18/12/2024

Dynamic Encounters Are Here and They Are Fun

I have to admit I wasn't immediately racing to check out dynamic encounters after the patch went live last week. Sure, I was looking forward to doing them eventually, but after completing fifty of them on the PTS, I figured I knew what I was going to be in for and didn't feel the same urgency to find out "what the new thing was like" that I sometimes feel when a patch adds new content. Plus I figured that things might be a bit overcrowded for the first couple of days and wanted to avoid that too.

When I finally set out a few days later, I was kind of surprised by how different the experience was to the PTS. Not dramatically, mind you, the basic system is still the same - but there were some changes that I absolutely didn't expect (beyond the obvious bug fixes like Republic characters no longer being prompted to kill Jedi in one dynamic encounter - that felt so wrong on the PTS).

For example, I'd noted on the PTS that encounters tagged as "encounter shared" would progress at the same pace for everyone in the area, just to then disappear once completed. This has been changed on live so the encounters loop endlessly (for the duration of the encounter anyway), which was initially kind of confusing to me. I don't think this is a bad change, mind you, just different, and it might affect how you want to prioritise different encounters when several interesting ones are up at once.

A big crowd of players and companions fights the Hidden Chain lieutenant on Hoth

The number of events that are active on the map at the same time has also been reduced, at least on Hoth - my screenshot from the PTS showed 15 of them up at once, and I did in fact note at the time that I thought this was a bit overwhelming from a visual point of view at least. However, I didn't expect the number of active encounters to go down, as the general feedback on the forums seemed to be that the more active Hoth was preferable to the more quiet Tatooine. I would've expected the devs to up the number of events on Tatooine and not reduce the numbers on Hoth. Again though, this is not a complaint; it was just surprising to me. It does probably help with funnelling more people into doing the same encounters together, even if it means that it takes longer until certain ones come up in the "rotation".

Finally, there were some small changes - for example I quite enjoyed the ice fishing encounter on the PTS, but I was confused by the instructions to "look for the shadows" and I had the most success fishing by just plopping the fishing droid down on the cracks in the ice - I eventually figured it was meant to function similarly to certain GSI missions where you're meant to put your seeker droid over specific, static ground markers. I left feedback that I thought the instructions where unclear and expected those to be updated (if anything was going to happen at all) - but instead I found that on live, there are flitting shadows to target that never appeared for me on the PTS! And even funnier, when you catch a fish it appears to kill an actual invisible mob somewhere, as you get Conquest points and an "ugh"-style death sound plays. I just thought that was unexpectedly hilarious.

I've just been having a lot of fun doing dynamic encounters in general - I haven't been grinding them heavily, but have just been doing a few on both Hoth and Tatooine every day until I've completed both of the daily planetary "kill enemies" Conquest objectives. It'sbeen nice to see more people out and about in the open world, with the new encounters proving quite popular at all times of day despite not offering any huge rewards.

In general it feels to me like these have the potential to fill a kind of gap in content that I didn't even realise existed, when you just want to play a bit but don't necessarily have the time or focus to dig into a piece of story or even a round of dailies. Dynamic encounters make it easy to play as little or as much as you like, and I've found them quite great as something to do while sitting in the PvP queue as well if pops take a bit of time.

I'm curious how long it will take me to complete all the related achievements, as the random nature of the events and the fact that only a limited number are up at any given point means that some encounters can prove kind of elusive. However, I'm in no rush as I'm happily just enjoying what we got and I look forward to (hopefully) seeing this system expanded to more planets in future patches.

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