Meanwhile, it's been almost two months since I expressed some dissatisfaction about the current difficulty level of operations. As is sod's law, we got a new boss kill two days after I made that post, but since then things have been stalling again. Our attempts on the Revanite Commanders always fall apart in the last phase. On Torque we haven't had as much time to practice since he was bugged for a while so that his flame vents were invisible, but he feels like a very tough fight too. I think there's still a chance that we might get either of those two fights down before the expansion, but it's not guaranteed. Either way, the fights after that are guaranteed to be road blocks for us, as they are known to cause even players who are much more skilled than us considerable difficulties.
The release of the Monolith boss on Ziost didn't offer much of distraction either. On normal mode he doesn't drop anything we can use, and on hard mode he's just as hard, if not harder, than the bosses we are struggling with right now (if you are following the mechanics as intended). There's been talk about how you could ignore the mechanics and brute-force your way through the fight with an extra healer, but I've heard people say that this has finally been patched out now... either way it's not a particularly appealing progression path either.
I've really been struggling to stay motivated and maintain my operations attendance, especially with the way Bioware has been keeping quiet about when we can expect new group content to dig our teeth into. At least we know now that things will be shaken up in October, even if we don't know what Bioware's exact plans for operations are in the expansion.
Fortunately my guildies and I seem to have found a way to distract ourselves while still keeping busy within the game, and that's by going back to old operations and knocking out achievements that we haven't got yet. We're not the only ones who have chosen to go down this path either. Pre 3.0, we were 4/5 in Dread Fortress NiM and hadn't killed anything in Dread Palace NiM. We've gone back there a few times since then and killed Bestia, Tyrans, and made some very good progress on Brontes. After how sluggish things have been in "proper" progression, it's been great fun to make so much more tangible progress again in such a short time, even if it's on old content.
It's been fun too - the fight mechanics are far from negligible even now, but considerably less deadly, thanks to our increased health pools. Combine this with dps requirements which are much easier to reach with our higher level gear, and you get a fun learning experience for all. I found Dread Master Tyrans to be a particularly fun fight, since you can now mess it up in a lot of (often amusing) ways before wiping the group: unintentionally falling down, removing the wrong tile, placing fires all over the place etc. It was good for quite a few laughs.
Not even sure how we did that...
How are other guilds dealing with stalling progression and having little information about what's to come?