I've always loved rolling alts. Back in World of Warcraft, I had created a whole bunch of alts before my first character even hit the level cap... and over time, my stable only grew. I like to roll different classes and species to view the (virtual) world through different eyes. It's a way of playing that offers variety both in terms of gameplay as well as in terms of immersion. ("What does it mean to be a fighter in this world as opposed to be a healer? Or to belong to one faction instead of another?")
With its promise of eight unique class stories, SWTOR was always going to be an altoholic's dream. On the whole, I feel that it has indeed lived up to that promise. It took me nearly two years to complete all the game's class stories, and each of them offered a unique piece to the puzzle that is The Old Republic as a whole. You may even find it questionable how much content is hidden away in some class stories - for example the role and whereabouts of the Sith emperor are quite opaque until you've played a Jedi knight and a Sith warrior. Or how about the fact that the Supreme Chancellor of the Republic just changes from one person to another one day - for which the only explanation is found in the bounty hunter story? I've levelled a multitude of alts to explore all these different aspects of the in-game universe and have loved every minute of it.
Lately though... I've been feeling a bit burnt out on my alts, and I've been wondering why that is.
It started with a joking throwaway comment in my post about making an alt on the Progenitor, how I would feel guilty if I just made another character on the Red Eclipse that I then wouldn't find the time to play anyway. But it's definitely been remarkable how refreshing and freeing it feels to play on the Progenitor. When I log in there, Agent Shintar is all I have to worry about. It's limiting in some ways to not have a huge legacy of characters that can provide assistance in the form of resources, but it also makes life a lot simpler and carefree. But why should alts feel like a burden?
I remembered an old post of Syl's (or two), in which she talked about why she personally dislikes alts and why they are not for her. She makes some interesting points about how alts can negatively affect gameplay, but the most interesting thing to me was actually my own comment to that post back in 2011. I always think it's a bit conceited and possibly absurd to quote yourself, but just this once I'll bite the bullet. I was still playing WoW back then and this is what I had to say about it:
"I’ve definitely noticed a certain “alt burnout” in myself that started
in WOTLK, due to the accessibility changes. In BC all my alts eventually
hit some sort of progression ceiling, and that was good because it kept
them alts. While my main was raiding Black Temple, my alts became
Champions of the Naaru and I could be proud of it. But in WOTLK, it all
became kind of samey. Every time the badges got updated, all my alts
could upgrade their entire gear. They could all raid Trial of the
Crusader. It actually felt kind of tiring, and I’m still struggling a
bit with where to draw the line in Cataclysm."
The thing that made me tire of alts a bit back then was that they were all doing the same content at the same time. There was no distinction anymore between the main that you were always trying to keep on the cutting edge and say, the alt that was only ever doing the lower tier content but had a reason to actually keep doing it. And if I look at it, I think this is kind of the problem that I currently have in SWTOR as well. In fact, in some ways it's surprising that I haven't noticed it being an issue any earlier, even if gear gating is less of a "thing" in SWTOR than it is in WoW. The story matters a lot though.
If eight different class stories were an altoholic's dream, then the revelation that the class stories weren't going to be continued after launch should have shattered that dream long ago. But I suppose it didn't really matter at first, because it was always going to take me some time to actually see all the content that the game launched with. With Makeb, I guess the first cracks started to show, but at the same time, it wasn't too bad. I completed that planetary quest chain on some characters but not on others, and while I felt vaguely guilty about it since the loading screen summaries kept reminding me that it was supposed to be chapter four of my class story, it wasn't too big a deal. It was just one more story. There was little reason to go to Makeb outside of it because its dailies sucked anyway, and Toborro's Courtyard wasn't an operation you wanted to keep running on a regular basis. Completing Makeb wasn't a requirement to move on to CZ-198 or Oricon.
This sounds pretty terrible in some way, doesn't it? "I didn't mind that all my characters were prompted to go to Makeb because I didn't have to and didn't miss much if I didn't." But there is value in not feeling too tied down. Currently, any of my alts that are level 55 or higher feel very tied down. (The lower level ones are fine, honestly. It's not like I've done all the class stories multiple times, and stuff like "jumping into lowbie PvP" provides alternate gameplay that I can't experience on my main.)
But for those alts near the level cap, it feels like the path to progression that's open to them is all the same, and it's only getting same-ier. Shadow of Revan has brought with it an increased amount of linearity. Do the four Forged Alliances flashpoints in the correct order. Do Rishi. Do Yavin 4. Do Ziost. It's all got to be done in that order or not at all. I actually enjoyed repeating the main Shadow of Revan story arc multiple times because it was well done, not to mention the massive carrot that awaited on Rishi in the form of the new class missions. But then we got the next part of the story and... you can't even do it unless you completed what came before. It makes complete sense from a narrative point of view, but it also feels so limiting. I can't take my Scoundrel or my Marauder to Ziost just for fun (not without a guild ship summon anyway) because neither of them has completed the SoR storyline.
Ziost itself, while a great piece of content in some way, feels like it has limited replayability as well. It feels like it was mainly added to drive the story forward and doesn't have much purpose beyond that. I have to confess that as much as I've gushed about it, I've only actually completed the Ziost storyline on Shintar and one of my Imperial alts - that's it. I keep thinking that I probably "should" go and move more characters forward through it (because I do like their play style and their back stories), but the thought that all of them will just be going through the exact same motions as my first two characters is honestly quite a downer.
I thought I'd accepted the class stories ending on Corellia. I figured if Bioware kept adding more planets like Makeb or Oricon, they would eventually build a levelling path with enough content that you could mix things up on alts. But with Shadow of Revan it looks increasingly like we're all going to be playing the same linear story on all of our alts, and that chafes. I suppose that whatever ends up happening with the Emperor will only be playable after you've completed Ziost or it won't make any sense, but I hope that after this, Bioware will reconsider this highly limited and linear approach to storytelling. I'm actually okay with linear stories in MMOs... as long as you can either choose out of a selection of several different stories, or the game still gives you enough options on the side to mix it up and make alt play interesting. Right now, it seems that those options are rapidly diminishing as all our characters are being funnelled into a single storyline, leaving them with nowhere else to go (unless you want to do nothing but PvP I guess).
11/06/2015
Too Many Alts or Not Enough Variety?
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Yep, I've noticed that problem. 12X got me to create new characters and run them through Corellia. Very soon, I might have to do Makeb->Forged Alliance->Rishi->Yavin->Ziost 10 times in a row.
ReplyDeleteI'm thinking by run 6, I'll be ready for the next expansion to give me a way out. :)
Even a second path of some sort would help. Or some planets that aren't directly involved in the big story. Or expand off the macrobinocular missions (or something similar) and have other sets of quests people can run around and do.
ReplyDeleteIt seems like most MMOs run into this - there are multiple paths/zones/whatever up to a certain point and then everyone gets funneled into a single path. (The only one I know of that maybe doesn't, depending on how you look at it, is Guild Wars 2. Since you can play productively in both the zone you're at level for and any lower zone (it drops your level accordingly), you have the option to ignore the storyline and just run around doing other quests, or gathering, exploring, etc, all of which earn xp. Doesn't fix the end game problem, but does somewhat avoid the alt funnel.)
But you would think that some MMO would realize that if people like having multiple starting zones, they might like multiple ending zones, too. Even if it is more work.
As someone that had three Hands of A'dal in BC and too many other alts in Wrath and up, I've had some of these same problems with my alt-ism. What I've started doing with SWTOR and its uber alt-friendliness is to mentally mark many of my alts as "story alts". That is, level them far enough to see the parts of the story I want to experience the variations of. After that I left them 'retire' to my strongholds until or if I need them again. That way I can just keep my 8(!) main toons ready to go for any new class-based quests.
ReplyDeleteI think that even limiting yourself to "only" 8 characters is bound to get quite repetitive quickly when they all have to go through the same content post-50...
DeleteThank you very much for this post, Shintar. I think it’s among the best you have ever written and I’ve added it to my ESSENTIAL READING page.
ReplyDeleteI’m a serious altoholic as well and I especially enjoyed SWTOR because of the effect alts can have on one’s gaming experience. I feel that it’s even more pronounced here than in other games because of the Legacy system. Playing through the original stories (both class and planetary) is still the most enjoyable way for me to spend my time in the game.
I also agree with the idea of specific alts for specific purposes. Back in TBC I was also keeping a number of alts ready for all different kinds of content. Even while I was raiding Back Temple and Sunwell on my main, I could experience challenging and relevant content on other characters, be it Heroics, Karazhan or Gruul’s. An alt for every occasion. All of that changed, however, with WotLK and each subsequent expansion because Blizzard was busy pushing everyone into the latest raid which made everything that came before even more obsolete.
I am going way back in time to comment from the future on this one. However, this post ties really well into something I have been thinking about as I start working through the LoTS to DD content for the third time, after two new 1 to DD playthroughs.
ReplyDeleteBasically it's what you talk about as length vs breadth. There is so much content in the game now, and it varies wildly in how replayable it is. The old base game is absurdly replayable, because there are entirely different stories for each faction and four very meaty class stories running through each of those two. That part of the game takes a very long time to get stale.
In the rest of the game, content falls into two camps (1) there is only one story for everyone and (2) there are different stories for empire and republic. For me stuff in camp 1 gets old pretty quick, whereas the stuff in camp 2 remains much more fun to replay. For all that I spend a good bit of time bashing LoTS for not having enough content at launch in my blog, Manaan is actually a really above par example of 2 (as is DD for that matter). Completely different stories and characters for the two factions, and on the Empire side especially a story that can have radically different outcomes depending on the choices you make. I am sure it would take at least three plays of the empire side to see all the major variants.
Revan was always this weird hybrid, where there is a one size fits all for the most part story, but also one major quest for each class. The story at least is really good, and it feels very different depending on whether you lean into pretending to be a pirate at the beginning. Before they switched companions to the moderns system, running dailies to max out the gear of all your crew members always served as a nice capstone before I would turn around and go on to the next class story. However, with zero need to do that now, I pretty much ignore the dailies on Yavin-4 a normal 1-to-cap playthrough now.
Wow, you really went far back for this one! I'd completely forgotten that there was a time when I was hoping for SWTOR to add more not-strictly-linear story content.
DeleteBut yeah, replayability has basically been an issue since the end of the class stories. I think they are doing a pretty decent job nowadays trying to find a balance between including some content variations in updates that make them more interesting to replay with different origin stories and occasionally having stories that are the same for everyone but can be a bit longer. With the limited resources they have it can't be easy to make those choices.