We're once again at the point where the current Galactic Season has several weeks left in it, but more and more people are done (or close to being done) with it. Personally, I've hit level 100 on all servers, and on Darth Malgus I just need a few more weekly objectives to complete the last meta achievement. So what did I think of this season?
I was very negative about it when the details about it were first revealed, and was then disappointed a second time when even the few hopes I had for the uprising theme were quickly crushed. All that said, it ultimately turned out... alright, I guess.
I would still put it near the bottom of my ranking of all Galactic Seasons so far, for having a theme I didn't really care for, not having any rewards that particularly excited me (there was quite a lot of stuff that was "nice", but I've said before that I consider it a downside when there isn't a big central reward that also supports the theme), and for feeling more repetitive than any season before it (I still can't quite believe they made me kill all the DvL bosses again for a third achievement).
At the same time though, things were not as bad as I had feared. Once they made the fixes to make doing your weekly uprising via the group finder more viable, the system worked well enough to funnel people into that to guarantee regular pops even on the smaller servers. (I could even get it done on Shae Vizla, where I hadn't done anything through the group finder in a long time.) With Trench Runner being the one notable exception, the tuning was such that even a group of low-level or generally underperforming characters could muddle through without too much effort.
I saw more than one comment, whether explicit or implied, that indicated that the person making it was actually doing uprisings for the first time, which is something that's always nice to see. And while my overall opinion of uprisings hasn't changed (still not a fan), I'll admit that I liked them more as levelling content than as max-level content, if that makes sense. The XP was pretty good every time I went in there on a levelling character, and somehow mowing down hordes of weak mobs feels more "on-brand" on a low-level character. It's what you do on the starter planets after all, when you're just learning how to play and might not necessarily have that many abilities yet. As endgame content I've always found that kind of gameplay a bit unsatisfying though.
The other thing I did like about this season was how the devs incorporated the dynamic encounters on Hoth and Tatooine into the weekly seasons objectives. I think they're a fun new kind of gameplay and I appreciated their addition to this. Especially on the other servers, where I hadn't had any reason to do dynamic encounters before, so I enjoyed gathering a bunch of achievements all over again.
There are a few things I hope they tweak in coming seasons though: First off, there were two variants of each dynamic encounter objective as far as I could tell, one that required you to do 15 for the weekly, and one that required 25. I thought the first was reasonable, while the second was too much. I still did both types this time around because I also had the draw of wanting to work on the achievements to keep me motivated, but when that's no longer applicable I don't think I would bother with doing 25 again; it's just too time-consuming.
The second "issue" I had was that just having encounters on Hoth and Tatooine made things a bit repetitive. One of my favourite weekly seasons objectives up until now has been the one to do "repeatable or exploration missions" on a number of planets, and I think the dynamic encounter objectives largely replaced those this season. (I did a count, and in the same number of weeks, Season 7 had 17 objectives of this type, while Season 8 had only 7.) This makes sense in so far as they fill a similar niche and the DEs were the new hotness, but it also meant that what previously made this objective so much fun to do - that it was so varied in its locations and could be done in a number of different ways - was kind of lost as we were just stuck on either Tatooine or Hoth week after week.
We'll see how they'll handle this in future seasons, but I think my personal preference would be if they simply merged the two types of objectives together, into something like "Complete Dynamic Encounters, Repeatable, Exploration, or Bonus Missions while defeating enemies on Coruscant or Dromund Kaas", therefore restoring the "rotating between different planets" aspect while also including dynamic encounters in the mix.
Still, I've got to admit I'm going to try and temper my expectations for whenever they announce Galactic Season 9, because I'm definitely a bit bored of the repetition and lack of even small bits of newness at this point. And by god, if they ask us to kill all the DvL bosses a fourth time... I actually don't know how to finish this sentence, but I still hope they come up with something different for us to do next time.
I still don't really get why most of the rewards were mostly all Coruscant and DK stronghold-themed. Even if one were to make the argument that the uprisings are too disparate to theme rewards around, the entire in-universe 'reason' for the season's focus on that content was using experimental Czerka technology, which is an aesthetic all by itself to explore for armour and decorations. The weapons didn't exactly scream 'Czerka' to me either.
ReplyDeleteI would probably place this as my secondd-least favourite season behind GS6. The one thing I will.say in GS8's favour is how much quicker the meta achievements were to complete this time, even if they were still very repetitive.
Definitely time for them to give seasons a good refresh now.
I suspect it's because they maybe were planning to have the new DK/Coruscant dynamic encounters out same time as this GS, but then they got delayed maybe?
DeletePros: I'm one of the people who hadn't done Uprisings before, so that was a win. The nerfs also made most story mode Uprisings solo-able for me, which was fun and made getting some of the achievements easier. The hairstyles were a very unique reward and got me to go for the 100% achievement for the first time since GS4. I guess I should also give it credit for getting me to kill all the DvL bosses when the last season failed to.
ReplyDeleteCons: The lack of story (again!) sucked. I preferred the experience of playing it to last season, but at least the GS7 rewards were cool, with armor and weapons that immediately became my default for bounty hunters. The armor this season was almost deliberately boring, and I cannot even remember what the weapons look like.
Next season, I kind of want something about the objective system to change just for the sake of novelty. Nothing as drastic as GS1 to GS2, but maybe the daily could be changed from 25k conquest points to something themed. (Like if we were doing GS7 again, this could be the regular bounties while kingpins stayed the weeklies.) Or we could get two dailies again and maybe get some credit towards the meta-achievement for dailies. I'd settle for just shuffling up which planets, daily areas, and flashpoints are grouped together so that I don't already know which are my favorites for those objectives.
Or maybe GS should stay exactly the same, but we get a new venture that permanently adds a new way of interacting with old content.
I do hope/wish for a more story focused season again.
ReplyDeleteThat said I am surprised by the interest retention of my guild for doing the DvL bosses each week still. It was a very different experience previous season where interest for the DvL bosses kinda went away halfway through the season.
I fully expect the new dynamic encounter planets to get their objectives in future seasons too.