20/01/2026

My Total Galactic War Routine

Last week was Total Galactic War again - my first after successfully conquering the galaxy with my guild last June. I was kind of wondering at the time what that would mean for my interest in future Conquest events, and last week I got my answer: I wasn't any less engaged and it was still as much fun; I was just a little less tense now that the stakes were no longer as high for me personally. We re-conquered Ruhnuk and it took some effort, which made it more enjoyable, but it wasn't as manic and crazy as the last few TGWs have been.

It also occurred to me that maybe the time has finally come to share some more of my accumulated knowledge about Conquest. It may sound a bit paranoid, but I've actually held back a bit on that subject in the past because I didn't want to accidentally help any of our opponents in case they came across this blog. At this point I'm not really that worried about that anymore though, plus as a guildie pointed out, any guild coming across this place in search of more information about how to take on Twin Suns at Conquest should mainly come away with the conclusion that we are all maniacs and they are better off not messing with us.

As a start, I thought I'd share my Conquest routine for Total Galactic War, which always has me generating between five and fifteen million Conquest points across my legacy, depending on how much time I have and just how much effort I'm willing to put in for that particular week.

To begin with, I tend to mentally think of the objectives I decide to tackle as split into roughly three "tiers". Tier one includes the ones with the best payout for the time invested, and the ones I try to do every day, even if I don't have a lot of time after a long day of work. Tier two is how I generate additional points if I have extra time, and tier three is what I do when it's the weekend, we desperately need more points and I'm trying to find just a few more activities to squeeze points out of. 

All number values cited in this post are rounded up or down using a full stronghold bonus as the baseline. Yours might be smaller if you don't have that maxed out, or bigger if your guild also has a Conquest guild perk slotted. The point here isn't to provide exact number values to do maths with, but just to give a general idea of how rewarding an activity is - it obviously makes a difference whether something awards 5k, 30k or 100k Conquest points.

Tier 1:

- My first priority of the day is to do the Galactic Starfighter weekly objective, "Starfighter: Achiever". It requires you to play only two to four matches (depending on whether you win or lose) and grants over 100k points. Make sure to fly all four different types of ships whenever you get the chance and over the course of the week you'll also earn an additional 120k or so for completing the "Starfighter: Bomber/Gunship/Scout/Striker Pilot (Eternal)" objectives (after flying each type in six matches). The only downside to this objective is that GSF queues don't pop at all times of the day even on busy servers, so you've got to make sure to get this done during prime time. Also, you can only repeat it up to three times on the same character. If you want to get credit for more than three days you need to use alts.

- My next priority is to do the weekly warzone objective, "Warzones: Achiever". If you win every single match it will be done after only four games. Now this one carries more risk than the GSF weekly, as the worst case - if you were to lose every single match - would require you to play twelve of them, but realistically you'll get something closer to a 50/50 win rate while queueing solo, which would then complete the quest for you after six matches. You'll also earn additional points from "Warzones: Medalist", "Warzones: Victorious" (which comes in three tiers) and "Activity Finder: Socialite" (which also comes in two tiers). If you win a lot, there's also the infinitely repeatable "Warzones: Infinite Domination" which grants an additional 80k for every tenth win. Like with GSF, you'll need alts after three completions.

- While sitting in queues for the above activities, I do the Iokath weekly. Many people seem to hate Iokath, but it really doesn't take that long once you know what you're doing and awards an insane 50k points for "Iokath: Patrol" plus some extra from "Iokath: Mission Complete" and "Iokath: Defeat Enemies". Last I checked, this can be done twice per week per character, so again, alts are needed to get the most out of it.

- Alternatively, you can also do heroics. I prefer to use a stealther to do a really quick one on each planet, since you get bonus points for one planetary heroic per day, but you can also go for one that requires more mob killing and try to knock out the "Defeat Enemies" objective for that planet at the same time. 

- Alongside all of this, I also do various easy clicky objectives if I have the resources for them, such as "Advancement: Reputation", "Companion: Influencer", "Crafting Invasion Force", "Crafting: Dark Project", "Crafting: Inventor", "Crew Skills: Missions" etc. None of them give huge numbers anymore, but they can add up to an easy 50k or so points that you just earn almost passively/in the background. If you haven't fully expanded all available strongholds yet, opening a new room also earns 30k per day.

Tier 2:

- If I have time to get into tier two territory, the first thing I like to do is to play a low-level alt (below level 70). You gain about 4k points each time you level up, plus 30k every fifth level once per day, plus 25k for completing ten quests of any type once per day. If you do your personal story, that also gives 6k for each quest completed.

- Next it's doing three uprisings for "Uprisings: Veteran Weekly", which is worth over 100k points by itself. You should also get credit for "Uprisings: Tour of Duty" along the way, though that one's buggy and not all uprisings count for some reason. If you do Landing Party, you'll also get credit for the one-time "Chapters: Defeat Skytroopers" for about 20k plus the less profitable daily repeatable version of the same objective. In terms of raw points earned per time investment, this is really a tier one, but to do it efficiently you kind of need to create a pre-made group that knows what it's doing, which takes extra effort. Personally I also find uprisings a bit tedious, so I don't actually want to do this one every single day.

- I have a similar attitude to the arena weekly for "Arenas: Achiever". Everything I've said about the warzone weekly actually applies to this one as well, I'm just personally not as fond of arenas. You objectively also need to do more arenas to complete the quest, even if you win all the time, and pops tend to be less frequent than for warzones, meaning it takes longer. Still, if you enjoy warzones and arenas equally, you can almost double your daily points by doing both of these. I limit myself to doing this one maybe twice over the course of the week.

- Another thing you can do while waiting in queues - if they take long and you've already done Iokath and a heroic on every planet - is work on dynamic encounters (outside the starter planets, since those don't count) for about 4k points per encounter and an extra 80k+ for completing fifteen (up to once per day). This isn't huge but can add up, especially if you choose encounters that don't take too long. You'll also get points for killing mobs for "Defeat Enemies" on that planet, so it might be worth moving around the galaxy a bit. The only risk to doing these while queued is that you might get a pop before you're able to complete the event you're currently working on.

- Finally, there are daily areas other than Iokath that award points for completing their weekly mission (usually once per day): In descending points order: Makeb ~50k, Ossus ~30k, Kessan's Landing, Manaan, Ruhnuk, Yavin 4 ~25k each, Rishi, Onderon, Oricon, Section X ~20k each, Black Hole, CZ-198, Ziost ~10k each. I'd actively avoid Makeb since its missions are way too spread out and take forever to complete, and I very much recommend Ossus as something that gives a lot of points for how quick and easy it is to complete, but beyond that, your mileage may vary. Personally I can't do too many of these without starting to feel burnt out.

Tier 3:

- Star Fortresses were my bread and butter during Total Galactic War at one point, when they awarded about 100k per completion, but the devs realised that this was perhaps too good and nerfed them heavily. Nonetheless, the weekly mission still gives over 60k points, plus 10k+ per heroic or 5k for a normal run. There are also additional objectives for completing specific Star Fortresses. It's not the best way to earn points, but if you've exhausted most of your other avenues or are just looking for a change of pace, there are some valid points to be gained here. Though they do require your character to be past KotFE chapter nine to start doing them. While they are technically soloable, this is another piece of content that greatly benefits from bringing a competent friend along.

- Finally, there's what we tend to call "Rampaging" after the "Galactic Rampage" objective, though that one is no longer part of Total Galactic War and limited to other Conquest events. Its goal is to simply kill mobs of any type. While that particular objective is no longer relevant during TGW, there are still all the other "Kill enemies" objectives on most planets, which net about ~15k points per planet for killing 75 mobs. Now, I mentioned above that these can feel like a nice bonus to get while you're already doing dailies, dynamic encounters or heroics, but just running around killing mobs is pretty dull. Still, if you're out of other things to do, it's an option. It's also worth noting that as an organised guild activity, this can be extremely efficient, because having a whole ops group scouring the landscape makes 75 mob kills go past in a breeze. Still, this post is primarily about what choices to make as an individual player, and from that perspective simply killing mobs is a lot less exciting and profitable. 

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