, who - despite not having run any flashpoints in what felt like forever - still remembered his exact pulling routine to unlock the Taral V bonus boss in what he felt was the most efficient way possible, which I thought was quite beautiful to behold. As it happened, we also had to pug one dps in that run, and I was a bit worried that we might get someone who'd be annoyed at us not skipping everything to finish the run as quickly as possible. However, we got lucky and got a level 15 who actually seemed quite delighted by the experience, gained six levels throughout the flashpoint and asked us at the end whether we wanted to do another one, which I thought was cute.

Running a master mode flashpoint was also an objective once again, and I was happy to do so on five servers (Shae Vizla is only being left out because I can't get the queue to pop there, even while queueing as tank or healer). My random pops this week were Blood Hunt, Cademimu, Mandalorian Raiders and Assault on Tython times two, which took me up to four runs of the latter this season already.

I'm curious whether that was just pure RNG or whether this is a side effect of the new exclusion rules. I have this theory that people primarily choose to exclude flashpoints from their random queue for three reasons:

  1. They're perceived as too hard (e.g. Ruins of Nul, Shrine of Silence).
  2. They're perceived as too long (e.g. The Esseles, Directive 7).
  3. They're perceived as easy and overfarmed to an annoying degree (e.g. Hammer Station, Athiss).

If all four people that are up next in the queue have excluded five flashpoints for different reasons, that narrows the selection down by quite a lot - and I reckon Assault on Tython may simply be one of those that slips through the net either way, as it's neither faceroll easy nor particularly hard, and not terribly long either (especially if you skip some of the early trash). Has anyone else been seeing more of this one than usual? My hypothesis will need further testing for sure.

As for the other flashpoints, Blood Hunt was largely unremarkable, and Cademimu was the one I did with Mr Commando, which once again meant doing the bonus and just dragging a pug along whether they liked it or not, though they didn't complain about it. It was funny though when the guildie who was our fourth accidentally took the elevator downstairs in the middle of the bonus boss fight. 

That said, the weirdest/most amusing run was probably the Mandalorian Raiders I did on Satele Shan. I noted last week that I'm not a fan of dps running ahead and pulling when I'm the tank, right? Well, in this one there was a Guardian dps who took off like a bat out of hell the moment we zoned in and then kept pulling non-stop. I considered saying something like "you know this is master mode, right" but decided that this would've been too passive-aggressive - but also, I was honestly kind of confused more than anything because of how he kept getting away with it, in the sense that none of the trash seemed to hurt him too badly even when he got all the aggro. I was even starting to wonder whether I'd accidentally queued for veteran mode by mistake.

It wasn't until we killed Braxx the Bloodhound with the healer dead and everyone else on about ten percent health that the Guardian paused and said something along the lines of "I only just realised this is master mode since there were no kolto stations". So that was kind of humorous. He did stop pulling after that, we had a few more mishaps anyway, but ultimately it was all good.

13/09/2025

Subscriber Login Event

This past Tuesday the new login rewards event for subscribers started, and it will run until early December. We'd heard a bit about this in the last dev stream back in July, but didn't get any more details about just what exactly it was going to involve until the event actually went live. (Here's the article about it on the official website.)

To summarise in a nutshell: There is already a login reward every week that all players get if they log in four days a week. This is usually something very basic such as 8 bonus points towards your Galactic Seasons progress. Tied to the same tracker, there is an additional reward for subscribers only, which again, is usually something nice but not particularly exciting, such as a valor token or a Personal Conquest Requisition.

However, for the duration of this event, this subscriber-only reward is instead going to consist of 6 "subscriber login tokens" per week. This is a legacy-wide currency which stacks up to 18, and can be traded at a fleet vendor for some cosmetic rewards or endgame gear, with items ranging in price from 2 to 12 tokens. (Swtorista has a full, detailed guide here.)

Screenshot of the weekly login bonus showing 8 Galactic Season Points for all players and 6 Subscriber Login Tokens for subscribers

I've got to admit I was kind of surprised by the inclusion of endgame gear on the vendor. I mean, isn't that a little bit pay-to-win? I seem to remember a time when something like "free raid gear on login if you subscribe" would have generated some outrage, but I've seen very few comments even go in that general direction. I'm not saying that people should be upset or anything, it's just... part of me does bristle a bit at how gamers as a whole have been slow-cooked into finding real money translating into in-game power less and less objectionable. Which does include me by the way!

I know I'm going to use these tokens to buy my alts on the other servers some better gear (since the login rewards are per server, not account-wide), and I can't argue with the people who've told me that it's not a big deal, considering that Rakata has been our endgame gear for three and a half years now - not to mention that SWTOR is generally not a game focused on grinding gear anyway. I just can't quite shake the feeling that it does still feel a little wrong somehow at the same time.

Anyway, if you've ever wanted endgame gear in SWTOR just for subscribing and logging in, now's your chance. With each Rakata piece only costing 2 tokens, you could be fully kitted out after four weeks.

What I'm actually interested in (though I doubt we'll find out) is how much of an impact this is going to have on subscriptions. I was recently told by someone that according to some financial report, SWTOR's revenue was pretty steady, but subscriptions have been down lately and more money has come in through microtransactions instead. While I haven't been able to verify a source for this, it does at least sound plausible if you think about it.

What are reasons to subscribe nowadays? You need to be a subscriber to do operations, but that's a system that receives relatively little support and new content. I'm sure many people sub up for at least a month to check out the newest story updates every so often, but due to the voice actors' strike, we haven't had a new installment of that since June last year. And they just removed a bunch of free-to-play restrictions that were meant to annoy people into subscribing as well. (Which I do think is a good thing for the game, holistically speaking, but I would still also expect it to lead to at least a slight drop in subscriptions in the short term.) So unless SWTOR is one of your main hobbies and you're constantly subscribed because of that (as is the case for me), incentives to become a new sub have been pretty weak for a while.

I guess Galactic Seasons have been another reason, since you need to be a subscriber to unlock all the rewards... but that's not a lot. For the game's sake, I hope that these new rewards find an audience.

08/09/2025

GS9 Flashpointing, Week 3

I wasn't planning to keep a diary of my weekly activities this season - and I guess I'm still not really keeping one, at least not one that involves the level of detail with which I kept Galactic Season diaries in Season 1 and Season 6 - but I do find the weekly flashpoint objectives interesting enough that I keep wanting to take some notes on them.

In general, the third week of Galactic Season 9 was another really pleasant one with multiple easy objectives, to the point that I ended up going 7 out of 7 on all servers. You know it's an easy one when you set yourself a goal to reach a certain objective by the end of the week and end up ticking off several others by accident before you even get there! That's the kind of week it was.

The dynamic encounter planet of the week was Ilum. It's the planet I've ranked as the least fun in terms of dynamic encounters so far, but the reason I did so was that I think many encounters have a high mob density that tends to get in the way of whatever the actual objective is. In a week like this one, where there were plenty of people on Ilum every day, this wasn't nearly as bad as mobs were constantly getting cleared out left and right. Turns out even the rather tedious Fall of Fort Tonvarr can be fun with a sufficiently large crowd of people around.

The featured veteran mode flashpoint of the week was Mandalorian Raiders, which is another relatively easy one. I wonder if all the featured flashpoints will be softballs or whether the devs will make us "graduate" to some of the trickier ones as the season progresses.

Anyway, nothing too noteworthy happened in any of my runs of this particular flashpoint this week, except that in one run where we had particularly high dps (it was a group with multiple level 80s if I recall correctly) the last boss was burned down so quickly that he completely forgot to do any mechanics, just stood there and didn't move until he died. The only downside of this was that this also seemed to bug out his on-screen position, as none of us were able to loot him, always getting the "you can't reach that" error message.

I still remember when at least parts of this flashpoint could be quite deadly, such as if you pushed the last boss himself too quickly and got too many turret adds, but in the one group where this happened it was no problem to survive the turret fire anyway.

Also, the dog trash used to hit so hard, I remember on master mode we'd have to rotate stuns to make sure the tank would survive. I will say though that in runs with lower-level characters, I did notice that ahead of some pulls with multiple dogs, people often suddenly step on the brakes, clearly waiting for someone else to go first and get pounced on (I tended to volunteer).

The more exciting thing were once again the master mode flashpoints though, even if I got a pretty tame selection this week.

On Leviathan I got Hammer Station at last! I'm happy that it took until week three for it to show up in my randoms. Also, we actually killed all the trash to the first boss properly instead of trying to run like headless chickens, which is something I appreciated.

On Tulak Hord I got into a Maelstrom Prison and nearly died on the first pull when I got all the healer aggro just as a guildie was asking me something, but other than that it was smooth. And yes, a guildie was actually online in the largely inactive guild I joined! They asked me to invite an alt of theirs into the guild, so I had them invite two of mine in return after the flashpoint, so I can at last reap a few more Conquest rewards on this server. (Now, if only I knew what to do with my Imps...)

On Star Forge, I did several flashpoints on Swtorista's stream, and we got Nathema Conspiracy and Legacy of the Rakata. In the former, we actually did no skips, and we all agreed that the last boss used to be way harder somehow. In the latter, we wiped once on the bonus boss, oops! But it was all good fun.

On Satele Shan, I once again used my magic tank powers to get an instant pop for a pug. The power is addictive! This time I got into Red Reaper, a flashpoint I hadn't done in ages. A dps Powertech was constantly running ahead, which annoyed me a bit because if you're on a class that can tank and you want to always be the first to charge in, just queue as tank, damn it! These sorts of damage dealers are my least favourite to tank for. Though this one did stop just short of actually trying to pull for me. Fortunately I did still end up remembering all the pulls and skips so I managed to keep up reasonably well. I was really just having tank ego problems here: I got an instant pop and had a smooth run where nobody died, but one of the dps was playing in a manner that was slightly annoying to me, woe is me.

On Darth Malgus, we managed to field two groups for master mode flashpoints after our social ops run on Saturday, which was something I was very happy to see as I've always felt that flashpoints are a great social activity. My group got the Esseles, which I didn't have any particularly strong feelings about at this point, but Mr Commando groaned as it was the third time he'd had to run the Esseles in three weeks. I will note that I think for master modes the cut scene skip is fine by the way, because these were always meant to be a gear grind above anything else.

I'm curious to see what exciting places the group finder will take me next week!

05/09/2025

Armour Sale Time!

Like last year, SWTOR is running a number of themed sales this summer. I like these themed sales because they make it much easier to know in advance whether something relevant to you might be included or not, but I didn't mention the whole thing this time, because to be honest it wasn't as exciting the second time around, at least at first.

When they put a whole bunch of mounts on sale at the end of July, I basically ended up buying exactly one mount that I had regretted not grabbing last year, and that was kind of it - pretty much everything else I either already had or wasn't really interested in. They don't add a lot of new mounts to the Cartel Market nowadays, do they? It's mostly weapons and armour sets.

Then the next two sales were about weapons and modifications and I was very eh about those too. However, this week we got armour sets, and that's one area where they keep adding a lot of interesting stuff, so I found this one much more intriguing to revisit. As it happened, I had just created two new alts as well, for whom I hadn't decided on outfits yet, so going shopping for those quickly became my primary objective.

A body type 3 female purple Twi'lek in an extremely shiny purple and yellow outfit

I ended up making a very shiny Twi'lek. She's wearing the Secret Agent's Armor Set with that shiny dye from Galactic Season 6.

Anyway, why am I posting this? Because I think that this is a cool sale and wanted to make a PSA to my readers to not miss out in case anything interests them. If you want to browse the goods without being logged into the game, Swtorista has a handy page that lets you see all the different sets while also allowing you to sort them alphabetically, by base price or by discount, to make it easy to find the best deals or specific sets you might be looking for. Just remember my advice on how to shop responsibly (that post was about mounts but really, the principle's the same regardless of what items you're looking at)!

Also worth noting: From the 16th of September, the theme is supposed to switch to decorations, another one where I personally expect to spend some coins. They really don't let me hoard that free CC like they used to!

01/09/2025

A Good Start to the Season

You may find it hard to believe after my outrage at how gutted the Esseles and the Black Talon feel without cut scenes, but I've actually had a pretty good start to Galactic Season 9 in spite of that. Patch day was a bit rough, with my game crashing to desktop something like seven times, but once I learned that this was caused by hovering over one specific UI element, I was once again too amazed by just how weird MMO bugs can be sometimes to really be mad about that. (Plus, once I knew what was causing it, it was easy to avoid. They then patched the issue a couple days later.)

The flashpoint theme has actually felt surprisingly invigorating. I've long said that I'm a big fan of flashpoints, but I'm not immune to incentives, and the fact that there's literally been nothing to earn for me in flashpoints for a couple of years now has admittedly discouraged me from running them. I would rarely go for the seasons objectives that required you to run two specific flashpoints because they were just too time-consuming and felt inefficient. The dedicated weekly objective for this season only requiring a single quick veteran mode run makes a world of a difference, and I was genuinely surprised that I actually had fun blitzing through Athiss six times this past week.

My favourite run was the one with my husband on our home server, where he actually bothered to go into one of the side alcoves to use his scavenging to repair the broken combat droid there, something I hadn't done in so long that I'd genuinely forgotten that it was even a thing. One of the guildies in our group then kept casting a heal over time on it to keep it alive, to the point that the temporary pet was actually still alive when we got to the last boss. This is where we learned that the living fire debuff can go on non-player characters! The poor droid didn't manage to survive that one, but it was good for a laugh. 

The other weekly objectives for the first two weeks were pretty good too, with some nice softballs that didn't take too much time to complete on multiple servers while also earning me new achievements.

My personal biggest delight last week though was that there was also an objective to run any random master mode flashpoint, which I did on five out of six servers. (Sadly I couldn't get the queue to pop on Shae Vizla even while queueing as a tank.)

Even better, not a single one of them was Hammer Station, even though I had queued for the full selection. I had the expectation that most people would use the new feature that allows you to exclude a few flashpoints without losing your random bonus to primarily veto long or difficult ones, but maybe there are more fellow Spammer Station haters out there than expected who are actually excluding that one instead.

Either way, the random master mode flashpoints I got put into were Assault on Tython (twice), Battle of Rishi, Lost Island and Crisis on Umbara. The latter must have been nerfed a lot since I last did it, as my group completed it successfully without wiping despite feeling pretty mid in terms of skill. I know there's been some gear inflation since 7.0, but the first two bosses barely even seemed to do any damage, and we pulled the bonus boss by accident with a bunch of trash and still killed that successfully too. Not that I'm complaining!

Battle of Rishi had me busting out my Shadow's tank spec on Satele Shan, which I had actually set up some time ago but then never ended up using. I was very pleased with myself for how I guided the rest of the group through the run after someone expressed that it had been a while and they weren't sure they remembered what to do. Trying to model good tank behaviour!

Lost Island was the most memorable one though, as that was what I got on the Leviathan server while queueing on my Sage as a healer. It quickly became obvious that the tank and one of the damage dealers knew basically nothing about the flashpoint, while the other damage dealer gave the vibes of someone who had done it before and generally knew how to play but couldn't fully remember all the tactics properly. It was pretty funny to read the chat and try to make sense of it, as my knowledge of French is very limited. I think I could generally get the vibe/general topic, but not necessarily what exactly people were trying to say.

Unsurprisingly we wiped something like five times on the second boss as everyone but me kept getting knocked off the platform. I tried to use Google Translate to explain where people needed to stand, but either the translation made no sense or they intentionally decided to ignore me because I sounded too weird, as they didn't appear to listen to my advice. Fortunately they eventually seemingly managed to figure it out on their own and we were victorious. The remaining two bosses after that were comparatively easy, but I still felt like I was carrying pretty hard, healing people through some significant amounts of "standing in bad".

I felt properly giddy after we finished, both excited and relieved that we'd succeeded despite our difficulties, but also a bit amused by how ridiculous the whole experience had felt. The dps who'd given me vibes of having some idea of what to do whispered me afterwards to... I don't know, I'm guessing it was something like "we're queueing again" though it might have meant something completely different; I genuinely had no clue. I just logged off because I'd definitely had enough for that evening.

I'm hoping to see that objective pop up more often though.