Showing posts with label swtor general. Show all posts
Showing posts with label swtor general. Show all posts

31/07/2026

A More Classic Experience in Our Future

Today was the day of the long-awaited dev stream giving us the first details about 8.0. The devs didn't mention anything about the story or what to expect on Ryloth yet, but there were some very interesting announcements about mechanical features.

Musco started by talking about some (not super exciting to me, but nonetheless very welcome) quality of life improvements, such as fitted gear being added to collections, toys becoming abilities so they no longer take up bag space, and interactable decorations becoming persistent (so the game will remember what state you left them in).

He also surprised me by announcing something I never thought I'd hear any MMO dev promote as a good thing: that they'll be slowing down levelling a little. Now, he didn't use those exact words - and probably for good reason - but it's effectively what he described, giving the current negative example of new players immediately overlevelling their surroundings massively after only three quests. So I don't think the goal is to make things massively slower, but to rein in those early levels in particular. He did say that they'd give us more details later about which sources of XP would be adjusted exactly. 

That said, this is a nice segue into the biggest new feature they announced: adjustable overland difficulty. (I was doing an ops on my main screen while watching the livestream on my second monitor and I may have excitedly yelled "open world difficulty options" at my guildies over voice, shortly before wiping us on Izax veteran mode.) As a simple toggle, you'll be able to adjust the difficulty of mobs for you personally by upgrading from story to veteran or master at any time, which will increase your damage taken, reduce your healing received, and decrease your XP gains.

Slide from the dev stream. It says: 8.0 features: difficulty modes. Players can toggle their difficulty in the overworld! Story = current difficulty; veteran = increased difficulty, similar to launch era; master = for those seeking the highest challenge. Impacts damage received, healing received, and experience gains. Difficulty is a personal effect, so you can still play alongside others. It does not affect instanced multiplayer areas like flashpoints or warzones.

Now, this was never a feature I personally clamoured for, but I'm aware that it's something other MMOs have and that I've seen players ask for more than a few times. The reason I wasn't that invested into the idea personally is that I don't think the current difficulty is terrible - shortly after 4.0 it was a joke, yes, but they did retune things a bit around Onslaught and since then I think it's been okay-ish. Yes, low level planets are still easy to steamroll, but if you actually do higher-level content and don't always have your companion set to heal, you can still find some danger in places.

Plus, let's be honest - if we take veteran and master mode chapters as examples of Broadsword's tuning for additional solo challenge, they are not great. They can be challenging alright, but in rather un-fun ways.

So by itself, this kind of sounded... interesting, and nice for those who really want it I guess, but not necessarily that big a deal to me personally. However, there was more!

While you can dial your personal difficulty up and down at any time, there'll also be a new venture focused around it, challenging you to create new characters of all eight base classes and level them through veteran or master mode world difficulty (these characters will be locked into their chosen difficulty and unable to change), fulfil certain goals along the way and earn rewards in the process.

As an old-timer I had immediate flashbacks to the Dark vs. Light event from over a decade ago now, which asked us to level new alts of all eight origin stories as well as complete certain milestones on at least one of them (such as making it through all the "Knights of" chapters).

I actually found myself thinking only the other day how Galactic Seasons kind of fill a similar role nowadays as the DvL event back then by making us re-do old content for rewards, but that they never care about levelling and story, and how it would maybe be nice to have something like that again some day as a one-time thing. The nice thing about this being implemented in the form of a venture is that there's no time limit on it, and the fact that you have to effectively level up in "challenge mode" will actually make the experience somewhat different from a gameplay perspective too.

It's also worth noting that it was stated that veteran difficulty is aiming to make the gameplay more reminiscent of the "classic" experience - my post from last year about the notion of SWTOR Classic and why I don't think it'll ever happen has turned into one of the more popular posts on the blog, and there's been some chatter in the comments about how one could create something at least approximating the classic experience in the game as it is now. Commenter Thander's suggestion from back then actually sounds remarkably similar to what was announced! So one can hope that this feature might also appeal to some lapsed players who would be interested in returning if only they could choose to have a bit more challenge in their everyday gameplay.

We'll see how successful the devs will be in terms of getting the tuning right, but the difficulty toggle will be available to try out on the PTS in a later phase, so we all better check it out then and let them know what we think.

In the meantime, if you want to read more details about what else was announced on the stream, including things like new rewards from Galactic Season 11 and the Feast of Prosperity, check out one of these stream summaries from the usual suspects:

20/07/2026

Class Story Counting

I mentioned in a previous post that after I decided to cut back on my involvement with Galactic Seasons, I was hoping that this would free up some more time to get back into the story aspect of the game. I saw it as a first sign of success on that front when I finally completed the Jedi knight class story on the Leviathan server last week, something that's been four years in the making - four years, that is, during which I logged into that character almost every week but was spending all my time on pretty much everything other than story.

A pink female Twi'lek in Jedi knight armour turns around in surprise as parts of the Dark Temple collapse behind her

As I watched a victorious Jedi flee the Dark Temple once more, I found myself thinking about how it had been a while since I'd last completed the Jedi knight class story, which was kind of weird because it sure has felt like I've been spending a lot of time playing knight story missions in recent years. So this then sent me down a rabbit hole of taking a look at how often I've completed each class story, in what year (if I had data on that) and how it compared to how many alts I have who are still "stuck" on earlier steps of the story.

Trooper:

Completed a total of 4 times:

  • On my main on Darth Malgus (female, light side), back in 2012
  • On one of my alts on Darth Malgus (female, was supposed to be neutral but I just checked and she has 0 dark side points due to some KotET era shenanigans I think) - this one's been sitting there ready to start KotFE for years now but I just haven't been able to get myself to pull the trigger; according to the blog I completed her class story in January of 2016
  • On my Star Forge main (female, light side) in 2024, more than eight years after I first created her on the Ebon Hawk server
  • On one of my alts on Shae Vizla (female, light side) in 2025 - one of the few characters I've played in recent years who finished their class story before hitting the level cap (she's level 75 at the time of me writing this)

It's kind of wild to me that there were eight years between my second and third completion of the trooper class story! Though completing it twice in the last two years isn't too bad. 

There also isn't a lot of variety here in how these were played. There is a dark-sider and a male character among the 8 "story-in-progress" troopers I have on top of that, but most of them are still more nice ladies.

Smuggler:

Also completed a total 4 of times:

  • On my original smuggler on Darth Malgus (female, light side), back in 2012
  • On two alt smugglers on Darth Malgus (both female, one light side, one dark side), in 2013 and 2016
  • On Star Forge (female, light side) in 2024

Same issue here with all of them being very similar and an eight year gap between the thrird and fourth completion. I also have "only" 5 more smugglers in progress, as it turns out. At least there are two males in the mix there, and two potential dark siders (for one it's still a bit early to tell). I was actually a little surprised that I don't have more smuggler alts, but I'm thinking it may be because of the fact that smuggler is one of only two classes on which I've managed to take more than one character past KotFE and KotET, which makes it feel like I've spent a lot more time playing smuggler stories than I really have. 

Jedi Knight:

Also completed 4 times!

  • On my original Jedi knight on Darth Malgus (female, light side), back in 2012
  • On two alt knights on Darth Malgus (both female, one light side and one dark side), in 2017 and 2022 
  • On Leviathan (female, light side), as per the start of this post

It's interesting that these are more spread out, with the biggest gap being the five years between 2017 and 2022. I also have 5 more knights still waiting in the wings, but I was surprised on checking that only a single one of those lives on Darth Malgus; all the others are on the other servers.

Jedi Consular:

This turned out to be the Republic class story I've completed the most often: 5 times.

  • On my original Jedi consular on Darth Malgus (female, light side), back in 2012
  • On two alt consulars on Darth Malgus (both female, one light side and again, another one that I remember being neutral but the game also shows her as full light side now), in 2014 and 2020
  • On Satele Shan (male, neutral), at the end of 2024
  • On one of my alts on Shae Vizla (female, light side), also in late 2024

This is also the only Republic class story I've completed on a male character so far, and I have no fewer than 10 more consulars on earlier steps of the story, which is more than I have troopers, even. Again there's a six year gap at one point, and I actually completed the story more times in the last six years than in the eight years before that.

Sith Warrior:

This is the Imperial origin story I've completed the most often: also 5 times.

  • On my original Sith warrior on Darth Malgus (female, dark side), back in 2013
  • On three alt warriors on Darth Malgus (two female, one male; one light side, one dark side and one neutral), in 2017, 2024 and 2026 respectively
  • On my Shae Vizla main (female, mostly dark side), in 2024

I actually completed the dark side Sith warrior on Darth Malgus only the other week - she's been one of my primary PvP alts for a while and I was just passing some time while waiting in the queue. This one generally felt like I've done it a few times more recently and the numbers actually back it up, with no fewer than three of the five completions happening in the last two years! I also still have 6 more warriors "in progress".

Sith Inquisitor:

With this one, I was surprised to find that I've only actually completed it 3 times.

  • On my first inquisitor on Darth Malgus (female, light side), back in 2013
  • On two alts on Darth Malgus (both female, one dark side and one neutral, even if the game once again disagrees with me), one in 2014 and one in 2024.

Two of these completions were forever ago, and then it took me no fewer than ten years to go again! Also, that last completion was an instance of me playing through a class story in tiny chunks over a really long stretch of time so I don't actually remember that much of it.

What's also worth noting here is that I used my two free character boosts on inquisitors, which means that technically I have more of them with advanced story progress than of most other classes, even if those two never went through their class stories. There are also another 7 whose class story is still in progress. 

Imperial Agent:

It turns out this one is tied with the inquisitor for last place with 3 completions:

  • On my original agent on Darth Malgus (female, light side), back in 2012
  • On my saboteur alt on Darth Malgus (female, light side) in 2016
  • On a third alt in 2017 - she used to be on a different server but was merged into Darth Malgus at one point, though I never played her again after that - you can tell she's old because she's level 63 and on Makeb in terms of story

What do you mean it's been almost a decade since I last completed an Imperial agent's base class story?! This is madness! Fortunately I have two of them now that are getting close again. In total, I only have 5 more agent alts in the works, which makes this my least played origin class. Again, this was a surprise considering that I've always been quite fond of the agent story.

Bounty Hunter: 

With this one it's back to 4 completions:

  • On my original bounty hunter on Darth Malgus (female, light side), back in 2013
  • On two alt hunters on Darth Malgus (both female, both dark side), in 2014 and 2022 
  • On one of my alts on Shae Vizla (female, light side) in 2025

Again we have that big eight year gap. 6 more hunters in progress.

Conclusion?

Having completed each class story about four times on average may seem like a lot to some, but considering that I've been playing the game since launch, it's less than I would've expected. It does make sense that my focus on redoing the stories decreased over time, not just because of seasons but also because I engaged in endgame activities in general. Still, for most of these it feels like it's definitely been a while and like I'm more than due for a revisit of those final chapters (the early planets are something I've done plenty of times).

That said, I was surprised that there were quite a few that I've actually completed relatively recently and where the biggest gap of me not doing any story was actually somewhere around the years between 2016 and 2020. While seasonal activities discouraged me from spending too much time on class stories, the fact that they got me playing on more servers actually seemed to help my appetite for going through them again, compared to my main server where I'd already seen and done it all multiple times. 

I was also surprised that in terms of overall character count, consular came out this far ahead with 15, but on second thought it makes a lot of sense: Before Legacy of the Sith decoupled combat styles from origin stories, consular and inquisitor were the only classes where I really loved both available combat styles, so they were my #1 pick for new PvP alts for a long time (and I do prefer Republic over Empire).

I'm hopeful that these completion numbers will go up soon if I continue on my current track, as I currently have a trooper and an inquisitor on Corellia as well as a knight, agent and bounty hunter on Voss.

13/07/2026

Where Has All the (Manic)Time Gone?

Having completed every last one of my Galactic Season 10 goals, and having made the decision to dial things back for Season 11, I've been feeling strangely liberated over the last couple of weeks. I can actually come up with my own goals again - goals that I can start and stop at any time, instead of merely trying to figure out how to get through a massive in-game checklist efficiently enough that I can still catch a full night's sleep by the end of it.

As a result of this, I've been playing less but have been enjoying it more, which led my mind down a weird path: Have I involuntarily been reducing my own enjoyment of the game by trying to do too much? If only there was a way to track my play time... oh wait.

More than seven years ago I made a post about how I'd installed an app called ManicTime to track my gaming habits - and then promptly went on to never mention it again. I've referred to it occasionally when writing the end-of-year round-ups for my WoW blog, to figure out whether I'd spent more time playing the modern version of the game or Classic, but I never really looked at anything in great detail. However, I'm still using the same PC I had back then, and I've allowed the app to gather data all this time. Time to have a look!

It didn't take long to tickle the following graph out of ManicTime, showing my SWTOR play hours from February 2019 to June 2026, grouped by month:

A line chart showing my play time each month, with the y axis representing hours and ranging from 0 to 220. The line zig-zags up and down a lot, with the lowest value being below 20 in November 2021, and the highest just under 220 in March 2024.

So uh... it's a lot! You can see that my play time definitely increased after I started doing seasons on all servers, but there's a lot going on there in terms of ups and downs, so I decided to look more closely at what exactly happened when.

The same graph as above, but with indicators next to various peaks and troughs to show when Galactic Seasons and major patches launched.

As I already mentioned, my first point of reference was February 2019, which I talked about in the post I linked a few paragraphs up, where I was slightly embarrassed about having accumulated about 130 hours of gaming time in a single month, split between SWTOR and Elder Scrolls Online. Ironically, those 66 hours played ended up being one of the lower data points for SWTOR in the chart.

Over the next few months, my monthly play time only increased, hitting a peak of about 120 hours per month played throughout May and June, which I can only chuck up to me feeling energised with excitement about the (then upcoming) Onslaught expansion at the time, which is something I did write about.

However, this excitement didn't last and my play time started to drop again soon after, hitting the chart's third lowest point in September 2019, a month in which I played less than thirty hours of SWTOR. This makes sense in so far as WoW Classic launched at the end of August, which had me super excited and hogged all my attention for a while, to the point that I was probably only logging into SWTOR for scheduled group content. In a normal week I generally attend three ops nights with my guild which last about two hours each, which in turn adds up to 24 hours of play time in a month even if I do nothing else, so that maths checks out.

My play time increased again when Onslaught actually launched, though that peak did not rise as high as the one for the pre-expansion excitement. The chart's second biggest peak comes in the first half of 2020, which makes sense as this was when the UK went into lockdown because of Covid. While I was still working more or less as normal, just from home, I did have more time to play due to no longer having to commute, and many guildies who were unable to engage in their usual in-person socialising activities were constantly online, making my SWTOR experience feel as alive as it has ever been.

Things dropped off for me in the second half of the year, because while Covid was still a thing, I'd been recruited into a guild in WoW Classic (after having hit a bit of a lull in that game before) and became super active there, once again at the expense of SWTOR. Basically that whole "slump" period from August 2020 to August 2021 was caused by my WoW Classic focus.

There was a brief activity spike in September 2021, though I'm not entirely sure what the reason for that was. There was a Total Galactic War during that month which had me binging on SWTOR for at least a week, and I did also write about being excited for Legacy of the Sith.

Again that pre-expansion excitement didn't last, however, as I got pre-occupied with WoW Classic once more (which had reached the Burning Crusade by that point), though my big investment in that would eventually peter out a few months after that for a number of different reasons.

This leads us to the lowest point on the chart in November 2021, where I apparently played fewer than 20 hours of SWTOR, meaning I likely didn't even do all my usual group activities that month. This makes sense though, as we usually take a bit of a break from ops in the weeks immediately leading up to an expansion, and at the time, Legacy of the Sith was supposed to come out in early December, until it was suddenly delayed until February.

When LotS finally launched in February, I did get active again and my activity continued to rise all the way until May, which I think I can definitely "blame" on Galactic Season 2 and my project to progress the seasonal track on all servers, as the expansion itself infamously launched with not that much content and wouldn't have kept me that busy for that long.

Once my goals were achieved, activity dropped again, with patch 7.1 only producing a tiny bump - I was not happy with the game at the time. But then Galactic Season 3 arrived and I was off to the races once again! And played even more when I decided to also do the meta objective to complete 100 weeklies on all servers.

I'm not going to keep talking about every single peak and drop after that, but I do think it's clear from the patterns on the chart that a new season always increases my time investment. The biggest peak on the entire chart was March 2024 when I launched myself into doing a Galactic Season on six servers at once for the first time, apparently spending close to 220 hours in game that month. That's seven hours per day, every day. How I pulled this off while also working and sleeping, I don't know, but that's what it says.

Anyway, I do think the chart shows that doing Galactic Seasons across multiple servers has indeed massively increased my hours spent in the game. (Compare this to the first season, which just resulted in a more or less horizontal line at the sixty hour mark for four months.) The part of the graph that shows my activity pre-Legacy of the Sith has some peaks and troughs, but most of the time my activity levels hover between 50 and 100 hours of play each month. And I have really fond memories of those times!

Yet ever since Legacy of the Sith, the average seems to have shifted closer to being between 100 and 150 hours, meaning I've spent almost twice as much time on the game, without necessarily having twice as much fun. I often wonder why I feel like I don't have as much time to blog and make videos as I used to and um... yeah, that looks like a big culprit of that to be honest! And I definitely do think that I want to reclaim some of that time to do other things.

I'm not saying I regret spending all that time on Galactic Seasons. I do think in the earlier seasons in particular, the spikiness of the graph shows some real excitement on my part, getting super hyped and binging hard, with a matching drop-off in activity and recovery period afterwards. But I think the graph for the last two years also tells a slightly different story, with the peaks getting smaller and the drops between them more shallow. I've just been playing and grinding consistently because that's what I do now I guess. I think I'd like to move away from viewing the game like that for sure.

06/07/2026

A Good Time to Come Back to SWTOR

A couple of months ago I got a very surprising DM, from a player who had been in Twin Suns Squadron with me throughout 2012 and 2013. He'd decided to finally get back into the game and wanted to re-join the guild as well. I've got to admit that he and I hadn't been super close back then, so after more than a decade I barely remembered more than that he was English and had always seemed kinda nice, but that was still more than enough reason to welcome him back with open arms.

Our guild has pretty low churn, so it's not unusual for someone to take a prolonged break - sometimes several years long, even - and then come back and be happy to find that they are still in the guild and able to immediately pick things back up where they left off. But someone coming back after thirteen years was definitely a longer absence than anyone had ever returned from, so his level 55 trooper did need a re-invite, which I was happy to provide.

Since then, he's been online most days and is often hanging out in the social channels. I was honestly pretty delighted to see him go through all the expansions he'd missed in real time, based on which achievements were popping up in guild chat each evening. Ooh, he just finished Shadow of Revan! Ooh, he's doing chapters now! Etc.

I'm pretty sure he's fully caught up by now, but the achievements have kept on coming. The other night I congratulated him on unlocking Bessi, and he replied with something along the lines of "I just keep finding new things to do; it's great!"

While someone coming back after this long may be an unusual situation, I've also noticed an uptick in more "regular" returners, people who've just been away for months or a couple of years at most. Steamcharts also recently registered the highest player count for SWTOR since around 2023.

It just feels like a good time for that kind of thing. Knowing that there'll be a new expansion at the end of the year has people excited. If you got bored of waiting for story updates at some point during Legacy of the Sith and checked out, that storyline is now wrapped up and you can come back and play through everything you haven't seen yet in one go.

Additionally, we're also at the end of Galactic Season 10 now, with Season 11 probably starting in August, and both of these have been bringing back companions from previous seasons, giving people another chance to pick them up now if they missed them before. With only a few weeks to go it's too late to organically complete the Season 10 track in its entirety, but the companions are right at the start of the track so it's not too late to play a bit to just unlock those.

As a reminder, these are the followers you can still unlock from now until July 27th:

  • Altuur Zok Adon, the companion from the very first Galactic Season that ran from April to September 2021,
  • PH4-LNX, who was originally available to earn between October 2022 and March 2023.

Season 11 will then give you a chance to grab these two companions if you missed them before:

  • Fen Zeil, who was previously earnable between February and July 2022.
  • Amity, who was the main reward from Galactic Season 4 between March and August 2023.

 So if you haven't played in a while and happen to read this... I'm just saying!

25/05/2026

SWTOR Does Currencies Well

The other week I saw this post on the World of Warcraft subreddit complaining about how the new expansion, which has been out for less than three months, already has people collecting over 20 different currencies. I thought this was a valid sentiment, but I'm not here to complain about WoW - instead thinking about the subject actually made me appreciate how well Star Wars: The Old Republic has been handling currencies over the years.

Doing a quick count of my in-game currencies, leaving out credits and Cartel Coins, I counted 35 of them. If that makes you go "that's still a lot, and more than 20", let me highlight that the above post was about new currencies introduced over the course of two months. In the context of SWTOR, I'm counting overall currencies, in a game that is approaching its 15th birthday. That's fewer than three currencies introduced per year! Though that's of course just a made-up average and not really how any of this works.

The first seven currencies in my currency window: For gear upgrades, there are Tech Fragments, Conquest Commendations, FP-1 Stabilizers, OP-1 Catalysts and WZ-1 Accelerants. For Galactic & PvP Seasons, Galactic Seasons Tokens and Light Side Tokens are displayed. 

From my point of view, there have been two keys to SWTOR's good handling of currencies over the years:

  1. They have not been afraid to remove currencies after some time when they became obsolete. (This is something WoW could learn from I think.)
  2. Whenever a currency does get removed, the conversion of anything you've got left is simple and painless (usually it just turns into credits). This has never been a problem in WoW as far as I'm aware, but I had some nightmarish experiences related to the subject in Neverwinter, where they'd usually make you manually trade the old currency for a new one at an obscure vendor, you'd end up with a small leftover number clogging up your currency tab forever anyway, and worst case there'd be some kind of trap where you'd end up being misled into being wasteful.

Going back to the first point though, SWTOR has probably removed more currencies from the game than it has left right now. Back at launch, every planet had its own planetary commendation for example (Coruscant commendation, Taris commendation, Nar Shaddaa commendation etc.) which could be traded in on the fleet for level-appropriate gear pieces. To be honest, this never worked great, because even if you spent enough time on the planet to accumulate enough commendations to buy a piece of gear, it was probably already a bit low level for you by the time you had enough to buy it. Later they were all converted to a single currency simply called "planetary commendation", which worked better, but eventually they got rid of that too - the vendors that used to take them still exist, but now simply sell you their gear for credits. Wasn't that hard, was it?

That's not to say that I don't think there isn't still some room for improvement. Wait, was that a triple negative just now? I think there are things that can still be improved is what I meant to say. I'm not convinced Bessi needed five new currencies for example. There are also some old currencies that I think are pretty unnecessary and were never very useful to begin with, such as Eternal Championship Trophies and Ziost Memory Holographs, because they are so extremely limited both in how you earn them and in what you can use them for. I do get that it might not be worth going back to change them now, however.

Still, overall SWTOR has done a great job at keeping currency bloat in check, so that the number of them in the currency tab shouldn't be as overwhelming as it is in other MMOs of a similar age. 

04/05/2026

Happy Star Wars Day!

May the 4th be with you! Today actually happens to be a real holiday in the UK as well, so I'm enjoying a long weekend.

If you like promotions and free stuff, SWTOR has you covered as usual with double XP, freebies for simply logging in, a 50% off collections sale and discounts on various Cartel Market items. I myself picked up the Shadow Sentry armour set this time (aka sexy Twi'lek lady from Star Wars: Visions season 3), a set that I'd kinda liked but not enough to buy it at full price. At 40% off it was an easy purchase, however.

A female purple Twi'lek stretching sensually in front of a Korriban backdrop, while looking like she wants to kill someone

My inquisitor on Shae Vizla is still grumpy even in a great outfit though. Life on Korriban be like that.

Tangentially related, do you remember how close to three years ago I bought myself a posable Darth Malgus figure when it came out? I won't blame you if you don't, but the point is that I said at the time that I now needed Hasbro to bring out a Satele as well so they could do battle in my living room. It took them three years, but it's finally happening! Later today, a Satele Shan figure from the same series is meant to go on pre-order.

Official promo picture of the Star Wars: The Black Series Satele Shan figure

As a bonus that almost feels like it was specifically added for me, there's a new Old Republic trooper design as well that wears the classic armour set sported by the guards on the fleet and which my own trooper also wore as part of her original levelling journey. Must have!

Official promo picture of the Star Wars: The Black Series Old Republic trooper figure

With all that and knowing that 8.0 is coming at the end of the year, I feel like I'm eating well right now as a SWTOR fan.

Edit: I almost forgot, the official Star Wars website even had a header image that included Malgus, Lana and Senya on their gaming deals post. How's that for rare recognition?

A promotional image to celebrate Star Wars Day in the style of classic movie posters. It features a lot of characters from Star Wars video games, including several from KOTOR and SWTOR.

01/05/2026

We'll Be Going to Ryloth in 8.0!

Yesterday was dev stream day once again - I'm usually awaiting these with baited breath, but as alluded to in my last post, I actually feel like I'm a bit behind story-wise right now, so my reaction this time was more something along the lines of, "What, it's already that time again?"

That's not to say that I didn't still enjoy the stream. We got a bit more of a preview of 7.9's story update, which is expected to go live at the end of May. As expected, it will feature the big showdown of all the different factions that's been building up to for a long time now. We'll even get to play as some of those other characters to mix things up - they had a preview of someone running around as Lana and a short clip of someone fighting as Malgus. We'll see how that goes! The HK-55 bonus chapter came out almost ten years ago now, and then they never did anything with the idea of playing as another character ever again. I enjoyed it at the time, but on replays it got a bit tedious, though I'm not sure whether that had anything to do with the mechanics or was just due to the chapter format itself. Either way, playing as all these other characters should at the very least be novel.

They were also talking a bit about 7.9.1 already, which they justified by saying that there won't be a dedicated stream for that patch. To be fair though, we already knew that it'll be the start of Galactic Season 11 and that it'll be more or less the same as Galactic Season 10, only with Fen Zeil and Amity instead of Altuur and PH4-LNX. About the only piece of real news was that the DvL bosses won't be returning for that season... yay, I guess?

In technical news, we were once again reassured that the DirectX 12 work is still continuing and that they are hoping to have an alpha for people to test later in the year. There was also an article on the official site about a month ago that talked a bit about the nitty gritty of the work involved in this, which I thought was quite interesting. I hadn't realised that in many ways this update seemingly requires them to rebuild the game's visuals from the ground up.

However, by far the most exciting part of the stream (to me anyway) was the additional information about 8.0. We still know only broad strokes, but honestly, at this point every morsel of information is exciting to me:

  • The level cap will indeed increase by five levels (to 85) like in previous expansions.
  • The new planet will be Ryloth, the home world of the Twi'leks, and it will come with dynamic encounters.
  • There'll be a new operation with three bosses that will launch with story and veteran mode.
  • The way we gear up will change again, but they want it to be an evolution of the current system, not a complete do-over like we've had in previous expansions, and it should be more organic to figure out in game, without necessarily needing a guide.
  • There'll be new abilities and changes to class balance.
  • The story will take a new direction but won't be completely disconnected from what's going on right now, which is why they can't go into it until we've had a chance to play through 7.9.

A Twi'lek city that resembles a termite hive, surrounded by rocky terrain

Ryloth as seen in season 1 of Clone Wars. 

They expect to have an 8.0 PTS up in summer, where we'll get to test a lot of the new stuff, and there'll be more reveals to come. The list of new features above is not exhaustive - as established in the last dev stream, they just don't want to spill all the beans at once.

The Ryloth reveal personally excited me the most (as you can tell from this post's title), I guess because for once it's a planet I actually already know, from the Clone Wars TV show. I'm not sure it'll end up being the most visually interesting - it's kind of rocky, so they might be able to re-use some assets from Ruhnuk - but it's the home world of the Twi'leks and I love Twi'leks, so that's a win by itself.

I still don't know how soon I'll manage to get more characters fully caught up to where I want them to be. Being excited doesn't change the fact that I've got a lot going on right now, but the news are definitely encouraging to me personally. For more details on what else was said on the stream, feel free to peruse one of the links below:

06/03/2026

Delayed 7.8.1 Dev Livestream Reaction

Soo... there was a dev livestream over a week ago now! I did actually watch it live on my second monitor at the time, while doing an operation with my guildies, and I remember thinking "I've got to get back to this and write a post about it maybe tomorrow or on Friday" - and then things got a bit crazy.

I still wanted to jot down some thoughts on it though, even if it's belated. We know now that the patch will already drop this Tuesday, so I figured I've got to get in there before it'll be no longer relevant.

As had already been mentioned previously, the patch will be called Master's Enigma, and based on the little preview they showed without getting too spoilery, it looks like we're not yet done with Darth Nul's legacy, as she didn't just have that sanctum on Elom but apparently also a starship somewhere. We'll see how that goes!

As an aside, people always complain about there being too much time between story updates, but I've got to admit that this one time they've sped it up I'm actually sitting here thinking "wow, another story update so soon". I've only played through Galactic Threads on a few characters so far, so it feels like I've still got lots of catching up to do. Is it just me?

Anyway, the stream obviously covered a bunch of different topics related to the patch as usual, such as Spring Abundance returning with a new pet reward, the date nights with Kira and Torian, and the newest Cartel Market additions. As usual, I won't go into all of that here. There's a written summary on the official website, and Swtorista, Today in TOR and Vulkk all have their own posts as well. For me, there are just two subjects I really wanted to comment on:

Galactic Season 10 & 11

Keith informed us in his end-of-year Producer's Letter that "[the next] season will work a little differently than previous seasons" and as someone who's a bit of a connoisseur of seasons at this point, I was very curious to find out what that meant.

I'd had some conversations with friends in which we speculated about different possibilities and "bringing back old rewards" was one of those, so finding out that Season 10 will - in terms of rewards - be a mash-up of Seasons 1 and 3 with just a few new rewards added was not exactly a shock. (Season 11 will do the same thing with Season 2 and 4.)

Altuur and PH4-LNX in my Manaan stronghold

It's not something that's personally exciting to me as someone who already completed all those seasons the first time around, but at the same time I'm actually surprisingly sanguine about it. I could easily imagine others who already have all those rewards being bitter about it ("Not only do they use seasons to recycle old content, now the seasons themselves are recycled too!" - something like that) but personally I actually really don't mind.

I know that I'm in a pretty hardcore minority, and I've seen my fair share of comments and questions from newer players who were interested in one of the companions or armour sets from earlier seasons and were disappointed that there was no way to get them anymore, so I understand that there was demand to bring them back. I'm happy those people get their chance now! Also, I didn't start doing seasons on the other servers until Season 2 (and the Shae Vizla server obviously didn't even exist until Season 5), so I'll have some fun earning some of the older rewards for a second time over there. (Technically I have all of it already unlocked in collections, but this is more fun.)

Also, there was some talk about 8.0 being in development alongside everything else that's happening, so it seemed reasonable to me to infer that putting a little less resource into the next two seasons will free up a bit of extra time for more focus on 8.0, which seems fair enough to me.

Speaking of 8.0...

We still don't know a lot more about what 8.0 will contain, but Eric and Keith dedicated a whole segment of the stream to talking about what their plans for it are in terms of releasing more information over time, which I thought was extremely interesting.

First off, they don't want to tell us too much just yet because the Legacy of the Sith story has two more patches to go and they want to give it a chance to play out in full without spoiling anything or even taking too much attention away from it, which I think is very fair and fits with the devs' commitment to treating the game's story as the most important thing, which is one of the main things I love about SWTOR.

However, they also said that they are planning to release more information in bits and pieces over time, to introduce new features and let us test them on the PTS as they reach a playable state, and I thought that was an interesting and novel approach. Usually expansion announcements are these big, attention-grabbing info dumps, so to know that an expansion is coming without much else, and that additional information will be released piecemeal over the course of a whole year is quite different. It's also a relatively long time to know about it in advance, as traditionally, SWTOR expansions have tended to be announced only two to four months before their launch date.

I'm very curious to see how this will play out in terms of expectations and hype, because on a purely theoretical level, I can think of ways in which this could go either very well or very badly. I'm hoping for the best outcome of course - just saying. Either way, I really appreciate the devs' attempt at being transparent about what's coming, when so much of Legacy of the Sith has been living from one patch to the next, without the slightest clue of what was going to be happening in six months.

One thing Keith and Eric did say about 8.0's content (it was even on the slides) was that they were planning to "create new content, gameplay, and systems that appeal to group, solo, and story players" and that they are aiming to "celebrate the breadth and depth of SWTOR to power new content and systems", which I understood to mean that they won't just be plopping a new planet and five more levels on top of what we have now, but that at least some of the new stuff will be integrated into existing planets and systems, perhaps similarly to how dynamic encounters added something new to do on classic planets. One Keith quote in particular that stood out to me was: "We're going back to old content and do something with it so it feels like new content." Could it be that they'll finally do something with flashpoints again? No, I mustn't daydream too much about specific things I'd like to see, because it's almost never what we expect. Regardless, I look forward to the journey of finding out.

08/02/2026

Three Things I Miss About Knights of the Fallen Empire

Back in October, Knights of the Fallen Empire turned ten years old - which is wild to me, when I still tend to think of it as a sort of dividing line between old SWTOR and new SWTOR. New stuff isn't supposed to be a decade old! There was an interesting reddit thread on the subject at the time, with many people reminiscing about what they liked and disliked about the expansion.

I briefly considered writing a post on the subject as well, but ultimately decided against it because I was worried that it would just devolve into me rehashing all my gripes about KotFE for the umpteenth time, and god knows I've done enough of that on this blog.

However, I recently started another alt on KotFE for the first time in a couple of years, and it actually made me realise that there are at least a few things that I really liked about that expansion and that I kind of miss now. This doesn't affect me still not being too hot on KotFE and KotET as a whole, but I thought it might make for a fun post to give some credit where credit is due.

1. Our characters getting to look cool, often

What really got me thinking about this one actually wasn't just my newest KotFE playthrough, but also the release of Galactic Threads. One of my immediate reactions to my first playthrough of the latter was that I was pleasantly surprised by how many opportunities the story presented to take screenshots of my character looking cool.

One of the best things about KotFE, if not the best thing, was how dramatically it improved the in-game cut scenes, and it made use of these new tools by giving us a lot of shots of our characters looking badass, whether they were involved in action scenes, looking determined or just brandishing their weapons. If you're someone who takes screenshots at all, you must have at least one of your character pulling out their weapon in chapter five of KotFE while Lana and Senya raise their own lightsabers next to you. Or how about your various confrontations with Arcann? Lots of cool moments there.

A male Sith warrior engaged in an epic lightsaber duel with Arcann in chapter 8 of Knights of the Fallen Empire

Now, that technology never went away, but after thinking about it, it does feel to me like we've gotten fewer cool shots of our characters in the last couple of years, with much of the cut scene energy getting channeled into NPCs like Sa'har or Malgus instead (at least until Galactic Threads). So that's something I didn't even really realise I was missing, until I was delighted to get more of it again.

2. Frequent story updates

Look, I'm not even going to go into the chapter format, its mechanics and the story quality - but it's undeniable that for a while at least, we got a story update close to every month. I don't think it was worth the trade-off of ignoring everything else, but it was something. In hindsight, it seems deeply ironic that this was also a time when the community complained incessantly that there was "no content" and "nothing to do". And yes, I know that a lot of those complaints were about endgame activities in specific, but still. Pure story players at least were eating well for a while.

It's also funny to remember that the whole "one chapter a month" thing was dropped again pretty quickly with the justification that people didn't want to wait a whole month between story updates, because that was too long. *looks at Legacy of the Sith and gesticulates helplessly*

3. The world and community felt alive

Maybe re-reading some of FibroJedi's old posts gave me rose-tinted glasses, or maybe it was simply because there wasn't anything other than story going on at the time, but I seem to remember the community being very engaged with Knights of the Fallen Empire's story, with many people blogging about their thoughts, speculating what might happen next, and so on and so forth.

While I do recall some complaints that chapters ten to fourteen in particular weren't really moving the story forward enough, in general it felt like there was always something happening in the galaxy from a story perspective. Ultimately we ended up speed-running both the rise and fall of the Eternal Empire within less than two years. This is a stark contrast to the current (Legacy of the Sith) era, where it feels like nothing much has happened, narrative-wise, for the last four years. Or as Ted put it the other week: "I feel like time stands still in SWTOR, or at the very least, it moves slowly."

I think that as a side effect of this, the community has become less and less engaged with the current storyline over time. At least in my circle of friends, I don't know many who rush to play the newest story update the moment it comes out anymore. There seems to be a bit of a sense of "nothing's going to happen that's so important that I feel like I need to see it for myself as soon as possible". I also don't see many other fans producing story reviews like I do, though I feel like Galactic Threads has got people at least a bit more curious again after the long enforced break due to the voice actors' strike.

I'm hoping that as we're starting to wrap up Legacy of the Sith and get a new "era" to look forward to, these developments will add a breath of fresh air both to our characters' in-game day-to-day lives and to the community's engagement with what's new in a galaxy far, far away. 

29/12/2025

What to Expect from SWTOR in 2026

I mentioned briefly in my 2025 in review post that Keith dropped a Producer's Letter for Q4 shortly before Christmas. I appreciate that he's been doing these pretty regularly for something like two years now, but most of the time they spend more time looking back than forward, and the little tease he tends to give about what's coming next is rarely enough meat to write a full blog post about.

This one was different though, as he actually gave us a pretty clear road map for most of 2026, something we haven't gotten in a long time. I couldn't tell you for sure when we last got a road map in fact - searching this blog for "road map", it looks like we got quite a few of them around 2017/18, and then the last mention of the subject is this post from early 2020 in which I cite a forum post from Eric Musco stating that they were going to move away from giving us full road maps. Huh! I'd forgotten all about that.

Anyway, the point is we did actually get a road map for the first time in six years or so, and that's definitely worth talking about. Instead of simply reproducing Keith's exact words (the link above takes you straight to the source if you so desire), I also wanted to add some commentary and context to a few of the things he said, to provide additional detail based on what we already knew and to manage expectations.

Firstly, the (in my opinion) most important bit that wasn't part of the actual road map itself was the update that they are still working on DirectX 12 and have made a lot of progress, but since it's still not quite ready they can't give us a date for when this feature will make it into the live game. I'm not the best person to tell you what DirectX is and why it's important to upgrade (in fact, from my understanding, players are unlikely to notice any major changes immediately), but all you've got to know is that it's a back-end system and that the game currently runs in DirectX 9, which came out in 2002. Yes, you read that right, that's oh two! To quote Wikipedia, "at the time of its release, it supported Windows 98, Windows Me, Windows 2000, and Windows XP". I was 19 years old and just out of school when this system came out! I bet some of the people reading this weren't even born yet! So I can damn well see why it's overdue for an upgrade if we want the game to keep running smoothly.

That said, on to the actual road map items. We already knew that the next patch, 7.8.1, will include date nights for Torian and Kira, the next Galactic Season, and (unusually for a point one patch, because of how the voice actors' strike previously delayed it) the next story update called "Master's Enigma". What's new is the comment that "this season will work a little differently than previous seasons" - we don't yet know what this means, but I think it's interesting to highlight, as I was wondering whether they had anything special planned for Galactic Season 10 due the round number. It could be related to that, or it could simply be that the devs felt it was about time to mix things up a bit since the last few seasons have all been very similar with pretty minimal changes. While you could argue that there's no need to change something that works, we MMO players do also get bored if things stay completely the same for too long.

Where things get spicy in terms of news coming from the road map is the sneak peek at the next story update coming after 7.8.1 - which is scheduled for summer and will be called "Legacy Reborn". It seems likely to me that this title refers to the expansion's titular "Legacy of the Sith" in some way, though I'm still not entirely sure what that's meant to be - Darth Nul's? Malgus's? We'll see. Though as a completely wild guess, I'd also love it if this was a double entendre of sorts that included some kind of update to the legacy system. (Speaking of features that have stayed 100% the same for a long time...) But that's just pie-in-the-sky dreaming.

What we do know about 7.9 for sure is this: "As the Legacy of the Sith story reaches its finale in 7.9: Legacy Reborn, we'll be introducing the next story Era just around the corner! Without giving too many spoilers, you can expect quite the shake-up across the galaxy. We'll give more details about the next Era in 2026."

This comment builds on the expansion tease from the last dev stream - it sounds like we'll be getting an 8.0 at the end of 2026!

Before excitement and speculation get too wild though - /Jawaface pointed out that it seems quite deliberate that Keith repeatedly refers to it as a new "era" and not an expansion. Back when I speculated about whether we were ever going to get an 8.0 at all, I said that if we're going to get another expansion, it's important that it lives up to what people expect from an expansion, considering many players' disappointment with the launch of Legacy of the Sith. Keith consciously using a different term may therefore be a deliberate choice to lower expectations - which is of course not something people ever love to hear, but I'm keeping an open mind.

I do think it might mean that we may have to be ready for 8.0 to not necessarily work like previous expansions. Maybe the level cap won't be raised, or there won't be a new operation, or - well, basically think of any feature you'd usually associate with an expansion and consider that this particular thing might not be included this time. To be clear, I have no doubt that 8.0 will still be a sizeable and exciting update and I very much look forward to hearing more about it! Just... attempting to set expectations, you know. (Ted from the SOTOR Podcast also noticed Keith's word choice here and discusses it in his latest episode.)

Either way it looks like 2026 might well end up being the most interesting year for SWTOR (in terms of content) that we've had in a while. I can't wait to learn more!

20/12/2025

Happy 14th Birthday, SWTOR!

Back in my birthday post from 2023, I said that "the one thing that seems to be a constant with this game is that nothing is constant; that it's an endless roller-coaster of ups and downs" and 2025 certainly did nothing to disprove that theory. After it had a pretty good year in 2024, 2025 was once again a rather challenging time for Star Wars: The Old Republic, this time because of the 2024-2025 video game voice actor's strike.

While it technically started mid-2024, it wasn't until this year that it really began to impact SWTOR. We were originally told that the new story slated for patch 7.6 at the end of 2024 wasn't quite ready yet to go live on the intended launch date, with no official reason given, but with the promise that it would be released as soon as possible. However, weeks of waiting turned into months, and then the next story update intended for patch 7.7 also couldn't go live for some reason, making it increasingly obvious that the lack of voice acting was what was posing the problem, even if the devs seemingly couldn't comment on it in any official capacity.

I guess nobody really expected the strike to go on for that long - at close to a year in duration it certainly clocked in as one of the longest in the union's history. I sympathise with the voice actors' cause so there are no hard feelings from me on that front, and I also think that the devs at Broadsword did the best that they could under the circumstances.

This ended up turning 2025 into the year of dynamic encounters: while the first batch was launched at the end of 2024, the devs soon ended up giving us more achievements to do those same encounters again, new customisations for Bessi that encouraged us to do them yet again, as well as - eventually - even more planets to do them on.

15 shots of Shintar the trooper in December of each year from 2011 to 2025. In the first one she wears early trooper starter gear, but over the years she sports a number of different outfits. The latest shot shows her standing on Tatooine.

Shintar the trooper gets another year older. 15 was a good number of shots to put into a grid for a change. 

It was all good fun, but I've got to admit that the lack of story definitely put a  noticeable damper on my own enthusiasm for the game. In a way that was actually a surprise to me, because while I do love the story and spend a fair amount of time replaying it in all its different permutations, I tend to think that the main reason the game has been so sticky for me has been my guild with whom I run operations every week. I actually still think that's the case, but going 558 days between story updates (the longest content drought of this type in the game's history) really made me realise just how much I still depend on the story as something to get excited about in regards to SWTOR. Dynamic encounters were fun, don't get me wrong - I played and enjoyed them, and I still do, but it's just not the same without having my character chat and go on adventures with her companions every so often.

I look forward to getting the next story update a little bit sooner as well as hearing what the devs have in store for next year.* If the roller-coaster theory holds any water, then 2026 could be a great time for the game again... until we inevitably crash down in 2027 due to some unpredictable fallout related to the EA buyout or whatever. (I definitely hope that doesn't happen - I'm just a bit cynical.) You've got to ride the wave while it lasts.

Previous SWTOR birthday posts:

Happy Birthday, SWTOR!
Happy 2nd Birthday, SWTOR!
Happy Third Birthday, SWTOR!
Happy 4th Birthday, SWTOR!
Five Years of SWTOR
Six Years of SWTOR
Seven Years of SWTOR
Eight Years of SWTOR
Nine Years of SWTOR
Happy 10th Birthday, SWTOR!
Eleven Years of SWTOR
SWTOR Turns Twelve Today
SWTOR Is a Teenager Today

*I drafted this earlier in the week, and then Keith dropped his Executive Producer's Letter for Q4 yesterday, which includes a roadmap for 2026 that promises two more story updates in the first half of the year to wrap up Legacy of the Sith, and 8.0 coming out around the game's fifteenth birthday. Definitely looking promising!

08/12/2025

The Subscriber Login Event in the Rear View Mirror

Lots of exciting things are happening in my favourite MMOs, but sadly real life has been kicking my arse lately so I haven't had as much time to play games as I would've liked, never mind writing about them. Still, tomorrow SWTOR gets its first story update in one and a half years, so I thought I had to sit down and post at least briefly - not about what's to come, but about the subscriber login event that's also coming to an end tomorrow.

Back in September I was kind of "whatever" about it, looking at it from the perspective of someone who's never had a reason not to continue subscribing to SWTOR, but now that it's coming to an end I wanted to take a moment to say that I actually ended up quite liking it. It was nice to get something marginally more useful from the weekly login reward for several months.

It was particularly nice for my alts on the other servers, where I spent all my currency on buying Rakata gear for my level 80s, and if I had tokens left over at the end of that I spent those on some extra OP-1s for further gear upgrades. Do I need this gear for anything? Of course not, but it's still a nice thing to have.

On my main on Darth Malgus, I ended up buying the two ship droid customisations and after that, all the different pets. I think at the end I had purchased every single one of them except for one. Did I think they were all amazing? Not really, but on Darth Malgus I have more gear and currencies than I know what to do with at this point, I already had all the emotes that were on offer, and I'm not huge on regeneration toys, so the pets were the next best thing. Especially since they were all originally from the Cartel Market, so now they're in my collections for future unlocking if I should fancy it.

C2-N2 in my Alderaan stronghold, sporting the security customisation from the login event. Next to him is a Proud Pritarr cub, which had nothing to do with the event; it just wanted to be in the picture.

Can I just say that it's kind of funny in hindsight that a single pet from the vendor cost as much as three Rakata gear pieces? Interesting value assignment there...

If you were a subscriber, what did you end up doing with your tokens?

Some of my guildies - who are usually not necessarily representative of the wider player base - were almost aggressively uninterested; it was actually kind of funny. Like, you're already subscribed and the devs are giving you free stuff, don't you want it?

The funniest to me was one particular guildie who's been a subscriber since launch and seems to have remained subscribed out of inertia more than anything, as he doesn't even really seem to play anymore - he just logs on once every two months or so to join us for a social night or something and then disappears again. He also hated the gearing system that was introduced with Legacy of the Sith and was always moaning about the fact that the the gear he got from being carried through an operation wasn't the best yet but required further upgrading.

So naturally, when this event came around, we were all like "oh man, this is going to be great for Nev; finally he can get the 340 Rakata gear he always wanted for simply logging in" - and then he didn't log in until literally the penultimate week of the event. We told him that he still had time to get three pieces if he just logged in four times during the last week, but he didn't do that either. Too busy, he told us afterwards, before stating wistfully that he wished he could just buy gear with Cartel Coins. (I know, I know. But hey, pay to win wouldn't be a thing in any game if there weren't people who liked it.) 

01/10/2025

What Will the EA Buyout Mean for SWTOR?

In case you managed to miss the big gaming news on Monday, Electronic Arts announced that it's going from a publicly traded company to a private one, thanks to a 55 billion dollar buyout. This is unusual as generally, large companies strive for the opposite, to go public. You hear about things going the other way a lot less often, never mind with such a large sum of money changing hands.

I wasn't sure whether I should write about this on the blog because I'm not really an expert on all this business stuff. People who seem more knowledgeable on the subject mostly seem to think that this will enrich a certain number of individuals while ultimately being bad for EA itself, likely leading to a lot of lay-offs and perhaps even bankruptcy further down the line. So not great news for fans of Bioware games and the like.

However, many of the comments I've read on social media about how this is likely to affect SWTOR have been so utterly hyperbolic and divorced from reality, I feel we need to clarify some things. Remember, The Old Republic is NOT a Bioware game anymore, not in the technical sense anyway. It's being developed by Broadsword!

Also, if you read the article linked at the top, the transaction "is expected to close in Q1 FY27" so nothing's happening as a result of this for at least another year.

Whatever is going to happen as the result of this buyout eventually, I do not believe we have reason to worry about SWTOR in specific. Keep in mind that SWTOR isn't something that EA wholly owns; it's a collaborative project between Disney, Broadsword and EA.

Disney may be making the smallest contribution at this point (unless they are secretly responsible for a lot of the investment in the game) but they are actually the ones with the ultimate power due to owning the Star Wars IP. They could theoretically cause the game to shut down at any time by saying "we no longer want this to represent Star Wars" and that would be it. You can't take the Star Wars out of SWTOR and still have a game. This seems unlikely to be a problem though as based on various dev interviews, the Disney peeps seem to love the game and are quite happy with the work the devs have been doing with it.

The interaction between Broadsword and EA is a lot less clear. Unlike Bioware, Broadsword as a studio is not owned by EA, however EA still serves as SWTOR's publisher. Wikipedia actually has its own entry for video game publisher - and from the sounds of it a publisher's influence can vary a lot, from being heavily involved in pretty much everything but the coding to basically just handling distribution. From the outside we can't really tell just how much involvement EA has in SWTOR nowadays. We know they provide customer services, distribute the game through Origin the "EA App" and handle payments. But do they actually put money into the studio to develop the game and give any direction in terms of what the devs should be working on? For all we know, Broadsword might simply use SWTOR's revenue to pay the devs and then pay EA their cut. We just don't know.

I would personally be wary of assuming that EA in its publisher role is this all-powerful entity that controls everything. It's very much possible for a game dev studio to break ties with a publisher and continue doing their thing without them, such as Bungie did with Activision in 2019. I'm not saying that's what's going to happen here, I'm just saying it's within the realm of reasonable possibilities that Broadsword, with the approval of Disney, could continue to develop SWTOR even if EA wanted to stop being involved with the game for whatever reason. EA doesn't have the power to simply unilaterally shut them down on a whim.

Not that I think it's likely that this question would even come up. SWTOR seems to currently sit in this relatively comfortable spot where it's small enough to not draw unnecessary attention in terms of opportunities to cut spending (What's even left to cut when the team is already this small?) but simultaneously profitable enough that none of the bigwigs feel the need to get rid of it. When EA's new owners are looking into cutting costs, they'll probably look at single player focused studios that are using up money without sufficiently high returns, not so much at live service games whose development teams are already small while contributing a steady pay check month after month.

Yes, there's always a chance that something weird and crazy happens, but that's like worrying about being hit on the head by a meteorite when you go outside. The more likely scenarios are not immediately concerning to SWTOR players, not unless or until we directly hear otherwise. To re-use an image from a few years ago (yes, we've been through this whole panic thing more than once at this point):

Keep calm and play SWTOR

(P.S: To be clear, I'm not saying this isn't big news, and you have every right to be concerned about games directly owned by EA as well as the devs working on these games. However, this blog is about SWTOR and my point is that for SWTOR in specific, there is currently no reason to assume that it will impact the game in a major way.)

26/09/2025

10 Moments in SWTOR's History for Which You Had to Be There

Star Wars: The Old Republic is primarily know for its developer-crafted stories, but any player who's engaged with the social side of the game for any length of time knows that there are also community-driven stories and dramas, and moments when you simply had to be there to know what made them so exciting, even if some of the related content is still available in the game today. As someone who's been a subscriber since early access and never stopped playing, I thought it would be fun to share some of the most interesting moments I remember with my readers, especially with newer ones who may not have been playing as long.

Note: If you've never played through some of the expansion storylines, some of the later items on this list will contain story spoilers.

The /getdown bug

Going chronologically, let's start with a story with which I amused my guildies one night. Back when the game launched, you could apparently do dance emotes in combat, and someone quickly discovered that doing /getdown would suddenly prevent opponents from attacking. This was actually picked up by several gaming news sites at the time, both because SWTOR was the newest hotness in town and because the mere idea of enemies being stunned into inaction by your dancing skills was a very funny thing to write headlines about.

I never saw this bug in action myself, but I did come across this comic on social media at the time which made me laugh so much that I saved it:

A cartoon shows a large battle droid saying "Prepare to be crushed, foolish Jedi" while facing two Jedi knights. As it's about to attack, one Jedi yells "Stop!", followed by a more quiet "Hammertime". He's then seen dancing to "can't touch this", and the droid mutters "Gr-groove sensors... overloading". While the first Jedi continues dancing, the second Jedi smashes the droid in the head, with its last words being "Why do I even have groove sensors?"

Click to enlarge and read properly. I wish I could credit the original artist (Minicrit?) with a link, but alas, RIP Google Plus.

The big PvP debacle on original Ilum

Another thing that made headlines around launch was the planet Ilum and the PvP taking place there. You see, the western ice shelf where the Gree visit nowadays used to be a dedicated PvP area. This brief video by Force Gaming should give you an idea of how it was supposed to work. It was released about two weeks after launch, and the video notes that at the time, people were just flipping objectives and not much PvP was going on. This was "fixed" with a patch... that in turn broke the area in a whole bunch of other ways. The result were crazy AoE fests that the game's engine couldn't deal with very well, which caused people to gain valour way too fast, even as they were just dying over and over in the mayhem. It was just chaos and caused endless complaints.

Once again, this is something I didn't actually get to experience directly, as I took my time levelling and didn't get to Ilum until about three months later, by which time all the craziness had already died down. In January 2013, I actually wrote a post called "The strangeness of Ilum a year later", but in those first weeks after launch, it was seemingly all people would talk about on forums and news sites, about how this newly launched MMO clearly didn't know how to deal with PvP and was therefore already failing horribly.

The original Rakghoul event

The recurring Rakghoul Resurgence event is probably old hat to most of you at this point - just another world event that comes around every so often and which has been around for what feels like forever. The very first Rakghoul event in April 2012 though... that was something else. The activities it came with weren't really any more exciting than what we have in the repeating event, but the vibe was very different and unique, mainly because we had no idea it was coming.

The game was still very new at the time, had a lot going on and we were getting patches and updates about more patches all the time... but this came as a complete surprise, and the experience of everyone being confused about what was going on and slowly figuring things out over the course of the first day was unique and exciting in a way that I think is hard to convey nowadays. You can read the blog post I wrote about it at the time to get an idea though. (I also wrote two follow-ups.)

Ultimately the fact that it was a time-limited one-off was also one of the biggest criticisms Bioware received, which is why they eventually swapped to making new events recurring. The Rakghouls would eventually join the rotation in early 2014.

The Grand Acquisitions Race

The Grand Acquisitions Race (sometimes also referred to as "the Chevin event") was SWTOR's second one-time world event, and a lot less exciting than the original Rakghoul incursion on Tatooine. One reason for this was that we actually knew that it was coming, even if we didn't know the details. The second reason however was that it was simply a lot less exciting in terms of activities, as all there was to do was a time-gated puzzle quest chain and farming currency crates on Nar Shaddaa. I have to chuckle a bit when I occasionally see people say that this event should be brought back. People didn't even care about it that much when the game was still in its heyday and a limited-time world event was something exciting! Still, I guess my point is you had to be there to know just how underwhelming it really was.

The return of Revan

I think this one might be a bit hard to parse for anyone who started playing after 2014. We all know Revan is in the game, right? There's a whole expansion called "Shadow of Revan", no? Well, for a moment, try to imagine that there wasn't. Revan is in the game, but only in this weird side quest that you'll only see if you like doing group content, and he's a prisoner one moment and a genocidal maniac the next, and if you blink you'll miss him dying as well. Also note that you had to have levelled through and done group content on both factions to be able to make sense of this brief cameo, something which fans of the original KotOR were not at all happy about.

Then it's 2014 - we've been level 55 for a bit over a year, got several new daily areas and raids, everything's kind of chugging along nicely if you're not dying for your character's personal story to be continued... and then we start getting a new series of flashpoints that's being promoted as a new story arc called "Forged Alliances". That Theron guy is kinda cute, but aside from that it's all a bit mysterious. Who are these new troublemakers in the shadows? The answer came in September, in a post in which I felt the need to give a spoiler warning.

Whoa, Revan is back? Revan is alive? Is it really him though? And then a whole expansion with his name! It was exciting times for a while, showing once again that Revan's name still attracted the crowds. I think reception of the expansion storyline was ultimately a bit mixed - it gave the character a better send-off than the base game had for sure, but it was still a bit awkward in the eyes of some.

The launch of Knights of the Fallen Empire

Did you realise that we're less than a month away from the KotFE expansion turning ten years old? I'm sure I'm not the only long-time player who still thinks of everything pre-KotFE as the good old days, and everything that came after it as "the new stuff". It is after all a fact that it changed the game in bigger ways than perhaps anything that came afterwards, with the introduction of features like level sync or its complete overhaul of the companion system.

Still, I'm not even talking about all of that. What made KotFE's launch a "you had to be there" moment was just how absolutely insane the hype was. A new CGI trailer for the first time since launch! Accidental leaks with announcements that could be interpreted in multiple possible ways! General Star Wars hype as we were all looking forward to the sequel trilogy! (Oops.) Absolute mayhem!

And when it came out, people (including me) did indeed love it! Mainstream gaming sites were like "hey, this game still exists and is good"! It felt like we were all set for a big SWTOR renaissance... except it all fizzled out within a couple of months. People thought the story was neat, but they didn't want to hang around to wait for one new chapter per month. They felt there wasn't enough to do at endgame. And those of us who did stick around quickly found out how tedious the new story was to play through on alts, never mind the plot going in directions that became more and more aggravating. For the second time in its life, SWTOR had released (something) with a lot of hype and then failed to live up to it.

Galactic Command

For anyone who might not know, Galactic Command was a new gearing/endgame progression system introduced with the Knights of the Eternal Throne expansion, and in its original iteration, it was the worst system of its kind that I've personally ever seen. To add insult to injury, people (including me) were telling them from the moment it was announced that it was a bad idea, but the devs were all "nah, it'll work and be fun, you'll see".

It didn't and it wasn't. For me, the early days of Galactic Command were one of my all-time low points with the game. Fortunately the devs scrambled to fix it immediately after launch, but it took about six months to get it into what could be described as an "acceptable" state and many players held a grudge long after. It's another one of those things that in hindsight makes you wonder what could've been sooo bad about it, but if you were there, you know.

Theron's betrayal

I did say there were spoilers in here, didn't I? I think looking at the game's storylines as a whole, the Fractured Alliances story (consisting of the three flashpoints Crisis on Umbara, Traitor Among the Chiss and The Nathema Conspiracy) is probably not among many people's favourites. The writing definitely felt like it had dug itself into a bit of a hole with Knights of the Eternal Throne, and it wasn't clear how it was going to get out of it.

I actually think that Fractured Alliances ultimately succeeded in what it set out to do, but it's fair to say that it was a bumpy ride. One thing I really did enjoy about it though was the community interactions it created. Theron's betrayal in Crisis on Umbara was not well-received for a variety of reasons, but it was interesting to watch the conversation around it evolve as more people started to believe that the whole thing was just a ruse. In hindsight, there are some hints towards this from the beginning, but they were easy to overlook at first.

People just didn't want their love interest to betray them, and there was even a hashtag called #believeintheron making the rounds on Twitter. I remember seeing screenshots of people assembling on Odessen with all their Therons out and forming a heart-shape or something. I just thought that was very cool, and actually kind of made me more invested in the final outcome than the story itself would have been able to do on its own.

Darth Malgus' return

Back in 2017, I wrote a post called "11 NPCs That Died Before Their Time" and Darth Malgus was second on my list. I just couldn't believe that they put him in all the cinematic trailers and then simply had him get killed off in one of the first endgame flashpoints! I'm not sure I was aware at the time that there was a supposedly deleted scene from the KotFE trailer that showed Malgus being delivered to Valkorion, frozen in a block of carbonite. Even if I was, it seemed obvious at the time that they'd deleted it for a reason and for all intents and purposes, Malgus was still considered dead.

When he really did come back with the Ossus update at the end of 2018, I absolutely loved it. It was a really well-presented surprise, and while I don't think it was as big as the return of Revan, for me personally it was actually more meaningful than that had been. It's hard to think that it's already been seven years since then - at this point it feels like it should be obvious to everyone playing the game in any capacity at all that Darth Malgus is alive. However, that moment when we first found out was definitely special. (Cue some comment about how he's unfortunately outstayed his welcome since then.)

Move to Broadsword

Two years ago, when IGN leaked the news that Star Wars: The Old Republic was going to be transferred from Bioware to some largely unknown studio called Broadsword Entertainment, all hell broke loose in the community for a few weeks. I think dedicated SWTOR players are quite used to endless doom-saying about the game and are well-practised at ignoring it by this point, but this sounded serious, and it was not at all clear what the consequences were going to be.

To me it was probably more worrying than even the original free-to-play announcement had been, and I found myself seeking solace in spending a lot more time than usual talking to fellow content creators. I also felt compelled to try and do my own part by practising something vaguely resembling journalism, which meant assembling information from different sources and trying to put it into context for people. In hindsight it seems almost silly how much we worried, considering how little changed from a player perspective after the studio transition, but at the time it was big news.

Runner-ups:

I could've tried to come up with even more stories, but I thought that 10 was a good number to stop at. Nonetheless, here are three more events that I considered mentioning but decided against because they were mostly negative but also ultimately not that interesting to talk about in detail in my opinion:

Which of all of these events were you personally around for? Do you agree with my characterisation of how things went down? Are there any other major events in the game's history that you would've included on this list?