GS3 Review: Tulak Hord

In an interesting contrast to Satele Shan, my trooper on Tulak Hord did not get removed from the guild she helped create back in Season 2. The one guy who actually remained in it was still active, but didn't seem to mind that I - the only other person in the guild - hadn't been around for a while. I don't remember whether we even talked at all this season, and yet I felt a strange sort of contentment about still sharing a guild with him. Yes, I'm clearly odd in my attitudes towards guilds.

My Commando finished Season 2 at level 67 and with her class story still on Taris. This season, she hit max-level and worked her way up to an average item level of 327, with legendary implants at 330 and 328 respectively. In terms of the PvP season, I only got up to level three.

As mentioned previously, I also made an Imperial alt that took the form of a Sith inquisitor and who got up to level 21, with my overall legacy hitting level 20.

In terms of story, I didn't make much progress on my trooper, only moving on from Taris to Nar Shaddaa, however unlike on the other servers I've opted to go for a more completionist approach on Tulak Hord, which meant actually doing all the things on Taris: fully exploring the map, doing all the exploration missions and getting all the datacrons. Yes, I even found a nice person to help me with the one where you need a second player to press a button for you to get it. While I filled out the map, I also found an unusual egg, something I hadn't even thought about in many years, so of course I took a brief detour to Tatooine to hatch it.

Doing the Taris bonus series was a slightly odd experience since it's been ages since I last did one of these (firstly because of how quick levelling is nowadays, but I also remember that at one point Bioware messed with the minimum level required to do them so that they wouldn't show up until you were sixty or something). At some point the bonus series were also made repeatable, which was another odd decision to me because there isn't really anything about this content in specific that screams, "Let me do this every week please!" I wonder if that wasn't just a roundabout way of dealing with the frequent complaints from players who got stuck on a bonus series due to having done some missions in the wrong order - since the individual quests reset daily now, it's easy enough to get back on track if you mess up. Ah, to have been a fly on the wall when Bioware decided on this...

7.0's new feature of having dailies and weeklies "expire" and clearing them out of your quest log every reset also added an interesting new dimension to the bonus series as the individual missions are now dailies and the overall series counts as a weekly, so better keep an eye on your progression and don't forget to hand anything in or you might have to start all over again. Fortunately that didn't happen to me with the overall chain, but there were individual missions that I had to repeat because something hadn't quite progressed far enough from one day to the next.

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