We're getting to the point in Galactic Season 8 where I'm starting to - one by one - complete my various goals related to the season. Once I'm all done, I'll jot down some thoughts on the season as a whole as usual, but in the meantime, I've been finding myself mentally revisiting Galactic Seasons of the past.
Seasons have been with us for four years now, which isn't that long in the grand scheme of things, considering that Star Wars: The Old Republic has been live for more than thirteen years at this point, but it is long enough for things to have changed over time and for people (including me) to start getting nostalgic about the way things used to be.
So I decided it would be fun to try and rank past seasons based on how fun I think they were. I'll be able to give some objective arguments relating to things like objectives and rewards, but I think my main points are going to be subjective. Still, it could be interesting to see how much people agree or disagree (so feel free to chime in in the comments).
Galactic Season 5
Season 5, titled "Confidence in Power" lasted from September 2023 to January 2024 and was controversial among at least part of the player base for being the first season to no longer include a companion as a reward, but to me personally it was my favourite season so far. It's not that I was against companion rewards in principle, but I did feel that the way they were implemented was becoming a bit stale at this point, so focusing on something else for a change was fine by me.
I loved the little storyline that came with the season, even if it was entirely KOTOR style with no voice acting - I enjoyed its mix of intrigue and humour, and the choices were meaningful enough that it was fun to replay it on multiple characters to see different outcomes. I also appreciated that for the reputation tied to the season, they added a major quality of life feature by making it so that reputation tokens could be acquired by any of your alts on the fleet instead of needing to unlock the seasonal companion on each character first.

The reward track didn't have a major season-defining prize (as cute and iconic as the Loth-cat kitten turned out to be) but was otherwise very solid. I was pleased by the many stronghold decorations, and while I wouldn't want to wear any of the armour sets in full, they contained some very nice and versatile pieces that I've gone on to use on several characters since then. My main on Shae Vizla also still rides around on her Armasaur. Overall this season just fully delivered for me in terms of fun, and that's all I can really ask for.
Galactic Season 3
Seasons 2-4 were very similar in their format and I feel that they were very close in terms of quality as well. The reason I rate GS3 the highest of the three is that it felt slightly more refined than Season 2, but didn't suffer from too much staleness creeping in yet (which was something I felt started happening with Season 4).
I really liked PH4-LNX as a companion - I thought her dialogues were fun and she had an interesting backstory, which was significantly fleshed out compared to what had been done in Season 2. I also liked the seasonal activity of catching cheating gamblers in cantinas.
The bright yellow weapons and dyes that were part of the reward track during "Luck of the Draw" were a bit garish and didn't necessarily match with a lot of things, but yellow is my favourite colour so I still appreciated them. The Security Officer and Pit Boss outfits that you could earn were fantastic looks for non-Force-using characters, and my bounty hunter on the Leviathan server still sports a dyed version of the Pit Boss outfit to this day.
Galactic Season 2
"Shadows of the Underworld" ran from February to July 2022 and made a major splash. It released at the same time as 7.0/Legacy of the Sith, and for those of you who weren't around at the time, the expansion was not well received at all. Yet even the loudest complainers could find no flaw with the new Galactic Season, which was a particularly powerful compliment at the time.
At the end of Season 1 I'd written up a list of things that I felt would probably need adjusting going forward, but the devs went above and beyond anything I could've ever thought of and gave the system a major revamp with Season 2, in a rare case of Bioware iterating on something quickly and decisively in a way that was pretty much universally well-received. The changes felt refreshing and smooth and everybody loved them. I remember Swtorista discovering that Fenn Zeil had more than one conversation and being all "OMG, the drama, I'm so here for it", which made me laugh. Really, the only reason it's not closer to the top of the list is that I didn't particularly care for the underworld theme or Fenn Zeil as a companion, and I don't remember any of the other rewards knocking my socks off either.
Galactic Season 4
"A Passage of Peace" lasted from March to August 2023 and continued to emulate everything that had been good about GS2 and 3. Amity is another companion that I quite liked, though the backstory to justify him being armoured from head to toe and yet another follower who just spouts alien gibberish was particularly convoluted. The armour sets from this season were also very good-looking.
The season's only problem in my opinion was that because it was so similar to the previous two seasons, there was a definitive air of the whole thing becoming very routine and a little stale, even if nothing was really wrong with it.
Galactic Season 6
GS6's theme was "Building a Foundation" and it was active from March to July 2024. I can see my ranking of this one being somewhat controversial, because I think depending on what you care about in the game, you might have had a very different experience with it.
The Copero stronghold is gorgeous and made for a fantastic reward, plus I thought the stronghold theme in general worked really well (I really enjoyed visiting multiple different public strongholds for the seasons objective every week). And if that's the primary thing you took away from the season, I can easily see this one ranking in someone's top three, if not in the top spot.
However for me, the completely linear storyline that ended abruptly and didn't seem to go anywhere felt like a major disappointment after the high bar set by Season 5, and the meta achievement to collect vendor trash was initially confusing, then grindy and frustrating. Maybe those things didn't really bother you, and that's totally fair. But for me it was ultimately a season both of great highs and disappointing lows, with the latter pushing it further down in my personal ranking.
Galactic Season 7
I was really hesitant about which season deserved last place and went back and forth on the decision a couple of times. I might honestly feel a bit differently about it depending on the day of the week. As it stands, "The Greatest Bounty" was decidedly meh in my opinion, but in an inoffensive way. The white Loth-cat kitten was cute, and I think it's good that the DvL bosses were brought back to the game, but ultimately the whole bounty hunting theme felt very weak to me and I thought the whole thing was a bit boring.
Galactic Season 1
The other week I saw someone on the forums get all nostalgic for Season 1, to which my immediate reaction was "no way". I can't really think too badly of "The Strange from Kubindi" since it was SWTOR's first season ever, the devs were still figuring out how things should work, and we as players didn't have any set expectations yet. However, I also can't deny that Season 2 was a massive improvement on it in pretty much every conceivable way.
Season 1's heavy focus on daily objectives was quite draining, and I spent way more time running dailies, heroics, or just grinding mobs than I'd ever consider fun. I appreciated that Altuur had a bit of an intro conversation on Odessen, but otherwise I didn't really care about him, and I didn't like the season's insect theme either.
Like I said, I never felt too bad about it all since it was all new and I didn't know what to expect - plus we got the fleet strongholds during this first season, something I'd almost forgotten about. Nonetheless, I think that every season that's come after has been an improvement on the concept.
Even though seasons have "only" been part of SWTOR for four years, it's hard to imagine the game without them now, especially considering how many other MMOs include similar systems nowadays. I can only hope that the devs can continue to come up with ways of mixing things up and keeping them interesting to do.