05/10/2015

100 Warzones on The Red Eclipse - Fun With Numbers

At the beginning of September I mentioned that it felt to me like I was getting a disproportionate amount of arena pops in my random warzone queue and that I was playing with the idea of getting scientific about it by actually tracking my matches the way I did back in autumn 2013, when I wanted to find out just how badly the Republic was losing to the Empire at the time (the answer was: very). Well, I decided to go through with my new study! I was right that it would take me longer than three weeks to knock out a hundred random warzones this time, but I was positively surprised to find out that it "only" took me one extra week, for a total of four.

So what did I find out? Let's first deal with the question that inspired this: Are arena pops more frequent now than they used to be? I can't actually answer the question in that form, because I have no data for how it "used to be", as my previous experiment took place just before the introduction of arenas. We can however change the question to: Did I get more arena pops than one would expect? That I can work with. Arena is one of six different PvP gameplay modes currently in the game, so I would expect, on average, to get an arena once every six matches (or about seventeen percent of the time).

There are four different maps for arenas, but considering that a death match is a death match, whether you're on Tatooine or on Corellia, I don't think that they should get higher priority in the queue because of that. If they did, if the randomiser gave every map an equal chance to come up instead of every gameplay mode, arenas would have to come up forty percent of the time, since they cover four of the ten available maps. Ack!

Fortunately my data seems to suggest that the randomiser favours each gameplay mode evenly, not each map, as only twenty of my one hundred matches ended up being arenas. I also got only fifteen Huttball matches, distributed evenly between the two available maps. Not that many arenas then. Phew!

What else did I find out? Well, mostly that Republic on the Red Eclipse still sucks - or again. In 2013 I ended my experience with a win rate of a measly 35 percent, while this year it was up ever so slightly with a staggering result of 38 percent. Yay! That's still a lot more losses than wins though. I also recorded my longest known loss streak to date, which lasted fourteen matches. For comparison, my best win streak only lasted four games. Overall there were many points where I got very frustrated and probably should have stopped playing earlier or taken a break for a couple of days, but I kept going because I wanted to continue my data collection.


Probably the most healing I've ever done in a single warzone... and a loss of course.

I can only take guesses as to the "why" of the Republic losing so badly to the Empire quite so often, but my impression was that there are mostly more dedicated PvP guilds on Empire side right now (even though the Imps don't have that many either). Still, there are some, and I experienced many a moment where I noticed several of our opponents wearing the same well-known guild tag and knew that it was probably going to be a loss. On Republic side there seemed to be much fewer pre-made groups, and generally not many guild names that inspired any kind of reaction in me. The notable exception were the three matches where I found myself with Etun from Nostrum Dolus on my team (once considered the best PvP guild in the world, though now defunct I believe). All three of those games were decisive wins.

What else did I find out that was interesting, especially compared to my 2013 study? Well, for one thing the Republic is still good and bad at the same warzones, and even more so than it used to be. Civil War was the one warzone where I recorded an equal amount of wins and losses, and Novare Coast wasn't too far behind. In Huttball on the other hand we were worse than ever (on both maps), to the point where my faction was only victorious in two out of sixteen matches, or less than thirteen percent of the time! Ouch! This is pretty much in line with what I said before about the Empire going in with more pre-mades, as Huttball is particularly easy to dominate with a guild group. Despite of my dislike for arenas, they weren't really that much worse than the regular warzones, with a win rate of about 35 percent for the arenas vs. 39 percent for the objective-based maps.

The other thing that was funny to me was the comparison between my characters. Back in 2013 they weren't all PvP geared, and I was surprised to find that my Scoundrel had an abysmal win rate despite of being the flavour of the month PvP healer at the time. This time around all three of my characters had full Dark Reaver gear, and Scoundrels are supposed to be the weakest PvP healers... yet my Scoundrel had the best win-loss ration of all my healers, losing only one more game than she won. I don't think that really means anything though; I suspect that this particular oddity is just another case of random numbers being random. Tonight I took my Scoundrel in for another PvP daily and she lost all four of the matches she played.

Now I really need a break from PvP.

2 comments :

  1. Interesting stats - would love to see your data.

    I haven't played anywhere near as much pvp since I restarted as I used to as almost exclusively focusing on class stories (and stronghold decorating but shhh, don't tell anyone) but I did pop in the other day. I was coming to the conclusion that they'd removed all warzones except for Ancient Hypergate as it seemed to come up so frequently. Then I had a 3v3 Arena on the Orbital Station is it? Took me by total surprise as didn't even know Arenas were an option. Somehow my button mashing got my JK to the top of the leaderboard which surprised me as bearly know how to play him in PvE, let alone PvP.

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    Replies
    1. Anything specific you are curious about? I'm happy to share more if people are interested.

      And yeah, when it comes to which warzone actually pops up, the RNG can be oddly streaky. It evens out in the long run, but I also had evenings with things like three Civil Wars in a row.

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