The other week I stayed up late to join some of my guildies on the APAC server for a little activity called "doing flashpoints that aren't in the group finder". This meant running Colicoid War Game and Kuat Drive Yards.
I hadn't done Colicoid War Game in literal years, and I'd forgotten how quick and fun it was. I kind of found myself longing for reasons to visit it more often, but it's been out of the group finder for so long now (it was removed with the launch of Fallen Empire) that I don't expect it to ever make a return to the mainstream at this point. And for as much as I do love it, I also can't deny that it is indeed very different from pretty much every other flashpoint, which doesn't make it very accessible to the average pug. At least it gives normal veteran flashpoint loot now if you do decide to run it manually - I recall at least one occasion in the past when I completed it with some guildies and we discovered that it gave no loot at the time, which was shortly after it had been taken out of the group finder.
Thinking about Kuat's removal from the queue was a bit strange though. It was, after all, designed with the group finder in mind - in fact, the story mission still tells you to queue for the flashpoint via the group finder, even though that's no longer possible. (Fortunately it also progresses when you enter normally.) In fact, there was a period between its introduction and the release of Shadow of Revan when running KDY was all the rage for fast levelling. I had guildies who would do nothing else during double XP and I honestly found it kind of obnoxious at the time. I was glad when this behaviour fell out of favour after the levelling changes that came with Fallen Empire. However, Kuat stayed in the veteran queue for years to come... until it was taken out with 7.0, that is.
I've tried to find out what could've been the reason for this but haven't been able to find a conclusive and satisfying answer. One poster suggested that people would drop from it because it was too long, which instantly struck me as absurd, considering that we also have flashpoints like the Esseles, the Foundry and Directive 7 in the queue.
Another suggestion I saw was that it was too difficult, something that at least seemed to be corroborated by the fact that our little guild group had to discover that you need to be level 55 nowadays to be allowed to enter. (This sucked because one member of the group was 53 - which should have been more than good enough to do the flashpoint - and was forcefully excluded.) The minimum level used to be 15! Remembering that also seemed to make the idea of KDY ever having been too difficult kind of ridiculous, but then I recalled the time I made this video... the last boss in KDY (any of them) could definitely be a bit challenging depending on your group setup if everyone was low level. Still, even if it was maybe too hard for a group of level 15s, if they already raised the minimum level required to enter, I don't get why the devs couldn't have left it in the group finder in that form.
The only other idea I had was that it might be related to the fact that only the last boss in Kuat drops any gear, which definitely makes it kind of unrewarding compared to any other flashpoint. Surely that's not something that's impossible to overcome though? There's a bonus boss in every wing; if they added gear drops to those, you could get three per run in total, which is closer to other instances. Or maybe they could add some of those loot boxes that drop from the sky in other flashpoints after the completion of each wing? Heck, even if all of that is too complicated to implement, I still don't feel like "it gives less loot" is a reason to completely remove an instance from the group finder. I'd still rather have it there, with the risk of some people dropping group if they get it, than just being unable to easily find a group for it entirely. People already avoid certain other flashpoints for other reasons too.
Unlike Colicoid War Game, Kuat is not a stand-alone story that doesn't really tie into anything else. Aside from its lore connection to Galactic Starfighter, it introduces several characters that become more important later: Admiral Aygo for the Republic and Zasha Ranken and Lord Krovos for the Empire. Seeing the cut scenes with them should be accessible! And that's without even getting into the fact that it has a reputation track with rewards tied to it that can't be advanced anywhere else. I guess I'd even take a dedicated solo mode at this point (even though I'm not a fan of them in general). As it stands right now, it's technically possible to solo veteran mode at max level, but the last boss can be a major PITA and is likely beyond soloing for a lot of players that could otherwise clear the rest of the instance by themselves with ease.
It feels funny for me to be campaigning for the return of KDY to the group finder when there was a time when I rather disliked it, but that was so long ago now... as the saying goes, distance makes the heart grow fonder - and I've definitely not seen enough of Kuat Drive Yards in a while now. Bring it back!
it was removed with the launch of Fallen Empire
ReplyDeleteOh. I had no idea it was gone. I guess that shows how far I get when leveling a new toon; which is typically the end of Chapter 1 (or partway into Chapter 2).
That was Collicoid War Game. I actually enjoyed that Flashpoint.
Delete"Still, even if it was maybe too hard for a group of level 15s, (...)"
ReplyDeleteYou underestimate the number of players, that can't carry a veteran flashpoint even on a lvl 80 character.
The amount of people that could get stuck on the last boss of KDY is insane.
Difficulty is the sole reason why it was removed from queue.
I might be wrong here, but in the back of my mind i recall the Devs giving this reason as well.
It's not that I don't think it can be difficult, but don't you think there are far more difficult flashpoints in the veteran queue right now? Heck, they specifically put Lost Island back in after 7.0 when it was previously excluded.
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