Master Mode Flashpoint Tips: Commander Mokan


As mentioned previously, I've been running a lot of master mode flashpoints with guildies over the past couple of weeks, and one of the nice things about this has been achieving true mastery of some of the harder boss fights in them. I've said in the past that I generally like challenging fights, but the problem is that spending all night wiping on a boss just to finally be triumphant in the end is an experience with diminishing returns. Wiping again the second and third time you do the boss, because the fight is still hard, is simply not that fun. However, there does come a point when after doing it a few more times you actually achieve true mastery of the mechanics, and then it becomes fun again when you one-shot those very same tough bosses and can revel in just how pro you are now.

I thought it would be nice to share some of the insights I gained about a few of the tougher flashpoint bosses this way, and I wanted to start with Commander Mokan, more commonly known as the bonus boss in master mode Battle of Rishi. I killed him back in the day when he was new, but it was painful and messy, and while I went on to kill him again after that, the fight remained confusing and frustrating to me all the same.

The problem is that while there are some guides out there such as Dulfy's or Vulkk's, I found that they focus more on explaining what the boss does instead of telling you what you need to do. (I do absolutely recommend them if you want to gain a deeper understanding of how everything works.) For me though, it's all nice and well to know that the tank needs to be cleansed, but just when is the best time for that? And yes, I know that I want exactly four stacks of the green debuff, but something always seems to go wrong no matter how we go about getting them, so what's up with that? Fear not, for I'm going to explain to you exactly what you need to do, and you'll probably be surprised by how straightforward it is once you boil it down to the basics.

The boss in a nutshell

He basically alternates between two phases, which I shall simply call "green phase" and "red phase". During red phase, all he does is stand there and channel an AoE that does massive damage to everyone in the room. During green phase, he alternates between doing two things: cast a conal AoE on the tank (he does this three times), and put down a green circle on a non-tank (this he also does three times). No person will get more than one circle on them during each green phase, unless someone has died and been revived, stealthed out, or the tank lost aggro. If that happens, you're probably about to wipe. The fight always starts with a green phase.

What to do as a tank

Congratulations, you've got the easy job! Just point him away from the rest of the group, hold aggro, and try not to die.

As it's really important that you don't lose aggro at any point, I recommend starting with a "taunt fluff", which is to say that you taunt the boss on pull, use your AoE taunt as soon as the taunt debuff runs out, and then use your single target taunt again as soon as it comes off cooldown. This should generally see you through safely even against the most overzealous damage dealers.

Use available damage reduction cooldowns during the red phase to make things easier on the healer, but make sure not to use anything that purges debuffs on you, as that will cause you to lose all your green stacks and result in death.

What to do as a damage dealer

Make sure to stand on the opposite side of the boss from the tank and spread out during green phase, so that when a green circle hits you, nobody else gets hit at the same time. Also try not to pull aggro. During red phase, stack up on the boss to make healing easier, and use any damage reduction cooldowns you have.

The big challenge for dps during green phase is

Circle Management

If you are the first person to get a green circle thrown at you, stand in it until you have two stacks, then move out. Once the second circle lands on someone else, step into that briefly to get your stacks up to four.

If you are the second person to get a green circle thrown at you, stand in it until you have four stacks, then move out.

If the first two circles have landed on other people and you know that the last one will be on you, step into the second circle to get two stacks from it, then step away. When the third circle lands on you, get another two stacks to get up to four. Then stack up for red phase, which will be imminent.

Rinse and repeat when the boss goes back to green phase, and continue until he's dead.

What to do as a healer

As a healer you undoubtedly have the hardest job in this fight, but it's still not quite as bad as it may seem at first. First off, you have to practice circle management as described above, just like the dps, while also healing people.

You will also have to cleanse the tank, but this is actually really straightforward: just cast cleanse on them twice per green phase (when they first get hit by the green cone, and then again whenever your cleanse is off cooldown). I used to fret about when to cleanse and how often but it's really that simple, as the tank always gets six stacks of the debuff on them throughout the duration of a single green phase, and by removing two you leave them at the desired four.

During red phase, make sure to stack up with everyone else and use all your big AoE heals.

I hope that by following these simple steps, you too will soon be able to one-shot this guy, making him just another stepping stone on your journey through Battle of Rishi.


  1. I love these types of posts. Knowing how a boss fight goes is a nice overview, but knowing what to expect as a player is so much more useful. Especially when you're new to a fight and are trying to keep track of everything going on.

    Here's to many more of these articles! Well, as many as you prefer to write. :)

    1. Knowing and understanding every mechanic is essential if you have any ambitions to lead or are the kind of person who likes to play alts of every role, but I figure most of the time people just want to know what they need to do and pay attention to. We all only have so much brain space to spare for the game after all. :)

  2. Now, if you have anything like this for the Umbaran Tank thingy, I'd be greateful. I mean, i'm getting tired of wiping at 0-4% of boss' health... Annoying!

    1. Oh yeah, if/when I write more of these they will mostly be about the harder bosses from the traitor flashpoints. The Umbaran Spider Tank, Copero's Syndic Zenta and the Strike Team Walker, and the last two bosses on Nathema are all on my list.

    2. "The Umbaran Spider Tank, Copero's Syndic Zenta and the Strike Team Walker, and the last two bosses on Nathema are all on my list."

      I'm happy to hear this. Thank you.

    3. I have never had much of a problem with Zenta (Nathema took a couple tries, but it was mostly fine), but these other two? good lord! hjahaha


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