Galactic Seasons are clearly designed to appeal to all kinds of players, from soloer to raider. The mix of weekly objectives isn't always perfectly balanced, but over time things should even out enough so that everyone can complete at least the main season track by only taking part in activities they enjoy. So even if you don't like doing group content for example, and there's a week where most weekly objectives require a group, you should be fine skipping that one while still being able to achieve your goals.
Personally, I'm kind of the opposite of that hypothetical example as I rather like the group objectives. We have a thing called "social night" in my guild, and during seasons we always knock out whatever items require a group on that evening.
Usually there's one or two of these per week, but last week was unusual in that no fewer than five of the eleven available objectives required a large group, plus there were a few more for which having a small group was at least beneficial. My guild group knocked out all five of the large group objectives in short order (pulling in some pugs for Nightmare Pilgrim, but that barely took five minutes) and a few of us also ran the uprising of the week afterwards. I'd initially felt a bit awkward making almost no progress towards any of my seasons objectives for most of the week, just to go and reach 7 out of 7 completed within a single evening on Saturday.
Several guildies also expressed delight at having been able to max out their progression for the week within only a couple of hours. The group objectives are really great that way, in that they require a bit of extra effort to get the group put together, but if you can be efficient about that part, actually completing the tasks themselves is super quick.
That said, I didn't expect to make much progress on the other servers during that week, as I don't have guild events to rely on for progression there, as they are either non-existent or take place at bad hours for me. However, I was really surprised that pretty much on every server, the moment I logged in, went to the fleet and took a look at general chat, someone was putting together a pug group for something, and I managed to join at least one such event on every server.
It wasn't always the same thing either. On Leviathan I got pulled into a DvL boss group for example, while I joined a Sparks of War group on Tulak Hord, and a Nightmare Pilgrim run on a different evening (which got me invited to a large German guild's TeamSpeak server).
It was all rather delightful. I know people often say that SWTOR's MMO parts were an afterthought and not well done, but my experience was always the opposite. When I first started playing back in 2011 I enjoyed the storylines for sure, but the reason I stuck around and didn't go back to WoW was the social aspect and that I was having such a blast raiding and doing group content in the open world. This week actually made me really nostalgic for that, and also made me wonder whether I don't spend too much time in my stronghold nowadays instead of on the fleet. I usually hide general chat because in the places where it's busy it tends to be filled with nonsense at best or utter toxicity at worst, but seeing all those random "looking for more" requests last week really took me back and I wanted to see more of that.
This week has actually been similar, with another five objectives for large groups. I don't know yet how things will go for my guild on Darth Malgus tomorrow, but since I'm on holiday for a few days, I actually stayed up late on Wednesday and Thursday to join guild events on Shae Vizla and Star Forge, which might see me hitting 7/7 objectives on those servers this week, which hadn't really been my intent at all.
However, even without guild support the ease of objective completion has been amazing. The combination of Dark vs. Light world bosses and the regular world bosses on both Coruscant and Dromund Kaas both being objectives had people logging back and forth between both factions and looking for groups constantly. Leviathan may generally be a small and quiet server, but I've never seen it as packed on Coruscant as when I was killing the bosses there this week. On Star Forge I didn't even bother to look for a group, I just kind of hung around the boss spawns for a bit as a new group was coming by to kill them pretty much every five minutes or so anyway.
I don't think this is the first time I've gone on about how open world group content in this game makes me feel nostalgic, but it's simply true that nothing brings back memories of launch day crowds for me like these kinds of events do.
If you had asked me about two years ago whether I liked the weeks when GS objectives centered around group content, I would have said I hated it. But now I've been trying to push myself to do more group content, and I enjoy it. The fleets are always busy forming groups and being able to finish all my objectives for the week on the first day is really nice.
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