This post will contain spoilers about the first three parts of the HK-51 chain, if you care about that kind of thing. I do and have generally been trying to avoid being spoiled. I like experiencing things for myself, especially in a game with such a heavy focus on story.
Anyway, I did mention before that I actually did the very first step of the chain, the Section X part, on the day of the patch. This wasn't really planned though; my guildie and I just sort of burned through every mission that we found in the area, without differentiating between the dailies and the bits for HK.
But then I found myself a little stuck, as the next mission said that it was [Heroic 2]. All things considered I'd probably be able to solo it, but soloing things as a healer is kind of tedious. I'd rather lean back and
Then I read somewhere, despite of my attempts to avoid spoilers, that this particular step of the chain required almost no fighting anyway. Soloing it was, then!
I travelled to the Theoretika, an abandoned spaceship, and expected to find the inevitable malfunctioning droids or something, which always seem to infest abandoned spaceships for some reason. But no, there was nothing of the sort. Just lots of empty, dark and silent corridors with the odd corpse on the floor here and there. It was actually quite eerie and atmospheric, especially when the ship occasionally creaked and shook.
I soon did something very unusual for an MMO, and ended up hiding my UI while roaming around to increase my field of vision, as it all seemed to come down to finding items to click on and interact with, which didn't require me to use any of my abilities anyway. The whole thing was basically a bit of an adventure/puzzle game that required you to gradually unlock more and more of the derelict spaceship. Most of it was quite straightforward, along the lines of finding a locked door that required security clearance, and then picking up a security access card from a body nearby.
It was interesting to have no obvious quest markers or anything of the like to guide me for once, but I appreciated the change of pace. It was slow-going as I spent a lot of time hovering my mouse all over the place, trying to find things to click on, but nonetheless my progress felt smooth.
Somewhere around the middle I found myself trapped behind a pool of liquid with electric currents running through it, which required me to figure out a small jumping puzzle to get across while making use of some pipes and ceiling beams. The datacron tag on this blog can attest to the fact that I'm not great at jumping, but for some reason I had no problems with this one whatsoever. I was actually quite chuffed when I made it across without any kind of help or instructions.
The point where I hit a wall was when I suddenly got locked in a dark room and was told that I was suffocating. Find a way out! Er, okay? I found a broken fuse quite quickly, but struggled to locate a replacement for it. While my character had a small lamp droid with her, the room was completely dark otherwise and I couldn't for the life of me find anything to click on. I even searched on the ceiling! I was oddly reminded of the difficulties of trying to find the light switches in Maniac Mansion.
Eventually I got a bit bored of circling around the room and not finding anything, even though the game kept warning me that I was about to suffocate. I wanted to see how serious that threat was and started to ramble away in guild chat instead of continuing to search, until the timer finally ran out and did indeed knock me out. I tried again, but eventually decided to prod guild chat for a hint at least.
After they pointed out the tiny cylinder on the rubbish pile in the corner, I managed to escape another death by suffocation with about three seconds to go. After that, my puzzling mojo was gone though. I made it all the way to the end of the ship without further help, but I missed several things on the way and then got frustrated by repeatedly having to go back and try to figure out what I had missed, so I just looked the last couple of steps up on Dulfy.
As much as the whole thing had started out as a very positive experience and provided me with some laughs, at the end I was honestly kind of glad to get out of there. And apparently I wasn't the only one! At one point during my searching, I got a whisper from a random stranger that went like this:
Yeah. Make of that what you will.
Today I decided that I would start hunting for the HK parts that are spread out across various planets. I started on Tatooine and was honestly kind of disappointed to find the Outlaw's Den completely devoid of any action. And to think that I had made a point of wearing my PvP gear! So I started running around scanning bits of the area at random, to no avail - until I once again got bored.
What do you mean, just buy it from the jawa? I checked the jawa and... oh, there's another one. D'oh.
I continued to Taris, where I knew that I would have to use the scanner, but I consulted Dulfy once again to spare myself the annoyance of having to run around scanning god knows how many square metres grid by grid. But hey, what's that? The part that you need isn't always in the same place? Argh. I tried all the example coordinates given in the guide, but none of them wielded any results.
Then I just went on another ops run instead of continuing.
I'm really not sure how I'm going to muster up the patience to scan considerably sized areas of swamp/ruins/jungle/snow on four more planets one 25-meter-radius circle at a time. How do people do this without going absolutely bonkers with boredom? And why couldn't Bioware just make the scanner work in such a way that it points you in what's vaguely the right direction if you're in the correct area? Or at least provide a slightly more detailed description of where to look?