31/01/2025

Around the SWTOR-sphere: January 2025

How are we already one month into 2025? Time gets weird as you get older. Anyway, here are some links to interesting, useful and/or fun SWTOR-related content that I came across over the past thirty days.

  • Intisar decided to pass on making silly predictions this year (even though that has kind of become a tradition for him) and instead gave some more serious thought to what the new year might bring for SWTOR. I'm not going to say much more than that, just go and read for yourself!
  • Roger from Contains Moderate Peril, whom I also gave a shout-out last month, continued documenting his journeys in SWTOR with Revisiting Star Wars: The Old Republic Part 4, in which he hits legendary status among other things. While he expressed some interest in endgame, I'm really curious whether there's going to be a part five or not, as I suspect that the transition into endgame is a point where many players fall off.
  • Kal from Today in TOR decided to ring in the new year with a guide called "How to Make Credits in SWTOR 2025". I tend to find credit-making guides interesting in the sense that the very idea of playing the game specifically to make credits has always been quite foreign to me, as I find that just looting everything and playing in ways that I enjoy tends to provide for all my needs and then some, but I guess I also don't spend a lot of credits (besides the repair bills during operations) and there'll always be players looking for shortcuts to have more money available while playing less. I do like that Kal tried to label and sort everything very clearly, so everyone can find something whether they are subscribed or not, and whether they play with friends or by themselves. He's also intending to keep the guide updated on a regular basis (since a lot of it is based on selling items on the GTN, where prices might vary).
  • Swtorista maintained her recent focus on fashion by fully mapping all the rewards you get for playing through the KotFE/KotET chapters, including the different weapons and outfits for every combat style. I was kind of in awe of that simply because chapters are among my least favourite content in the game and I can't imagine replaying them so many times just for a project, but she told me it made for good content to do on stream, where she can't necessarily focus much on the gameplay anyway while chatting with viewers. Anyway, some of those Outlander armours don't look half bad!
  • My favourite post from the SWTOR subreddit this month was a short one called "Smuggler bad ending" by user Lomakys. It's not long so I don't want to spoil it, but in short they experienced something unexpected during the end of chapter one of their class story and the whole description of the event and their response to it made me smile.
  • As I was putting this together, a comment I saw on reddit reminded me of a YouTuber I've been meaning to give a shout-out for a while: TakesCooosh. He's made some guides I think, but the primary content on his channel are videos of him doing group content in pugs, usually master mode flashpoints. You might have seen him in your recommendations before if you've ever come across a thumbnail with a short title and a cute pink cartoon twi'lek making a face. The thing is, I'm a little bit conflicted about him to be totally honest - he seems like a nice guy in all the vids I've seen and can be pretty funny, but his mannerisms are also very... "stereotypical streamer" with the YELLING and the EXAGGERATED REACTIONS to everything; it honestly makes me feel very, very old just to watch (and even hurts my ears sometimes). That said, I realise the latter is more of a me problem than anything else, so I still wanted to give that shout-out, because I do think he definitely deserves more viewers than he's got. Here's an example video from last month, hand-picked by me, called "WE GOT SOME NEW GAMERS", in which he tanks a Czerka Core Meltdown and things go kind of wrong, because we all know that's more interesting to watch than a super smooth run, right?
  • Finally, in news not directly related to SWTOR (anymore), Bioware announced another round of massive lay-offs the other day. There's been a fair amount of talk about it online, but here's the IGN article for reference. While this is sad news for all the affected devs, it does kind of strike me as ironic that after literally over a decade of people predicting SWTOR's imminent doom, it currently looks likely to outlive the studio that originally created it. In 2023, most voices seemed to view the game's move to Broadsword as a bad sign for The Old Republic, but it really does look like it was bad news for Bioware more than anyone else. Ask a Game Developer has a bit of commentary on the lay-offs and also mentions that 2024 was Bioware's first year without SWTOR and that this likely hurt their financial situation significantly.

6 comments :

  1. Yet another reason apparently to be glad that SWTOR moved. I feel bad for the folks that got laid off of course. But I feel like the leadership kind of brought this down on the studio by squandering SWTOR. Despite the fact that the game was their golden goose for a long time, they constantly treated it like the red headed step child, siphoning off the resources it brought in and dev person hours to support failed projects (like Anthem) instead of reinvesting and doubling down on their success with it.

    I read a really insightful article about the downfall of Telltale games recently:

    https://www.shamusyoung.com/twentysidedtale/?p=44111

    From the outside, it seems like something similar may have happened at Bioware in roughly the last decade.

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    1. Interesting article, and I agree. Apparently the last Dragon Age also spent about 7 of its 10 development years faffing around with multiplayer, and I remember a similar story about constant pivots that weren't going anywhere with Anthem. Someone in leadership kept messing up there, badly and repeatedly.

      Unrelated to that, while I was trawling reddit for any last-minute additions to this post, I found a thread about SWTOR content creators from a few weeks ago and was pleasantly surprised to find you recommending my blog there. Just wanted to thank you for the kind words, Yeebo 🙂 (and I thought I'd put it here instead of reddit).

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    2. You are quite welcome. That comment also got a ton of upvotes, you have some fans there :-)

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  2. Your first question is exactly what came up in a dinner conversation tonight ... I hope 2025 goes well for you and yours. Just took a look at the 'smuggler bad ending' thread on Reddit, and all I can say is: classic! :)

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  3. Sad what happened to Bioware. I think Mass Effect is their last chance. I get the feeling if the new Mass Effect does as bad as Dragon Age: Veilguard, EA will shut down the whole studio.

    I found an interesting video by Mark Darrah (former Dragon Age executive producer at Bioware) about the problems going on internally at Bioware: https://www.youtube.com/watch?v=GR5p4maGiRE

    There's also this article with David Gaider (former Dragaon Age narrative writing lead) saying writers were resented by EA: https://www.ign.com/articles/former-dragon-age-narrative-lead-says-writers-became-quietly-resented-at-bioware

    My sense is that as game graphics became photo-realistic, the Bioware formula of choice-drive, dialogue-heavy, branching-story role-playing games with tons of cutscenes was just too expensive to make. It worked fine up to about the Mass Effect trilogy (circa 2013), but that type of game just became too expensive to make.

    With the budget of 1 game today, they used to be able to work on 3-5 games. If 1 or 2 games sold poorly, the others would do well enough to keep them afloat. After the games got too expensive, they were only able to stay afloat by cannibalizing other teams. Now with just one team working on one game, a single failure would be devastating.

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    1. Hm, I'd never considered graphics as an issue, but who knows!

      The Mark Darrah video was interesting, though the thing that stood out to me the most was that even though he did include SWTOR in his graph and talked about people being shifted around between different teams, these shifts affecting SWTOR wasn't mentioned at all... I find it hard not to see that as another case of "it didn't really count for Bioware".

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