Unexpectedly Dangerous

This week's conquest gave me an incentive to revisit the Rakghoul Tunnels on my main for the first time in years.

After running around a bit, I wanted to return to the Republic base, so I tried to get up the little ledge that separates the base from the rest of the tunnel system via the magnetic grappling hook installed there.

First click: Nothing happens.

Second click: It pulls me up, but traps me inside the wall above the hook. I use /stuck to free myself, but it puts me back down at the bottom.

Third click: It pulls me up and traps me inside the rock again, but now /stuck is on cooldown. Hey, maybe travelling to my stronghold and back will free me! I think, feeling very clever, and indeed I'm able to port to my home on Coruscant.

Then I click on "return to Rakghoul Tunnels"... and this happens:

I spawn inside the rock wall again, but dead.

At least that gave me the option to return to the medcenter inside the base, which is where I had wanted to go all along. It's funny because I remember these tunnels being dangerous on occasion, but not in that way...


  1. Ah, now what you've discovered there is the rare and elusive "Trap Rock": a trap cleverly set by Imperial saboteurs destined to catch anyone who somehow manages to activate the unique activation code for it. :P

  2. Maybe Bioware stuck a boss inside that rock...


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