It is here, patch 7.4.1, and with it several new features:
- Galactic Season 6
- The first four Date Night missions
- Server transfers to Shae Vizla
I'm sure I'll have plenty to say about all of these in a couple of days, but for today, I'd just like to highlight a few other patch notes that I enjoyed:
A new Character Convenience unlock has been added to Legacy Perks! Once unlocked, players will be able to reach the GTN at any time without needing to travel to the Fleet, their personal ship, various planets or Strongholds!
I can't say that I recall ever wishing for a portable GTN myself, but I think this is a good addition. More legacy perks are always welcome! I could see this being useful to raiders who realise that they don't have a stim on them just as they're about to pull a boss in an operation for example.
Ancient Armaments Added To Daily Login Rewards: Ancient Armaments contain various armor appearances including ones that could not previously be acquired or traded. These armor pieces do not contain stats or mod slots and are intended solely for Outfitter. These armor pieces do have dye slots and can be traded and bought / sold on the GTN. The armor pieces that are available inside of Ancient Armaments are now also available as random world drops.
Now this is probably the biggest patch feature that came as a complete surprise. Joe Stragmalia expanded on the subject on the forums to clarify that this includes hundreds of weapons and over 2000 armor pieces. I'm very curious to see how this addition will shape up in practice.
More outfit choices that you can acquire through gameplay are always a good thing, and I know that there was demand for at least some of these world drops (the reason they were rare was that they would only drop while your character was in a specific level range, and with how fast levelling is nowadays, it was very easy to outlevel even the chance of having them drop). On the other hand though, I have a sneaking suspicion that a lot of these old pieces will actually be considered quite ugly by most players, and since they have no stats and can't be vendored, I wouldn't be surprised if the GTN ended up being a bit flooded with them in short order. Again though, more cheap cosmetic options available for credits is not a bad thing.
What I'm curious to see is whether these are all based on world drops or whether other looks that are no longer available otherwise are included as well. I'm thinking of things like old flashpoint armours that I still own on some of my oldest characters, such as the Black Talon Hunter's Body Armor or the Cademimu Sharpshooter set.
Outfits will now be included when characters are transferred between servers.
This is great news but amused me since I just pointed out in February's community round-up post that outfits not transferring was an important thing to consider before transferring to Shae Vizla. As someone who's not planning to do any transfers any time soon, I'm still pleased that next time I'll make a character copy to the PTS, the first thing to do upon logging in won't be staring in horror at my outfit-less character displaying whatever hodgepodge of armour they were actually wearing underneath.
Fixed the Unread Mail UI icon so that it once again properly updates when new Mail is received.
Oh yes please, that only snuck in recently and was quite annoying.
The Mantellian Flutterplume’s name is now spelled correctly.
But... how was it spelled before then? 🤔
Removed a random floating bottle on Dantooine.
Glad to see we're focusing on the important things!
Several Nova Blade pirates on Rishi who were hostile in previously-neutral areas have been asked to calm down a bit.
I think I know which mobs this refers to... I think they were originally added for the Feast of Prosperity story chain? They lurk on the west side of Raider's Cove and I've unintentionally aggroed them (always feeling a bit surprised to be attacked in town) quite a few times.
Added the following to the appropriate mission terminals: [DAILY] Grateful Grazers (Republic), [DAILY] Panther Training (Imperial), [DAILY] Turn the Lights On (Both), [DAILY] Unstable Readings (Both)
This one surprised me because as I mentioned in my post about Kessan's Landing, I figured placing these missions outside of town was an intentional design choice reminiscent of Yavin IV and Ziost. Did people find these too hard to find?
The Galaxy Map icon will no longer be highlighted for newly created characters that can't access it.
Not that this isn't a good thing... but wasn't this supposed to have been fixed in 7.3.1?
Regeneration Toys will correctly regenerate resources for all origin story and combat style combinations.
Once again, I just wonder which toy/origin story/combat style combination was bugged here. Let me know in the comments if you know!
Anyway, lots of other stuff to look at in game, so I'll get to that for now!
I noticed there's cost now to travel to the fleet from your stronghold (bottom option of the menu). I'm not sure if that was there before or if it is just that I've been going to the fleet a lot on that particular character. I'll investigate more tomorrow when I'm not so tired. :)
ReplyDeleteThat has been there since they added the cost to quick travel. It's why I've been using my fleet pass a lot more instead, since that's still free. Yes, I know the exiting from the stronghold only costs 100 credits, but it's about the principle of the thing!
DeleteI guess I travel back and forth to the fleet so much I never noticed. Silly me.
DeleteNow, losing my 'the Unyielding' title, that could cause me to be a bit salty if it ends up being gone forever.
My inventory fills up with armor pieces. A lot of armor pieces.
ReplyDeleteAnd instead of selling them easy and fast with other junk like med-packs to a vendor for 1 credit each, i have to sell first the other trash AND after that i have to destroy all armor pieces.
This basically doubles my time with inventory management.
Thanks Obama.
That is not a well thought through reintroduction of these armor pieces. It's annoying and we are just a few hours in...
I got about five pieces from killing fewer than 100 open world mobs... they've already acknowledged on the forums that the drop rates are a bit high and that they intend to lower them.
DeleteAlso, at the moment these pieces can't be sold on the GTN either, which was definitely not intended.