Conquest Fatigue

It's hit me at last, and based on some conversations I've had, others in my guild are affected as well.

That's not to say that I've suddenly completely given up on it or anything - but with no realistic opportunities to have a shot at first place as of late, we've just been filling our guild's bar week after week, and if you choose your invasion target in accordance with your guild's size and activity levels, achieving your guild target is extremely easy at this point. I dropped from hitting my personal target on 8-10 characters per week to only doing so on 1-3 while skipping some weeks entirely, and it doesn't seem to have affected our weekly total in any way.

I guess it does speak in favour of the new system that the rewards for hitting the guild target keep you going even when you don't have the energy or influence to compete on the scoreboard anymore. It means that instead of just abandoning the system altogether, which is more or less what happened to me with the original iteration of Conquest, you can scale back and still get something out of it even while participating less.

Interestingly, what seems to have slowed us down appears to have less to do with burnout (which is what I would have expected) and more with the ever-changing meta. I previously wrote about how there used to be this one big Imperial guild on Darth Malgus called Stroke My Wookie (consisting of two sister guilds) that dominated everything, and how I actually kind of cheered when Republic guild Exsilium suddenly emerged out of nowhere to become their first serious competitor. The thing was, with "only" (what were effectively) three large guilds fighting among each other, the odds were pretty good that either the small or the medium planet would go unclaimed (by them) every other week or so, giving Twin Suns Squadron a potential opportunity to compete with other guilds our size there.

What happened in the last couple of months however is that Exsilium also got an Imperial sister guild into competitive shape, and on top of that another two to three guilds suddenly emerged as serious contenders. I don't know if this was due to heavy recruitment on their part, further changes to the way scoring works or a mix of both, but the end result has been that there are now six or seven very big guilds fighting for the top spots every week... which I guess is good in a way in so far as no guild has anything close to a monopoly on winning anymore - but it also means that it's pretty much a given that all three planets will be claimed by someone too large for us to compete with them every single week, which has sapped my guildies' enthusiasm somewhat.

I guess with that we'll be back to mostly caring about Total Galactic War, whenever that one's supposed to come around again next.

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