Guild Level 100!

This weekend Twin Suns Squadron hit level 100. We joked beforehand that this was a big occasion and that we should all have a party to celebrate, but in reality the guild ended up dinging late on Friday night, with me and a relative newbie to the guild being the only people online. At least that meant that I got to push us over the line personally and was able to take a celebratory screenshot.

I was doing KotET chapter 8 on my Sage at the time.

Of course, if you were to ask me what this means for the guild, the answer would be "nothing, really". I'm somewhat reminded of when I hit legacy level 50 in the most anticlimactic manner and had to admit that it didn't really do anything.

In the case of guild levels, the last one that provides additional benefits is level 64, at which point you unlock access to the final set of guild perks. After that, all that happens is that your number continues to go up... which does bring up the question of whether there is an actual cap, and if so, what it is. As far as I'm aware Bioware haven't made a statement about it.

While I find the thought of guild levels going on forever kind of amusing (a guildie joked about 1000 being our next goal), I wonder if there shouldn't be at least a temporary cap if Bioware has any plans to add more perks for higher levels. Otherwise the bigger guilds are just going to continue pulling further ahead of the rest of the pack indefinitely. I inspected a random member of one of the big guilds on the fleet to see where they were at and that guild was almost at level 150 already.

Of course, I'm doubtful whether Bioware is going to invest further into the guild levelling system. They've said that they want to keep adding to it, but realistically I can't say that guild levels and perks have seemed to be a priority since then. They haven't addressed any of the bugs and glaring issues that have been plaguing the system since its release more than six months ago (if Jedipedia ever takes down its page about guild perks, guild leaders everywhere are going to be so screwed). The only thing they fixed was the over-abundance of Grand Chance Cubes dropping from Soa... no surprise there.

That said, even while buggy and unfinished I guess the system is still a nice addition to the game as a way to track a guild's activity levels and progress. Even our tiny Imperial alt guild is up to level 21 by now. And like I said in my first post about guild levels, I still enjoy taking a screenshot every time we ding while I'm online. They are fun little snapshots showing what I've been doing while the guild continues to grow. Here are some more from the last six months:

Hitting level 17 while I was doing GSI dailies on my Guardian during Total Galactic War (I know that because I never do them during any other weeks).

Level 23 while I was doing Ossus heroics on my Scoundrel.

Level 32 while we were running back from a wipe in Gods from the Machine veteran mode.

Level 46 while I was healing a casual Karagga's Palace run on my Sage.

Level 55 after a messy Soa kill which had me (the tank!) finishing dead in lava.

Level 63 while doing progression on Master and Blaster veteran mode.

Level 77 while I was doing dailies on Iokath on my Scoundrel.

Level 78 from another Soa kill, this time with me doing Shadow dps.

Level 80 from another Soa kill? Must have been a week where we were going for first place in Conquest and were using the operations guild perk to its fullest.

Level 83 achieved while I was playing Quesh Huttball on my Sentinel... based on how PvPing on her usually goes, it probably didn't end well.

Level 84 from working on Corruptor Zero on 16-person master mode... lots of people were getting rampage achievements from killing the adds over and over during every attempt.

Level 86 while we were exploring the newly released Dantooine.

Still doing Ossus world bosses at guild level 90...

Hit guild level 91 from killing Dread Master Tyrans on 8-man master mode (this was the first time I'd done this at level by the way).

Level 95 during Dread Council master mode attempts. For some reason Dread Master Brontes' little tentacle spawns give an insane amount of Conquest points each since the Conquest changes.

Hit level 98 as we were pulling Styrak on 16-man master mode. (Not got that one down yet.)

1 comment :

  1. Congrats, a nice feat even without tangible rewards! :-)


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