Drop In: Copero

This week's Galactic Seasons objectives included a visit to another person's stronghold again, and this week the stronghold of choice was none other than Copero - the new one handed out as the current season's main reward. I thought this was interesting because I had little idea what to expect from this stronghold. Obviously a lot of current players had access to it, but I wasn't sure how many would've bothered to list theirs publicly at this point. I hadn't even unlocked all the rooms in my own yet.

Fortunately I didn't have any issues with finding public listings, but it was definitely noticeable that there were fewer of them than there had been for most other strongholds, and only three of the six I visited sported 100% completion.

On Darth Malgus, the highest percentage I could find at the time I did the rounds belonged to Caij Vanda's Restful Resort at 71% completion. Nothing about this one really stood out to me, other than that a lot of the decorations seemed a bit random, giving off that "I'll just use everything I have without outright spamming" vibe that I've come to know well. I wouldn't have thought that the entrance hall would be the best place for a dance floor for example.

I did like how they filled the water in the underground docks with (mostly) appropriate plants though; I thought that was an interesting choice.

My next destination was probably my favourite of this lot, called Shayana-ténèbra's Stronghold on Leviathan. Most of the strongholds I've really liked while working on this series were thematically very consistent and usually a little understated, but this one was... not that. I still thought it had a lot of character though, starting with this weird abomination of different large decos mashed together at the zone-in spot.

Everything about this stronghold seemed to say "I like playing this game a lot and I want to use my stronghold to show that off", starting with the group of ops boss trophies near the landing area.

However, I recognised a lot of the other decorations as the result of "hard work" as well, from season rewards to flashpoint drops to decos that can only be acquired through grinding dailies. I just thought that was interesting. Also, whatever they did with this hallway actually broke the environment a bit - I'm pretty sure it's because of the decos anyway, as I didn't encounter this glitch anywhere else.

A character standing in front of a trophy on a floor tile in the hallway inside the Copero stronghold, but all the walls are gone and everything appears to float in space

In Thahil's Stronghold on Tulak Hord (53% completion), the first thing that struck me was this library-like area in the front room, mostly because it's similar to how I've decorated that room in my own Copero Villa. I think it lends itself to that theme if you want to take the presence of the quest NPC into consideration, since he's interested in historical research.

However, the truly unique thing about this stronghold was how many of those square Gree lights it used. You can see six of the orange ones in the screenshot above, and eighteen of the blue ones in the one of the underground docks below (which had a lot else going on too). There were a lot more than that still, and this was noteworthy to me since they require Gree reputation currency to buy. I can kind of see why this person went for it though, because there's so little room on the walls that your options for lighting and the like are quite limited, and who wants to fill everything with basic junker's lights?

The main balcony looked pretty relaxing and also gave me similar vibes to how I've been trying to make mine look. Again, I think it's just a natural fit.

The main balcony in the Copero stronghold, surrounded by plants and sporting a large umbrella and fountain in the middle. NPCs stand around and chat or play music.

Apostle Lightwalker's Restful Resort on Star Forge was probably the busiest-looking of the Copero strongholds I visited, with a bunch of utilities crammed into the space where you load in and fireworks going off around you in more than one location - I didn't even know that was a thing.

I took a screenshot of the front room because I liked the use of Voss decos - I think they generally fit this stronghold really well stylistically, though scale is definitely a problem at times, as you can see from the hanging lanterns nearly touching the floor.

I'd also never seen this deco before that looked like a giant version of the weed flowers you can buy from the prefab vendor.

The underground docks revealed that the owner had kind of run out of ideas at some point and did just spam light side signs to get full completion.

Løch-ness Mønster's Luxury Villa on Satele Shan shed further light (pun intended) on the seeming challenge of getting enough variety in terms of lighting into the small indoor spaces, as it had both a green and a red-lit hallway.

It also had what I thought was an absolutely genius underground docks area, with walls used to create something that looked a bit like an airlock and a submarine surrounded by kelp.

Finally, on Shae Vizla there was only a single public stronghold listed when I checked, which was only partially unlocked and only at 27% completion. I don't have a lot to say about Terah's Stronghold because they were clearly somewhat limited in what they had to work with - there were quite a lot of life day decorations inside for example - but I still appreciated the opportunity to visit.

Have you visited other people's Copero strongholds yet? If so, did you see anything interesting?


  1. I had a laugh with one on the Shae Vizla server. I don't remember the name of the stronghold or owner, but they placed a prison (the ones with glowing orange walls) over the spawn point. Copero doesn't have any quick travel points, so it was impossible to leave the prison and explore the stronghold. I'm thinking they wanted to help players get their conquest objective done, but at the same time didn't want strangers exploring their stronghold and decorations.

    1. I ran into the prison on Shae Vizla, too. It was hilarious! I eventually realized that it was possible to click the blue panel on the side of the prison to temporarily remove the force field, so I was able to see the whole stronghold after all.


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