Day 10: Death

This is the tenth and last post in my 10 Days of SWTOR Screenshots challenge. Click on any screenshot to see a larger version.

Let's start with a death that was not my own, but served as a lesson to me. Noob me was innocently cruising across the dunes of Tatooine at the time, when I suddenly spotted a lone Jedi going up against a world boss... and going splat very quickly. I can only guess that, like so many others, he fell victim to the lure of "clicking on the glowing skull to see what happens". I knew not to follow his example afterwards.

My own first death to a TOR raid boss was to the Rogue Cartel Warbot on Quesh. I'm not even sure how it happened, as he doesn't have any particularly tricky abilities or anything... I guess I was just dumb. I felt suitably humiliated as the fight moved away from me and all over the courtyard while I just continued to lie in a corner feeling stupid. Nobody else died on that fight either.

Oh Soa and your many fall deaths! Though I have to say, considering the harshness of the platform dropping mechanic when you're first learning it, I'm surprised that I haven't seen a lot more people die to it.

There was also this one time when we had just wiped and I was the last one to make it back... and then I took one step down from the ledge at the entrance and managed to fall through the tiny gap between the ledge and the top platform, instantly plummeting to my death again. Everyone was like "Where is Shintar?" and "What happened? Why is she dead again?" while I was laughing tears in front of my computer screen and nearly pissing myself. Just my luck to find a gap that most people hadn't even taken notice of. I did feel a bit bad for making everyone wait while I had to run back in a second time, but the fact that some guildies started referring to anyone falling to their death in stupid places as "doing a Shintar" afterwards absolutely made it worth it.

The boss kills where everyone except one person is dead at the end are always the best ones, aren't they? This was on hard mode.

Finally, this shot shows a run of Kaon Under Siege where we were in the cinema when our Commando suddenly keeled over dead. What happened? "I just stood on this chair and then I was suddenly dead! I didn't do anything else, I swear!" "Which chair?" asked our tank, clearly disbelieving. He jumped around on a couple of them... and suddenly fell over dead as well. The rest of us knew not to mess with the furniture after that! During a different run we also had someone die to a table in a different room. I probably shouldn't enjoy random bugs like that this much, but deadly furniture is just too silly...

Anyway, that's it for this series. I hope people got some enjoyment out of this little glimpse into my everyday play.


  1. This is one of the things I really liked about SWTOR. There was a real sense of challenges waiting out there in the open. You could accidentally pull one of the rarer double silver, or gold + extra groups and face a tough fight for survival. The world bosses and other gold/silver mobs in the open world only added to this as well.

    It made a very nice change from WoW with almost no challenge being there outside of dungeons/raids.

    However annoying the occasional (or repeated!) death can be it serves to re-enforce the need for awareness of surroundings and hopefully has taught at least some players not to try the old WoW/Wrath tactic of AoE zerging through everything in the game....

    1. I don't have many other MMOs to compare to, but I do think that the difficulty is quite well tuned, with most of the fights out in the world being engaging and varied without being too hard, but still with the occasional challenge added here and there.


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