Showing posts with label legacy of the rakata. Show all posts
Showing posts with label legacy of the rakata. Show all posts

13/12/2025

Patch 7.8 Ramblings

Patch 7.8 with the long-awaited story update and more landed this week, and for the first time in a while I felt like there were so many things going on in SWTOR at once, I hardly knew where to start. And I loved it!

I finished my last Galactic Seasons achievement on Darth Malgus last week (which means I should probably write my usual season review soon) but on the other servers I still need a few more weeklies for the last meta achievement, and I didn't want to abandon them completely this week, even if there was new content to explore on my main.

Mostly I just ran the featured flashpoint on each server, which was Legacy of the Rakata this week. And oh my god, the skips! Fortunately there's not too much annoying jumping going on in this one, but I was continually surprised by the number of trash pulls for which I learned that you can literally walk right through them without aggroing anything as long as you walk down a certain narrow line between two specific mobs. I always wondered who was the first person to figure that out and how it spread.

Primarily I wanted to check out the new story of course, but on launch night I saw a few people talking about bugs so I decided to hold off at first, because with the level of anticipation I was feeling, I figured I really couldn't deal with the disappointment of then running into a blocker. Fortunately the aforementioned issues were fixed quickly, and as of the time I'm writing this, I've played through the Galactic Threads story once. I can tell you that my first impression was very positive, but before I write my full review I need to see it a few more times on different classes. It seems like the kind of story that's mostly the same for everyone, but at least one part of it is gonna be different for Imperials, and there were a few other small moments where I found myself thinking "I wonder if you get a different line here if you have a different origin story". I've got to know!

One thing that was very obvious was that this update was originally meant to be part of patch 7.6, which also brought us the XR-53 lair boss on Ilum and the first batch of dynamic encounters on Tatooine and Hoth. Because the story has us going to all these places and there would've been some very obvious synergy there, discovering dynamic encounters for the first time as you're also cruising around Tatooine for the story. As it was, I was like "nope, I don't want to help promote your band right now, I'm 100% on Tatooine encounter achievements, bye". Though I did pause to help out the Weary Travellers at the taxi spot, because I can never ignore those. And on Hoth I helped rehome an ice cat, because I can rarely resist that either. I could just tell that it probably would've been an even better experience if it had come out as originally planned.

One tiny thing I'll comment on in terms of the story - and I guess this could be considered a spoiler if you're a purist, but it's only a small thing that happens literally in the first five minutes - is that I took the opportunity to flirt with Rass Ordo, and for a moment it looked like it was gonna go somewhere, but then he wasn't in the mood. It just made me realise I'm so ready for my trooper to finally kiss someone. Since her creation almost fourteen years ago, she's taken some flirt options here and there, but has never taken it all the way! I sure hope Rass is around in the next update as well.

Next to the story, the other big addition that came with the patch was of course the new dynamic encounter zone on Dantooine. Again, I'll have to make a longer post about that later on, but first impressions are once again positive, even if I had some issues with bugs on day one.

On top of all that, it was the start of a new PvP season, so I once again jumped back into warzones and some lower-level arenas. Within the same evening, I had one Voidstar match that was absolutely beautiful, with amazing, objective-focused teamwork that I see so rarely in a pug, and an Ancient Hypergate where someone yelled insults and ALL CAPS at me after I failed to defend a pylon. I put them on ignore as I've had to do with others before them, but it still always gives me an unpleasant adrenaline rush in the moment to be attacked like that, and no matter how much I tell myself that I don't need to care about the opinions of some random internet stranger, it can be really hard not to dwell on it. Always reminds me of why so many people avoid PvP.

Finally, the devs once again made some minor changes to the user interface this patch. They keep doing that and I'm sure they have their reasons, but it's honestly always a bit jarring and strange from a player perspective. Did we really have to devote development time to making the quest tracker ALL CAPS for example? However, I will say that in this particular case, all was forgiven on my part the moment I noticed that they also added a scroll bar to the quest tracker at last, which is something that filled me with delight. I always hated how that feature always just kind of "gave up" after five missions or whatever the previous limit was and simply added "X additional missions tracked" at the bottom. It's not really helping me to say I'm tracking these missions if I can't actually see any details about them, is it? Well, with the addition of the scroll bar, I finally can. Thanks, Broadsword!

The mission tracker with eight missions tracked and a scroll bar indicating more

08/09/2025

GS9 Flashpointing, Week 3

I wasn't planning to keep a diary of my weekly activities this season - and I guess I'm still not really keeping one, at least not one that involves the level of detail with which I kept Galactic Season diaries in Season 1 and Season 6 - but I do find the weekly flashpoint objectives interesting enough that I keep wanting to take some notes on them.

In general, the third week of Galactic Season 9 was another really pleasant one with multiple easy objectives, to the point that I ended up going 7 out of 7 on all servers. You know it's an easy one when you set yourself a goal to reach a certain objective by the end of the week and end up ticking off several others by accident before you even get there! That's the kind of week it was.

The dynamic encounter planet of the week was Ilum. It's the planet I've ranked as the least fun in terms of dynamic encounters so far, but the reason I did so was that I think many encounters have a high mob density that tends to get in the way of whatever the actual objective is. In a week like this one, where there were plenty of people on Ilum every day, this wasn't nearly as bad as mobs were constantly getting cleared out left and right. Turns out even the rather tedious Fall of Fort Tonvarr can be fun with a sufficiently large crowd of people around.

The featured veteran mode flashpoint of the week was Mandalorian Raiders, which is another relatively easy one. I wonder if all the featured flashpoints will be softballs or whether the devs will make us "graduate" to some of the trickier ones as the season progresses.

Anyway, nothing too noteworthy happened in any of my runs of this particular flashpoint this week, except that in one run where we had particularly high dps (it was a group with multiple level 80s if I recall correctly) the last boss was burned down so quickly that he completely forgot to do any mechanics, just stood there and didn't move until he died. The only downside of this was that this also seemed to bug out his on-screen position, as none of us were able to loot him, always getting the "you can't reach that" error message.

I still remember when at least parts of this flashpoint could be quite deadly, such as if you pushed the last boss himself too quickly and got too many turret adds, but in the one group where this happened it was no problem to survive the turret fire anyway.

Also, the dog trash used to hit so hard, I remember on master mode we'd have to rotate stuns to make sure the tank would survive. I will say though that in runs with lower-level characters, I did notice that ahead of some pulls with multiple dogs, people often suddenly step on the brakes, clearly waiting for someone else to go first and get pounced on (I tended to volunteer).

The more exciting thing were once again the master mode flashpoints though, even if I got a pretty tame selection this week.

On Leviathan I got Hammer Station at last! I'm happy that it took until week three for it to show up in my randoms. Also, we actually killed all the trash to the first boss properly instead of trying to run like headless chickens, which is something I appreciated.

On Tulak Hord I got into a Maelstrom Prison and nearly died on the first pull when I got all the healer aggro just as a guildie was asking me something, but other than that it was smooth. And yes, a guildie was actually online in the largely inactive guild I joined! They asked me to invite an alt of theirs into the guild, so I had them invite two of mine in return after the flashpoint, so I can at last reap a few more Conquest rewards on this server. (Now, if only I knew what to do with my Imps...)

On Star Forge, I did several flashpoints on Swtorista's stream, and we got Nathema Conspiracy and Legacy of the Rakata. In the former, we actually did no skips, and we all agreed that the last boss used to be way harder somehow. In the latter, we wiped once on the bonus boss, oops! But it was all good fun.

On Satele Shan, I once again used my magic tank powers to get an instant pop for a pug. The power is addictive! This time I got into Red Reaper, a flashpoint I hadn't done in ages. A dps Powertech was constantly running ahead, which annoyed me a bit because if you're on a class that can tank and you want to always be the first to charge in, just queue as tank, damn it! These sorts of damage dealers are my least favourite to tank for. Though this one did stop just short of actually trying to pull for me. Fortunately I did still end up remembering all the pulls and skips so I managed to keep up reasonably well. I was really just having tank ego problems here: I got an instant pop and had a smooth run where nobody died, but one of the dps was playing in a manner that was slightly annoying to me, woe is me.

On Darth Malgus, we managed to field two groups for master mode flashpoints after our social ops run on Saturday, which was something I was very happy to see as I've always felt that flashpoints are a great social activity. My group got the Esseles, which I didn't have any particularly strong feelings about at this point, but Mr Commando groaned as it was the third time he'd had to run the Esseles in three weeks. I will note that I think for master modes the cut scene skip is fine by the way, because these were always meant to be a gear grind above anything else.

I'm curious to see what exciting places the group finder will take me next week!

17/04/2024

Shintar's Galactic Season 6 Diary, Week 5

I didn't have any particular feelings or expectations going into this week beyond what I'll note down about the individual objectives:

  • Earn 200k Conquest points: Yes, naturally.
  • Earn the seasonal currency: After last week, I was happy to see this objective return as another easy one to complete on all servers.
  • Visit another player's Nar Shaddaa stronghold: Of course.
  • Kill four named champion mobs on Nar Shaddaa (2 Republic, 2 Imperial): Like the Quesh objective in week one, not my first choice to complete but an easy filler to round things out if needed.
  • Complete 8 repeatable or side missions and kill 100 mobs on the Unknown/Wild Space planets Ilum, CZ-198, Iokath and Zakuul: Easy to achieve with dailies, but one to watch out for in terms of not burning myself out with a billion CZ-198 runs.
  • Kill 100 mobs with a healer companion: Easy to do in combination with something else.
  • Complete 2 out of 4 selected flashpoints (Battle of Ilum, False Emperor, Legacy of the Rakata, Shrine of Silence): Now, I actually liked this one because two of the featured flashpoints were ones that are also required for the first GS6 story mission, and I'd only completed that on Darth Malgus so far, so I figured this could help with progressing it on the other servers (even if sticking to those two was going to make it particularly repetitive).
  • Earn 25 medals in Galactic Starfighter: Same as last week, not a fave due to how many matches it takes me to get there.
  • Play 3-6 GSF matches (wins count double): ... however, combined with this one it certainly seemed like an attractive combo to do on Darth Malgus at the very least.
  • Kill Nightmare Pilgrim: Since you can get credit for at least the seasons objective without even being in a group nowadays, this actually seemed somewhat viable to do on multiple servers, as you just need to hang out at the boss's spawn point and wait for a group of either faction to show up (and due to the nature of the fight, the groups always take a while to sort out, so you can usually tell some time in advance that it's a work in progress, it's not a quick "blink and you'll miss it" job like on some of the other world bosses)
  • KotET chapter 2 on veteran mode or higher: Now, I've always rejected the chapter objectives so far because I don't like repeating chapters... however, with this one, I actually had a character on Darth Malgus that was exactly on this step of the story, so I figured I might do it as a two-for-one.

Day 1 - Tuesday

What was supposed to be a normal office day turned out to be very sad as it was revealed to us that a (fairly young!) co-worker had surprisingly passed away over the weekend. As everyone was upset and in shock, people were allowed to go home early, and unsurprisingly, I didn't feel like doing much of anything for most of the day.

In the evening I was ready for some distraction though and logged on to do ops with my guildies, followed by a GSF weekly, which progressed me to 4/6 on one objective and to 9/25 medals earned.

On Leviathan, I put myself in the queue for False Emperor and Legacy of the Rakata and instantly got a vet mode pop for the latter. This resulted in a nice triple whammy of seasons progression, credit for the GS6 story mission and credit for the Prelude to Shadow of Revan story mission. I then meant to park myself at Nightmare Pilgrim to hopefully get a kill later, but there was already a group of Imps assembling there so I hung around (I was on a Republic character so couldn't join them). Sadly they wiped on their first attempt. The second one went better, though I myself got mowed down by the Pilgrim's Rapid Fire that time. Funnily enough, since I wasn't actually in the ops group the fight "belonged" to, I could just revive on the spot even as the fight continued.

On Tulak Hord, I did a round of CZ-198 dailies and then parked myself at Nightmare Pilgrim's spawn spot. It being past midnight in Germany, I wasn't surprised that nothing was going on anymore.

On Satele Shan, I decided to just do the Ilum heroic, including the bonus. As I also gained a legacy level while doing so, this was enough to complete the daily objective. Still, I wanted to park myself at Nightmare Pilgrim again before logging out, and once again there were some Imps already there. I waited for a bit, but when nothing seemed to move for more than ten minutes (and there weren't that many of them), I started to wonder whether this was actually a group or just some randoms doing the same thing I was, waiting for someone else to do the actual work. I actually relogged to Imp side just to check whether there were people actually LFM on the fleet but saw nothing. When I returned to my Republic character, there were suddenly a lot more people there and the battle was already in progress, but fortunately I had enough time to join in.

On Star Forge I just did a round of Iokath dailies on my boosted Sith inqusitor, before logging over to Shae Vizla to join a Nightmare Pilgrim group organised by my guild there.

Day 2 - Wednesday

After reset, I briefly logged into Leviathan to visit a Nar Shaddaa stronghold and knock out the named champion mobs for both factions. Some clickies pushed me over the required Conquest point amount for the daily objective.

Later in the evening, I logged into Tulak Hord and once again, there were some Imps at the Nightmare Pilgrim's spawn spot. Why is it always Imps? I once again waited for them to assemble and do their thing, but unfortunately this group just wiped three times and then gave up. Since I was having dinner around that time and was mostly AFK in game anyway, I hung around to wait for the next group to come by (the area had never fully emptied out). Eventually a huge Republic group came by and got me the kill. Then I just did the Ilum heroic plus bonus to complete the Unknown/Wild Space missions objective and the daily.

After that, I returned to my home turf on Darth Malgus for some PvP and GSF. One of the characters I did PvP on was a lowbie on whom I did some quests while waiting in the queue, which got me a good way towards the companion kills objective already. The GSF matches completed one of the related weeklies and brought the other one up to 16/25 medals.

When I visited Star Forge later, my inquisitor (whom I'd also left at the Nightmare Pilgrim's haunt) logged in to sounds of a battle and a group having the boss down to 20% or so already. I quickly ran in to hit him for credit before travelling to Ilum and doing the Imp side heroic there (including the bonus again) to complete the planetary missions objective.

Over on Satele Shan, I put myself in the queue for False Emperor and Legacy of the Rakata just to get an instant pop for the latter on veteran mode. The run was smooth and fast, bringing me one step closer to completing the GS6 stronghold mission on this character. I then also did a round of CZ-198, which ticked over three things at once: the planetary missions, killing things with my companion and the seasonal currency.

On Shae Vizla, I did the same thing with the group finder but without getting an instant pop, so I took care of my GTN listings and started on a round of CZ-198 in the meantime. Just as I was about to get to the final mission in the waste disposal area, I got a pop for veteran mode False Emperor. It was another smooth and fast run, and we even did the bonus boss.

Day 3 - Thursday

The first thing I did in the evening was log into Leviathan and do some quests on my bounty hunter to work towards the "kills with a healer companion" achievement until I'd hit my daily 25k Conquest points. (Reminder: My knight is a healer and doing stuff with double heals is a no-no even for me.)

On Tulak Hord, I queued for False Emperor and Legacy of the Rakata and got into a vet mode run for the latter, which I did not enjoy. We had two healers, which can make things a little slow but isn't usually a big deal... unless both of your damage dealers are really slow and erratic in their participation (one of them spent half of the first boss fight AFK from what I could tell) and the other healer absolutely refuses to press a single damage ability despite the group comp, both of which were the case here. I actually opened up Starparse purely to see whether the other healer was doing anything other than run in circles and spam AoE heals while we were all at 100% health anyway, and the answer was no. Nobody talked either, not even to respond to my greeting at the start, so I was just glad to get out of there (eventually). To cheer myself up, I went and visited a Nar Shaddaa stronghold, which got me to 4/7 weeklies completed.

I then spent the biggest chunk of the evening on Darth Malgus, first getting myself to 4/7 weekly seasons objectives there as well by completing one more GSF weekly mission, then by helping out another ops team by wiping in Dxun master mode for two hours.

After that I logged into Star Forge, where I basically did the same things as on Tulak Hord, only that the Legacy of the Rakata run on this server was smooth and pleasant. This was followed by a similarly smooth False Emperor pug on Satele Shan (bonus boss included again). Finally, I logged into Shae Vizla and just did the heroic on Ilum there, which ticked off three more weeklies there as well.

Day 4 - Friday

I had made such good progress over the first three days, I felt like a could relax and not fret about seasons too much for a day. I just logged into Darth Malgus in the evening to do a bit of PvP and that was it for my day in SWTOR.

Day 5 - Saturday

Late in the morning/shortly before lunch time, I did a round of all the other servers to get my daily done. On Leviathan, Tulak Hord and Satele Shan I did some story missions on Imp side, plus on the latter I also visited a stronghold since I hadn't done so yet. On Star Forge I queued for False Emperor and got a quick run in, which was okay, though a bit rushy and nobody responded to my saying hello.

Finally, I queued for Legacy of the Rakata on Shae Vizla and got a pop, but one person timed out so it didn't go through. It was getting close to reset time so I started work on getting Conquest points from some other sources to be on the safe side, but I did eventually get another run just in time to finish it before the reset. This one had two guys always pushing ahead while one always lagged behind, and the lagging guy actually apologised for his slowness, bless him. 

I didn't play again until the evening, when I killed Nightmare Pilgrim with my guildies on Darth Malgus and then did a couple of operations with them. After that I did some more PvP, and the questing I did between pops finished my companion kills objective. I finished the evening by doing KotET chapter two on veteran mode on the smuggler who was actually at that point in the story. I died a few times, but that wasn't entirely unexpected. With that, I was on 7/7 on Darth Malgus.

A female Mirialan smuggler with Empress Acina in her personal shuttle

Day 6 - Sunday

On Sunday morning I decided to visit the other servers again. On Leviathan I did a False Emperor run in which someone was chattering away in French for a while until they rage-quit after the second boss. I couldn't entirely make sense of what they were saying so I opened up Google Translate on my second monitor, but it was of limited help in this instance as it didn't know what "tous au cac" meant either, a phrase that was repeated several times. Considering the context in hindsight, I can only guess it meant something like "everybody stack"? But then I'm still not sure why this was important enough to rage-quit over, especially on the second boss in False Emperor. All I did was run to the cannon to make the ship go away... I took some solace from the fact that I understood what someone else in the group said after the rage-quit: "what an angry guy".

Interestingly, I seemed to get the answer to what had upset that French guy on Tulak Hord later, when I did another False Emperor run there too, and someone complained about me using the turret on the Jindo Krey fight there as well. At least they made it clear why: they felt that the absorb shield it puts on him for a few seconds "wastes time". I appreciated being able to have a conversation about it, but to be honest my real (private) response to this was to file it away under "stupid pug strats", because I can't quite fathom why anyone would think it's a good idea to make a fight ten seconds shorter by taking 300% increased damage. Plus as a healer, I always hate the attitude of "let's ignore simple mechanics and let the healer deal with it".

On Star Forge, I just did some clickies for my daily Conquest, while on Satele Shan and Shae Vizla I played alts for a bit. On the latter I cut it so close that I only got the "influencing the galaxy" pop-up two minutes before the daily reset.

I went through all the servers again in the evening, mostly just doing a bit of questing on alts, as I was either already 7/7 everywhere or just missing a few more companion kills or Conquest points towards the 200k objective. On Darth Malgus I played a few PvP matches as well.

Day 7 - Monday 

All that was left to do was to cycle through all the servers and earn some Conquest points for the daily, which I did with a mix of questing and clickies. The only thing worth remarking on is that I finally finished my first class story on Star Forge while doing so! Oddly, it was the smuggler, not the trooper I've had since forever, but the latter is still working her way through some side missions, so the smuggler (on whom I only did the class story) ended up overtaking her on Corellia.

Week 5 Thoughts

After how much of a slog week four was, this week was a pleasant surprise in terms of how quick and easy it was to get to 7/7 everywhere. Also, I can't believe I'm already halfway through the season track on all servers! So much for not pushing myself too much... but it's still been interesting to document my progress.

15/10/2023

Master Mode Flashpoint Tips: Infinite Army Prototype

Introduction

It always surprises me when I google something that I think should be fairly well known, just because I want to double-check a specific detail for example, and then it turns out there's actually (next to) no content about that thing out there. In this particular case, said "thing" is the bonus boss of master mode Legacy of the Rakata, a flashpoint that has been in the game for about nine years at the time of writing this. So I thought I'd write a quick guide on how to deal with it myself.

I wouldn't say that this is a particularly hard flashpoint boss, but he's not trivially easy either. It's definitely not the type of fight where you can just wing it and hope for the best - you have to understand the boss's abilities and coordinate with the rest of your group.

The boss in a nutshell

He sits inside a small bunker and you'll want to stay inside said bunker for the entire fight, as leaving it while in combat causes annoying womp rat adds to spawn. However, once a minute he also does a massive channelled AoE called Unstable Barrier that is as big as the bunker and that you can't just stand in.

I think the intended way to deal with this was that you would run out during the AoE and deal with womp rats as needed, however I've never actually seen it done this way as it's actually possible to avoid the AoE damage without leaving the building: by breaking line of sight to the boss and hiding behind the vase highlighted in the screenshot below:

What to do as a tank

Make sure you have your back against one of the bunker walls, as the boss frequently does a knockback in a frontal cone and you don't want to go flying out of the building and cause womp rats to spawn unnecessarily. You'll also want to be facing him away from the rest of the group.

Ideally you'll want to have your back against one of the bunker's side walls, so the rest of your party can stand on the other side, and if someone gets aggro, at least they'll only bounce off the wall there and won't be knocked outside either.

When you see the Unstable Barrier cast, run behind the vase to line of sight the boss, then jump back into the fight once the channel is over.

What to do as a damage dealer

Stand behind the boss so you don't get hit by his knockback. Ideally the tank should position the boss in such a way that you'll still be able to have a wall behind you as well, just in case aggro is unstable and the boss twitches. Note that you'll want to stand directly behind the boss even if you're ranged, as standing at a distance will cause him to constantly yank you back into melee range and interrupt your casts.

When you see the Unstable Barrier cast, run behind the vase to line of sight the boss, then jump back into the fight once it the channel over.

What to do as a healer

Stand directly behind the boss with the rest of the damage dealers to avoid both his knockback and his grapple. Focus on healing the tank as the boss hits quite hard, and everyone else should be nicely grouped up for some splash AoE healing. When you see the Unstable Barrier cast, run behind the vase to line of sight the boss, do some more AoE healing there (the rest of the group should have come with you!), then jump back into the fight once the AoE damage is over.

Note for everyone

Hiding behind the vase and actually breaking line of sight with the boss requires a certain amount of precision. Watch your health bar, and if your health keeps ticking down, you're not in quite the right spot yet.


It's also technically possible to just power through the AoE without hiding at all if your healer is sufficiently overgeared and the group has the right damage reduction cooldowns available. A Gunslinger's Diversion and Scrambling Field are hugely powerful in this fight for example and can negate the majority of an Unstable Barrier's damage to the whole group if deployed at the right time. Various personal damage reduction cooldowns also work. However, I would only advise going with this strategy if the healer is comfortable with it and you have a plan for how to negate Unstable Barrier's damage once every minute for the entirety of the fight.

13/07/2022

Slow Mode Legacy of the Rakata

My guild hits the large Conquest yield target with ease nowadays, even during the most quiet of times, but our smaller Imperial alt guild isn't so lucky, meaning that sometimes, it falls on me and other loyal members to actively grind out the missing points on Sunday or Monday evening to get us over the collective finish line.

Last Monday was one of those days, and after doing some dailies and completing the PvP weekly, I noticed that I was on four out of five for the "Socialite II" objective. I decided that completing it by doing a flashpoint would be a good way of hitting my personal target on one more alt, and consulted my spreadsheet to decide whom to take out for a spin. I eventually settled on my Powertech tank and queued up specifically for Legacy of the Rakata, since she had the Forged Alliances story mission for that one.

Being a tank, queueing for master mode resulted in an instant pop (even though it was quite late) and I loaded in to find myself grouped with a Mercenary, a Sorceror and a Scoundrel healer. "I just did this one five minutes ago," opined the Sorc. I replied with "Sorry, I actually queued for this one in specific" and earned the text equivalent of a "grinning squinting face" in reply.

We got on our way and I noticed on the very first trash pull that things were taking quite long to die. Some of the trash groups in this flashpoint have an elite healer in them, and while I interrupted him as much as I could, it felt like we could barely out-dps the heals that were getting through. On the next pull, I actually ended up loading up Starparse, something I rarely do in flashpoints, to see whether I was just imagining things or whether the numbers were going to back me up. It showed both damage dealers barely breaking 10k dps on an AoE pull, and me even overtaking one of them temporarily. Not just my imagination then.

I didn't say anything to the rest of the group of course, because I consider that kind of thing quite rude. We simply continued on, just very slowly as it were. The first boss in Legacy of the Rakata always takes pretty long to die, even with a good dps group, so with this one it took absolute ages. I didn't look at the clock, but I had a lot of time for random musings while tanking the rancor with my back against the wall.

I wonder if this guy has an enrage... if he does, we're sure to find out!
I wonder if there are people who would quit over this or try to kick someone... based on the tales guildies tell about their pug experiences sometimes, players certainly get removed from groups for less.
If he didn't keep knocking me out of position every so often, forcing me to refocus, I could have read a book by now.

As it turns out, Warchief Rehkta and his Savage War Beast do not have an enrage, and eventually they died. We moved on once again. I was definitely feeling a bit bored by the (lack of) speed by then, as it was late and I had hoped for a relatively quick run, but at the same time it wasn't the worst tanking practice to rotate through every single one of my defensive cooldowns on every pull. I had noted that the healer was the worst geared member of the group, with an item rating of only 318, but they held their own pretty well.

"Wanna do the bonus boss?", the Sorc asked. God no, went my brain, but what I actually typed into chat was: "Sure, if people want to do it I don't mind." We had skipped so much trash however that we hadn't unlocked him yet by the time we moved past his little bunker, so we just had to proceed towards the second boss, Commander Rand.

I was always under the impression that this guy's add phases were tied to his health percentage, but in this run I learned that there's also a timer, so if you're too slow he'll go into another add phase even if you haven't got him that low yet. I think he was only at about half health by the time we got the third round of adds, but as it turns out, he doesn't bother to summon additional waves after the third one either way. The more you know...!

We'd made it all the way to the last trash pull before the final boss when the bonus objective completed to unlock the bonus boss. Just forget about it, I told myself, nobody will want to go back anyway... but I'd said that I was willing to do it! I had to at least ask one more time, in case people were too shy to make any requests of the tank. (Tanks have so much authority, I tell you.)

"Did you want to go back to do the bonus boss then?" I typed into chat. The Sorc expressed enthusiastic assent and immediately turned around. I remained where I was and looked at the other two. They didn't reply but eventually turned around to follow the Sorc as well. That was that then.

Back at the Infinite Army Prototype's little bunker, we engaged in a brief tactics discussion to ensure we were all on the same page in regards to breaking line of sight behind one of the pots whenever he did his big AoE. Staying in and healing through it was obviously out of the question, but I wanted to make sure that everyone knew and agreed on what to do.

Then I pulled... and it didn't go well. As expected, damage was massive (the fight is tougher on the healer than on anyone else in the party) and we died fairly quickly, I think it was shortly after the first AoE phase.

After we'd revived and while we were running back, I said that I was willing to try again, but that there was no shame in not being able to do this boss, considering how much damage he did and that our healer was the least geared member of our party. "Nah, we can do this!" the Sorc replied. The healer just said that they were going to try their best.

And on the second try... we killed it! Much to my surprise. It was messy (we got multiple womp rats, and the Merc further reduced their damage due to constantly running away and getting yanked in again, even after both the Sorc and I typed out in chat that it was best to just stand behind the boss as one doesn't get pulled from there), and it did take what felt like forever - over seven minutes according to the combat log, during which we took 11 million damage. Turns out this guy doesn't have an enrage either, so just not dying was enough to eventually get there. I congratulated everyone on a job well done and then we proceeded to the last boss.

I'll admit that Arkous and Darok were another fight that I was a little worried about due to their damage output, and my health bar did indeed behave like a yo-yo for most of the first phase, even as I desperately cycled through all my cooldowns. With my guildies we always used to kill Darok first due to the fact that he has a random aggro table and can't be taunted, but I noticed that this group focused on Arkous instead. I didn't complain though, seeing how I was struggling to not die while tanking him, and I thought of how the Sorc had said at the beginning that they'd completed this same flashpoint earlier, so they kind of had to know what they're doing?

Indeed, after Arkous' death, things seemed to get significantly easier for a while, and I realised why - Darok decided to focus on Jakarro at first, and with a friendly NPC soaking up much of his damage output, our healer had an easier time keeping the rest of the group topped up. Unfortunately the good times eventually came to an end when Darok changed his mind and had a go at our healer instead - who kept themselves alive for admirably long, but eventually succumbed to his onslaught. Fortunately the boss was already pretty low by that point, so that the rest of us were able to finish him off before he could get us down too.

And that was that! I was pretty shocked when I looked at the time and nearly one and a half hours had passed. For a flashpoint run with only a single, quick wipe, that's incredibly long - by my standards anyway. However, we'd all stuck together and made it through in the end, which was the most important thing. And I guess the reason I felt compelled to write about this run was that it was also a reminder to myself to not get too hung up on things like dps when it doesn't really matter, as it was ultimately a good run and in fact I learned a lot too.

01/06/2021

Shintar's Galactic Seasons Diary, Week 5

Day 1:

For the first time since the start of the Season, neither of my weeklies involved PvP, as they were for flashpoints and operations. Ops were good again as I was planning to run Gods from the Machine with the guild on Friday, and as for the flashpoints... well, looking at the flashpoint list for the week I decided that I was going to do it this time, also because it was the fifth time in a row that I got the flashpoint weekly and I'd never actually done it. Yes, re-rolling it to GSF or warzones would have been more convenient for sure as I was bound to do those things for dailiy POs anyway, but I was craving some variety.

However, dailies first. One of them was to kill 75 enemies in unknown or wild space, meaning Ilum, CZ-198 or Iokath. I decided to go for kills on Ilum via a character that was on the Ilum storyline anyway, and was surprised to find that I only had one, my dps Sage. I seem to remember that there was a time when loads of my alts had yet to do Ilum... I guess I burned through them all back when Conquest actually required some work and questing on Ilum was a frequently reoccurring objective.

The other daily was a warzone again, which I played on my lowbie Merc. I was glad to see some map variety once again, as I got put into Yavin Ruins for the first time in ages. My team won - somewhat to my surprise, considering that they were not very responsive to my calls for help and multiple people were off to skirmish at the third turret when we already owned two, but I guess we just overpowered the enemy so much that it didn't matter.

For the flashpoints I decided to pick characters that had story missions tied to one of the flashpoints from the selection, so I started by queueing my original Sorc for Legacy of the Rakata. I got into a group with two stealthers, which allowed us to skip a few extra pulls, but nobody was obnoxious if we did end up pulling something after all. The other non-stealther, a bounty hunter, got stuck in the terrain at one point and I had to rescue him, but other than that it was a pretty nice and smooth run. I ended up involuntarily tanking the last boss and rotating through the kolto stations to keep myself alive, as we were a full dps team.

I then decided to go on another run, this time to Directive 7 on my DvL Commando. I did have slight regrets when I was reminded of all the annoying skips that many pugs insist on in this flashpoint as I got myself stuck inside a wall while running along one of the pipes. After I'd untangled myself with /stuck, I went and just killed the lone weak mob that we had so painstakingly avoided.

On Bulwark I ended up tanking once again, and actually died - much to my embarrassment - as I was surprised by how much damage I took and didn't click on a kolto station quickly enough. I felt a little sheepish for about a minute, but then the rest of the group actually wiped (!). After that, the rest of the run went okay, and the only other noteworthy thing that happened was that we tried to skip the boss with the two turrets near the end but someone aggroed him anyway, which made our main skipper quite annoyed, based on their "wtf" and "omg" comments in party chat.

After that I decided to leave the third flashpoint for another day. It felt strange to realise that I hadn't actually done a veteran mode flashpoint in many months and how everything felt slightly unfamiliar.

Day 2:

I logged on quite late in the evening, hoping for something quick, so when I saw the insectoid killing objective, I immediately re-rolled it and got CZ-198 dailies instead. The other PO was a warzone, which was fine.

I played another PvP match on my lowbie Merc and got into a Huttball, which my team won 6-0. Our opponents were dead set on killing, with me being a favoured target due to my low-ish level, but I can't say I'm upset about being killed if it leaves my team unimpeded to win more easily!

For the dailies I picked up my DvL Assassin, wanting to minimise mob killing since that wasn't part of the objective. Despite the late hour, there was a veritable crowd in the CZ-198 landing zone when I arrived, so I immediately switched to the PvP instance. I was surprised to see two people by the shuttle there as well, but once I went into the actual quest area I didn't see another soul during my entire round, which was pretty much what I had hoped for.

Day 3:

Another late night, I logged on to find more CZ-198 dailies and insectoid killing. I re-rolled the insects again and got generic mob killing instead... perfect combo, yes!

This time I took my Sniper to do the dailies and stayed in the PvE instance, since I suck at PvPing as Sniper. It was busy despite the late hour, but there were still enough mobs to go around. Only the champion droid for the heroic took some time to secure a tag on. Finishing the quests and my kills ended up lining up quite nicely.

Day 4:

This time I logged on earlier in the evening to get my daily objectives done before ops time. I had to do a GSF match, which popped almost instantly, and the match ended up being pretty close but ultimately a loss, sadly. The most interesting thing about it was the guy on my team who kept trying to give pretty detailed instructions, like "They have three slicer ships, get the slicers!" and I was just kind of baffled that he apparently expected the rest of us to actually know and understand what he was asking of us.

I also got CZ-198 dailies for the third day in row and briefly considered re-rolling them but then was like "nah". They are after all really fast and easy. This time I went on my Operative on Imp side and again switched to the PvP instance the moment I arrived and saw how busy it was. Unfortunately there were other Imps in the PvP instance as well... but I had the sense to not try to fight them over the droid crates (where I encountered them) but instead move on to the next area and complete the quests there first, including the heroic. That worked out well as the other floor was pretty quiet and by the time the others arrived, I was ready to go back and quickly finish off the crate quest.

Story mode Gods from the Machine with the guild was smooth and fairly unremarkable. In conversation I came up with the idea of maybe creating a YouTube video called "The Gods from the Machine story explained", which would then just be me saying: "Don't worry, it's not just you; it simply doesn't make any sense."

Finally I decided to finish off the evening by doing my last flashpoint for the other weekly. I decided to go for Czerka Corporate Labs on my DvL Juggernaut. I was actually kind of slow to notice that the Czerka flashpoints were on the list too; to be honest if I'd seen that earlier I probably would have done Core Meltdown instead of D7, but oh well. You live and learn. This run was super fast and smooth, with people who clearly all knew what they were doing. On our way to the second boss someone even said "remember not to pull the second boss until everyone's in the room" - that right there is a sign of someone who's pugged that place a lot. At the end someone commented that we had been so fast, it had probably been even more efficient than a Hammer Station run. Damning praise, but I'll take it!

Day 5:

Got generic mob killing and insecticide as my objectives again. Re-rolled the insects and ended up with CZ-198 dailies for the fourth day in a row. Could be worse I guess... (I said that last bit out loud, to which Mr Commando replied from across the table: "Yes, you could be doing this instead!" He was doing an archaeology quest in WoW.)

I hopped onto CZ and into the PvP instance on my dps Powertech, and actually encountered an enemy player for the first time! They were fighting the champion droid when I saw them and I briefly thought about attacking but then decided not to and disappeared around a corner instead. A couple minutes later I went for the droid myself, and as soon as I was done, what I suspect was the same person suddenly attacked me instead and killed me (I was in combat, not expecting it, and am not that great at death match PvP anyway). I suppose it was a small mercy that they at least waited until I was done with the droid too or just didn't see me any earlier. As it was, that death was barely a bump in the road and I quickly resumed my questing, to finish both the weekly mission and my two objectives a few minutes later.

Day 6:

Generic mob killing and insectoids AGAIN. I re-rolled the latter and got CZ-198 AGAIN. My guildies were complaining about GSF and Iokath dailies - how I wished I could have gotten some of those instead! Still, not the worst thing on the world, so I went to that little moon yet again, this time on the Sorc on which I had done Legacy of the Rakata on day one, since she still needed some Conquest points.

Once again I opted for the PvP instance, though it was surprisingly busy, at least with other Imps. I didn't see another Republic character until I spotted a guildie on one of their Republic alts, so I jumped him and killed him (admittedly with another random Imp joining in). We were both on voice chat so I also teased him about it there. However, he managed to revive quickly and then killed me in return, so fair play. We had a good laugh about it.

Day 7:

Generic mob killing again, but at least this time it was paired with doing a warzone. I decided to return to Ilum with my dps Sage and continued the storyline some more. As much fun as it is to give Lord Loyat a dressing-down, it did occur to me that I might have done that particular storyline a bit too many times (especially compared to other planetary arcs).

The warzone was once again done by my lowbie Merc - can I still say lowbie now that she's level 40? - and I got into an arena. I got a little excited to see that I wasn't the lowest level in the match when I noticed that there was also a level 18 Vanguard on my team. However, when I tried to seize up the opposition, I noticed that the only person whose level I could see was a level 60+ Sage... the other three were all stealth dps. I'm sure I don't need to elaborate on how that went, but at least it got the objective done quickly.

Week 5 thoughts:

We've now completed the last of the five weeks that were posted on Bioware's blog about Seasons - which means that after the reset we'll be back to week one and its focus on core worlds. Hopefully the worst bugs will be fixed by now, and if you ever found yourself annoyed in previous weeks by having made bad re-roll decisions based on that week's objectives, you'll get another chance at those.

I've definitely fallen into a routine of doing the warzone and PvP objectives every day, ops for the weekly if I get it, and always re-rolling insectoid killing. Dailies, heroics and generic mob killing are usually fine for me too but get tiresome if they repeat too many days in a row - then again, I've had to learn from experience that re-rolling them risks making things even worse.

I really wish there was a daily objective for flashpoints of some kind - it could be any difficulty to satisfy both soloers and socialisers - just to mix things up a bit I guess.

14/03/2020

Finishing Up My Flashpoint Levelling

In real time it took much, much longer than expected - four months! - but Nautalie the Shadow has finally hit level 75. Here's how she spent her last few levels levelling through flashpoints:

Blood Hunt
I levelled: 70-70

Even with completing both the weekly to do five veteran flashpoints and my personal conquest by doing this flashpoint, I just missed out on levelling up from this one, but that wasn't entirely surprising.

When we entered, one person left instantly, presumably because that person hadn't run Blood Hunt in a while and still thought that it's the horrible pug killer it used to be a couple of years ago. We got a replacement that resulted in our group having two tanks and a healer, with me being the only damage dealer. Unsurprisingly that made for quite a slow run - Torch went through no less than four "firestorm" phases for example - but on the plus side we were never really in danger of dying.

I noticed that one of the tanks and the healer were from the same guild: Nostrum Dolus, who were known as the best SWTOR PvP guild in the world back in the days of 8v8 ranked. I remember always being relieved whenever I saw one of their members in a random warzone back in the day, because even one of them was enough to give our side a significant performance boost. They've been inactive for many years now though. I made no secret of my fond memories in party chat and they claimed to have been the guild's actual founders, who apparently hadn't played since Rise of the Hutt Cartel.


Hammer Station
I levelled: 70-71

I couldn't resist getting a quick random in on another Wednesday morning, which reliably placed me in Hammer Station. Nobody in our all dps group was level 75, which made things a little more challenging than your average run, though not terribly so.

We spent about a full minute standing in front of the elevator shortcut, waiting for someone to slice it, before we admitted to ourselves that nobody had slicing and moved on.

Someone also charged right past the turrets again, which - unsurprisingly - was not a good idea in a full group of levellers without a healer. (Remember: it traps you in combat for the rest of the flashpoint so that nobody can regenerate any health.) One guy died and was lucky in so far as I was able to stealth out and revive him afterwards.

Objective Meridian
I levelled: 71-72

With only seven of what are probably the most unpopular flashpoints selected, I wasn't surprised that I had to wait a little while for a group to be formed. Then I had a couple of pops that someone always rejected, as if they knew what might be coming... but eventually I got into what was probably the least offensive of my choices, the new flashpoint Objective Meridian.

This didn't prevent someone from leaving the moment we zoned in. I don't really get it, as this one's really quite fun and easy, but I guess just like I have a dislike for Hammer Station, for some people anything that's not Hammer Station is unacceptable. Fortunately the others weren't perturbed by this and the group leader queued us for a replacement almost immediately. Two or three trash pulls later the group was full again.

Incidentally, this was a full consular group! The other three characters were Sages. Fortunately one of them was a healer, which made things a lot smoother than they could have been otherwise. In hindsight I think this might also have been the first time that I ran this flashpoint on veteran mode - I can't tell for sure since the achievement counter treats solo and veteran mode as the same thing. Or maybe I did it with my guildies once just after Onslaught had come out.


Anyway, thanks to the healer it was mostly a walk in the park. I took it upon myself to taunt things off the Sages in an attempt to keep things simple for them too. This worked very well for the most part except for the last boss, where I just couldn't hold aggro to save my life. Also, the others enjoyed spreading out across the entire platform so that I spent more time running around chasing Malgus in circles than actually doing damage. We even wiped once, as all but one of us got knocked to our deaths near the end. (Resilience didn't save me. /cry) On the next try we got him down without problems though.

Depths of Manaan
I levelled: 72-73

I had re-queued for this one because Nautalie was at the step in the Forged Alliances arc where she needed it for story progression. I got into a group with two other damage dealers and a tank. The tank left the moment we zoned in and we replaced him with another dps.

I didn't have a great feeling when we almost wiped on the very first pull. I don't know if our damage was just that low or what, but I felt like I had to blow every single cooldown on every mob group to make it through alive.

On Sairisi I made the mistake of not asking whether everyone knew what to do, which resulted in people spending ages hitting shielded targets and being utterly useless. Meanwhile I was tanking and just running back and forth between the two kolto stations just to stay alive. (Did you know that there are only two kolto stations next to Sairisi? Made survival quite a tight affair.)

Anyway, eventually we did get him down and started watching the cut scene featuring Jakarro. I had space-barred through but apparently somebody else was watching, so I waited, and waited, and waited... and suddenly we were all kicked out of the instance as our group lead had disconnected. Now I was lead and we ran back in, but the DCed guy came back on within a minute anyway.

At this point one of the other dps quit and I queued us for a replacement. Unfortunately the previously DC-ed guy chose this moment to leave the group as well, causing the group finder to bug out in the usual manner. Disheartened by how this kind of situation had gone previously, I asked the last person remaining (a Commando and the person who had joined us after the start to replace the tank) whether she wanted to continue with companions or quit... and she wanted to go on, yay!

So I summoned my influence level 6 Qyzen to tank and she whipped out Elara to heal and we finished the instance just fine. We did have one wipe on Ortuno as my trooper friend wasn't quick enough to put Elara on passive to drag her out of the puddles of doom, but once she knew to watch out for that we downed him just fine, even if it took a while.

After the run she whispered me asking if I wanted to join her guild. I declined politely, explaining that I already had a guild, but it still gave me a warm, fuzzy feeling.


What a hero.

Battle of Rishi
I levelled: 73-73

This was a pretty smooth and fast four-dps run. We skipped a lot of trash though (which is admittedly pretty easy in this flashpoint), which once again resulted in barely any XP for me.

Also, I was kind of bothered by how everyone just kind of expected me to stealth everything for them without even saying anything. There is this bit where you have to click on consoles in three different rooms and one guy literally just ran past all of them to the next boss and then presumably made himself a cup of tea. At least the other two hung back a little to make sure I didn't get in trouble (which I actually did once, though I cloaked and fortunately the mobs evaded instead of going after the rest of the group).

At least I did learn how you can indeed successfully stealth all three consoles. I already knew that it could be done but had never done it myself before, always failing at one in particular, but the unspoken pressure put on me in this run forced me figure it out. Yay I guess?

Legacy of the Rakata
I levelled: 73-74

Sod's Law had it that after grumbling about a run where we skipped so much trash that I barely got any XP, the next day the group finder put me into a full stealth group (two Shadows and two Scoundrels). Mind you, I think we still killed more mobs than the group in Battle of Rishi, simply because there are some objectives on Rakata Prime that require it, plus there were a couple of "oops, I forgot I wasn't actually in stealth" pulls. (Nobody called them that, but I've seen enough of this kind of thing to recognise it when I see it.)

In the end I didn't mind too much because at least a full stealth pug is something unusual and entertaining. On the last boss it was interesting to me that people prioritised killing Arkous over Darok, as I'm used to doing it the other way round.

Czerka Core Meltdown
I levelled: 74-74

Queueing for what I knew was going to be Nautalie's last levelling flashpoint, I had only four options selected: Czerka Core Meltdown and the three traitor flashpoints. I settled in for what I expected to be a bit of a wait but got a pop almost instantly - which meant that it couldn't be anything other than Czerka, seeing how most people seem to avoid and rather dislike the traitor flashpoints. And so it was.

It was another four dps group, and the Commando in the group immediately said that it was his first time. I replied that this was fine and that I'd explain bosses. Unfortunately the rest of the group wasn't quite so co-operative, and the Gunslinger pulled the first boss while I was still typing. It felt deserved that we quickly wiped on that attempt, even though I can't say for sure that it was directly related to the untimely pull.

On the next attempt we killed it just fine, with me tanking and dragging the Duneclaw around the room like a boss. Props to the other group members for clicking the kolto stations though - I couldn't reliably have done it myself without messing up the positioning, and while my health did get pretty low a couple of times, making me sweat, we all survived in the end.

We more or less repeated this performance on the next boss: me once again trying to explain for the Commando while the Gunslinger ran in and pulled anyway. At least this time we didn't wipe, though the Slinger messed up the first pod by popping it too early, before the boss was actually in range. Things went okay though once I taunted the boss off him and resumed tanking. The rest of the flashpoint went smoothly enough.

But then... we were done and I still wasn't 75! Even after handing in the Czerka story quest I was still just a sliver away from dinging.

I considered my options and didn't like either very much: queueing for another flashpoint would have been the most "true" to the project, but dinging on the second mob would have felt kind of anticlimactic and the event would have just been overshadowed by still having to run the whole rest of the flashpoint afterwards. Getting the XP somewhere else on the other hand felt a bit cheeky... but was also going to be much faster and easier... and it was really only a tiny sliver! So I went back to Coruscant to pick up Nautalie's class story again and soon dinged 75 from killing a bunch of back alley thugs.


Full debrief about the project to follow soon!

24/02/2020

Battle of Ilum really IS Hammer Station version 2

I am now genuinely convinced that Battle of Ilum is a sort of Hammer Station for more confident players. I haven't timed it, but I'm pretty sure that when everything goes smoothly and you skip as much trash as possible, you can probably finish it even more quickly than Hammer Station. There is a bigger risk of something going wrong though, which I assume is enough to put off a large portion of the audience that isn't interested in anything other than a guaranteed fast and easy run.

Battle of Ilum
I levelled: 66-67

This run was the one that made me reconsider having Battle of Ilum in my rotation as it became clear that it seemed to pop a lot more often than any of the other 50+ flashpoints. It's not quite as bad as Hammer Station, but still...

This run also put me into a philosophical mood after the two Sentinels and the dps Sage who made up the rest of the group hesitantly started trying to drive past the first pull... on the wrong side. It gave me the impression that they'd all been here before, but probably without fully taking in what was happening, just tagging along behind someone else's lead.

So I felt compelled to take over... and guided them through all the stealthy shortcuts I remembered. I'm becoming the very sort of person that always annoys me by skipping everything! To be fair, I wouldn't have minded if anyone had shown any indication or desire to kill more mobs, doing the bonuses or whatever, but finding myself in a leadership position with three innocent pugs looking up at me I took the easy way out. /me hangs head in shame.


When you ding at just the right time... (my health was in trouble before the boss died)

Assault on Tython
I levelled: 67-67

With Ilum removed from my selection, I ended up on Tython once again. By the way, in case you're wondering about my criteria for which boxes to tick now beyond "not Hammer Station", I'm mostly going for ones where I don't have the "run this 25 times on veteran mode" achievement yet and that I rarely get to run on veteran mode since they are fairly high level already and I often find myself going straight for master mode.

Once again I ended up with three level 75s looking for leadership - unfortunately for them, I'm really bad at remembering the skips for Assault on Tython despite of having run it a fair number of times, so we ran around pretty inefficiently, fighting more mobs than required (gasp).

One guy suddenly went AFK without a word, and since he hadn't returned by the time we were getting close to the first boss, someone initiated a vote kick, which seemed fair enough to me at that point - I just wish they hadn't done it just as I initiated a big pull, as this meant that the other two were now busy with vote-kicking over killing mobs (priorities, people) and we almost wiped. One guy (not me) barely survived with a sliver of health.

The replacement we got was a Shadow tank who did know all the skips and quickly took over, though it was kind of funny to me how he immediately ran up to the side where people often climb some boxes to skip a trash pull, while we had already killed said pull and were in fact standing in its usual location, right in front of the boss.

Also, later on there was this bit where we climbed over a rock to skip - I think - a group of mobs that spawns as you run past, but the healer in the group just couldn't get up. Once again I stood there watching him flail helplessly against the rock, thinking about how much quicker it would have been to just deal with the mob spawn. The tank and other dps decided to simply run ahead and abandon the healer. I stayed with him and eventually just directed him back down to the regular path, where no mobs spawned anyway (ahaha). Oh pugs.

Hammer Station
I levelled: 67-68

Starting the new in-game week with another early morning, fully randomised run, I was neither surprised nor unhappy to be given a Hammer Station quickie. I was a little surprised that we couldn't take the elevator shortcut for once, as it seems quite rare not to have a slicer in the group these days.

When we reached the turrets by the bridge, the Scoundrel in our party actually moved us past them and across the bridge using Smuggle, the temporary group stealth ability, which did earn my respect because it's not something I see used well very often.

By the end of the run I realised that Nautalie's scavenging had bumped up against the 600 skill cap and sent her to train Onslaught-level scavenging on the fleet. Fortunately she had earned enough money while levelling to be able to afford it without having to draw from the legacy bank.

Legacy of the Rakata
I levelled: 68-69

Limiting myself to nine flashpoints once again, I nevertheless got an instant pop once more and ended up in Legacy of the Rakata, one Nautalie hadn't done yet. Nice!

During the intro cut scene, someone hit escape and then started running off. I said that you couldn't skip a cut scene by aborting it and he said people should be hitting space bar then. Another person said that their UI had been bugging out and that was why they hadn't been able to skip. The second time around everyone dutifully space-barred through the whole thing.


"Dude, why did you hit escape? That's not helping us go any faster."

Legacy of the Rakata is one of those flashpoints that I've done comparatively rarely in pugs, so observing our self-appointed leader guide us along various trash-skipping lines was educational. I can never remember the tricks for this flashpoint though, because my brain just files them under "climb up this rock by that one group of Rakata" and the pulls in the first half of the instance all look the same to me.

During several of the boss fights I found myself thinking that all the bosses in this flashpoint have way too much health on veteran mode. The mechanics aren't hard; it just takes half an eternity to kill them - or maybe our dps was just low, though we had two level 75 damage dealers in full 306 gear.

We also had someone who was nominally a healer but didn't seem to do much healing, so that we ultimately always relied on the kolto stations on the boss fights.

At one point I noticed that two people in the group had the same legacy name (Stormrider or something like that), so I asked whether they were related. They didn't humour me with an answer.

Battle of Ilum
I levelled: 69-69

Well, in this one there was no doubt that someone wanted to skip as much as possible, as the dps Vanguard set off like a bat out of hell to lead the way past as many things as possible, including the first boss. As we once again also had a second Shadow in the group, we were able to do the extra skips as well.

I do wonder if the second Shadow, who was a tank, didn't like skipping the bosses though, because on the next optional boss he ran right in and pulled before anyone had a chance to try and run past it. It's like the question whether to pull something or not is decided in a weird kind of race to be the first one to either pull or run past certain mobs and then the rest of the group is compelled to follow along with that decision.

Unsurprisingly, XP was once again thin on the ground, and I only gained three bars or so.


I'm getting a lot of variations of this shot.

Battle of Ilum
I levelled: 69-70

Another quick run with a second Shadow in the group. I noticed that this one, being level 75, also had the Tactical that allows you to Mind Maze two targets at the same time, which I think is pretty neat for runs like these.

When it looked like people were going to skip Pork Pie Gark the Indomitable yet again I got a bit too close and pulled him. I swear, it really was an accident; I think I was just too keen. Seriously though, my achievement counter for that one is so behind all the other bosses.

We actually had a wipe on Krel Thak - I'm still not entirely sure what happened, one moment everything seemed fine and the next everyone but me just exploded. Proximity probe or something? I vanished out and ran back to re-unite with the group as they were coming back in. They also pulled the two droid mini-bosses which we had initially walked past, presumably also by accident.

With his two cronies dead, it now would have been possible to simply walk past Krel Thak if we had wanted to and I did find myself wondering, but we did actually go ahead and kill him after all.

In the end our lone dark sider once again won the roll and executed Talsa-ko - this time it was a Jedi doing it no less!

Having hit level 70, Nautalie has now unlocked the remaining four veteran flashpoints and only has five more levels to go. I'll try to use those to actually target the flashpoints I haven't done yet or ones I still need for a story quest. Then it'll be time for a reckoning!

12/09/2017

Pugging with Shintar: Venturing Into Master Modes

I've managed to continue to upload an episode of my pugging video series pretty much every week, despite of being worried at some point that I might not be able to keep it up. I'm kind of amazed by my own ability to maintain a routine sometimes. Too bad it's not really a very highly-valued skill (though handier in everyday life than you might think).


Somehow I've also ended up with one hundred subscribers on YouTube! Thanks, everyone! I hope the fame doesn't go to my head. Anyway, here are the new episodes I uploaded over the last six weeks:

Episode 13: Falling Off Lifts in Cademimu - Long-time readers may know that Cademimu is an old favourite of mine, and I was pleased to get it as my random that day. Following the age-old tradition, someone fell to their death off a lift, including me. You'd think I'd really know better by now.

Episode 14: Confusion, Chaos & Naked Anti-Bob - This episode started with me ending up in Cademimu again because apparently I had failed to unselect it from the group finder menu - still, what were the odds of getting the exact same thing again? Like back in Episode 7, I powered through quickly and then queued again. This time I ended up in Mandalorian Raiders, in a run that included a Commando who wore virtually no gear and needed on everything. Strange times!

Episode 15: Splitting the Party in Legacy of the Rakata & Pugette's First MM! - In a relatively unremarkable Legacy of the Rakata run Pugette reached the milestone of hitting level 50, which allowed her to queue for master mode flashpoints for the first time. I put myself in the queue right away, expecting nothing to happen, but got a pop almost instantly and therefore decided to turn the episode into another double feature. I got into master mode Athiss as my first of its kind, which was fortunately a relative softball, especially as my group consisted of pretty good players.

Episode 16: Trash Skipping Gone Wrong in MM Cademimu - With master modes unlocked in the group finder, I decided to queue for both veteran and master modes simultaneously, fully expecting the veteran mode to pop first... just to get into another master mode run instantly. Back to Cademimu I went once again, though this time in its harder iteration. No deaths from fall damage in this one, though I made a complete fool out of myself on the first boss. The ending was also a good demonstration of how badly (or not at all) communicated trash skipping attempts can go horribly wrong and just end up delaying everything.

Episode 17: Bad Chemistry in MM Assault on Tython - The instant master mode pops continued. This one was off to what I felt was a super awkward start, with the tank asking to be kicked, me causing a wipe by obliviously running into a group of mobs the others had skipped, and a strangely passive-aggressive exchange ensuing between the dps when we got a replacement tank. The run continued fine after that, but my good mood was shot, because that's what this sort of behaviour does to me unfortunately. I also found the last boss quite tough to heal!

Episode 18: Interesting Times in MM Maelstrom Prison - This late-night visit to hardmode Maelstrom Prison ended up being one of my favourite kinds of pugs: We actually did both the bonus missions for maximum XP, people were chill, and while some mistakes were made, they were amusing and/or simply shrugged off, so a good time was had by all (I hope).

25/07/2016

Twin Sunmergames 2016

Sunday a week ago my guild held a fun little social event that was dubbed - based on what was originally a typo but was quickly appropriated for its punniness - "Twin Sunmergames". As turnout for social events on dedicated social nights has been somewhat lacklustre at times, it was decided that we would actually sacrifice an ops night for this one, something I was personally quite pleased with. I'm actually one of the people who tends not to attend social nights, but it's not due to a lack of interest - the problem is rather a lack of time and energy for additional nights dedicated to group events on top of our regular ops.

As the theme was summer fun, we were instructed to show up in swimwear. I initially bristled at this a little, considering my usual dislike for all the inappropriately bikini-clad characters on the fleet, but I couldn't deny that it fit both the overall theme and the silly nature of the event in this case. Once I actually set my mind to putting an outfit together, I was shocked by the prices of a lot of potentially interesting pieces. Pretty much any piece of Covert Energy armour was going for several million credits! I remember when these were a super common drop from the current pack and nobody wanted them... I was proud that I eventually managed to settle on something that didn't break the bank while also still providing a minimum amount of cover for boobs and butt. I was particularly happy with the cheap piece of random armgear I found that - while not invisible - looked like fairly light armbands.


The evening itself was going to be split into three parts: a game that the organisers had dubbed "Hot Ball", a relay run on Ord Mantell, and a race to get through normal mode Legacy of the Rakata as quickly as possible.

"Hot Ball" took place in our guild stronghold on Tatooine and was based on using the Custom Huttball Stand, an interactive furniture item, to play what's basically a variant of Hot Potato/Pass the Parcel. For those who don't know, the Huttball stand generates a ball that looks similar to the Huttball, which players can pick up and throw around - but it expires after a little while, which causes it to either disappear quietly or explode, with the latter option tossing the person currently holding it high into the air. As blowing up your fellow guildies is always a popular pastime, this was unsurprisingly good for a lot of laughs. To keep things organised, we were split into four teams, and the judges made a point of timing the matches and keeping score.

The second activity of the evening was a relay run on Ord Mantell. To be honest I kind of expected this one to be the least interesting bit, because well... it's just running around, right? I guess the team with the most classes with speed boosts wins? Fortunately things turned out to be a lot more fun than that.

What caused a lot of unexpected surprises was the fact that the proposed course wasn't entirely straightforward, and it turned out that several guildies had apparently never bothered to fully explore Ord Mantell's map or hunt bounties there. This resulted in multiple people dying from falling off cliffs, into lava, or just generally running in circles like headless chickens because they couldn't figure out how to get up that cliffside. I never would have thought that a starter planet could be this deadly and confusing to max-level characters. The high point of the run came in the form of a surprising and particularly amusing twist, when the guy who everyone thought was going to win (as his team was the only one who had made it to the last stage of the relay so far) ended up going completely off the rails, circled the local volcano instead, and eventually had to give up without ever having reached the finish line.

Finally the evening was wrapped up with a race to get through tactical Legacy of the Rakata the fastest, for which we were split into three random teams. This is another activity that I would have expected to be relatively straightforward, but once again I had greatly underestimated my guildies' ability to cause mayhem. From wipes due to overpulling trash to foolish use of the /stuck command and clickable objects bugging out for multiple people, it ended up being quite a mad race. Interestingly, the team that ended up winning by completing the instance in a mere sixteen minutes probably approached things in the most conservative way, just trying to kill things quickly while moving from one objective to the next as fast as possible.

Want to get a glimpse of the mayhem? I made a summary video:



It's cliché, but having a good group of people to play with and do things that go beyond what the game's basic framework provides makes any MMO so much better. I can only encourage any guild who might be thinking about organising similar events; it's definitely worth it!

22/07/2016

Flashpoint Friday: Legacy of the Rakata

Today it's time to talk about a flashpoint that shares an acronym with Lord of the Rings. Don't be confused like I sometimes I am when I see people talking about it!


General Facts

Legacy of the Rakata forms part three of the Forged Alliances story arc (which consists of four flashpoints in total) and was released as part of patch 2.10 in September 2014, which was aptly named "Forged Alliances". It wraps up the Prelude to Shadow of Revan as it is also called now, though at the time we didn't know that yet.

It was originally a tactical-only flashpoint for the level cap at the time (55), received a hard and a solo mode in 3.0, and was retuned to cover a wider level range in 4.0, like most flashpoints in the game.

Fights

Legacy of the Rakata takes place on Rakata Prime, which is populated by primitive Rakata, bits of wildlife, as well as Revanites and their droids. The trash generally doesn't pose any challenge, though some of the Rakata pulls feature powerful healers that can drag things out if they aren't shut down.

There are three boss fights in LotR, plus a bonus boss on hardmode. The bonus boss is actually quite challenging due to a combination of adds and powerful AoE that has to be avoided, but the "main bosses" are all fairly unexciting in terms of mechanics.

First there is the Rakata War Chief Rehkta and his pet Rancor. The Rancor smacks people about and Rehkta runs around like a maniac due to being untauntable and drops puddles of fire on the floor. However, there isn't really anything you can do about any of it, aside from stepping out of the fire every so often, so it's just a matter of slowly draining the two bosses' hitpoints (and boy, do they have a lot of them).

Next we have Commander Rand, a cyborg, who I suppose is moderately interesting in that he becomes invulnerable every so often, which forces you to kill a bunch of adds instead. Actually, I suppose it would be more appropriate to say that this was moderately interesting on release. Sadly that particular mechanic has since been re-used ad nauseam in several of the mini-boss fights featured in KotFE, so veteran players are probably pretty tired of it by now.


Finally, Darth Arkous and Colonel Darok have more or less the same issue as the first encounter: They have a bunch of abilities but there isn't anything you can do about them other than burn the bosses down (slowly), and try to kill them at roughly the same time as one will enrage at the time of the other one's death.

Story (spoilers)

By the end of Depths of Manaan, you have teamed up with Theron Shan, Lana Beniko, Jakarro the smuggler and his pet droid to uncover a conspiracy hatched by the cult of the Revanites. You know that they are working on building a cyborg army based on Rakata technology, but not to what end.

Part three of Forged Alliances starts with you entering Theron's/Lana's old office on the fleet to find it wrecked and you end up reuniting with them on Manaan instead. They've tracked down the Revanites' base of operations on Rakata Prime, where they are making use of old Star Forge debris to enhance their cyborgs. You're going to hunt them down.

You land on a beach on Rakata Prime with a plan to assault the temple where the base is located. Jakarro promises to provide a distraction while Theron and Lana will monitor the situation from his ship. You successfully "sneak up" on the temple by slaughtering a whole bunch of Rakata (who have apparently been hired to be an obstacle), wild Nexu and eventually Revanites on the way.

Inside the facility you find a room full of dormant cyborgs and end up talking to Theron and Lana about them on the holo. Depending on your faction, one of them sends the other way away under false pretenses, in order to be able to quietly urge you to deal with the cyborgs in their preferred way. Theron wants them destroyed via an overload so the technology won't fall into the wrong hands, while Lana wants them killed the old-fashioned way so that the tech can be preserved and stored for future use by the Empire.

Regardless of your choice, you find yourself chasing Darth Arkous and Colonel Darok (the emerging baddies from the previous parts of the story) to the roof of the building, where you eventually have a big showdown. After you defeat them, a fleet suddenly pops out of hyperspace... and it turns out that it's under the leadership of Revan, who has seemingly returned from the dead to lead the Revanites into a grand new battle. After briefly chatting with you on the holo, he starts to bomb the planet and you have to board a shuttle to escape.

Conclusion


I was really quite impressed with Legacy of the Rakata when it first came out, though over time my affection for it has somewhat diminished. I find that it scores highly in terms of first impressions, what with all the KOTOR throwbacks, the beautiful environment and the grand reveal at the end. But those are things that can't be experienced the same way on subsequent runs. In fact, I think nobody these days can experience it the way we did when it first came out, when we genuinely didn't know where it was going and who was leading the Revanites (Revan was supposed to be dead after all). These days, even if you generally try to avoid spoilers... well, the quest itself is called Shadow of Revan: Prelude! Not much room for surprises there.

Legacy of the Rakata's biggest flaw in my book is that its boss fights are pretty dull. Unlike in some of the earlier flashpoints with weak bosses, it's not that the bosses have uninteresting designs or virtually no abilites, but the problem is that they have few abilities that matter, abilities that you can actually do anything about (such as avoid or counter them). They just interrupt your tank and spank routine every so often with knockbacks and stuns but that only really serves to slow you down.

Still, overall I do like Legacy of the Rakata because in general I feel that its good sides outweigh the bad ones. I just consider it a missed opportunity that they couldn't make the boss fights a bit more interesting.