I was innocently checking the newest comments on
my last post (about my love for PvP) this morning to find that
someone
(
/cough) had casually dropped a comment on it mentioning that expertise
and therefore the separation between PvE and PvP gear will be removed in
5.0. Apparently this information was part of
last night's livestream
and the associated revelations posted on the forums. I went to read the
summary on Dulfy and learned that it's not just expertise that's being
removed.
No more warzone commendations. No more
data crystals. No more max-level gear from vendors. No more boss drops. No
more endgame gear progression.
Apparently
Bioware decided that endgame as it is was "too complicated" and needed
reinventing in the form of the Galactic Command system. Through it,
anything classified as endgame activity, from dailies to nightmare
operations, will fill up a special Galactic Command experience bar, and
every time you level up you get a box containing a random gear item,
with higher/max Galactic Command level now being the only source of the
best gear. If you are lucky.
AHHHHHH, WHAT ARE YOU DOING, BIOWARE?
After
the initial shock subsided and I regained my ability to think somewhat,
I could see what they are trying to sell us here. It's simple and
streamlined, and you can earn the best rewards by playing however you
want, right?
But what I'm reading is
this: No more choice to work towards a specific goal. No more
progressing through content. No more helping someone gear up by boosting
them through an operation and giving all the loot to them. Everyone and
everything will be at the mercy of that damned random number generator.
The
worst thing is that we've been through all of this before. Does nobody
work at Bioware anymore that was there for the game's launch? There are
still some of us around who were there as players, and we do remember
the pain that was the Battlemaster gearing system. People hated it,
which is why you got rid of it. Doesn't anyone remember these things?
Why is game development going in circles?
Let
me be clear here, I'm not among those who hate RNG on principle. Used
correctly, it can be a great source of entertainment. But having your
entire gear progression system hinge on random boxes is shit. I don't swear on this blog very often, but this really deserves it. I'm sure
I'm not the only one who already has visions of getting 18 pairs of
bracers in a row but nothing for the slots where I actually need gear. And no, being able to turn those bracers in for additional XP so you can get your 19th pair even faster will not make it more fun.
Some
of the other complaints I've seen don't faze me nearly as much. So what
if people can also get the best gear by grinding dailies? High-level
gear ceased to be a real status symbol quite some time ago. The only
reason I've been in full 224 gear for ages is that we made the most out
of it whenever Eternity Vault was the highlighted operation of the week -
so it was really more about knowing how to game the system than about
being the leetest of the leet. It's rare mounts and titles that really
command respect these days.
And as for having
to be a subscriber to benefit from Galactic Command at all? Ehhh... I
kind of get why it annoys people, but sorry, as someone who's been
subscribed since launch I'm finding it hard to care. Free to play games
don't really want to be free, and obviously people were still
finding it too easy to keep engaging in endgame while opting out of
paying any money, so I guess they had to put another barrier incentive
in there somewhere.
One positive thought that
occurred to me after the initial knee-jerk feeling of dislike wore off
was that this will basically mean that endgame will now be like endless
levelling, with everything you do being about feeding that bar. And you
know, I like levelling. Especially during the recent DvL event, I
did a lot of it, and gear was a complete non-factor in anything I did. I
quested and did flashpoints and warzones because it was fun and gave a
feeling of advancement. If I got any gear upgrades on the way, that was
entirely incidental and didn't really have any effect on my ability to
keep doing what I was already doing. So if endgame becomes more like
that... I guess I won't mind that much on a personal level?
I
do worry what this will mean for group content though. Part of the
reason I haven't felt dragged down by the lack of new operations in the
same way as others is that I've accepted long ago that for me, it isn't
so much about the operation itself as it is about simply hanging out
with friendly people and having a laugh, in the same way that more
extroverted people spend their evenings in a pub I guess. But gear
acquisition still added at least some sort of structure to what we were
doing. You did that one op to help the tank get his main hand, or to
gear up someone's healer alt. With bosses basically dropping nothing in
the future (cosmetic items like furniture and mounts are so rare as to
hardly count), will it still feel like it's worth the effort? Even if
they make operations amazingly rewarding in terms of GCXP numbers, I
just can't see getting together purely to push that bar forward feeling
very satisfying, unless a single operation will be enough to level you
multiple times and provide several chances at drops, the way it does
now.
What else is there to talk about? To loop
back to the separation of PvE and PvP gear mentioned at the start, as
far as I remember that had its origins in a desire to make sure that
raiders wouldn't be able to jump into battlegrounds and obliterate the
dedicated PvPers with the awesomeness of their raid gear. Or the other
way round, that raiders wouldn't feel the need to do PvP to get better
items for their PvE progression. Basically, the content you were doing
was supposed to provide you with appropriate rewards that would allow
you to do better at that same type of content. Well, that concept
is not just going out the window, it's leaving the atmosphere and
shooting for outer space. Except that now it might not merely be a
battle between PvE and PvP, but whatever is the easiest source of GCXP I
guess.
In general, whoever can spend the most
time in game to grind - whichever type of content - will win. You won't
be rewarded for simply playing well and say, doing high-level
operations twice a week. The guy who has the most hours per week to play
will always be further ahead. That sounds kind of sucky. The only
reason I'm not more upset is that SWTOR isn't exactly a highly
competitive game by nature and has had a pretty low ceiling for a long
time. So it might not be quite so bad if you can get a full gear set
within a reasonable amount of time anyway - the theoretical no-lifer
will then just continue to receive more bracers to maybe send to an alt.
While we haven't had official confirmation on how the legacy system
will tie into this, from the sounds of it being able to send gear to
lesser-played alts will still be a thing.
This
post has been kind of rambly and confused, but that reflects my feelings
about this announcement pretty well. I don't think I've felt this uncertain about the game's future since they announced the free-to-play conversion. Still, let's try to summarise the
pros and cons as I currently see them:
GOOD:
- Easy to understand progression system, simulates endless levelling.
- Can earn rewards from lots of different content types.
- One set of gear for PvE and PvP = easier to manage.
BAD:
-
Little benefit to challenging yourself with tougher content anymore.
(Wiping for hours on NiM is just a waste of time when you could be
earning GCXP from easier content.)
- There will likely be one
"path of least resistance" that will be optimal to grind, countering the
concept of having lots of options.
- Being dependent on RNG for all your gear is horrible, no protection against being the unlucky one.
- Fewer tangible goals to work towards since the next Galactic Command level is all there is.
- No way to assist someone else with speeding up their gearing anymore.
-
Time to play will be the only deciding factor in gear progression,
putting "no-lifers" at more of an advantage than they had before.
What are your thoughts on the proposed new system?