18/06/2020

Gods Unleashed

The first four bosses in Gods from the Machine each drop an item called "[boss name] control module". First-timers to the operation inevitably ask what it is, and the answer is usually something along the lines of: "It allows you to temporarily turn into the boss on Iokath; nothing special."

Now that I think about it, it's actually pretty weird how utterly unexcited we've always been about these drops. Being able to turn into a boss (and one that's considered a god, no less) should be freaking cool! I guess the problem is that it only works on Iokath, and people don't like Iokath. I mean, personally the dailies have grown on me over time, but then I've also been told that I have some masochistic tendencies. What good is a cool transformation if the only time you can use it is to do content you don't particularly enjoy, in a place you don't like? Yeah.

And yet... I've kept all five of my control modules in my bag ever since I won each of them, and every now and then I've looked at them longingly, telling myself that I'll get to use them one day.

Well, the other day I decided that it was time to make this happen. Sure, just turning into one of the gods and then doing dailies on Iokath would probably be pretty boring, but anything can be fun if you turn it into a guild event! So that's what I did, especially since I was sure that other people had unused control modules sitting in their bags and banks as well.


Unfortunately we ran into practical limitations very quickly. I had envisioned us marching across Iokath as a whole army of gods from the machine, but as it turns out the game will only allow one copy of each god to be active at any given time, meaning that a lot of people only got to scurry along as our "adds" at the gods' feet as it were. Even worse, our plan to at least let people take turns was foiled as well, as the consoles in the control room kept indicating that the gods were still "on cooldown" even after the original lot had expired, without providing any details about just how long said cooldown was. We just had to call it at that point as there seemed to be zero documentation about this online either and we didn't fancy waiting around indefinitely.

That said, we managed to have a pretty good time while it lasted. I got to pick Scyva because it was my birthday, and others were quick to claim the other gods. There was a certain humour in the fact that the most mellow of our officers, who wouldn't hurt a fly in real life (no really, he's a strict vegan), turned into Tyth, the god of rage. And one of our tanks had way too much fun slipping into the skin of Nahut and using the tank-killing move to which he'd fallen victim way too many times on other people instead.

Vehicle mechanics in SWTOR tend to be kind of clunky and these were too, but the sheer fact that the gods lived up to their names, with massive health pools and the same overpowered abilities that they also use in the boss fights, was enough to make playing them fun.


We started off by paying a visit to the Colossal droid, who was still taller than we were even in our transformed states, but he died easily enough. Then we had the idea of invading the Imperial base, where absolute carnage ensued. I hadn't gone into this with PvP in mind but we just so happened to be in the PvP instance when we started, and a few guildies decided out of their own volition to change sides and put up a bit of resistance.

Mind you, they mostly ended up being ganked a lot, but they didn't seem to mind too much and had fun getting the occasional kill among our non-transformed followers. We as gods may have been pretty unassailable by a small handful of players, but with base defenses going off all around us non-stop, the place was still dangerous for those who had followed us on their regular characters. No non-guildies were harmed in the process by the way, as the PvP instance was pretty empty, and the one Imp who briefly showed up (very sensibly) did a straight 180 the moment he saw the mayhem happening in his base.


I uploaded a video recording of the event here if you want to get a better idea of what it was like; it's about half an hour long. It was definitely fun and I'd happily do something like this again - though maybe next time we should aim for a slightly fairer fight and have a few more people (and maybe even some of the gods) on the defending side.

4 comments :

  1. This actually sounds like a blast! Oh my! I haven't done enough Gods to earn any modules (and somehow, it tends to give me a pretty bad migraine - if because of it alone or because I can't seem to get into it without being drinking beforehand - and terrible exhaustion. so I avoid it unless it's a one-shot cq), but it does seem like an incentive to it! :)

    I'm still upset no one seems to have recorded my guild's event this weekend, with Hutt Maze and whatnot.

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    1. It was a lot of fun! I can see how Bioware must have thought they were doing everyone a favour by putting this awesome feature in and then hardly anyone ever used it...

      And I have to ask now: What's a Hutt Maze?

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    2. Oh, it's a maze built with decos and stuff (we used part of the Sky Ridge area), then everyone must use the Hutt-disguise terminal and try and find their way out of it... Now - Hutt don't have feet. They also don't jump. You have to slither your way to the finish line, avoiding dead ends and being faster than your mates to, well, win.
      The maze is pitiful and not at all challenging if you're without the Hutt costume, but put on the costume and it's like trying to figure out the Mouse Droid mission on Imp!Dantooine...

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    3. That sounds like a lot of fun! :)

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