When I wrote my feedback post for Galactic Season 1, I assumed that Bioware wasn't planning to make any major changes to the overall structure of the system, with two randomised daily and weekly objectives a week. As it turns out though, they're planning to change a whole lot!
David Staats took to the forums on Thursday to explain what updates they are looking to make for Season 2, and the list is quite extensive.
First off, the UI is going to change a bit - this is something I didn't mention before, but yes, having the Seasons objectives just mixed in with the regular Conquest ones was not great and slightly confusing. I kept having to re-order my list to find my Seasons POs, so giving them their own tab makes sense and will be a welcome improvement.
More importantly though, the number and nature of the priority objectives is going to change big time. The forum post lays out how during this first Season, most of the available points came from the daily objectives, and that the devs want to move away from that a bit to shift the focus more towards weeklies, as these give people more freedom to organise their play time and should ease the pressure on players like me who wanted to earn every available point as soon as possible. Can't say I disagree with that!
Going forward, there is only going to be a single, unchanging daily objective: to earn Conquest points. Datamining shows the amount of points required for this currently set to 50k (which is the same as an individual character's personal Conquest objective for the week), but since it hasn't officially been confirmed to be that number, I wouldn't be surprised if it ended up being a bit lower in the final iteration (higher would surprise me). This is a step towards homogenising Seasons and Conquest (already!), which I'm not too fond of, but it's somewhat balanced out by...
... people no longer getting two randomised weekly objectives but instead a list of ten that is the same for everyone, and the first seven you complete will award you points before the whole thing locks down (meaning you can skip whichever three you like the least). The forum post doesn't specify the nature of these and they are probably still up in the air, but again, if datamining is at least an indication of the general direction, quite a few of these will be more specific than the Season 1 weeklies were, e.g. to kill some mobs without a companion, to complete a specific KotFE chapter, or to kill a certain boss in a specific flashpoint.
Everyone drawing from the same list of objectives will make it easier for friends and guildies to co-ordinate, though it also makes me hope that Bioware isn't planning to add any competitive open world objectives to that list, because e.g. the whole server trying to complete a certain Taris outdoor heroic at the same time would probably not be that fun.
In general, this change in structure will definitely also change how I approach the Season. During Season 1 my priority was always to get my daily objectives done, and the weeklies were something I fit in whenever, or even something that completed itself while I was doing dailies (e.g. the warzone weekly getting ticked off if I got the daily objective for warzones several days in a row).
With the shift to a focus on weeklies and the daily being super generic, the question will instead be "What weeklies can I work on today?" and it will be the daily that completes itself while you work on other objectives. At the same time it will be easier to deal with busy days that don't allow for as much play time without missing a beat, because you could then just log in, do some quick and easy Conquest objectives that award a lot of points (such as raising a companion's influence level) and call it a day without falling behind on Season progress.
I have to say I really like the sound of that, and after a bit of time "off" from Season 1, I'm now actually looking forward to Season 2 and how it will work with that new system.
Did they say something about new rewards?
ReplyDeleteNot yet, I assume they'll post a detailed article with all the rewards closer to the start of the Season, like they did for Season 1. For now we just know what they said during the expansion announcement, that the companion will be a Duros gunslinger and the rewards will be themed around the Shadow Syndicate.
DeleteI had even forgotten about it!
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