29/05/2025

Some Rambly First Impressions of 7.7

Patch 7.7 dropped this week! MassivelyOP's post about this fact started with the line "A big Star Wars: The Old Republic game update without a story is kind of like Christmas without the presents", which I found surprisingly poignant... but of course there were still interesting things to discover and look forward to.

First there were the new alien skin colours, which seemed to be thing that had people the most excited on social media from what I could tell, based on the number of screenshots and clips from the very first cut scene that I scrolled past and that were meant to show off the poster's newest character in a brand-new hue.

I myself ultimately didn't end up creating a new character, because I realised I still had a bunch of lowbies that I hadn't actually played that much yet. Also, am I the only one who doesn't necessarily create and start new characters at the same time? Sometimes I'll just feel like playing with the character creator and come up with a new concept that I then end up not actually playing until weeks or months later.

Anyway, this week did not feel right for creation, so I just changed the shade of yellow on my newest already existing Twi'lek. After using the character customisation station, he got teleported onto the roof of my Coruscant stronghold... the last time that happened I thought it was just a one-time glitch, but I might have to upgrade it to bug - then again, it might just get filed away under "weird stuff that happens inside player housing" anyway.

A male yellow Twi'lek Jedi enters the Jedi training grounds on Tython and UI pop-up announces the dynamic encounter "Flesh Raider Assault".

The new dynamic encounters were very fun. I took some lowbies to the starter planets to check them out as I would've felt a bit weird razing all those level 5 mobs on a max-level character in raid gear, though other people clearly had no such reservations. The new events brought a lot of existing players back to the starter worlds to check out the the new content and earn some new achievements, and the experience felt like absolute mayhem. Anyone who just so happens to start playing SWTOR for the first time this week must be wondering what the holy hell is going on once they leave their first story phase. Now, this particular level of craziness obviously won't last, but I do think that in the long run these new encounters will still serve to make things a lot more lively on the starter planets going forward, and I can't help but wonder how that will affect players' first impressions of the game in the future. 

Unlike when the first dynamic encounters were added to Tatooine and Hoth, I didn't check these newest ones out on the PTS this time, so it was all fresh and exciting to me. Even having only checked out the starter planets so far, I thought it was very charming how the new encounters were used to enhance the mood and setting of each area. For example the Jedi training grounds on Tython were always meant to be under attack by flesh raiders when you first arrive there, but it was all fairly tame, with the same couple of NPCs shooting at each other without anything really happening. Now there's an actual dynamic encounter about a flesh raider attack on top of that, during which you'll see way more mobs spawn, as well as a proper flurry of activity from players joining the fight or otherwise defending the area. It's quite cool. Jiguuna on Hutta was another good example, as there's always meant to be a gang war going on there when you arrive, but now that is dialled up to eleven when the associated dynamic encounter is going on.

Players piloting Nem'ro battledroids in combat with Fa'athra gangsters in Jiguuna

I have yet to dip my toes into the encounters on the capital worlds and on Ilum, but I don't want to rush to "the end" and reach a point where I've seen it all too quickly. My ops team also wants to check out XR-53 on master mode, and while I'm personally not hopeful that we'll make much progress on it, it's at least another new thing to check out. 

6 comments :

  1. I've only done the Tython encounters thus far, but I absolutely loved them. That one encounter in the training grounds is wonderful and is exactly the sort of thing I had been hoping for from a Jedi-type scenario. No heroic deeds, just simple tasks.

    I've done a teensy bit of tweaking of skin colours for some of my characters - nothing drastic, just an a different tone of what they already had if I felt it worked better with hair or cosmetics colours. I'm a tad disappointed there isn't a prettier light blue for nautolans than they already had, but eh. At least that's 75 coins spared there.

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    1. Oh, also, the character modification station decoration - for whatever reason the default one is 'backwards' and has been since... 5.0? Effectively its front is its back, so if you have it the 'right' way round you'll be teleported to the other side as that's the 'correct' side according to the game. So if you have it against a wall, you'll be sent across the boundary.

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    2. Now that's an interesting little factoid! I do indeed have it up against a wall, so that would explain that.

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  2. I feel like the focus on new encounters is in response to the voice actor strike. Since they can't deploy any of the new story content they would like to, they are focusing on making the old 1-50 planets feel more lively. I'd say it's working fairly well, I do feel like there is a lot for me to explore should I care to.

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    1. I am loving all the dynamic encounters so far, I hope they stick with it and keep adding them to more planets, and maybe even new types of dynamic encounters. I would love to see like event specific dynamic encounters as well for the recurring events, rakghoul specific ones on whatever planet has the rakghoul event active, or bounty hunters out in the field needing help for bounty event etc.

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