Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

25/07/2026

Legacy Reborn Full Story Review

Right, it's finally here, my full review of the Legacy Reborn story update. I don't know when these became such a big deal to me... I think that as the story updates became more nuanced in terms of character development, I just started to feel like I really also needed to talk about them in more detail to truly do the experience justice.

Anyway, if you're looking for a spoiler-free review, I'll just quickly repeat what I said on Bluesky shortly after the patch came out: "Great update. I laughed, I was sad, I went "that's so cool" many times - what more can you ask of anything Star Wars?!"

Another thing that's worth noting is that this was the first main story update since 2023 that didn't include a single KOTOR-style cut scene. As I personally haven't minded these too much, it didn't even register with me at first until I saw others talking about it afterwards and went "oh yeah, that's right", but I do believe there are players out there to whom this will be very meaningful. We'll see how the devs handle the cut scenes in 8.0 and onwards.

That's about as much as I want to say without spoilers, so below this screenshot we get into full spoiler territory. If that's not something you're looking for at this point, you have been warned.

Darth Malgus next to Shae Vizla piloting a shuttle

The story starts with a long cut scene that initially shows Malgus and Shae's crew approaching Heta's fleet in a stolen Hidden Chain shuttle. Malgus makes an "I'm sensing something in the Force" face and decides to nope out of Team Shae by simply jumping straight out of the shuttle onto the planet's surface, much to Shae's chagrin.

Down on Khar Shian, we see Rivix slot Darth Nul's holocron into version three (as far as we know) of Nul's machine and Jadus explains to Heta that it needs testing. (The room that this takes place in is a great set piece by the way, with some cool visual effects when the machine gets activated.) There are a few prisoners kneeling in the background, including Sa'har and Tau (who is also here if you're an Empire player, with a side remark from Rivix explaining that she was captured during an attempt to rescue Sa'har in this timeline). Sa'har is selected as a test subject and put into the chair of the machine. As it starts up, she's clearly in pain and Ri'kan is not pleased. When she cries out in agony it's enough for him to actually make a break for it and he manages to interrupt the ritual with an angry outburst of Force power. He and Sa'har run away while Tau also breaks free and attempts to buy them time to escape.

As Sa'har suffers in the chair of Nul's machine, Ri'kan angrily beats against the shield that surrounds it

Meanwhile our character returns to Odessen, where the Supreme Chancellor or Empress/Emperor awaits us on their flagship to talk. There's a big stand-off where they consider taking you into custody and Sal-Deron/Krovos are not happy to find out that you lost Darth Nul's holocron. Your present allies (Arn/Anri and Lana/Theron/T7, who are also there) empathically argue against this course of action when the Mandalorian fleet also arrives, with the Ordo brothers jet-packing right into the hangar. They also express their support for your side, and after some more agonising tension, Republic or Imperial leadership give in and agree to leave things be for now and tackle the threat posed by Jadus and Heta Kol first.

I thought this whole scene was brilliantly done. You can really feel the rising tension as your supposed allies from the Republic/Empire try to boss you around and you're obviously not going to take it, but at the same time both sides know that applying (lowercase) force at this point would have serious ramifications that would be hard to come back from. It was great to see your allies backing you up and talking about how great you are, with the arrival of the Mandalorians finally moving the needle enough to cause the Chancellor/Empress/Emperor to blink first.

Republic trooper Shintar holds a passionate speech while backed up by her Mandalorian allies

In an interesting twist, if your character is a saboteur, they are actually exposed at this point, meaning the Chancellor/Empress/Emperor are not just mad at you about the whole Shae/Malgus/Jadus situation, but have genuine reason to want to take you down because they know that you've betrayed them. I thought this was an interesting way of framing the whole scene very differently, and in this light their reaction to actually being betrayed seems almost subdued. Your ally who just rescued you from the Enigma still speaks up for you regardless, and Republic/Imperial leadership still agree to deal with the current threat together for now.

A Republic fleet faces off against Hidden Chain ships above Khar Shian

Either way, with peace temporarily restored, the fleet jumps into Hyperspace towards Khar Shian, you catch everyone up on what happened on the Enigma and come up with an assault plan. It's agreed that you'll have to work with what you got as you are unable to call for further reinforcements. The Mandalorians, who now have some Basilisk droids thanks to Lane Vizla, agree to lead a diversionary ground assault while you and a small group of allies try to take the sneaky route to find Jadus. (There was a bit of dialogue with Lane here which sadly only seems to appear for a character that has completed the Bessi storyline, which due to the way it's set up can only happen once per account.) Meanwhile your faction will provide support from space and fight Heta's fleet there. (Side note: During the Imperial version of this bit we see that Maiya Vix from the Oricon storyline has been promoted to... captain or something? That was a nice little detail.)

As you arrive above Khar Shian, it's time to put your plan into action. You get to take part in a brief custom space combat section playing as either Daeruun and Arn or Krovos and Anri (in Krovos' ship). The devs were concerned that this could cause motion sickness for some people so it pops up a warning about that before starting and allows you to skip the whole gameplay section. The first time I ended up skipping it by accident, but I did play through it later on alts. By that point I was actually quite curious what it was like as seemingly every comment I'd read about it was pretty scathing and uh... yeah, I get the complaints about this one. It's nothing like the old space game or GSF, just a weird little section that is extremely on rails and hard to interact with.

Major Anri pilots Darth Krovos' ship while the latter sits in a command chair in the back

The problem is that you're supposed to shoot targets on a large enemy ship, but your own ship's path is completely locked in and the point of view is straight ahead where most of the time you can't actually see your targets. While you can technically turn the camera to look around and see where they are, the moment you let go to actually click on a target, the camera snaps right back to the default view that barely lets you see anything. I eventually settled for just spamming tab target until it would lock onto something off screen, and then fire rockets at that whenever it would let me. While a slightly awkward process, it does eventually get you where you need to be. It's a shame because I feel I do understand what the devs were trying to do with this section; the implementation just ended up being poor.

While all this takes place, your character descends onto the surface in a stolen Hidden Chain shuttle of your own with Lana and either Theron or T7-01. The Mandalorians also try to land their ground forces but are repelled by a shield. Since you can pass through with the stolen shuttle, you have the option to suggest having a look at taking said shield out from the ground.

As you approach the area to land, you see Ri'kan and Sa'har running away, and are given the choice to fire at either them or their Hidden Chain pursuers. Then you perform another one of your by now infamous crash landings. If you didn't shoot at her, Sa'har will briefly help you fight off the Hidden Chain but then still nopes out of the situation since she promised Ri'kan to stay with him and the two of them just fly off unscathed either way. It was funny to me that Lana says at this point "I can't believe Sa'har stayed to help us fight" because all I was thinking was "I can't believe Sa'har just ran off like that".

Lana, a female Sith warrior and T7-01 get ready to fight a large droid connected to a lot of cables from the ceiling

You and your allies enter Naga Sadow's old fortress via a rocky tunnel. You feel the pressure to locate the shield generator as soon as possible as the Mandalorians are struggling and your faction's fleet is under attack by a giant ion cannon (always those ion cannons). Eventually you find a strange droid that looks like something off Iokath and which is attached to the fortress via dozens of cables. It attacks and when you kill it, the fortress' shields go down.

After this, we see a cut scene of Shae's team taking down one of Heta's lieutenants just as he's on the comm with her, and Shae tells Heta that she's coming before advising her team to split up. Heta meanwhile (still in the room with the machine) finds her eyes drawn to an ancient Sith blade (presumably Naga Sadow's) and picks it up. Nothing bad ever came from grabbing ancient Sith weapons, right?!

Jadus watches her with no more than mild interest while Rivix tells him that the machine should almost be fixed up/ready again after the test got interrupted earlier. Jadus tells Rivix that this means it's time for the latter to leave and prepare "for the next phase of the plan". Rivix is taken aback but Jadus assures him that he's the best judge of how to deal with the way events are unfolding.

Darths Jadus and Rivix observing their surroundings

With the shield down, the Mandalorians are finally landing, and we pivot to Lane, Rass and Jekiah in their new Basilisk droids - which we get to control and use to wreck the fortress' ground defenses, though the Mandalorians are eventually forced to continue their assault on foot. The attack of the Basilisk droids is another vehicle section where we get to take control of another character - this time it's Jekiah Ordo in his Basilisk, with Rass in his own as his "companion". This section was much more fun than the space bit, even if the droid handled like a drunk elephant sometimes. Listening to Rass go from complaining to being excited about his Basilisk was amusing.

In general, it was very clear by this point why the devs chose to have these sections playing as another character in this update. When it was first mentioned in the dev stream, I had no strong opinions on the idea but it seemed a bit random to me. Seeing it in action, you can tell that it was a deliberate choice to better convey the grandeur of the battle to the player. During this fight over Khar Shian, a lot of things happen at the same time that your character simply can't be there for, which would've meant either adding even more cut scenes to an already pretty cut-scene heavy update, or simply summarising things that happen elsewhere in a couple of sentences of NPC dialogue, which wouldn't really have done them justice. Having seen Broadsword's solution in action, I think it was very effective in this update and really allowed us to take part in everything that happens even when our character is not in the room for a particular event. 

While the Mandalorians assault the fortress, the fleet once again calls you for help against the ion cannon, and Lana agrees to split off to activate the fortress defenses while you continue towards where you think the machine is. So in the next segment you get to play as Lana and Theron/T7 for a bit, fighting and slicing your way towards some orbital defense controls. You/they manage to activate it for one big shot that at least is enough to disable the ion cannon.

Lana and Theron getting ready to fight some Jadus troopers and acolytes

Again, I actively loved this, in particular as it gave me flashbacks to KotET chapter eight and wondering why the heck three people can't split up to assist both Torian and Vette - but in a good way. Sometimes splitting up simply is the smart choice, and I appreciate the devs letting our characters be smart here, while at the same time reminding us that Lana and Theron are really quite capable on their own as well.

Meanwhile the Alliance Commander encounters Shae. Rass and Jekiah show up shortly after and there's a confrontation involving lots of shouting, during which Rass in particular really goes off on Shae, though Jekiah as usual pushes for calm. Then Heta joins the fray, ancient Sith weapon glowing ominously.

Within moments, her and Shae are at each other's throats like rabid dogs, and a wild brawl ensues as you and the Ordo brothers join in. At the end it segues into a cut scene during which Heta's sword makes the crystals in the room resonate somehow so that they zap everyone. You knock off Heta's helmet and we can see that she's already been physically corrupted by the Sith weapon. Shae then pushes Heta into the crystals so that they both get electrocuted (?) plus Shae also gets stabbed by Heta in the process. Heta dies surprisingly easily from the crystal zaps, while Shae stumbles back into the room one more time to expire tragically in Jekiah's arms (after uttering some appropriately dramatic last words).

Jekiah Ordo holds a dying Shae Vizla in his arms

While my description above is a bit flippant, I thought it was an appropriate ending for a character as important as Shae Vizla, who's been with us since the pre-launch trailers, sparred both against us and by our side in Shadow of Revan, as well as fighting Arcann's skytroopers for us on Darvannis. The way she became obsessed with hunting down Heta personally was ultimately her tragic weakness. She clearly never became fully comfortable in her leadership role and relished the opportunity too much to just run off and hunt on her own again.

I've seen some discourse here whether it wouldn't have been better if we as the player character got to stand judge over her, and as far as that one goes - I'm kinda eh. The stereotypical light side choice of all being forgiven and her coming back into the Alliance wouldn't have worked here - as she says herself, she doesn't think she has anything to be sorry for, and both the Republic and Empire were very pissed at her as well. I can see why a dark side scenario of killing her could've been appealing for vengeful characters, but I think whatever the outcome/fallout with Heta and the Ordos would've been from that would then have felt unsatisfying in a different way. Basically, I was fine with Shae having that particular spotlight for a moment (not like I personally cared about hashing it out with Heta myself for the umpteenth time anyway) and being able to respond to her dying words with either respect, affection or a variant of "I would've preferred to kill you myself, but whatever" worked well enough for me.

While the Mandalorians deal with the expiration of their Mandalore and any remaining Hidden Chain forces, you continue onwards alone. You find a trail of dead Jadus acolytes left behind by Malgus, which segues into a section where you play as him fighting his way towards the room with the machine.

A female Sith warrior emerges from a tunnel to find dead Jadus acolytes on the floor

When he arrives, he's confronted by a vision of the Empress or Emperor, his former master, but he successfully dispels it to identify his real opponent: Darth Jadus. A duel between the two of them ensues, during which you play as Malgus and win. (Though Malgus is panting like an old man at the end, which made me chuckle.)

He picks up the holocron and inserts it into the machine before sitting down in the chair and starting it up again, which is when our character arrives. You can approve of him using the machine or try to stop him, but something odd happens anyway - you realise that the machine hasn't really been on, but you seem to be trapped in some kind of illusion projected by the Sith meditation sphere hanging above you. Another vision appears, this one of Darth Malgus' old master (whom he killed in the Return cinematic), Darth Vindican, who warns you about Malgus' treachery, but the latter urges that you just need to get out of this together.

What follows is a very fascinating descent into Malgus' psyche. You attack the meditation sphere's anchors around the room but to no success, and instead more visions seem to spring forth from Malgus' brain, including of his former rival Lord Adraas from the Deceived novel. He gets lost in trying to fight it and even attacks you, forcing you to beat some sense back into him. However, he then immediately sees another ghost from his past: Eleena Daaru, his old Twi'lek lover (also from Deceived and the old trailer of the same name). He seems to briefly get distracted by her affections but eventually kills her again, just like he did in life.

A vision of Eleena Daaru gently reaches out to caress Darth Malgus' cheek

This section is so incredibly cool if you're familiar with some of the lore involved. I read the tie-in novels years ago so it's not like everything was still fresh on my mind, but as things slowly started to come back to me, I became more and more engrossed. Oh right, it's the guy from the Return cinematic. Lord Adraas who...? Oh right, that guy! Now all that's missing is Eleena - and oh snap, there she is. 

I do wonder how well this section lands for people less familiar with the background material. Presumably more people have seen the trailers than read the tie-in novels, so I can imagine some being able to make the connections to those at least, but there are probably even more who didn't recognise any of these characters from Malgus' past. While the in-game context makes it clear enough who they are and why they matter(ed) to Malgus, I imagine it must be somewhat less impactful if you're only just meeting them all for the first time so to speak. 

Back in orbit, the fleet is noticing increasing levels of power from the fortress, and your faction's leader wants to order a strike of the location to take the machine out, though Arn/Anri and others warn them that you and other good people are still down there.

Darth Jadus shooting lightning from his left hand

Meanwhile on the surface, you and Malgus are confronted by a vision of Jadus next, and you realise that Malgus didn't actually kill him - Jadus is sitting in the meditation sphere and causing all these visions. His projection tells you that he's modified the machine so that it won't just awaken the Force in people but will also fill them with terror of both the Jedi and Sith, with Jadus offering the only way out.

You fight and win against this projection, which results in the real Jadus leaving in the meditation sphere, while Malgus sits down in the machine again. You can (unsuccessfully) try to stop him one more time, but he does manage to call out to the galaxy. We see a number of shots from various locations with known characters reacting to the voice in their head, from Satele Shan and her students (hi, Syl) to the overseers on Korriban. (It's been pointed out that it's strange that Overseer Ragate is alive here when we seemingly killed her in the Korriban Incursion flashpoint. I guess the old lady is more robust than we gave her credit for and was only "defeated" to eventually get up again. Or the devs forgot that she was supposed to be dead. Take your pick.)

I really liked how the views of various other locations also incorporate past choices into the scene. We see Petra on Ord Mantell, alone or with her sister Mina by her side. In the Odessen Force Enclave, we see Sana-Rae and Kira, but depending on if they are alive/you invited them, you might also have Arcann and Senya, and/or Jemala and Ora in the background.

Sana-Rae, Kira, and other Force users in the Force enclave on Odessen look concerned

Now that everyone knows that the machine is on, your old faction's leadership orders that the fleet bombard the fortress. You and Malgus get buried under a bunch of rocks (with it being notable that even as a non-Force user, the Force seems to have been awakened in you) and credits roll. When you exit, you just appear on Odessen.

Whew, that's a bit of a cliffhanger, isn't it? I'll admit that this part was a bit disappointing to me, not so much because I'm against cliffhangers in principle, but just because of how utterly detached it is from the rest of the game. What I mean by that is that there's always a bit of a clash between the single-player story and the open world MMO elements - the story might tell you that you're in a race to save the planet, but you can opt out of following that storyline any time to do something else without any negative effects. However, it's one thing for the player to decide to break their immersion for a bit and another for the game to do it for you.

Imagine if Knights of the Fallen Empire chapter one had been released as a standalone back in the day, with chapter two coming out a week later. Imagine ending with your character being frozen in carbonite in the story, and then being spat out on the fleet just to be told to come back later to find out what's "canonically" supposed to be happening to you right now. It just feels wrong to me. Maybe it will make more sense when 8.0 comes out and future players will have a smooth transition from that being-buried-under-rocks scene to whatever aftermath comes next, but right now it feels a bit bad.

Republic trooper Shintar rolls to avoid some falling rocks while Darth Malgus activates Nul's machine

All that said, as a whole I found this update pretty damn brilliant. We'd been building towards this for such a long time, with so many different characters with different motivations pursuing their own agendas, it was bound to be epic and Broadsword delivered with what's probably the biggest cast featured in a single story update since the game's launch. Who'd have thought we'd be eating this well fifteen years into the game's life? Shae and Heta's arc finally reached a satisfying conclusion, and I think Malgus is supposed to be dead as well now, though I'm not 100% sure with him. It would be a good time for him to go in my opinion, after that nostalgia trip through his past.

The sudden cliffhanger aside, I'm okay with not everything being tied up in a neat bow. What happened to Tau? I have no doubt that we'll be dealing with Rivix again, but she just seemed to disappear without any fanfare. Do we still have reason to care about the Kateen siblings now that Ri'kan finally got fed up with Heta and they've both run away? I guess we'll see sooner or later, though I suppose the more pressing questions are how our character survives being bombarded from orbit and what impact the broadcast from Nul's machine had on the wider galaxy.

Also, even though I just wrote over 4000 words about Legacy Reborn, I do think I'll have more to say about it still, as well as about Legacy Sith as a whole, now that its story has finally come to a conclusion. Stay tuned!

29/01/2026

A Farewell to FibroJedi's Website

If you're very old school, you may remember a SWTOR content creator called FibroJedi. About ten years ago, he was in the official content creator programme and everything! He took his name from the fact that he was suffering from fibromyalgia, a chronic health condition that mostly causes people a lot of pain for no physically apparent reason. (I had not heard about it before meeting him, a good example of how talking to different kinds of people can broaden your horizons.)

FibroJedi's website logo includes a depiction of Yoda wielding a giant spoon, a reference to spoon theory

He really opened my eyes to what life could be like if you approached SWTOR more casually, as he kind of had to do so by necessity. I used to very much be a proponent of how some challenge in MMOs makes everything more fun, but seeing his writings about the ways he sometimes struggled even with supposedly easy story content due to his disability really opened my eyes to a different perspective on that. I still think that challenge can be fun and that not everything needs to necessarily be for everyone, but his insights definitely showed me the value of having an easy story mode, especially in a game with as much focus on the narrative as SWTOR has.

Anyway, around 2020 he stepped down from the content creator programme and also more or less stopped playing SWTOR altogether because he found it too exhausting after the launch of Onslaught. He continued to create content about other MMOs though, primarily Lord of the Rings Online. Except - this week he announced that he's decided to step away from that as well (the content creation part that is) to focus on other things, and that his website will go away soon. He's arranged for this LOTRO and Final Fantasy XIV content to be moved to other platforms, but he noted that "[a]ll other content - that is to say, SWTOR and Fibromyalgia posts, will just disappear. Much of the stuff for SWTOR is out of date anyway."

That immediately made me - as someone who likes hoarding and preserving things, including digitally - go "nooo". I mean, okay, I guess some of his old guides and opinion pieces are probably outdated, but surely there were at least some posts that were still relevant. I immediately recalled his very detailed guides to the GSI daily missions for example.

So I trawled through his SWTOR content archive for a look, and was pleased to find that if nothing else, everything but a few fan fiction pieces had been captured on the Internet Archive (and I was able to capture the missing pages today). Not a place where things are necessarily obvious and easy to find, but they are still accessible if you want to look at them, even if not all the images are present and the formatting can be a bit wonky. I decided to compile a list of all of FJ's SWTOR-related posts on the Wayback Machine for easier finding in the future, after the original site goes down:

General SWTOR category:

Knights of the Eternal Throne category (if not already included in the above list):

SWTOR fan fiction:

I'm guessing you just scrolled past that huge list of links and you know what? Fair enough. I'm not going to pretend that I just re-read all of them myself today, though I did re-read some and enjoyed the nostalgia trip that came with that. I know from a usability perspective, people always want guides to be up-to-date, but from a historic perspective it can also be interesting to see what a guide on a certain topic said ten years ago. Not that long ago I found myself ruminating about how I actually remembered very little about the way endgame gearing worked back in Knights of the Fallen Empire (before KotET added the dreaded Galactic Command), and what do you know? FJ had a guide for that! His older opinion pieces were also a fond reminder of when the SWTOR blogosphere used to be a lot more lively and people were always exchanging thoughts and opinions on the latest content drops.

While this link list should be good enough for the purposes of someone specifically wanting to go back to find some of FJ's old posts, it won't make them easy to find on Google - which should be fine for the vaguely outdated stuff, but I think I might repost his GSI guides on here in full (with his permission of course), because they are still the most comprehensive content on the subject many years later. Yes, Swtorista has a page about how GSI works in general, but that won't necessarily help you when you're struggling to find Big Red on Alderaan.

Anyway, thank you, FJ, for your contributions to the SWTOR community, and for giving us a heads-up about your intentions with the website!

22/12/2025

The Blog's 14th Year Was a Bit of a Dud

Last year I made a big song and dance about how prolific I'd been on the blog (more than 100 posts written for the first time since 2019!), so it makes me a bit sad to have to admit that this year has been the complete opposite, with my posting frequency hitting a new low of around five posts per month, for an annual total of just over sixty.

This puts me a fair bit behind even the second least active year of this blog, 2022, when a last-minute delay to the launch of Legacy of the Sith completely sapped me of motivation in January, and then I had a major funk towards the end of the year due to the bad state operations were in (one of my top three worst times in SWTOR for sure).

It's kind of weird because I didn't really feel particularly bad about SWTOR this year at all. It was still my most played game of the year by a mile, and I don't really recall any periods during which I was having a bad time. The voice actors' strike and lack of story updates just made it less interesting to talk about, somehow. Doing dynamic encounters all year was fine but simply didn't inspire me to do a lot of writing about the game, good or bad. It's almost as if my enjoyment of SWTOR doesn't correlate to my urge to write about it in a linear way:

  • When I'm having a great time with it, I definitely want to write about it all the time. I have so many thoughts and I want to get them all on the page while the going is hot!
  • When I'm having a really bad time (rare, but it has happened), it also makes sense that I don't feel like writing very much. Maybe I'll make one or two posts to vent but then I'd rather focus on other things that I actually enjoy.
  • However, when I'm having a mostly okay time, like I had for most of this year, it's also kind of killer for my inspiration. I may have some fun playing in the moment, but it doesn't leave me with a lot to say about the experience.
  • Conversely, when I'm having a slightly annoying time, this is another motivator for me to write a lot, because there are still things I like but they are just being dragged down by all these flaws, and I feel like I basically have to cry out for the devs to fix them so things can be good again. (I suspect the "Knights of" expansions were a prime example of this, as there's no other expansion that I've talked about as much.)

That said, as much as I enjoy psychoanalysing myself, I was also stressed in real life for quite a few months, and played a fair amount of WoW, so those things also took away from this blog in terms of both free time and motivation.

Regardless! Enough of the general yapping, let's look at some of the things I actually did write:

January and February saw the last two installments of my "Around the SWTOR-sphere" column before I dropped it. I still think it's a great concept and there absolutely is lots of community activity that deserves highlighting, but what with my general lack of energy, a project that very much required loads of it was naturally the first thing to go.

I also started the year by writing a wishlist for features I'd like to see in 2025, none of which became reality. Don't worry, I'm used to it. As I was still somewhat energised from patch 7.6 in December, I wrote top ten lists about the new dynamic encounters on Hoth and Tatooine. Even though I waited with writing them to make sure that I had sufficient experience with all the encounters under my belt, I've got to say that a year later, I'd definitely change some of my rankings anyway.

I also wrote a post called "SWTOR Classic - an Attempt at a Realistic Assessment", which surprisingly turned into one of my most popular posts in terms of random Google traffic. Or maybe it shouldn't be a surprise, considering that it's a very niche topic that not a lot of people talk about but that would definitely cross the minds of at least a small subset of players. Lest you think that it being popular in terms of Google must mean that SWTOR Classic is something the masses are secretly craving, we're still talking about fewer than one hundred hits per month here.

By February I was already struggling for inspiration a bit, reaching for subjects like my pet peeves in PvP or whether the newest Cartel Market bundle was good value. When Galactic Season 8's theme was announced to be uprisings, I was not thrilled. In March I also had reason to be sad when the OotiniCast shut down. By April I was talking openly about how unmotivated I was feeling

In May I tried to rank all previous Galactic Seasons by how much I enjoyed them. Patch 7.7 dropped and like I said above, I had some fun but it felt lacking without a story update.

At least June was a good month for me, as I got to celebrate earning the Dread Master title from completing the timed run for Dread Palace master mode and my guild conquered Belsavis during Total Galactic War (in a rather degenerate way), finally earning me the legacy title "The Galaxy Conqueror".

A long row of Twin Suns members in command walkers posing at the edge of the lake on Belsavis where the Primal Destroyer lives

I made people come and pose with me on FA-1 Command Walkers to commemorate the occasion. 

In July I had a decent time with the Night Life event after the devs finally made casino chips a legacy-wide currency, and I had a lot of fun joining the New Outriders for a guild event on Star Forge.

August saw me completing the timed run in master mode Scum & Villainy, and Galactic Season 9 launched, bringing with it the removal of cut scenes in the group finder, which I was not too happy about, even if I understood the devs' motivation. Nonetheless, I enjoyed this season's theme a lot more than the previous one and felt that it was off to a good start.

September saw me hitting a few more personal milestones, such as completing all the hidden achievements related to the dynamic encounter "Trial by Fire" on Hoth and hitting legacy level 50 on the Shae Vizla server. (Yes, I'm still there!) I also wrote the super-nostalgic post "10 Moments in SWTOR's History for Which You Had to Be There", which I'm still pretty proud of.

In October I talked about how people shouldn't be too freaked out about the EA buyout just yet, the success of date nights, and how I thought the special Czerka stims used in the last two Galactic Seasons weren't working out so great.

November mostly consisted of more talk about running flashpoints for GS9, until December finally gave us patch 7.8 and the story update we were originally meant to get a year ago. I also got to round out the year by defeating Dread Master Brontes on master mode, which has probably made 2025 one of my most successful years in terms of ticking off challenging old ops achievements.

We'll see how I'll do in terms of blogging in 2026. After this year's low, I'd imagine that the only way is up!

21/11/2025

An Expansion Tease & A Peculiar Controversy

On Wednesday it was time for the dev stream preparing us for the launch of 7.8! And it was... okay? To be honest, there were less "news" than I'd hoped for, though to some degree that was to be expected considering we already knew a fair bit about the patch's major features. Still, I was a bit surprised that they spent a full fifteen minutes recapping the Legacy of the Sith story so far - I have no doubt that's useful to some, but probably not to that many among your hardcore audience that come to watch you live on Twitch. Whenever I glanced at chat people were complaining that they were bored and wanted to move on, and I had to remind myself to not pay too much attention to chat because it always contains a lot of negativity, sadly.

Also, what they told us about Galactic Threads was pretty much the exact same stuff they told us about it a year ago when it was originally meant to launch. Really, the most exciting bit of genuinely new news to me was a note that they'd be updating the large ceiling hooks in strongholds to work like large floor hooks, meaning they'll also contain a three by three grid of small hooks. This is great because the devs gave us a bunch of new small ceiling decorations this season which look really nice but were hard to place in an effective way due to the lack of small ceiling hooks available in almost every single stronghold. Either way, 7.8 still looks exciting to me and I'm very much looking forward to it.

One slightly sad piece of news for German and French players was that the voice work for 7.8 still isn't ready in their languages, so they'll only be able to play the new story in English for now. I wonder why Broadsword couldn't get that done while the English voice actors were on strike - the German and French ones weren't, as far as I'm aware! Either way, I guess it's up to these players to choose whether they want to play through the new story in English or wait even longer. 

(Side note: Sometimes I wonder whether a future project for me, once I hit legacy level 50 on all servers, could be something like playing through the class stories in German. I bet hearing all those player characters and familiar NPCs talk in completely different voices would be wild. But I'm getting sidetracked...)

Anyway, I'm not going to go into much more detail about things like new Cartel Market additions and so on. As usual you can find full, detailed breakdowns elsewhere:

I just want to talk about two more things that came out of this livestream. First off, Papa Keith appeared at the end of the stream, and as he so often does, casually dropped a hint about something yet to come that would hype players up. Specifically he said that in his producer's letter for the game's anniversary, he'll be giving us a roadmap for what's coming in the new year, and that they'll be "wrapping up Legacy of the Sith". That's kind of like... telling us that they are working on an 8.0 expansion without telling us that they're working on an 8.0 expansion.

EEEEEEEEEE!

I'm trying not to get too excited just yet because it hasn't been stated explicitly at this point, but it's hard not to be hopeful. I still stand by everything I wrote about the prospect of a new expansion a little over a year ago, but man, would I ever love for a good expac launch to make the game feel exciting and invigorated again. I'm looking forward to learning more.

Now, for something completely different - at the end of the stream, they showed off the new loading screen/key art for patch 7.8:

The Galactic Threads key art shows Darth Malgus looking in front of an illuminated window, with Shae Vizla and Lana Beniko ready for combat in the foreground. On the sides we see Major Anri and Arn Peralun brandishing their weapons.

My reaction to that was something along the lines of "Nice. Lana and Shae's faces look a bit weird though. Oh well." And then I moved on, because a character looking slightly off on the art of a SWTOR loading screen is a pretty common thing. I remember when Legacy of the Sith's key art was first revealed, one of my guildies commented that Lana looked like Adam Driver in a wig, which made me go "oof" but I could also see what he meant!

When I checked social media for chatter about Wednesday's dev stream, I was surprised to see a few comments that accused the new key art of being AI generated. Warning: I'm going to go into way more detail than this probably deserves, but it's a subject that interests me and I kind of fell down a rabbit hole, so you've been warned.

As a certified AI hater my reaction was of course to be shocked and want to find out more. From what I've seen of the SWTOR devs they've always struck me as very pro human creativity and anti AI art, but who knows what's going on behind closed doors when there's money to be saved? I tried to look for more information on where this whole idea came from, but couldn't find more than the same three people or so repeating that it was "obviously" AI, no explanation needed, which was of course not helpful.

Finally Tacogoats, a SWTOR player I follow on Bluesky, shared a link to a tumbler post of his in which he attempted to break down the evidence he saw for the art piece being artificially generated. And for all the details he circled... I did not find it convincing at all. The comments seemed to either be flat out wrong (no, Anri is not missing her index finger; it's right there), issues that I couldn't make out at all, or even if I could kind of see what it was that was bothering him, I still didn't see how these things were in any way evidence of AI involvement. So what if the one knuckle on Malgus' hand has a slightly odd edge? Cause human artists never create the slightest imperfections when drawing hands? I was expecting some kind of "gotcha" like a line from something in the foreground merging into a different line in the background, like you can often get with AI art since it doesn't actually have any concept of three dimensionality. However, there was nothing of the sort.

In fact, the more I looked, the more I became convinced that this couldn't be AI. AI image generators are very good at conjuring up things for which they have lots of references. They can easily create a photorealistic image of a non-existing human because their training data contains millions of photos of humans! What they are not good at is creating very specific details for which they don't have (enough) references. And let's be real, random SWTOR NPCs are not something for which any AI is going to have lots to work with.

I remember when I encountered the very first image generator I'd ever seen - a few years ago now - I tried to get it to generate images of Darth Malgus and Satele Shan and it failed utterly. I think Malgus was a black blur with angry eyes so it clearly had some vague reference for him, but Satele pretty much just resulted in random noise. Obviously things have progressed somewhat since then, but it's not like the internet suddenly got flooded with millions of screenshots or art of all these SWTOR characters that wasn't there before.

I actually got curious enough to dust off my OpenAI login and ask ChatGPT to generate me a "painterly" image of Lana Beniko (since she's one of the characters on the key art). I'll be honest, the result was actually better than I expected. It clearly had enough material to deduce that Lana's a white, slightly angry-looking woman with mid-length blonde hair and a side parting. I also asked it to generate an action shot in which she'd have her lightsaber out and again - it wasn't totally terrible in my opinion.

An AI-generated image in a painterly style that vaguely resembles Lana Beniko staring moodily into the distanceAn AI-generated image in a painterly style that vaguely resembles Lana Beniko with her yellow lightsaber drawn

But two things stood out to me: that it was actually very good at giving her an attractive face (even if it doesn't look exactly like Lana does in game) - which is something to think about when the first thing anyone mentioned being slightly "off" about the key art were the faces - and the fact that the AI had absolutely no clue what sort of armour she wears, dressing her in a generic black combat suit with matching pauldrons and a cloak.

Now, I'll be the first to admit that ChatGPT might not be the best image generator and that my prompting was extremely low effort - I'm sure someone could prod an AI into producing something better, but anywhere close to the sort of detail we actually see in the key art? That seems incredibly unlikely to me, not with where we're at right now. And all that's just talking about a single character, never mind five of them in a balanced composition. In a way, going down this rabbit hole has actually increased my appreciation for this new loading screen.

I can't blame people for being paranoid and suspicious. Corporations trying to cut costs by replacing real artists' jobs with an inferior AI-generated product is a real thing. But so is people being overly paranoid and thinking that everything is AI when it actually isn't. As a creative person myself (even if my hobby is writing, not drawing or painting), someone accusing my stuff of sounding/looking like AI would actually be more hurtful to me than just saying that they think it's terrible. We're not doing the art community a favour by immediately accusing things of being "AI slop" as soon as we don't like something.

Bonus AI laugh: I also asked ChatGPT to generate me an image of Shae Vizla and that one was a lot less charming. It clearly had enough of a clue to give me a red-headed Mandalorian, but what the fuck is that armour? Why is the "blaster" I asked for in the prompt just a plain old 20th century gun? And why is there another random Mandalorian's helmet attached to her thigh?!

An AI-generated image in a painterly style that was supposed to be Shae Vizla but is really just a random woman with mid-length red hair in black and red armour, holding a gun and with a helmet-like growth on her thigh

24/10/2025

Looking forward to 7.8

I learned long ago not to get too hyped about new content for my favourite MMOs as it's too easy to end up disappointed, but then, what's life without a little bit of happy anticipation? Patch 7.8 can't be more than a few weeks away now, and I'm very much looking forward to us getting our first story update in one and a half years.

That alone would already be something to celebrate, but this week we found out that there's more to come in this patch. Keith had already hinted in his producer's letter at the start of the month that Dantooine would be in for some dynamic changes, and then last week the official YouTube channel dropped this nice little teaser video:

I had a bit of a chuckle at Musco describing Dantooine with the words "it's usually pretty quiet there" when that planet is either being raided by pirates or overrun with swoopers on the regular, but either way the news of the Dantooine stronghold and the devs trying something new with the dynamic encounter system there were great to hear. With both story and new gameplay in the pipeline, this may well shape up to be the meatiest content patch we've received in a while and I'm here for it.

Side note: If you're someone who doesn't always keep up to date with what's been happening in SWTOR recently, I've got a new permanent page for you called "The State of SWTOR", which is linked from the sidebar on desktop and the drop-down menu at the bottom of the page on mobile. I'm planning to keep it updated on the regular and we'll see whether it gains enough traction to reduce the number of people asking on the subreddit how the game is doing every day.

06/10/2025

Date Night Data

Earlier in the year, Narrative Director Ashley Ruhl gave a talk at 2025's Game Developers Conference, on the subject of SWTOR's date nights. I believe it's technically available to view online, but only if you have an expensive subscription to the GDC website. So I was quite pleased when /Jawaface pointed out to me last week that at least the slides for the presentation were now freely available to view for everyone.

Slides alone obviously don't give you the whole picture, but they do give you a pretty good idea of just what was discussed. It being from a conference for game developers, the talk was obviously primarily targeted at that audience and covered things like the technical side of setting up certain cut scenes for example. If I as a layperson had to sum up Ashley's message to other developers based on these slides, I'd say it's to not give up on passion projects for your game because your time will eventually come, and that you can get a surprising amount done by repurposing existing tools.

What I as a player found the most interesting though was the below slide, clearly added to show that date nights were a success. It shows the completion rates for the new main story added with patch 7.5 (that was Desperate Defiance) compared to the four date nights that were added in the previous patch (for Lana, Theron, Arcann and Koth).


It shows that 30 days after release, more players had completed at least one of the available date nights than 7.5's story. Now, you could argue that maybe that's not an entirely fair comparison, seeing how date night missions only take about five minutes and are available to anyone who's completed the "Knights of" expansions, while 7.5 required your character to be all caught up with several years of additional story updates added since then (plus it also took more time to complete). Nonetheless...

I thought this was quite impressive. As someone who's generally less interested in the romance aspect of the game compared to others, I was kind of surprised just how popular these were. Also that Lana looks to be about twice as popular as any of the other three companions in this comparison, but then I guess she's the only woman running against three men. I guess this is why those of us who aren't that crazy about Lana will never be able to get rid of her... (I'm joking. Mostly.)

I suspect that the numbers for the date nights released after that must have been less exciting, considering that all the other companions are limited to specific classes as opposed to being available to everyone. Personally I still haven't done any beyond Theron and Arcann, as I just don't have the right combination of characters far enough progressed through the story. One day I guess...

Anyway, I just thought that was an interesting little insight into content performance, of the type that devs usually don't share with players (while at the same time we as players love to get our hands on it - as was also evidenced by all the excitement about John Hight's leaked slide about WoW subscriptions from his GDC presentation last year).